Translating div to behave like odometer - javascript

I've been trying to create an odometer like animation using React, and vanilla css. So far it's working where when number is incremented, a translationY upwards occurs like an actual odometer. My current problem is that when it goes from 9 to 0, the translationY occurs in the opposite direction (downwards instead of upwards). I would like for it to still go in the same direction (up) but super stuck on how to do this. Any help would be greatly appreciated...
Code is here: https://codesandbox.io/s/inspiring-ellis-jpzx2

I spent way too much time looking at solutions for this. First off, there are a ton of libraries that would make something like this trivial, however I enjoyed the learning process of finding a solution.
I did not create a react specific solution, but my vanilla javascript demo should be more than enough to easily port it into a react solution.
To accomplish this task I first tried to create an element each time there was a change, with the bottom number being the starting number, and the top number being the landing number, and slide it down until the desired number was hit, and make the old element disappear. However this ended up looking choppy and had some unintended effects when the element was changed rapidly.
After stumbling across a few demos, I realized that 3d css might be the perfect solution. Instead of having a 2d element we transition up and down, we could create a 3d element that was spinning on a wheel. Js could calculate the degree needed for rotating the element to always be spinning forward.
Please enjoy my small demo, and if you have any questions please ask.
const $ = (str, dom = document) => [...dom.querySelectorAll(str)];
const panels = $(".panel");
panels.forEach((panel, i) => {
panel.style.setProperty("--angle", `${360 / panels.length * i}deg`)
});
const ring = $(".ring")[0];
const nums = $(".num");
nums.forEach((num, i) => {
num.addEventListener("click", () => {
const numAngle = 36 * i;
const currentAngle =
ring.style.getPropertyValue("--deg")
.replace(/\D/g, "");
let nextAngle = numAngle;
while (nextAngle < currentAngle) {
nextAngle += 360;
}
ring.style.setProperty("--deg", `-${nextAngle}deg`)
});
});
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: monospace;
}
body {
display: grid;
place-items: center;
min-height: 100vh;
perspective: 500px;
perspective-origin: 50% 50%;
}
.ring {
transform-style: preserve-3d;
transition: transform 1s;
transform: rotateX(var(--deg));
}
.panel {
position: absolute;
transform:
translate(-50%, -50%)
rotateX(var(--angle))
translateZ(22.5px);
border-bottom: 1px solid black;
background-color: white;
}
.numPanel {
position: absolute;
top: 0;
left: 0;
width: 100%;
display: flex;
justify-content: center;
gap: 1rem;
user-select: none;
}
.num {
font-size: 2rem;
padding: 0.5rem;
cursor: pointer;
}
.num:hover {
background-color: lightblue;
}
<div class="numPanel">
<div class="num">0</div>
<div class="num">1</div>
<div class="num">2</div>
<div class="num">3</div>
<div class="num">4</div>
<div class="num">5</div>
<div class="num">6</div>
<div class="num">7</div>
<div class="num">8</div>
<div class="num">9</div>
</div>
<div class="ring">
<div class="panel">0</div>
<div class="panel">1</div>
<div class="panel">2</div>
<div class="panel">3</div>
<div class="panel">4</div>
<div class="panel">5</div>
<div class="panel">6</div>
<div class="panel">7</div>
<div class="panel">8</div>
<div class="panel">9</div>
</div>

Related

css scroll-snap: focusing on the element which got snapped to

I implemented a horizontal grid with some cards in them. The grid uses CSS scroll-snap and it works nicely when navigating with mouse/touchscreen.
The problem occurs when the grid is navigated using a keyboard. Pressing tab after navigating through the grid with arrow keys causes the view to jump back to the element that got the focus, not the card which is current snapped to.
My ideal behaviour when pressing tab is, to focus on the card which is currently snapped to.
Any suggestions to make this possible?
As far as I can tell there is currently no way to handle this natively. Nils Schwebel's answer is not going to be very elegant, but it looks like the best way to go.
Here's a working example:
Note: I've added quite a bit of pure decoration to make it easier to understand, so you may need to pick out the relevant parts after some testing.
const main = document.getElementById("Main"),
sections = document.getElementsByClassName("section");
main.addEventListener('scroll', (e) => {
// Grab the position yo are scrolled to (the top of the viewport)
let pos = main.scrollTop;
for (let i = 0, l = sections.length; i < l; i++) {
// Since our stap-align is centered, get the position of the middle of the viewport relative to the current section's top (if your snap items are not full-height, it might require using half the viewport's height instead)
let relativePos = sections[i].offsetTop - pos + (sections[i].offsetHeight / 2);
// Check if the point we found falls within the section
if (relativePos >= 0 && relativePos < sections[i].offsetHeight) {
sections[i].focus();
break;
}
}
});
body {
margin: unset;
}
main {
display: flex;
flex-wrap: wrap;
align-items: stretch;
justify-content: center;
width: 100%;
height: 100vh;
background-color: #222;
overflow-y: auto;
scroll-snap-type: y mandatory;
}
section {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
height: 100vh;
scroll-snap-align: center;
}
section:focus {
border: none;
outline: none;
}
#s1 {
background-color: #d72748;
}
#s2 {
background-color: #b51f7e;
}
#s3 {
background-color: #e64869;
}
#s4 {
background-color: #e79946;
}
section h2 {
color: white;
}
<main id="Main">
<section class="section" id="s1" tabindex="1" aria-labelledby="a1">
<h2 id="a1">AREA 1</h2>
</section>
<section class="section" id="s2" tabindex="1" aria-labelledby="a3">
<h2 id="a2">AREA 2</h2>
</section>
<section class="section" id="s3" tabindex="1" aria-labelledby="a2">
<h2 id="a3">AREA 3</h2>
</section>
<section class="section" id="s4" tabindex="1" aria-labelledby="a4">
<h2 id="a4">AREA 4</h2>
</section>
</main>
I would add a scroll listener and just check if the element is at the top of the scroll view. You may be able to modify one of these solutions: How to check if element is visible after scrolling?

setInterval() Method creating strange overlap

As I was playing around trying to build a simple text carousel, I came across an issue I am having a difficult time understanding.
The layout is simple. I have a wrapper and the text I want the carousel to cycle through.
The issue I am having, however, seems as far as I can tell to be coming from the setInterval method. After the animation cycles through all the text and returns to the beginning, there is a strange overlap between the first and second text that is displayed. The first text will animate, but then will return to replace the second text temporarily.
Any help in understanding what is causing this error to render in this way would be greatly appreciated.
let animateSlide = setInterval(moveSlide, 1200);
function moveSlide() {
let carousel = document.getElementById("wordCarousel");
let firstSlide = carousel.children[0];
let createID = document.createAttribute("id");
createID.value = "active";
firstSlide.setAttributeNode(createID);
carousel.appendChild(carousel.firstChild);
carousel.children[carousel.children.length - 1].removeAttribute("id");
}
/* Carousel Styles */
#wordCarousel {
height: 36px;
overflow: hidden;
}
.carouselSlide {
color: #555;
font-size: 36px;
}
#active {
margin-top: 0px;
animation-name: example;
animation-duration: 1.2s;
animation-timing-function: ease;
}
#keyframes example {
from {
margin-top: 0px;
}
to {
margin-top: -40px;
}
}
<div id="wordCarousel">
<div class="carouselSlide">
Item 1
</div>
<div class="carouselSlide">
Item 2
</div>
<div class="carouselSlide">
Item 3
</div>
<div class="carouselSlide">
Item 4
</div>
</div>
Don't rely on setInterval when dealing with CSS animation. You will never have a perfect synchronization. Better consider events like animationiteration/animationend/animationstart
Here is a better idea will less of code an easier to handle.
let carousel = document.querySelector('#wordCarousel div');
carousel.addEventListener('animationiteration', () => {
carousel.appendChild(carousel.children[0]);
});
#wordCarousel {
height: 36px;
overflow: hidden;
}
.carouselSlide {
color: #555;
font-size: 36px;
line-height:100%; /* line-height will make sure the height is equal to 36px, font-size alone isn't enough */
}
#wordCarousel > div {
height:100%;
animation: example 1s infinite;
}
#keyframes example {
to {
transform: translateY(-100%);
}
}
<div id="wordCarousel">
<div>
<div class="carouselSlide">
Item 1
</div>
<div class="carouselSlide">
Item 2
</div>
<div class="carouselSlide">
Item 3
</div>
<div class="carouselSlide">
Item 4
</div>
</div>
</div>

Responsive width and height for a group of squares

I'm creating a grid of 1:1 squares. The user can keep adding squares and I want the size of the squares to be maintained at their aspect ratio but resize accordingly. The tricky part is I want the square to always be visible on the page - that is to say that there is no scrolling and the webpage would be responsive with width and height.
I have created an example that adds a square every second while testing this. However, I am unable to get it working with the height part. I have been able to get it working with the width.
setInterval(() => {
// console.log(document.getElementsByClassName('square-container')[0]);
document.getElementsByClassName('square-container')[0].innerHTML += ("<div class='square'></div>");
}, 1000);
.square-container {
display: flex;
flex-wrap: wrap;
}
.square {
position: relative;
flex-basis: calc(33.333% - 10px);
margin: 5px;
box-sizing: border-box;
background: red;
transition: background 1s;
}
.square::before {
content: "";
display: block;
padding-top: 100%;
}
<div class="square-container">
<div class="square"></div>
</div>
I'm not using any ui libraries like bootstrap, just vanilla html, css and javascript.
Use Float instead of wrap. set the square-container display block.
<div>
<div id="square-container">
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
<div id="square"></div>
</div>
</div>
#square-container{
display: block
}
#square{
float: left;
height: 100px;
width: 100px;
background-color: orangered;
margin: 1px;
}
Might I suggest a pure javascript approach?
Basically just set a inicial value and let javascript do all the calculating every time a square is added.
// Function to resize the squares
function resizeSquares(){
// Get the squares
squares = document.getElementsByClassName('square');
for (i=0;i<squares.length;i++) {
// Set the width of the square according to the window width
squares[i].style.width = document.body.clientWidth / squarePerRow + 'px';
// Set the height of the square to its width to keep the aspect ratio
squares[i].style.height = squares[i].style.width;
}
}
// Set initial square capacity for each row
squarePerRow = 3;
// Inicialize the size of the squares
resizeSquares();
setInterval(function(){
// Add a square
document.getElementById('container').innerHTML += '<div class="square"></div>';
// Check if squares exceeds the window
if(document.body.clientHeight > document.documentElement.clientHeight) {
// If they do, add one square capacity per row
squarePerRow = squarePerRow + 1;
}
// Resize the squares
resizeSquares()
}, 1000)
#container {
display: flex;
flex-wrap: wrap;
}
.square {
background: red;
border: 5px solid white;
box-sizing: border-box;
transition: all, 0.5s;
}
<div id="container">
<div class="square"></div>
</div>

Animation not easing

i have some problem with my transitioning. here is the javascript/jquery
function moveProgressBar(v, a) {
var getPercent = v / 100;
var getProgressWrapWidth = $('.progress-wrap').width();
var progressTotal = getPercent * getProgressWrapWidth;
var animationLength = a;
$('.progress-bar').stop().animate({
left: progressTotal
}, animationLength, function(){
if (getPercent === 1) {
$('.progress').css('height','auto');
$('.progress_checkout').text('Proceed to checkout!');
} else {
$('.progress').css('height','2rem');
$('.progress_checkout').text('');
}
});
}
.progress_checkout{
text-align: center;
margin: auto 0;
display: block;
color: #fff;
font-weight: bold;
padding: 2rem 0;
transition: ease-in-out 0.6s;
font-size: 200%;
}
.progress_checkout:hover{
background-color: white;
color: #C6DA80;
cursor: pointer;
}
.progress {
width: 100%;
height: 2rem;
}
.progress-wrap {
background: #C6DA80;
margin: 20px 0;
overflow: hidden;
position: relative;
}
.progress-bar {
background: #F5F5F5;
left: 0;
position: absolute;
top: 0;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="progress-wrap progress" data-progress-percent="0">
<a class="progress progress_checkout"></a>
<div class="progress-bar progress"></div>
</div>
What i want to do is that when this progress bar is full display the text and make the bar bigger. It does that but the animation is instant instead of over 0.5s or so. I have tried it with addClass and removeClass and it does exactly the same. I've even added transition on ever element that it has possible contact with and it will still be instant.
NOTE: If something seems missing please let me know because i might
have not pasted all the code. Though as far as I'm concerned this
should be everything related too the animations
jQuery's animate uses it's own easing parameter. Unfortunately, only swing and linear are available
The only easing implementations in the jQuery library are the default, called swing, and one that progresses at a constant pace, called linear. More easing functions are available with the use of plug-ins, most notably the jQuery UI suite.
Documentation.
You have two options.
The first is CSS3 Animations, with which you can time and combine multiple animations. So I would suggest switching back to classes and using CSS.
The second is using jQuery UI, which has the following list of easing options:
linear
swing
_default
easeInQuad
easeOutQuad
easeInOutQuad
easeInCubic
easeOutCubic
easeInOutCubic
easeInQuart
easeOutQuart
easeInOutQuart
easeInQuint
easeOutQuint
easeInOutQuint
easeInExpo
easeOutExpo
easeInOutExpo
easeInSine
easeOutSine
easeInOutSine
easeInCirc
easeOutCirc
easeInOutCirc
easeInElastic
easeOutElastic
easeInOutElastic
easeInBack
easeOutBack
easeInOutBack
easeInBounce
easeOutBounce
easeInOutBounce
What you choose or prefer is up to you.
Thanks for the help but this ended up being my fix. Using opacity and having the a tag contain " " avoided the sudden jump from the text insert making the transition smooth.
if (getPercent === 1) {
$('.progress').animate({height: "4rem"}, 1000);
$('.progress_checkout').text('Proceed to checkout!');
$('.progress_checkout').animate({opacity: 1}, 800);
} else {
$('.progress').animate({height: "2rem"}, 1000);
$('.progress_checkout').text(' ');
$('.progress_checkout').animate({opacity: 0}, 800);
}

List rotation with limited elements

I have div container with list (cards) inside. When I hover it, cards start to moving (translateX animation). container's width is 300px, elements count in container:3, each element width:100px.
So you can see 3 elements in container together overflow:hidden. What I want to make?, is that when there is no element to show translateX animation -100px = 100px blank space after third element, it start from 1 elements in the list immediately after last, with no blank space.
For now, I have no idea how it could be done without duplicates and etc.
Here is what I have at the moment:
Fiddle (Hover cards to see translation animation)
UPD 1:
The code and data (cards count, container size) was taken for example, i'll try to explain better what i want: My goal is to built list of cards and after button was pressed, the list will start moving (like in example with translateX animation) for some time (for example translateX: 12491px, animation-duration: 15s;) and stops. But problem is that amount of crads in the list would be in range of 3-40 cards (each card is 100px width & height). So, when i'll set translateX: 12491px for example, it will be out of range and after the last card in the list would appear blank space. I want first and last card to be tied somehow and after the last card immediately appears first card in the list and etc.. Maybe i am searching for solution in a wrong way, but i guess you understand the main idea.
UPD 2:
I found that cs:go uses animation that i wanted to write on html\css\js. Here is video: youtube.com
html:
<div class="container">
<div class="cards">
<div class="card">
1
</div>
<div class="card">
2
</div>
<div class="card">
3
</div>
</div>
</div>
css:
.container
{
width:300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card
{
float:left;
height: 100px;
width: 100px;
background-color:blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
}
.cards:hover
{
transform: translateX(-100px);
transition-duration: 3s;
animation-duration: 3s;
animation-fill-mode: forwards;
}
start from 1 elements in the list immediately after last, with no
blank space
This is beyond CSS and you will need Javascript for that. Because, you have tagged the question with Javascript and not jQuery, my answer would be limited to pure Javascript only. Look ma, no JQuery ;)
I have no idea how it could be done without duplicates
Here is a DIY (do it yourself) idea..
The main trick is to show at least one item less than the total you have. If you have 3 cards, show only 2. If you have 4 cards, show only 3. Why, because you need to re-position a card when it goes out of view and wrap it back at the end. If you show exactly the same number of cards that you have, then you cannot break half-a-card and wrap it and you will see some blank space until the first one goes out of view. You get the idea?
Do not use translate or you will end up complicating things for yourself while scripting it out. Keep things simple.
Do not use a wrapper for your cards. Why? Because, we will be re-positioning the cards which have gone out of view. When we do that, the next card will take up its place and immediately go out of view making things further difficult for you.
To keep things simple, arrange your cards with absolute positioning relative to its container. To start with, let all cards stack up at top:0; and left: 0;.
Next wire-up Javascript to position the left property based on the width of each card and arrange them linearly.
Use requestAnimationFrame to control the animation.
Keep track of the left-most card and its left position. When this goes out of view (which is 0 minus width), appendChild this card to its container. This will move the card to the end of cards. Also, change the left property to it based on the last card in the list.
That' all there is to it.
Below is a demo. To make it easy for you to experiment, I have used a settings object to keep the configurable properties which you can easily tweak and see. Look closely at the code and you will find it simple to understand. You can set the iterations settings to 0 to make the animation infinite.
Also, note that you do not need to duplicate or fake the cards. Try the demo and add as many cards you want to.
The inline code comments in the snippet, will further help you understand each line of code and relate to the steps above.
Snippet:
var list = document.querySelector('.cardList'), // cache the container
cards = document.querySelectorAll('.card'), // cache the list of cards
start = document.getElementById('start'), // buttons
stop = document.getElementById('stop'),
reset = document.getElementById('reset'),
raf, init = 0, counter = 0, lastCard, currentIteration = 0, // general purpose variables
settings = { // settings object to help make things configurable
'width': 100, 'height': 100, 'speed': 2,
'iterations': 2, 'count': cards.length
}
;
start.addEventListener('click', startClick); // wire up click event on buttons
stop.addEventListener('click', stopClick);
reset.addEventListener('click', resetClick);
initialize(); // initialize to arrange the cards at start
function initialize() {
// loop thru all cards and set the left property as per width and index position
[].forEach.call(cards, function(elem, idx) {
elem.style.left = (settings.width * idx) + 'px';
});
init = -(settings.width); // initialize the view cutoff
lastCard = cards[settings.count - 1]; // identify the last card
counter = 0; currentIteration = 0; // reset some counters
settings.speed = +(document.getElementById('speed').value);
settings.iterations = +(document.getElementById('iter').value);
}
function startClick() {
initialize(); raf = window.requestAnimationFrame(keyframes); // start animating
}
function stopClick() { window.cancelAnimationFrame(raf); } // stop animating
function resetClick() { // stop animating and re-initialize cards to start again
window.cancelAnimationFrame(raf);
document.getElementById('speed').value = '2';
document.getElementById('iter').value = '2';
initialize();
}
// actual animation function
function keyframes() {
var currentCard, currentLeft = 0, newLeft = 0;
// iterate all cards and decrease the left property based on speed
[].forEach.call(cards, function(elem, idx) {
elem.style.left = (parseInt(elem.style.left) - settings.speed) + 'px';
});
currentCard = cards[counter]; // identify left-most card
currentLeft = parseInt(currentCard.style.left); // get its left position
if (currentLeft <= init) { // check if it has gone out of view
// calculate position of last card
newLeft = parseInt(lastCard.style.left) + settings.width;
list.appendChild(currentCard); // move the card to end of list
currentCard.style.left = newLeft + 'px'; // change left position based on last card
lastCard = currentCard; // set this as the last card for next iteration
counter = (counter + 1) % settings.count; // set the next card index
if ((settings.iterations > 0) && (counter >= (settings.count - 1))) {
currentIteration++; // check settings for repeat iterations
}
}
if (currentIteration >= settings.iterations) { return; } // when to stop
raf = window.requestAnimationFrame(keyframes); // request another animation frame
};
* { box-sizing: border-box; padding: 0; margin: 0; }
.cardList {
position: relative; height: 100px; width: 300px;
margin: 10px; border: 2px solid #33e;
overflow: hidden; white-space: nowrap;
}
.card {
position: absolute; left: 0; top: 0; text-align: center;
height: 100px; width: 100px; line-height: 100px;
background-color: #99e;
font-family: monospace; font-size: 2em; color: #444;
border-left: 1px solid #33e; border-right: 1px solid #33e;
}
div.controls, button { margin: 10px; padding: 8px; font-family: monospace; }
div.controls input { width: 48px; padding: 2px; text-align: center; font-family: monospace; }
<div class="controls">
<label>Speed <input id="speed" type="number" min="1" max="8" value="2" />x</label>
|
<label>Iterations <input id="iter" type="number" min="0" max="8" value="2" /></label>
</div>
<div class="cardList">
<div class="card">1</div>
<div class="card">2</div>
<div class="card">3</div>
<div class="card">4</div>
</div>
<button id="start">Start</button>
<button id="stop">Stop</button>
<button id="reset">Reset</button>
Fiddle: http://jsfiddle.net/abhitalks/1hkw1v0w/
Note: I have left out a few things in the demo. Especially, although width and height of the cards is part of the settings object, but currently it left fixed. You can easily use the settings object to make the dimensions of the cards configurable as well.
Edit:
(as per Op's comment)
If you want a greater control over distance to scroll, duration and timing-functions (easing), then you could implement those yourself using a library. A couple of such good libraries are the Robert Penner's Easing Functions and a jQuery plugin from GSGD. Although you can implement all of that with pure Javascript, it would be easier if you use a library like jQuery.
Catch here is that in order to do so effectively, you must then duplicate the cards. You can do so easily by cloning the entire list a couple of times.
Although you have not tagged this question with jQuery, here is a small demo (using jQuery to get it done quickly) where you can configure the speed and the distance.
Snippet 2:
var $cardList = $('.cardList').first(),
$cards = $('.card'),
$speed = $('input[name=speed]'),
width = 100,
randomize = true,
distance = 20 * width
;
for (var i = 0; i < 50; i++) {
$cards.clone().appendTo($cardList);
}
function spin() {
var newMargin = 0, newDistance = distance,
speed = +($speed.filter(':checked').val());
if (randomize) {
newDistance = Math.floor(Math.random() * $cards.length * 5);
newDistance += $cards.length * 5;
newDistance *= width;
}
newMargin = -(newDistance);
$cards.first().animate({
marginLeft: newMargin
}, speed);
}
$('#spin').click(function() {
$cards.first().css('margin-left', 0);
spin();
return false;
});
* { box-sizing: border-box; padding: 0; margin: 0; }
.cardList {
height: 100px; width: 302px; position: relative;
margin: 10px; border: 1px solid #33e;
overflow: hidden; white-space: nowrap;
}
.card {
display: inline-block; text-align: center;
height: 100px; width: 100px; line-height: 100px;
background-color: #99e;
font-family: monospace; font-size: 2em; color: #444;
border-left: 1px solid #33e; border-right: 1px solid #33e;
}
.cardList::before, .cardList::after {
content: ''; display: block; z-index: 100;
width: 0px; height: 0px; transform: translateX(-50%);
border-left: 8px solid transparent;
border-right: 8px solid transparent;
}
.cardList::before {
position: absolute; top: 0px; left: 50%;
border-top: 12px solid #33e;
}
.cardList::after {
position: absolute; bottom: 0px; left: 50%;
border-bottom: 12px solid #33e;
}
div.controls, button { margin: 10px; padding: 8px; font-family: monospace; }
div.controls input { width: 48px; padding: 2px; text-align: center; font-family: monospace; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="controls">
<label>Speed: </label>
|
<label><input name="speed" type="radio" value='6000' />Slow</label>
<label><input name="speed" type="radio" value='5000' checked />Medium</label>
<label><input name="speed" type="radio" value='3000' />Fast</label>
</div>
<div class="cardList"><!--
--><div class="card">1</div><!--
--><div class="card">2</div><!--
--><div class="card">3</div><!--
--><div class="card">4</div><!--
--></div>
<button id="spin">Spin</button>
Fiddle 2: http://jsfiddle.net/abhitalks/c50upco5/
If you don't want to modify the dom elements you could take advantage of flex-item's order property;
to do this you'd still need a little JS to add this property after animation has ended;
I also changed to animation instead of transition so it automatically resets the transform property at the end of animation.
$('.cards').mouseenter(function() {
setTimeout(function() {
$('.card').first().css("order", "2");
}, 3000);
});
$('.cards').mouseleave(function() {
$('.card').first().css("order", "-1");
});
.container {
width: 300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card {
float: left;
/* height: 100px;
width: 100px;*/
background-color: blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
flex: 0 0 25%;
}
.cards:hover {
animation: trans 3s;
}
/**/
.cards {
width: 400px;
height: 100%;
display: flex;
transition: transform 3s;
}
#keyframes trans {
0% {
transform: translateX(0)
}
100% {
transform: translateX(-100px)
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js"></script>
<div class="container">
<div class="cards">
<div class="card">1</div>
<div class="card">2</div>
<div class="card">3</div>
</div>
</div>
fiddle
But if you're OK to use JS I suggest you manipulate the order of DOM elements directly,taking the first child element of .cards and appending it to the end of list at the end of each animation;
try this:
var anim;
$('.cards').mouseenter(function(){
anim = setInterval(function(){
$('.cards').append($('.card').first())
},3000)
});
$('.cards').mouseleave(function(){
clearInterval(anim)
});
.container{
width:300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card{
float:left;
/* height: 100px;
width: 100px;*/
background-color:blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
/**/
flex:0 0 25%;
}
.cards:hover{
animation: trans 3s infinite;
}
/**/
.cards{
width:400px;
height:100%;
display:flex;
}
#keyframes trans {
0% {
transform: translateX(0)
}
100% {
transform: translateX(-100px)
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js"></script>
<div class="container">
<div class="cards">
<div class="card">
1
</div>
<div class="card">
2
</div>
<div class="card">
3
</div>
</div>
</div>
in case you want one card to be present at same time both at the beginning and at the end of card-list you'll need to make a deep-copy / clone of the element;
here's an example;
Update 2:
I wrote a jquery plugin that may act the way you want:
you can add as many cards as you want, right now the "translateX" is random (the script will choose randomly the final card)
link to the demo
Update:
I know, I used duplicates, but now my code works on three cards:
I added three "fake" cards
Each "real" card has it's own animation
the "fake" cards will be overlapped by the real ones once their cycle is finished ("when there is no element to show" as you asked)
check the snippet:
.container {
width: 300px;
height: 100px;
border: 2px solid black;
overflow: hidden;
}
.card {
float: left;
height: 100px;
width: 100px;
background-color: blue;
box-sizing: border-box;
border: 2px solid red;
color: white;
font-size: 23px;
}
.cards {
width: 600px;
}
.container:hover .card1{
animation: 1600ms slide1 infinite linear;
}
.container:hover .card2{
animation: 1600ms slide2 infinite linear;
}
.container:hover .card3{
animation: 1600ms slide3 infinite linear;
}
.fakecard{z-index:-1000;}
.container:hover .fakecard{
animation: 1600ms fakeslide infinite linear;
}
#keyframes slide1 {
0% { transform: translateX(0px); }
33% { transform: translateX(-100px); }
33.1% { transform: translateX(+200px); }
100% { transform: translateX(0px); }
}
#keyframes slide2 {
0% { transform: translateX(0px); }
66% { transform: translateX(-200px); }
66.1% { transform: translateX(100px); }
100% { transform: translateX(0px); }
}
#keyframes slide3 {
0% { transform: translateX(0px); }
99% { transform: translateX(-300px); }
99.1% { transform: translateX(+300px); }
100% { transform: translateX(0px); }
}
#keyframes fakeslide {
0% { transform: translateX(0px); }
99% { transform: translateX(-300px); }
99.1% { transform: translateX(+300px); }
100% { transform: translateX(0px); }
}
<div class="container">
<div class="cards">
<div class="card card1">
1
</div>
<div class="card card2">
2
</div>
<div class="card card3">
3
</div>
<div class="card fakecard">
1 (fake)
</div>
<div class="card fakecard">
2 (fake)
</div>
<div class="card fakecard">
3 (fake)
</div>
</div>
</div>
Previous answer:
Is this what you are trying to achieve?
I don't think you can do it without duplicates...
If not, can you explain better what you are trying to achieve here?
[snipped code removed]
Here is the same effect that you mentioned, with a little tweak on your CSS and a helpful hand from jQuery.
CSS
Change your selector for the translateX animation to apply on each of the .card boxes when their immediate parent is hovered, and not the .cards (which is the immediate parent of the .cards). This is because you'd want the cards to move to the left, and not the window through which they appear while making the movement.
That is,
.cards:hover .card {
transform: translateX(-100px);
transition-duration: 1.5s;
animation-duration: 1.5s;
animation-fill-mode: forwards;
}
jQuery
var $container = $('.container');
var cardWidth = 100;
$container.on('mouseenter', function (e) {
e.preventDefault();
var $card0Clone = $('.card').eq(0).clone(); // clone of the first .card element
$('.cards').append($card0Clone);
updateWidth();
});
$container.on('mouseleave', function (e) {
e.preventDefault();
var $cards = $('.card');
$cards.eq(0).remove(); // remove the last .card element
});
function updateWidth() {
$('.cards').width(($('.card').length) * cardWidth); // no of cards in the queue times the width of each card would result in a container fit enough for all of them
}
Code Explained
As you move in the mouse pointer, a clone of the first card is created, and appended to the end of the cards collection. Further, as you move the mouse out of the hover area, the original .card (which was cloned earlier) will be removed from the head of the queue - hence, producing a cyclic effect.
The real trick though is with the updateWidth function. Every time the mouse enters the .container the width of the .cards' immediate parent (i.e. .cards div) is updated, so that .cards div is wide enough to fit in all the .cards, and therefore, making sure that each of the cards push against each other and stay in one line at the time the translation animation is being done.
Here is a simple technique that manipulates the Dom to create your desired effect
Javascript:
document.querySelector('.cards').addEventListener('mousedown', function(e) {
if (e.clientX < (this.offsetWidth >> 1)) {
this.appendChild(this.removeChild(this.firstElementChild));
} else {
this.insertBefore(this.lastElementChild, this.firstElementChild);
}});
then in you css use the nth-of-type selector to position elements as required.
Here is your fiddle
If you are using mouseover you might need to wait for transitionend event before firing again.
Check out this demo
Here I used JQuery, you can configure your animation using two variables
var translateX = 1000; //adjust the whole distance to translate
var stepSpeed = 100; //adjust the speed of each step transition in milliseconds
After setting your variables, on the click event of the cards do the following:-
Get the number of the steps required based on translateX
Loop for the number of steps
Inside each loop (each step) move the cards 1 step to the left, then put the first card to the end of the cards to form the connected loop, then return back the cards to it's initial position
Here is the code:
var stepsNumber = translateX/100;
for(var i=0; i< stepsNumber; i++)
{
$('.cards').animate({'left' : -100}, stepSpeed,function(){
$('.cards div:last').after($('.cards div:first'));
$('.cards').css({'left' : '0px'});
});
}

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