I got function within JS which is supposed to show random order divs on btn click.
However once the btn is clicked user got to wait for initial 10 seconds ( which is set by: setInterval(showQuotes, 10000) ) for divs to start showing in random order which is not ideal for me.
JS:
var todo = null;
var div_number;
var used_numbers;
function showrandomdivsevery10seconds() {
div_number = 1;
used_numbers = new Array();
if (todo == null) {
todo = setInterval(showQuotes, 10000);
$('#stop-showing-divs').css("display", "block");
}
}
function showQuotes() {
used_numbers.splice(0, used_numbers.length);
$('.container').hide();
for (var inc = 0; inc < div_number; inc++) {
var random = get_random_number();
$('.container:eq(' + random + ')').show();
}
$('.container').delay(9500).fadeOut(2000);
}
function get_random_number() {
var number = randomFromTo(0, 100);
if ($.inArray(number, used_numbers) != -1) {
return get_random_number();
} else {
used_numbers.push(number);
return number;
}
}
function randomFromTo(from, to) {
return Math.floor(Math.random() * (to - from + 1) + from);
}
Question: How to alter the code so upon the btn click divs will start showing right away without initial waiting for 10 seconds? (take in mind I want to keep any further delay of 10 seconds in between of each div being shown)
Thank you.
Call it when you begin the interval
todo = setInterval((showQuotes(),showQuotes), 10000);
Related
Ok I am trying to wrap up a project and the only thing holding me back is it that they call for the timer to start on clicking a match game. The timer starts when the HTML file loads which is not what the project wants and I have tried some methods but ends up freezing the game. I want the timer to be able to start when clicking a card.
var open = [];
var matched = 0;
var moveCounter = 0;
var numStars = 3;
var timer = {
seconds: 0,
minutes: 0,
clearTime: -1
};
//Start timer
var startTimer = function () {
if (timer.seconds === 59) {
timer.minutes++;
timer.seconds = 0;
} else {
timer.seconds++;
};
// Ensure that single digit seconds are preceded with a 0
var formattedSec = "0";
if (timer.seconds < 10) {
formattedSec += timer.seconds
} else {
formattedSec = String(timer.seconds);
}
var time = String(timer.minutes) + ":" + formattedSec;
$(".timer").text(time);
};
This is the code for clicking on a card. I have tried to include a startTimer code into this but doesn't work.
var onClick = function() {
if (isValid( $(this) )) {
if (open.length === 0) {
openCard( $(this) );
} else if (open.length === 1) {
openCard( $(this) );
moveCounter++;
updateMoveCounter();
if (checkMatch()) {
setTimeout(setMatch, 300);
} else {
setTimeout(resetOpen, 700);
}
}
}
};
And this class code I use for my HTML file
<span class="timer">0:00</span>
Try this: https://codepen.io/anon/pen/boWQbe
All you needed to do was remove resetTimer() call from the function that happens on page load and then just do a check in the onClick (of card) to see if the timer has started yet. timer.seconds == 0 && timer.minutes == 0.
I followed a tutorial and created a simple manual loop slideshow. I'm trying to make it so it changes the slide automatically even if the prev/next buttons aren't clicked. I tried a crude approach by setting a delay between automatic click events on the "next" button but for some reason it clicks it only once and stops. My js knowledge is very limited and can't figure it out, any input is appreciated. This is the script so far:
$(function() {
var ul = $(".slider ul");
var slide_count = ul.children().length;
var slide_width_pc = 100.0 / slide_count;
var slide_index = 0;
var first_slide = ul.find("li:first-child");
var last_slide = ul.find("li:last-child");
last_slide.clone().prependTo(ul);
first_slide.clone().appendTo(ul);
ul.find("li").each(function(indx) {
var left_percent = (slide_width_pc * indx) + "%";
$(this).css({"left":left_percent});
$(this).css({width:(100 / slide_count) + "%"});
});
ul.css("margin-left", "-100%");
$(".slider .prev").click(function() {
console.log("prev button clicked");
slide(slide_index - 1);
});
$(".slider .next").click(function() {
console.log("next button clicked");
slide(slide_index + 1);
});
function slide(new_slide_index) {
var margin_left_pc = (new_slide_index * (-100) - 100) + "%";
ul.animate({"margin-left": margin_left_pc}, 400, function() {
if(new_slide_index < 0) {
ul.css("margin-left", ((slide_count) * (-100)) + "%");
new_slide_index = slide_count - 1;
}
else if(new_slide_index >= slide_count) {
ul.css("margin-left", "-100%");
new_slide_index = 0;
}
slide_index = new_slide_index
});
}
});
Here is an approach to make it sliding automatically...
But if user clicks on prev/next, it holds the automatic feature for a defined "idle" time.
It need two lines added to your click handlers:
var autoEnabled = true; // ADDED
$(".slider .prev").click(function() {
console.log("prev button clicked");
slide(slide_index - 1);
autoEnabled = false; // ADDED
disabledCount = 0; // ADDED
});
$(".slider .next").click(function() {
console.log("next button clicked");
slide(slide_index + 1);
autoEnabled = false; // ADDED
disabledCount = 0; // ADDED
});
And this to cyclically slide or check if it can re-enable itself.
// ----------------- Automatic sliding interval with "idle time" to re-enable on user click
var idleTime = 5000; // Time without manual click to re-enable automatic sliding.
var autoSlideDelay = 1000; // Time between each slide when automatic.
var disabledCount = 0;
var autoSlide = setInterval(function(){
if(autoEnabled || disabledCount >= idleTime/autoSlideDelay ){
disabledCount = 0;
autoEnabled = true;
slide(slide_index + 1);
}else{
disabledCount++;
}
},autoSlideDelay);
var break_auto_slide = false;
function auto_silde()
{
if(break_auto_slide)
{
break_auto_slide = false;
return;
}
slide(slide_index + 1);
setTimeout(auto_silde,1000 /* time in ms*/);
}
setTimeout will call the function in a specified timeout in milliseconds.
Variable break_auto_slide - set it to true to stop the automatic slide. Next time the function is called it will return without setting a new timer and will reset this variable so auto mode can be turned on again.
I have programmed an image slider in javascript, and it's "functional," but it doesn't alternate the images except for the very first and last images. For example, if I'm on the first image and press the right button, it won't change to the next image in the array. However, if I were to push the left button, it will change to last image in the array. The same thing will happen for the last image. I don't know how to fix this. Can you help?
I think it might have to do something with the "total" variable, but I'm not sure.
Here's the code...
window.onload = function () {
var nmbr_imgs = 4;
var imgs_holder = ["IMGS/Actinium.png", "IMGS/Aluminum.png", "IMGS/Astatine.png", "IMGS/Barium.png"];
var total = imgs_holder.length;
var left_btn = document.getElementById('left_btn');
var right_btn = document.getElementById('right_btn');
var imgs_display = document.getElementById('imgs_display');
left_btn.addEventListener('click', function() {
var lefting = total - 1;
imgs_display.src = imgs_holder[lefting];
if (lefting < 0) {
imgs_display.src = imgs_holder[(nmbr_imgs - 1)];
}
}, false);
right_btn.addEventListener('click', function() {
var righting = total + 1;
imgs_display.src = imgs_holder[righting];
if (righting > (nmbr_imgs - 1)) {
imgs_display.src = imgs_holder[0];
}
}, false);
}
Your listeners are off a bit ...
total = total - 1;
imgs_display.src = imgs_holder[total];
if(lefting < 0) {
total = nmbr_imgs - 1;
imgs_display = imgs_holder[total]
}
... try incrementing/decrementing total, not lefting/righting which are reset to total +/- 1 each time.
Found solution for the playing and stopping the slider.But problem is now with my next and prev links .these links some times does not shows any image.
my code is on the
http://jsfiddle.net/yogesh84/ftkLd/12/
var slides;
var cnt;
var amount;
var i;
var x;
var timer;
slides = jQuery('#my_slider').children();
cnt = jQuery('#counter');
amount = slides.length;
i=amount;
cnt.text(i+' / '+amount);
function run_prev() {
jQuery(slides[i]).fadeOut(1000);
i--;
if (i <= 0) i = amount;
jQuery(slides[i]).fadeIn(1000);
// updating counter
cnt.text(i+' / '+amount);
}
x=0;
function run_next() {
// hiding previous image and showing next
jQuery(slides[x]).fadeOut(1000);
x++;
if (x >= amount) x = 0;
jQuery(slides[x]).fadeIn(1000);
cnt.text(x+1+' / '+amount);
}
/***********start and stop functions***************/
function run() {
// hiding previous image and showing next
jQuery(slides[x]).fadeOut(1000);
x++;
if (x >= amount) x = 0;
jQuery(slides[x]).fadeIn(1000);
timer = setTimeout(run,2000);
}
function MySlider() {
timer = setTimeout(run,2000);
}
function stoper() {
clearTimeout(timer);
}
/***********end start and stop functions***************/
function slide_show(){
var timer;
if(jQuery('#slide_show').html()=='Play Slideshow')
{
jQuery('#slide_show').html('Stop Slideshow');
MySlider();
}
else
{
jQuery('#slide_show').html('Play Slideshow');
stoper()
}
}
// custom initialization
jQuery('#prev2').on("click",run_prev);
jQuery('#next2').on("click",run_next);
jQuery('#slide_show').on("click",slide_show);
I think you forgot to set timer
You declare at the top: timer but it is never filled.
So i think you should do:
timer = setTimeout( run, inetrval );
Also take the function outside of Run()
function run() {
}
if ( inetrval > 0 ) {
alert( inetrval );
run();
timer = SetTimeOut( run, inetrval )
}
i am developing a jquery application. I have 10 divs with quotes. I am trying to create a function that takes a number and randomly displays that number of quotes from the 10 divs for 10 seconds and hide the divs. Then repeat the process again. I have not been able to do it please help me out. here is my code:
$(document).ready(function(){
var div_number = 4;
var used_numbers = new Array();
var todo = setInterval(showQuotes(),3000);
function showQuotes(){
used_numbers.splice(0,used_numbers.length);
$('.quotes').hide();
for(var inc = 0; inc<div_number; inc++) {
var random = get_random_number();
$('.quotes:eq('+random+')').show();
}
$('.quotes').fadeOut(3000);
}
function get_random_number(){
var number = randomFromTo(0,9);
if($.inArray(number, used_numbers) != -1) {
get_random_number();
}
else {
used_numbers.push(number);
return number;
}
}
function randomFromTo(from, to){
return Math.floor(Math.random() * (to - from + 1) + from);
}
});
Changes I made:
hide the .quotes on launch via a stylesheet
run showQuotes() once before setInterval(showQuotes,10000), and
add a .delay() before fading the quotes out
Py's 'return' added to get_random_number
http://jsfiddle.net/cMQdj/1/
the changed JavaScript:
$(document).ready(function () {
var div_number = 4;
var used_numbers = new Array();
showQuotes();
var todo = setInterval(showQuotes, 10000);
function showQuotes() {
used_numbers.splice(0, used_numbers.length);
$('.quotes').hide();
for (var inc = 0; inc < div_number; inc++) {
var random = get_random_number();
$('.quotes:eq(' + random + ')').show();
}
$('.quotes').delay(6000).fadeOut(3000);
}
function get_random_number() {
var number = randomFromTo(0, 9);
if ($.inArray(number, used_numbers) != -1) {
return get_random_number();
} else {
used_numbers.push(number);
return number;
}
}
function randomFromTo(from, to) {
return Math.floor(Math.random() * (to - from + 1) + from);
}
});
and add to your stylesheet:
.quotes {display:none}
I didn't test everything, but i already see one point that might block you, the get_random_number does not always return a number. To do so, it should be
function get_random_number(){
var number = randomFromTo(0,9);
if($.inArray(number, used_numbers) != -1)
{
return get_random_number();
}
else
{
used_numbers.push(number);
return number;
}
}
Hope that helps.