I am using a control of Telerik (AutoCompleteBox) which contains an embedded dropdown control that can be accessed through the property _dropDown. I am using the dropDownItemDataBound event to trigger the following code:
var autoComplete = $find("<%= RadAutoCompleteBox1.ClientID %>");
console.log(autoComplete._dropDown._items);
When I click over the [] in the console I get this (that is expected):
[]
0: b.RadAutoCompleteBox.DropDownItem
_attributes: c.AutoCompleteBoxAttributeCollection {_data: {…}, _keys: Array(0)}
_element: null
_template: null
_text: "Chevrolet TRAVERSE "
_value: "GM1"
Thus I supposed that I could do this:
var autoComplete = $find("<%= RadAutoCompleteBox1.ClientID %>");
console.log(autoComplete._dropDown._items[0]._text); // Chevrolet TRAVERSE
console.log(autoComplete._dropDown._items[0]._value); // GM1
Instead I get:
Uncaught TypeError: Cannot read property '_text' of undefined
It doesn't make sense to me because since autoComplete._dropDown._items is obviously an array (and it's NOT undefined!) I should be able to access it by indexing it and get the property contents. Not?
EDIT:
Following the suggestion of #ChrisG that mentioned that perhaps the arry was STILL empty when I tried to log the data to the console, I changed my code into the event to this (to give it a little time and see what happens):
waitAndDisplay();
function waitAndDisplay(timeout = 50) {
setTimeout(function () {
var autoComplete = $find("<%= RadAutoCompleteBox1.ClientID %>");
console.log(autoComplete._dropDown._items[0]._text);
}, timeout);
}
Indeed it worked however it doesn't seem to be a safe approach. Any idea on how to ENSURE that the data is fully loaded before to try to read it?
SOLUTION:
I was after the suggestion of #ChrisG on use a callback to data loaded and figured that I goofed in the documentation of the control because in fact there IS an event that triggers after the dropdown is fully loaded, so I will post the solution here. This way the callback function to be used is OnClientRequested and not the dropDownItemDataBound as I did initially:
function OnClientRequested(sender, eventArgs) {
var myarray = eventArgs.get_data();
console.log(myarray[0].Text);
console.log(myarray[0].Value);
}
It will return the proper data.
Related
I'm going through some legacy code on a submission form and replacing JQuery w/ vanilla JS.
Right now, I have this function that uses .val() (JQuery) to grab the value for an undefined input:
myFunction: function(){
var subscription = $('input[name="subscription_id"]').val();
// Do something with subscription
}
When I run the code in my browser, I get no issues - the code is meant to work only if a subscription is passed into the input - if it's not there, we just get an undefined value. The value returned by the JQuery combo of $() and .val() console logs to 'undefined'.
When I replace the JQuery with vanilla JS, like so:
myFunction: function(){
var subscription = document.querySelector('input[name="subscription_id"]').value;
// Do something with subscription
}
And then try to run my form, I get the following error in the console:
Uncaught TypeError: Cannot read property 'value' of null
Why is this happening? And is there a workaround for this? Any help is appreciated. Thanks in advance.
This happens because
document.querySelector('input[name="subscription_id"]')
does not exist. For vanilla js, you need to check if it exists first, then get the value if it does. jQuery has a silent fail for this.
var element = document.querySelector('input[name="subscription_id"]');
// If it exists, return its value, or null
var subscription = element ? element.value : null;
Just use a condition:
var elem = document.querySelector('input[name="subscription_id"]');
var subscription = elem ? elem.value : "";
I've a javascript function that has to create graph:
<script>
window.setGraph = (lab, ser) => {
console.log(document.getElementById("weather-chart"));
console.log(lab);
console.log(ser);
var chart = new Chartist.Line('#weather-chart', {
labels: lab,
series: ser
});
console.log("done");
return true;
}
</script>
This function is called by one of my blazor component:
protected override async Task OnInitAsync()
{
some-data-a = await RetrieveSomeData();
some-data-b = await RetrieveSomeOtherData();
JSRuntime.Current.InvokeAsync<bool>("setGraph", some-data-a, some-data-b);
}
Everything is executed, my console.log are called. But it appears that at this moment my element #weather-chart cannot be found, because I get this:
chartist.min.js:8 Uncaught TypeError: Cannot read property 'querySelectorAll' of null
at Object.c.createSvg (chartist.min.js:8)
at f.d [as createChart] (chartist.min.js:8)
at f.h (chartist.min.js:8)
AND
my console.log(document....) is returning null.
If I go to this page, I've the error, and if just after getting this error I do something like window.setGraph([1,2,3], [[1,2,3]]) in my chrome developer tools, everything is initialized correctly.
So what did I do wrong? Why chartist doesn't seems to be able to find the element?
It appears that blazor's databinding was taking some time to display the html. So basically after I set the _items, it was changing the template, but not fast enough for the line after this(not sure why, since there was an await).
Befor posting this I've been looking up in here as in many other places, but I can get to have this working fully.
All I need is to be able to save some custom properties in all the shapes. The properties are : uuid, and rt_attributes.
Therefore, as by manual I added this code :
fabric.Object.prototype.toObject = (function(toObject) {
console.log(toObject)
return function() {
return fabric.util.object.extend(toObject.call(this), {
uuid: this.uuid,
rt_attributes: this.rt_attributes
});
};
})(fabric.Object.prototype.toObject);
which does work fine, up to a certain degree.
the problem comes when I serialize in json and load back.
the custom attributes are in , but shapes like the IText raise an exception such as :
fabric.js:22199 Uncaught TypeError: Cannot read property 'split' of undefined
Looking into the dumped json I can see the .text attribute is not exported. So My fear is that overriding the toObject I lose some of the custom attributes of the default object.
Of course I can redefine it in my toObject function with all the missing trims, but I though that
fabric.util.object.extend
would have done that for me.
Can someone point me on what I'm doing wrong ?
thanks.
L.
p.s
here is a snippet of the outcome json:
{"type":"i- text","originX":"left","originY":"top","left":29,"top":677,"width":107,"height":22.6,"fill":"rgba(255,255,255,1)","stroke":null,"strokeWidth":1,"strokeDashArray":null,"strokeLineCap":"butt","strokeLineJoin":"miter","strokeMiterLimit":10,"scaleX":1,"scaleY":1,"angle":0,"flipX":false,"flipY":false,"opacity":1,"shadow":null,"visible":true,"clipTo":null,"backgroundColor":"","fillRule":"nonzero","globalCompositeOperation":"source-over","transformMatrix":null,"skewX":0,"skewY":0,"uuid":"04af6ab4-4eb1-432b-f46a-93b11a92292d","rt_attributes":[["fontFamily","text"],["fontSize","int"],["fill","color"],["opacity","float"],["top","int"],["left","int"]],"styles":{}},
as you can see there's no text field., but uuid and rt_attributes are in.
Finally found the proper way:
fabric.Object.prototype.toObject = (function (toObject) {
return function (propertiesToInclude) {
propertiesToInclude = (propertiesToInclude || []).concat(
['uuid','rt_attributes']
);
return toObject.apply(this, [propertiesToInclude]);
};
})(fabric.Object.prototype.toObject);
As stated in the title, I cannot get animation to work. I'm pretty sure I'm missing something in my code because it works here, but not where I'm testing.
I create the animation object in playerCharacter.js with
this.init = function(){
for (var k in this.mesh.material.materials) {this.mesh.material.materials[k].skinning = true;}
this.animation = new THREE.Animation(this.mesh, this.mesh.geometry.animations[0].name);
this.animation.play();
}
In the update function I use:
this.animation.update(0.017);
And when I look at the console log I get:
Uncaught TypeError: Cannot read property 'length' of undefined
So it seems that in THREE.AnimationHandler, data.hierarchy is undefined, so I'm guessing that if I can somehow make it defined, the problem will be fixed. Except I don't know how, or even why it is not defined. Any help?
You are passing only the animation's name, not the whole data object. Use this instead:
this.animation = new THREE.Animation(this.mesh, this.mesh.geometry.animations[0]);
I try to change slider properties on page init :
$(document).delegate('#my-page','pageinit', InitMyPage());
function InitMyPage() {
var today = new Date();
$("#my-slider").prop({
min: 1,
max: 50
}).slider("refresh");
}
It looks like on the page init $("#my-slider") still unknown.
When I try to get it on console at this point its look like this:
$("#year-slider")
[]
And I get error:
Uncaught TypeError: undefined is not a function
When can I change the elements (which event)?
This code:
$(document).delegate('#my-page','pageinit', InitMyPage());
calls InitMyPage and passes its return value into delegate, exactly the way foo(bar()) calls bar and passes its return value into foo.
To pass the function into delegate instead, remove the () from after it:
$(document).delegate('#my-page','pageinit', InitMyPage);
// No () here ----------------------------------------^
And I get error:
Uncaught TypeError: undefined is not a function
When can I change the elements (which event)?
That's because InitMyPage doesn't return anything, so the result of calling it is undefined, which is being passed into delegate. Later when the event occurs, apparently jQuery Mobile tries to call that undefined (which, not being a function, causes the error). I'm slightly surprised jQuery Mobile doesn't notice that and not try to call it, but... :-) Fixing the other thing will fix this.