I'm new to three.js and I was following along a tutorial on loading GLTF Models using Three.js. I wanted to practice by using the FBX loader to import and animate models from Mixamo.
The tutorial used CDNs for the three.min.js and GLTFLoader files. I tried doing the same for the FBXLoader. However, I keep getting errors calling the FBXLoader from my main.js file
In my HTML I have:
In my main.js I've tried calling it like so:
const loader = new THREE.FBXLoader();
and
const loader = new FBXLoader();
then get the following respective errors
Uncaught TypeError: THREE.FBXLoader is not a constructor
Uncaught ReferenceError: FBXLoader is not defined
I've messed around with it quite a bit, and tried removing the type "module" and changing "jsm" to "js" with no luck either. (Plus I also encounter a deprecation warning when I do that). I don't have the best understanding of importing plugins from three.js so any clarification would help.
Also, I see that GLTF is the preferred format for Three.js, should I convert my FBX model and animations from Mixamo to GLTF using blender?
Thank you
Did you try loading the FBXLoader first via script- tag in your html as it must be before instantiating it ? If not, load the .js- version.
Related
I want to use some low poly models from https://clara.io/ as a ThreeJS JSON model in A-frame. I want to use this because it is much more efficient and smaller than a 3D model, which will load much faster also. But there is no description of how to use it.
As I see there are some other people (1,2,3,4) who have trouble with that but no one suggested any good idea.
So do anybody has a good description or step-by-step guide, or something like that? I tried to use as a script, mentioned in the official description, but didn't worked:
<a-scene>
</a-scene>
<script type="text/javascript">
var loader = new THREE.ObjectLoader();
loader.load("globe.json",function ( obj ) {
document.getElementsByTagName('a-scene').add( obj );
});
</script>
Tried to use it with object loader, but I've got the dependency error module is not defined. So now I'm a bit confused about this,, how to use, or how to start using models in this way.
Any suggestion, any idea about this?
tldr: afaik JSON models are deprecated, and trying to make them work would mean creating a new loader from scratch.
I'm afraid the best solution is to:
download blender
download the model in a *.blend format
open it up in blender
export as glb
load it up as a gltf-model.
non - tldr:
Trying to load up a json model via the THREE.ObjectLoader, it tries to use JSONLegacyLoader.
To find it, you need to check out threejs R110 before it was completely removed (loader here).
After all, it needs the deprecated Geometry. When imported, something crashes in the rendering pipeline. Doesn't look like its worth the effort.
Tried with this model.
I am trying to add THREE.FBXLoader 3D model into three js project but its showing error
THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js
screenshot
Like mentioned by the error message, just including the examples/js version of THREE.FBXLoader is not sufficient because the loader has a dependency. You need to include this dependency with a separate <script> tag.
I'm currently trying to load a model gltfLoader I've debugged what I can with some of the common errors.
I've made sure my gltf file is in the /public folder, I've also tried using and import with the path both give the same error:
"Uncaught Could not load /scene.gltf: Invalid typed array length: 55419 "
currently my flies look like this :
I've tired to load the .gltf with different methods such as the useGLTF but i get the same issue. The network call has the scene obj correctly though here:
the main file call in the ThreeD.jsx is wraped in a <suspense/> tag and then the <Model/> call i've also tried to import the model using const Model = lazy(() => import("./Model"));
but that seemed to get me no where on the main issue of the scene not loading. i grabed my flies from : https://sketchfab.com/3d-models?date=week&sort_by=-likeCount&cursor=bz0yJnA9NDA%3D
any help or ideas on what to debug would be amazing, im happy to provied any details needed.
The Issue was i needed to have the entire 3d file in /public and i needed to lazy import the model file.
Models exported using Blender cannot be used directly by the GLTF Loader and need to be re-exported in the Threejs Edit page.
This is the message on the console when used directly (Sample Models using glTF work fine).
The problem is that the export configuration of Blender is wrong, but I don't know how to fix it. Here is the export configuration of Blender.If anyone could pinpoint what the error, I'd be glad.
im fairly new to THREE.js. Im trying to load a .FBX Object via the FBXLoader located in three/examples/jsm/loaders/FBXLoader.
Also, i'm using this in React.js.
Now, the page loads but the model isnt there. The error in the console says: An error happened: Error: THREE.FBXLoader: Unknown format.
My FBX File seems to be in binary format, not in ASCII Format.
I really dont know what to do.
My Code:
//deleted
I also tried moving the models folder in and out of the public folder.
Thanks in advance.
I found a solution.
My FBX file had an old version, also it had Binary encoding.
Switching to ASCII and a newer version fixed everything.