I want to create a smooth transition between 2 images with a legend. The images come from an object-array of images.
Because works only on single tags and components, I've created a component to define the image+legend.
<transition>
<home-image :slide="slide" :key="slide"></home-image>
</transition>
The classes I define are like this
.v-enter-active,
.v-leave-active {
transition: opacity 2s ease-in-out;
}
.v-leave,
.v-enter-to {
opacity: 1;
}
.v-enter,
.v-leave-to {
opacity: 0;
}
The new image is returned by a method
updateSlide() {
this.slide = this.entries[ Math.floor( Math.random() * this.entries.length ) ];
}
where entries is my array defined in data
this.slide is updated in regular intervals, every 10seconds like this, which is defined in the created() section
this.updateSlide();
this.uSlide = setInterval( this.updateSlide, 10000);
The code works, in the sense that a new image is loaded in this.slide every 10 seconds. However, the transitions work only "half-way".
There is no transition fading out: the "old image" disappears and makes way for the new image fading in.
However, what I'd like is a smooth transition from one to the other.
I've tried more than a couple of ideas including using mode="out-in" and "in-out" but nothing works as I want.
What am I overlooking?
Found out position in v-enter and v-leave had to be set.
Code is now:
.v-leave,
.v-enter-to {
position: relative;
opacity: 1;
}
.v-enter,
.v-leave-to {
position: absolute;
opacity: 0;
}
Related
I'm using the ScrollReveal library to animate in sections of my site.
I have a pretty complex vector which contains five groups. I'm trying to animate these five groups in separately using this library.
Here is my approach currently:
My SVG is a bit lengthy and Stack has a body count character limit, so I created a demo using JSFiddle here.
Each group has a class and as you can see from the demo, it initially loads, then disappears. None of the reveal effects are working? I have other divs with the same parameters which work, but it doesn't work with this SVG for some reason?
If we inspect the white space, I can see that the parts are not appearing because the opacity is 0. But, on scroll, this opacity isn't changing and I don't want to force opacity to 1 via CSS as this I want the part to fade in nicely, whereas setting it to 1 will just make it a static image.
I encountered this same issue. I could not figure out how to get the opacity to work using ScrollReveal directly, so I ended up using ScrollReveal to detect the scroll position and then trigger a callback function to toggle the class. It doesn't require much CSS, but it does require a little bit.
Here's a generic version of my code as an example:
#ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
svg {
.class-one {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
.class-two {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
.class-three {
opacity: 0;
transition: opacity 8000ms #ease-out-expo;
&.visible {
opacity: 1;
}
}
}
(function($) {
// Reveal the block
ScrollReveal().reveal(".container", {beforeReveal: showGraphic, viewFactor: 0.3});
// Define the showGraphic function
function showGraphic() {
$(".container svg .class-one").addClass( "visible" );
setTimeout(function() {
$(".container svg .class-two").addClass( "visible" );
}, 1800);
setTimeout(function() {
$(".container svg .class-three").addClass( "visible" );
}, 3600);
}
}(jQuery))
I have an image tag where in every 3 seconds it changes to a different image and I want to add into it an animation style where every time the image switch, a css animation keyframe will take effect. It seems that I cant figure out how to apply the animation in javascript. Here's what Ive tried so far:
My javascript,:
let indexObj = {
imageChange: document.getElementById("imageChanger"), //id of the image tag
imagePath: ["images/Ps_Logo.png", "images/Pencil.png"],
indexPos: 0,
ChangeImage: () => {
setInterval(() => {
indexObj.imageChange.src = indexObj.imagePath[indexObj.indexPos];
indexObj.imageChange.classList.add("imageToChange"); // imageToChange is the name of the css class where the animation is written on.
indexObj.indexPos++;
if (indexObj.indexPos === 2) {
indexObj.indexPos = 0;
}
}, 3000)
}
}
indexObj.ChangeImage();
Here is my css code. The class and animation keyframe:
.imageToChange {
height: 55px;
width: 70x;
border-radius: 20%;
animation-name: animateImage;
animation-duration: .5s;
animation-fill-mode: forwards;
}
#keyframes animateImage {
0% {
margin-top: 2px;
opacity: 0;
}
50% {
margin-top: 7;
}
100% {
opacity: 1;
margin-top: 9px;
}
}
The animation only runs the first time you add the .imageToChange class (and it does work with your code).
You need to either remove the class after the animation or switch to a different class each time you iterate an image.
Have you tried adding and removing (toggling on and off) on your animateImage class? Consider adding the animation class and then toggling it after the animation is completed.
You could use the addClass("imageToChange") and removeClass("imageToChange") jQuery methods: https://api.jquery.com/addClass/
Or using Vanilla JS toggle a class: https://www.w3schools.com/howto/howto_js_toggle_class.asp
Just be sure to retrigger the event the desired number of times.
I've created new div using JavaScript and set its width and height. Immediately after that I need to resize it to 100% width with transition effect. But it manifests only when the styles editing is inside of Timeout function. Without that it just jump to new width.
Css:
#project-detail {
#extend .project-detail-preview;
transition: width 0.25s ease-out, top 0.25s ease-out, left 0.25s ease-out, height 0.25s ease-out;
}
Script:
var detailContainer = document.createElement("div");
detailContainer.id = "project-detail";
detailContainer.innerHTML = previewContent.innerHTML;
detailContainer.style.width = previewWidth;
detailContainer.style.height = previewHeight;
blocksContainer.appendChild(detailContainer);
for (let project of source.projects) {
if(project.id == projectID) {
setTimeout(function () {
detailContainer.style.width = "100%";
}, 1);
}
}
JS is single threaded if you change width to 20 and then to 100, the change to 20 is like if didn't happen. so you need to use a setTimeout() so it first changes it to 20, and "later" it changes to 100
I believe this is because you append the div to the DOM, and immediately (next line of code), you resize it to 100% width.
The problem is that in the page's life cycle, the CSS doesn't have time to catch up and apply between these two lines of code. So, the transition duration is not yet applied, and you already resize the div, so it jumps immediately to 100%.
On the other hand, when you set a Timeout, being asynchronous, the function inside the Timeout is executed at the end of the execution stack, that is, after applying the CSS rules to the newly created elements. You can even set a 0 delay or no delay at all, it will work all the same.
I tried to do things like this with JS, even read bunch of articles about requestAnimationFrame and understood, that things like that better to do with CSS classes. Try to toggle class on action:
for (let project of source.projects) {
if(project.id == projectID) {
detailContainer.className += ' fullwidth-class';
}
}
And add same CSS class:
.fullwidth-class {
width: 100%!important;
}
#project-detail {
animation-duration: 1s;
}
How to read dimensions and move a div that is hidden before Vue transition starts? For example, a user clicks a button and I want to move a hidden div to appear under the button with a fade-in transition. I need to be able to both read the dimensions and move the top/left position of the hidden div before the transition starts.
Let's say I'm using v-show="active" on the div, where active is my reactive data property I want to set to true and be able to move the div before transition starts.
I've tried all these:
Move the div first, then on nextTick set active = true.
Use the javascript hook beforeEnter to try to move the div before transitions start.
Use the javascript hook enter (and 'done' callback) to try to move the div before transition starts.
Tried all the above with updating the DOM immediately with the new position before setting active = true. (In other words, not via data binding, but actually setting element style properties directly like this.$refs.content.style.top = '500px' to avoid any waiting on the virtual DOM.) However, ideally I would like to accomplish this without directly touching the DOM, but using nextTicks instead. Both approaches fail.
Tried with some success with a hacky transition: all .8ms ease-in, top 1ms, left 1ms.
Tried with success with moving the div first then setting active in a setTimeout. This is not the right solution though.
Update
Thanks to the accepted answer I was able to see that I can read dimensions on nextTick (by which time v-show has turned on display). However, it turns out I needed the transition to be all transition all .3s and that would cause the movement to be included. The DOM will gather up all the changes and apply them together, which means they get lumped into the transition that is later added by Vue. The solution ended up being that I needed to make the movements, then trigger the DOM to repaint first, then trigger the v-show to turn on. Here's an example method:
startTransition () {
this.$refs.content.offsetHeight // <-- Force DOM to repaint first.
this.isContentActive = true // <-- Turns on v-show.
},
Use v-bind:style to move your window and it all works as intended.
Update: To check the size of the popup itself, it has to be shown, so I'm using v-show instead of v-if. The first thing I do is make it visible; on the next tick, I can measure it and place it.
new Vue({
el: '.container',
data: {
top: 0,
left: 0,
width: 0,
show: false
},
methods: {
showFloater: function(evt) {
const t = evt.target;
this.show = true;
Vue.nextTick(() => {
const fEl = this.$el.querySelector('.floating');
this.top = t.offsetTop + 30;
this.left = t.offsetLeft;
this.width = fEl.offsetWidth;
setTimeout(() => this.show = false, 1000);
});
}
}
});
.container {
position: relative;
}
.floating {
border: thin solid black;
padding: 3em;
position: absolute;
}
.fade-enter-active, .fade-leave-active {
transition: opacity .5s
}
.fade-enter, .fade-leave-to /* .fade-leave-active in <2.1.8 */ {
opacity: 0
}
<script src="//cdnjs.cloudflare.com/ajax/libs/vue/2.2.1/vue.js"></script>
<div class="container">
<button #click="showFloater">Could go here</button>
<button #click="showFloater">Or here</button>
<transition name="fade">
<div v-show="show" class="floating" v-bind:style="{
top: top + 'px',
left: left + 'px'
}">
This window is {{width}}px wide.
</div>
</transition>
</div>
I'm making a website which will let you update an SQL table, and I want to add some sort of feedback when a button is clicked. I have made an invisible button (opacity=0) which lies to the right of each row as a status. I made this JS fade() function to set the opacity to 1, then slowly bring it back to 0, so a message pops up then fades away.
function fade () {
var invis = document.getElementById("invis".concat(num.toString()));
if(invis.style.opacity > .990) {
invis.style.opacity = (invis.style.opacity) - .001;
setTimeout(fade, 50);
} else if(invis.style.opacity > 0) {
invis.style.opacity = (invis.style.opacity) - .05;
setTimeout(fade, 50);
}
}
The trouble is, since webpages are single-threaded, any other action will interrupt the animation and leave behind a half-faded status. So that's no good. So now I am trying to set up the invisible buttons to change class when a new row is updated. The new class looks like this:
.invisible_anim {
...
opacity: 0;
animation:trans 3000ms;
}
#keyframes trans {
0% {
opacity: 1;
}
50% {
opacity: 1;
}
This works fine, except it only works once. From here I cannot get the animation to play a second time. I have tried changing the class back to "invisible" then "invisible_anim" with no luck. I also can't use JQuery or Webkit. I'm wondering if there's some flag you can set for a button without actually clicking on it so I can reset the class when I need to? Or even some way to thread my JS function so I can stick with that.
If you would like to play the animation multiple times (see docs here: https://developer.mozilla.org/en-US/docs/Web/CSS/animation), if you would like to play it twice only.
so this:
.invisible_anim {
...
opacity: 0;
animation:trans 3000ms;
}
#keyframes trans {
0% {
opacity: 1;
}
50% {
opacity: 1;
}
would turn to
.invisible_anim {
...
opacity: 0;
animation:trans 3s 2 ;
}
#keyframes trans {
0% {
opacity: 1;
}
50% {
opacity: 1;
}
EDIT:
Apparently the requirements are different than what I thought. Instead the solution seems to be to key off the animation event located at https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Using_CSS_animations and then when that animation done do what you need to do: so in JS-only
var e = document.getElementById("watchme");
e.addEventListener("animationend", listener, false);
function listener(){
//do what you need to do here
}
Just be careful, the reason for this is that most browsers have different "animationend" events that fire at different times. So definitely will need to be tested in different browsers to make sure that the animation event is firing at the right time. There's a post at (https://css-tricks.com/controlling-css-animations-transitions-javascript/) that details some of the issues you might encounter.
Have you considered using the CSS property "transition"? JavaScript has an event listener called "transitionend" that can trigger when your transition has ended, which you can use to reset the button.
First set the area for your alert button with the id invis.
CSS:
#invis {
opacity: 1;
transition: opacity 3s;
}
Then in JavaScript, generate your button and its content, which will appear at opacity 1, then transition to opacity 0. Your addEventListener will trigger when the animation is done, remove the button and reset the opacity for the next trigger.
JavaScript:
var invis = getElementByID("invis");
function fade() {
var button = document.createElement("button");
invis.appendChild(button);
invis.style.opacity = ("0");
invis.addEventListener("transitionend", function(){
invis.removeChild(button);
invis.style.opacity = ("1");
});
}
You can add the fade() function to your EventListener for the user "click."
This is my first time answering on StackOverflow, I hope this helps!
You need to start transparent then show then hide:
#keyframes trans {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
opacity: 0;
}
}
Then simply add your class (remove after the 3000ms time period)