I have the following function on my application.
convertToPercent(number) {
if (!number) return 'N/A';
return Number(number / 100).toLocaleString('pt-br', { style: 'percent'
});
}
and then I just created the following test scenario
it('Should convertToPercent(10) return "10%" ' , () => {
expect(component.convertToPercent(10)).toEqual('10%');
})
But then When I'm running the tests it's broken because 0.1 is not equal to 10%.
Does anyone have some idea of what it can be?
When running the application it's working.
I just detected that the problem was because the PhantomJS Browser as default won't support the ECMAScript Internationalization API as default.
To solve it you can install the intl library using npm i intl --save-dev and then enable it inside the polyfill file.
* Load `$localize` onto the global scope - used if i18n tags appear in Angular templates.
*/
import '#angular/localize/init';
/**
* This file includes polyfills needed by Angular and is loaded before the app.
* You can add your own extra polyfills to this file.
*
* This file is divided into 2 sections:
* 1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.
* 2. Application imports. Files imported after ZoneJS that should be loaded before your main
* file.
*
* The current setup is for so-called "evergreen" browsers; the last versions of browsers that
* automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
* Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
*
* Learn more in https://angular.io/guide/browser-support
*/
/***************************************************************************************************
* BROWSER POLYFILLS
*/
/** IE10 and IE11 requires the following for NgClass support on SVG elements */
// import 'classlist.js'; // Run `npm install --save classlist.js`.
/**
* Web Animations `#angular/platform-browser/animations`
* Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.
* Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).
*/
// import 'web-animations-js'; // Run `npm install --save web-animations-js`.
/**
* By default, zone.js will patch all possible macroTask and DomEvents
* user can disable parts of macroTask/DomEvents patch by setting following flags
* because those flags need to be set before `zone.js` being loaded, and webpack
* will put import in the top of bundle, so user need to create a separate file
* in this directory (for example: zone-flags.ts), and put the following flags
* into that file, and then add the following code before importing zone.js.
* import './zone-flags.ts';
*
* The flags allowed in zone-flags.ts are listed here.
*
* The following flags will work for all browsers.
*
* (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
* (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
* (window as any).__zone_symbol__UNPATCHED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
*
* in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
* with the following flag, it will bypass `zone.js` patch for IE/Edge
*
* (window as any).__Zone_enable_cross_context_check = true;
*
*/
/***************************************************************************************************
* Zone JS is required by default for Angular itself.
*/
import 'zone.js/dist/zone'; // Included with Angular CLI.
/***************************************************************************************************
* APPLICATION IMPORTS
*/
import 'intl';
/**
* Date, currency, decimal and percent pipes.
* Needed for: All but Chrome, Firefox, Edge, IE11 and Safari 10
*/
/**
* Need to import at least one locale-data with intl.
*/
import 'intl/locale-data/jsonp/pt-BR';
Additional info: https://dzone.com/articles/using-phantomjs-with-karma
Related
I'm bundling my CLI app using Webpack v4. One of the dependencies is Express, and this causes a warning:
WARNING in ./node_modules/express/lib/view.js 81:13-25
Critical dependency: the request of a dependency is an expression
# ./node_modules/express/lib/application.js
# ./node_modules/express/lib/express.js
# ./node_modules/express/index.js
That comes from this line within Express:
/**
* Initialize a new `View` with the given `name`.
*
* Options:
*
* - `defaultEngine` the default template engine name
* - `engines` template engine require() cache
* - `root` root path for view lookup
*
* #param {string} name
* #param {object} options
* #public
*/
function View(name, options) {
var opts = options || {};
this.defaultEngine = opts.defaultEngine;
this.ext = extname(name);
// ...
if (!opts.engines[this.ext]) {
// load engine
var mod = this.ext.substr(1)
debug('require "%s"', mod)
// default engine export
var fn = require(mod).__express // <-- this require is the problem
There's quite a few questions asking about how to fix this by not bundling express at all, or not bundling anything from node_modules.
For me that would defeat the point (I'm trying to shrink my deployed file footprint), so I want to fix this whilst keeping express inside my bundle. In my case I don't use view engines at all, and this require exists solely to load view engines on demand, so I really just want the warning to go away.
If I'm confident that this require will never be called, how can I tell webpack to ignore it completely?
What you could maybe try is alter you webpack config module rules so that
view unit uses the null-loader
This will of course make View return null but if you never touch views it might be ok.
example.
rules: [
{
test: require.resolve("express/view"),
use: 'null-loader',
},
],
Looking at application
this.set('view', View); hopefully View been null here doesn't cause issues.
The only other place View is then mentioned in application is then in render that you say your not using. So fingers crossed this won't cause any side effects.
I have some issue with generated an APK in Android,
I'm generating a release in my react native project by using this command
./gradlew assembleRelease
After released I got more than one APK,
so what is that? and which one is the right!
I'm trying to run it in my real device but every single one Crashed!
version react-native:"0.59.8"
And here file app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = true
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.AppOne"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':#react-native-community_async-storage')
implementation project(':react-native-fcm')
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
// implementation "com.google.android.gms:play-services-base:16.0.1"
implementation 'com.facebook.fresco:fresco:1.12.0'
implementation 'com.facebook.fresco:animated-gif:1.12.0'
implementation "com.google.android.gms:play-services-base:16.1.0"
implementation project(':react-native-firebase')
// implementation "com.google.firebase:firebase-core:16.0.4"
implementation "com.google.firebase:firebase-auth:16.0.4"
implementation "com.google.firebase:firebase-database:16.0.1"
implementation "com.google.firebase:firebase-storage:16.0.1"
implementation "com.google.firebase:firebase-functions:16.0.1"
// implementation 'com.google.firebase:firebase-messaging:16.0.1'
implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.google.firebase:firebase-messaging:17.6.0'
implementation project(':react-native-fcm')
implementation project(':react-native-svg')
implementation project(':react-native-linear-gradient')
implementation project(':react-native-maps')
implementation project(':react-native-vector-icons')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
apply plugin: 'com.google.gms.google-services'
You may have set this
def enableSeparateBuildPerCPUArchitecture = false|true
This will determine whether to generate multiple APKs for different CPU architectures or a single APK bundle that works on all devices despite the CPU you're running it on but at the cost of APK bundle size.
generated multiple apk in react-native but not able to upload
some error come like this version code already up there in play store console.
how i solve this>>>>
def enableSeparateBuildPerCPUArchitecture = true //by default false this generate mutiple apk as you defined in here include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
def enableProguardInReleaseBuilds = true // this reduce some amount of app size
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) {// null for the universal-debug, universal-release variants
output.versionCodeOverride =
defaultConfig.versionCode * 1000 + versionCodes.get(abi)
}
uncomment this line in android>app>build.gradel
at time of build you may encounter some error like output file
add this line at top
apply plugin: "com.android.application"
import com.android.build.OutputFile //import this line
I'm using React Native and getting this error during build. I'm pretty sure it's because of the mismatch between the SDK and the support library but I couldn't find the correct values. What SDK version and support library should I use. Please help me I'm really in a tough spot.
:app:processDebugResources/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:15:21-54: AAPT: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:18:21-54: AAPT: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:15: error: Error: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:18: error: Error: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 25
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.ecoway"
minSdkVersion 16
targetSdkVersion 25
multiDexEnabled = true
versionCode 1
versionName "1.0"
vectorDrawables.useSupportLibrary = true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':tipsi-stripe')
compile project(':react-native-maps')
compile ("com.google.android.gms:play-services-base:10.0.1") {
force = true;
}
compile ("com.google.android.gms:play-services-maps:10.0.1") {
force = true;
}
compile ("com.google.android.gms:play-services-gcm:10.0.1") {
force = true;
}
compile ('com.google.firebase:firebase-core:10.0.1') {
force = true;
}
compile ('com.google.firebase:firebase-messaging:10.0.1') {
force = true;
}
compile project(':react-native-svg')
compile project(':react-native-maps')
compile project(':react-native-image-crop-picker')
compile project(':react-native-fs')
compile project(':react-native-fcm')
compile project(':react-native-audio-toolkit')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:25.0.0"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
android/build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
classpath 'com.google.gms:google-services:3.0.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
maven {
url "https://jitpack.io"
}
maven {
url "https://maven.google.com"
}
}
}
settings.gradle
rootProject.name = 'ecoway'
include ':tipsi-stripe'
project(':tipsi-stripe').projectDir = new File(rootProject.projectDir, '../node_modules/tipsi-stripe/android')
include ':react-native-maps'
project(':react-native-maps').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-maps/lib/android')
include ':react-native-svg'
project(':react-native-svg').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-svg/android')
include ':react-native-maps'
project(':react-native-maps').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-maps/lib/android')
include ':react-native-image-crop-picker'
project(':react-native-image-crop-picker').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-image-crop-picker/android')
include ':react-native-fs'
project(':react-native-fs').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fs/android')
include ':react-native-fcm'
project(':react-native-fcm').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fcm/android')
include ':react-native-audio-toolkit'
project(':react-native-audio-toolkit').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-audio-toolkit/android/lib')
include ':app'
I had the same issue, I tried to upgrade from 25 to 26 Android version (https://github.com/facebook/react-native/issues/18095) but I could not do it because it react native does not support 26 yet and then I downgrade to 25 and I found the same issue,
This works for me...
build.gradle file
android {
compileSdkVersion 25
buildToolsVersion '26.0.1'
defaultConfig {
minSdkVersion 18
targetSdkVersion 25
compile 'com.android.support:appcompat-v7:25.0.0'
AndroidManifest.xml
<uses-sdk android:minSdkVersion="18"
android:targetSdkVersion="25" />
React-native version 0.47.2
force Gradle to build all the dependencies with our main project SDK version and tools versions.
Add the following line to your project's android/build.gradle with your Android SDK dependency.
subprojects {
afterEvaluate {project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
buildToolsVersion "27.0.2"
}
}
}
}
refer to this link
I am trying to build a React Native application using the "react-native run-android" command. However, I keep getting the error in the screenshot bellow.
My React Native and Java versions are:
react-native-cli: 2.0.1
react-native: 0.44.0
java version "1.8.0_131"
Java(TM) SE Runtime Environment (build 1.8.0_131-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.131-b11, mixed mode)
My android/build.gradle is as follows:
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
classpath 'com.google.gms:google-services:3.0.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
My android/app/build.gradle is also as follows:
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-sentry/sentry.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = true
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
minSdkVersion 16
targetSdkVersion 25
versionCode 1
versionName "1.2.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-maps')
compile project(':react-native-sentry')
compile project(':react-native-fcm')
compile 'com.google.firebase:firebase-core:10.2.4'
compile project(':react-native-image-picker')
compile project(':react-native-smart-splash-screen')
compile project(':react-native-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile 'com.amplitude:android-sdk:2.13.4'
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
// compile project(':react-native-smart-splashscreen') // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
I appreciate the help!
Altering declaration of react-native-maps dependency in android/app/build.gradle resolved the conflict.
Remove line:
compile project(':react-native-maps')
And insert:
compile(project(':react-native-maps')){
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
}
compile 'com.google.android.gms:play-services-base:11.0.2'
compile 'com.google.android.gms:play-services-maps:11.0.2'
I found out number 11.0.2 by running following command:
cd android; ./gradlew :app:dependencies | grep com.google.android.gms
I deleted android/app/build and works
I'm concatenating my plugins using Gulp, but they seem to get minified in the wrong order, causing my application to break. I'm using the gulp-order plugin, which I believe I'm using correctly. For testing, I've disabled uglify(). However, the resulting file always starts with Angular, instead of jQuery. Any help would be greatly appreciated!
...
//Gulp-order to make sure we load things correctly
var order = require('gulp-order');
...
var pluginOrder = [
'src/bower_components/jquery/dist/jquery.js',
'src/bower_components/bootstrap/dist/js/bootstrap.js',
'src/bower_components/angular/angular.js',
'src/bower_components/angular-route/angular-route.js',
'src/bower_components/angular-animate/angular-animate.js',
'src/bower_components/angular-sanitize/angular-sanitize.js',
'src/bower_components/angular-bootstrap/ui-bootstrap.js',
'src/bower_components/angular-bootstrap/ui-bootstrap-tpls.js',
'src/bower_components/**/*.js',
'!src/bower_components/**/*.min.js'
]; //make sure everything loads in the right order
gulp.task('squish-jquery', function() {
return gulp.src( 'src/bower_components/**/*.js' )
.pipe(ignore.exclude([ "**/*.map" ]))
.pipe(order( pluginOrder )).on('error', gutil.log)
//.pipe(plugins.uglify().on('error', gutil.log))
.pipe(plugins.concat('jquery.plugins.min.js'))
.pipe(gulp.dest('build')).on('error', gutil.log);
});
Beginning of the concatenated file, jquery.plugins.min.js:
/**
* #license AngularJS v1.3.15
* (c) 2010-2014 Google, Inc. http://angularjs.org
* License: MIT
*/
(function(window, angular, undefined) {'use strict';
/* jshint maxlen: false */
/**
* #ngdoc module
* #name ngAnimate
* #description
*
* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
*
* <div doc-module-components="ngAnimate"></div>
*
* # Usage
*
* To see animations in action, all that is required is to define the appropriate CSS classes
* or to register a JavaScript animation via the `myModule.animation()` function. The directives that support animation automatically are:
* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
* by using the `$animate` service.
*
* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
*
* |
I never used gulp-order, but I simply order it in the concatenation like this:
gulp.task('js', function(done) {
return gulp.src([
'./bower_components/angular/angular.js',
'./bower_components/angular-bootstrap/ui-bootstrap.js',
'./bower_components/angular-bootstrap/ui-bootstrap-tpls.js',
'./bower_components/angular-collection/angular-collection.js',
'./assets/js/shopApp.js',
'./assets/js/**/*.js'
])
.pipe(concat('all.js'))
//.pipe(uglify())
//.pipe(sourcemaps.write())
.pipe(gulp.dest('public/js/'))
.pipe(notify('js updated!!'));
});