The title says it all. To see the issue, copy this code to the following online compiler: https://www.w3schools.com/php/phptryit.asp?filename=tryphp_compiler
<!DOCTYPE HTML>
<html>
<style>
/*MAIN*/
* {
margin: 0;
padding: 0;
user-select: none;
overflow: hidden;
}
body {
background-color: #FF0000;
margin: 0;
padding: 0;
}
/*ELEMENTS*/
div {
width: 100vw;
height: 100vh;
float: left;
margin-left: 0vw;
}
h1 {
font-family: verdana;
font-size: 5vh;
text-transform: uppercase;
}
h1.white {
color: #F4F4F4;
}
</style>
<body>
<div id = "main" style = "width: auto; margin-left: 0vw;">
<div id = "home" class = "container" style = 'background-color: #000000;'>
<h1 class = "white">click arrow to see how the next page doesn't appear until after the transition is complete</h1>
<!--ARROW BUTTON-->
<p id = 'arrowButton' style = 'color: #FFFFFF; position: absolute; height: 10vh; width: auto; margin: 45vh 0 0 75vw; font-size: 3vh;' onMouseDown = 'NextButtonClick();'>--></p>
</div>
<div id = "welcome" class = "container" style = 'background-color: #FFFFFF;'>
<h1 style = 'margin: 47.5vh 0 0 50vw'>welcome to my portfolio</h1>
</div>
</div>
<script>
var mainDiv, welcomeDiv;
var transitionSeconds = 0.5;
var isTransitioning = false;
function NextButtonClick() {
if(!isTransitioning) {
isTransitioning = true;
i = 0;
thisInterval = setInterval(function() {
mainDiv.style.marginLeft = (100 / i) - 101 + "vw";
i++;
if(i == 100) {
clearInterval(thisInterval);
mainDiv.style.marginLeft = "-100vw";
isTransitioning = false;
}
}, transitionSeconds);
}
}
window.onload = function() {
mainDiv = document.getElementById("main");
welcomeDiv = document.getElementById("welcome");
var arrowButton = document.getElementById("arrowButton");
var arrowButtonX, arrowButtonY;
var arrowButtonGlowDistance = 100;
arrowButtonX = arrowButton.getBoundingClientRect().left + arrowButton.getBoundingClientRect().width/2;//center
arrowButtonY = arrowButton.getBoundingClientRect().top + arrowButton.getBoundingClientRect().height/2;//center
document.onmousemove = function(e) {
x = e.clientX; y = e.clientY;
};
};
</script>
</body>
</html>
The background is red on purpose so that you can see how, even though the "welcome" div should be rendered over top the background, it is not being rendered until the very last second after the transition is completed and 100% of the element is on the screen.
I am stumped, and I'm not sure why this is since HTML usually doesn't seem to behave this way. Even when I highlight the element in Inspect Element, the Inspector doesn't show me where the element is on the screen until the final moment when it is rendered.
Any help would be greatly appreciated, and I look forward to hearing your feedback!
The problem here is that your DIVs are placed under each other and while one is moving horizontally, the next div is still underneath of it until first one is completely out of the way (just like Jenga game in reverse).
To solve this, you can try add display: flex, to place them horizontally instead:
var mainDiv, welcomeDiv;
var transitionSeconds = 0.5;
var isTransitioning = false;
function NextButtonClick() {
if (!isTransitioning) {
isTransitioning = true;
i = 0;
thisInterval = setInterval(function() {
mainDiv.style.marginLeft = (100 / i) - 101 + "vw";
i++;
if (i == 100) {
clearInterval(thisInterval);
mainDiv.style.marginLeft = "-100vw";
isTransitioning = false;
}
}, transitionSeconds);
}
}
window.onload = function() {
mainDiv = document.getElementById("main");
welcomeDiv = document.getElementById("welcome");
var arrowButton = document.getElementById("arrowButton");
var arrowButtonX, arrowButtonY;
var arrowButtonGlowDistance = 100;
arrowButtonX = arrowButton.getBoundingClientRect().left + arrowButton.getBoundingClientRect().width / 2; //center
arrowButtonY = arrowButton.getBoundingClientRect().top + arrowButton.getBoundingClientRect().height / 2; //center
document.onmousemove = function(e) {
x = e.clientX;
y = e.clientY;
};
};
* {
margin: 0;
padding: 0;
user-select: none;
overflow: hidden;
}
body {
background-color: #FF0000;
margin: 0;
padding: 0;
}
/*ELEMENTS*/
div {
width: 100vw;
height: 100vh;
float: left;
margin-left: 0vw;
display: flex; /* added */
}
h1 {
font-family: verdana;
font-size: 5vh;
text-transform: uppercase;
}
h1.white {
color: #F4F4F4;
}
<div id="main" style="width: auto; margin-left: 0vw;">
<div id="home" class="container" style='background-color: #000000;'>
<h1 class="white">click arrow to see how the next page doesn't appear until after the transition is complete</h1>
<!--ARROW BUTTON-->
<p id='arrowButton' style='color: #FFFFFF; position: absolute; height: 10vh; width: auto; margin: 45vh 0 0 75vw; font-size: 3vh;' onMouseDown='NextButtonClick();'>--></p>
</div>
<div id="welcome" class="container" style='background-color: #FFFFFF;'>
<h1 style='margin: 47.5vh 0 0 50vw'>welcome to my portfolio</h1>
</div>
</div>
Related
I am trying to dynamically change width of a span based on the content of the span, So my app has a lot of span row-wise and the use modify content of the spans. On change of content I am trying to uniform the width of each span to be equal to the maxWidth of all the spans combined.
i.e spanWidths = [ '50px', '34px', '56px', '87px' ]
I need to convert all these spans into -> [ '87px', '87px', '87px', '87px' ]
The box model for the span :
As you can see the width is set to 87px on the span yet, on inspecting it is weirdly 57.98px which is inclusive of the border, padding and content.
The css for the span : (I am using box-sizing: border-box throughout)
.annotation-speaker {
display: inline-block;
font-size: 14px;
line-height: 25px;
background-color: rgb(224, 239, 241, 0.5);
height: 25px;
padding: 0px 5px 6px 5px;
margin-top: 5px;
border-radius: 4px;
font-weight: 500;
letter-spacing: 0.7px;
overflow: hidden;
text-align: center;
}
I am confused as to how should I be calculating the spanWidths array having the widths of all the spans after on modifies the content in the span.
This is what I am currently doing :
const css = getComputedStyle($speakerBox); // $speakerBox is my span
const r = $speakerBox.getBoundingClientRect();
const w = $speakerBox.scrollWidth + parseInt(css.paddingLeft) + parseInt(css.paddingRight);
maxSpeakerTagWidth = Math.max(maxSpeakerTagWidth, w);
Here r.width and $speakerBox.scrollWidth are different too! Am confused as to which one should I even consider!
And to make all span's the same width as maxSpeakerTagWidth :
$speakerBox.style.width = maxSpeakerTagWidth + 'px';
This isn't working though!
I fiddled a bit on JSFiddle (:P), seem to have found myself a solution, but am still not able to see it work on my project, but work's just fine on JSFiddle!
https://jsfiddle.net/a5kurstv/
<html>
<head>
<style>
.spanBox {
font-size: 14px;
line-height: 25px;
background-color: rgb(224, 239, 241, 0.5);
height: 25px;
padding: 0px 5px;
margin-top: 5px;
border-radius: 4px;
font-weight: 500;
letter-spacing: 0.7px;
text-align: center;
display: inline-block;
margin-left: 1em;
box-sizing: content-box;
}
.input {
display: block;
margin-left: 1em;
}
</style>
</head>
<body>
<!-- Just type in the input box press enter -->
<span id="span1" class="spanBox">gg</span>
<span id="span2" class="spanBox">gg</span>
<span id="span3" class="spanBox">gg</span>
<span id="span4" class="spanBox">gg</span>
<span id="span5" class="spanBox">gg</span>
<input onkeypress="change(event)" class="input" />
</body>
<script>
let maxW = -1;
const change = (e) => {
if(e.keyCode === 13) {
const val = e.target.value;
const $span1 = document.getElementById('span1');
$span1.textContent = `${val}`;
calcMax();
}
}
const calcMax = () => {
maxW = -1;
for(let i = 1; i <= 5; i++) {
const $span = document.getElementById(`span${i}`);
if($span.style.width === '') {
const r = $span.getBoundingClientRect();
maxW = Math.max(maxW, r.width);
}
else {
$span.style.width = '1px';
maxW = Math.max(maxW, $span.scrollWidth);
}
}
setTimeout(() => update(), 100);
}
const update = () => {
console.log("MAX ", maxW);
for(let i = 1; i <= 5; i++) {
const $span = document.getElementById(`span${i}`);
$span.style.width = maxW + 'px';
}
}
calcMax();
</script>
<html>
I have a game with a character that goes to a random position whenever you click on it. Also, I made it so the game automatically goes into full-screen. However, sometimes, the character goes way off-screen and (because there are no scroll bars in full-screen) you cant get to it. The code is below.
<!doctype html>
<html>
<head>
<link href='https://fonts.googleapis.com/css?family=Alfa Slab One' rel='stylesheet'> <!-- add the font used -->
<script type="text/javascript">
function move() { //move the bird
const height = screen.height; //set the screen params
const width = screen.width;
const box = document.getElementById("bird"); //search for the bird
let randY = Math.floor((Math.random() * height) + 1); //randomise the coords
let randX = Math.floor((Math.random() * width) + 1);
box.style.transform = `translate(${randX}px, ${randY}px)`; //move the bird
addScore(); //add the score
}
</script>
<script type="text/javascript">
function getreqfullscreen(){ //full screen it. I cant really understand how it works
var root = document.documentElement
return root.requestFullscreen || root.webkitRequestFullscreen || root.mozRequestFullScreen || root.msRequestFullscreen
}
function startFullScreen() {
var pagebody = document.getElementById("main");
var globalreqfullscreen = getreqfullscreen();
document.addEventListener('click', function(e){
var target = e.target
globalreqfullscreen.call(pagebody)
}, false)
}
</script>
<script type="text/javascript">
var points = 0;
function addScore() { //add the score
var pointcount = document.getElementById("scoreCount"); //get the score counter
//var points = 45; --used for testing
points = points + 1; //increment the points
pointcount.innerText = "score: " + points;
//pointCounter.removeChild(pointCounter.childNodes[0]); --used for an older prototype
}
/**************************************/
function startCountdown() { //initiate the timer - starts when the <body> loads
startFullScreen(); //make it full screen
var time = 9999999999999999999999; //would be 60, but I made it infinite
setInterval(function() { //decrease every second
var timer = document.getElementById("Timer"); //get the timer
time = time - 1; //decrement the timer
timer.innerText = "time: " + time;
if(time == 0) { //if you finished
var continuE = prompt("Would you like to restart? (type Y for yes and N for no (case sensitive)).");
if(continuE == "Y") {
window.location.reload();
} else {
history.go(-1);
}
}
},1000);
}
</script>
<style>
html {
cursor: crosshair;
background-color: #00b0e6;
user-select: none;
}
#bird {
position: absolute;
background-color: #ffffff;
cursor: crosshair;
transition: all 1s ease-in-out;
}
#bird:hover {
invert: 0 0 12px #ff0000;
}
/*
span {
height:10px;ss
width:200px;
border:5px double red;
color:#ff00ff;
background-color:#00ffff;
}
*/
p {
color: #ff00ff;
background-color: #000000;
border: 5px double red;
height: 60px;
width: 85px;
margin: 10px;
font-family: "Times New Roman";
}
.restartButton {
border-radius: 999px;
background-color: #ff00ff;
color: #00fffff;
border: 10px double blue;
transition: all 1s ease-out;
margin-left: 50%;
margin-right: 50%;
position: relative;
cursor: help;
}
.restartButton:hover {
border-radius: 999px;
background-color: #ffffff;
color: #4500fff;
border: 10px solid red;
}
#scoreCount {
color: #aff823;
position: fixed;
top: 0;
width: 10px;
height: 10px;
}
#Timer {
color: #aff823;
position: fixed;
top: 0;
left: 200px;
width: 10px;
height: 10px;
}
span {
font-family: Alfa Slab One;
}
#main {
background-color: #00b0e6;
}
</style>
</head>
<body onload="startCountdown()" id="body">
<div id="main">
<div id="pointCounter"><span id="scoreCount"></span><span id="Timer"></span></div>
<input type="button" value="RESTART" onclick="window.location.reload();" class="restartButton"/>
<img src="https://art.pixilart.com/81a784782ea5697.png" alt="" height="50px" width="50px" id="bird" onclick="move();">
</div>
<noscript>
YOU DO NOT HAVE JAVASCRIPT ENABLED. PLEASE ENABLE JAVASCRIPT ELSE THIS WEB PAGE WILL NOT WORK.
</noscript>
</body>
</html>
Because of how stack overflow works, it doesn't go into full-screen.
P.S. I have made it infinite time, it's meant to only be 60 seconds.
Hi I am trying to make the columns and rows in the mainContent div but the problem is the it is getting out of the mainContent after 2-3 clicks. I want it to remain inside and should create equally sized columns and rows inside of it. here is my code.
var test2 = document.getElementById('btn');
test2.addEventListener('click', function() {
console.log('clicked');
var contain = document.getElementById('contentArea'); // for selecting id
var newGriding = document.createElement('div');
newGriding.setAttribute('id', 'grid');
contain.appendChild(newGriding);
});
#contentArea {
background-color: #babab3;
height: 74vh;
margin: 0 auto;
}
#grid {
margin: 0;
padding: 0;
border: none;
outline: 5px dashed #aba4a4;
display: inline-block;
height: 100%;
width: 50%;
}
<div id="contentArea">
</div>
<button id="btn">
create
</button>
Because you are using fixed height for the appending element.
You should resize the element after every click using some logic or you can use the display of your parent as flex and flex wrap true.
var test2 = document.getElementById('btn');
test2.addEventListener('click', function() {
var contain = document.getElementById('contentArea'); // for selecting id
var newGriding = document.createElement('div');
newGriding.setAttribute('id', 'grid');
contain.appendChild(newGriding);
});
#contentArea {
background-color: #babab3;
height: 74vh;
margin: 0 auto;
display: flex;
flex-wrap: wrap;
}
#grid {
margin: 0;
padding: 0;
border: none;
outline: 5px dashed #aba4a4;
display: inline-block;
width: 50%;
}
<div id="contentArea">
</div>
<button id="btn">create</button>
or
var test2 = document.getElementById('btn');
test2.addEventListener('click', function() {
var contain = document.getElementById('contentArea'); // for selecting id
var newGriding = document.createElement('div');
newGriding.setAttribute('id', 'grid');
contain.appendChild(newGriding);
resizeDiv();
});
var maxInRow = 2;
function resizeDiv() {
var allGrids = document.querySelectorAll("#contentArea > #grid");
var width = 100 / maxInRow;
var len = allGrids.length;
var colNo = Math.floor(len / maxInRow);
colNo = colNo - (len / maxInRow) == 0 ? colNo : colNo + 1;
var height = 100 / colNo;
for (var i = 0; i < len; i++) {
allGrids[i].style.width = width + "%";
//"calc(" + width + "% - 10px)"; --- if doesn't want box-sizing to be borderbox
allGrids[i].style.height = height + "%";
//"calc(" + height + "% - 10px)"; --- if doesn't want box-sizing to be borderbox
//reduce the size of box which increased due to outline
}
}
#contentArea {
background-color: #babab3;
height: 74vh;
margin: 0 auto;
position: relative;
}
#grid {
margin: 0;
padding: 0;
border: 5px dashed #aba4a4;
display: inline-block;
height: 100%;
width: 50%;
position: relative;
box-sizing: border-box;
}
<div id="contentArea">
</div>
<button id="btn">
create
</button>
I am trying to learn by creating a chat bar. I have created a side nav bar with users and once I click the chat pop up box will open at the bottom. I want to add input field to that chatbox.
I tried to add the input field but I just got half success; it just gets added to the body not at the bottom of the chat box.
chat.html
<script>
//this function can remove a array element.
Array.remove = function(array, from, to) {
var rest = array.slice((to || from) + 1 || array.length);
array.length = from < 0 ? array.length + from : from;
return array.push.apply(array, rest);
};
var total_popups = 0;
//arrays of popups ids
var popups = [];
function close_popup(id)
{
for(var iii = 0; iii < popups.length; iii++)
{
if(id == popups[iii])
{
Array.remove(popups, iii);
document.getElementById(id).style.display = "none";
calculate_popups();
return;
}
}
}
function display_popups()
{
var right = 220;
var iii = 0;
for(iii; iii < total_popups; iii++)
{
if(popups[iii] != undefined)
{
var element = document.getElementById(popups[iii]);
element.style.right = right + "px";
right = right + 320;
element.style.display = "block";
}
}
for(var jjj = iii; jjj < popups.length; jjj++)
{
var element = document.getElementById(popups[jjj]);
element.style.display = "none";
}
}
function register_popup(id, name)
{
for(var iii = 0; iii < popups.length; iii++)
{
//already registered. Bring it to front.
if(id == popups[iii])
{
Array.remove(popups, iii);
popups.unshift(id);
calculate_popups();
return;
}
}
var element = '<div class="popup-box chat-popup" id="'+ id +'">';
element = element + '<div class="popup-head">';
element = element + '<div class="popup-head-left">'+ name +'</div>';
element = element + '<div class="popup-head-right">✕</div>';
element = element + '<div style="clear: both"></div></div><div class="popup-messages"></div></div>';
element = element + '<div class="popup-bottom"><div class="popup-bottom"><div id="'+ id +'"></div><input id="field"></div>';
document.getElementsByTagName("body")[0].innerHTML = document.getElementsByTagName("body")[0].innerHTML + element;
popups.unshift(id);
calculate_popups();
}
//calculate the total number of popups suitable and then populate the toatal_popups variable.
function calculate_popups()
{
var width = window.innerWidth;
if(width < 540)
{
total_popups = 0;
}
else
{
width = width - 200;
//320 is width of a single popup box
total_popups = parseInt(width/320);
}
display_popups();
}
//recalculate when window is loaded and also when window is resized.
window.addEventListener("resize", calculate_popups);
window.addEventListener("load", calculate_popups);
</script>
style.css
<style>
#media only screen and (max-width : 540px)
{
.chat-sidebar
{
display: none !important;
}
.chat-popup
{
display: none !important;
}
}
body
{
background-color: #e9eaed;
}
.chat-sidebar
{
width: 200px;
position: fixed;
height: 100%;
right: 0px;
top: 0px;
padding-top: 10px;
padding-bottom: 10px;
border: 1px solid rgba(29, 49, 91, .3);
}
.sidebar-name
{
padding-left: 10px;
padding-right: 10px;
margin-bottom: 4px;
font-size: 12px;
}
.sidebar-name span
{
padding-left: 5px;
}
.sidebar-name a
{
display: block;
height: 100%;
text-decoration: none;
color: inherit;
}
.sidebar-name:hover
{
background-color:#e1e2e5;
}
.sidebar-name img
{
width: 32px;
height: 32px;
vertical-align:middle;
}
.popup-box
{
display: none;
position: absolute;
bottom: 0px;
right: 220px;
height: 285px;
background-color: rgb(237, 239, 244);
width: 300px;
border: 1px solid rgba(29, 49, 91, .3);
}
.popup-box .popup-head
{
background-color: #009688;
padding: 5px;
color: white;
font-weight: bold;
font-size: 14px;
clear: both;
}
.popup-box .popup-head .popup-head-left
{
float: left;
}
.popup-box .popup-head .popup-head-right
{
float: right;
opacity: 0.5;
}
.popup-box .popup-head .popup-head-right a
{
text-decoration: none;
color: inherit;
}
.popup-box .popup-bottom .popup-head-left
{
position:absolute;
left: 0px;
bottom: 0px
text-decoration: none;
color: inherit;
}
.popup-box .popup-messages
{
height: 100%;
overflow-y: scroll;
}
</style>
posting relevant parts hopw you can make sense of it.
HTML
<div class="popup-box chat-popup">
<div class="popup-head">
<div class="popup-head-left">name</div>
<div class="popup-head-right">✕</div>
<div style="clear: both"></div>
</div>
<div class="popup-messages"></div>
<div class="popup-bottom-container">
<div class="popup-bottom">
<div id="'+ id +'"></div>
<input type="text" id="field">
</div>
</div>
</div>
CSS
.popup-bottom
{
position:absolute;
left: 0px;
bottom: 10px;
text-decoration: none;
color: inherit;
}
.popup-box .popup-messages
{
height: 200px;
overflow-y: scroll;
}
It is always better to try out your layout in plain html before testing with js
I've got some kind of drop down menu dynamically appending to differents divs. Problem is, when someone click on "close", then style.display = "none" wont work. I can change background, opacity, size but i cant hide it.
Code looks like this:
<style>
html, body{
height: 98%;
}
#editorViewport{
width: 90%;
height: 100%;
min-width: 400px;
min-height: 300px;
position: relative;
margin: 0 auto;
border: 1px solid red;
}
#movingElementsContainer{
display: none;
top: 0px;
left: 0px;
}
#addStartingElementBtn{
width: 60px;
height: 60px;
margin: auto;
position: absolute;
top: 0; left: 0; bottom: 0; right: 0;
}
#addStartingElementBtn:hover{
background-color: #c9eac6;
border: 1px solid grey;
cursor: pointer;
}
#elementsMenuContainer{
width: 150px;
border: 1px solid grey;
background-color: white;
min-height: 100px;
padding: 5px;
position: absolute;
z-index: 2;
display: none;
}
.elementOption{
width: 90%;
padding: 5px;
border: 1px solid grey;
}
.elementOption:hover{
border: 1px solid red;
cursor: pointer;
}
</style>
<body>
<div id="editorViewport">
<div id="addStartingElementBtn" data-Owner="starting" data-Side="starting" class="openElementsMenu">
Click!
</div>
</div>
<div id="movingElementsContainer">
<div id="elementsMenuContainer" data-Open="false" data-Owner="" data-Side="">
<div data-Kind="1" class="elementOption">
One
</div>
<div data-Kind="2" class="elementOption">
Two
</div>
<div data-Kind="3" class="elementOption">
Three
</div>
<div data-Kind="99" class="elementOption">
Close
</div>
</div>
</div>
</body>
<script type="text/javascript">
function prepareEventHandlers(){
var openElementsMenu = document.getElementsByClassName("openElementsMenu");
var event = window.attachEvent ? 'onclick' : 'click';
for(var i = 0; i < openElementsMenu.length; i++){
if(openElementsMenu[i].addEventListener){
openElementsMenu[i].addEventListener('click', elementsMenu, false);
}else{
openElementsMenu[i].attachEvent('onclick', elementsMenu);
}
}
var elementOption = document.getElementsByClassName("elementOption");
for(var i = 0; i < elementOption.length; i++){
if(elementOption[i].addEventListener){
elementOption[i].addEventListener('click', selectElementToCreate, false);
}else{
elementOption[i].attachEvent('onclick', selectElementToCreate);
}
}
}
window.onload = function(){
prepareEventHandlers();
}
var totalElements = 0;
var editorViewport = "editorViewport";
var selectedElementId = "";
var elementsMenu = function(){
var elementsMenu = document.getElementById("elementsMenuContainer")
this.appendChild(elementsMenu);
elementsMenu.style.display = "block";
elementsMenu.style.left = 61 + "px";
elementsMenu.style.top = "0px";
elementsMenu.setAttribute("data-Open", "true");
elementsMenu.setAttribute("data-Owner", this.getAttribute("data-Owner"));
elementsMenu.setAttribute("data-Side", this.getAttribute("data-Side"));
}
var selectElementToCreate = function(){
var dataKind = this.getAttribute('data-Kind');
var parentNode = document.getElementById(this.parentNode.id);
alert(dataKind)
if(dataKind == "99"){
parentNode.style.display = "none"
parentNode.setAttribute("data-Open", "false");
parentNode.setAttribute("data-Owner", "");
parentNode.setAttribute("data-Side", "");
}
}
</script>
Here is a JSFiddle
Many thanks for any advise!
var selectElementToCreate = function(e){
var dataKind = this.getAttribute('data-Kind');
var parentNode = document.getElementById(this.parentNode.id);
alert(dataKind)
if(dataKind == "99"){
console.log(parentNode);
parentNode.style.display = "none"
parentNode.setAttribute("data-Open", "false");
parentNode.setAttribute("data-Owner", "");
parentNode.setAttribute("data-Side", "");
alert("Wont Close :");
}
e.stopPropagation();
}
You are moving the element into the clicked element.
var elementsMenu = document.getElementById("elementsMenuContainer")
this.appendChild(elementsMenu);
At first the menu item's click handler is executed which sets the display property to none and as the click event bubbles then the event handler of the wrapper element is executed and sets the display property to block.
You should stop the propagation of the event using stopPropagation method of the event object.
var selectElementToCreate = function (event) {
event.stopPropagation();
var dataKind = this.getAttribute('data-Kind');
var parentNode = this.parentNode;
if (dataKind == "99") {
parentNode.style.display = "none";
// ...
}
}