Screenshot gallery with HTML and CSS? - javascript

I try create a quick prototype where user can see how an animation has looked like in the past. For this I need a screenshot gallery. So far I have in my HTML:
<div id="screenshot"></div>
This function is called based on some events:
function handlePicture() {
console.log("Greetings from server");
var img = document.createElement("img");
img.src = renderer.domElement.toDataURL(); // catching the Three.js scene as image
var src = document.getElementById("screenshot");
src.appendChild(img);
}
This shows the current screenshot. Great! But I want to have 10, 20, 300 or more of them, so that the screenshot is not replaced but a new image is appended next to it.
I would want the animation's timeline to be presented as a gallery, maybe with the help of CSS galleries https://www.w3schools.com/css/tryit.asp?filename=trycss_image_gallery_responsive
I would need help with the next steps. How could each function call save renderer.domElement.toDataURL(); as a new image and create an element for it? I'm confused if I should make a new div for every image or put them all under div "screenshot". Many thanks!

I have set up a pen to demonstrate creating an image element with a button.
renderer.domElement.toDataURL() Is an async function so you would need to wrap it in a callback function.
var imgBtn = document.getElementById("addImage");
document.addEventListener("click", function(){
var newImage = document.createElement("img")
document.body.appendChild(newImage)
newImage.setAttribute("src",
"https://via.placeholder.com/150/0000FF/808080%20?
Text=Digital.com%20C/O%20https://placeholder.com/)")})
https://codepen.io/sijbc/pen/MWJeveL

Related

How to disable dataTransfer onDrag in a react component?

I have an draggable div in a react app. When I enable dragging by using draggable={true}, I see a ghost image is created and it follows the mouse movement. I just wanted to get rid of it.
My actual component is the first one. The ghost image is the second one.
When I looked up for it, I found this stackoverflow solution. Implemented the following code snippet, and it cleared the old ghost.
let img = new Image();
img.src = empty; // this is just an empty png file
const onDragStartHandler = (event) => {
event.dataTransfer.setDragImage(img,0,0)
// ...
}
However, now I see a different animation for a fraction of a second at the very beginning of the drag operation. How can I remove that? Or is there a way to completely disable the dataTrasfer? Tried event.dataTransfer.clearData() but it did not worked out.

Javascript, after eventhandler back to default (DOM)

Hello sorry for maybe a stupid question but i can't seem to find a easy solution.
The meaning of my exercise is to put 3 thumbnails on my website, but when I move over the images they need to expand in size (so i have a thumbnail version of the picture and the normal size). The normal size picture has to be on the
<p id="groot"></p>
This do work correctly, the only problem is that the pictures keep showing up when i move over it. So when I move out of the thumbnail the picture need to dissapear. Is there a function or something that get the site to the original state or any solution? Thanks in advance. I hope I explained it clearly.
This is my first question on stackoverflow, so if you have tips for a complete noob :)
This is the body of my HTML code:
<body>
<p><img id="foto1" src="images/thumb-bones.jpg" alt="bones"/>
<img src="images/thumb-castle.jpg" alt="castle"/>
<img src="images/thumb-mentalist.jpg" alt="mentalist"/>
</p>
<p id="groot"></p>
</body>
This is the JS code:
addEventListener("load", init, false);
function init() {
let foto1 = document.getElementsByTagName("img")[0].addEventListener("mouseover", actie, false);
let foto2 = document.getElementsByTagName("img")[1].addEventListener("mouseover", actie2, false);
let foto3 = document.getElementsByTagName("img")[2].addEventListener("mouseover", actie3, false);
foto1.addEventListener("click", uit, false);
}
function actie(event) {
let plaats = document.getElementById("groot");
let element = document.createElement("img");
element.src = 'images/image-bones.jpg';
plaats.appendChild(element);
}
function actie2(event) {
let plaats = document.getElementById("groot");
let element = document.createElement("img");
element.src = 'images/image-castle.jpg';
plaats.appendChild(element);
}
function actie3(event) {
let plaats = document.getElementById("groot");
let element = document.createElement("img");
element.src = 'images/image-mentalist.jpg';
plaats.appendChild(element);
}
Use a mouseout handler and, in the handler, remove all children from that element. An easy way to do that is to assign "" to innerHTML. So for instance:
function actie_off(event) {
document.getElementById("groot").innerHTML = "";
}
Hook that up to all three thumbnails.
If you don't want to use innerHTML, this question's answers give alternatives.
You might consider mouseenter and mouseleave instead of mouseover and mouseout. Probably doesn't make much difference here, it's just that mouseover repeats as the mouse moves across the thumbnails, and the bubbling of mouseout can be confusing with nested elements (not currently relevant for you). See the links for details.
Another thing to consider is to store the fullsize image URL on the thumbnail img elements as a data-* URI, like this:
<img id="foto1" src="images/thumb-bones.jpg" alt="bones" data-fullsize="images/image-bones.jpg"/>
Then you can use a single handler for all of your img elements instead of three separate ones:
function actie(event) {
let plaats = document.getElementById("groot");
let element = document.createElement("img");
element.src = this.getAttribute("data-fullsize"); // Getting the fullsize URL
// from the image the event
// relates to
plaats.appendChild(element);
}

Adding image to a div using JQuery

I'm trying to create a poker web app using an poker library (http://tairraos.github.io/Poker.JS/)
One of the methods to render a card image is using this function:
getCardImage: function(size, suit, point) {
var image = document.createElement('img');
image.src = this.getCardData(size, suit, point);
return image;
},
It creates an image using canvas and places inside an img tag. I've been trying to place it inside a div, like:
$('#flop').append(Poker.getCardImage(60, 'hearts', 'j'));
but to no avail. The only way it renders normally is using:
document.body.appendChild(Poker.getCardImage(100, 'h', 'Q'));
I really run off of ideas of how to pull this out. I've tried many JQuery methods and nothing worked. I see on the network tab of chrome that the image is created using a base64, but when I try to place it inside a div, nothing appears. Only if appends to the end of the body.
Can someone lend me a help here?
tnx
I think you should just have to change your getCardImage function to return a jQuery Element instead of an HTML element. Try this:
getCardImage: function(size, suit, point) {
var image = '<img src="' + this.getCardData(size, suit, point) + '" />';
return $(image);
}
Then your jQuery append should work:
$('#flop').append(Poker.getCardImage(60, 'hearts', 'j'));

Why does my js function only find the first image?

I am writing a function that uses pxLoader to load images in a set of thumbs. When they are loaded it hides the loader and fades the image in. Here is the markup:
<div style="margin-bottom:1px;" class="rsNavItem rsThumb front">
<div class="rsTmb portfolio">
<img class="the-image" src="<!-- image loaded from cms -->">
<div class="image-loader"></div>
</div>
</div>
Then here is my js function for it:
loadThumbs: function () {
var app = this;
$('.rsThumb').each( function () {
var $mainHolder = $(this).find('.rsTmb');
var $mainImage = $mainHolder.find('img');
console.log($mainImage);
$mainImage.addClass('the-image');
$mainImage.parent().append('<div class="image-loader"></div>');
var $mainImageSrc = $mainImage.attr('src');
// //
// Load the thumbs //
// ------------------------------------------------- //
var pxLoader = new PxLoader();
var pxImage = pxLoader.addImage($mainImageSrc);
pxLoader.addCompletionListener(function () {
$('.image-loader').hide();
$('.the-image', $mainHolder)
.attr('src', $mainImageSrc) // Update the image source
.transition({ // Fade the image in
opacity: 1
}, 300);
});
pxLoader.start();
});
}
For some reason when iterating over the images to replace the image when its finished it finds the first one and loads that into all of the divs. In my console I get all the images etc but no joy with the urls being different, they are all the same as the first one.
It might be me thats being stupid but I have tried allsorts of things.
Cheers
I have some questions about your code:
Firstly, there is something i don't understand: you are retrieving your image src attribute (var $mainImageSrc = $mainImage.attr('src');) then in the completion listener your are replacing its value with the same one $('.the-image', $mainHolder).attr('src', $mainImageSrc). Is there a reason ?
Another thing is about this instruction .transition({ opacity: 1 }, 300);. Is it a pxLoader function or are you using another jquery plugin to do this, cause i am not aware about a transition() function in jQuery. You can use the fadeIn() function available in jQuery.
Please tell me if i misunterstood, but you want to show something like loading spinners while images are loading (from your cms) like in this jsFiddle (clear your browser cache if you run it multiple times), no ?
This code seems to work so could you give us more context ? How/When are you calling your loadThumbs() function ? Do you have a test-case url or could you set up a jsFiddle ?

jCrop (jQuery) sometimes fails to load image/cropper area

I've got a pretty simple problem, but I've become clueless on what is causing the problem. In one of my applications I'm using jCrop as a small add-on to crop images to fit in banners/headers etc. These steps will be taken:
1) Select an image (using CKFinder for this, CKFinder returns the image path to an input field)
2) Click a button to load the image
3) Crop the image
4) Save the image
in about 75% of the cases everything goes according to plan, however the in the other 25% of the cases jCrop fails to load the cropping area and leaves it blank. Here's the jQuery code I'm using:
jQuery('#selectimg').live('click', function(e) {
e.preventDefault();
var newsrc = jQuery('#img2').val();
jQuery('#cropbox').attr('src', newsrc);
var jcrop_api = jQuery.Jcrop('#cropbox', {
boxWidth: 700,
boxHeight: 700,
onSelect: updateCoords,
onChange: updateCoords
});
//Some other JS code come's here for buttons (they work all the time)
});
I noticed that when I left the part away where #cropbox is being transformd in a cropable area, that the image is loading just fine, so the mistake lies with the var = jcrop_api part, but I slowsly start to think that there is no solution for this...
This is what I've tried so far:
Making a div <div id="cropper-box"></div> and use jQuery('#cropper-box').append('<img src="" id="cropbox" />'); and afterwards set the value. I tried the same thing but setting the image src in 1 step instead of afterwards.
I tried to put a placeholder on the page <img src="placeholder.png" id="cropbox" /> and change the source upon clicking the button. This works, but the cropperarea stays the size of the image (300x180px or something) and doesn't get bigger as it should.
// Edit:
Trying some more showed me that the image source is being replaced properly(! using Firefox to show the source for the selected text), I double checked the URL but this was a correct URL and a working image.
At the place where the cropper should be, there's an about 10x10 pixel white spot where the cropper icon (a plus sign) is popping up.. but as said before: the image isn't shown.
// Edit 2:
So I've took the sources for both the 1st and the 2nd try for the same image. As told before the first try the image won't load properly and the 2nd try it does (only when the 2nd try is the same image(!!)).
The selected page source shows 1 difference which is, first try:
<img style="position: absolute; width: 0px; height: 0px;" src="http://95.142.175.17/uploads/files/Desert.jpg">
second try:
<img style="position: absolute; width: 700px; height: 525px;" src="http://95.142.175.17/uploads/files/Desert.jpg">
I guess this is the image that's being replace by jCrop, but it's a complete riddle why it puts 0 heigth/width in there the first and the proper sizes the second time.
Okay guys, in case anyone else runs into this problem:
jCrop kinda gets messed up if the actions of loading an image and applying jCrop to it are queued too fast after eachother. I still find it strange that a second attempt works perfect, but I think that has something to do with cached image dimensions which are recognized by the DOM of the page or something.
The solution I came up with was by creating a function that converts the #cropbox into a jCrop area and then setting a 2 second interval, just to give jCrop some time to recognize the image and it's dimensions and then convert the element.
This is the part of html I used (with a preloader):
<div id="cropper-loading" style="display: none;"><img src="images/analytics/ajax-loader.gif" /></div>
<img id="cropbox" src="images/placeholder.png" style="display: none;" />
As you can see both the cropbox image and cropper-loading div are hidden as they are not needed instantly. You could display the placeholder if you wanted though.. Then this HTML form is used:
<input name="image2" id="img2" type="text" readonly="readonly" onclick="openKCFinder(this)" value="click here to select an image" style="width: 285px;" /> <button class="button button-blue" type="submit" name="load" id="selectimg">Load Image in cropper</button>
In my case I've been using KCFinder to load the images (it's part of CKEditor, really worth watching into!), KCFinder handles uploads, renaming etc and after choosing it returns the chosen image path (relative/absolute is configurable) to the input field.
Then when clicking #selectimg this code is called:
jQuery('#selectimg').click(function(e) {
e.preventDefault();
jQuery('#cropper-loading').css('display', 'block');
var newsrc = jQuery('#img2').val();
jQuery('#cropbox').attr('src', newsrc);
jQuery('#img').val(newsrc);
function createJcropArea() {
jQuery('#cropper-loading').css('display', 'none');
jQuery('#cropbox').css('display', 'block');
var jcrop_api = jQuery.Jcrop('#cropbox', {
boxWidth: 700,
boxHeight: 700,
onSelect: updateCoords,
onChange: updateCoords
});
clearInterval(interval);
}
var interval = setInterval(createJcropArea, 2000);
});
At first I prevent the link too be followed as it normally would (or button action) and after that the loading div is displayed (that's my reason for hiding the placeholder image, otherwise it would look messed up).
Then the image location is being loaded from the input field and copied into another (#img), this field is used to process the image afterwards (PHP uses the value of #img to load this image). Also simultaneously the #cropbox src is being set to the new image.
And here comes the part which solved my problem:
Instead of directly activating jCrop, I've made a function that:
1) hides the loading icon
2) displays the image
3) converts #cropbox into a jCrop area
4) clean the interval (otherwise it would loop un-ending)
And after this function you can see that, just to be save, I took 2 seconds delay before the jCrop area is being converted.
Hope it helps anyone in the future!
Cheers and thanks for thinking #vector and whoever else did ;-)
Creating an 'Image' object and setting up the 'src' attribute does not apply that you can treat the image like it had already been loaded.
Also, giving any fixed timeout interval does not guaranty the image has already been loaded.
Instead, you should set up an 'onload' callback for the Image Object - which will then initialize the Jcrop Object:
var src = 'https://example.com/imgs/someimgtocrop.jpg';
var tmpImg = new Image();
tmpImg.onload = function() {
//This is where you can safely create an image and a Jcrop Object
};
tmpImg.src = src; //Note that the 'src' attribute is only added to the Image Object after the 'onload' listener was defined
Try the edge library on the repo here: https://github.com/tapmodo/Jcrop
This should solve your problem. The lines that are changed to solve your problem:
// Fix size of crop image.
// Necessary when crop image is within a hidden element when page is loaded.
if ($origimg[0].width != 0 && $origimg[0].height != 0) {
// Obtain dimensions from contained img element.
$origimg.width($origimg[0].width);
$origimg.height($origimg[0].height);
} else {
// Obtain dimensions from temporary image in case the original is not loaded yet (e.g. IE 7.0).
var tempImage = new Image();
tempImage.src = $origimg[0].src;
$origimg.width(tempImage.width);
$origimg.height(tempImage.height);
}
Don't call this function onChange : updateCoords
Try it without and it will run smooth on mobiles.
You can create base64 directly and show them as an image wherever you want.
Here my weird but fantastic solution:
if (obj.tagName == 'IMG') {
var tempImage = new Image();
tempImage.src = $origimg[0].src;
$origimg.width(tempImage.width);
$origimg.height(tempImage.height);
if ($origimg[0].width > 1 && $origimg[0].height > 1) {
$origimg.width($origimg[0].width);
$origimg.height($origimg[0].height);
} else {
var tempImage = new Image();
tempImage.src = $origimg[0].src;
$origimg.width(tempImage.width);
$origimg.height(tempImage.height);
//console.log('error'+$origimg[0].width + $origimg[0].height);
}
I know this is old, but it was happening randomly to my install recently. Found that it was due to images not being full loaded before before jCrop intialized.
All it took to fix it was wrapping the jCrop initialization stuff inside of a
$(window).on("load", function () { //jcrop stuff here });
And it has been working well since.

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