The item completely comes out of the box when when the cursor is near the bottom edge. There's an example:
https://jsfiddle.net/jufwvLsp/16/
My Browser Version: Firefox Developer Edition 88.0b9 (64-bit)
OS: Arch Linux
How can this be solved? It works perfectly in Google Chrome
const player = document.querySelector('.player');
const field = document.querySelector('.field');
field.addEventListener('mousemove', e => {
player.style.top = e.offsetY-25 + 'px';
player.style.left = e.offsetX-25 + 'px';
});
body {
perspective: 1250px;
}
.field {
margin-left: 100px;
width: 400px;
height: 500px;
transform: rotateX(65deg);
background: #000;
position: relative;
}
.player {
position: absolute;
width: 50px;
height: 50px;
background: #fff;
top: 50px;
left: 50px;
pointer-events: none;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body>
<div class="field">
<div class="player"></div>
</div>
</body>
</html>
Related
i tried to add the random placement of "text2" but when i press button the left = 0 and nothin else , i used math random, if i will setting direct postion settings thats will works " for example title.setAttribute("style", "color: red; position: relative; left: 100px;"
but if i use the random that doesn`t work, the title is staying always at the same position but random show the numbers what should to move the title to the other place .....
sorry for my english :)
Java Script
function pos(argument) {
var title = document.getElementById("text1");
var pos2 = Math.floor(Math.random() * 300) +200 ;//random numbers from 200 to 300 pos
title.setAttribute("style", "color: red; position: relative; left:" + pos2 +";" );// style setting
console.log(pos2);
}
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script type="text/javascript" src="script.js"></script>
<link rel="stylesheet" type="text/css" href="style.css">
<title></title>
</head>
<body>
<div id="sheet"><div id="block" style="background-color:red ; width: 100px; height: 100px; position: relative; left:0px;"></div></div>
<div id="button"><button type="button" onclick="pos()">something</button></div>
<h1 id="text1" style="color:blue; left: 100px; position: relative;">title</h1>
</body>
</html>
CSS
*{
padding: 0;
}
#sheet{
width: 400px;
height: 150px;
border: 2px solid black;
}
#button{
top: 300px;
position: relative;
width: 100;
height: 100;
}
Your problem is in javascript
function pos(argument) {
var title = document.getElementById("text1");
var pos2 = Math.floor(Math.random() * 300) +200 ;//random numbers from 200 to 300 pos
title.setAttribute("style", "color: red; position: relative; left:" + pos2 +"px" );// style setting
console.log(pos2);
}
*{
padding: 0;
}
#sheet{
width: 400px;
height: 150px;
border: 2px solid black;
}
#button{
top: 300px;
position: relative;
width: 100px;
height: 100px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Doc</title>
</head>
<body>
<div id="sheet"><div id="block" style="background-color:red ; width: 100px; height: 100px; position: relative; left:0px;"></div></div>
<div id="button"><button type="button" onclick="pos()">something</button></div>
<h1 id="text1" style="color:blue; left: 100px; position: relative;">title</h1>
<script >
</script>
</body>
</html>
i found problem, just should to add px to the ;
function pos(argument) {
var title = document.getElementById("text1");
var pos2 = Math.floor(Math.random() * 300) +200 ;//random numbers from 200 to 300 pos
title.setAttribute("style", "color: red; position: relative; left:" + pos2 +"px;" );// style setting
console.log(pos2);
}
Basically, I want to make the resize bar move as I move the cursor across as long as I'm focusing on it. I did that but the thing is that it's being glitchy. It returns to the original state one time and the other time follows the cursor. I don't want it to do that.
let slider = document.querySelector(".Slider");
let container = document.querySelector(".Container")
let contone = document.querySelector(".contone");
let conttwo = document.querySelector(".conttwo");
let clicked = false;
slider.addEventListener("mousedown", function(e) {
clicked = true;
slider.style.left += e.offsetX + "px";
})
container.addEventListener("mousemove", function(e) {
if(clicked) {
slider.style.left = e.offsetX + "px"
console.log("Cursor is " + e.offsetX)
console.log("Element is" + slider.style.left)
}
})
container.addEventListener("mouseup", function() {
clicked = false;
})
.Container {
position: relative;
width: 500px;
height: 300px;
overflow: hidden;
}
.contone {
position: absolute;
width: 100%;
height: 100%;
z-index: -11;
overflow: hidden;
}
.contone img {
position: relative;
}
.conttwo {
position: absolute;
width: 100%;
height: 100%;
z-index: -11111;
overflow: hidden;
}
img {
width: 100%;
height: 100%;
}
.Slider {
cursor: ew-resize;
background-color: black;
opacity: 0.5;
width: 1%;
z-index: 9999;
height: 100%;
position: relative;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="Style.css" />
<script src="Script.js" async></script>
</head>
<body>
<div class="Container">
<div class="contone">
<img
class="Pic1"
src="https://aluminumwheelsguide.com/wp-content/uploads/2020/04/Best-All-Wheel-Drive-Cars-2020-700x300.jpg"
alt=""
/>
</div>
<div class="Slider"></div>
<div class="conttwo">
<img
class="Pic2"
src="https://signatureautoworld.com/wp-content/uploads/2020/06/SONATA-hero-option2-764A4983-640x354.jpg"
alt=""
/>
</div>
</div>
</body>
</html>
As you can see, as you drag the element, it works but it isn't smooth. It returns to its original coordinates sometimes and then follows the cursor the other time.
.offsetX is the mouse position relative to the element, so that makes the slider jump. .clientX is the mouse position relative to the document.
In order to use clientX, however, you need to subtract the original x position of the slider. I'm going to assume that .Container will always be the container for the slider. By using getBoundingClientRect() (which is a operation that takes time), I can get the x position (.left) from said container.
let slider = document.querySelector(".Slider");
let container = document.querySelector(".Container")
let contone = document.querySelector(".contone");
let conttwo = document.querySelector(".conttwo");
let clicked = false;
slider.addEventListener("mousedown", function(e) {
clicked = true;
})
container.addEventListener("mousemove", function(e) {
if(clicked) {
updateSliderPosition(e.clientX);
console.clear();
console.log("Cursor is " + e.clientX);
console.log("Element is" + slider.style.left);
}
})
function updateSliderPosition(value) {
let box = container.getBoundingClientRect();
slider.style.left = value - box.left + "px";
}
container.addEventListener("mouseup", function() {
clicked = false;
})
.Container {
position: relative;
width: 500px;
height: 300px;
overflow: hidden;
}
.contone {
position: absolute;
width: 100%;
height: 100%;
z-index: -11;
overflow: hidden;
}
.contone img {
position: relative;
}
.conttwo {
position: absolute;
width: 100%;
height: 100%;
z-index: -11111;
overflow: hidden;
}
img {
width: 100%;
height: 100%;
}
.Slider {
cursor: ew-resize;
background-color: black;
opacity: 0.5;
width: 1%;
z-index: 9999;
height: 100%;
position: relative;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="Style.css" />
<script src="Script.js" async></script>
</head>
<body>
<div class="Container">
<div class="contone">
<img
class="Pic1"
src="https://aluminumwheelsguide.com/wp-content/uploads/2020/04/Best-All-Wheel-Drive-Cars-2020-700x300.jpg"
alt=""
/>
</div>
<div class="Slider"></div>
<div class="conttwo">
<img
class="Pic2"
src="https://signatureautoworld.com/wp-content/uploads/2020/06/SONATA-hero-option2-764A4983-640x354.jpg"
alt=""
/>
</div>
</div>
</body>
</html>
My approach is to use a translation, which are generally considered better for animations than absolute positioning, for moving the slider.
I'm also using pointer events over mouse events. These work the same as mouse events but also will work for touch devices. They also allow the use of setPointerCapture, which means that once we have clicked on the slider, it will receive all events until we release it (which we do in the mouseUpHandler). You can see in the demo that even if the pointer goes outside the image, you can still move the slider around.
let slider = document.querySelector("#slider");
let container = document.querySelector('#container');
let sliderWidth = container.offsetWidth * (1 / 100);
let maxWidth = container.offsetWidth - sliderWidth;
let lastX = 0;
let thisX = 0;
let leftEdge = 0;
function mouseDownHandler(e) {
lastX = e.clientX;
slider.addEventListener('pointermove', mouseMoveHandler);
slider.setPointerCapture(e.pointerId);
}
function mouseMoveHandler(e) {
thisX = e.clientX;
xDiff = thisX - lastX;
leftEdge = Math.min(maxWidth, Math.max(0, leftEdge + xDiff));
slider.style.transform = `translate(${leftEdge}px)`;
lastX = thisX;
}
function mouseUpHandler(e) {
slider.removeEventListener('pointermove', mouseMoveHandler);
slider.releasePointerCapture(e.pointerId);
}
slider.addEventListener("pointerdown", mouseDownHandler);
slider.addEventListener("pointerup", mouseUpHandler)
.Container {
position: relative;
width: 500px;
height: 300px;
overflow: hidden;
}
.contone,
.conttwo {
position: absolute;
width: 100%;
height: 100%;
overflow: hidden;
}
.contone {
z-index: -11;
}
.conttwo {
z-index: -11111;
}
img {
width: 100%;
height: 100%;
}
.Slider {
cursor: ew-resize;
background-color: red;
opacity: 0.5;
width: 1%;
z-index: 9999;
height: 100%;
position: relative;
}
<div id="container" class="Container">
<div class="contone">
<img class="Pic1" src="https://aluminumwheelsguide.com/wp-content/uploads/2020/04/Best-All-Wheel-Drive-Cars-2020-700x300.jpg" />
</div>
<div id="slider" class="Slider"></div>
<div class="conttwo">
<img class="Pic2" src="https://signatureautoworld.com/wp-content/uploads/2020/06/SONATA-hero-option2-764A4983-640x354.jpg" />
</div>
</div>
to my understanding, .onclick, should work each time I click the button, however this is only working once. This is my code so far
var left = document.getElementById("left");
left.onclick = moveLeft;
function moveLeft() {
var box = document.getElementById("box1");
var pos = 200;
if (pos < 500) {
pos = pos + 50
box.style.right = pos + "px";
}
};
#container {
width: 500px;
height: 650px;
background: black;
position: relative;
}
#left {
width: 250px;
height: 650px;
position: relative;
background: transparent;
}
#right {
left: 250px;
top: 0px;
width: 250px;
height: 650px;
position: absolute;
background: transparent;
}
#box1 {
width: 100px;
height: 100px;
right: 200px;
background: red;
position: absolute;
}
.grid {
background-image: repeating-linear-gradient(0deg, transparent, transparent 49px, #88F 49px, #88F 50px), repeating-linear-gradient(-90deg, transparent, transparent 49px, #88F 49px, #88F 50px);
background-size: 50px 50px;
height: 100%;
position: absolute;
width: 100%;
}
<!DOCTYPE html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tetris</title>
<link rel="stylesheet" href="styleSheets/main.css">
<script src="https://code.jquery.com/jquery-3.4.1.js"></script>
<script src="js/jquery.1.js"></script>
<script src="js/main.js"></script>
</head>
<body>
<div id="container">
<div class="grid"></div>
<div id="box1"></div>
<div id="left" onclick="moveLeft()"></div>
<div id="right"></div>
</div>
</body>
</html>
like I said, it works, but only once, it shifts the box to the left one square, but it shouldn't stop until after 5 squares.
please help...
The first answer is right, your pos variable revalue to 200 when you click your button everytime.
So it is just from 200 to 250 everytime.it look like same everytime.
try like this:
var left = document.getElementById("left");
left.onclick = moveLeft;
var pos = 200;
function moveLeft() {
var box = document.getElementById("box1");
if (pos < 500) {
pos = pos + 50
box.style.right = pos + "px";
}
};
That is because your pos variable is defined inside the moveLeft function. Every time the function is executed, the pos is always 200. Define it outside the moveLeft function.
Either make pos global as in below snippet.
Or set it dynamically within the function.
var left = document.getElementById("left");
left.onclick = moveLeft;
var pos = 200;
function moveLeft() {
var box = document.getElementById("box1");
if (pos < 500) {
pos = pos + 50
box.style.right = pos + "px";
}
};
#container {
width: 500px;
height: 650px;
background: black;
position: relative;
}
#left {
width: 250px;
height: 650px;
position: relative;
background: transparent;
}
#right {
left: 250px;
top: 0px;
width: 250px;
height: 650px;
position: absolute;
background: transparent;
}
#box1 {
width: 100px;
height: 100px;
right: 200px;
background: red;
position: absolute;
}
.grid {
background-image: repeating-linear-gradient(0deg, transparent, transparent 49px, #88F 49px, #88F 50px), repeating-linear-gradient(-90deg, transparent, transparent 49px, #88F 49px, #88F 50px);
background-size: 50px 50px;
height: 100%;
position: absolute;
width: 100%;
}
<!DOCTYPE html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tetris</title>
<link rel="stylesheet" href="styleSheets/main.css">
<script src="https://code.jquery.com/jquery-3.4.1.js"></script>
<script src="js/jquery.1.js"></script>
<script src="js/main.js"></script>
</head>
<body>
<div id="container">
<div class="grid"></div>
<div id="box1"></div>
<div id="left" onclick="moveLeft()"></div>
<div id="right"></div>
</div>
</body>
</html>
Well this is a kind of a hard question to ask, but i guess you will see why:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="jquery.min.js"></script>
<link href="jquery-ui/jquery-ui.css" rel="stylesheet">
<script src="jquery-ui/external/jquery/jquery.js"></script>
<script src="jquery-ui/jquery-ui.js"></script>
<style type="text/css">
#player {
border-radius: 50%;
width: 150px;
height: 150px;
background-color: green;
margin-left: 10px;
margin-top: 100px;
}
.obstacle {
border-radius: 1em;
background-color: #663300;
width: 100px;
height: 75px;
margin-left: 30px;
margin-top: 200px;
}
</style>
</head>
<body>
<div id="player"></div>
<div class="obstacle"></div>
<script>
$('body').css('cursor', 'none');
/*$("#player").click(function() {
var position = $("#circle").offset();
alert(position);
});
$("#player").draggable(); */
$(document).mousemove(function(event){
var X = event.pageX;
var Y = event.pageY;
$("#player").css('margin-top', Y-75);
$("#player").css('margin-left', X-75);
//alert(X+" "+Y);
});
</script>
</body>
</html>
This code should create a div with an id of "player", then place it wherever your cursor currently is. (that works just fine) But then there is the "obstacle" which for some reason moves along with the player, although it shouldn't.
Why is this happenning? Could someone explain it to me?
A picture:
https://jsfiddle.net/fq4y4r41/
$('body').css('cursor', 'none');
/*$("#player").click(function() {
var position = $("#circle").offset();
alert(position);
});
$("#player").draggable(); */
$(document).mousemove(function(event){
var X = event.pageX;
var Y = event.pageY;
$("#player").css('top', Y-75);
$("#player").css('left', X-75);
//alert(X+" "+Y);
});
and css
#player {
position: absolute;
border-radius: 50%;
width: 150px;
height: 150px;
background-color: green;
margin-left: 10px;
margin-top: 100px;
}
you changing margins which affects that block size, so bottom blocks moving too. try to change top and left instead and set it's position to absolute
that way you move that element away from flow - https://css-tricks.com/absolute-relative-fixed-positioining-how-do-they-differ/
Since you want to move a block based on mouse movement, I think you might have to use a different position value, like absolute
#player {
border-radius: 50%;
width: 150px;
height: 150px;
background-color: green;
margin-left: 10px;
margin-top: 100px;
position: absolute;
}
$('body').css('cursor', 'none');
/*$("#player").click(function() {
var position = $("#circle").offset();
alert(position);
});
$("#player").draggable(); */
$(document).mousemove(function(event) {
var X = event.pageX;
var Y = event.pageY;
$("#player").css('margin-top', Y - 75);
$("#player").css('margin-left', X - 75);
//alert(X+" "+Y);
});
#player {
border-radius: 50%;
width: 150px;
height: 150px;
background-color: green;
margin-left: 10px;
margin-top: 100px;
position: absolute;
}
.obstacle {
border-radius: 1em;
background-color: #663300;
width: 100px;
height: 75px;
margin-left: 30px;
margin-top: 200px;
}
<script type="text/javascript" src="//code.jquery.com/jquery-2.2.3.js"></script>
<link rel="stylesheet" type="text/css" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.11.4/themes/redmond/jquery-ui.css">
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.11.4/jquery-ui.js"></script>
<div id="player"></div>
<div class="obstacle"></div>
Demo: Fiddle
You only need to change the css
#player {
border-radius: 50%;
width: 150px;
height: 150px;
background-color: green;
margin-left: 10px;
margin-top: 100px;
position: absolute;
}
here is the jsFiddle. Checkit out :)
I'm trying to get a simple mobile navigation to work, but nothing happens when I click the trigger button. Any help would be much appreciated! My first steps in JS, so I apologise if I made a really stupid mistake...
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<title>Mobile Menu</title>
<script>
// When trigger is clicked, check if menu is currently hidden or shown
// Choose what action to perform
$('#trigger').click( function() {
if ($('#menu').hasClass('menu-hide')) {
showMenu();
}
else {
hideMenu();
}
});
function showMenu() {
$('#menu').removeClass('menu-hide').addClass('menu-show');
}
function hideMenu() {
$('#menu').removeClass('menu-show').addClass('menu-hide');
}
</script>
<style>
#menu {
position: fixed;
top: 0px;
left: -200px;
width: 200px;
height: 100vh;
transition: left 0.2s ease-in-out;
background-color: #484848;
}
.menu-show {
left: 0px;
}
#trigger {
position: absolute;
top: 0;
right: 0;
cursor: pointer;
width: 50px;
height: 50px;
background-color: red;
}
</style>
</head>
<body>
<div id="trigger"></div>
<div id="menu" class="menu-hide"></div>
</body>
Thanks
Andreas
First, the main code had to be inside ready function in order to trigger:
"$(document).ready(function(){}"
And secondly for the CSS to work you have to move the left style to menu-hide
Working example:
$(document).ready(function() {
$('#trigger').click(function() {
if ($('#menu').hasClass('menu-hide')) {
showMenu();
} else {
hideMenu();
}
});
});
function showMenu() {
$('#menu').removeClass('menu-hide').addClass('menu-show');
}
function hideMenu() {
$('#menu').removeClass('menu-show').addClass('menu-hide');
}
#menu {
position: fixed;
top: 0px;
width: 200px;
height: 100vh;
transition: left 0.2s ease-in-out;
background-color: #484848;
}
.menu-show {
left: 0px;
}
.menu-hide {
left: -200px;
}
#trigger {
position: absolute;
top: 0;
right: 0;
cursor: pointer;
width: 50px;
height: 50px;
background-color: red;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<title>Mobile Menu</title>
</head>
<body>
<div id="trigger"></div>
<div id="menu" class="menu-hide"></div>
</body>
</html>