Javascript Speech Synthesis - javascript

Hello people I'm currently trying to develop a web app that utilizes Javascript speech synthesis. The problem I'm facing is that when I run the code in my webpage it reads out the text in a different language than the one I have specified but when I run the same code directly in the console it reads the correct language. Where could the problem be in this code? Note that I'm running the code in Chrome.
var myText = document.getElementById ('number');
var myText2 = document.getElementById('counter');
var msg;
var voices;
var timer = setInterval(function() {
voices = speechSynthesis.getVoices();
console.log(voices);
if (voices.length !== 0) {
msg = new SpeechSynthesisUtterance();
msg.voice = voices[1];
msg.pitch =1;
msg.rate= 0.9;
msg.text = myText.value + myText2.value;
speechSynthesis.speak(msg);
msg.lang = 'en-GB';
clearInterval(timer);
}
}, 200);
timer();

Related

Web Speech API - Local voices not functioning - Mac OSX

I've been trying to use speech synthesis provided by the Web Speech API. None of the examples I found online were working except one which picked voices at random. I realized the only voices working were those provided by google rather than the local voices provided by OSX. My guess is there is some OSX permission I need to enable so the browser can use those voices. Here is my code:
let utterance = new SpeechSynthesisUtterance();
let voices = [];
let isLoaded = false;
window.speechSynthesis.onvoiceschanged = () => {
if (!isLoaded) {
voices = window.speechSynthesis.getVoices();
isLoaded = true;
console.log('Voices loaded!', voices);
utterance.voice = voices[50]; // Set your voice by index here
}
};
const setup = () => {
const button = document.getElementById('button');
button.addEventListener('click', e => {
if (isLoaded) {
synth.cancel();
utterance.text = 'Hello World';
utterance.volume = 1;
utterance.rate = 1;
utterance.pitch = 1;
utterance.lang = 'en-US';
console.log(utterance);
synth.speak(utterance);
}
});
};

Speech Synthesis sounding distorted in Chrome

I have a function using Speech Synthesis. It works on its own while called onload:
function speak() {
var msg = new SpeechSynthesisUtterance();
var voices = voices[2];
msg.voiceURI = "native";
msg.volume = 2;
msg.rate = 1;
msg.pitch = 1;
msg.text = "Hello World";
msg.lang = "en";
speechSyntesis.speak(msg)}
But when called in my function which maps an array, with onmouseover, it becomes distorted.
if (el.toString === "Kinder.") return "<span class=\"tooltip\"><span onmouseover=\"speak()\">Kinder</span><span class=\"tooltiptext\" >Text</span></span>"
It works, but the voice sounds distorted. Does anyone know how to fix this?
Thanks in advance.
Edit: Works fine once, then stops working.

Start running SpeechSynthesis API on my Android and Safari devices

I'm trying to make a web app with the SpeechSynthesis API to run my program after one click on start button and then start listening to the user on my Android and iOS devices. The user could speak anything to run the program. After that, I can play my audio files every three seconds. Below is my code so far. Is my logic wrong? I can't start my program after the click and hear any sound.
Another question is this SpeechSynthesis API could support Android and iOS devices, but when I saw some event such as 'soundstart event', it doesn't support Safari Mobile. What are their relationships? I got really confused. And the SpeechRecognition API only supports for Chrome browser but don't I need to user some event like soundstart?
Thank you for help in advance. I really appreciate it.
<p id="msg" align="center"></p>
<script>
var utterance = new SpeechSynthesisUtterance("Hello");
//window.speechSynthesis.speak(utterance);
var supportMsg = document.getElementById('msg');
if ('speechSynthesis' in window)
{
supportMsg.innerHTML = 'Your browser <strong>supports</strong> speech synthesis.';
console.log("Hi");
utterance.onstart = function(event)
{
console.log('Hhhh')
};
var playList = ["1_hello", "2_how_old", "3_what_did_you_make"];
var dir = "sound/";
var extention = ".wav";
audio.src = dir + playList[audioIndex] + extention;
audio.load();
var audioIndex = 0;
setTimeout(function(){audio.play();}, 1000);
window.speechSynthesis.speak(utterance);
}
else
{
supportMsg.innerHTML = 'Sorry your browser <strong>does not support</strong> speech synthesis.<br>Try this in Chrome Canary.';
}
//window.speechSynthesis(utterance);
</script>
<div class="container">
<button id="runProgram" onclick='utterance.onstart();'
class="runProgram-button">Start</button>
</div>
Does this work for you?
function playAudio() {
var msg = new SpeechSynthesisUtterance('Help me with this code please?');
msg.pitch = 0;
msg.rate = .6;
window.speechSynthesis.speak(msg);
var msg = new SpeechSynthesisUtterance();
var voices = window.speechSynthesis.getVoices();
msg.voice = voices[10]; // Note: some voices don't support altering params
msg.voiceURI = 'native';
msg.volume = 1; // 0 to 1
msg.rate = 1.2; // 0.1 to 10
msg.pitch = 2; //0 to 2
msg.text = 'Sure. This code plays "Hello World" for you';
msg.lang = 'en-US';
msg.onend = function(e) {
var msg1 = new SpeechSynthesisUtterance('Now code plays audios for you');
msg1.voice = speechSynthesis.getVoices().filter(function(voice) { return voice.name == 'Whisper'; })[0];
msg1.pitch = 2; //0 to 2
msg1.rate= 1.2; //0 to 2
// start your audio loop.
speechSynthesis.speak(msg1);
console.log('Finished in ' + e.elapsedTime + ' seconds.');
};
speechSynthesis.speak(msg);
}
<div class="container">
<button id="runProgram" onclick='playAudio();' class="runProgram-button">Start</button>
</div>

Html5 & JavaScript Text to Speech conversion [duplicate]

I am getting a problem when trying to use Speech Synthesis API in Chrome 33. It works perfectly with a shorter text, but if I try longer text, it just stops in the middle. After it has stopped once like that, the Speech Synthesis does not work anywhere within Chrome until the browser is restarted.
Example code (http://jsfiddle.net/Mdm47/1/):
function speak(text) {
var msg = new SpeechSynthesisUtterance();
var voices = speechSynthesis.getVoices();
msg.voice = voices[10];
msg.voiceURI = 'native';
msg.volume = 1;
msg.rate = 1;
msg.pitch = 2;
msg.text = text;
msg.lang = 'en-US';
speechSynthesis.speak(msg);
}
speak('Short text');
speak('Collaboratively administrate empowered markets via plug-and-play networks. Dynamically procrastinate B2C users after installed base benefits. Dramatically visualize customer directed convergence without revolutionary ROI. Efficiently unleash cross-media information without cross-media value. Quickly maximize timely deliverables for real-time schemas. Dramatically maintain clicks-and-mortar solutions without functional solutions.');
speak('Another short text');
It stops speaking in the middle of the second text, and I can't get any other page to speak after that.
Is it a browser bug or some kind of security limitation?
I've had this issue for a while now with Google Chrome Speech Synthesis. After some investigation, I discovered the following:
The breaking of the utterances only happens when the voice is not a native voice,
The cutting out usually occurs between 200-300 characters,
When it does break you can un-freeze it by doing speechSynthesis.cancel();
The 'onend' event sometimes decides not to fire. A quirky work-around to this is to console.log() out the utterance object before speaking it. Also I found wrapping the speak invocation in a setTimeout callback helps smooth these issues out.
In response to these problems, I have written a function that overcomes the character limit, by chunking the text up into smaller utterances, and playing them one after another. Obviously you'll get some odd sounds sometimes as sentences might be chunked into two separate utterances with a small time delay in between each, however the code will try and split these points at punctuation marks as to make the breaks in sound less obvious.
Update
I've made this work-around publicly available at https://gist.github.com/woollsta/2d146f13878a301b36d7#file-chunkify-js. Many thanks to Brett Zamir for his contributions.
The function:
var speechUtteranceChunker = function (utt, settings, callback) {
settings = settings || {};
var newUtt;
var txt = (settings && settings.offset !== undefined ? utt.text.substring(settings.offset) : utt.text);
if (utt.voice && utt.voice.voiceURI === 'native') { // Not part of the spec
newUtt = utt;
newUtt.text = txt;
newUtt.addEventListener('end', function () {
if (speechUtteranceChunker.cancel) {
speechUtteranceChunker.cancel = false;
}
if (callback !== undefined) {
callback();
}
});
}
else {
var chunkLength = (settings && settings.chunkLength) || 160;
var pattRegex = new RegExp('^[\\s\\S]{' + Math.floor(chunkLength / 2) + ',' + chunkLength + '}[.!?,]{1}|^[\\s\\S]{1,' + chunkLength + '}$|^[\\s\\S]{1,' + chunkLength + '} ');
var chunkArr = txt.match(pattRegex);
if (chunkArr[0] === undefined || chunkArr[0].length <= 2) {
//call once all text has been spoken...
if (callback !== undefined) {
callback();
}
return;
}
var chunk = chunkArr[0];
newUtt = new SpeechSynthesisUtterance(chunk);
var x;
for (x in utt) {
if (utt.hasOwnProperty(x) && x !== 'text') {
newUtt[x] = utt[x];
}
}
newUtt.addEventListener('end', function () {
if (speechUtteranceChunker.cancel) {
speechUtteranceChunker.cancel = false;
return;
}
settings.offset = settings.offset || 0;
settings.offset += chunk.length - 1;
speechUtteranceChunker(utt, settings, callback);
});
}
if (settings.modifier) {
settings.modifier(newUtt);
}
console.log(newUtt); //IMPORTANT!! Do not remove: Logging the object out fixes some onend firing issues.
//placing the speak invocation inside a callback fixes ordering and onend issues.
setTimeout(function () {
speechSynthesis.speak(newUtt);
}, 0);
};
How to use it...
//create an utterance as you normally would...
var myLongText = "This is some long text, oh my goodness look how long I'm getting, wooooohooo!";
var utterance = new SpeechSynthesisUtterance(myLongText);
//modify it as you normally would
var voiceArr = speechSynthesis.getVoices();
utterance.voice = voiceArr[2];
//pass it into the chunking function to have it played out.
//you can set the max number of characters by changing the chunkLength property below.
//a callback function can also be added that will fire once the entire text has been spoken.
speechUtteranceChunker(utterance, {
chunkLength: 120
}, function () {
//some code to execute when done
console.log('done');
});
Hope people find this as useful.
I have solved the probleme while having a timer function which call the pause() and resume() function and callset the timer again. On the onend event I clear the timer.
var myTimeout;
function myTimer() {
window.speechSynthesis.pause();
window.speechSynthesis.resume();
myTimeout = setTimeout(myTimer, 10000);
}
...
window.speechSynthesis.cancel();
myTimeout = setTimeout(myTimer, 10000);
var toSpeak = "some text";
var utt = new SpeechSynthesisUtterance(toSpeak);
...
utt.onend = function() { clearTimeout(myTimeout); }
window.speechSynthesis.speak(utt);
...
This seem to work well.
A simple and effective solution is to resume periodically.
function resumeInfinity() {
window.speechSynthesis.resume();
timeoutResumeInfinity = setTimeout(resumeInfinity, 1000);
}
You can associate this with the onend and onstart events, so you will only be invoking the resume if necessary. Something like:
var utterance = new SpeechSynthesisUtterance();
utterance.onstart = function(event) {
resumeInfinity();
};
utterance.onend = function(event) {
clearTimeout(timeoutResumeInfinity);
};
I discovered this by chance!
Hope this help!
The problem with Peter's answer is it doesn't work when you have a queue of speech synthesis set up. The script will put the new chunk at the end of the queue, and thus out of order. Example: https://jsfiddle.net/1gzkja90/
<script type='text/javascript' src='http://code.jquery.com/jquery-2.1.0.js'></script>
<script type='text/javascript'>
u = new SpeechSynthesisUtterance();
$(document).ready(function () {
$('.t').each(function () {
u = new SpeechSynthesisUtterance($(this).text());
speechUtteranceChunker(u, {
chunkLength: 120
}, function () {
console.log('end');
});
});
});
/**
* Chunkify
* Google Chrome Speech Synthesis Chunking Pattern
* Fixes inconsistencies with speaking long texts in speechUtterance objects
* Licensed under the MIT License
*
* Peter Woolley and Brett Zamir
*/
var speechUtteranceChunker = function (utt, settings, callback) {
settings = settings || {};
var newUtt;
var txt = (settings && settings.offset !== undefined ? utt.text.substring(settings.offset) : utt.text);
if (utt.voice && utt.voice.voiceURI === 'native') { // Not part of the spec
newUtt = utt;
newUtt.text = txt;
newUtt.addEventListener('end', function () {
if (speechUtteranceChunker.cancel) {
speechUtteranceChunker.cancel = false;
}
if (callback !== undefined) {
callback();
}
});
}
else {
var chunkLength = (settings && settings.chunkLength) || 160;
var pattRegex = new RegExp('^[\\s\\S]{' + Math.floor(chunkLength / 2) + ',' + chunkLength + '}[.!?,]{1}|^[\\s\\S]{1,' + chunkLength + '}$|^[\\s\\S]{1,' + chunkLength + '} ');
var chunkArr = txt.match(pattRegex);
if (chunkArr[0] === undefined || chunkArr[0].length <= 2) {
//call once all text has been spoken...
if (callback !== undefined) {
callback();
}
return;
}
var chunk = chunkArr[0];
newUtt = new SpeechSynthesisUtterance(chunk);
var x;
for (x in utt) {
if (utt.hasOwnProperty(x) && x !== 'text') {
newUtt[x] = utt[x];
}
}
newUtt.addEventListener('end', function () {
if (speechUtteranceChunker.cancel) {
speechUtteranceChunker.cancel = false;
return;
}
settings.offset = settings.offset || 0;
settings.offset += chunk.length - 1;
speechUtteranceChunker(utt, settings, callback);
});
}
if (settings.modifier) {
settings.modifier(newUtt);
}
console.log(newUtt); //IMPORTANT!! Do not remove: Logging the object out fixes some onend firing issues.
//placing the speak invocation inside a callback fixes ordering and onend issues.
setTimeout(function () {
speechSynthesis.speak(newUtt);
}, 0);
};
</script>
<p class="t">MLA format follows the author-page method of in-text citation. This means that the author's last name and the page number(s) from which the quotation or paraphrase is taken must appear in the text, and a complete reference should appear on your Works Cited page. The author's name may appear either in the sentence itself or in parentheses following the quotation or paraphrase, but the page number(s) should always appear in the parentheses, not in the text of your sentence.</p>
<p class="t">Joe waited for the train.</p>
<p class="t">The train was late.</p>
<p class="t">Mary and Samantha took the bus.</p>
In my case, the answer was to "chunk" the string before adding them to the queue. See here: http://jsfiddle.net/vqvyjzq4/
Many props to Peter for the idea as well as the regex (which I still have yet to conquer.) I'm sure the javascript can be cleaned up, this is more of a proof of concept.
<script type='text/javascript' src='http://code.jquery.com/jquery-2.1.0.js'></script>
<script type='text/javascript'>
var chunkLength = 120;
var pattRegex = new RegExp('^[\\s\\S]{' + Math.floor(chunkLength / 2) + ',' + chunkLength + '}[.!?,]{1}|^[\\s\\S]{1,' + chunkLength + '}$|^[\\s\\S]{1,' + chunkLength + '} ');
$(document).ready(function () {
var element = this;
var arr = [];
var txt = replaceBlank($(element).text());
while (txt.length > 0) {
arr.push(txt.match(pattRegex)[0]);
txt = txt.substring(arr[arr.length - 1].length);
}
$.each(arr, function () {
var u = new SpeechSynthesisUtterance(this.trim());
window.speechSynthesis.speak(u);
});
});
</script>
<p class="t">MLA format follows the author-page method of in-text citation. This means that the author's last name and the page number(s) from which the quotation or paraphrase is taken must appear in the text, and a complete reference should appear on your Works Cited page. The author's name may appear either in the sentence itself or in parentheses following the quotation or paraphrase, but the page number(s) should always appear in the parentheses, not in the text of your sentence.</p>
<p class="t">Joe waited for the train.</p>
<p class="t">The train was late.</p>
<p class="t">Mary and Samantha took the bus.</p>
Here is what i ended up with, it simply splits my sentences on the period "."
var voices = window.speechSynthesis.getVoices();
var sayit = function ()
{
var msg = new SpeechSynthesisUtterance();
msg.voice = voices[10]; // Note: some voices don't support altering params
msg.voiceURI = 'native';
msg.volume = 1; // 0 to 1
msg.rate = 1; // 0.1 to 10
msg.pitch = 2; //0 to 2
msg.lang = 'en-GB';
msg.onstart = function (event) {
console.log("started");
};
msg.onend = function(event) {
console.log('Finished in ' + event.elapsedTime + ' seconds.');
};
msg.onerror = function(event)
{
console.log('Errored ' + event);
}
msg.onpause = function (event)
{
console.log('paused ' + event);
}
msg.onboundary = function (event)
{
console.log('onboundary ' + event);
}
return msg;
}
var speekResponse = function (text)
{
speechSynthesis.cancel(); // if it errors, this clears out the error.
var sentences = text.split(".");
for (var i=0;i< sentences.length;i++)
{
var toSay = sayit();
toSay.text = sentences[i];
speechSynthesis.speak(toSay);
}
}
2017 and this bug is still around. I happen to understand this problem quite well, being the developer of the award-winning Chrome extension Read Aloud. OK, just kidding about the award winning part.
Your speech will get stuck if it's longer than 15 seconds.
I discover that Chrome uses a 15 second idle timer to decide when to deactivate an extension's event/background page. I believe this is the culprit.
The workaround I've used is a fairly complicated chunking algorithm that respects punctuation. For Latin languages, I set max chunk size at 36 words. The code is open-source, if you're inclined: https://github.com/ken107/read-aloud/blob/315f1e1d5be6b28ba47fe0c309961025521de516/js/speech.js#L212
The 36-word limit works well most of the time, staying within 15 seconds. But there'll be cases where it still gets stuck. To recover from that, I use a 16 second timer.
I ended up chunking up the text and having some intelligence around handling of various punctucations like periods, commas, etc. For example, you don't want to break the text up on a comma if it's part of a number (i.e., $10,000).
I have tested it and it seems to work on arbitrarily large sets of input and it also appears to work not just on the desktop but on android phones and iphones.
Set up a github page for the synthesizer at: https://github.com/unk1911/speech
You can see it live at: http://edeliverables.com/tts/
new Vue({
el: "#app",
data: {
text: `Collaboratively administrate empowered markets via plug-and-play networks. Dynamically procrastinate B2C users after installed base benefits. Dramatically visualize customer directed convergence without revolutionary ROI. Efficiently unleash cross-media information without cross-media value. Quickly maximize timely deliverables for real-time schemas. Dramatically maintain clicks-and-mortar solutions without functional solutions.`
},
methods:{
stop_reading() {
const synth = window.speechSynthesis;
synth.cancel();
},
talk() {
const synth = window.speechSynthesis;
const textInput = this.text;
const utterThis = new SpeechSynthesisUtterance(textInput);
utterThis.pitch = 0;
utterThis.rate = 1;
synth.speak(utterThis);
const resumeInfinity = () => {
window.speechSynthesis.resume();
const timeoutResumeInfinity = setTimeout(resumeInfinity, 1000);
}
utterThis.onstart = () => {
resumeInfinity();
};
}
}
})
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.5.17/vue.js"></script>
<div id="app">
<button #click="talk">Speak</button>
<button #click="stop_reading">Stop</button>
</div>
As Michael proposed, Peter's solutions is really great except when your text is on different lines. Michael created demo to better illustrate the problem with it. - https://jsfiddle.net/1gzkja90/ and proposed another solution.
To add one maybe simpler way to solve this is to remove line breaks from textarea in Peter's solution and it works just great.
//javascript
var noLineBreaks = document.getElementById('mytextarea').replace(/\n/g,'');
//jquery
var noLineBreaks = $('#mytextarea').val().replace(/\n/g,'');
So in Peter's solution it might look the following way :
utterance.text = $('#mytextarea').val().replace(/\n/g,'');
But still there's problem with canceling the speech. It just goes to another sequence and won't stop.
Other suggestion do weird thing with dot or say DOT and do not respect speech intonnation on sentence end.
var CHARACTER_LIMIT = 200;
var lang = "en";
var text = "MLA format follows the author-page method of in-text citation. This means that the author's last name and the page number(s) from which the quotation or paraphrase is taken must appear in the text, and a complete reference should appear on your Works Cited page. The author's name may appear either in the sentence itself or in parentheses following the quotation or paraphrase, but the page number(s) should always appear in the parentheses, not in the text of your sentence. Joe waited for the train. The train was late. Mary and Samantha took the bus.";
speak(text, lang)
function speak(text, lang) {
//Support for multipart text (there is a limit on characters)
var multipartText = [];
if (text.length > CHARACTER_LIMIT) {
var tmptxt = text;
while (tmptxt.length > CHARACTER_LIMIT) {
//Split by common phrase delimiters
var p = tmptxt.search(/[:!?.;]+/);
var part = '';
//Coludn't split by priority characters, try commas
if (p == -1 || p >= CHARACTER_LIMIT) {
p = tmptxt.search(/[,]+/);
}
//Couldn't split by normal characters, then we use spaces
if (p == -1 || p >= CHARACTER_LIMIT) {
var words = tmptxt.split(' ');
for (var i = 0; i < words.length; i++) {
if (part.length + words[i].length + 1 > CHARACTER_LIMIT)
break;
part += (i != 0 ? ' ' : '') + words[i];
}
} else {
part = tmptxt.substr(0, p + 1);
}
tmptxt = tmptxt.substr(part.length, tmptxt.length - part.length);
multipartText.push(part);
//console.log(part.length + " - " + part);
}
//Add the remaining text
if (tmptxt.length > 0) {
multipartText.push(tmptxt);
}
} else {
//Small text
multipartText.push(text);
}
//Play multipart text
for (var i = 0; i < multipartText.length; i++) {
//Use SpeechSynthesis
//console.log(multipartText[i]);
//Create msg object
var msg = new SpeechSynthesisUtterance();
//msg.voice = profile.systemvoice;
//msg.voiceURI = profile.systemvoice.voiceURI;
msg.volume = 1; // 0 to 1
msg.rate = 1; // 0.1 to 10
// msg.rate = usersetting || 1; // 0.1 to 10
msg.pitch = 1; //0 to 2*/
msg.text = multipartText[i];
msg.speak = multipartText;
msg.lang = lang;
msg.onend = self.OnFinishedPlaying;
msg.onerror = function (e) {
console.log('Error');
console.log(e);
};
/*GC*/
msg.onstart = function (e) {
var curenttxt = e.currentTarget.text;
console.log(curenttxt);
//highlight(e.currentTarget.text);
//$('#showtxt').text(curenttxt);
//console.log(e);
};
//console.log(msg);
speechSynthesis.speak(msg);
}
}
https://jsfiddle.net/onigetoc/9r27Ltqz/
I want to say that through Chrome Extensions and Applications, I solved this quite irritating issue through using chrome.tts, since chrome.tts allows you to speak through the browser, instead of the window which stops the talk when you close the window.
Using the below code, you can fix the above issue with large speakings:
chrome.tts.speak("Abnormally large string, over 250 characters, etc...");
setInterval(() => { chrome.tts.resume(); }, 100);
I'm sure that will work, but I did this just to be safe:
var largeData = "";
var smallChunks = largeData.match(/.{1,250}/g);
for (var chunk of smallChunks) {
chrome.tts.speak(chunk, {'enqueue': true});
}
Hope this helps someone! It helped make my application work more functionally, and epicly.
Yes, the google synthesis api will stop at some point during speaking a long text.
We can see onend event, onpause and onerror event of SpeechSynthesisUtterance won't be fired normally when the sudden stop happens, so does the speechSynthesis onerror event.
After several trials, found speechSynthesis.paused is working, and speechSynthesis.resume() can help resume the speaking.
Hence we just need to have a timer to check the pause status during the speaking, and calling speechSynthesis.resume() to continue.
The interval should be small enough to prevent glitch when continuing the speak.
let timer = null;
let reading = false;
let readText = function(text) {
if (!reading) {
speechSynthesis.cancel();
if (timer) {
clearInterval(timer);
}
let msg = new SpeechSynthesisUtterance();
let voices = window.speechSynthesis.getVoices();
msg.voice = voices[82];
msg.voiceURI = 'native';
msg.volume = 1; // 0 to 1
msg.rate = 1.0; // 0.1 to 10
msg.pitch = 1; //0 to 2
msg.text = text;
msg.lang = 'zh-TW';
msg.onerror = function(e) {
speechSynthesis.cancel();
reading = false;
clearInterval(timer);
};
msg.onpause = function(e) {
console.log('onpause in ' + e.elapsedTime + ' seconds.');
}
msg.onend = function(e) {
console.log('onend in ' + e.elapsedTime + ' seconds.');
reading = false;
clearInterval(timer);
};
speechSynthesis.onerror = function(e) {
console.log('speechSynthesis onerror in ' + e.elapsedTime + ' seconds.');
speechSynthesis.cancel();
reading = false;
clearInterval(timer);
};
speechSynthesis.speak(msg);
timer = setInterval(function(){
if (speechSynthesis.paused) {
console.log("#continue")
speechSynthesis.resume();
}
}, 100);
reading = true;
}
}

Play sound ONLY ONCE

I'm making a small asteroid avoiding game and when my lives are over I'm executing the following code:
gameover.play();
while gameover is defined like so:
var gameover = new Audio('gameover.wav');
When I execute the code, it loops the sound and I want to play it just once, how would I do that? Thanks.
I believe setting the loop property to false will accomplish your goal.
var birdSound = new Audio('http://www.noiseaddicts.com/samples_1w72b820/4929.mp3');
birdSound.loop = false;
birdSound.play();
var birdSound = new Audio('http://www.noiseaddicts.com/samples_1w72b820/4929.mp3');
birdSound.loop = false;
birdSound.play();
var statusElem = document.getElementById('status');
var startTime = Date.now();
updateStatus();
function updateStatus(){
if (birdSound.ended){
statusElem.innerText = 'Stopped';
} else {
statusElem.innerText = 'Playing (' + ( ( Date.now() - startTime ) / 1000 ) + ')';
window.setTimeout(updateStatus, 50);
}
}
Audio Status: <span id="status">Playing</span>
Tested in:
Chrome 44.0.2403.155 (64-bit)
Firefox 40.0.2
Safari 8.0.6
Vivaldi 1.0.94.2 (for giggles)

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