I made script for dragging element around my react application in the way that limits are parent container. I achieved what I want but not in the way I want. I want when I reach limits to block that axis from trying to go further to avoid this annoying effect of script calculating and returning div in position.
const drag = (id) => {
const element = document.getElementById(id);
const parent = element.parentNode;
let newState = { x: 0, y: 0 };
let oldState = { x: 0, y: 0 };
const dragElement = (e) => {
e = e || window.event;
e.preventDefault();
oldState.x = e.clientX;
oldState.y = e.clientY;
document.onmouseup = stopDrag;
document.onmousemove = startDrag;
};
const startDrag = (e) => {
e = e || window.event;
e.preventDefault();
newState.x = oldState.x - e.clientX;
newState.y = oldState.y - e.clientY;
oldState.x = e.clientX;
oldState.y = e.clientY;
const handleX = () => {
let x = 0;
if (element.offsetLeft < 0) {
x = 0;
} else if (element.offsetLeft + element.offsetWidth > parent.offsetWidth) {
x = parent.offsetWidth - element.offsetWidth;
} else {
x = element.offsetLeft - newState.x;
}
return `${x}px`;
};
const handleY = () => {
let y = 0;
if (element.offsetTop < 0) {
y = 0;
} else if (element.offsetTop + element.offsetHeight > parent.offsetHeight) {
y = parent.offsetHeight - element.offsetHeight;
} else {
y = element.offsetTop - newState.y;
}
return `${y}px`;
};
element.style.top = handleY();
element.style.left = handleX();
};
const stopDrag = () => {
document.onmouseup = null;
document.onmousemove = null;
};
if (document.getElementById(element.id + "Header")) {
document.getElementById(element.id + "Header").onmousedown = dragElement;
} else {
element.onmousedown = dragElement;
}
};
drag("test");
.parent {
display: flex;
justify-content: center;
align-items: center;
position: absolute;
inset: 16px;
background: red;
}
.draggable {
position: absolute;
width: 50px;
height: 50px;
background: green;
}
<div class="parent">
<div class="draggable" id="test"></div>
</div>
Related
I have built out basic drag and drop feature that allows us to drag randomly placed absolute positioned elements within a container. Ideally I would want to push other elements that possibly intersect the dragged elements boundaries away, but I am presently unable find a solution.
I have this for the Drag and Drop Solution:
var draggableElements = document.getElementsByClassName("team_member");
for(var i = 0; i < draggableElements.length; i++){
dragElement(draggableElements[i]);
}
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
pos3 = parseInt(e.clientX);
pos4 = parseInt(e.clientY);
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
return false;
}
function elementDrag(e) {
e = e || window.event;
pos1 = pos3 - parseInt(e.clientX);
pos2 = pos4 - parseInt(e.clientY);
pos3 = parseInt(e.clientX);
pos4 = parseInt(e.clientY);
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
elmnt.classList.add("drag");
}
function closeDragElement() {
document.onmouseup = null;
document.onmousemove = null;
elmnt.classList.remove("drag");
}
}
This is a cool task to implement, I played a bit and came up with something like this, but for some reason it's a big buggy, my idea was to use the API : document.elementFromPoint() to get the intersecting element during the drag. It seems to work but it's a bit clumsy and sometimes it fails.
Probably it would work better with an IntersectionObserver, that could also make sure to handle multiple boundary drag ( for example if you have 3+ objects, object one will push object 2 that will push object 3, object 3 has to react ).
const draggableElements = document.querySelectorAll(".team_member");
draggableElements.forEach((el, i) => makeDraggable(el, i))
function makeDraggable(elem, idx) {
elem.onmousedown = dragMouseDown;
elem.position = {
x: 0,
y: 0,
prevX: 0,
prevY: 0
}
elem.style.left = `calc(35% + ${(idx* 60) + "px"})`
}
// ----- //
function dragMouseDown(e) {
e = e || window.event;
this.position.prevX = +(e.clientX);
this.position.prevY = +(e.clientY);
document.onmouseup = closeDragElement;
document.onmousemove = (e) => elementDrag(e, this);
return false;
}
function elementDrag(e, t) {
t.position.x = t.position.prevX - +(e.clientX);
t.position.y = t.position.prevY - +(e.clientY);
t.position.prevX = +(e.clientX);
t.position.prevY = +(e.clientY);
t.style.top = (t.offsetTop - t.position.y) + "px";
t.style.left = (t.offsetLeft - t.position.x) + "px";
t.classList.add("drag");
// Check intersection
const width = t.getBoundingClientRect().width
const height = t.getBoundingClientRect().height
const intersectionElemTop = document.elementFromPoint(e.clientX, e.clientY - height / 2)
const intersectionElemRight = document.elementFromPoint(e.clientX + width / 2, e.clientY)
const intersectionElemBottom = document.elementFromPoint(e.clientX, e.clientY + height / 2)
const intersectionElemLeft = document.elementFromPoint(e.clientX - width / 2, e.clientY)
const intersections = [{
type: "top",
node: intersectionElemTop
}, {
type: "right",
node: intersectionElemRight
}, {
type: "bottom",
node: intersectionElemBottom
}, {
type: "left",
node: intersectionElemLeft
}].filter(i => [...draggableElements].some(d => i.node === d && d !== t))
if (intersections[0]) {
const i = intersections[0]
switch (i.type) {
case "top":
{
i.node.style.top = t.getBoundingClientRect().y - height + "px";
}
break;
case "right":
{
i.node.style.left = t.getBoundingClientRect().x + width + "px";
}
break;
case "bottom":
{
i.node.style.top = t.getBoundingClientRect().y + height + "px";
}
break;
case "left":
{
i.node.style.left = t.getBoundingClientRect().x - width + "px";
}
break;
}
i.node.classList.add("dragged");
clearTimeout(i.timeout)
i.timeout = setTimeout(() => i.node.classList.remove("dragged"), 500);
}
}
function closeDragElement(e) {
document.onmouseup = null;
document.onmousemove = null;
e.target.classList.remove("drag");
}
.team_member {
position: fixed;
width: 50px;
height: 50px;
border: 2px solid red;
display: flex;
justify-content: center;
align-items: center;
cursor: grab;
top: calc(50% - 25px);
}
.drag {
background: blue;
}
.dragged {
background: red;
}
<div class="team_member">
One
</div>
<div class="team_member">
Two
</div>
I have a large background image and some much smaller images for the user to drag around on the background. I need this to be efficient in terms of performance, so i'm trying to avoid libraries. I'm fine with drag 'n' drop if it work's well, but im trying to get drag.
Im pretty much trying to do this. But after 8 years there must be a cleaner way to do this right?
I currently have a drag 'n' drop system that almost works, but when i drop the smaller images, they are just a little off and it's very annoying. Is there a way to fix my code, or do i need to take a whole different approach?
This is my code so far:
var draggedPoint;
function dragStart(event) {
draggedPoint = event.target; // my global var
}
function drop(event) {
event.preventDefault();
let xDiff = draggedPoint.x - event.pageX;
let yDiff = draggedPoint.y - event.pageY;
let left = draggedPoint.style.marginLeft; // get margins
let top = draggedPoint.style.marginTop;
let leftNum = Number(left.substring(0, left.length - 2)); // cut off px from the end
let topNum = Number(top.substring(0, top.length - 2));
let newLeft = leftNum - xDiff + "px" // count new margins and put px back to the end
let newTop = topNum - yDiff + "px"
draggedPoint.style.marginLeft = newLeft;
draggedPoint.style.marginTop = newTop;
}
function allowDrop(event) {
event.preventDefault();
}
let imgs = [
"https://upload.wikimedia.org/wikipedia/commons/6/67/Orange_juice_1_edit1.jpg",
"https://upload.wikimedia.org/wikipedia/commons/f/ff/Solid_blue.svg",
"https://upload.wikimedia.org/wikipedia/commons/b/b4/Litoria_infrafrenata_-_Julatten.jpg"
]
/* my smaller images: */
for (let i = 0; i < 6; i++) {
let sensor = document.createElement("img");
sensor.src = imgs[i % imgs.length];
sensor.alt = i;
sensor.draggable = true;
sensor.classList.add("sensor");
sensor.style.marginLeft = `${Math.floor(Math.random() * 900)}px`
sensor.style.marginTop = `${Math.floor(Math.random() * 500)}px`
sensor.onclick = function() {
sensorClick(logs[i].id)
};
sensor.addEventListener("dragstart", dragStart, null);
let parent = document.getElementsByClassName("map")[0];
parent.appendChild(sensor);
}
<!-- my html: -->
<style>
.map {
width: 900px;
height: 500px;
align-content: center;
margin: 150px auto 150px auto;
}
.map .base {
position: absolute;
width: inherit;
height: inherit;
}
.map .sensor {
position: absolute;
width: 50px;
height: 50px;
}
</style>
<div class="map" onDrop="drop(event)" ondragover="allowDrop(event)">
<img src='https://upload.wikimedia.org/wikipedia/commons/f/f7/Plan-Oum-el-Awamid.jpg' alt="pohja" class="base" draggable="false">
<div>
With the answers from here and some time i was able to get a smooth drag and click with pure js.
Here is a JSFiddle to see it in action.
let maxLeft;
let maxTop;
const minLeft = 0;
const minTop = 0;
let timeDelta;
let imgs = [
"https://upload.wikimedia.org/wikipedia/commons/6/67/Orange_juice_1_edit1.jpg",
"https://upload.wikimedia.org/wikipedia/commons/f/ff/Solid_blue.svg",
"https://upload.wikimedia.org/wikipedia/commons/b/b4/Litoria_infrafrenata_-_Julatten.jpg"
]
var originalX;
var originalY;
window.onload = function() {
document.onmousedown = startDrag;
document.onmouseup = stopDrag;
}
function sensorClick () {
if (Date.now() - timeDelta < 150) { // check that we didn't drag
createPopup(this);
}
}
// create a popup when we click
function createPopup(parent) {
let p = document.getElementById("popup");
if (p) {
p.parentNode.removeChild(p);
}
let popup = document.createElement("div");
popup.id = "popup";
popup.className = "popup";
popup.style.top = parent.y - 110 + "px";
popup.style.left = parent.x - 75 + "px";
let text = document.createElement("span");
text.textContent = parent.id;
popup.appendChild(text);
var map = document.getElementsByClassName("map")[0];
map.appendChild(popup);
}
// when our base is loaded
function baseOnLoad() {
var map = document.getElementsByClassName("map")[0];
let base = document.getElementsByClassName("base")[0];
maxLeft = base.width - 50;
maxTop = base.height - 50;
/* my smaller images: */
for (let i = 0; i < 6; i++) {
let sensor = document.createElement("img");
sensor.src = imgs[i % imgs.length];
sensor.alt = i;
sensor.id = i;
sensor.draggable = true;
sensor.classList.add("sensor");
sensor.classList.add("dragme");
sensor.style.left = `${Math.floor(Math.random() * 900)}px`
sensor.style.top = `${Math.floor(Math.random() * 500)}px`
sensor.onclick = sensorClick;
let parent = document.getElementsByClassName("map")[0];
parent.appendChild(sensor);
}
}
function startDrag(e) {
timeDelta = Date.now(); // get current millis
// determine event object
if (!e) var e = window.event;
// prevent default event
if(e.preventDefault) e.preventDefault();
// IE uses srcElement, others use target
targ = e.target ? e.target : e.srcElement;
originalX = targ.style.left;
originalY = targ.style.top;
// check that this is a draggable element
if (!targ.classList.contains('dragme')) return;
// calculate event X, Y coordinates
offsetX = e.clientX;
offsetY = e.clientY;
// calculate integer values for top and left properties
coordX = parseInt(targ.style.left);
coordY = parseInt(targ.style.top);
drag = true;
document.onmousemove = dragDiv; // move div element
return false; // prevent default event
}
function dragDiv(e) {
if (!drag) return;
if (!e) var e = window.event;
// move div element and check for borders
let newLeft = coordX + e.clientX - offsetX;
if (newLeft < maxLeft && newLeft > minLeft) targ.style.left = newLeft + 'px'
let newTop = coordY + e.clientY - offsetY;
if (newTop < maxTop && newTop > minTop) targ.style.top = newTop + 'px'
return false; // prevent default event
}
function stopDrag() {
if (typeof drag == "undefined") return;
if (drag) {
if (Date.now() - timeDelta > 150) { // we dragged
let p = document.getElementById("popup");
if (p) {
p.parentNode.removeChild(p);
}
} else {
targ.style.left = originalX;
targ.style.top = originalY;
}
}
drag = false;
}
.map {
width: 900px;
height: 500px;
margin: 50px
position: relative;
}
.map .base {
position: absolute;
width: inherit;
height: inherit;
}
.map .sensor {
display: inline-block;
position: absolute;
width: 50px;
height: 50px;
}
.dragme {
cursor: move;
left: 0px;
top: 0px;
}
.popup {
position: absolute;
display: inline-block;
width: 200px;
height: 100px;
background-color: #9FC990;
border-radius: 10%;
}
.popup::after {
content: "";
position: absolute;
top: 100%;
left: 50%;
margin-left: -10px;
border-width: 10px;
border-style: solid;
border-color: #9FC990 transparent transparent transparent;
}
.popup span {
width: 90%;
margin: 10px;
display: inline-block;
text-align: center;
}
<div class="map" width="950px" height="500px">
<img src='https://upload.wikimedia.org/wikipedia/commons/f/f7/Plan-Oum-el-Awamid.jpg' alt="pohja" class="base" draggable="false" onload="baseOnLoad()">
<div>
I noticed these resize pointers in the css spec...
https://drafts.csswg.org/css-ui-3/#valdef-cursor-se-resize
Is there a CSS shortcut for 4 corner resizability similar to the one corner ('resize: both') method?
If not, are there known conflicts when combining resizability with a draggable div?
My starting point was here...
https://www.w3schools.com/howto/howto_js_draggable.asp
Any help navigating the posX, posY is appreciated.
notes for getBoundingClient()
———---
| |
|____ | div.getBoundingClientRect()
SE (bottom right):
Height and width / top and left are stationary
SW (bottom left):
Height and width and left / top is stationary
NW (top left):
Height and width top and left
NE (top right):
Height and width and Top / Left is stationary
edit: removed padding and borders.
const myDiv = document.getElementById('mydiv')
let isResizing = false;
//Make the DIV element draggable:
dragElement(myDiv);
function dragElement(elmnt) {
if (!isResizing) {
let pos1 = 0,
pos2 = 0,
pos3 = 0,
pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
//if present, the header is where you move the DIV from:
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
//otherwise, move the DIV from anywhere inside the DIV:
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
//stop moving when mouse button is released:
document.onmouseup = null;
document.onmousemove = null;
}
}
}
// Resize
(function fourCorners() {
const resizers = document.querySelectorAll('.resizer')
let currentResizer
for (let resizer of resizers) {
resizer.addEventListener('mousedown', mouseDown)
function mouseDown(e) {
currentResizer = e.target
e.preventDefault()
isResizing = true;
let posX = e.clientX;
let posY = e.clientY;
myDiv.addEventListener('mousemove', mouseMove)
myDiv.addEventListener('mouseup', mouseUp)
function mouseMove(e) {
e.preventDefault()
const rect = myDiv.getBoundingClientRect()
if (currentResizer.classList.contains('se')) {
//console.log(currentResizer.classList.value)
myDiv.style.width = rect.width - (posX - e.clientX) + 'px';
myDiv.style.height = rect.height - (posY - e.clientY) + 'px';
} else if (currentResizer.classList.contains('sw')) {
//console.log(currentResizer.classList.value)
myDiv.style.width = rect.width + (posX - e.clientX) + 'px';
myDiv.style.height = rect.height - (posY - e.clientY) + 'px';
myDiv.style.left = rect.left - (posX - e.clientX) + 'px';
} else if (currentResizer.classList.contains('ne')) {
//console.log(currentResizer.classList.value)
myDiv.style.width = rect.width - (posX - e.clientX) + 'px';
myDiv.style.height = rect.height + (posY - e.clientY) + 'px';
myDiv.style.top = rect.top - (posY - e.clientY) + 'px';
} else {
//console.log(currentResizer.classList.value)
myDiv.style.width = rect.width + (posX - e.clientX) + 'px';
myDiv.style.height = rect.height + (posY - e.clientY) + 'px';
myDiv.style.top = rect.top - (posY - e.clientY) + 'px';
myDiv.style.left = rect.left - (posX - e.clientX) + 'px';
}
posX = e.clientX;
posY = e.clientY;
}
function mouseUp(e) {
myDiv.removeEventListener('mousemove', mouseMove)
myDiv.removeEventListener('mouseup', mouseUp)
isResizing = false
}
}
}
})()
* {
margin: 0;
padding : 0;
}
#mydiv {
position: absolute; /* NECESSARY */
background-color: whitesmoke;
box-sizing: border-box;
text-align: center;
/* border: 1px solid #222; */
height: 200px;
width: 200px;
/* resize: both; /* CSS RESIZE */
overflow: hidden; /* CSS RESIZE */
}
#mydivheader {
/* padding: 10px; */
cursor: move;
background-color: dodgerblue;
color: #fff;
}
#content {
color: #000;
margin: 0px;
background-color: whitesmoke;
}
/* ::-webkit-resizer {
position: absolute;
height: 20px;
width: 20px;
border-top-left-radius: 25px;
background-color: #dd0;
z-index: 2;
} */
.resizer {
position: absolute;
height: 20px;
width: 20px;
background-color: #dd0;
z-index: 2;
}
.resizer.nw {
top: -1px;
left: -1px;
cursor: nw-resize;
border-bottom-right-radius: 25px;
}
.resizer.ne {
top: -1px;
right: -1px;
cursor: ne-resize;
border-bottom-left-radius: 25px;
}
.resizer.sw {
bottom: -1px;
left: -1px;
cursor: sw-resize;
border-top-right-radius: 25px;
}
.resizer.se {
bottom: -1px;
right: -1px;
cursor: se-resize;
border-top-left-radius: 25px;
}
<div id="mydiv">
<div class='resizer nw'></div>
<div class='resizer ne'></div>
<div class='resizer sw'></div>
<div class='resizer se'></div>
<div id="mydivheader">Click here to move
<div id='content'>
<div id='image-container'><img height='auto' width='100%' src='https://picsum.photos/600' /></div>
</div>
</div>
</div>
Well if you want to make it nice and easy you could use jQuery to help it resize would probably be the easiest way. Then after you learn how to do it with jQuery you could do it with pure js.
So, you want the resize handle to appear on all four corners? That'll require some bounds checking.
You can modify the offset check in drag to account for any corner and handle the drag as a resize event instead. The code somewhat works for top-left and bottom-right resizing, but doe not work too well with the opposite corners. This is a start.
This is a start:
const cursor = document.querySelector('#cursor');
const cornerThreshold = 4;
const dragStart = e => {
const [ horz, vert ] = getDirection(e, cornerThreshold);
const bounds = e.target.getBoundingClientRect();
const cursor = getCursorType(e);
if (cursor === 'grab') {
e.target.dataset.isDragging = true;
} else {
e.target.dataset.isResizing = true;
}
e.target.dataset.startWidth = bounds.width;
e.target.dataset.startHeight = bounds.height;
e.target.dataset.originX = e.clientX;
e.target.dataset.originY = e.clientY;
e.target.dataset.offsetX = e.clientX - e.target.offsetLeft;
e.target.dataset.offsetY = e.clientY - e.target.offsetTop;
e.target.dataset.dirHorz = horz;
e.target.dataset.dirVert = vert;
e.target.style.zIndex = 999;
};
const dragEnd = e => {
delete e.target.dataset.isDragging;
delete e.target.dataset.offsetX;
delete e.target.dataset.offsetY;
delete e.target.dataset.originX;
delete e.target.dataset.originY;
delete e.target.dataset.startWidth;
delete e.target.dataset.startHeight;
delete e.target.dataset.dirHorz;
delete e.target.dataset.dirVert;
delete e.target.dataset.resizeDirection;
e.target.style.removeProperty('z-index');
e.target.style.removeProperty('cursor');
};
const drag = e => {
e.target.style.cursor = getCursorType(e);
cursor.textContent = `(${e.clientX}, ${e.clientY})`;
if (e.target.dataset.isDragging) {
e.target.style.left = `${e.clientX - parseInt(e.target.dataset.offsetX, 10)}px`;
e.target.style.top = `${e.clientY - parseInt(e.target.dataset.offsetY, 10)}px`;
} else if (e.target.dataset.isResizing) {
const bounds = e.target.getBoundingClientRect();
const startWidth = parseInt(e.target.dataset.startWidth, 10);
const startHeight = parseInt(e.target.dataset.startWidth, 10);
const deltaX = e.clientX - parseInt(e.target.dataset.originX, 10);
const deltaY = e.clientY - parseInt(e.target.dataset.originY, 10);
const originX = parseInt(e.target.dataset.originX, 10);
const originY = parseInt(e.target.dataset.originY, 10);
const dirHorz = parseInt(e.target.dataset.dirHorz, 10);
const dirVert = parseInt(e.target.dataset.dirVert, 10);
if (dirHorz < 0) {
e.target.style.left = `${originX + deltaX}px`;
e.target.style.width = `${startWidth - deltaX}px`
} else if (dirHorz > 0) {
e.target.style.width = `${startWidth + deltaX}px`;
}
if (dirVert < 0) {
e.target.style.top = `${originY + deltaY}px`;
e.target.style.height = `${startHeight - deltaY}px`;
} else if (dirVert > 0) {
e.target.style.height = `${startHeight + deltaY}px`;
}
}
};
const focus = e => { };
const unfocus = e => { e.target.style.removeProperty('cursor'); };
const getDirection = (e, threshold) => {
const bounds = e.target.getBoundingClientRect();
const offsetX = e.clientX - e.target.offsetLeft;
const offsetY = e.clientY - e.target.offsetTop;
const isTop = offsetY <= threshold;
const isLeft = offsetX <= threshold;
const isBottom = offsetY > (bounds.height - threshold);
const isRight = offsetX > (bounds.width - threshold);
if (isTop && isLeft) return [ -1, -1 ];
else if (isTop && isRight) return [ -1, 1 ];
else if (isBottom && isLeft) return [ 1, -1 ];
else if (isBottom && isRight) return [ 1, 1 ];
else return [ 0, 0 ];
};
const getCursorType = (e) => {
if (e.target.dataset.isDragging) {
return 'grabbing';
} else {
const [ horz, vert ] = getDirection(e, cornerThreshold);
const isTop = vert === -1;
const isLeft = horz === -1;
const isBottom = vert === 1;
const isRight = horz === 1;
if ((isTop && isLeft) || (isBottom && isRight)) return 'nwse-resize';
if ((isTop && isRight) || (isBottom && isLeft)) return 'nesw-resize';
}
return 'grab';
};
document.querySelectorAll('.draggable').forEach(draggable => {
draggable.addEventListener('mousedown', dragStart);
draggable.addEventListener('mouseup', dragEnd);
draggable.addEventListener('mousemove', drag);
draggable.addEventListener('mouseenter', focus);
draggable.addEventListener('mouseleave', unfocus);
});
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
.container {
position: relative;
width: 60%;
height: 60%;
border: thin solid grey;
}
.square {
position: absolute;
height: 2em;
width: 2em;
}
.color-red { background: red; }
.color-blue { background: blue; }
.color-green { background: green; }
#square-1 { top: 10px; left: 10px; }
#square-2 { top: 50px; left: 50px; }
#square-3 { top: 100px; left: 100px; }
<div class="container">
<div id="square-1" class="square color-red draggable resizable"></div>
<div id="square-2" class="square color-blue draggable resizable"></div>
<div id="square-3" class="square color-green draggable resizable"></div>
</div>
<br />
<div>Cursor: <span id="cursor">(0, 0)</span></div>
I'm using a simple JavaScript. I change the container's height and width. I think I need to fix the JavaScript, because it is working on the container which as height set in px, but I have set the height as %. The problem is appearing when you resize (you can't see full img or there is too much space) on bottom of the container.
Or maybe I'm wrong... Any tips?
function jsScroller (o, w, h) {
var self = this;
var list = o.getElementsByTagName("div");
for (var i = 0; i < list.length; i++) {
if (list[i].className.indexOf("Scroller-Container") > -1) {
o = list[i];
}
}
//Private methods
this._setPos = function (x, y) {
if (x < this.viewableWidth - this.totalWidth)
x = this.viewableWidth - this.totalWidth;
if (x > 0) x = 0;
if (y < this.viewableHeight - this.totalHeight)
y = this.viewableHeight - this.totalHeight;
if (y > 0) y = 0;
this._x = x;
this._y = y;
with (o.style) {
left = this._x +"px";
top = this._y +"px";
}
};
//Public Methods
this.reset = function () {
this.content = o;
this.totalHeight = o.offsetHeight;
this.totalWidth = o.offsetWidth;
this._x = 0;
this._y = 0;
with (o.style) {
left = "0px";
top = "0px";
}
};
this.scrollBy = function (x, y) {
this._setPos(this._x + x, this._y + y);
};
this.scrollTo = function (x, y) {
this._setPos(-x, -y);
};
this.stopScroll = function () {
if (this.scrollTimer) window.clearInterval(this.scrollTimer);
};
this.startScroll = function (x, y) {
this.stopScroll();
this.scrollTimer = window.setInterval(
function(){ self.scrollBy(x, y); }, 40
);
};
this.swapContent = function (c, w, h) {
o = c;
var list = o.getElementsByTagName("div");
for (var i = 0; i < list.length; i++) {
if (list[i].className.indexOf("Scroller-Container") > -1) {
o = list[i];
}
}
if (w) this.viewableWidth = w;
if (h) this.viewableHeight = h;
this.reset();
};
//variables
this.content = o;
this.viewableWidth = w;
this.viewableHeight = h;
this.totalWidth = o.offsetWidth;
this.totalHeight = o.offsetHeight;
this.scrollTimer = null;
this.reset();
};
function jsScrollbar (o, s, a, ev) {
var self = this;
this.reset = function () {
//Arguments that were passed
this._parent = o;
this._src = s;
this.auto = a ? a : false;
this.eventHandler = ev ? ev : function () {};
//Component Objects
this._up = this._findComponent("Scrollbar-Up", this._parent);
this._down = this._findComponent("Scrollbar-Down", this._parent);
this._yTrack = this._findComponent("Scrollbar-Track", this._parent);
this._yHandle = this._findComponent("Scrollbar-Handle", this._yTrack);
//Height and position properties
this._trackTop = findOffsetTop(this._yTrack);
this._trackHeight = this._yTrack.offsetHeight;
this._handleHeight = this._yHandle.offsetHeight;
this._x = 0;
this._y = 0;
//Misc. variables
this._scrollDist = 5;
this._scrollTimer = null;
this._selectFunc = null;
this._grabPoint = null;
this._tempTarget = null;
this._tempDistX = 0;
this._tempDistY = 0;
this._disabled = false;
this._ratio = (this._src.totalHeight - this._src.viewableHeight)/(this._trackHeight - this._handleHeight);
this._yHandle.ondragstart = function () {return false;};
this._yHandle.onmousedown = function () {return false;};
this._addEvent(this._src.content, "mousewheel", this._scrollbarWheel);
this._removeEvent(this._parent, "mousedown", this._scrollbarClick);
this._addEvent(this._parent, "mousedown", this._scrollbarClick);
this._src.reset();
with (this._yHandle.style) {
top = "0px";
left = "0px";
}
this._moveContent();
if (this._src.totalHeight < this._src.viewableHeight) {
this._disabled = true;
this._yHandle.style.visibility = "hidden";
if (this.auto) this._parent.style.visibility = "hidden";
} else {
this._disabled = false;
this._yHandle.style.visibility = "visible";
this._parent.style.visibility = "visible";
}
};
this._addEvent = function (o, t, f) {
if (o.addEventListener) o.addEventListener(t, f, false);
else if (o.attachEvent) o.attachEvent('on'+ t, f);
else o['on'+ t] = f;
};
this._removeEvent = function (o, t, f) {
if (o.removeEventListener) o.removeEventListener(t, f, false);
else if (o.detachEvent) o.detachEvent('on'+ t, f);
else o['on'+ t] = null;
};
this._findComponent = function (c, o) {
var kids = o.childNodes;
for (var i = 0; i < kids.length; i++) {
if (kids[i].className && kids[i].className == c) {
return kids[i];
}
}
};
//Thank you, Quirksmode
function findOffsetTop (o) {
var t = 0;
if (o.offsetParent) {
while (o.offsetParent) {
t += o.offsetTop;
o = o.offsetParent;
}
}
return t;
};
this._scrollbarClick = function (e) {
if (self._disabled) return false;
e = e ? e : event;
if (!e.target) e.target = e.srcElement;
if (e.target.className.indexOf("Scrollbar-Up") > -1) self._scrollUp(e);
else if (e.target.className.indexOf("Scrollbar-Down") > -1) self._scrollDown(e);
else if (e.target.className.indexOf("Scrollbar-Track") > -1) self._scrollTrack(e);
else if (e.target.className.indexOf("Scrollbar-Handle") > -1) self._scrollHandle(e);
self._tempTarget = e.target;
self._selectFunc = document.onselectstart;
document.onselectstart = function () {return false;};
self.eventHandler(e.target, "mousedown");
self._addEvent(document, "mouseup", self._stopScroll, false);
return false;
};
this._scrollbarDrag = function (e) {
e = e ? e : event;
var t = parseInt(self._yHandle.style.top);
var v = e.clientY + document.body.scrollTop - self._trackTop;
with (self._yHandle.style) {
if (v >= self._trackHeight - self._handleHeight + self._grabPoint)
top = self._trackHeight - self._handleHeight +"px";
else if (v <= self._grabPoint) top = "0px";
else top = v - self._grabPoint +"px";
self._y = parseInt(top);
}
self._moveContent();
};
this._scrollbarWheel = function (e) {
e = e ? e : event;
var dir = 0;
if (e.wheelDelta >= 120) dir = -1;
if (e.wheelDelta <= -120) dir = 1;
self.scrollBy(0, dir * 20);
e.returnValue = false;
};
this._startScroll = function (x, y) {
this._tempDistX = x;
this._tempDistY = y;
this._scrollTimer = window.setInterval(function () {
self.scrollBy(self._tempDistX, self._tempDistY);
}, 40);
};
this._stopScroll = function () {
self._removeEvent(document, "mousemove", self._scrollbarDrag, false);
self._removeEvent(document, "mouseup", self._stopScroll, false);
if (self._selectFunc) document.onselectstart = self._selectFunc;
else document.onselectstart = function () { return true; };
if (self._scrollTimer) window.clearInterval(self._scrollTimer);
self.eventHandler (self._tempTarget, "mouseup");
};
this._scrollUp = function (e) {this._startScroll(0, -this._scrollDist);};
this._scrollDown = function (e) {this._startScroll(0, this._scrollDist);};
this._scrollTrack = function (e) {
var curY = e.clientY + document.body.scrollTop;
this._scroll(0, curY - this._trackTop - this._handleHeight/2);
};
this._scrollHandle = function (e) {
var curY = e.clientY + document.body.scrollTop;
this._grabPoint = curY - findOffsetTop(this._yHandle);
this._addEvent(document, "mousemove", this._scrollbarDrag, false);
};
this._scroll = function (x, y) {
if (y > this._trackHeight - this._handleHeight)
y = this._trackHeight - this._handleHeight;
if (y < 0) y = 0;
this._yHandle.style.top = y +"px";
this._y = y;
this._moveContent();
};
this._moveContent = function () {
this._src.scrollTo(0, Math.round(this._y * this._ratio));
};
this.scrollBy = function (x, y) {
this._scroll(0, (-this._src._y + y)/this._ratio);
};
this.scrollTo = function (x, y) {
this._scroll(0, y/this._ratio);
};
this.swapContent = function (o, w, h) {
this._removeEvent(this._src.content, "mousewheel", this._scrollbarWheel, false);
this._src.swapContent(o, w, h);
this.reset();
};
this.reset();
};
#no-template-pager {
width: 34%;
height: 25vw;
overflow: hidden;
white-space: nowrap;
float: left;
}
.Scroller-Container {
position: relative;
width: 100%;
height: 100%;
}
#Scrollbar-Container {
position: relative;
top: 0px;
left: 0%;
background: green;
width: 1%;
height: 100%;
overflow: hidden;
}
.Scrollbar-Track {
width: 100%;
height: 100%;
position: absolute;
background: #222;
}
.Scrollbar-Handle {
position: absolute;
width: 100%;
height: 70%;
background: #8E8E8E;
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px;
}
.Scrollbar-Handle:hover, .Scrollbar-Handle:active {
background: #fff;
}
#slider2 {
margin: 50px auto;
width: 60%;
height: 25vw;
background: #222;
}
#youtube {
width: 65%;
height: 25vw;
float: right;
background: blue;
}
.thumbs {
width: 100%;
height: 25%;
box-shadow: 0 -1px 0 #5A5A5A,
0 -1px 0 #707070;
}
.thumbs img {
margin: 3% 4%;
width: 80%;
height: 80%;
float: left;
}
<section id="slider2">
<div id="youtube">
</div>
<div id="no-template-pager" class="cycle-pager external">
<div class="Scroller-Container">
<!-- using thumbnail image files would be even better! -->
<div class="thumbs">
<img src="http://img.youtube.com/vi/Je7VuV9yHIw/mqdefault.jpg">
</div>
<div class="thumbs">
<img src="http://img.youtube.com/vi/uxps_fYUeJk/mqdefault.jpg">
</div>
<div class="thumbs">
<img src="http://img.youtube.com/vi/Zvr3cwbbqHU/mqdefault.jpg">
</div>
<div class="thumbs">
<img src="http://img.youtube.com/vi/Ka9xtXPD3BA/mqdefault.jpg">
</div>
<div class="thumbs">
<img src="http://img.youtube.com/vi/U8HVQXkeU8U/mqdefault.jpg">
</div>
<div class="thumbs">
<img src="http://img.youtube.com/vi/e7_UUfokexM/mqdefault.jpg">
</div>
</div>
</div>
<div id="Scrollbar-Container">
<div class="Scrollbar-Track">
<div class="Scrollbar-Handle"></div>
</div>
</div>
</section>
<script>
var scroller = null;
var scrollbar = null;
window.onload = function () {
scroller = new jsScroller(document.getElementById("no-template-pager"), 400, 200);
scrollbar = new jsScrollbar (document.getElementById("Scrollbar-Container"), scroller, true);
}
</script>
Link to CodePen 1. and to Javascript 2.:
[1]: http://codepen.io/psairidas/pen/RaVwzw
[2]: http://www.n-son.com/scripts/jsScrolling/jsScrollbar.html
You should probably set a max-height or max-width in pixels, so that it will resize but once it hits that max-height or max-width it won't get any smaller. Then if you want it to scroll, you can set overflow: scroll or overflow: auto (auto is generally recommended).
I've been looking for drag-and-drop examples/tutorials for HTML5, but all of them so far involve an object that fades as it's being dragged and without being constrained to any axis. I was wondering if it's possible to have the actual object itself be dragged as opposed to a ghost of it and whether I can constrain it to X or Y axis?
Thanks!
Yes, easily, by writing it yourself.
elem.onmousedown = function(e) {
e = e || window.event;
var start = 0, diff = 0;
if( e.pageX) start = e.pageX;
else if( e.clientX) start = e.clientX;
elem.style.position = 'relative';
document.body.onmousemove = function(e) {
e = e || window.event;
var end = 0;
if( e.pageX) end = e.pageX;
else if( e.clientX) end = e.clientX;
diff = end-start;
elem.style.left = diff+"px";
};
document.body.onmouseup = function() {
// do something with the action here
// elem has been moved by diff pixels in the X axis
elem.style.position = 'static';
document.body.onmousemove = document.body.onmouseup = null;
};
}
Use the Event.movementX to determine the difference in pointer position:
const dragX = (evt) => {
const el = evt.currentTarget;
const move = (evt) => {
el.style.left = `${el.offsetLeft + evt.movementX}px`;
};
const up = () => {
removeEventListener("pointermove", move);
removeEventListener("pointerup", up);
};
addEventListener("pointermove", move);
addEventListener("pointerup", up);
};
// Use like:
const elDraggable = document.querySelector("#draggable");
elDraggable.addEventListener("pointerdown", dragX);
#draggable {
display: inline-block;
position: absolute;
top: 2rem;
left: 2rem;
background: red;
padding: 1rem;
user-select: none; /* prevent text selection */
}
<div id="draggable">X axis draggable</div>