Character Counter using Keyup and Keydown - javascript

I wanted to add a Character counter to my website. Therefore I have a span with id="counter" and a input type="texture" with id="producttext". I started my Code with a :
document.addEventListener('keyup', function test() {
var textEntered, a;
textEntered = document.getElementById('producttext').value;
a = document.getElementById('counter');
a.innerHTML = textEntered;
});
But the output is not the count of the character. It is the content
How to solve this ?

I'd do something like:
const counter = document.querySelector("#counter");
const textEl = document.querySelector("#foo");
textEl.addEventListener("input", () => {
counter.textContent = textEl.value.length;
});
<input type="text" id="foo" />
<span id="counter">0</span>

Related

Typing in the firt input without focusing

I have an Virtual keyboard with Javascript the keyboard is typing in two inputs after reached maxlength it is focusing to second input. my problem is when i want to type in first input i should clicked to first input to focus it than typing with keyboard numbers
My question is How i can typing using this keyboard without clicking inside input, the first input should start typing immediately after i clicked on the buttons numbers
const maxLength = 7;
const firstInput = document.querySelector("#pin");
const secondInput = document.querySelector("#key");
const changedEvent = new Event("change")
let activeInput;
firstInput.addEventListener("focus", (event) => {
activeInput = event.target;
});
firstInput.addEventListener("change", (event) => {
console.log("i'm changing!");
if (firstInput.value.length >= maxLength) {
activeInput = secondInput;
secondInput.focus();
}
});
secondInput.addEventListener("focus", (event) => {
activeInput = event.target;
});
function resetNumber() {
if (!activeInput) {
console.log("pin");
return;
}
activeInput.value = "";
}
function setNumber(number) {
if (!activeInput) {
console.log("pin");
return;
}
activeInput.value = activeInput.value === number ? "" : (activeInput.value += number);
// manually tell the input that it has changed, so that the event listener defined above gets called. this usually only will happen with actual keyboard input
activeInput.dispatchEvent(changedEvent);
}
<button onclick="resetNumber()">Reset</button>
<button onclick="setNumber(0)">0</button>
<button onclick="setNumber(1)">1</button>
<button onclick="setNumber(2)">2</button>
<button onclick="setNumber(3)">3</button>
<button onclick="setNumber(4)">4</button>
<button onclick="setNumber(5)">5</button>
<button onclick="setNumber(6)">6</button>
<button onclick="setNumber(7)">7</button>
<button onclick="setNumber(8)">8</button>
<button onclick="setNumber(9)">9</button>
<br />
<input type="text" id="pin" />
<input type="text" id="key" />
<button id="reset" onclick="resetNumber()">Reset</button>
<br />
<input type="text" id="pin" />
<input type="text" id="key" />
<script>
const maxLength = 7;
const firstInput = document.querySelector('#pin');
const secondInput = document.querySelector('#key');
const resetBtn = document.querySelector('#reset');
for (let i = 9; i >= 0; i--) {
const numBtn = document.createElement('button');
numBtn.className = 'number';
numBtn.innerText = i;
resetBtn.parentElement.insertBefore(numBtn, resetBtn.nextSibling);
}
const numberBtns = document.querySelectorAll('.number');
const resetNumber = () => {
firstInput.setAttribute('value', '');
secondInput.setAttribute('value', '');
};
const setVal = (e) => {
const num = parseInt(e.target.innerText, 10);
if (firstInput.value.length <= maxLength) return firstInput.setAttribute('value', firstInput.value + num);
secondInput.setAttribute('value', secondInput.value + num);
};
numberBtns.forEach((btn) => btn.addEventListener('click', setVal));
</script>

All buttons only affect one input instead of respective input

I am making a little project for my self. So basically its main function is to create a base counter for each game.
For example: If there are two players it should create three bases. (This is for the card game "smash up" if that helps you understand better.) But when the Buttons populate they all only effect the last input. I can not figure out how to make them effect their respective inputs.
The problem I am having is that every button I click only effects the last input.
<html>
<title> Base Maker </title>
<body>
<div>
<hl> Score Keeper </h1>
<hr>
<input type = "text" placeholder = "How many players?">
<button id = "enter" onclick = "baseMaker()">
Enter
</button>
</div>
<p></p>
</body>
</html>
var parent = document.querySelector("p");
var input = document.querySelector("input");
var enter = document.getElementById("enter");
function baseMaker()
{
for(var i = 0; i <= input.value; i++)
{
//base
var base = document.createElement("p");
base.textContent = "Base " + (i + 1) + ":";
//score
var score = document.createElement( "input");
score.setAttribute("id", "score" + i);
score.value = 20;
//upbutton
var upButton = document.createElement( "button");
upButton.textContent = "+";
upButton.setAttribute("id", "upButton" + i)
upButton.addEventListener('click', function() {
score.value++; });
//downbutton
var downButton = document.createElement( "button");
downButton.textContent = "-";
downButton.setAttribute("id", "downButton" + i)
downButton.addEventListener('click', function() {
score.value--; });
//populate data
parent.appendChild(base);
parent.appendChild(score);
parent.appendChild(upButton);
parent.appendChild(downButton);
}
input.value = "";
}
This is a common thing to run into especially when not using a framework in javascript.
I am not sure why this happens but when a function is defined directly in a loop, the closure for these created functions becomes whatever it is after the last iteration. I believe it is because the closure for each callback function is only "sealed up" (for lack of a better word) at the end of the loop-containing-function's execution which is after the last iteration. It's really beyond me, though.
There are some easy ways to avoid this behavior:
use bind to ensure a callback gets called with the correct input (used in solution at bottom)
create a function which creates a handler function for you and use that in the loop body
function createIncrementHandler(input, howMuch){
return () => input.valueAsNumber += howMuch;
}
/// then in your loop body:
downButton.addEventListener('click', createIncrementHandler(score, 1));
get the correct input by using the event parameter in the handler
downButton.addEventListener('click', (event) => event.target.valueAsNumber += 1);
make the entire body of the loop into a function, for example:
function createInputs(i) {
//base
var base = document.createElement("p");
base.textContent = "Base " + (i + 1) + ":";
//score
var score = document.createElement("input");
score.type = "number";
score.setAttribute("id", "score" + i);
score.value = 20;
//upbutton
var upButton = document.createElement( "button");
upButton.textContent = "+";
upButton.setAttribute("id", "upButton" + i)
upButton.addEventListener('click', function() {
score.value++; });
//downbutton
var downButton = document.createElement( "button");
downButton.textContent = "-";
downButton.setAttribute("id", "downButton" + i)
downButton.addEventListener('click', function() {
score.value--; });
//populate data
parent.appendChild(base);
parent.appendChild(score);
parent.appendChild(upButton);
parent.appendChild(downButton);
}
Here is a full example of one of the possible fixes.
<html>
<title> Base Maker </title>
<body>
<div>
<hl> Score Keeper </h1>
<hr>
<input type="text" placeholder="How many players?">
<button id="enter" onclick="baseMaker()">
Enter
</button>
</div>
<p></p>
<script>
var parent = document.querySelector("p");
var input = document.querySelector("input");
var enter = document.getElementById("enter");
function incrementInput(input, byHowMuch) {
input.valueAsNumber = input.valueAsNumber + byHowMuch;
}
function baseMaker() {
for (var i = 0; i <= input.value; i++) {
//base
var base = document.createElement("p");
base.textContent = "Base " + (i + 1) + ":";
//score
var score = document.createElement("input");
score.type = "number";
score.setAttribute("id", "score" + i);
score.value = 20;
//upbutton
var upButton = document.createElement("button");
upButton.textContent = "+";
upButton.setAttribute("id", "upButton" + i)
upButton.addEventListener('click', incrementInput.bind(null, score, 1));
//downbutton
var downButton = document.createElement("button");
downButton.textContent = "-";
downButton.setAttribute("id", "downButton" + i)
downButton.addEventListener('click', incrementInput.bind(null, score, -1));
//populate data
parent.appendChild(base);
parent.appendChild(score);
parent.appendChild(upButton);
parent.appendChild(downButton);
}
input.value = "";
}
</script>
</body>
</html>
I will do that this way :
const
AllBases = document.querySelector('#bases')
, bt_Start = document.querySelector('#game-go')
, bt_newGame = document.querySelector('#new-game')
, playerCount = document.querySelector("#play-start > input")
;
playerCount.value = ''
playerCount.focus()
playerCount.oninput = () =>
{
playerCount.value.trim()
bt_Start.disabled = (playerCount.value === '' || isNaN(playerCount.value))
playerCount.value = (bt_Start.disabled) ? ''
: (playerCount.valueAsNumber > playerCount.max) ? playerCount.max
: (playerCount.valueAsNumber < playerCount.min) ? playerCount.min
: playerCount.value
}
bt_newGame.onclick = () =>
{
playerCount.value = ''
playerCount.disabled = false
bt_Start.disabled = true
bt_newGame.disabled = true
AllBases.innerHTML = ''
playerCount.focus()
}
bt_Start.onclick = () =>
{
playerCount.disabled = true
bt_Start.disabled = true
bt_newGame.disabled = false
for(let i = 0; i <= playerCount.valueAsNumber; i++)
{
let base = document.createElement('p')
base.countValue = 20 // create a counter property on <p>
base.innerHTML = `Base ${i+1} : <span>${base.countValue}</span> <button>+</button> <button>−</button>\n`
AllBases.appendChild(base)
}
}
AllBases.onclick = ({target}) =>
{
if (!target.matches('button')) return // verify clicked element
let countElm = target.closest('p')
if (target.textContent==='+') countElm.countValue++
else countElm.countValue--
countElm.querySelector('span').textContent = countElm.countValue
}
#bases p span {
display : inline-block;
width : 6em;
border-bottom : 2px solid aqua;
padding-right : .2em;
text-align : right;
margin : 0 .3em;
}
#bases p button {
width : 2em;
margin : 0 .1em;
cursor : pointer;
}
<hr>
<hl> Score Keeper </h1>
<hr>
<div id="play-start" >
<input type="number" placeholder="How many players?" min="2" max="4">
<button id="game-go" disabled> Enter </button>
<button id="new-game" disabled> new </button>
</div>
<hr>
<div id="bases"></div>
If it helps, I can add more explanations

Real time update of interval timer with the use of a slider

I am trying to make it so i can change the value of the interval timer in real time with the use of a slider. I managed to make it so i can show the current value of the slider. Can i use the same variable as the one that i am using in textbox or do i have to create a new one? Pretty sure that the solution is very simple. Appreciate any help. Thanks!
jsfiddle
https://jsfiddle.net/8bdycskp/32/
var quotes = [
"X",
"Y",
"Z"
];
// initialise current quote index
var quoteIndex = 0;
// get interval time
var interval = document.getElementById("interval").value;
// set target element
var $target = $('.container').find('h1');
// create timer function
var quoteTimer = function() {
// set target text to current quote
$target.fadeIn().text(quotes[quoteIndex]);
// increment the current index, or reset to 0 if on the last quote
quoteIndex = quoteIndex < quotes.length - 1 ? quoteIndex + 1 : 0;
}
// fire it up..!
$(document).ready(function() {
let intervalval = setInterval(quoteTimer, interval);
$("#button").on("click", function() {
let v = parseInt($("#interval").val());
clearTimeout(intervalval);
intervalval = setInterval(quoteTimer, v);
})
});
var p = document.getElementById("interval2"),
res = document.getElementById("result");
p.addEventListener("input", function() {
res.innerHTML = p.value + "ms";
}, false);
<body>
<center></br>
<input type="text" name="interval" id="interval" value="" style="height:50px; width:500px; font-size: 25px" placeholder="Czas w ms" /></br></br>
1ms<input name="interval2" id="interval2" type="range" min="1" max="1000" value="" /> 1000ms</br>
<p id="result"></p>
<input type="submit" name="button" id="button" value="Rozpocznij" style="padding: 10px 50px; font-size: 25px"/> </center>
<div class="container">
<h1></h1>
</div>
</body>
It's very simple. You just have to remove your input text and your button and add a range input. Then you bind the "onchange" event to a listener and execute the same function you have in your "click" event
Here it is a jsfiddle with the code: https://jsfiddle.net/8bdycskp/56/
// define quotes array
var quotes = [
"AAAA",
"BBBB",
"CCCC"
];
// initialise current quote index
var quoteIndex = 0;
// get interval time
var interval = document.getElementById("range").value;
// set target element
var $target = $('.container').find('h1');
// create timer function
var quoteTimer = function() {
// set target text to current quote
$target.fadeIn().text(quotes[quoteIndex]);
// increment the current index, or reset to 0 if on the last quote
quoteIndex = quoteIndex < quotes.length - 1 ? quoteIndex + 1 : 0;
}
// fire it up..!
$(document).ready(function() {
let intervalval = setInterval(quoteTimer, interval);
$("#range").on("change", function() {
let v = parseInt($("#range").val());
clearTimeout(intervalval);
intervalval = setInterval(quoteTimer, v);
})
});
<body>
<input type="range" name="range" id="range" value="1000" min="100" max="5000" step="10"/>
<div class="container">
<h1></h1>
</div>
</body>
Just add an event listener to detect changes and then update your interval
var intervalval = '';
function slider() {
clearTimeout(intervalval);
var v = parseInt($("#interval").val());
intervalval = setInterval(quoteTimer, v);
}
//Listen for changes
$(document).on('input', '#interval', function() {
slider();
})
See working fiddle with range slider

Simple JS calculation issue

I made a simple html with an input and h1
<body>
<input type="number" name="number">
<h1>Result</h1>
<button>Submit</button>
<script type="text/javascript" src="kalantzakisCalculator.js">
</script>
</body>
And a simple calculation .
const val = Number(document.getElementsByTagName('input')[0].value);
const h1 = document.querySelector('h1');
const button = document.querySelector('button');
button.addEventListener('click', function(val) {
let result = val + (val * 0.2);
h1.textContent = result;
});
The calculation is not showing properly on h1....
The val parameter is a MouseEvent interface object of the click event.
I've renamed (val to inputNumber) and moved it inside addEventListener.
Working code below:
<body>
<input type="number" name="number">
<h1>Result</h1>
<button>Submit</button>
<script type="text/javascript">
const h1 = document.querySelector('h1');
const button = document.querySelector('button');
// >>val<< is a MouseEvent
button.addEventListener('click', function(val) {
let inputNumber = Number(document.getElementsByTagName('input')[0].value);
let result = inputNumber + (inputNumber * 0.2);
h1.textContent = result;
});
</script>
</body>
Tip: In Chrome, use F12 for Debugging.
When the callback function is invoked by the event (click) the outside code of the function is not executed, only the code inside the function is executed.
Declare variable val inside the function:
const button = document.querySelector('button');
const h1 = document.querySelector('h1');
button.addEventListener('click', function() {
const val = Number(document.getElementsByTagName('input')[0].value);
let result = val + (val * 0.2);
h1.textContent = result;
});
<input type="number" name="number">
<h1>Result</h1>
<button>Submit</button>

how to get dynamic id of dynamically created textbox in jquery

i want to perform keyup event via textbox id, and all textbox are dynamically created with onclick button event. for this i have to make 20 keyup function. if i use 20 keyup function then my code will become too lengthy and complex. instead of this i want to use a common function for all textbox. can anybody suggest me how to do it..thanks
here is what i am doing to solve it:
<div class="input_fields_wrap">
<button class="add_field_button">Add Booking</button></div>
<div id='TextBoxesGroup'>
<div id="TextBoxDiv1">
</div>
</div>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script>
$(document).ready(function() {
var counter = 2;
$(".add_field_button").click(function() {
if (counter > 10) {
alert("Only 10 textboxes allow");
return false;
}
var newTextBoxDiv = $(document.createElement('div'))
.attr("id", 'TextBoxDiv' + counter);
newTextBoxDiv.after().html('<div id="target"><label>Textbox #' + counter + ' : </label>' +
'<input type="text" name="textbox' + counter +
'" id="firsttextbox' + counter + '" value="" > <input type="text" name="textbox' + counter +
'" id="secondtextbox' + counter + '" value="" > Remove<input type="text" id="box' + counter + '" value="">sum</div>');
newTextBoxDiv.appendTo("#TextBoxesGroup");
counter++;
});
function check(a, b) {
var first = a;
var second = b;
var temp = temp;
var novalue = "";
result = parseInt(first) + parseInt(second);
if (!isNaN(result)) {
return result;
} else {
return novalue;
}
}
$(this).on("keyup", "#firsttextbox2", function(e) {
e.preventDefault();
var a = document.getElementById('firsttextbox2').value;
var b = document.getElementById('secondtextbox2').value;
var number = 2;
result = check(a, b);
document.getElementById('box2').value = result;
});
$(this).on("keyup", "#firsttextbox3", function(e) {
var number = 3;
e.preventDefault();
var a = document.getElementById('firsttextbox3').value;
var b = document.getElementById('secondtextbox3').value;
result = check(a, b);
document.getElementById('box3').value = result;
});
$(this).on("keyup", "#firsttextbox4", function(e) {
var number = 4;
e.preventDefault();
var a = document.getElementById('firsttextbox4').value;
var b = document.getElementById('secondtextbox4').value;
result = check(a, b);
final = document.getElementById('box4').value = result;
});
$(this).on("keyup", "#secondtextbox2", function(e) {
e.preventDefault();
var a = document.getElementById('firsttextbox2').value;
var b = document.getElementById('secondtextbox2').value;
result = check(a, b);
document.getElementById('box2').value = result;
});
$(this).on("keyup", "#secondtextbox3", function(e) {
e.preventDefault();
var a = document.getElementById('firsttextbox3').value;
var b = document.getElementById('secondtextbox3').value;
result = check(a, b);
document.getElementById('box3').value = result;
});
$(this).on("keyup", "#secondtextbox4", function(e) {
e.preventDefault();
var a = document.getElementById('firsttextbox4').value;
var b = document.getElementById('secondtextbox4').value;
result = check(a, b);
document.getElementById('box4').value = result;
});
$(this).on("click", "#remove_field", function(e) { //user click on remove text
e.preventDefault();
$(this).parent('#target').remove();
counter--;
});
});
</script>
See the snippet below to see how you can make this implementation more modular and useable. The trick is to think: what do I want to do? I want to be able to add multiple inputs and add their value, printing the result in another input.
It comes down to using classes - since we are going to use the same kind of thing for every row. Then apply something that works for all classes. No IDs whatsoever! You can even use the name property of the input that contains the value you want to save. Using the [] in that property will even pass you back a nice array when POSTING!
I know this looks like a daunting lot, but remove my comments and the number of lines reduces dramatically and this kind of code is almost infinitely extendable and reusable.
But have a look, this works and its simple and - most of all - it's DRY (don't repeat yourself 0 once you do, re-evaluate as there should be a better way!)!
Update
You could also use a <ol>as a wrapper and then add an <li> to this every time, so you get automatic counting of boxes in the front end without any effort from your end! Actually, thats so nice for this that I have changed my implementation.
var add = $('#add_boxes');
var all = $('#boxes');
var amountOfInputs = 2;
var maximumBoxes = 10;
add.click(function(event){
// create a limit
if($(".box").length >= maximumBoxes){
alert("You cannot have more than 10 boxes!");
return;
}
var listItem = $('<li class="box"></li>');
// we will add 2 boxes here, but we can modify this in the amountOfBoxes value
for(var i = 0; i < amountOfInputs; i++){
listItem.append('<input type="text" class="input" />');
}
listItem.append('<input type="text" class="output" name="value" />');
// Lets add a link to remove this group as well, with a removeGroup class
listItem.append('<input type="button" value="Remove" class="removeGroup" />')
listItem.appendTo(all);
});
// This will tie in ANY input you add to the page. I have added them with the class `input`, but you can use any class you want, as long as you target it correctly.
$(document).on("keyup", "input.input", function(event){
// Get the group
var group = $(this).parent();
// Get the children (all that arent the .output input)
var children = group.children("input:not(.output)");
// Get the input where you want to print the output
var output = group.children(".output");
// Set a value
var value = 0;
// Here we will run through every input and add its value
children.each(function(){
// Add the value of every box. If parseInt fails, add 0.
value += parseInt(this.value) || 0;
});
// Print the output value
output.val(value);
});
// Lets implement your remove field option by removing the groups parent div on click
$(document).on("click", ".removeGroup", function(event){
event.preventDefault();
$(this).parent(".box").remove();
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js"></script>
<ol id="boxes">
</ol>
<input type="button" value="Add a row" id="add_boxes" />
You can target all your textboxes, present or future, whatever their number, with a simple function like this :
$(document).on("keyup", "input[type=text]", function(){
var $textbox = $(this);
console.log($textbox.val());
})
$("button").click(function(){
$("#container").append('<input type="text" /><br>');
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
<input type="text" /><br>
<input type="text" /><br>
<input type="text" /><br>
</div>
<button>Create one more</button>
You don't need complicated generated IDs, not necessarily a class (except if you have other input[type=text] you don't want to conflict with). And you don't need to duplicate your code and write 20 times the same function. Ever. If you're duplicating code, you're doing wrong.
Add classes "a" and "b" to the textboxes and "box" to the box. Then add data-idx attribute with the index (unused!?). Finally register the event handlers:
$('.a').on('keyup', function(e){
e.preventDefault();
var $this = $(this)
var $p = $this.parent()
var a= this.value;
var b= $p.find('.b').val()
var number =$this.data('idx') //unused!?
var result = check(a,b)
$p.find('.box').val(result)
})
$('.b').on('keyup', function(e){
e.preventDefault();
var $this = $(this)
var $p = $this.parent()
var a= $p.find('.a').val()
var b= this.value
var result = check(a,b)
$p.find('.box').val(result)
})
Or a general one:
$('.a,.b').on('keyup', function(e){
e.preventDefault();
var $p = $(this).parent()
var a= $p.find('.a').val()
var b= $p.find('.b').val()
var result = check(a,b)
$p.find('.box').val(result)
})
You can assign a class to all textboxes on which you want to perform keyup event and than using this class you can attach the event on elements which have that class. Here is an example
var html="";
for (var i = 0; i < 20; i++)
{
html += "<input type='text' id='txt" + i + "' class='someClass' />";
}
$("#testDiv").html(html);
Attach keyup event on elements which have class someClass.
$(".someClass").keyup(function () {
alert($(this).attr("id"));
});
A little helper to combine with your favorite answer:
var uid = function () {
var id = 0;
return function () {
return ++id;
};
}();
Usage:
uid(); // 1
uid(); // 2
uid(); // 3
Providing a code-snippet which may give you some hint:
$(".add_field_button").click(function ()
{
if (counter > 10)
{
alert("Only 10 textboxes allow");
return false;
}
var txtBoxDiv = $("<div id='TextBoxDiv"+counter+"' style='float:left;width:10%; position:relative; margin-left:5px;' align='center'></div>");
//creating the risk weight
var txtBox1 = $('<input />',
{
'id' : 'fst_textbox_' + counter,
'name' : 'textbox'+counter,
'type' : 'text',
'class' : 'input_field',
'onClick' : 'txtBoxFun(this,'+counter+')'
});
var txtBox2 = $('<input />',
{
'id' : 'sec_textbox_' + counter,
'name' : 'textbox'+counter,
'type' : 'text',
'class' : 'input_field',
'onClick' : 'txtBoxFun(this,'+counter+')'
});
var txtBox3 = $('<input />',
{
'id' : 'sum_textbox_' + counter,
'name' : 'textbox'+counter,
'type' : 'text',
'class' : 'input_field',
});
$(txtBoxDiv).append(txtBox1).append(txtBox2);
$(txtBoxDiv).append(txtBox3);
});
function txtBoxFun(obj, count)
{
var idGet = $(obj).attr('id');
var idArr = new Array();
idArr = idGet.split("_");
if(idArr[0] == "fst")
{
var sumTxt = parseInt(parseInt($(obj).val()) + parseInt($("#sec_textbox_"+count).val()));
}
else if(idArr[0] == "sec")
{
var sumTxt = parseInt(parseInt($(obj).val()) + parseInt($("#fst_textbox_"+count).val()));
}
$("#sum_textbox_"+count).val(sumTxt);
}

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