Reassign variable in numerous modules? - javascript

I have a variable let activeNode; in main.js. It can be changed by either keyboard input or mouse input. The functions dealing with each are modularized into their own files keyboard.js and mouse.js. activeNode is exported into these modules.
Whenever the functions attempt to reassign the imported variable activeNode, console logs the error Uncaught TypeError: Assignment to constant variable.
I've seen other answers saying to also create and export a function updateVariable(var) in main.js and then call it in the modules to reassign activeNode, but I'd prefer not having to create an export and entire function just to reassign a variable.
Is there any other way to accomplish cross-module reassignment of variables? (And without having to pass the variable into the module function calls, because the mouse input function calls are deeply nested in main.js and I don't want to have to tunnel a parameter through a bunch of higher level functions.)

I haven't done "serious" Javascript programming for about a million years, so my answer will be more general and not state of the art.
#Saran Surya is right - code examples would help here, we can't see how you are doing what you are doing.
Uncaught TypeError: Assignment to constant variable will occur if you do this if(x = y) when you meant if(x == y) Reminds me I once spent a hour trying to debug an error which turned out to be If(x == y) (capital i) - the moral of that story is that the cause of the error might be a lot more basic than you think.
Another possibility you haven't accidentally declared something as const have you?
Or, have you declared the variable but not initialized it (when it gets called by mouse/keyboard)?
Changing tack, just declare activeNode as a global variable?
Alternatively, one approach is using separate main/keyboard/mouse classes, simply expose activeNode as a public field on the main class.
class main{
activeNode = '';
}
class mouse{
DoSomethingMousey(){
main.activeNode = 'I am a mouse';
}
}

Related

is there a way to import all keys inside a package with require?

I would like to know if there is a way to import all elements of a package/file without directly naming them
example:
//file1 - things.js
module.exports = {
thing1:{...},
thing2:{...},
thing3:{...}
}
//file2 runner.js
const things = require("./things")
console.log(things.thing1)
//in this case it imports the things.js and its elements and assigns the variable things,
//but that's not what I want
//I want it to import the native variables from the things.js file without having to pull each one individually
//---
//i know i can import the native variables by pulling them like this:
const { thing1, thing2 } = require("./things")
console.log(thing1, thing2)
//but this is not what I want either, what I want should look like the following example:
const {} = require("./things")
console.log(thing1, thing2, thing3)
//imporiting all native variables without having to define one by one
Short answer, no.
When using module.exports, you're effectively assigning a value to the return of require. That value can be any valid JavaScript value, in this particular case, an object. Presently, JavaScript does not have a mechanism for destructuring an object into all of its constituent keys, which is functionally what you're asking for.
In fact, JavaScript has no mechanism at all for implicit variable declaration, at least not in strict mode. If it doesn't appear in the source code, it's not there.
A hacky way around this could be something like this:
const thing = require('../thing.js');
for (const key in Object.keys(thing)) {
global[key] = thing[key]; // using "global" here instead of "window" for environment-agnostic code
}
This will force all of your exports to be available in the global scope, accessible as if they were declared. However, your editor/IDE will get very upset that it doesn't know where these variables came from, and this is horrific, unrecommendable practice.

How to "take variables out of an object" in javascript

I'm looking for something that will import the contents of an object to the global scope:
var y = {}
y.x = 5
//do some magic here
console.log(x); //5
I want to do this is so I can make an easy to use module with memorable function names without having to worry about things accidentally getting overridden by other modules.
Consider this example:
funModule = {};
funModule.washClothes = function(clothes){...}
funModule.walkDog = function(dogName){...}
//etc
funModule.UNITED_STATES_DEFICIT = ...;
Here I've created a module that has some useful functions and constants (implementations and values were replaced with "...").
I don't want my users to have to type out the module name every time they call function or use a constant. That would result with really messy code:
funModule.walkDog(funModule.UNITED_STATES_DEFICIT);
I could try it again by defining everything globally:
washClothes = function(clothes){...}
walkDog = function(dogName){...}
//etc
UNITED_STATES_DEFICIT = ...;
but if a different module has also defined the commonly named function washClothes we've got trouble. (in my actual case the commonly named function is run)
Removed from technical context, here is the problem I'm faced with:
Firstly I want to use simple and memorable names to make the module easy to learn and fun to use.
Secondly I don't want the easy names to make the module impossible to use with others. Especially as it grows, a lot of common names will be used. It would be great if the users could decide whether or not import the names directly.
Thirdly I realized as I'm typing this that what I'm describing is something that definitely already exists, in python. See http://effbot.org/zone/import-confusion.htm for more detail.
tl;dr How can python-like imports be done with javascript?
EDIT:
It seems there is not a universal way to do this.
Using Window won't work in all environments (but will work in any common browser).
Apparently ES6 Modules are not available to web browsers directly.
This question is different from this one because its not about Node.js. I was looking for a universal way to do it, but that doesn't seem possible, so I'll limit it to web browsers, (namely chrome, firefox, safari, opera, and maybe ie)
EDIT:
This general article about Scope could be useful for anyone with a similar question as mine: https://toddmotto.com/everything-you-wanted-to-know-about-javascript-scope/
Object.prototype.makeglobal=function(){
for(key in this){
if(window[key]){//replace window if youre not in a browser
//already exist, error handling
console.error(key+' already exist in window');
}else{
window[key]=this[key];
}}};
Use like this:
funModule.makeglobal();
//now you can
washClothes();
But this is bad as it pollutes the global object.
2.Your user should create his own namespace:
function(){
this.washClothes();
//more of his content
}.call(funModule);
3.You could also add a loader:
funModule.load=function(func){
console.log(func);
console.log(this);
func.call(this,this);
};
Now you can do:
funModule.load(function(fun){
this.washClothes();
fun.washClothes();
});
4.If youre concerned about readability you may use function chaining (?):
funModule.washClothes=function(){
//your code
return this;
}
now you can do:
funModule.washClothes("tshirts").washClothes("trousers").washClothes();
ES6 Modules are what you want.
If you will define your object as es6 module you could do this (using the names in your example):
import { washClothes } from "fun-module";
and then washClothes will be globally available on the file that imported it, just like you want.
Read about it here.
If you really want a magic solution like in the comment in your post and don't want to use ES6 and you run in the browser you can put it on the window object:
window.x = 5
In JavaScript, at least in a browser, global variables are properties of the window object: that is, window.x and x (where x is global) reference the same value. So, in theory, you could use Object.assign() to copy your object's properties to the window object making them global variables. This is roughly equivalent to globals().update(myobj.__dict__) in Python.
But just as import * is usually a bad idea in Python, so too this sounds like a bad idea, except even worse because window has a lot of other properties that you probably don't want to clobber.
After some additional research I found a way, without polluting the global namespace, to allow users to directly access module contents.
This solution allows the user to:
Write code that directly references the module's functions/properties
Define precedence if there are multiple modules written in this same style
Still access the module's functions/properties by module name*
*This feature comes with a catch
Here's the code
Module
funModule = {};
//This stuff is the arbitrary contents of the module:
funModule.washClothes = function(clothes){...}
funModule.walkDog = function(dogName){...}
//etc
funModule.UNITED_STATES_DEFICIT = ...;
//etc
//This part is necessary:
funModule.run(userApp)
{
for(key in this){
eval(key + " = " + this[key] + ";");
}
userApp();
}
The only way (that I could find) to dynamically define functions both in funModule.run's scope and in funModule is to use Eval. Using call, apply, or bind to manipulate scope would still require use of the this keyword and the whole point of this unusual style is to make client code as simple and non-repetitive as possible.
Client Code 1
function myApp()
{
washClothes(UNITED_STATES_DEFICIT);
}
funModule.run(myApp);
Here in the client code it is possible to directly access everything except for funModule.run. So the global namespace is kept clean but the user's code does not need unnecessary repetition.
Client Code 2
function myApp()
{
washClothes(UNITED_STATES_DEFICIT);
}
funModule.run( otherModule.run.bind({},myApp) ); //otherModule has precedence here
Assume otherModule is a different module that features the same run function. funModule will load its contents then call its first argument. The first argument will load otherModule's contents, overriding anything from funModule with the same name.
Client Code 3
function myApp()
{
//directly access stuff from funModule
walkDog()
var big = UNITED_STATES_DEFICIT * 3.14;
//explicitly access stuff from specific modules
clothes = new otherModule.Clothes();
funModule.washClothes(otherModule.washClothes(clothes));
}
funModule.run(myApp)
This is the feature that makes use of eval necessary. The user can opt out of ambiguity of direct access. They can still access properties/methods by naming the module they come from.
But Why?
Some StackOverflow users were understandably concerned about the unusual set of constraints in the question, so I figured I would answer the following question:
Why don't you use a short alias for your module.
I tried to answer that question in this article, which pulls from this question and answer.

Is it possible to import variables in JavaScript (node.js)?

I have variables in app.js:
var G = {};
module.exports = G;
var DATA = G.DATA = 'DATA';
var F1 = G.F1 = function(val)
{
return val;
};
In this manner, I can export variables under the object G, and at the same time, can access the variable directly writing DATA without G. prefix.
So far so good.
Now, I want to run a test for app.js in test.js:
var G = require('./app.js');
console.log(G.DATA); // -> DATA
This works, but I also want to access the variable directly writing DATA without G. prefix like console.log(DATA); // -> DATA
Surely, I could do like
var DATA = G.DATA; for every variables(property) export&required module G object, but obviously it's a tedious process to add every variable to the test file manually to correspond the G objects.
Is there any way to do this automatically?
So far, I'm pessmistic since
JS function encloses var in the own scope, so in theory there's no way to have a helper function to var for every object property.
Thanks.
PS. I would like to avoid any eval or VM of node solution. I have tried them in past, and too much problems.
I could assign a local variables for every property export&required module G object, but obviously it's a tedious process to add every variable to the test file manually to correspond the G objects.
No, that's how it is supposed to work. You - and only you - are in charge of what local variables exist in your module scope. No changes in the "export variables" of an included module should break your code.
Accessing properties on the imported module (with a self-chosen name) is the way to go. This is quite equivalent to Python's import app or import app as g.
If you want some particular properties as local variables, you will usually choose them manually, as in Python's from app import DATA, F1. In JS, you will need a multiple var statement like the one you've shown in your question. However, there is a syntax feature called destructuring assignment which will make this more fluid. You can use this in JavaScript 1.7+ (Gecko), CoffeeScript, or EcmaScript 6:
var {DATA, F1} = require("app.js");
Is there any way to do this automatically?
Yes and No. You should not do this, but you can - just like Python's frowned-upon from app import *. To cite what they say, which is equally true for JavaScript:
[It] introduces an unknown set of names into the interpreter, possibly
hiding some things you have already defined.
Note that in general the practice of importing * from a module or
package is frowned upon, since it often causes poorly readable code.
However, it is okay to use it to save typing in interactive sessions.
In JavaScript, you can[1] use the with-statement:
with (require("app.js")) {
…
}
[1]: Not in ES5.1 strict mode, though - which is recommended for optimisation

Is it safe to rename document variable in javascript

I noticed that Google Closure Compiler did not rename document to something like d to reduce space.
I cannot think of a case where this would break the code (ie where document points to something else down the road). Actually the same goes for window.
Is there a reason for protecting document this way?
== EDIT ==
By renaming it I was thinking reassigning it. Example below.
var d=document;
var obj1=d.getElementById("obj1");
var obj2=d.getElementById("obj2");
... // with enough uses of document so it makes to reassign it size-wise.
Closure-compiler does not perform this "optimization" by default for the simple reason that it produces LARGER source when used with gzip. You can enable this optimization by turning on the AliasExternals pass using either the Java API or a custom build.
See https://code.google.com/p/closure-compiler/source/browse/src/com/google/javascript/jscomp/AliasExternals.java#38
What happens?
ProblemFactory's guess is correct.
This is a //TODO in the closure compiler source code. If we didn't preserve document and window and instead ran them over with d for example, at the moment the closure compiler does not know if it's overriding a global from another file. Like the comments say this will be resolved in the future at which point.
Enough words, show me the source!
If we check the closure compiler source code inside VariableReferenceCheck.java we can find the following:
private class ReferenceCheckingBehavior implements Behavior {
#Override
public void afterExitScope(NodeTraversal t, ReferenceMap referenceMap) {
// TODO(bashir) In hot-swap version this means that for global scope we
// only go through all global variables accessed in the modified file not
// all global variables. This should be fixed.
// Check all vars after finishing a scope
for (Iterator<Var> it = t.getScope().getVars(); it.hasNext();) {
Var v = it.next();
checkVar(v, referenceMap.getReferences(v).references);
}
}
If we check the hot-swap algorithm itself we can see that:
// Note we use the global scope to prevent wrong "undefined-var errors" on
// variables that are defined in other JS files.
So, we can see that this is just the closure compiler not understanding the code of globals across multiple files well enough to make that replacement. You can always do the replacement yourself :)
I think document is standardized, always-global variable. To use the same way d it has to be global also, thus global namespace will have another "junk" variable.
It could be dangerous for not aware developers (which wont be aware of that thus it is not standard variable).

Check if object exist

I saw many code that began like that
var a=a||{};
Now I know that its check if a exist.
My question is why to check it if its at the first of the code?
I mean the programmer know that a is not exist.
The programmer should know if the variable exists or not.
It's used to mash different pieces of script together without having to keep track of which part of the script is loaded first. Several scripts will have the same piece of code at the start, so they share the same variable.
For the first script, the variable is declared, and there is no previous value for it, so the {} value is used.
For the following scripts that use it, the var is ignored as the variable is already declared, and the previously set value of the variable is used.
Of course, declaring the same variable in several places has a code smell to it. Preferrably you should keep track of what you are doing so that you only declare it once.
Translated into clearer code
var a; // The variable declaration gets brought up because of hoisting
More info on hoisting here
if( a ) {
a = a; // if a is a truthy value then assign it to itself
} else {
a = {}; // if a is a falsy value then set the default to an empty object
}
Hope that helps
That's a shortcut to fall back on a default value - {} in this case.
Basically, javascript can be written in multiple files and within each file you can have multiple declarations and functions defined.
Even if the programmer knows for a given instance if the variable exists or not, there is no way to know if it already exists when this code is called from somewhere else.
This should not happen in well written code (all from one developer / house) but it does happen in projects where the js code is amalgumated from multiple places.
This SO question has a very nice answer about variable scopes in javascript, it should clarify your doubts.

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