I've observed this in Firefox-3.5.7/Firebug-1.5.3 and Firefox-3.6.16/Firebug-1.6.2
When I fire up Firebug:
var x = new Array(3)
console.log(x)
// [undefined, undefined, undefined]
var y = [undefined, undefined, undefined]
console.log(y)
// [undefined, undefined, undefined]
console.log( x.constructor == y.constructor) // true
console.log(
x.map(function() { return 0; })
)
// [undefined, undefined, undefined]
console.log(
y.map(function() { return 0; })
)
// [0, 0, 0]
What's going on here? Is this a bug, or am I misunderstanding how to use new Array(3)?
I had a task that I only knew the length of the array and needed to transform the items.
I wanted to do something like this:
let arr = new Array(10).map((val,idx) => idx);
To quickly create an array like this:
[0,1,2,3,4,5,6,7,8,9]
But it didn't work because:
(see Jonathan Lonowski's answer)
The solution could be to fill up the array items with any value (even with undefined) using Array.prototype.fill()
let arr = new Array(10).fill(undefined).map((val,idx) => idx);
console.log(new Array(10).fill(undefined).map((val, idx) => idx));
Update
Another solution could be:
let arr = Array.apply(null, Array(10)).map((val, idx) => idx);
console.log(Array.apply(null, Array(10)).map((val, idx) => idx));
It appears that the first example
x = new Array(3);
Creates an array with a length of 3 but without any elements, so the indices [0], [1] and [2] is not created.
And the second creates an array with the 3 undefined objects, in this case the indices/properties them self are created but the objects they refer to are undefined.
y = [undefined, undefined, undefined]
// The following is not equivalent to the above, it's the same as new Array(3)
y = [,,,];
As map runs on the list of indices/properties, not on the set length, so if no indices/properties is created, it will not run.
With ES6, you can do [...Array(10)].map((a, b) => a) , quick and easy!
From the MDC page for map:
[...] callback is invoked only for indexes of the array which have assigned value; [...]
[undefined] actually applies the setter on the index(es) so that map will iterate, whereas new Array(1) just initializes the index(es) with a default value of undefined so map skips it.
I believe this is the same for all iteration methods.
ES6 solution:
[...Array(10)]
Doesn't work on typescript (2.3), though
The arrays are different. The difference is that new Array(3) creates an array with a length of three but no properties, while [undefined, undefined, undefined] creates an array with a length of three and three properties called "0", "1" and "2", each with a value of undefined. You can see the difference using the in operator:
"0" in new Array(3); // false
"0" in [undefined, undefined, undefined]; // true
This stems from the slightly confusing fact that if you try to get the value of a non-existent property of any native object in JavaScript, it returns undefined (rather than throwing an error, as happens when you try to refer to a non-existent variable), which is the same as what you get if the property has previously been explictly set to undefined.
For reasons thoroughly explained in other answers, Array(n).map doesn't work. However, in ES2015 Array.from accepts a map function:
let array1 = Array.from(Array(5), (_, i) => i + 1)
console.log('array1', JSON.stringify(array1)) // 1,2,3,4,5
let array2 = Array.from({length: 5}, (_, i) => (i + 1) * 2)
console.log('array2', JSON.stringify(array2)) // 2,4,6,8,10
In ECMAScript 6th edition specification.
new Array(3) only define property length and do not define index properties like {length: 3}. see https://www.ecma-international.org/ecma-262/6.0/index.html#sec-array-len Step 9.
[undefined, undefined, undefined] will define index properties and length property like {0: undefined, 1: undefined, 2: undefined, length: 3}. see https://www.ecma-international.org/ecma-262/6.0/index.html#sec-runtime-semantics-arrayaccumulation ElementList Step 5.
methods map, every, some, forEach, slice, reduce, reduceRight, filter of Array will check the index property by HasProperty internal method, so new Array(3).map(v => 1) will not invoke the callback.
for more detail, see https://www.ecma-international.org/ecma-262/6.0/index.html#sec-array.prototype.map
How to fix?
let a = new Array(3);
a.join('.').split('.').map(v => 1);
let a = new Array(3);
a.fill(1);
let a = new Array(3);
a.fill(undefined).map(v => 1);
let a = new Array(3);
[...a].map(v => 1);
I think the best way to explain this is to look at the way that Chrome handles it.
>>> x = new Array(3)
[]
>>> x.length
3
So what is actually happening is that new Array() is returning an empty array that has a length of 3, but no values. Therefore, when you run x.map on a technically empty array, there is nothing to be set.
Firefox just 'fills in' those empty slots with undefined even though it has no values.
I don't think this is explicitly a bug, just a poor way of representing what is going on. I suppose Chrome's is "more correct" because it shows that there isn't actually anything in the array.
Not a bug. That's how the Array constructor is defined to work.
From MDC:
When you specify a single numeric parameter with the Array constructor, you specify the initial length of the array. The following code creates an array of five elements:
var billingMethod = new Array(5);
The behavior of the Array constructor depends on whether the single parameter is a number.
The .map() method only includes in the iteration elements of the array that have explicitly had values assigned. Even an explicit assignment of undefined will cause a value to be considered eligible for inclusion in the iteration. That seems odd, but it's essentially the difference between an explicit undefined property on an object and a missing property:
var x = { }, y = { z: undefined };
if (x.z === y.z) // true
The object x does not have a property called "z", and the object y does. However, in both cases it appears that the "value" of the property is undefined. In an array, the situation is similar: the value of length does implicitly perform a value assignment to all the elements from zero through length - 1. The .map() function therefore won't do anything (won't call the callback) when called on an array newly constructed with the Array constructor and a numeric argument.
Just ran into this. It sure would be convenient to be able to use Array(n).map.
Array(3) yields roughly {length: 3}
[undefined, undefined, undefined] creates the numbered properties:
{0: undefined, 1: undefined, 2: undefined, length: 3}.
The map() implementation only acts on defined properties.
If you are doing this in order to easily fill up an array with values, can't use fill for browser support reasons and really don't want to do a for-loop, you can also do x = new Array(3).join(".").split(".").map(... which will give you an array of empty strings.
Quite ugly I have to say, but at least the problem and intention are quite clearly communicated.
Since the question is why, this has to do with how JS was designed.
There are 2 main reasons I can think of to explain this behavior:
Performance: Given x = 10000 and new Array(x) it is wise for the constructor to avoid looping from 0 to 10000 to fill the array with undefined values.
Implicitly "undefined": Give a = [undefined, undefined] and b = new Array(2), a[1] and b[1] will both return undefined, but a[8] and b[8] will also return undefined even if they're out of range.
Ultimately, the notation empty x 3 is a shortcut to avoid setting and displaying a long list of undefined values that are undefined anyway because they are not declared explicitly.
Note: Given array a = [0] and a[9] = 9, console.log(a) will return (10) [0, empty x 8, 9], filling the gap automatically by returning the difference between the two values declared explicitly.
Here's a simple utility method as a workaround:
Simple mapFor
function mapFor(toExclusive, callback) {
callback = callback || function(){};
var arr = [];
for (var i = 0; i < toExclusive; i++) {
arr.push(callback(i));
}
return arr;
};
var arr = mapFor(3, function(i){ return i; });
console.log(arr); // [0, 1, 2]
arr = mapFor(3);
console.log(arr); // [undefined, undefined, undefined]
Complete Example
Here's a more complete example (with sanity checks) which also allows specifying an optional starting index:
function mapFor() {
var from, toExclusive, callback;
if (arguments.length == 3) {
from = arguments[0];
toExclusive = arguments[1];
callback = arguments[2];
} else if (arguments.length == 2) {
if (typeof arguments[1] === 'function') {
from = 0;
toExclusive = arguments[0];
callback = arguments[1];
} else {
from = arguments[0];
toExclusive = arguments[1];
}
} else if (arguments.length == 1) {
from = 0;
toExclusive = arguments[0];
}
callback = callback || function () {};
var arr = [];
for (; from < toExclusive; from++) {
arr.push(callback(from));
}
return arr;
}
var arr = mapFor(1, 3, function (i) { return i; });
console.log(arr); // [1, 2]
arr = mapFor(1, 3);
console.log(arr); // [undefined, undefined]
arr = mapFor(3);
console.log(arr); // [undefined, undefined, undefined]
Counting Down
Manipulating the index passed to the callback allows counting backwards:
var count = 3;
var arr = arrayUtil.mapFor(count, function (i) {
return count - 1 - i;
});
// arr = [2, 1, 0]
Related
Why does the first console.log() print undefined values but second one has transformed values? I know it has to do something with function scope but not getting it
var array = [1,2,3,4,5,7];
function incrementByOne(arr) {
arr = arr.map(function(value, index, array){
arr[index] = arr[index] +1;
});
console.log(arr);
}
incrementByOne(array);
console.log(array);
// [undefined, undefined, undefined, undefined, undefined, undefined]
// [2, 3, 4, 5, 6, 8]
also i notice that the first console.log() knows how many times to iterate but what happens to the value...
js bin link
you need to return the incremented value from the function inside map. use return arr[index] +1
Also you need to return the new array formed using map and stored in arr now.
var array = [1,2,3,4,5,7];
function incrementByOne(arr) { //contains array reference
arr = arr.map(function(value, index, array){
return value +1;
});
//now arr contains a new array and doesn't refer to passed array anymore.
console.log(arr);
return arr;
}
array = incrementByOne(array);
console.log(array);
// [undefined, undefined, undefined, undefined, undefined, undefined]
// [2, 3, 4, 5, 6, 8]
if you don't want to return, you can use forEach(), as in that case arr will refer to passed array throughout. The difference is because map returns a new array.
var array = [1,2,3,4,5,7];
function incrementByOne(arr) { //contains array reference
arr.forEach(function(value, index){
arr[index] = value +1;
});
//arr still refers to the passed array.
console.log(arr);
}
incrementByOne(array);
console.log(array);
// [undefined, undefined, undefined, undefined, undefined, undefined]
// [2, 3, 4, 5, 6, 8]
Well, all the above answers are correct but they miss the most important point here. There is a concept in JavaScript called call by sharing.
Consider this code:
var num= 3;
var json = {myValue : '10'};
var json2 = {myValue : '100'};
function callBySharing(a,b,c){
a = a + 37;
b = {myValue : 'new value'};
c.myValue = 'new Value';
}
callBySharing(num,json,json2);
console.log(num);//3 *UNCHANGED*
console.log(json.myValue);//10 *UNCHANGED*
console.log(json2.myValue);//'new Value' *CHANGED*
So what you are doing is same as what is happening in json.myvalue; You are trying to update the whole object and replace it with the new value. So a very simple change in the code with do this for you:
var array = [1,2,3,4,5,7];
function incrementByOne(arr) {
arr.map(function(value, index, array){
arr[index] = arr[index] +1;
});
console.log(arr);
}
incrementByOne(array);
console.log(array);
I just replaced the arr= arr.map().... part to just arr.map().....
What this does is, it changes the function to json2.myValue example case.
So what is the difference between the 2: JS lets you update items within the object but not the whole object.By making the above said change in code, you are updating individual values of arr and not replacing the whole object with new values. I learnt this concept from SO only back when I was confused with it. So I am linking the post(Is JavaScript a pass-by-reference or pass-by-value language?)
Hope this helps!
var array = [1,2,3,4,5,7];
function incrementByOne(arr) {
arr = arr.map(v => v + 1);
console.log(arr);
}
incrementByOne(array);
console.log(array);
// [undefined, undefined, undefined, undefined, undefined, undefined]
// [2, 3, 4, 5, 6, 8]
A couple of things going on here:
The callback you pass into the .map function should return a value with the return keyword. If you don't return a value from the callback, the default return value is undefined. That's why the 'arr' array you define in incrementByOne only has undefined values inside of it when you log it with your first console.log. I think what you're really trying to do is simply return value + 1 inside of the callback.
You're making a classic passed-by-value passed-by-reference error here; it's a mistake everyone makes when they're first learning JS. I'd recommend checking out posts like this one. In short, inside of your .map callback you are mutating the array that you passed into incrementByOne, which is the same array you log out with the second console.log; that's why the values appear to have been incremented correctly.
I'm just learning how to use JS higher-order functions (map, forEach, reduce, etc), and have stumbled into confusion. I'm trying to write a simple 'range' function, but can't seem to populate my output array. This is the goal:
range(1, 4) // [1, 2, 3, 4]
I'm getting this:
[undefined × 4]
Here is my code:
function range(num1, num2) {
var rangeArr = new Array((num2 + 1) - num1);
return rangeArr.map(function(e, i, arr) {return arr[i] = num1 + i});
}
What am I missing here? As far as I can tell the problem appears to have something to do with the way I'm utilizing 'new Array', but beyond that I'm lost.
Oh, and here's the part that really confuses me. This works fine:
function bleck() {
var blah = [1, 2, 3, 4];
var x = 'wtf';
return blah.map(function(e, i, arr) {return arr[i] = x})
}
["wtf", "wtf", "wtf", "wtf"]
Thanks!!
The forEach method iterates over the indices of the array. Interestingly enough, when you create a new array via new Array(n), it contains no indices at all. Instead, it just sets its .length property.
> var a = new Array(3);
> console.info(a)
[]
> console.info([undefined, undefined, undefined])
[undefined, undefined, undefined]
MDN describes forEach, and specifically states:
forEach executes the provided callback once for each element of the
array with an assigned value. It is not invoked for indexes which have
been deleted or elided.
Here's a neat technique to get an array with empty, but existing, indices.
var a = Array.apply(null, Array(3));
This works because .apply "expands" the elided elements into proper arguments, and the results ends up being something like Array(undefined, undefined, undefined).
The array is defined with 4 entires each of which is undefined.
Map will not iterate over undefined entires, it skips them.
callback is invoked only for indexes of the array which have assigned
values; it is not invoked for indexes that are undefined, those which
have been deleted or which have never been assigned values.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map
When you create a new Array(x) it is creating what is called a sparse array, which might behave a bit differently, as you can see, some browsers will say [undefined x 20,"foo", undefined x 5] if you just set one value, and I believe it doesn't iterate over those values.
The problem is that map doesn't iterate undefined entries (*).
I suggest using a for loop instead:
var rangeArr = new Array((num2 + 1) - num1);
for(var i=0; i<=num2-num1; ++i)
rangeArr[i] = num1 + i;
return rangeArr;
(*) With undefined entries I mean rangeArr.hasOwnProperty(i) === false, not to be confused with rangeArr[i] === void 0.
This question already has answers here:
Undefined values in Array(len) initializer
(5 answers)
Closed 7 years ago.
I am confused by the results of mapping over an array created with new:
function returnsFourteen() {
return 14;
}
var a = new Array(4);
> [undefined x 4] in Chrome, [, , , ,] in Firefox
a.map(returnsFourteen);
> [undefined x 4] in Chrome, [, , , ,] in Firefox
var b = [undefined, undefined, undefined, undefined];
> [undefined, undefined, undefined, undefined]
b.map(returnsFourteen);
> [14, 14, 14, 14]
I expected a.map(returnsFourteen) to return [14, 14, 14, 14] (the same as b.map(returnsFourteen), because according to the MDN page on arrays:
If the only argument passed to the Array constructor is an integer
between 0 and 2**32-1 (inclusive), a new JavaScript array is created
with that number of elements.
I interpret that to mean that a should have 4 elements.
What am I missing here?
When you create an array like so:
var arr1 = new Array( 4 );
you get an array that has a length of 4, but that has no elements. That's why map doesn't tranform the array - the array has no elements to be transformed.
On the other hand, if you do:
var arr2 = [ undefined, undefined, undefined, undefined ];
you get and array that also has a length of 4, but that does have 4 elements.
Notice the difference between having no elements, and having elements which values are undefined. Unfortunately, the property accessor expression will evaluate to the undefined value in both cases, so:
arr1[0] // undefined
arr2[0] // undefined
However, there is a way to differentiate these two arrays:
'0' in arr1 // false
'0' in arr2 // true
var a = new Array(4);
This defines a new array object with an explicit length of 4, but no elements.
var b = [undefined, undefined, undefined, undefined];
This defines a new array object with an implicit length of 4, with 4 elements, each with the value undefined.
From the docs:
callback is invoked only for indexes of the array which have assigned
values; it is not invoked for indexes which have been deleted or which
have never been assigned values.
For array a, there are no elements that have been assigned values, so it does nothing.
For array b, there are four elements that have been assigned values (yes, undefined is a value), so it maps all four elements to the number 14.
new Array(len) creates an empty array, and does something different than filling it with undefined values: It sets its length to len. So, it translates to this code:
var newArr = [];
newArr.length = len;
Let's have some fun with newArr (assuming that len = 4):
newArr.length; //4
newArr[1] === undefined; //true
newArr.hasOwnProperty(1); //false
This is because while the is 4 items long, it does not contain any of these 4 items. Imagine an empty bullet-clip: It has space for, say, 20 bullets, but it doesn't contain any of them. They weren't even set to the value undefined, they just are...undefined (which is a bit confusing.)
Now, Array.prototype.map happily walks along your first array, chirping and whistling, and every time it sees an array item, it calls a function on it. But, as it walks along the empty bullet-clip, it sees no bullets. Sure, there are room for bullets, but that doesn't make them exist. In here, there is no value, because the key which maps to that value does not exist.
For the second array, which is filled with undefined values, the value is undefined, and so is the key. There is something inside b[1] or b[3], but that something isn't defined; but Array.prototype.map doesn't care, it'll operate on any value, as long as it has a key.
For further inspection in the spec:
new Array(len) : http://es5.github.com/#x15.4.2.2
Array.prototype.map : http://es5.github.com/#x15.4.4.19 (pay close attention to step 8.b)
One additional answer on the behavior of console.log. Plain simple, the output is sugar and technically wrong.
Lets consider this example:
var foo = new Array(4),
bar = [undefined, undefined, undefined, undefined];
console.log( Object.getOwnPropertyNames(bar) );
console.log( Object.getOwnPropertyNames(foo) );
As we can see in the result, the .getOwnPropertyNames function returns
["length"]
for the foo Array/Object, but
["length", "0", "1", "2", "3"]
for the bar Array/Object.
So, the console.log just fools you on outputting Arrays which just have a defined .length but no real property assignments.
I've run into the following code in the es-discuss mailing list:
Array.apply(null, { length: 5 }).map(Number.call, Number);
This produces
[0, 1, 2, 3, 4]
Why is this the result of the code? What's happening here?
Understanding this "hack" requires understanding several things:
Why we don't just do Array(5).map(...)
How Function.prototype.apply handles arguments
How Array handles multiple arguments
How the Number function handles arguments
What Function.prototype.call does
They're rather advanced topics in javascript, so this will be more-than-rather long. We'll start from the top. Buckle up!
1. Why not just Array(5).map?
What's an array, really? A regular object, containing integer keys, which map to values. It has other special features, for instance the magical length variable, but at it's core, it's a regular key => value map, just like any other object. Let's play with arrays a little, shall we?
var arr = ['a', 'b', 'c'];
arr.hasOwnProperty(0); //true
arr[0]; //'a'
Object.keys(arr); //['0', '1', '2']
arr.length; //3, implies arr[3] === undefined
//we expand the array by 1 item
arr.length = 4;
arr[3]; //undefined
arr.hasOwnProperty(3); //false
Object.keys(arr); //['0', '1', '2']
We get to the inherent difference between the number of items in the array, arr.length, and the number of key=>value mappings the array has, which can be different than arr.length.
Expanding the array via arr.length does not create any new key=>value mappings, so it's not that the array has undefined values, it does not have these keys. And what happens when you try to access a non-existent property? You get undefined.
Now we can lift our heads a little, and see why functions like arr.map don't walk over these properties. If arr[3] was merely undefined, and the key existed, all these array functions would just go over it like any other value:
//just to remind you
arr; //['a', 'b', 'c', undefined];
arr.length; //4
arr[4] = 'e';
arr; //['a', 'b', 'c', undefined, 'e'];
arr.length; //5
Object.keys(arr); //['0', '1', '2', '4']
arr.map(function (item) { return item.toUpperCase() });
//["A", "B", "C", undefined, "E"]
I intentionally used a method call to further prove the point that the key itself was never there: Calling undefined.toUpperCase would have raised an error, but it didn't. To prove that:
arr[5] = undefined;
arr; //["a", "b", "c", undefined, "e", undefined]
arr.hasOwnProperty(5); //true
arr.map(function (item) { return item.toUpperCase() });
//TypeError: Cannot call method 'toUpperCase' of undefined
And now we get to my point: How Array(N) does things. Section 15.4.2.2 describes the process. There's a bunch of mumbo jumbo we don't care about, but if you manage to read between the lines (or you can just trust me on this one, but don't), it basically boils down to this:
function Array(len) {
var ret = [];
ret.length = len;
return ret;
}
(operates under the assumption (which is checked in the actual spec) that len is a valid uint32, and not just any number of value)
So now you can see why doing Array(5).map(...) wouldn't work - we don't define len items on the array, we don't create the key => value mappings, we simply alter the length property.
Now that we have that out of the way, let's look at the second magical thing:
2. How Function.prototype.apply works
What apply does is basically take an array, and unroll it as a function call's arguments. That means that the following are pretty much the same:
function foo (a, b, c) {
return a + b + c;
}
foo(0, 1, 2); //3
foo.apply(null, [0, 1, 2]); //3
Now, we can ease the process of seeing how apply works by simply logging the arguments special variable:
function log () {
console.log(arguments);
}
log.apply(null, ['mary', 'had', 'a', 'little', 'lamb']);
//["mary", "had", "a", "little", "lamb"]
//arguments is a pseudo-array itself, so we can use it as well
(function () {
log.apply(null, arguments);
})('mary', 'had', 'a', 'little', 'lamb');
//["mary", "had", "a", "little", "lamb"]
//a NodeList, like the one returned from DOM methods, is also a pseudo-array
log.apply(null, document.getElementsByTagName('script'));
//[script, script, script, script, script, script, script, script, script, script, script, script, script, script, script, script, script, script, script, script]
//carefully look at the following two
log.apply(null, Array(5));
//[undefined, undefined, undefined, undefined, undefined]
//note that the above are not undefined keys - but the value undefined itself!
log.apply(null, {length : 5});
//[undefined, undefined, undefined, undefined, undefined]
It's easy to prove my claim in the second-to-last example:
function ahaExclamationMark () {
console.log(arguments.length);
console.log(arguments.hasOwnProperty(0));
}
ahaExclamationMark.apply(null, Array(2)); //2, true
(yes, pun intended). The key => value mapping may not have existed in the array we passed over to apply, but it certainly exists in the arguments variable. It's the same reason the last example works: The keys do not exist on the object we pass, but they do exist in arguments.
Why is that? Let's look at Section 15.3.4.3, where Function.prototype.apply is defined. Mostly things we don't care about, but here's the interesting portion:
Let len be the result of calling the [[Get]] internal method of argArray with argument "length".
Which basically means: argArray.length. The spec then proceeds to do a simple for loop over length items, making a list of corresponding values (list is some internal voodoo, but it's basically an array). In terms of very, very loose code:
Function.prototype.apply = function (thisArg, argArray) {
var len = argArray.length,
argList = [];
for (var i = 0; i < len; i += 1) {
argList[i] = argArray[i];
}
//yeah...
superMagicalFunctionInvocation(this, thisArg, argList);
};
So all we need to mimic an argArray in this case is an object with a length property. And now we can see why the values are undefined, but the keys aren't, on arguments: We create the key=>value mappings.
Phew, so this might not have been shorter than the previous part. But there'll be cake when we finish, so be patient! However, after the following section (which'll be short, I promise) we can begin dissecting the expression. In case you forgot, the question was how does the following work:
Array.apply(null, { length: 5 }).map(Number.call, Number);
3. How Array handles multiple arguments
So! We saw what happens when you pass a length argument to Array, but in the expression, we pass several things as arguments (an array of 5 undefined, to be exact). Section 15.4.2.1 tells us what to do. The last paragraph is all that matters to us, and it's worded really oddly, but it kind of boils down to:
function Array () {
var ret = [];
ret.length = arguments.length;
for (var i = 0; i < arguments.length; i += 1) {
ret[i] = arguments[i];
}
return ret;
}
Array(0, 1, 2); //[0, 1, 2]
Array.apply(null, [0, 1, 2]); //[0, 1, 2]
Array.apply(null, Array(2)); //[undefined, undefined]
Array.apply(null, {length:2}); //[undefined, undefined]
Tada! We get an array of several undefined values, and we return an array of these undefined values.
The first part of the expression
Finally, we can decipher the following:
Array.apply(null, { length: 5 })
We saw that it returns an array containing 5 undefined values, with keys all in existence.
Now, to the second part of the expression:
[undefined, undefined, undefined, undefined, undefined].map(Number.call, Number)
This will be the easier, non-convoluted part, as it doesn't so much rely on obscure hacks.
4. How Number treats input
Doing Number(something) (section 15.7.1) converts something to a number, and that is all. How it does that is a bit convoluted, especially in the cases of strings, but the operation is defined in section 9.3 in case you're interested.
5. Games of Function.prototype.call
call is apply's brother, defined in section 15.3.4.4. Instead of taking an array of arguments, it just takes the arguments it received, and passes them forward.
Things get interesting when you chain more than one call together, crank the weird up to 11:
function log () {
console.log(this, arguments);
}
log.call.call(log, {a:4}, {a:5});
//{a:4}, [{a:5}]
//^---^ ^-----^
// this arguments
This is quite wtf worthy until you grasp what's going on. log.call is just a function, equivalent to any other function's call method, and as such, has a call method on itself as well:
log.call === log.call.call; //true
log.call === Function.call; //true
And what does call do? It accepts a thisArg and a bunch of arguments, and calls its parent function. We can define it via apply (again, very loose code, won't work):
Function.prototype.call = function (thisArg) {
var args = arguments.slice(1); //I wish that'd work
return this.apply(thisArg, args);
};
Let's track how this goes down:
log.call.call(log, {a:4}, {a:5});
this = log.call
thisArg = log
args = [{a:4}, {a:5}]
log.call.apply(log, [{a:4}, {a:5}])
log.call({a:4}, {a:5})
this = log
thisArg = {a:4}
args = [{a:5}]
log.apply({a:4}, [{a:5}])
The later part, or the .map of it all
It's not over yet. Let's see what happens when you supply a function to most array methods:
function log () {
console.log(this, arguments);
}
var arr = ['a', 'b', 'c'];
arr.forEach(log);
//window, ['a', 0, ['a', 'b', 'c']]
//window, ['b', 1, ['a', 'b', 'c']]
//window, ['c', 2, ['a', 'b', 'c']]
//^----^ ^-----------------------^
// this arguments
If we don't provide a this argument ourselves, it defaults to window. Take note of the order in which the arguments are provided to our callback, and let's weird it up all the way to 11 again:
arr.forEach(log.call, log);
//'a', [0, ['a', 'b', 'c']]
//'b', [1, ['a', 'b', 'c']]
//'b', [2, ['a', 'b', 'c']]
// ^ ^
Whoa whoa whoa...let's back up a bit. What's going on here? We can see in section 15.4.4.18, where forEach is defined, the following pretty much happens:
var callback = log.call,
thisArg = log;
for (var i = 0; i < arr.length; i += 1) {
callback.call(thisArg, arr[i], i, arr);
}
So, we get this:
log.call.call(log, arr[i], i, arr);
//After one `.call`, it cascades to:
log.call(arr[i], i, arr);
//Further cascading to:
log(i, arr);
Now we can see how .map(Number.call, Number) works:
Number.call.call(Number, arr[i], i, arr);
Number.call(arr[i], i, arr);
Number(i, arr);
Which returns the transformation of i, the current index, to a number.
In conclusion,
The expression
Array.apply(null, { length: 5 }).map(Number.call, Number);
Works in two parts:
var arr = Array.apply(null, { length: 5 }); //1
arr.map(Number.call, Number); //2
The first part creates an array of 5 undefined items. The second goes over that array and takes its indices, resulting in an array of element indices:
[0, 1, 2, 3, 4]
Disclaimer: This is a very formal description of the above code - this is how I know how to explain it. For a simpler answer - check Zirak's great answer above. This is a more in depth specification in your face and less "aha".
Several things are happening here. Let's break it up a bit.
var arr = Array.apply(null, { length: 5 }); // Create an array of 5 `undefined` values
arr.map(Number.call, Number); // Calculate and return a number based on the index passed
In the first line, the array constructor is called as a function with Function.prototype.apply.
The this value is null which does not matter for the Array constructor (this is the same this as in the context according to 15.3.4.3.2.a.
Then new Array is called being passed an object with a length property - that causes that object to be an array like for all it matters to .apply because of the following clause in .apply:
Let len be the result of calling the [[Get]] internal method of argArray with argument "length".
As such, .apply is passing arguments from 0 to .length , since calling [[Get]] on { length: 5 } with the values 0 to 4 yields undefined the array constructor is called with five arguments whose value is undefined (getting an undeclared property of an object).
The array constructor is called with 0, 2 or more arguments.
The length property of the newly constructed array is set to the number of arguments according to the specification and the values to the same values.
Thus var arr = Array.apply(null, { length: 5 }); creates a list of five undefined values.
Note: Notice the difference here between Array.apply(0,{length: 5}) and Array(5), the first creating five times the primitive value type undefined and the latter creating an empty array of length 5. Specifically, because of .map's behavior (8.b) and specifically [[HasProperty] .
So the code above in a compliant specification is the same as:
var arr = [undefined, undefined, undefined, undefined, undefined];
arr.map(Number.call, Number); // Calculate and return a number based on the index passed
Now off to the second part.
Array.prototype.map calls the callback function (in this case Number.call) on each element of the array and uses the specified this value (in this case setting the this value to `Number).
The second parameter of the callback in map (in this case Number.call) is the index, and the first is the this value.
This means that Number is called with this as undefined (the array value) and the index as the parameter. So it's basically the same as mapping each undefined to its array index (since calling Number performs type conversion, in this case from number to number not changing the index).
Thus, the code above takes the five undefined values and maps each to its index in the array.
Which is why we get the result to our code.
As you said, the first part:
var arr = Array.apply(null, { length: 5 });
creates an array of 5 undefined values.
The second part is calling the map function of the array which takes 2 arguments and returns a new array of the same size.
The first argument which map takes is actually a function to apply on each element in the array, it is expected to be a function which takes 3 arguments and returns a value.
For example:
function foo(a,b,c){
...
return ...
}
if we pass the function foo as the first argument it will be called for each element with
a as the value of the current iterated element
b as the index of the current iterated element
c as the whole original array
The second argument which map takes is being passed to the function which you pass as the first argument. But it would not be a, b, nor c in case of foo, it would be this.
Two examples:
function bar(a,b,c){
return this
}
var arr2 = [3,4,5]
var newArr2 = arr2.map(bar, 9);
//newArr2 is equal to [9,9,9]
function baz(a,b,c){
return b
}
var newArr3 = arr2.map(baz,9);
//newArr3 is equal to [0,1,2]
and another one just to make it clearer:
function qux(a,b,c){
return a
}
var newArr4 = arr2.map(qux,9);
//newArr4 is equal to [3,4,5]
So what about Number.call ?
Number.call is a function that takes 2 arguments, and tries to parse the second argument to a number (I'm not sure what it does with the first argument).
Since the second argument that map is passing is the index, the value that will be placed in the new array at that index is equal to the index. Just like the function baz in the example above. Number.call will try to parse the index - it will naturally return the same value.
The second argument you passed to the map function in your code doesn't actually have an effect on the result. Correct me if I'm wrong, please.
An array is simply an object comprising the 'length' field and some methods (e.g. push). So arr in var arr = { length: 5} is basically the same as an array where the fields 0..4 have the default value which is undefined (i.e. arr[0] === undefined yields true).
As for the second part, map, as the name implies, maps from one array to a new one. It does so by traversing through the original array and invoking the mapping-function on each item.
All that's left is to convince you that the result of mapping-function is the index. The trick is to use the method named 'call'(*) which invokes a function with the small exception that the first param is set to be the 'this' context, and the second becomes the first param (and so on). Coincidentally, when the mapping-function is invoked, the second param is the index.
Last but not least, the method which is invoked is the Number "Class", and as we know in JS, a "Class" is simply a function, and this one (Number) expects the first param to be the value.
(*) found in Function's prototype (and Number is a function).
MASHAL
[undefined, undefined, undefined].map(function(val, i) { return i });
returns [0, 1, 2], while
Array(3).map(function(val, i) { return i });
returns [undefined, undefined, undefined].
Why?
In the first case you've defined and initialized a new array with three undefined values, whereas in the second case you've only defined an array with possible length of 3.
new Array(3) is the same as you do:
var arr = [];
arr.length = 3;
As a result, having .length property implicitly defined, .map() method can do the iteration over the array allocated in memory, which basically holds zero defined items (i.e. purely empty).
You are declaring pointers to undefined objects writing undefined. Thus, [undefined] creates an array of a pointer to undefined. new Array(3) creates an array of undefined pointers, which are not looped over by array prototype methods (including .map).
MDN Reference. The variable undefined is actually assigning a value even though it points to undefined.
Array(3) just takes an empty array and manually assigns it a length:
> a = []
[]
> a.length = 3
3
> a
[ , , ]
Which is not the same thing as manually constructing an array containing undefined elements:
> a = [undefined, undefined, undefined]
[ undefined, undefined, undefined ]
The MDN documentation for Array explains exactly what is going on:
If the only argument passed to the Array constructor is an integer between 0 and 232-1 (inclusive), a new, empty JavaScript array and its length is set to that number. If the argument is any other number, a RangeError exception is thrown.
So the array is initialized to an empty array []. This explains why map does not process any of the array elements, because there are none.
A few examples may help. When the array is initialized using Array(3) it is empty so map has nothing to iterate over:
> Array(3)
.map(function(val, i) { console.log(i); return i; });
[ , , ]
Compare that with the following example, where you can see that each intermediate array value is output to the console:
> [undefined, undefined, undefined]
.map(function(val, i) { console.log(i); return i; });
0
1
2
[ 0, 1, 2 ]
As #VisioN mentioned, Array(3) is defined but uninitialized. Interestingly, you can pass the uninitialized array through Array.apply, and initialize it. I've used this to fill arrays:
Array.apply(null, Array(3)).map(function(val,i) { return i; });
// [0, 1, 2]
<script type="text/javascript">
test();
test2();
function test() {
[undefined, undefined, undefined].map(function(val, i) { console.log("un: " + val + "/" + i); return i; });
}
function test2() {
Array(3).map(function(val, i) { console.log("no: " + val + "/" + i); return i; });
}
</script>
test() function returns:
un: undefined/0
un: undefined/1
un: undefined/2
test2() function does not return a value;
test() you have an object with that contains 3 values (undefined)
test2() has an empty array of length 3