state neither updated from useState nor useEffect inside useState [duplicate] - javascript

This question already has answers here:
The useState set method is not reflecting a change immediately
(15 answers)
Closed 2 years ago.
I was facing almost the same problem as in this question
The code is a bit too much so I have made a stripped down version of the problem. (please forgive me if I made a mistake in doing so)
Basically, I have a main component and a sub component
main component
import React {useState} from 'react'
import SubComponent from './subcomponent';
const Main = (props) => {
const [state, setState] = useState(null);
const updateStateFunction = (data) => {
const newState = data
console.log(state)
setState(newState)
console.log(state)
}
return (
<div>
<SubComponent
updateStateFunction = {updateStateFunction}
/>
</div>
)
}
export default Main;
sub component
import React {useState} from 'react'
const SubComponent = ({updateStateFunction}) => {
return (
<div>
<button
onClick={() => updateStateFunction("Something new")}
>
</button>
</div>
)
}
export default SubComponent;
both the console logs give null.
My attempts at a solution:
Since most stack overflow answers suggested that stateupdates using hooks is asynchronous I tried using setTimeout
I thought we could then use async-await but that was a wrong approach
I tried updating the state inside useEffect but the point is that nothing is being re redered. This is because the variable that is being updated is never a part of an output but rather sort a helper varibale for further operations.
The way I did this was using the solution in the above refereced question:
const Main = (props) => {
/*Debugging*/
let newState = null
useEffect(()=>{
console.log("useEffect called")
setState(newState)
}, [newState])
/*Debugging*/
const [state, setState] = useState(null);
const updateStateFunction = (data) => {
newState = data
console.log(state)
setState(newState)
console.log(state)
}
return (
<div>
<SubComponent
updateStateFunction = {updateStateFunction}
/>
</div>
)
}
I though since the useEffect hook is not even being executed hence I did not try the other two methods in the solution
Am I referencing the wrong type of problem or is this a common behaviour in react?
Happy to provide any more information if needed
Edit:
I have added console.log() because I have operations followed by the state change that uses the value of the state variable.
Using React dev tools I see that the state is updating and that too almost instantly. The problem is that the button press leads to a dialogue pop-up in the real code whose component uses the state for other logic, hence I get an error that that state is still null

I am not sure how let newState = null has anything to do with any of the answers in the quoted question, so to be clear, this is how one would directly apply the accepted answer:
const Main = (props) => {
const [state, setState] = useState(null);
const updateStateFunction = (data) => { setState(data) }
useEffect(() => { console.log(state) }, [state])
return <SubComponent updateStateFunction = {updateStateFunction} />
}
However, there is no point of changing a state if it's not used for anything rendered on the screen - if Reacts does not detect any change in the return value, it might not commit any change to the DOM as a part of the optimizations, so it would probably not run any useEffects in that case.
I would recommend using React Dev Tools for checking the current state of a Component.
Also, console.log is basically the only side effect which does not need to be inside useEffect. If directly in the render function, it would be executed whenever the render function is called and would not depend on React committing changes to DOM...
Note that the first advice in my answer to the quoted question does not wrap console.log into useEffect - and to be clear again, this is how one would directly apply that advice:
const Main = (props) => {
const [state, setState] = useState(null);
const updateStateFunction = (data) => { setState(data) }
console.log(state)
return <SubComponent updateStateFunction = {updateStateFunction} />
}

The setting of the state is asynchronous in react.
An asynchronous function will be executed in parallel (well, kind of) as other instructions. Rather than console.logging after setting state, you could console.log state before the return function to know the new output.
There is nothing wrong with your first implementation. No need to use useEffect here
import React {useState} from 'react'
import SubComponent from './subcomponent';
const Main = (props) => {
const [state, setState] = useState(null);
const updateStateFunction = (data) => {
setState(data)
}
// try console logging here
console.log(state)
return (
<div>
<SubComponent
updateStateFunction = {updateStateFunction}
/>
</div>
)
}
export default Main;
Think of it like this, whenever the state is set, your function which contains the state gets refreshed and re-run. You could console.log anywhere in the function to get the new state.

Use the react devtools to debug, even if the console.log() display null you see the state change in the devtools. The reason is that the state update is asynchronous.
If you still want to debug your react app using console.log() then call it just before the return statement or even in the jsx directly using curly braces.

Related

I stored api data to a state and tried to pass it to another component as prop but its behaving differently there

I stored api data to a state and tried to pass it to another component as prop but its behaving differently there.
I'm trying to pass the animeList data to the AnimeCard component but when i start typing in the input it show undefined or previous search result as many times as i press something in the console and on submit it how two array of the value.
const SearchBar = () => {
const [search, setSearch] = useState('')
const [animeList, setAnimeList] = useState()
const animeSearch = async (query) => {
const temp = await fetch(`https://api.jikan.moe/v3/search/anime? q=${query}&order_by=title&sort=asc&limit=10`)
.then(res => res.json())
//console.log(temp.results) it works here
setAnimeList(temp.results)
}
const handleSearch = (e) => {
e.preventDefault()
animeSearch(search)
}
return (
<div className='center'>
<form onSubmit={handleSearch}>
<input placeholder='search' type='search' value={search} onChange={(e) => setSearch(e.target.value)} />
</form>
<AnimeCard animeList={animeList} />
</div>
)
}
export default SearchBar
const AnimeCard = ({animeList}) => {
//trouble here
console.log(animeList)
}
export default AnimeCard
enter image description here
Created an Codesandbox for you.
Here is it
You have many problem with your code.
Why it show undefined many time:
When component(SearchBar) render, your AnimeCard component will render. The time it render, you did not set anything to animeList state.
Why I show many times? React component will re-render if any state change. search is one of your state. everytime you type something. It change which caused re-render.
How to fix? Add a condition to it like what I did in line 31.
Why did it log many times when you get the result:
you have react's StricMode component wrapped in index.js
fix:
Delete <StrictMode> in index.js which cause double render.
you should console.log inside useEffect hook.
ps: advice: dont forget to pass default value for state
It was causing trouble because i didn't set my useState to array,
const [animeList, setAnimeList] = useState([])
that was it

What is useCallback in React and when to use it?

I have gone through a couple of articles on useCallback and useMemo on when to use and when not to use but I have mostly seen very contrived code. I was looking at a code at my company where I have noticed someone have done this:
const takePhoto = useCallback(() => {
launchCamera({ mediaType: "photo", cameraType: "front" }, onPickImage);
}, []);
const pickPhotoFromLibrary = async () => {
launchImageLibrary({ mediaType: "photo" }, onPickImage);
}
const onUploadPress = useCallback(() => {
Alert.alert(
"Upload Photo",
"From where would you like to take your photo?",
[
{ text: "Camera", onPress: () => takePhoto() },
{ text: "Library", onPress: () => pickPhotoFromLibrary() },
]
);
}, [pickPhotoFromLibrary, takePhoto]);
This is how onUploadPress is called:
<TouchableOpacity
style={styles.retakeButton}
onPress={onUploadPress}
>
Do you think this is the correct way of calling it? Based on my understanding from those articles, this looks in-correct. Can someone tell me when to use useCallback and also maybe explain useCallback in more human terms?
Article I read: When to useMemo and useCallback.
useCallback returns a normal JavaScript function regarding how to use it. It is the same as the one it gets as first parameter regarding what it does. The difference is that this function doesn't get recreated on a new memory reference every time the component re-renders, while a normal function does. It gets recreated on a new reference if one of the variables inside useCalback's dependency array changes.
Now, why would you wanna bother with this? Well, It's worth it whenever the normal behavior of a function is problematic for you. For example, if you have that function in the dependency array of an useEffect, or if you pass it down to a component that is memoized with memo.
The callback of an useEffect gets called on the first render and every time one of the variables inside the dependency array changes. And since normally a new version of that function is created on every render, the callback might get called infinitely. So useCallback is used to memoize it.
A memoized component with memo re-renders only if its state or props changes, not because its parent re-renders. And since normally a new version of that passed function as props is created, when the parent re-renders, the child component gets a new reference, hence it re-renders. So useCallback is used to memoize it.
To illustrate, I created the below working React application. Click on that button to trigger re-renders of the parent and watch the console. Hope it clears things up!
const MemoizedChildWithMemoizedFunctionInProps = React.memo(
({ memoizedDummyFunction }) => {
console.log("MemoizedChildWithMemoizedFunctionInProps renders");
return <div></div>;
}
);
const MemoizedChildWithNonMemoizedFunctionInProps = React.memo(
({ nonMemoizedDummyFunction }) => {
console.log("MemoizedChildWithNonMemoizedFunctionInProps renders");
return <div></div>;
}
);
const NonMemoizedChild = () => {
console.log("Non memoized child renders");
return <div></div>;
};
const Parent = () => {
const [state, setState] = React.useState(true);
const nonMemoizedFunction = () => {};
const memoizedFunction = React.useCallback(() => {}, []);
React.useEffect(() => {
console.log("useEffect callback with nonMemoizedFunction runs");
}, [nonMemoizedFunction]);
React.useEffect(() => {
console.log("useEffect callback with memoizedFunction runs");
}, [memoizedFunction]);
console.clear();
console.log("Parent renders");
return (
<div>
<button onClick={() => setState((prev) => !prev)}>Toggle state</button>
<MemoizedChildWithMemoizedFunctionInProps
memoizedFunction={memoizedFunction}
/>
<MemoizedChildWithNonMemoizedFunctionInProps
nonMemoizedFunction={nonMemoizedFunction}
/>
<NonMemoizedChild />
</div>
);
}
ReactDOM.render(
<Parent />,
document.getElementById("root")
);
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.0/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.0/umd/react-dom.production.min.js"></script>
<div id="root"></div>
It's to know that memoizing is not free, doing it wrong is worse than not having it. In your case, using useCallback for onUploadPress is a waste because a non memoized function, pickPhotoFromLibrary, is in the dependency array. Also, it's a waste if TouchableOpacity is not memoized with memo, which I'm not sure it's.
As a side note, there is useMemo, which behaves and is used like useCallback to memoize non-function but referenced values such as objects and arrays for the same reasons, or to memoize any result of a heavy calculation that you don't wanna repeat between renders.
A great resource to understand React render process in depth to know when to memorize and how to do it well: React Render.
In simple words, useCallback is used to save the function reference somewhere outside the component render so we could use the same reference again. That reference will be changed whenever one of the variables in the dependencies array changes.
As you know React tries to minimize the re-rendering process by watching some variables' value changes, then it decides to re-render not depending on the old-value and new-value of those variables.
So, the basic usage of useCallback is to hold old-value and the new-value equally.
I will try to demonstrate it more by giving some examples in situations we must use useCalback in.
Example 1: When the function is one of the dependencies array of the useEffect.
function Component(){
const [state, setState] = useState()
// Should use `useCallback`
function handleChange(input){
setState(...)
}
useEffect(()=>{
handleChange(...)
},[handleChange])
return ...
}
Example 2: When the function is being passed to one of the children components. Especially when it is being called on their useEffect hook, it leads to an infinite loop.
function Parent(){
const [state, setState] = useState()
function handleChange(input){
setState(...)
}
return <Child onChange={handleChange} />
}
function Child({onChange}){
const [state, setState] = useState()
useEffect(()=>{
onChange(...)
},[onChange])
return "Child"
}
Example 3: When you use React Context that holds a state and returns only the state setters functions, you need the consumer of that context to not rerender every time the state update as it may harm the performance.
const Context = React.createContext();
function ContextProvider({children}){
const [state, setState] = useState([]);
// Should use `useCallback`
const addToState = (input) => {
setState(prev => [...prev, input]);
}
// Should use `useCallback`
const removeFromState = (input) => {
setState(prev => prev.filter(elem => elem.id !== input.id));
}
// Should use `useCallback` with empty []
const getState = () => {
return state;
}
const contextValue= React.useMemo(
() => ({ addToState , removeFromState , getState}),
[addToState , removeFromState , getState]
);
// if we used `useCallback`, our contextValue will never change, and all the subscribers will not re-render
<Context.Provider value={contextValue}>
{children}
</Context.Provider>
}
Example 4: If you are subscribed to the observer, timer, document events, and need to unsubscribe when the component unmounts or for any other reason. So we need to access the same reference to unsubscribe from it.
function Component(){
// should use `useCallback`
const handler = () => {...}
useEffect(() => {
element.addEventListener(eventType, handler)
return () => element.removeEventListener(eventType, handler)
}, [eventType, element])
return ...
}
That's it, there are multiple situations you can use it too, but I hope these examples demonstrated the main idea behind useCallback. And always remember you don't need to use it if the cost of the re-render is negligible.

Re-initialized state

I have a complex component with some "dynamic" imports.
I recreate my component tree on codesandbox: https://codesandbox.io/s/clever-rosalind-t3cfm?file=/src/App.js:298-302
I have an App.js file where I have a list of objects. Each object, render a RenderWidget component.
Inside RenderWidget, I need to get a "dynamic" comp. (I recreated that with a simple function, but i have more complexity in that part). So I wrapped the comp on useMemo to avoid component re-creation. (useMemo has a console.log to check if the Comp is re-initializated)
Inside the Comp, we have a useState declaration with the following initial value:
const getData = () => {
console.log("getData called");
return Math.random();
};
const [data, setData] = useState(getData());
If You click on H1, we force an update on App.js. If you check the console, You get "getData called" each time that you click on H1.
Why?
If parent component props have changed it will re-render all of its children, you can use React.memo to prevent unnecessary re-render.
I also suggest you to read this article, it's written by the author of the react core team,
in addition to memo, there are other ways to prevent re-rendering
export default memo(function RenderWidget() {
const LocalComp = useMemo(() => {
console.log("NO RE-INITIALIZED");
return getComp();
}, []);
return <LocalComp />;
});
I got the answer!
For the "lazy" initial value, we need to call the function like this:
// Replace that
const [data, setData] = useState(getData());
// With that
const [data, setData] = useState(() => getData());

React: how can I force state to update in a functional component?

This function component has a template method that calls onChangeHandler, which accepts a select value and updates state. The problem is, state does not update until after the render method is called a second time, which means the value of selected option is one step ahead of the state value of selectedRouteName.
I know there are lifecycle methods in class components that I could use to force a state update, but I would like to keep this a function component, if possible.
As noted in the code, the logged state of selectedRouteDirection is one value behind the selected option. How can I force the state to update to the correct value in a functional component?
This question is not the same as similarly named question because my question asks about the actual implementation in my use case, not whether it is possible.
import React, { useState, Fragment, useEffect } from 'react';
const parser = require('xml-js');
const RouteSelect = props => {
const { routes } = props;
const [selectedRouteName, setRouteName] = useState('');
const [selectedRouteDirection, setRouteDirection] = useState('');
//console.log(routes);
const onChangeHandler = event => {
setRouteName({ name: event.target.value });
if(selectedRouteName.name) {
getRouteDirection();
}
}
/*
useEffect(() => {
if(selectedRouteName) {
getRouteDirection();
}
}); */
const getRouteDirection = () => {
const filteredRoute = routes.filter(route => route.Description._text === selectedRouteName.name);
const num = filteredRoute[0].Route._text;
let directions = [];
fetch(`https://svc.metrotransit.org/NexTrip/Directions/${num}`)
.then(response => {
return response.text();
}).then(response => {
return JSON.parse(parser.xml2json(response, {compact: true, spaces: 4}));
}).then(response => {
directions = response.ArrayOfTextValuePair.TextValuePair;
// console.log(directions);
setRouteDirection(directions);
})
.catch(error => {
console.log(error);
});
console.log(selectedRouteDirection); // This logged state is one value behind the selected option
}
const routeOptions = routes.map(route => <option key={route.Route._text}>{route.Description._text}</option>);
return (
<Fragment>
<select onChange={onChangeHandler}>
{routeOptions}
</select>
</Fragment>
);
};
export default RouteSelect;
Well, actually.. even though I still think effects are the right way to go.. your console.log is in the wrong place.. fetch is asynchronous and your console.log is right after the fetch instruction.
As #Bernardo states.. setState is also asynchronous
so at the time when your calling getRouteDirection();, selectedRouteName might still have the previous state.
So to make getRouteDirection(); trigger after the state was set.
You can use the effect and pass selectedRouteName as second parameter (Which is actually an optimization, so the effect only triggers if selectedRouteName has changed)
So this should do the trick:
useEffect(() => {
getRouteDirection();
}, [selectedRouteName]);
But tbh.. if you can provide a Stackblitz or similar, where you can reproduce the problem. We can definitely help you better.
setState is asynchronous! Many times React will look like it changes the state of your component in a synchronous way, but is not that way.

How can I force a component to re-render with hooks in React?

Considering below hooks example
import { useState } from 'react';
function Example() {
const [count, setCount] = useState(0);
return (
<div>
<p>You clicked {count} times</p>
<button onClick={() => setCount(count + 1)}>
Click me
</button>
</div>
);
}
Basically we use this.forceUpdate() method to force the component to re-render immediately in React class components like below example
class Test extends Component{
constructor(props){
super(props);
this.state = {
count:0,
count2: 100
}
this.setCount = this.setCount.bind(this);//how can I do this with hooks in functional component
}
setCount(){
let count = this.state.count;
count = count+1;
let count2 = this.state.count2;
count2 = count2+1;
this.setState({count});
this.forceUpdate();
//before below setState the component will re-render immediately when this.forceUpdate() is called
this.setState({count2: count
}
render(){
return (<div>
<span>Count: {this.state.count}></span>.
<button onClick={this.setCount}></button>
</div>
}
}
But my query is How can I force above functional component to re-render immediately with hooks?
This is possible with useState or useReducer, since useState uses useReducer internally:
const [, updateState] = React.useState();
const forceUpdate = React.useCallback(() => updateState({}), []);
forceUpdate isn't intended to be used under normal circumstances, only in testing or other outstanding cases. This situation may be addressed in a more conventional way.
setCount is an example of improperly used forceUpdate, setState is asynchronous for performance reasons and shouldn't be forced to be synchronous just because state updates weren't performed correctly. If a state relies on previously set state, this should be done with updater function,
If you need to set the state based on the previous state, read about the updater argument below.
<...>
Both state and props received by the updater function are guaranteed
to be up-to-date. The output of the updater is shallowly merged with
state.
setCount may not be an illustrative example because its purpose is unclear but this is the case for updater function:
setCount(){
this.setState(({count}) => ({ count: count + 1 }));
this.setState(({count2}) => ({ count2: count + 1 }));
this.setState(({count}) => ({ count2: count + 1 }));
}
This is translated 1:1 to hooks, with the exception that functions that are used as callbacks should better be memoized:
const [state, setState] = useState({ count: 0, count2: 100 });
const setCount = useCallback(() => {
setState(({count}) => ({ count: count + 1 }));
setState(({count2}) => ({ count2: count + 1 }));
setState(({count}) => ({ count2: count + 1 }));
}, []);
React Hooks FAQ official solution for forceUpdate:
const [_, forceUpdate] = useReducer((x) => x + 1, 0);
// usage
<button onClick={forceUpdate}>Force update</button>
Working example
const App = () => {
const [_, forceUpdate] = useReducer((x) => x + 1, 0);
return (
<div>
<button onClick={forceUpdate}>Force update</button>
<p>Forced update {_} times</p>
</div>
);
};
ReactDOM.render(<App />, document.getElementById("root"));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.10.1/umd/react.production.min.js" integrity="sha256-vMEjoeSlzpWvres5mDlxmSKxx6jAmDNY4zCt712YCI0=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.10.1/umd/react-dom.production.min.js" integrity="sha256-QQt6MpTdAD0DiPLhqhzVyPs1flIdstR4/R7x4GqCvZ4=" crossorigin="anonymous"></script>
<script>var useReducer = React.useReducer</script>
<div id="root"></div>
Generally, you can use any state handling approach you want to trigger an update.
With TypeScript
codesandbox example
useState
const forceUpdate: () => void = React.useState({})[1].bind(null, {}) // see NOTE below
useReducer (recommended)
const forceUpdate = React.useReducer(() => ({}), {})[1] as () => void
as custom hook
Just wrap whatever approach you prefer like this
function useForceUpdate(): () => void {
return React.useReducer(() => ({}), {})[1] as () => void // <- paste here
}
How this works?
"To trigger an update" means to tell React engine that some value has changed and that it should rerender your component.
[, setState] from useState() requires a parameter. We get rid of it by binding a fresh object {}.
() => ({}) in useReducer is a dummy reducer that returns a fresh object each time an action is dispatched.
{} (fresh object) is required so that it triggers an update by changing a reference in the state.
PS: useState just wraps useReducer internally, so use reducer to reduce complexity. source
NOTE: Referential instability
Using .bind with useState causes a change in function reference between renders.
It is possible to wrap it inside useCallback as already explained in this answer here, but then it wouldn't be a sexy one-linerâ„¢. The Reducer version already keeps reference equality (stability) between renders. This is important if you want to pass the forceUpdate function in props to another component.
plain JS
const forceUpdate = React.useState({})[1].bind(null, {}) // see NOTE above
const forceUpdate = React.useReducer(() => ({}))[1]
As the others have mentioned, useState works - here is how mobx-react-lite implements updates - you could do something similar.
Define a new hook, useForceUpdate -
import { useState, useCallback } from 'react'
export function useForceUpdate() {
const [, setTick] = useState(0);
const update = useCallback(() => {
setTick(tick => tick + 1);
}, [])
return update;
}
and use it in a component -
const forceUpdate = useForceUpdate();
if (...) {
forceUpdate(); // force re-render
}
See https://github.com/mobxjs/mobx-react-lite/blob/master/src/utils.ts and https://github.com/mobxjs/mobx-react-lite/blob/master/src/useObserver.ts
Alternative to #MinhKha's answer:
It can be much cleaner with useReducer:
const [, forceUpdate] = useReducer(x => x + 1, 0);
Usage:
forceUpdate() - cleaner without params
You can simply define the useState like that:
const [, forceUpdate] = React.useState(0);
And usage: forceUpdate(n => !n)
Hope this help !
You should preferably only have your component depend on state and props and it will work as expected, but if you really need a function to force the component to re-render, you could use the useState hook and call the function when needed.
Example
const { useState, useEffect } = React;
function Foo() {
const [, forceUpdate] = useState();
useEffect(() => {
setTimeout(forceUpdate, 2000);
}, []);
return <div>{Date.now()}</div>;
}
ReactDOM.render(<Foo />, document.getElementById("root"));
<script src="https://unpkg.com/react#16.7.0-alpha.0/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom#16.7.0-alpha.0/umd/react-dom.production.min.js"></script>
<div id="root"></div>
Simple code
const forceUpdate = React.useReducer(bool => !bool)[1];
Use:
forceUpdate();
Potential option is to force update only on specific component using key. Updating the key trigger a rendering of the component (which failed to update before)
For example:
const [tableKey, setTableKey] = useState(1);
...
useEffect(() => {
...
setTableKey(tableKey + 1);
}, [tableData]);
...
<DataTable
key={tableKey}
data={tableData}/>
You can (ab)use normal hooks to force a rerender by taking advantage of the fact that React doesn't print booleans in JSX code
// create a hook
const [forceRerender, setForceRerender] = React.useState(true);
// ...put this line where you want to force a rerender
setForceRerender(!forceRerender);
// ...make sure that {forceRerender} is "visible" in your js code
// ({forceRerender} will not actually be visible since booleans are
// not printed, but updating its value will nonetheless force a
// rerender)
return (
<div>{forceRerender}</div>
)
One line solution:
const useForceUpdate = () => useState()[1];
useState returns a pair of values: the current state and a function that updates it - state and setter, here we are using only the setter in order to force re-render.
react-tidy has a custom hook just for doing that called useRefresh:
import React from 'react'
import {useRefresh} from 'react-tidy'
function App() {
const refresh = useRefresh()
return (
<p>
The time is {new Date()} <button onClick={refresh}>Refresh</button>
</p>
)
}
Learn more about this hook
Disclaimer I am the writer of this library.
My variation of forceUpdate is not via a counter but rather via an object:
// Emulates `forceUpdate()`
const [unusedState, setUnusedState] = useState()
const forceUpdate = useCallback(() => setUnusedState({}), [])
Because {} !== {} every time.
Solution in one single line:
const [,forceRender] = useReducer((s) => s+1, 0)
You can learn about useReducer here.
https://reactjs.org/docs/hooks-reference.html#usereducer
This will render depending components 3 times (arrays with equal elements aren't equal):
const [msg, setMsg] = useState([""])
setMsg(["test"])
setMsg(["test"])
setMsg(["test"])
const useForceRender = () => {
const [, forceRender] = useReducer(x => !x, true)
return forceRender
}
Usage
function Component () {
const forceRender = useForceRender()
useEffect(() => {
// ...
forceRender()
}, [])
For regular React Class based components, refer to React Docs for the forceUpdate api at this URL. The docs mention that:
Normally you should try to avoid all uses of forceUpdate() and only
read from this.props and this.state in render()
However, it is also mentioned in the docs that:
If your render() method depends on some other data, you can tell React
that the component needs re-rendering by calling forceUpdate().
So, although use cases for using forceUpdate might be rare, and I have not used it ever, however I have seen it used by other developers in some legacy corporate projects that I have worked on.
So, for the equivalent functionality for Functional Components, refer to the React Docs for HOOKS at this URL. Per the above URL, one can use the "useReducer" hook to provide a forceUpdate functionality for Functional Components.
A working code sample that does not use state or props is provided below, which is also available on CodeSandbox at this URL
import React, { useReducer, useRef } from "react";
import ReactDOM from "react-dom";
import "./styles.css";
function App() {
// Use the useRef hook to store a mutable value inside a functional component for the counter
let countref = useRef(0);
const [, forceUpdate] = useReducer(x => x + 1, 0);
function handleClick() {
countref.current++;
console.log("Count = ", countref.current);
forceUpdate(); // If you comment this out, the date and count in the screen will not be updated
}
return (
<div className="App">
<h1> {new Date().toLocaleString()} </h1>
<h2>You clicked {countref.current} times</h2>
<button
onClick={() => {
handleClick();
}}
>
ClickToUpdateDateAndCount
</button>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
NOTE: An alternate approach using the useState hook (instead of useReducer) is also available at this URL.
There are many ways to force re-render in Hook.
For me simple way with useState() and tip of reference object values.
const [, forceRender] = useState({});
// Anywhre
forceRender({});
Codesandbox Example
A bit late to the party but I notice that most (all) of the answers have missed the part where you can pass a callback to forceUpdate lifecycle method.
As per the react source code, this callback has the same behavior as the one in the setState method - it is executed after the update.
Hence, the most correct implementation would be like this:
/**
* Increments the state which causes a rerender and executes a callback
* #param {function} callback - callback to execute after state update
* #returns {function}
*/
export const useForceUpdate = (callback) => {
const [state, updater] = useReducer((x) => x + 1, 0);
useEffect(() => {
callback && callback();
}, [state]);
return useCallback(() => {
updater();
}, []);
};
I was working with an array and spotted this issue. However, instead of explicit forceUpdate I found another approach - to deconstruct an array and set a new value for it using this code:
setRoutes(arr => [...arr, newRoute]); // add new elements to the array
setRouteErrors(routeErrs => [...routeErrs]); // the array elements were changed
I found it very interesting that setting even a copy of an array will not trigger the hook. I assume React does the shallow comparison

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