Show clock/time increment from javascript - javascript

I tried to show/increment the only time(Hours, Minutes and Seconds) like a timer from getting server side, but it's not working for me.
For this I tried below code.
Can you please help me to run the specified time (Server Time) to run as Timer.
What I have tried:
c#
ScriptManager.RegisterStartupScript(Page, this.GetType(), "close", "OnRunnTimer("+0.21023+");", true);
// JS COde
//Server time I am sending serverTimeP = 0.21023
function OnRunnTimer(timeP) {
setInterval(function () { runJSTimer(timeP); }, 1000);
}
function runJSTimer(serverTimeP) {
var d = new Date();
d.setHours(serverTimeP);
var hours = d.getHours();
var min = d.getMinutes();
var sec = d.getSeconds();
lblJsTimer.SetText(hours + ":" + min + ":" + sec);
}
Can you please help on this.

I'm not sure if I understood, but this is my example of solution to what I think to be your issue.
<body>
<h2 id="timeLabel">Time Label!</h2>
<script type="text/javascript">
var hours = 0;
var min = 0;
var sec = 0;
var serverTime = '2021-02-17T14:34:14.426Z'; // server time example in ISO format
var refreshTimeLabel = function(){
document.getElementById("timeLabel").innerHTML = hours + ":" + min + ":" + sec;
}
var refreshVariables = function () {
var serverTimeDate = new Date(serverTime);
var updatedServerTimeInMilliseconds = serverTimeDate.getTime() + (1000);
var updatedServerTimeDate = new Date(updatedServerTimeInMilliseconds);
serverTime = updatedServerTimeDate.toISOString();
hours = updatedServerTimeDate.getHours();
min = updatedServerTimeDate.getMinutes();
sec = updatedServerTimeDate.getSeconds();
}
var startTimer = function() {
setInterval(function () {
refreshVariables();
refreshTimeLabel();
}, 1000);
}
startTimer();
</script>
</body>
Variant for multiple rows
<body>
<h2 id="timeLabel">Time Label!</h2>
<script type="text/javascript">
var serverTimes = ['2021-02-17T16:34:45.426Z', '2021-02-17T14:54:14.426Z', '2021-02-17T14:00:00.426Z']; // server time array example in ISO format
var refreshServerTimeByIndex = function (index) {
var serverTime = serverTimes[index];
var serverTimeDate = new Date(serverTime);
var updatedServerTimeInMilliseconds = serverTimeDate.getTime() + (1000);
var updatedServerTimeDate = new Date(updatedServerTimeInMilliseconds);
serverTimes[index] = updatedServerTimeDate.toISOString();
}
var refreshServerTimes = function(){
var i;
for(i = 0; i < serverTimes.length; i++){
refreshServerTimeByIndex(i);
}
}
var getTimeTextByDateISO = function(dataISO){
var date = new Date(dataISO);
var hours = date.getHours();
var min = date.getMinutes();
var sec = date.getSeconds();
return hours + ":" + min + ":" + sec;
}
var refreshTimeLabel = function(){
var textLabel = "";
var i;
for(i = 0; i < serverTimes.length; i++){
textLabel += " | " + getTimeTextByDateISO(serverTimes[i]);
}
document.getElementById("timeLabel").innerHTML = textLabel;
}
var startTimer = function() {
setInterval(function () {
refreshServerTimes();
refreshTimeLabel();
}, 1000);
}
startTimer();
</script>
</body>

Related

Countdown timer for hours, minutes, and seconds alert when it hits 0

I need a alert when the countdown hits 00:00:00
<p>
<span id="hms">00:00:05</span>
</body>
<script>
var startTime;
function getCookie(name) {
var value = "; " + document.cookie;
var parts = value.split("; " + name + "=");
if (parts.length == 2) return parts.pop().split(";").shift();
} // credits kirlich #http://stackoverflow.com/questions/10730362/get-cookie-by-name
function count() {
if(typeof getCookie('remaining')!= 'undefined')
{
startTime = getCookie('remaining');
}
else if(document.getElementById('hms').innerHTML.trim()!='')
{
startTime = document.getElementById('hms').innerHTML;
}
else
{
var ddddd = new Date();
var hhhhh=ddddd.getHours();
var mmmmm=ddddd.getMinutes();
var sssss=ddddd.getSeconds();
startTime = hhhhh+':'+mmmmm+':'+sssss;
//OR
startTime = ddddd.toTimeString().split(" ")[0]
}
var pieces = startTime.split(":");
var time = new Date();
time.setHours(pieces[0]);
time.setMinutes(pieces[1]);
time.setSeconds(pieces[2]);
var timediff = new Date(time.valueOf()-1000)
var newtime = timediff.toTimeString().split(" ")[0];
document.getElementById('hms').innerHTML=newtime ;
document.cookie = "remaining="+newtime;
setTimeout(count,1000);
}
count();
</script>
</p
<script src="http://code.jquery.com/jquery-latest.js"></script>
<p>
<span id="hms">00:00:05</span>
</body>
<script>
var startTime;
function getCookie(name) {
var value = "; " + document.cookie;
var parts = value.split("; " + name + "=");
if (parts.length == 2)
return parts.pop().split(";").shift();
} // credits kirlich #http://stackoverflow.com/questions/10730362/get-cookie-by-name
function count() {
var check = $("#hms").text();
if (check == "00:00:00") {
myfunction();
}
if (typeof getCookie('remaining') != 'undefined')
{
startTime = getCookie('remaining');
} else if (document.getElementById('hms').innerHTML.trim() != '')
{
startTime = document.getElementById('hms').innerHTML;
} else
{
var ddddd = new Date("00:00:05");
var hhhhh = ddddd.getHours();
var mmmmm = ddddd.getMinutes();
var sssss = ddddd.getSeconds();
startTime = hhhhh + ':' + mmmmm + ':' + sssss;
//OR
startTime = ddddd.toTimeString().split(" ")[0]
}
var pieces = startTime.split(":");
var time = new Date();
time.setHours(pieces[0]);
time.setMinutes(pieces[1]);
time.setSeconds(pieces[2]);
var timediff = new Date(time.valueOf() - 1000)
var newtime = timediff.toTimeString().split(" ")[0];
document.getElementById('hms').innerHTML = newtime;
document.cookie = "remaining=" + newtime;
setTimeout(count, 1000);
}
count();
function myfunction() {
alert("Time Up");
}
</script>
</p
Use this code.

Javascript function called inside onclick do not instantiate mongoose Model

I have a function called save with this code, it's meant to save data from a timer.
The class with the Model is this:
var Schema = mongoose.Schema;
var Timer = new Schema({
Time: {type: Number},
Desc: {type: String},
Doc: {type: String}
});
Timer.statics.findByDesc = function(value, callback){
this.find({ Desc: {"$regex": value, "$options": "i"}}, callback);
}
Timer.statics.findByDoc = function(value, callback) {
this.find({ Doc: { "$regex": value, "$options": "i" }}, callback);
}
Timer.statics.findAll = function(callback){
this.find({}, callback);
}
module.exports = mongoose.model('Timer', Timer);
the model is defined by this code which is imported with:
var Timer = require('./../../models/timer');
but I'm testing it with constants in a function which is called by clicking button, this is the code inside the function:
var newTimer = new Timer({
Time: 6000, Desc: "My first timertest!", Doc: "Test's Dossier"
});
newTimer.save();
however with trial and error I have figured out that it never calls newTimer.save(), it seems to get stuck somewhere without ever leaving the var newTimer = new Timer() function.
I have tried my Timer Model code in other files with code like:
/**
* Created by kevin on 08/03/2016.
*/
var Timer = require('../models/timer'),
mongoose = require('mongoose');
mongoose.connect('mongodb://localhost:27017/legalapp');
mongoose.connection.on('open', function() {
console.log('Mongoose connected.');
});
var newTimer = new Timer({
Time: 5000, Desc: "My first timertest!", Doc: "Test's Dossier"
});
console.log(newTimer.Time);
console.log(newTimer.Desc);
console.log(newTimer.Doc);
newTimer.save();
mongoose.connection.close();
and this did work, so after 3 hours of trying, I'm going crazy, so I came here.
I am using javascript, nodeJS, jquery and mongoose in my project.
Here is the entire file:
var timers = [], Timer = require('./../../models/timer');
function timer(id){
this.id = id;
this.running = false;
this.start = new Date();
this.current = new Date();
this.paused = new Date();
this.timed = 0;
this.desc = "";
this.pauseTime = 0;
this.pauseTimeBuffer = 0;
this.prevTimed = 0;
this.first = true;
this.h = Math.floor(this.timed / 1000 / 60 / 60);
this.timed -= this.h * 1000 * 60 * 60;
this.h = checkTime(this.h);
this.m = Math.floor(this.timed / 1000 / 60);
this.timed -= this.m * 1000 * 60;
this.m = checkTime(this.m);
this.s = Math.floor(this.timed / 1000);
this.timed -= this.s * 1000;
this.s = checkTime(this.s);
}
function startTime(timer){
if(!timer.running) {
if (timer.first) {
timer.start = new Date();
timer.first = false;
}
timer.running = true;
time(timer);
}
}
function stopTime(timer){
if(timer.running) {
if (timer.pauseTime === 0) {
timer.paused = new Date();
} else {
timer.paused = new Date();
timer.pauseTimeBuffer = timer.pauseTime;
}
timer.running = false;
time(timer);
}
}
function save(timer){
//stopTime(timer);
/*var desc = prompt("Enter the description of this task", timer.desc);
var dossier = prompt("What dossier does this timer belong to?");
var current = new Date();
var timed = timer.current - timer.start;
timed -= timer.pauseTime;
*/
var newTimer = new Timer();
newTimer.Time = 6000;
newTimer.Desc = "My first timertest!";
newTimer.Doc = "Test's Dossier";
newTimer.save();
alert("yay");
}
function time(timer) {
if(timer.running) {
var name = '#timer' + timer.id;
var $time = $('' + name);
timer.current = new Date();
timer.timed = timer.current - timer.start;
timer.timed -= timer.pauseTime;
timer.h = Math.floor(timer.timed / 1000 / 60 / 60);
timer.timed -= timer.h * 1000 * 60 * 60;
timer.h = checkTime(timer.h);
timer.m = Math.floor(timer.timed / 1000 / 60);
timer.m = checkTime(timer.m);
timer.timed -= timer.m * 1000 * 60;
timer.s = Math.floor(timer.timed / 1000);
timer.timed -= timer.s * 1000;
timer.s = checkTime(timer.s);
$time.html("" + timer.h + ":" + timer.m + ":" + timer.s);
//var t = setTimeout(time(timer), 10);
}else{
timer.current = new Date();
timer.pauseTime = timer.current - timer.paused;
timer.pauseTime += timer.pauseTimeBuffer;
//var t = setTimeout(time(timer), 10);
}
}
function checkTime(i) {
if (i < 10) {i = "0" + i}; // add zero in front of numbers < 10
return i;
}
function init(timer){
var name = "#timer" + timer.id;
var $time = $('' + name)
$time.html("" + timer.h + ":" + timer.m + ":" + timer.s);
run();
}
function run(){
for(i = 0; i < timers.length;i++){
var timer = timers[i];
setTimeout(time(timer), 10);
}
setTimeout(run, 10);
}
function action(id, action){
if(action === "start"){
var t = timers[id - 1];
startTime(t);
}else if(action === "stop"){
var t = timers[id - 1];
stopTime(t);
}else if(action === "save"){
var t = timers[id - 1];
save(t);
}
}
function stopAll(){
for(i = 0; i < timers.length; i++){
var t = timers[i];
stopTime(t);
}
}
function add(){
stopAll();
var number = timers.length + 1;
var starttext = '"start"';
var savetext = '"save"';
var stoptext = '"stop"';
var newTimer = new timer(number);
timers.push(newTimer);
$('#timers').append("<br/>" +
"<h1>Timer " + number + "</h1>" +
"<div id=" + 'timer' + number + ">Test</div>" +
"<button onclick='action(" + number + ", " + starttext + ")" + "'>Start</button>" +
"<button onclick='action(" + number + ", " + stoptext + ")" + "'>Stop</button>" +
"<button onclick='add()'>Add</button>" +
"<button onclick='action(" + number + ", " + savetext + ")" + "'>Save</button>" +
"<p class='description' id='" + 'desc' + number + "'>Click here to enter a description</p>");
$(".description").click(function(){
var text = prompt("Please enter your description here");
if(text === ""||text === null) {
$(this).html("Click here to enter a description");
}else{
$(this).html(text);
timers[number - 1].desc = text;
}
});
init(newTimer);
setTimeout(startTime(newTimer));
}
Save is the function that I have problems with.
You cannot make client side Javascript and server side Javascript coexist at the same file. Jquery/HTML code runs inside a browser and nodejs/express runs inside a server.
Reference to Client-Server concept
https://softwareengineering.stackexchange.com/questions/171203/what-are-the-differences-between-server-side-and-client-side-programming
Some good reference to work with NodeJS
calling a server side function from client side(html button onclick) in node.js
Sample app
https://github.com/jmhdez/Nodejs-Sample

Format Moment.js Duration

I am using Moment.js to track the duration of an action in my app. Currently, I have the following code:
var startMoment = null;
var actionClock = null;
function startClock() {
actionClock = setInterval(function(){
if (startMoment === null) {
startMoment = moment();
$('#duration').text('00:00:00');
} else {
var now = moment();
var span = moment.duration(now - startMoment);
$('#duration').text(span.minutes() + ':' + span.seconds() + '.' + span.milliseconds());
}
}, 1000);
}
function stopClock() {
clearInterval(actionClock);
var now = moment();
var span = moment.duration(now - startMoment);
$('#duration').text(span.minutes() + ':' + span.seconds() + '.' + span.milliseconds());
startMoment = null;
actionClock = null;
}
My problem is, the format of duration is awkward. I want to display the duration as mm:ss.lll. In other words, always show two digits for the minutes, two digits for the seconds, and three digits for the milliseconds. Currently, I see durations printed like 1:2.45. How do I format a duration created with Moment.js? If this is not possible, is there another library I should be using to track a duration and display it?
Thank you!
One way of doing this might be to convert your duration back into a moment (perhaps using milliseconds), and then using the moment's formatting.
moment.utc(span.asMilliseconds()).format('mm:ss.SSS');
var startMoment = null,
$durForm = $('#durationFormatted');
var actionClock = null;
function startClock() {
actionClock = setInterval(function() {
if (startMoment === null) {
startMoment = moment();
$('#duration').text('00:00:00');
$durForm.text('00:00.000');
} else {
var now = moment();
var span = moment.duration(now - startMoment);
$('#duration').text(span.minutes() + ':' + span.seconds() + '.' + span.milliseconds());
$durForm.text(moment(span.asMilliseconds()).format('mm:ss.SSS'));
}
}, 1000);
}
function stopClock() {
clearInterval(actionClock);
var now = moment();
var span = moment.duration(now - startMoment);
$('#duration').text(span.minutes() + ':' + span.seconds() + '.' + span.milliseconds());
$durForm.text(moment(span.asMilliseconds()).format('mm:ss.SSS'));
startMoment = null;
actionClock = null;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/moment.js/2.10.3/moment.min.js"></script>
<div>Duration (original): <span id='duration'></span>
</div>
<div>Formatted moment: <span id='durationFormatted'></span>
</div>
<button onClick='startClock()'>Start Clock</button>
<button onClick='stopClock()'>Stop Clock</button>
I had a similar issue in my project and thankfully, Lodash was already a dependency. I was able to use the _.padStart method to get there.
let yourHours = _.padStart(span.hours().toString(),2,'0');
let yourMinute = _.padStart(span.minutes().toString(),2,'0');
let yourSeconds = _.padStart(span.seconds().toString(),2,'0');

new Date return NaN or a wrong time starting from server date()

I'm trying to get server time at start and update it, cause i've to cotnrol some elements with real time. The problem is that if my serverTime doesn't have T the time is NaN on firefox and IE, but if i replace the empty space with T on chrome and IE i've a wrong time.
I now the work-around of replacing white space with T sucks but im outta of time :)
Thanks everybody
At start:
$tmpTime = date("Y-m-d H:i:s");
Head:
<script>
var serverTime = '<?=$tmpTime?>';
serverTime = serverTime.replace(" ", "T");
</script>
Script:
setInterval(function () {
console.log(serverTime);
var tmpTime = new Date(serverTime);
console.log(tmpTime);
var t = tmpTime.getTime();
t = t + 1000;
tmpTime = new Date(t);
serverTime = t;
if (tmpTime.getMinutes() < 10) {
var minutes = "0" + tmpTime.getMinutes();
} else {
var minutes = tmpTime.getMinutes();
};
newTime = tmpTime.getHours() + ":" + minutes;
$('#liveTime').text(newTime);
if ($("#program li[time-id='" + newTime + "'][class='alert']").length !== 0) {
alert("Lo streaming da te programmato sta per iniziare!");
$("#program li[time-id='" + newTime + "'][class='alert']").removeClass("alert");
}
titleToShow();
}, 1000);
function titleToShow() {
$("#program li").each(function () {
var prevTime = $(this).prev("li").attr("time-id");
var thisTime = $(this).attr("time-id");
var nextTime = $(this).next("li").attr("time-id");
currentTime = Date.parse('01/01/2011 ' + newTime);
prevTime = Date.parse('01/01/2011 ' + prevTime);
nextTime = Date.parse('01/01/2011 ' + nextTime);
thisTimeNew = Date.parse('01/01/2011 ' + thisTime);
if (currentTime >= thisTimeNew && currentTime < nextTime && currentTime > prevTime) {
title = $(this).find("p").text();
if (title != $("p#playingTitle").text()) {
$("p#playingTitle").text(title);
}
}
})
}
Don’t use a formated date, just pass the Unix timestamp value to the script (don’t forget to multiply it by 1000, because JS works with milliseconds).
var serverTime = <?php echo time(); ?>;
var tmpTime = new Date(serverTime * 1000);

Count Up not stopping

Need that, the counter should be start after button click, when start count up - start button must be inactive, after count up finish - button must be active and have someone function.
var refDate = new Date("2013 01 18 16:41");
var prepend = "This is a message ";
var append = new Date(refDate).toLocaleString();
var refValue = "1,100.00";
function insertCommas(nAmt) {
var currAmt = nAmt.toFixed(2);
while (/(\d+)(\d{3})/.test(currAmt)) {
currAmt = currAmt.replace(/(\d+)(\d{3})/, "$1,$2");
}
return currAmt;
}
function dispCounter() {
var currDate = new Date();
var elapsedSeconds = Math.round((refDate - currDate) / 100);
var elapsedValue = elapsedSeconds / 100;
var nRef = refValue.replace(/\,/g, "");
var result = insertCommas(nRef - elapsedValue);
document.getElementById('upCount').innerHTML = prepend + " $" + result + " since " + append;
setTimeout("dispCounter()", 1500);
}
navigator.appName == "Microsoft Internet Explorer" ? attachEvent('onload', dispCounter, false) : addEventListener('load', dispCounter, false);

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