I am new to js, I would like to increase the size of the confetti like animation shown here
var colour="random"; // "random" can be replaced with any valid colour ie: "red"...
var sparkles=100;// increase or decrease for number of sparkles falling
var x=ox=800;
var y=oy=300;
var swide=800;
var shigh=600;
var sleft=sdown=0;
var tiny=new Array();
var star=new Array();
var starv=new Array();
var starx=new Array();
var stary=new Array();
var tinyx=new Array();
var tinyy=new Array();
var tinyv=new Array();
colours=new Array('#ff0000','#00ff00','#ffffff','#ff00ff','#ffa500','#ffff00','#00ff00','#ffffff','#ff00ff')
n = 0;
y = 0;
x = 0;
n6=(document.getElementById&&!document.all);
ns=(document.layers);
ie=(document.all);
d=(ns||ie)?'document.':'document.getElementById("';
a=(ns||n6)?'':'all.';
n6r=(n6)?'")':'';
s=(ns)?'':'.style';
// if (ns){
// for (i = 0; i < n; i++)
// document.write('<layer name="dots'+i+'" top=0 left=0 width='+i/2+' height='+i/2+' bgcolor=#ff0000></layer>');
// }
// if (ie)
// document.write('<div id="con" style="position:absolute;top:0px;left:0px"><div style="position:relative">');
if (ie||n6){
for (i = 0; i < n; i++)
document.write('<div id="dots'+i+'" style="position:absolute;top:0px;left:0px;width:'+i/2+'px;height:'+i/2+'px;background:#ff0000;font-size:'+i/2+'"></div>');
}
if (ie)
document.write('</div></div>');
(ns||n6)?window.captureEvents(Event.MOUSEMOVE):0;
function Mouse(evnt){
y = (ns||n6)?evnt.pageY+4 - window.pageYOffset:event.y+4;
x = (ns||n6)?evnt.pageX+1:event.x+1;
}
(ns)?window.onMouseMove=Mouse:document.onmousemove=Mouse;
function animate(){
o=(ns||n6)?window.pageYOffset:0;
if (ie)con.style.top=document.body.scrollTop +'px';
for (i = 0; i < n; i++){
var temp1 = eval(d+a+"dots"+i+n6r+s);
randcolours = colours[Math.floor(Math.random()*colours.length)];
(ns)?temp1.bgColor = randcolours:temp1.background = randcolours;
if (i < n-1){
var temp2 = eval(d+a+"dots"+(i+1)+n6r+s);
temp1.top = parseInt(temp2.top) + 'px';
temp1.left = parseInt(temp2.left) + 'px';
}
else{
temp1.top = y+o + 'px';
temp1.left = x + 'px';
}
}
setTimeout("animate()",10);
}
animate();
window.onload=function() { if (document.getElementById) {
var i, rats, rlef, rdow;
for (var i=0; i<sparkles; i++) {
var rats=createDiv(3, 3);
rats.style.visibility="hidden";
rats.style.zIndex="999";
document.body.appendChild(tiny[i]=rats);
starv[i]=0;
tinyv[i]=0;
var rats=createDiv(5, 5);
rats.style.backgroundColor="transparent";
rats.style.visibility="hidden";
rats.style.zIndex="999";
var rlef=createDiv(5, 5);
var rdow=createDiv(5, 5);
rats.appendChild(rlef);
rats.appendChild(rdow);
rlef.style.top="2px";
rlef.style.left="0px";
rdow.style.top="0px";
rdow.style.left="2px";
document.body.appendChild(star[i]=rats);
}
set_width();
sparkle();
}}
function sparkle() {
var c;
if (Math.abs(x-ox)>1 || Math.abs(y-oy)>1) {
ox=x;
oy=y;
for (c=0; c<sparkles; c++) if (!starv[c]) {
star[c].style.left=(starx[c]=x) +"px";
star[c].style.top=(stary[c]=y+1)+"px";
star[c].style.clip="rect(0px, 5px, 5px, 0px)";
star[c].childNodes[0].style.backgroundColor=star[c].childNodes[1].style.backgroundColor=(colour=="random")?newColour():colour;
star[c].style.visibility="visible";
starv[c]=100; // fade out value
break;
}
}
for (c=0; c<sparkles; c++) {
if (starv[c]) update_star(c);
if (tinyv[c]) update_tiny(c);
}
setTimeout("sparkle()", 20); // speed 40
}
function update_star(i) {
if (--starv[i]==25) star[i].style.clip="rect(1px, 4px, 4px, 1px)";
if (starv[i]) {
stary[i]+=1+Math.random()*3;
starx[i]+=(i%5-2)/5;
if (stary[i]<shigh+sdown) {
star[i].style.top=stary[i]+"px";
star[i].style.left=starx[i]+"px";
}
else {
star[i].style.visibility="hidden";
starv[i]=0;
return;
}
}
else {
tinyv[i]=50;
tiny[i].style.top=(tinyy[i]=stary[i])+"px";
tiny[i].style.left=(tinyx[i]=starx[i])+"px";
tiny[i].style.width="2px";
tiny[i].style.height="2px";
tiny[i].style.backgroundColor=star[i].childNodes[0].style.backgroundColor;
star[i].style.visibility="hidden";
tiny[i].style.visibility="visible"
}
}
function update_tiny(i) {
if (--tinyv[i]==25) {
tiny[i].style.width="1px";
tiny[i].style.height="1px";
}
if (tinyv[i]) {
tinyy[i]+=1+Math.random()*3;
tinyx[i]+=(i%5-2)/5;
if (tinyy[i]<shigh+sdown) {
tiny[i].style.top=tinyy[i]+"px";
tiny[i].style.left=tinyx[i]+"px";
}
else {
tiny[i].style.visibility="hidden";
tinyv[i]=0;
return;
}
}
else tiny[i].style.visibility="hidden";
}
document.onmousemove=mouse;
function mouse(e) {
if (e) {
y=e.pageY;
x=e.pageX;
}
else {
set_scroll();
y=event.y+sdown;
x=event.x+sleft;
}
}
window.onscroll=set_scroll;
function set_scroll() {
if (typeof(self.pageYOffset)=='number') {
sdown=self.pageYOffset;
sleft=self.pageXOffset;
}
else if (document.body && (document.body.scrollTop || document.body.scrollLeft)) {
sdown=document.body.scrollTop;
sleft=document.body.scrollLeft;
}
else if (document.documentElement && (document.documentElement.scrollTop || document.documentElement.scrollLeft)) {
sleft=document.documentElement.scrollLeft;
sdown=document.documentElement.scrollTop;
}
else {
sdown=0;
sleft=0;
}
}
window.onresize=set_width;
function set_width() {
var sw_min=999999;
var sh_min=999999;
if (document.documentElement && document.documentElement.clientWidth) {
if (document.documentElement.clientWidth>0) sw_min=document.documentElement.clientWidth;
if (document.documentElement.clientHeight>0) sh_min=document.documentElement.clientHeight;
}
if (typeof(self.innerWidth)=='number' && self.innerWidth) {
if (self.innerWidth>0 && self.innerWidth<sw_min) sw_min=self.innerWidth;
if (self.innerHeight>0 && self.innerHeight<sh_min) sh_min=self.innerHeight;
}
if (document.body.clientWidth) {
if (document.body.clientWidth>0 && document.body.clientWidth<sw_min) sw_min=document.body.clientWidth;
if (document.body.clientHeight>0 && document.body.clientHeight<sh_min) sh_min=document.body.clientHeight;
}
if (sw_min==999999 || sh_min==999999) {
sw_min=800;
sh_min=600;
}
swide=sw_min;
shigh=sh_min;
}
function createDiv(height, width) {
var div=document.createElement("div");
div.style.position="absolute";
div.style.height=height+"px";
div.style.width=width+"px";
div.style.overflow="hidden";
return (div);
}
function newColour() {
var c=new Array();
c[0]=255;
c[1]=Math.floor(Math.random()*256);
c[2]=Math.floor(Math.random()*(256-c[1]/2));
c.sort(function(){return (0.5 - Math.random());});
return ("rgb("+c[0]+", "+c[1]+", "+c[2]+")");
}
// ]]>
the rest of the code can be found here:
https://codepen.io/dimitris_ps-the-animator/pen/KKgQdeR
As a second part of the question, is there a way to substitute the heart like objects with confetti like.
Thank you.
Try changing -
star[c].style.clip="rect(0px, 5px, 5px, 0px)";
To
star[c].style.clip="rect(0px, 10px, 10px, 0px)";
And
createDiv(5, 5);
To
createDiv(10, 10);
Wherever you find it.
Related
I have created a js memory game. It has a 24-card grid, and it is supposed to shuffle randomly out of a deck of 15 cards in order to create a little variety. The game should be different every time. However, at random the game shuffles the initial deck and builds the board with 11 pairs and one non-pair of cards. Here's the whole js file:
`var score;
var cardsmatched;
var ui = $("#gameUI");
var uiIntro =$("#gameIntro");
var uiStats = $("# gameStats");
var uiComplete = $("#gameComplete");
var uiCards = $("#cards");
var uiScore = $(".gameScore");
var uiReset = $(".gameReset");
var uiPlay = $("#gamePlay");
var uiTimer = $("#timer");
var matchingGame = {};
matchingGame.deck = ['grilledfish', 'grilledfish','barbacoa', 'barbacoa','tripa', 'tripa','bajafish', 'bajafish','carneasada', 'carneasada','carnitas', 'carnitas', 'chorizoasado','chorizoasado','shrimptaco','shrimptaco','decabeza','decabeza','alpastor', 'alpastor','dorados','dorados', 'lengua','lengua','chicharron','chicharron','sudados','sudados', 'polloasado','polloasado',];
$(function(){
init();
});
function init() {
uiComplete.hide();
uiCards.hide();
playGame = false;
uiPlay.click(function(e){
e.preventDefault();
uiIntro.hide();
startGame();
});
uiReset.click(function(e){
e.preventDefault();
uiComplete.hide();
reStartGame();
});
}
function startGame(){
uiTimer.show();
uiScore.html("0 seconds");
uiStats.show();
uiCards.show();
score = 0;
cardsmatched= 0;
if (playGame == false) {
playGame = true;
matchingGame.deck.sort(shuffle);
for (var i=0; i<25; i++){
$(".card:first-child").clone().appendTo("#cards");
}
uiCards.children().each(function(index) {
$(this).css({
"left" : ($(this).width() + 20) * (index % 6),
"top" : ($(this).height() + 20) * Math.floor(index / 6)
});
var pattern = matchingGame.deck.pop();
$(this).find(".back").addClass(pattern);
$(this).attr("data-pattern",pattern);
$(this).click(selectCard);
});
timer();
};
}
function timer(){
if (playGame){
scoreTimeout = setTimeout(function(){
uiScore.html(++score = "seconds");
timer();
}, 1000);
};
};
function shuffle() {
return 0.5 - Math.random();
}
function selectCard(){
if($(".card-flipped").size()> 1){
return;
}
$(this).addClass("card-flipped");
if($(".card-flipped").size() == 2) {
setTimeout(checkPattern, 1000);
};
};
function checkPattern(){
if (isMatchPattern()) {
$(".card-flipped").removeClass("card-flipped").addClass("card-removed");
if(document.webkitTransitionEnd){
$(".card-removed").bind("webkitTransitionEnd", removeTookCards);
}else{
removeTookCards();
} else {
$(".card-flipped").removeClass("card-flipped");
}
}
function isMatchPattern(){
var cards = $(".card-flipped");
var pattern = $(cards[0]).data("pattern");
var anotherPattern = $(cards[1]).data("pattern");
return (pattern == anotherPattern);
}
function removeTookCards() {
if (cardsmatched < 12) {
cardsmatched++;
$(".card-removed").remove();
}else{
$(".card-removed").remove();
uiCards.hide();
uiComplete.show();
clearTimeout(scoreTimeout);
}
}
function reStartGame(){
playGame = false;
uiCards.html("<div class='card'><div class='face front'></div><div class='face back'></div></div>");
clearTimeout(scoreTimeout);
matchingGame.deck = ['grilledfish', 'grilledfish','barbacoa', 'barbacoa','tripa', 'tripa','bajafish', 'bajafish','carneasada', 'carneasada','carnitas', 'carnitas', 'chorizoasado','chorizoasado','shrimptaco','shrimptaco','decabeza','decabeza','alpastor', 'alpastor','dorados','dorados', 'lengua','lengua','chicharron','chicharron','sudados','sudados', 'polloasado','polloasado',];
startGame();
}
`
I'm having trouble hiding and showing a type of widget that allows a trail of colored 'dust' to be trailed where ever your mouse goes, but I want there to be a way to turn it on and off again (With it starting in the off position). Any Ideas?
<script>
$(document).ready(function(){
$("myFunction()").click(function(){
$("#div1").toggle();
});
});
</script>
<script id="div1" type="text/javascript">
// <![CDATA[
var colour="#ff9000";
var sparkles=120;
/****************************
* Tinkerbell Magic Sparkle *
* (c) 2005 mf2fm web-design *
* http://www.mf2fm.com/rv *
* DON'T EDIT BELOW THIS BOX *
****************************/
var x=ox=400;
var y=oy=300;
var swide=800;
var shigh=600;
var sleft=sdown=0;
var tiny=new Array();
var star=new Array();
var starv=new Array();
var starx=new Array();
var stary=new Array();
var tinyx=new Array();
var tinyy=new Array();
var tinyv=new Array();
window.onload=function() { if (document.getElementById) {
var i, rats, rlef, rdow;
for (var i=0; i<sparkles; i++) {
var rats=createDiv(3, 3);
rats.style.visibility="hidden";
document.body.appendChild(tiny[i]=rats);
starv[i]=0;
tinyv[i]=0;
var rats=createDiv(5, 5);
rats.style.backgroundColor="transparent";
rats.style.visibility="hidden";
var rlef=createDiv(1, 5);
var rdow=createDiv(5, 1);
rats.appendChild(rlef);
rats.appendChild(rdow);
rlef.style.top="2px";
rlef.style.left="0px";
rdow.style.top="0px";
rdow.style.left="2px";
document.body.appendChild(star[i]=rats);
}
set_width();
sparkle();
}}
function sparkle() {
var c;
if (x!=ox || y!=oy) {
ox=x;
oy=y;
for (c=0; c<sparkles; c++) if (!starv[c]) {
star[c].style.left=(starx[c]=x)+"px";
star[c].style.top=(stary[c]=y)+"px";
star[c].style.clip="rect(0px, 5px, 5px, 0px)";
star[c].style.visibility="visible";
starv[c]=50;
break;
}
}
for (c=0; c<sparkles; c++) {
if (starv[c]) update_star(c);
if (tinyv[c]) update_tiny(c);
}
setTimeout("sparkle()", 40);
}
function update_star(i) {
if (--starv[i]==25) star[i].style.clip="rect(1px, 4px, 4px, 1px)";
if (starv[i]) {
stary[i]+=1+Math.random()*3;
if (stary[i]<shigh+sdown) {
star[i].style.top=stary[i]+"px";
starx[i]+=(i%5-2)/5;
star[i].style.left=starx[i]+"px";
}
else {
star[i].style.visibility="hidden";
starv[i]=0;
return;
}
}
else {
tinyv[i]=50;
tiny[i].style.top=(tinyy[i]=stary[i])+"px";
tiny[i].style.left=(tinyx[i]=starx[i])+"px";
tiny[i].style.width="2px";
tiny[i].style.height="2px";
star[i].style.visibility="hidden";
tiny[i].style.visibility="visible"
}
}
function update_tiny(i) {
if (--tinyv[i]==25) {
tiny[i].style.width="1px";
tiny[i].style.height="1px";
}
if (tinyv[i]) {
tinyy[i]+=1+Math.random()*3;
if (tinyy[i]<shigh+sdown) {
tiny[i].style.top=tinyy[i]+"px";
tinyx[i]+=(i%5-2)/5;
tiny[i].style.left=tinyx[i]+"px";
}
else {
tiny[i].style.visibility="hidden";
tinyv[i]=0;
return;
}
}
else tiny[i].style.visibility="hidden";
}
document.onmousemove=mouse;
function mouse(e) {
set_scroll();
y=(e)?e.pageY:event.y+sdown;
x=(e)?e.pageX:event.x+sleft;
}
function set_scroll() {
if (typeof(self.pageYOffset)=="number") {
sdown=self.pageYOffset;
sleft=self.pageXOffset;
}
else if (document.body.scrollTop || document.body.scrollLeft) {
sdown=document.body.scrollTop;
sleft=document.body.scrollLeft;
}
else if (document.documentElement && (document.documentElement.scrollTop || document.documentElement.scrollLeft)) {
sleft=document.documentElement.scrollLeft;
sdown=document.documentElement.scrollTop;
}
else {
sdown=0;
sleft=0;
}
}
window.onresize=set_width;
function set_width() {
if (typeof(self.innerWidth)=="number") {
swide=self.innerWidth;
shigh=self.innerHeight;
}
else if (document.documentElement && document.documentElement.clientWidth) {
swide=document.documentElement.clientWidth;
shigh=document.documentElement.clientHeight;
}
else if (document.body.clientWidth) {
swide=document.body.clientWidth;
shigh=document.body.clientHeight;
}
}
function createDiv(height, width) {
var div=document.createElement("div");
div.style.position="absolute";
div.style.height=height+"px";
div.style.width=width+"px";
div.style.overflow="hidden";
div.style.backgroundColor=colour;
return (div);
}
// ]]>
</script>
<p onclick="myFunction()">Toggle sparks</p>
I cant find when div1 is being declared anywhere. But wouldnt the easiest method be to edit the styling on display to 'none' or 'hidden'
MAJOR EDIT: Re-Did a lot of things. But similar error.
var white = 1;
var turn = white;
var table = document.getElementById("game");
function createTable(table, white) {
var i,j,tr;
for(i=0;i<8;i++)
{
tr = document.createElement('tr');
for(j=0;j<8;j++)
tr.appendChild(document.createElement('td')).id = String.fromCharCode( (white == 1 ? j : 8-j) +97)+(white == 1 ? 8-i : i+1);
table.appendChild(tr);
}
for(i=0;i<8;i++)
{
for(j=0;j<8;j++)
{
table.rows[i].cells[j].setAttribute("class","cell");
}
}
}
function onImageLoad(t) {
console.log(t);
}
function createImageArray() {
var w,c,p;
var image = new Array(2);
for(w=0;w<2;w++)
{
image[w] = new Array(2);
for(c=0;c<2;c++)
{
image[w][c] = new Array(6);
for(p=0;p<6;p++)
{
image[w][c][p] = new Array(2);
}
}
}
return image;
}
function createBlankimageArray() {
var blank = new Array(2);
return blank;
}
function bufferImages(image,blank) {
var w, c, p, s, word;
for(w=0;w<2;w++)
{
for(c=0;c<2;c++)
{
for(p=0;p<6;p++)
{
for(s=0;s<2;s++)
{
word = w.toString() + c.toString() + (p+1).toString() + s.toString() + ".png";
//console.log(word);
image[w][c][p][s] = new Image();
image[w][c][p][s].onload = onImageLoad(word);
image[w][c][p][s].src='final images/'+ word;
}
}
}
}
for(i=0;i<2;i++)
{
blank[i] = new Image();
word = i.toString() + '.png';
blank[i].onload = onImageLoad(word);
blank[i].src= 'final images/'+ word;
}
}
function intializeState() {
var x,y,temp;
var state = new Array(8);
for(y=0;y<8;y++)
{
state[y] = new Array(8);
for(x=0;x<8;x++)
{
state[y][x] = new Array(3);
// Set Cell White or Black.
state[y][x][0] = (x+y)%2;
if(y==1 || y == 6)
{
temp = 0;
state[y][x][1] = temp;
state[y][x][2] = ( white==1 ? 0 : 1);
}
else if(x==0 || x==7) {temp = 1;}
else if(x==1 || x==6) {temp = 2;}
else if(x==2 || x==5) {temp = 3;}
else if(x==3) {temp = 4;}
else if(x==4) {temp = 5;}
if(temp!=0)
{
if(y==0)
{
state[y][x][1] = temp;
state[y][x][2] = (white == 1 ? 0 : 1);
}
else if(y==7)
{
state[y][x][1] = temp;
state[y][x][2] = (white == 1 ? 1 : 0);
}
else
{
state[y][x][1] = 7;
state[y][x][2] = 7;
}
}
}
}
return state;
}
function drawState(table,state,image,blank) {
var y,x;
//var table = document.getElementById("game");
var w,c,p;
for(y=0;y<8;y++)
{
for(x=0;x<8;x++)
{
c = state[y][x][0];
w = state[y][x][1];
p = state[y][x][2];
if(p!=7)
{
table.rows[y].cells[x].appendChild(image[w][c][p][0]);
}
else
{
table.rows[y].cells[x].appendChild(blank[c]);
}
}
}
}
var state = intializeState();
var image = createImageArray();
var blank = createBlankimageArray();
createTable(table, white);
bufferImages(image,blank);
intializeState(state);
drawState(table,state,image,blank);
HTML code:
<!DOCTYPE html>
<html>
<head>
<title>Anti Chess</title>
<link rel="stylesheet" type="text/css" href="screen2.css">
</head>
<body>
<h1 id="game_title">Anti Chess by theManikJindal</h1>
Visit Blog!
<br />
<br />
<table id="game"></table>
<script src="req_logic.js"></script>
</body>
</html>
The above script is required to create a chess board in the initial position.
The problem that I am encountering is in the drawState function.
Console: (has printed out all the image names after loading them) After that:
Uncaught TypeError: Cannot read property '1' of undefined req_logic.js:154
Which is the line: table.rows[y].cells[x].appendChild(image[w][c][p][0]);
so where have I gone wrong.
EDIT: jsFiddle.net link : http://jsfiddle.net/8H3Ha/1/
Change the definition ot initializeState() to:
function intializeState() {
var x,y,temp;
var state = new Array(8);
for(y=0;y<8;y++)
{
state[y] = new Array(8);
for(x=0;x<8;x++)
{
state[y][x] = new Array(3);
// Set Cell White or Black.
state[y][x][0] = (x+y)%2;
if(y==1 || y == 6)
{
temp = 0;
state[y][x][1] = temp;
state[y][x][2] = ( white==1 ? 0 : 1);
}
else if(x==0 || x==7) {temp = 1;}
else if(x==1 || x==6) {temp = 2;}
else if(x==2 || x==5) {temp = 3;}
else if(x==3) {temp = 4;}
else if(x==4) {temp = 5;}
if(temp!=0)
{
if(y==0)
{
state[y][x][1] = temp;
state[y][x][2] = (white == 1 ? 0 : 1);
}
else if(y==7)
{
state[y][x][1] = temp;
state[y][x][2] = (white == 1 ? 1 : 0);
}
else
{
state[y][x][1] = 7;
state[y][x][2] = 7;
}
}
}
}
return state;
}
Then call it as:
state = initializeState();
The problem is that the parameter variable named state was shadowing the global variable with the same name inside initializeState.
I also suggest that the elements of the state array should be objects, not arrays. Arrays should be used when the elements are uniform, but each of these sub-elements have different purposes: [0] is the cell color, [1] is the piece, and [2] is the piece color.
ok, the following code works ok in IE7+ and Chrome.
but for some reason, xfade is undefined in firefox
<html>
<body>
<div id="slider"></div>
<script type="text/javascript">
var Klimateka = {
Slider: function () {
// Check if we have a slider div on page
var slider = document.getElementById('slider');
if (slider != null) {
var images = ["slide-image-1.jpg", "slide-image-2.jpg", "slide-image-3.jpg", "slide-image-4.jpg"];
var i = images.length;
while (i) {
i -= 1;
var img = document.createElement("img");
img.src = "images/" + images[i];
slider.appendChild(img);
}
var d = document, imgs = new Array(), zInterval = null, current = 0, pause = false;
imgs = d.getElementById("slider").getElementsByTagName("img");
for (i = 1; i < imgs.length; i++) imgs[i].xOpacity = 0;
imgs[0].style.display = "block";
imgs[0].xOpacity = .99;
setTimeout("xfade()", 3500);
function xfade() {
cOpacity = imgs[current].xOpacity;
nIndex = imgs[current + 1] ? current + 1 : 0;
nOpacity = imgs[nIndex].xOpacity;
cOpacity -= .05;
nOpacity += .05;
imgs[nIndex].style.display = "block";
imgs[current].xOpacity = cOpacity;
imgs[nIndex].xOpacity = nOpacity;
setOpacity(imgs[current]);
setOpacity(imgs[nIndex]);
if (cOpacity <= 0) {
imgs[current].style.display = "none";
current = nIndex;
setTimeout(xfade, 3500);
} else {
setTimeout(xfade, 50);
}
function setOpacity(obj) {
if (obj.xOpacity > .99) {
obj.xOpacity = .99;
return;
}
obj.style.opacity = obj.xOpacity;
obj.style.MozOpacity = obj.xOpacity;
obj.style.filter = "alpha(opacity=" + (obj.xOpacity * 100) + ")";
}
}
}
},
bar: function () {
}
};
Klimateka.Slider();
i have setup a jsfiddler for testing:
http://jsfiddle.net/rTtKh/10/
This might only apply to Firefox:
functions do not hoist when declared inside a child block.
You declare xfade inside the if block, but you are calling it prior to the declaration:
setTimeout(xfade, 3500);
Put the function declaration on top.
You have to do the same with setOpacity inside xfade. <- That is not necessary.
Fix your line that says this: setTimeout("xfade()", 3500); to match your others:
setTimeout(xfade, 3500);
Use setTimeout(xfade, 3500) instead.
I'm using the Coin Slider on my website but encountered a very unexpected surprise today when my client asked me to have the slideshow stop on the last slide. Apparently it's not built in and there's no option to have it stop.
I was hoping someone could help me find where it's looping in the script and suggest a way to add in this option.
I don't even mind having 2 versions of the script, one that loops and one that doesn't.
function loadContent(elementSelector, sourceURL) {
$(""+elementSelector+"").load("http://localhost/auxtest/"+sourceURL+"");
}
(function($) {
var params = new Array;
var order = new Array;
var images = new Array;
var links = new Array;
var linksTarget = new Array;
var titles = new Array;
var interval = new Array;
var imagePos = new Array;
var appInterval = new Array;
var squarePos = new Array;
var reverse = new Array;
$.fn.coinslider= $.fn.CoinSlider = function(options){
init = function(el){
order[el.id] = new Array(); // order of square appereance
images[el.id] = new Array();
links[el.id] = new Array();
linksTarget[el.id] = new Array();
titles[el.id] = new Array();
imagePos[el.id] = 0;
squarePos[el.id] = 0;
reverse[el.id] = 1;
params[el.id] = $.extend({}, $.fn.coinslider.defaults, options);
// create images, links and titles arrays
$.each($('#'+el.id+' img'), function(i,item){
images[el.id][i] = $(item).attr('src');
links[el.id][i] = $(item).parent().is('a') ? $(item).parent().attr('href') : '';
linksTarget[el.id][i] = $(item).parent().is('a') ? $(item).parent().attr('target') : '';
titles[el.id][i] = $(item).next().is('span') ? $(item).next().html() : '';
$(item).hide();
$(item).next().hide();
});
// set panel
$(el).css({
'background-image':'url('+images[el.id][0]+')',
'width': params[el.id].width,
'height': params[el.id].height,
'position': 'relative',
'background-position': 'top left'
}).wrap("<div class='coin-slider' id='coin-slider-"+el.id+"' />");
// create title bar
$('#'+el.id).append("<div class='cs-title' id='cs-title-"+el.id+"' style='position:absolute; bottom:0; left:0; z-index: 1000;'></div>");
$.setFields(el);
if(params[el.id].navigation)
$.setNavigation(el);
$.transition(el,0);
$.transitionCall(el);
}
// squares positions
$.setFields = function(el){
tWidth = sWidth = parseInt(params[el.id].width/params[el.id].spw);
tHeight = sHeight = parseInt(params[el.id].height/params[el.id].sph);
counter = sLeft = sTop = 0;
tgapx = gapx = params[el.id].width - params[el.id].spw*sWidth;
tgapy = gapy = params[el.id].height - params[el.id].sph*sHeight;
for(i=1;i <= params[el.id].sph;i++){
gapx = tgapx;
if(gapy > 0){
gapy--;
sHeight = tHeight+1;
} else {
sHeight = tHeight;
}
for(j=1; j <= params[el.id].spw; j++){
if(gapx > 0){
gapx--;
sWidth = tWidth+1;
} else {
sWidth = tWidth;
}
order[el.id][counter] = i+''+j;
counter++;
if(params[el.id].links)
$('#'+el.id).append("<a href='"+links[el.id][0]+"' class='cs-"+el.id+"' id='cs-"+el.id+i+j+"' style='width:"+sWidth+"px; height:"+sHeight+"px; float: left; position: absolute;'></a>");
else
$('#'+el.id).append("<div class='cs-"+el.id+"' id='cs-"+el.id+i+j+"' style='width:"+sWidth+"px; height:"+sHeight+"px; float: left; position: absolute;'></div>");
// positioning squares
$("#cs-"+el.id+i+j).css({
'background-position': -sLeft +'px '+(-sTop+'px'),
'left' : sLeft ,
'top': sTop
});
sLeft += sWidth;
}
sTop += sHeight;
sLeft = 0;
}
$('.cs-'+el.id).mouseover(function(){
$('#cs-navigation-'+el.id).show();
});
$('.cs-'+el.id).mouseout(function(){
$('#cs-navigation-'+el.id).hide();
});
$('#cs-title-'+el.id).mouseover(function(){
$('#cs-navigation-'+el.id).show();
});
$('#cs-title-'+el.id).mouseout(function(){
$('#cs-navigation-'+el.id).hide();
});
if(params[el.id].hoverPause){
$('.cs-'+el.id).mouseover(function(){
params[el.id].pause = true;
});
$('.cs-'+el.id).mouseout(function(){
params[el.id].pause = false;
});
$('#cs-title-'+el.id).mouseover(function(){
params[el.id].pause = true;
});
$('#cs-title-'+el.id).mouseout(function(){
params[el.id].pause = false;
});
}
};
$.transitionCall = function(el){
clearInterval(interval[el.id]);
delay = params[el.id].delay + params[el.id].spw*params[el.id].sph*params[el.id].sDelay;
interval[el.id] = setInterval(function() { $.transition(el) }, delay);
}
// transitions
$.transition = function(el,direction){
if(params[el.id].pause == true) return;
$.effect(el);
squarePos[el.id] = 0;
appInterval[el.id] = setInterval(function() { $.appereance(el,order[el.id][squarePos[el.id]]) },params[el.id].sDelay);
$(el).css({ 'background-image': 'url('+images[el.id][imagePos[el.id]]+')' });
if(typeof(direction) == "undefined")
imagePos[el.id]++;
else
if(direction == 'prev')
imagePos[el.id]--;
else
imagePos[el.id] = direction;
if (imagePos[el.id] == images[el.id].length) {
imagePos[el.id] = 0;
}
if (imagePos[el.id] == -1){
imagePos[el.id] = images[el.id].length-1;
}
$('.cs-button-'+el.id).removeClass('cs-active');
$('#cs-button-'+el.id+"-"+(imagePos[el.id]+1)).addClass('cs-active');
if(titles[el.id][imagePos[el.id]]){
$('#cs-title-'+el.id).css({ 'opacity' : 0 }).animate({ 'opacity' : params[el.id].opacity }, params[el.id].titleSpeed);
$('#cs-title-'+el.id).html(titles[el.id][imagePos[el.id]]);
} else {
$('#cs-title-'+el.id).css('opacity',0);
}
};
$.appereance = function(el,sid){
$('.cs-'+el.id).attr('href',links[el.id][imagePos[el.id]]).attr('target',linksTarget[el.id][imagePos[el.id]]);
if (squarePos[el.id] == params[el.id].spw*params[el.id].sph) {
clearInterval(appInterval[el.id]);
return;
}
$('#cs-'+el.id+sid).css({ opacity: 0, 'background-image': 'url('+images[el.id][imagePos[el.id]]+')' });
$('#cs-'+el.id+sid).animate({ opacity: 1 }, 300);
squarePos[el.id]++;
};
// navigation
$.setNavigation = function(el){
// create prev and next
$(el).append("<div id='cs-navigation-"+el.id+"'></div>");
$('#cs-navigation-'+el.id).hide();
$('#cs-navigation-'+el.id).append("<a href='#' id='cs-prev-"+el.id+"' class='cs-prev'> </a>");
$('#cs-navigation-'+el.id).append("<a href='#' id='cs-next-"+el.id+"' class='cs-next'> </a>");
$('#cs-navigation-'+el.id).append("<a href='javascript:loadContent('#world', 'auxworld.php');' id='cs-back-"+el.id+"' class='cs-back'> </a>");
$('#cs-prev-'+el.id).css({
'position' : 'absolute',
'top' : params[el.id].height/2 - 15,
'left' : 0,
'z-index' : 1001,
'line-height': '30px',
'opacity' : params[el.id].opacity
}).click( function(e){
e.preventDefault();
$.transition(el,'prev');
$.transitionCall(el);
}).mouseover( function(){ $('#cs-navigation-'+el.id).show() });
$('#cs-next-'+el.id).css({
'position' : 'absolute',
'top' : params[el.id].height/2 - 15,
'right' : 0,
'z-index' : 1005,
'line-height': '30px',
'opacity' : params[el.id].opacity
}).click( function(e){
e.preventDefault();
$.transition(el);
$.transitionCall(el);
}).mouseover( function(){ $('#cs-navigation-'+el.id).show() });
$('#cs-back-'+el.id).css({
'position' : 'absolute',
'top' : params[el.id].height/2 - 15,
'right' : 0,
'z-index' : 1001,
'line-height': '30px',
'opacity' : params[el.id].opacity
}).click( function(){
window.location.replace('index.php');
// loadContent('#world', 'auxworld.php');
}).mouseover( function(){ $('#cs-navigation-'+el.id).show() });
// image buttons
$("<div id='cs-buttons-"+el.id+"' class='cs-buttons'></div>").appendTo($('#coin-slider-'+el.id));
for(k=1;k<images[el.id].length+1;k++){
$('#cs-buttons-'+el.id).append("<a href='#' class='cs-button-"+el.id+"' id='cs-button-"+el.id+"-"+k+"'>"+k+"</a>");
}
$.each($('.cs-button-'+el.id), function(i,item){
$(item).click( function(e){
$('.cs-button-'+el.id).removeClass('cs-active');
$(this).addClass('cs-active');
e.preventDefault();
$.transition(el,i);
$.transitionCall(el);
})
});
$('#cs-navigation-'+el.id+' a').mouseout(function(){
$('#cs-navigation-'+el.id).hide();
params[el.id].pause = false;
});
$("#cs-buttons-"+el.id).css({
'left' : '50%',
'margin-left' : -images[el.id].length*15/2-5,
'position' : 'relative'
});
}
// effects
$.effect = function(el){
effA = ['random','swirl','rain','straight'];
if(params[el.id].effect == '')
eff = effA[Math.floor(Math.random()*(effA.length))];
else
eff = params[el.id].effect;
order[el.id] = new Array();
if(eff == 'random'){
counter = 0;
for(i=1;i <= params[el.id].sph;i++){
for(j=1; j <= params[el.id].spw; j++){
order[el.id][counter] = i+''+j;
counter++;
}
}
$.random(order[el.id]);
}
if(eff == 'rain') {
$.rain(el);
}
if(eff == 'swirl')
$.swirl(el);
if(eff == 'straight')
$.straight(el);
reverse[el.id] *= -1;
if(reverse[el.id] > 0){
order[el.id].reverse();
}
}
// shuffle array function
$.random = function(arr) {
var i = arr.length;
if ( i == 0 ) return false;
while ( --i ) {
var j = Math.floor( Math.random() * ( i + 1 ) );
var tempi = arr[i];
var tempj = arr[j];
arr[i] = tempj;
arr[j] = tempi;
}
}
//swirl effect by milos popovic
$.swirl = function(el){
var n = params[el.id].sph;
var m = params[el.id].spw;
var x = 1;
var y = 1;
var going = 0;
var num = 0;
var c = 0;
var dowhile = true;
while(dowhile) {
num = (going==0 || going==2) ? m : n;
for (i=1;i<=num;i++){
order[el.id][c] = x+''+y;
c++;
if(i!=num){
switch(going){
case 0 : y++; break;
case 1 : x++; break;
case 2 : y--; break;
case 3 : x--; break;
}
}
}
going = (going+1)%4;
switch(going){
case 0 : m--; y++; break;
case 1 : n--; x++; break;
case 2 : m--; y--; break;
case 3 : n--; x--; break;
}
check = $.max(n,m) - $.min(n,m);
if(m<=check && n<=check)
dowhile = false;
}
}
// rain effect
$.rain = function(el){
var n = params[el.id].sph;
var m = params[el.id].spw;
var c = 0;
var to = to2 = from = 1;
var dowhile = true;
while(dowhile){
for(i=from;i<=to;i++){
order[el.id][c] = i+''+parseInt(to2-i+1);
c++;
}
to2++;
if(to < n && to2 < m && n<m){
to++;
}
if(to < n && n>=m){
to++;
}
if(to2 > m){
from++;
}
if(from > to) dowhile= false;
}
}
// straight effect
$.straight = function(el){
counter = 0;
for(i=1;i <= params[el.id].sph;i++){
for(j=1; j <= params[el.id].spw; j++){
order[el.id][counter] = i+''+j;
counter++;
}
}
}
$.min = function(n,m){
if (n>m) return m;
else return n;
}
$.max = function(n,m){
if (n<m) return m;
else return n;
}
this.each (
function(){ init(this); }
);
};
// default values
$.fn.coinslider.defaults = {
width: 1230, // width of slider panel
height: 500, // height of slider panel
spw: 20, // squares per width
sph: 1, // squares per height
delay: 7000, // delay between images in ms
sDelay: .1, // delay beetwen squares in ms
opacity: 0.9, // opacity of title and navigation
titleSpeed: 1160, // speed of title appereance in ms
effect: 'rain', // random, swirl, rain, straight
navigation: true, // prev next and buttons
links : false, // show images as links
hoverPause: true // pause on hover
};
})(jQuery);
I've updated the code of coin slider with extra option stopAtLastSlide, that can be passed to coinslider function stop the automatic rotation when it reaches last image.
Check working example here http://jsfiddle.net/wtk_pl/Lrsj2/7/. Source code for updated coin slider can be found here https://github.com/WTK/Coin-Slider.
I would try to modify the $.transitionCall function. This set's the new timeout for displaying the next element.
Maybe you can find out here if it wants to render the last element and then skip setting the interval
$.transitionCall = function(el) {
clearInterval(interval[el.id]);
delay = params[el.id].delay + params[el.id].spw * params[el.id].sph * params[el.id].sDelay;
interval[el.id] = setInterval(function() {
$.transition(el)
}, delay);
}
Another option for not stopping the interval is setting params[el.id].pause = true;