Can't get localhost mode to work in split.io - javascript

According to the documentation on split.io I should be able to create a Split client in 'localhost' mode, i.e. it will work offline. Here is the link: https://help.split.io/hc/en-us/articles/360020448791-JavaScript-SDK#localhost-mode
But nothing happens when I run this code:
// Import the SDK
var SplitFactory = require("#splitsoftware/splitio").SplitFactory;
// Instantiate the SDK
var factory = SplitFactory({
core: {
authorizationKey: "localhost",
},
features: {
"my-feature": "on",
},
});
// Get the client instance you'll use
var client = factory.client();
console.log("created the client");
// Set a callback to listen for the SDK_READY event, to make sure the SDK is properly loaded before asking for a treatment
client.on(client.Event.SDK_READY, function () {
console.log("SDK_READY");
var treatment = client.getTreatment("CUSTOMER_ID", "my-feature");
console.log(treatment);
});
client.on(client.Event.SDK_UPDATE, () => {
console.log("SDK_UPDATE");
});
client.once(client.Event.SDK_READY_TIMED_OUT, () => {
console.log("SDK_READY_TIMED_OUT");
});
client.once(client.Event.SDK_READY_FROM_CACHE, () => {
console.log("SDK_READY_FROM_CACHE");
});
"created the client" is logged but then nothing after that. How do I get SDK_READY to fire? It works fine if I give it a real API key.
I also put the code in a github project: https://github.com/philipbeber/splitlocalhost

It turns out that the Split SDK behaves differently if you are running from nodejs rather than in the browser. So if you use jest with its default settings then you need to reference different docs: https://help.split.io/hc/en-us/articles/360020564931-Node-js-SDK
There is no way to force the Split module to "client mode" which is infuriating.

Related

Does anyone know how to define navigator online in main process in electron?

I know you can use navigator onLine inside the renderer process because it's a rendered inside a browser. But what I'm trying to do is something like this in the main process:
if (navigator.onLine){
mainWindow.loadURL("https://google.com")
} else {
mainWindow.loadFile(path.join(__dirname, 'index.html'));
}
So basically if the user is offline, just load a local html file, and if they're online, take them to a webpage. But, like expected, I keep getting the error that 'navigator is not defined'. Does anyone know how can I somehow import the navigate cdn in the main process? Thanks!
TL;DR: The easiest thing to do is to just ask Electron. You can do this via the net module from within the Main Process:
const { net } = require ("electron");
const isInternetAvailable = () => return net.isOnline ();
// To check:
if (isInternetAvailable ()) { /* do something... */ }
See Electron's documentation on the method; specifically, this approach doesn't tell you whether your service is accessible via the internet, but rather that a service can be contacted (or not even this, as the documentation mentions links which would not involve any HTTP request at all).
However, this is not a reliable measurement and you might want to increase its hit rate by manuallly checking whether a certain connection can be made.
In order to check whether an internet connection is available, you'll have to make a connection yourself and see if it fails. This can be done from the Main Process using plain NodeJS:
// HTTP code basically from the NodeJS HTTP tutorial at
// https://nodejs.dev/learn/making-http-requests-with-nodejs/
const https = require('https');
const REMOTE_HOST = "google.com"; // Or your domain
const REMOTE_EP = "/"; // Or your endpoint
const REMOTE_PAGE = "https://" + REMOTE_HOST + REMOTE_EP;
function checkInternetAvailability () {
return new Promise ((resolve, reject) => {
const options = {
hostname: REMOTE_HOST,
port: 443,
path: REMOTE_EP,
method: 'GET',
};
// Try to fetch the given page
const req = https.request (options, res => {
// Yup, that worked. Tell the depending code.
resolve (true);
req.destroy (); // This is no longer needed.
});
req.on ('error', error => {
reject (error);
});
req.on ('timeout', () => {
// No, connection timed out.
resolve (false);
req.destroy ();
});
req.end ();
});
}
// ... Your window initialisation code ...
checkInternetAvailability ().then (
internetAvailable => {
if (internetAvailable) mainWindow.loadURL (REMOTE_PAGE);
else mainWindow.loadFile (path.join (__dirname, 'index.html'));
// Call any code needed to be executed after this here!
}
).catch (error => {
console.error ("Oops, couldn't initialise!", error);
app.quit (1);
});
Please note that this code here might not be the most desirable since it just "crashes" your app with exit code 1 if there is any error other than connection timeout.
This, however, makes your startup asynchronous, which means that you need to pay attention on the execution chain of your app startup. Also, startup may be really slow in case the timeout is reached, it may be worth considering NodeJS' http module documentation.
Also, it makes sense to actually try to retrieve the page you're wanting to load in the BrowserWindow (constant values REMOTE_HOST and REMOTE_EP), because that also gives you an indication whether your server is up or not, although that means that the page will be fetched twice (in the best case, when the connection test succeeds and when Electron loads the page into the window). However, that should not be that big of a problem, since no external assets (images, CSS, JS) will be loaded.
One last note: This is not a good metric of whether any internet connection is available, it just tells you whether your server answered within the timeout window. It might very well be that any other service works or that the connection just is very slow (i.e., expect false negatives). Should be "good enough" for your use-case though.

How debug a nodejs API

I've been worked on a vue project.
This vue project use the nodejs API I've created, in simple way, they are two entire differents project which are not located in the same directory and they are launched separately.
The problem is whenever I debug a route with node --inspect --debug-break event_type.controller.js for example named:
"/eventtype/create"
exports.create = (req, res) => {
const userId = jwt.getUserId(req.headers.authorization);
if (userId == null) {
res.status(401).send(Response.response401());
return;
}
// Validate request
if (!req.body.label || !req.body.calendarId) {
res.status(400).send(Response.response400());
return;
}
const calendarId = req.body.calendarId; // Calendar id
// Save to database
EventType.create({
label: req.body.label,
}).then((eventType) => {
Calendar.findByPk(calendarId).then((calendar) => {
eventType.addCalendar(calendar); // Add a Calendar
res.status(201).send(eventType);
}).catch((err) => {
res.status(500).send(Response.response500(err.message));
});
}).catch((err) => {
res.status(500).send(Response.response500(err.message));
});
};
Even if I create a breakpoint on const userId = jwt.getUserId(req.headers.authorization);
and from my vue app I trigger the api createEventType event, my break point is not passed.
Also when I press f8 after the breakpoint on my first line with the debugger, my file close automatically.
I do not use VS Code but Vim for coding but I've heard that maybe Vs Code could allow a simplified way to debug nodesjs application.
NOTE: I use the V8 node debugger.
For newer NodeJS versions (> 7.0.0) you need to use
node --inspect-brk event_type.controller.js
instead of
node --inspect --debug-break event_type.controller.js
to break on the first line of the application code. See https://nodejs.org/api/debugger.html#debugger_advanced_usage for more information.
The solution (even if it's not really a solution) has been to add console.log to the line I wanted to debug.

How to inject module from different app in Node.js

I've two node apps/services that are running together,
1. main app
2. second app
The main app is responsible to show all the data from diffrent apps at the end. Now I put some code of the second app in the main app and now its working, but I want it to be decoupled. I mean that the code of the secnod app will not be in the main app (by somehow to inject it on runtime )
like the second service is registered to the main app in inject the code of it.
the code of it is just two modules ,is it possible to do it in nodejs ?
const Socket = require('socket.io-client');
const client = require("./config.json");
module.exports = (serviceRegistry, wsSocket) =>{
var ws = null;
var consumer = () => {
var registration = serviceRegistry.get("tweets");
console.log("Service: " + registration);
//Check if service is online
if (registration === null) {
if (ws != null) {
ws.close();
ws = null;
console.log("Closed websocket");
}
return
}
var clientName = `ws://localhost:${registration.port}/`
if (client.hosted) {
clientName = `ws://${client.client}/`;
}
//Create a websocket to communicate with the client
if (ws == null) {
console.log("Created");
ws = Socket(clientName, {
reconnect: false
});
ws.on('connect', () => {
console.log("second service is connected");
});
ws.on('tweet', function (data) {
wsSocket.emit('tweet', data);
});
ws.on('disconnect', () => {
console.log("Disconnected from blog-twitter")
});
ws.on('error', (err) => {
console.log("Error connecting socket: " + err);
});
}
}
//Check service availability
setInterval(consumer, 20 * 1000);
}
In the main module I put this code and I want to decouple it by inject it somehow on runtime ? example will be very helpful ...
You will have to use vm module to achieve this. More technical info here https://nodejs.org/api/vm.html. Let me explain how you can use this:
You can use the API vm.script to create compiled js code from the code which you want run later. See the description from official documentation
Creating a new vm.Script object compiles code but does not run it. The
compiled vm.Script can be run later multiple times. It is important to
note that the code is not bound to any global object; rather, it is
bound before each run, just for that run.
Now when you want to insert or run this code, you can use script.runInContext API.
Another good example from their official documentation:
'use strict';
const vm = require('vm');
let code =
`(function(require) {
const http = require('http');
http.createServer( (request, response) => {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.end('Hello World\\n');
}).listen(8124);
console.log('Server running at http://127.0.0.1:8124/');
})`;
vm.runInThisContext(code)(require);
Another example of using js file directly:
var app = fs.readFileSync(__dirname + '/' + 'app.js');
vm.runInThisContext(app);
You can use this approach for the conditional code which you want to insert.
You can create a package from one of your apps and then reference the package in the other app.
https://docs.npmjs.com/getting-started/creating-node-modules
There are several ways to decouple two applications. One easy way is with pub/sub pattern (in case you don't need a response).
(Now if you have an application that is very couple, it will be very difficult to decouple it unless you do some refactoring.)
zeromq offers a very good implementation of pub/sub and is very fast.
e.g.
import zmq from "zmq";
socket.connect('tcp://127.0.0.1:5545');
socket.subscribe('sendConfirmation');
socket.on('message', function (topic, message) {
// you can get the data from message.
// something like:
const msg = message.toString('ascii');
const data = JSON.parse(msg);
// do some actions.
// .....
});
//don't forget to close the socket.
process.on('SIGINT', () => {
debug("... closing the socket ....");
socket.close();
process.exit();
});
//-----------------------------------------
import zmq from "zmq";
socket.bind('tcp://127.0.0.1:5545');
socket.send(['sendConfirmation', someData]);
process.on('SIGINT', function() {
socket.close();
});
This way you could have two different containers (docker) for your modules, just be sure to open the corresponding port.
What i don't understand, is why you inject wsSocket and also you create a new Socket. Probably what I would do is just to send the
socket id, and then just use it like:
const _socketId = "/#" + data.socketId;
io.sockets.connected[socketId].send("some message");
You could also use another solution like kafka instead of zmq, just consider that is slower but it will keep the logs.
Hope this can get you an idea of how to solve your problem.
You can use npm link feature.
The linking process consists of two steps:
Declaring a module as a global link by running npm link in the module’s root folder
Installing the linked modules in your target module(app) by running npm link in the target folder
This works pretty well unless one of your local modules depends on another local module. In this case, linking fails because it cannot find the dependent module. In order to solve this issue, one needs to link the dependent module to the parent module and then install the parent into the app.
https://docs.npmjs.com/cli/link

Retrieve html content of a page several seconds after it's loaded

I'm coding a script in nodejs to automatically retrieve data from an online directory.
Knowing that I had never done this, I chose javascript because it is a language I use every day.
I therefore from the few tips I could find on google use request with cheerios to easily access components of dom of the page.
I found and retrieved all the necessary information, the only missing step is to recover the link to the next page except that the one is generated 4 seconds after loading of page and link contains a hash so that this step Is unavoidable.
What I would like to do is to recover dom of page 4-5 seconds after its loading to be able to recover the link
I looked on the internet, and much advice to use PhantomJS for this manipulation, but I can not get it to work after many attempts with node.
This is my code :
#!/usr/bin/env node
require('babel-register');
import request from 'request'
import cheerio from 'cheerio'
import phantom from 'node-phantom'
phantom.create(function(err,ph) {
return ph.createPage(function(err,page) {
return page.open(url, function(err,status) {
console.log("opened site? ", status);
page.includeJs('http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js', function(err) {
//jQuery Loaded.
//Wait for a bit for AJAX content to load on the page. Here, we are waiting 5 seconds.
setTimeout(function() {
return page.evaluate(function() {
var tt = cheerio.load($this.html())
console.log(tt)
}, function(err,result) {
console.log(result);
ph.exit();
});
}, 5000);
});
});
});
});
but i get this error :
return ph.createPage(function (page) {
^
TypeError: ph.createPage is not a function
Is what I am about to do is the best way to do what I want to do? If not what is the simplest way? If so, where does my error come from?
If You dont have to use phantomjs You can use nightmare to do it.
It is pretty neat library to solve problems like yours, it uses electron as web browser and You can run it with or without showing window (You can also open developer tools like in Google Chrome)
It has only one flaw if You want to run it on server without graphical interface that You must install at least framebuffer.
Nightmare has method like wait(cssSelector) that will wait until some element appears on website.
Your code would be something like:
const Nightmare = require('nightmare');
const nightmare = Nightmare({
show: true, // will show browser window
openDevTools: true // will open dev tools in browser window
});
const url = 'http://hakier.pl';
const selector = '#someElementSelectorWitchWillAppearAfterSomeDelay';
nightmare
.goto(url)
.wait(selector)
.evaluate(selector => {
return {
nextPage: document.querySelector(selector).getAttribute('href')
};
}, selector)
.then(extracted => {
console.log(extracted.nextPage); //Your extracted data from evaluate
});
//this variable will be injected into evaluate callback
//it is required to inject required variables like this,
// because You have different - browser scope inside this
// callback and You will not has access to node.js variables not injected
Happy hacking!

Unable to connect to styled receiver

I am trying to build a simple JS based web app that starts a styled media receiver(hosted by Google, reads your custom CSS file). I have a developer account set up and have gone through adding the app in my account. I made sure to select the "Styled Media Receiver" type when I created it.
I am using the basic setup described here to construct my sender. I was able to get this code to work with a custom receiver. I can see in my log that the extension is detected.
Found cast extension: boadgeojelhgndaghljhdicfkmllpafd
I set up my session request with the app ID provided on the Cast developer's console.
var sessionRequest = new chrome.cast.SessionRequest(id);
Then I call:
var apiConfig = new chrome.cast.ApiConfig(this.sessionListener.bind(this),
this.receiverListener.bind(this));
Which returns the value "unavailable" to the "receiverListener" function. When I try to request a session it returns the error callback with the following data:
Object {code: "receiver_unavailable", description: null, details: null}
So, I am trying to figure out what I might be missing. Like I said I've used the same code to launch a custom receiver successfully. Here is the full code that I am using:
Polymer({
ready: function(){
window['__onGCastApiAvailable'] = function(loaded, errorInfo){
if(loaded){
this.initCast();
}
else{
console.log(errorInfo);
}
}.bind(this);
},
initCast: function(){
var id = "731AC858";
var sessionRequest = new chrome.cast.SessionRequest(id);
var apiConfig = new chrome.cast.ApiConfig(sessionRequest,
this.sessionListener.bind(this),
this.receiverListener.bind(this));
chrome.cast.initialize(apiConfig,
this.initCastSuccess.bind(this),
this.initCastError.bind(this));
},
initCastSuccess: function(){
this.castReady = true;
},
initCastError: function(e){
console.log(e);
},
startCast: function(){
chrome.cast.requestSession(this.startCastSuccess.bind(this),
this.startCastError.bind(this));
},
startCastSuccess: function(e){
console.log(e);
},
startCastError: function(e){
console.log(e); //returns Object {code: "receiver_unavailable", description: null, details: null} when "startCast" is called.
},
sessionListener: function(e){
console.log(e);
},
receiverListener: function(e){
console.log(e);//returns "unavailable"
},
});
Well it looks like I was either being impatient and it takes a while for the app to digest, or the server that hosts the Styled media receiver was down for a while. I tried it today and everything is working great.
----UPDATE----
I just tried creating a fresh styled media receiver app, and I can't get it to connect. So my guess is that there is something that has to be prepped before you can start using it.

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