Is there a way of getting the Keycode that is being pressed when addEventListener inputis fired?
<p contentEditable="true" id="newTask">New task</p>
document.getElementById("newTask").addEventListener("input", function(e) {
if(e.keyCode == 13 || e.which == 13)
{
console.log("input event fired");
// return false; // returning false will prevent the event from bubbling up.
}
else
{
console.log("others: " + e);
// return true;
}
}, false);
This is because you should be using the keypress event, rather than input.
Try the following:
document.getElementById("newTask").addEventListener("keypress", function(e) {
if(e.keyCode == 13 || e.which == 13)
{
console.log("input event fired");
// return false; // returning false will prevent the event from bubbling up.
}
else
{
console.log("others: " + e);
// return true;
}
}, false);
Related
I just want line break in textarea when i press shift+enter. Can i do same with Ctrl+enter? please
here is my code which inovke on keypress:
keypress: function (editor, event) {
$(".emojionearea, .emojionearea.form-control").css("overflow","hidden");
if (event.keyCode == 13 && !event.shiftKey) {
event.preventDefault();
submitMessage();
return true;
}
function submitMessage() {
$("#message_submits").trigger("click");
}
if(event.which == 10){
//// when press Ctrl+enter
console.log(event.originalEvent);
return true;
}
}
This is what I tried and obviously failed:
ed.on('keyup', function(e){
console.log(e.keyCode)
if(e.keyCode == 13 && !e.shiftKey){
e.shiftKey = true;
e.keyCode = 13;
$(this).trigger(e);
}
else if (e.keyCode == 13 && e.shiftKey){
e.shiftKey = false;
e.keyCode = 13;
$(this).trigger(e);
}
});
Is there a way to do this cause based on what I seen I think I'm on the right track and most likely just not triggering it early or something similar.
Additionally, I tried using 'keypress' instead and had no luck with that.
document.onkeydown = function onkeydown(e) {
if (e.keyCode == 13 && e.shiftKey==false) {
e.preventDefault();
document.execCommand("insertLineBreak");
}
}
When enter is pressed without shift, trigger keydown with enter and shift!
$('input').on('keydown', function(event) {
if (event.keyCode == 13 && !event.shiftKey) {
$(this).trigger(jQuery.Event("keydown", {
keyCode: 13, // ENTER
shiftKey: true
}));
} else if (event.keyCode == 13 && event.shiftKey) {
console.log('shift + enter');
}
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<input/>
how can I merge keypress and on click? I mean when a user press enter and click somewhere in the same time I need to invoke a function.
$(document).keypress(function(e) {
var code = e.keyCode || e.which;
if(code == 13) {
alert('keypress');
}
});
$(document).on( "click", function() {
alert('click');
});
I have this code but I am not able to merge it (usually I don't work with jQuery/javascript).
Something like this may do the trick
var pressingEnter = false;
$(document).on({
keydown: function(e) {
if(e.which == 13) {
// enter is being pressed, set true to flag variable
pressingEnter = true;
}
},
keyup: function(e) {
if(e.which == 13) {
// enter is no longer pressed, set false to flag variable
pressingEnter = false;
}
},
click: function() {
if (pressingEnter) {
console.log('click and enter pressed');
}
}
});
BTW: there is no need to do var code = e.keyCode || e.which; since jQuery resolves that for you. You can use e.which on any browser.
EDIT
This version should allow any order of key pressed / mouse click. I'm assuming only left click is captured. Logic to handle enter + mouse click is placed on keydown and mousedown (it could be moved to keyup and mouseup if makes more sense)
Changed alert by console.log since the first prevents mouseup event to be triggered. Nowdays we have hundred of better ways to show a message to user than built-in alert pop ups so I'll assume making it work for it is not a requirement.
var pressingEnter = false;
var clickingMouseButton = false;
$(document).on({
keydown: function(e) {
if(e.which == 13) {
pressingEnter = true;
}
if (clickAndEnterPressing()) {
console.log('click and enter pressed');
}
},
keyup: function(e) {
if(e.which == 13) {
pressingEnter = false;
}
},
mousedown: function(e) {
if (e.which == 1) {
clickingMouseButton = true;
}
if (clickAndEnterPressing()) {
console.log('click and enter pressed');
}
},
mouseup: function(e) {
if (e.which == 1) {
clickingMouseButton = false;
}
}
});
function clickAndEnterPressing() {
return pressingEnter && clickingMouseButton;
}
Here's an example that will work if enter is pushed first or if the mouse is clicked first or if they are both pressed within a certain threshold of time apart (I set it to 100 ms, but this can be easily adjusted):
var enterDown = false;
var mouseDown = false;
var lastEnter = false;
var lastMouseUp = false;
var triggerOnNextUp = false;
$(document).on({
keydown: function(e) {
enterDown = true;
},
keyup: function(e) {
if(e.which == 13) {
lastEnter = (new Date()).getTime();
enterDown = false;
detectEnterAndClick();
if (mouseDown) {
triggerOnNextUp = true;
}
}
},
mousedown: function() {
mouseDown = true;
},
mouseup: function() {
lastMouseUp = (new Date()).getTime();
mouseDown = false;
detectEnterAndClick();
if (enterDown) {
triggerOnNextUp = true;
}
}
});
function detectEnterAndClick() {
if (Math.abs(lastEnter - lastMouseUp) < 100 || triggerOnNextUp) {
// Reset variables to prevent from firing twice
triggerOnNextUp = false;
enterDown = false;
mouseDown = false;
lastEnter = false;
lastMouseUp = false;
$("body").append("Clicked and pushed enter<br>");
}
}
See it on JSFiddle
There is no way to 'merge' events. However you could for example debounce your handler. For example (using lodash):
var handler = _.debounce(function(event) { alert(event.type); }, 100);
$(document)
.on('click', handler)
.on('keypress', handler);
you can use the event.type to determine what triggered the event
Demo
$(function(){
$(document).on("click", ClickAndKeyPress);
$(document).on("keypress", ClickAndKeyPress);
});
function ClickAndKeyPress(event){
$("div").text(event.type);
}
In JavaScript, I hold two keys down, and keydown is fired perfectly. When I release one of the keys, keyupis fired. So far so good. But I am still holding one key down, so why arent keydown fired? I need this to happen in my game. Am I doing something wrong? Is this the expected response? Is there a work around or something?
window.addEventListener("keydown",
function (e) {
console.log('down');
}, false);
window.addEventListener('keyup',
function (e) {
console.log('up');
}, false);
Looks to me like you're trying to do something like this:
var down = false;
var up = false;
document.body.addEventListener('keydown', function (e) {
if(e.which === 40) {
down = true;
}
if(e.which === 38) {
up = true;
}
});
document.body.addEventListener('keyup', function (e) {
if(e.which === 40) {
down = false;
}
if(e.which === 38) {
up = false;
}
// logic here for one but not the other
if(down && !up) {
alert('down but not up!');
}
});
How can I fix the following javascript error ? This is a handler for an ASP.NET page to disable postbacks when the enter key is pressed:
<script type="text/javascript">
function document.onkeydown() {
if (event.keyCode == 13) {
event.returnValue = false;
event.cancel = true;
}
}
</script>
Note that document.onkeydown is not a valid function name. You probably wanted to do this:
document.onkeydown = function(ev) {
if (ev.keyCode == 13) {
// ...
}
Or better:
document.addEventListener('keydown', function(ev) {
if (ev.keyCode == 13) {
// ...
});
To add to maerics answer, to get access to the event, you need it as an argument...
document.addEventListener( 'keydown', function( event ) {
console.log( event, event.keyCode );
if (event.keyCode == 13) {
event.returnValue = false;
event.cancel = true;
}
});