I am practising Javascript. I made an images carousel. My carousel slide works fine. To run the slide I used setinterval. When user will hover over the image, I want to stop the slide and when it will hover out then slide will start where it pause. For that I used clearinterval. When I onmouseover then onmouseout my carousel behave weird. Seems like my logic does not work. I don't know how to do that.
const images = document.getElementById('imgs')
const allImages = document.querySelectorAll('#imgs img')
let index = 0;
function run() {
index++;
if (index > allImages.length - 1) {
index = 0
}
imgs.style.transform = `translateX(${-index * 500}px)`
}
setInterval(run, 2000);
images.onmouseover = () => {
console.log('In');
clearInterval(run) + 1
}
images.onmouseout = () => {
console.log('Out');
setInterval(run, 2000);
}
*{
box-sizing: border-box;
}
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}
.carousel {
overflow: hidden;
width: 500px;
height: 500px;
box-shadow: 2px 2px 5px rgba(0, 0, 0, .3);
}
.image-container {
display: flex;
transition: transform 300ms linear;
transform: translateX(0);
}
img {
width:500px;
height: 500px;
object-fit: cover;
}
<div class="carousel">
<div class="image-container" id="imgs" >
<img src="https://images.unsplash.com/photo-1599736375341-51b0a848f3c7?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=800&q=60" alt="">
<img src="https://images.unsplash.com/photo-1516026672322-bc52d61a55d5?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=800&q=60" alt="">
<img src="https://images.unsplash.com/photo-1573081586928-127ecc7948b0?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=800&q=60" alt="">
<img src="https://images.unsplash.com/flagged/photo-1572850005109-f4ac7529bf9f?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=800&q=60" alt="">
</div>
</div>
You made a mistake with the interval.
To be able to clear the interval in the onmouseover event, you need to assign it to a variable
var x = setInterval(run, 2000);
then you pass the variable to the clearInterval method.
clearInterval(x)
then onmouseout you set again the interval
x = setInterval(run, 2000);
Final code would look like this:
var x = setInterval(run, 2000);
images.onmouseover = () => {
console.log('In');
clearInterval(x) + 1
}
images.onmouseout = () => {
console.log('Out');
x = setInterval(run, 2000);
}
Related
When I click I want to smoothly add segments to the progress bar. They are added but instantly. What could be the problem?
I tried to implement a smooth animation with setInterval, but nothing comes out. Percentages are also added instantly.
let progressBar = document.querySelector(".progressbar");
let progressBarValue = document.querySelector(".progressbar__value");
const body = document.querySelector("body");
let progressBarStartValue = 0;
let progressBarEndValue = 100;
let speed = 50;
body.addEventListener("click", function(e) {
if (progressBarStartValue === progressBarEndValue) {
alert("you have completed all the tasks");
} else {
let progress = setInterval(() => {
if (progressBarStartValue != 100) {
progressBarStartValue += 10;
clearInterval(progress);
}
progressBarValue.textContent = `${progressBarStartValue}%`;
progressBar.style.background = `conic-gradient(
#FFF ${progressBarStartValue * 3.6}deg,
#262623 ${progressBarStartValue * 3.6}deg
)`;
}, speed);
}
});
.progressbar {
position: relative;
height: 150px;
width: 150px;
background-color: #262623;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.progressbar::before {
content: "";
position: absolute;
height: 80%;
width: 80%;
background-color: #0f0f0f;
border-radius: 50%;
}
.progressbar__value {
color: #fff;
z-index: 9;
font-size: 25px;
font-weight: 600;
}
<main class="main">
<section class="statistic">
<div class="container">
<div class="statistic__inner">
<div class="statistic__text">
<h2 class="statistic__title">You're almost there!</h2>
<p class="statistic__subtitle">keep up the good work</p>
</div>
<div class="progressbar"><span class="progressbar__value">0%</span></div>
</div>
</div>
</section>
</main>
This may not be exactly what you're looking for, but with the conic-gradient() implementation you're using, I'd recommend checking out a library call anime.js.
Here's an example with your implementation (same html and css):
// your.js
let progressBar = document.querySelector(".progressbar");
let progressBarValue = document.querySelector(".progressbar__value");
const body = document.querySelector("body");
// Switched to object for target in anime()
let progressBarObject = {
progressBarStartValue: 0,
progressBarEndValue: 100,
progressBarAnimationValue: 0 * 3.6 // New value needed for smoothing the progress bar, since the progress value needs to be multiplied by 3.6
}
// Not necessary, but I recommend changing the event listener to pointerup for better support
// Also not necessary, I changed function to arrow function for my own preference
body.addEventListener("pointerup", e => {
e.preventDefault()
if (progressBarObject.progressBarStartValue === progressBarObject.progressBarEndValue) {
alert("you have completed all the tasks");
} else {
let newValue = 0 // Needed so we can set the value, before it's applied in anime()
if (progressBarObject.progressBarStartValue != 100) {
// Math.ceil() allows us to round to the nearest 10 to guarantee the correct output
newValue = Math.ceil((progressBarObject.progressBarStartValue + 10) / 10) * 10;
}
// Optional: Prevents accidentally going over 100 somehow
if (newValue > 100) {
newValue = 100
}
anime({
targets: progressBarObject,
progressBarStartValue: newValue,
progressBarAnimationValue: newValue * 3.6,
easing: 'easeInOutExpo',
round: 1, // Rounds to nearest 1 so you don't have 0.3339...% displayed in progressBarValue
update: () => {
progressBar.style.backgroundImage = `conic-gradient(
#FFF ${progressBarObject.progressBarAnimationValue}deg,
#262623 ${progressBarObject.progressBarAnimationValue}deg)`;
progressBarValue.textContent = `${progressBarObject.progressBarStartValue}%`;
},
duration: 500
});
}
});
Here's a CodePen using the anime.js CDN: Circular Progress Bar Smoothing
If you don't want to use a javascript library, then I'd recommend switching from the conic-gradient() to something else. I hear using an .svg circle with stroke and stroke-dasharray can work great with CSS transition.
You shouldn't setInterval your progress variable like this. instead, put it as a global variable outside the function then use it to gradually add 1 as long as the start value is less than progress, and you still can control the speed with your speed variable.
let progressBar = document.querySelector(".progressbar");
let progressBarValue = document.querySelector(".progressbar__value");
const body = document.querySelector("body");
let progressBarStartValue = 0;
let progressBarEndValue = 100;
let speed = 50;
let progress = 0;
body.addEventListener("click", function(e) {
if (progressBarStartValue === progressBarEndValue) {
alert("you have completed all the tasks");
} else {
progress += 10;
setInterval(() => {
if (progressBarStartValue < progress) {
progressBarStartValue += 1;
clearInterval();
}
progressBarValue.textContent = `${progressBarStartValue}%`;
progressBar.style.background = `conic-gradient(
#FFF ${progressBarStartValue * 3.6}deg,
#262623 ${progressBarStartValue * 3.6}deg
)`;
}, speed);
}
});
.progressbar {
position: relative;
height: 150px;
width: 150px;
background-color: #262623;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
border: 3px solid red;
}
.progressbar::before {
content: "";
position: absolute;
height: 80%;
width: 80%;
background-color: #0f0f0f;
border-radius: 50%;
border: 3px solid blue;
}
.progressbar__value {
color: #fff;
z-index: 9;
font-size: 25px;
font-weight: 600;
}
<main class="main">
<section class="statistic">
<div class="container">
<div class="statistic__inner">
<div class="statistic__text">
<h2 class="statistic__title">You're almost there!</h2>
<p class="statistic__subtitle">keep up the good work</p>
</div>
<div class="progressbar"><span class="progressbar__value">0%</span></div>
</div>
</div>
</section>
</main>
I am trying to make this touch slider, which move between slides automatically.
I tried many ways but nothing helped, this bellow is my Code:
.slider-container {
height: 100vh;
display: inline-flex;
overflow: hidden;
scrollbar-width: none;
transform: translateX(0);
will-change: transform;
transition: transform 0.3s ease-out;
cursor: grab;
}
.slide{
max-height: 100vh;
width: 100vw;
display: flex;
align-items: center;
justify-content: center;
padding: 1rem;
}
<div class="slider-container">
<div class="slide">
<img src="pics/slider/127616685-multi-colored-samples-of-marble-granite-and-travertine-chips-and-pebbles-for-landscape-design-close-.jpg"/>
</div>
<div class="slide">
<img src="pics/slider/1554689647283.jpg"/>
</div>
</div>
Just add this code at the bottom of your JS code.
This code changes the value of currentTranslate every 1 second and then calls the touchEnd(); function.
**I added the variable "loop" if the value is true when the last slide is reached... the script will call the first one again and so on indefinitely. If it has a value of false when the last slide is reached, the interval will be removed. And scrolling the slides will stop.
var loop = true; //<-- "true" Loop or "false" Stop on the End
var slideShw = setInterval(() => {
currentTranslate = currentTranslate - 101;
touchEnd();
if (currentIndex === slides.length - 1) {
if (loop) {
currentIndex -= slides.length;
} else {
stop_slideShw();
}
}
}, 1000);
function stop_slideShw() {
clearInterval(slideShw);
}
Example:
// get our elements
const slider = document.querySelector('.slider-container'),
slides = Array.from(document.querySelectorAll('.slide'))
// set up our state
let isDragging = false,
startPos = 0,
currentTranslate = 0,
prevTranslate = 0,
animationID,
currentIndex = 0
// add our event listeners
slides.forEach((slide, index) => {
const slideImage = slide.querySelector('img')
// disable default image drag
slideImage.addEventListener('dragstart', (e) => e.preventDefault())
// touch events
slide.addEventListener('touchstart', touchStart(index))
slide.addEventListener('touchend', touchEnd)
slide.addEventListener('touchmove', touchMove)
// mouse events
slide.addEventListener('mousedown', touchStart(index))
slide.addEventListener('mouseup', touchEnd)
slide.addEventListener('mousemove', touchMove)
slide.addEventListener('mouseleave', touchEnd)
})
// make responsive to viewport changes
window.addEventListener('resize', setPositionByIndex)
// // prevent menu popup on long press
// window.oncontextmenu = function (event) {
// event.preventDefault()
// event.stopPropagation()
// return false
// }
function getPositionX(event) {
return event.type.includes('mouse') ? event.pageX : event.touches[0].clientX
}
// use a HOF so we have index in a closure
function touchStart(index) {
return function (event) {
currentIndex = index
startPos = getPositionX(event)
isDragging = true
animationID = requestAnimationFrame(animation)
slider.classList.add('grabbing')
}
}
function touchMove(event) {
if (isDragging) {
const currentPosition = getPositionX(event)
currentTranslate = prevTranslate + currentPosition - startPos
}
}
var movedBy;
function touchEnd() {
cancelAnimationFrame(animationID)
isDragging = false
movedBy = currentTranslate - prevTranslate
// if moved enough negative then snap to next slide if there is one
if (movedBy < -100 && currentIndex < slides.length - 1) currentIndex += 1
// if moved enough positive then snap to previous slide if there is one
if (movedBy > 100 && currentIndex > 0) currentIndex -= 1
setPositionByIndex()
slider.classList.remove('grabbing')
}
function animation() {
setSliderPosition()
if (isDragging) requestAnimationFrame(animation)
}
function setPositionByIndex() {
currentTranslate = currentIndex * -window.innerWidth
prevTranslate = currentTranslate
setSliderPosition()
}
function setSliderPosition() {
slider.style.transform = `translateX(${currentTranslate}px)`
}
// NEW LINES /////////////////////////////////////////
var loop = true; //<-- "true" Loop or "false" Stop on the End
var slideShw = setInterval(() => {
currentTranslate = currentTranslate - 101;
touchEnd();
if (currentIndex === slides.length - 1) {
if (loop) {
currentIndex -= slides.length;
} else {
stop_slideShw();
}
}
}, 1000);
function stop_slideShw() {
clearInterval(slideShw);
}
/* :root {
--shadow: rgba(0, 0, 0, 0.8)
}
* {
box-sizing: border-box;
padding: 0;
margin: 0;
}
*/
.slider-container {
height: 100vh;
display: inline-flex;
overflow: hidden;
scrollbar-width: none;
transform: translateX(0);
will-change: transform;
transition: transform 0.3s ease-out;
cursor: grab;
}
.slide {
max-height: 100vh;
width: 100vw;
display: flex;
align-items: center;
justify-content: center;
padding: 1rem;
}
#media(min-width: 1200px) {
.slide {
padding: 3rem;
}
}
.slide img {
max-width: 100%;
max-height: 100%;
transition: transform 0.3s ease-in-out;
box-shadow: 5px 5px 50px -1px var(--shadow);
border-radius: 4px;
user-select: none;
}
.grabbing {
cursor: grabbing;
}
.grabbing .slide img {
transform: scale(0.9);
box-shadow: 5px 5px 40px -1px var(--shadow);
}
<div class="slider-container">
<div class="slide">
<img
src="https://images.pexels.com/photos/145939/pexels-photo-145939.jpeg?auto=compress&cs=tinysrgb&dpr=3&h=750&w=1260" />
</div>
<div class="slide">
<img
src="https://images.pexels.com/photos/47547/squirrel-animal-cute-rodents-47547.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=650&w=940" />
</div>
<div class="slide">
<img
src="https://thumbor.forbes.com/thumbor/960x0/https%3A%2F%2Fspecials-images.forbesimg.com%2Fimageserve%2F5faad4255239c9448d6c7bcd%2FBest-Animal-Photos-Contest--Close-Up-Of-baby-monkey%2F960x0.jpg%3Ffit%3Dscale" />
</div>
</div>
To move your slider automatically you should use the animation property.
Its difficult to work on slider without Javascript. I am giving some fresh codes, you can check them and rewrite your codes accordingly.
var photos = ["1.png","2.png","3.png"]
var time = 3000;
var imgTag = document.querySelector("img")
var count = 0;
function changeImg() {
document.slide.src = photos[count];
count++;
if(count==3){
count=0;
imgTag.src = photos[count];
}
else{
imgTag.src = photos[count];
}
console.log("lap");
setTimeout("changeImg()",time);
}
window.onload = changeImg;
function next(){
count++;
time=3000;
if(count==3){
count=0;
imgTag.src = photos[count];
}
else{
imgTag.src = photos[count];
}
console.log("next");
}
function prev(){
count--;
time=3000;
if(count==-1){
count=2;
imgTag.src = photos[count];
}
else{
imgTag.src = photos[count];
}
console.log("prev");
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Stack Overflow</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<button onclick="prev()">Prev</button>
<img src="1.png" name="slide" alt="" height="300" width="300">
<button onclick="next()">Next</button>
<script type="text/javascript" src="index.js"></script>
</body>
</html>
Put any 3 images named "1.png" "2.png" "3.png". And then run the code. Hopefully it will run, and you will get an idea. Here I have used a setTimeout function that will fire up after 3 seconds to change your slides.
Thank you.
I am making a vanilla js carousel. I have laid out basic previous and next functionality using js along with html and css.
Now I tried to use css-animations (keyframes) to do left and right slide-in/slide-out animations but the code became messy for me. So here I am asking that what minimal changes would be needed to get the same animation effects in this implementation ?
Will you go for pure JS based or pure CSS based or a mix to do the same ?
My goal is get proper animation with minimal code.
(function () {
let visibleIndex = 0;
let carousalImages = document.querySelectorAll(".carousal__image");
let totalImages = [...carousalImages].length;
function makeNextVisible() {
visibleIndex++;
if (visibleIndex > totalImages - 1) {
visibleIndex = 0;
}
resetVisible();
renderVisible();
}
function makePrevVisible() {
visibleIndex--;
if (visibleIndex < 0) {
visibleIndex = totalImages - 1;
}
resetVisible();
renderVisible();
}
function resetVisible() {
for (let index = 0; index < totalImages; index++) {
carousalImages[index].className = "carousal__image";
}
}
function renderVisible() {
carousalImages[visibleIndex].className = "carousal__image--visible";
}
function renderCarousel({ autoplay = false, autoplayTime = 1000 } = {}) {
if (autoplay) {
[...document.querySelectorAll("button")].forEach(
(btn) => (btn.style.display = "none")
);
setInterval(() => {
makeNextVisible();
}, autoplayTime);
} else renderVisible();
}
renderCarousel();
// Add {autoplay:true} as argument to above to autplay the carousel.
this.makeNextVisible = makeNextVisible;
this.makePrevVisible = makePrevVisible;
})();
.carousal {
display: flex;
align-items: center;
}
.carousal__wrapper {
width: 500px;
height: 400px;
}
.carousal__images {
display: flex;
overflow: hidden;
list-style-type: none;
padding: 0;
}
.carousal__image--visible {
position: relative;
}
.carousal__image {
display: none;
}
<div class='carousal'>
<div class='carousal__left'>
<button onclick='makePrevVisible()'>Left</button>
</div>
<section class='carousal__wrapper'>
<ul class='carousal__images'>
<li class='carousal__image'>
<img src='https://fastly.syfy.com/sites/syfy/files/styles/1200x680/public/2018/03/dragon-ball-super-goku-ultra-instinct-mastered-01.jpg?offset-x=0&offset-y=0' alt='UI Goku' / width='500' height='400'/>
</li>
<li class='carousal__image'>
<img src='https://www.theburnin.com/wp-content/uploads/2019/01/super-broly-3.png' alt='Broly Legendary' width='500' height='400'/>
</li>
<li class='carousal__image'>
<img src='https://lh3.googleusercontent.com/proxy/xjEVDYoZy8-CTtPZGsQCq2PW7I-1YM5_S5GPrAdlYL2i4SBoZC-zgtg2r3MqH85BubDZuR3AAW4Gp6Ue-B-T2Z1FkKW99SPHwAce5Q_unUpwtm4' alt='Vegeta Base' width='500' height='400'/>
</li>
<li class='carousal__image'>
<img src='https://am21.mediaite.com/tms/cnt/uploads/2018/09/GohanSS2.jpg' alt='Gohan SS2' width='500' height='400'/>
</li>
</ul>
</section>
<div class='carousal__right'>
<button onclick='makeNextVisible()'>Right</button>
</div>
</div>
Updated codepen with feedback from the below answers and minor additional functionalities = https://codepen.io/lapstjup/pen/RwoRWVe
I think the trick is pretty simple. ;)
You should not move one or two images at the same time. Instead you should move ALL images at once.
Let's start with the CSS:
.carousal {
position: relative;
display: block;
}
.carousal__wrapper {
width: 500px;
height: 400px;
position: relative;
display: block;
overflow: hidden;
margin: 0;
padding: 0;
}
.carousal__wrapper,
.carousal__images {
transform: translate3d(0, 0, 0);
}
.carousal__images {
position: relative;
top: 0;
left: 0;
display: block;
margin-left: auto;
margin-right: auto;
}
.carousal__image {
float: left;
height: 100%;
min-height: 1px;
}
2nd step would be to calculate the maximum width for .carousal__images. For example in your case 4 * 500px makes 2000px. This value must be added to your carousal__images as part of the style attribute style="width: 2000px".
3rd step would be to calculate the next animation point and using transform: translate3d. We start at 0 and want the next slide which means that we have slide to the left. We also know the width of one slide. So the result would be -500px which also has to be added the style attribute of carousal__images => style="width: 2000px; transform: translate3d(-500px, 0px, 0px);"
That's it.
Link to my CodePen: Codepen for Basic Carousel with Autoplay
Try this. First stack all the images next to each other in a div and only show a single image at a time by setting overflow property to hidden for the div. Next, add event listeners to the buttons. When a bottom is clicked, the div containing the images is translated by -{size of an image} * {image number} on the x axis. For smooth animation, add transition: all 0.5s ease-in-out; to the div.
When someone clicks left arrow on the first image, the slide should display the last image. So for that counter is set to {number of images} - 1 and image is translated to left size * counter px.
For every click on the right arrow, the counter is incremented by 1 and slide is moved left. For every click on the left arrow, the counter is decremented by 1.
Slide.style.transform = "translateX(" + (-size * counter) + "px)"; this is the condition which is deciding how much the slide should be translated.
const PreviousButton = document.querySelector(".Previous-Button");
const NextButton = document.querySelector(".Next-Button");
const Images = document.querySelectorAll("img");
const Slide = document.querySelector(".Images");
const size = Slide.clientWidth;
var counter = 0;
// Arrow Click Events
PreviousButton.addEventListener("click", Previous);
NextButton.addEventListener("click", Next);
function Previous() {
counter--;
if (counter < 0) {
counter = Images.length - 1;
}
Slide.style.transform = "translateX(" + (-size * counter) + "px)";
}
function Next() {
counter++;
if (counter >= Images.length) {
counter = 0;
}
Slide.style.transform = "translateX(" + (-size * counter) + "px)";
}
* {
margin: 0px;
padding: 0px;
box-sizing: border-box;
}
.Container {
width: 60%;
margin: 0px auto;
margin-top: 90px;
overflow: hidden;
position: relative;
}
.Container .Images img {
width: 100%;
}
.Images {
transition: all 0.5s ease-in-out;
}
.Container .Previous-Button {
position: absolute;
background: transparent;
border: 0px;
outline: 0px;
top: 50%;
left: 20px;
transform: translateY(-50%);
filter: invert(80%);
z-index: 1;
}
.Container .Next-Button {
position: absolute;
background: transparent;
border: 0px;
outline: 0px;
top: 50%;
right: 20px;
transform: translateY(-50%);
filter: invert(80%);
z-index: 1;
}
.Container .Images {
display: flex;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link href="https://fonts.googleapis.com/css2?family=Cabin&family=Poppins&display=swap" rel="stylesheet">
<link rel="stylesheet" href="style.css">
<title>Carousel</title>
</head>
<body>
<div class="Container">
<button class="Previous-Button">
<svg style = "transform: rotate(180deg);" xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path d="M8.122 24l-4.122-4 8-8-8-8 4.122-4 11.878 12z"/></svg>
</button>
<button class="Next-Button">
<svg xmlns="http://www.w3.org/2000/svg" width = "24" height = "24" viewBox = "0 0 24 24"><path d="M8.122 24l-4.122-4 8-8-8-8 4.122-4 11.878 12z"/></svg>
</button>
<div class="Images">
<img src="https://source.unsplash.com/1280x720/?nature">
<img src="https://source.unsplash.com/1280x720/?water">
<img src="https://source.unsplash.com/1280x720/?rock">
<img src="https://source.unsplash.com/1280x720/?abstract">
<img src="https://source.unsplash.com/1280x720/?nature">
<img src="https://source.unsplash.com/1280x720/?trees">
<img src="https://source.unsplash.com/1280x720/?human">
<img src="https://source.unsplash.com/1280x720/?tech">
</div>
</div>
<script src="main.js"></script>
</body>
</html>
I found a pen online to create image carousel, problem is I can't get it display 3 items inside a container.
I have tried removing the opacity for the carousel photo but then it messes up the display for the full container.
Here is link to my fiddle:
!(function(d) {
// Variables to target our base class, get carousel items, count how many carousel items there are, set the slide to 0 (which is the number that tells us the frame we're on), and set motion to true which disables interactivity.
var itemClassName = "carousel__photo";
items = d.getElementsByClassName(itemClassName),
totalItems = items.length,
slide = 0,
moving = false;
// To initialise the carousel we'll want to update the DOM with our own classes
function setInitialClasses() {
// Target the last, initial, and next items and give them the relevant class.
// This assumes there are three or more items.
items[totalItems - 1].classList.add("prev");
items[0].classList.add("active");
items[1].classList.add("next");
}
// Set click events to navigation buttons
function setEventListeners() {
var next = d.getElementsByClassName('carousel__button--next')[0],
prev = d.getElementsByClassName('carousel__button--prev')[0];
next.addEventListener('click', moveNext);
prev.addEventListener('click', movePrev);
}
// Disable interaction by setting 'moving' to true for the same duration as our transition (0.5s = 500ms)
function disableInteraction() {
moving = true;
setTimeout(function() {
moving = false
}, 500);
}
function moveCarouselTo(slide) {
// Check if carousel is moving, if not, allow interaction
if (!moving) {
// temporarily disable interactivity
disableInteraction();
// Preemptively set variables for the current next and previous slide, as well as the potential next or previous slide.
var newPrevious = slide - 1,
newNext = slide + 1,
oldPrevious = slide - 2,
oldNext = slide + 2;
// Test if carousel has more than three items
if ((totalItems - 1) > 3) {
// Checks if the new potential slide is out of bounds and sets slide numbers
if (newPrevious <= 0) {
oldPrevious = (totalItems - 1);
} else if (newNext >= (totalItems - 1)) {
oldNext = 0;
}
// Check if current slide is at the beginning or end and sets slide numbers
if (slide === 0) {
newPrevious = (totalItems - 1);
oldPrevious = (totalItems - 2);
oldNext = (slide + 1);
} else if (slide === (totalItems - 1)) {
newPrevious = (slide - 1);
newNext = 0;
oldNext = 1;
}
// Now we've worked out where we are and where we're going, by adding and removing classes, we'll be triggering the carousel's transitions.
// Based on the current slide, reset to default classes.
items[oldPrevious].className = itemClassName;
items[oldNext].className = itemClassName;
// Add the new classes
items[newPrevious].className = itemClassName + " prev";
items[slide].className = itemClassName + " active";
items[newNext].className = itemClassName + " next";
}
}
}
// Next navigation handler
function moveNext() {
// Check if moving
if (!moving) {
// If it's the last slide, reset to 0, else +1
if (slide === (totalItems - 1)) {
slide = 0;
} else {
slide++;
}
// Move carousel to updated slide
moveCarouselTo(slide);
}
}
// Previous navigation handler
function movePrev() {
// Check if moving
if (!moving) {
// If it's the first slide, set as the last slide, else -1
if (slide === 0) {
slide = (totalItems - 1);
} else {
slide--;
}
// Move carousel to updated slide
moveCarouselTo(slide);
}
}
// Initialise carousel
function initCarousel() {
setInitialClasses();
setEventListeners();
// Set moving to false now that the carousel is ready
moving = false;
}
// make it rain
initCarousel();
}(document));
/* Parent wrapper to carousel. Width can be changed as needed. */
.carousel-wrapper {
overflow: hidden;
width: 90%;
margin: auto;
}
.carousel-custom-section {
width: 100%;
display: flex;
}
.carousel-single-item {
width: 33%;
display: flex;
}
.carousel-single-item-row {
display: flex;
width: 33%;
flex-direction: row;
}
.carousel-wrapper * {
box-sizing: border-box;
}
.carousel {
-webkit-transform-style: preserve-3d;
-moz-transform-style: preserve-3d;
transform-style: preserve-3d;
}
.carousel__photo {
opacity: 0;
position: absolute;
top: 0;
width: 100%;
margin: auto;
padding: 1rem 4rem;
z-index: 100;
/* transition: transform .5s, opacity .5s, z-index .5s; */
}
.carousel__photo.initial,
.carousel__photo.active {
opacity: 1;
position: relative;
z-index: 900;
}
.carousel__photo.prev,
.carousel__photo.next {
z-index: 800;
}
/* Style navigation buttons to sit in the middle, either side of the carousel. */
.carousel__button--prev,
.carousel__button--next {
position: absolute;
top: 50%;
width: 3rem;
height: 3rem;
background-color: #FFF;
transform: translateY(-50%);
border-radius: 50%;
cursor: pointer;
z-index: 1001;
}
.carousel__button--prev {
left: 0;
}
.carousel__button--next {
right: 0;
}
/* Use pseudo elements to insert arrows inside of navigation buttons */
.carousel__button--prev::after,
.carousel__button--next::after {
content: " ";
position: absolute;
width: 10px;
height: 10px;
top: 50%;
left: 54%;
border-right: 2px solid black;
border-bottom: 2px solid black;
transform: translate(-50%, -50%) rotate(135deg);
}
.carousel__button--next::after {
left: 47%;
transform: translate(-50%, -50%) rotate(-45deg);
}
<div class="carousel-wrapper">
<div class="carousel">
<div class="carousel-custom-section">
<div class="carousel-single-item">
<img class="carousel__photo initial" src="https://via.placeholder.com/150/0000FF/808080?text=one">
</div>
<div class="carousel-single-item">
<img class="carousel__photo" src="https://via.placeholder.com/150/FF0000/808080?text=two">
</div>
<div class="carousel-single-item">
<img class="carousel__photo" src="https://via.placeholder.com/150/00FF00/808080?text=three">
</div>
</div>
<div class="carousel-custom-section">
<div class="carousel-single-item">
<img class="carousel__photo" src="https://via.placeholder.com/150/FF0000/808080?text=four">
</div>
<div class="carousel-single-item">
<img class="carousel__photo" src="https://via.placeholder.com/150/00FF00/808080?text=five">
</div>
<div class="carousel-single-item">
<img class="carousel__photo" src="https://via.placeholder.com/150/00FF00/808080?text=six">
</div>
</div>
<div class="carousel__button--next"></div>
<div class="carousel__button--prev"></div>
</div>
</div>
Can somebody please point me in right direction what I am doing wrong?
I am creating a custom image slider with custom slide effect in jQuery which has both next & previous buttons and also slides automatically with 5 seconds timeout. Although it works nicely in a quick look but sometimes( I dont know exactly when, maybe when I press the buttons or if I leave it open for some time and minimize the window) the iterval bugs and the slides change after 1 second or less. Also when i press the button i tell it to 1) clear iterval 2) change slide 3) set interval again which means that after i change a slide with the button the timer is set to 5 seconds from the start but this is not happening all the times.Here is the code.
$(document).ready(function() {
'use strict';
var $carousel = $('.carousel');
var $nextBtn = $('#next');
var $prevBtn = $('#prev');
var animationSpeed = 1000;
var pause = 5000;
var interval;
function nextSlide() {
$('.carousel__list').animate({
left: '-200%'
}, 500, function() {
$('.carousel__list').css('left', '-100%');
$('.carousel__item').last().after($('.carousel__item').first());
});
}
function prevSlide() {
$('.carousel__list').animate({
left: '0%'
}, 400, function() {
$('.carousel__list').css('left', '-100%');
$('.carousel__item').first().before($('.carousel__item').last());
});
}
function startSlider() {
interval = setInterval(function() {
nextSlide();
}, pause);
}
function stopSlider() {
clearInterval(interval);
}
$carousel.on('mouseenter', stopSlider).on('mouseleave', startSlider);
startSlider();
$nextBtn.on('click', function() {
stopSlider();
nextSlide();
startSlider();
});
$prevBtn.on('click', function() {
stopSlider();
prevSlide();
startSlider();
});
});
*,
*::after,
*::before {
margin: 0;
padding: 0;
box-sizing: border-box;
}
.carousel {
width: 100%;
height: 65vh;
overflow: hidden;
position: relative;
}
.carousel__list {
width: 400%;
height: 100%;
left: -100%;
position: relative;
list-style: none;
}
.carousel__item {
width: calc(100% / 4);
height: 100%;
float: left;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<section class="carousel">
<ul class="carousel__list">
<li class="carousel__item" style="background-color: red"></li>
<li class="carousel__item" style="background-color: green"></li>
<li class="carousel__item" style="background-color: blue"></li>
<li class="carousel__item" style="background-color: yellow"></li>
</ul>
</section>
<button id="prev">PREVIOUS</button>
<button id="next">NEXT</button>
And here is a codepen: https://codepen.io/anon/pen/erpyJj
You are creating more intervals than you think and you don't actually clear each one because you overwrite the interval variable and then you don't a have a reference to the previous intervals, which may still be active.
What you could do is put every interval you create in an array, then when you need to stop all intervals, iterate through that array, clear each interval and empty the array.
// ...
var intervals = [];
// ...
function stopSlider() {
console.log("stopSlider() intervals (Before clear): ", intervals);
intervals.forEach(function(interval) {
clearInterval(interval); // stop one interval
});
intervals = []; // clear the array
console.log("stopSlider() intervals (After clear): ", intervals);
}
Here is your demo with many console logs. You can see that it doesn't matter how much you click on any button, the slider only automatically slides every 5 s.
$(document).ready(function() {
"use strict";
//cache dom elements
var $carousel = $(".carousel");
var $nextBtn = $("#next");
var $prevBtn = $("#prev");
var animationSpeed = 1000;
var pause = 5000;
var intervals = [];
function nextSlide() {
console.log("nextSlide() intervals: ", intervals);
$(".carousel__list").animate({
left: "-200%"
}, 500, function() {
$(".carousel__list").css("left", "-100%");
$(".carousel__item")
.last()
.after($(".carousel__item").first());
});
}
function prevSlide() {
console.log("prevSlide() intervals: ", intervals);
$(".carousel__list").animate({
left: "0%"
}, 400, function() {
$(".carousel__list").css("left", "-100%");
$(".carousel__item")
.first()
.before($(".carousel__item").last());
});
}
function startSlider() {
console.log("startSlider() interval (BEFORE): ", intervals);
var interval = setInterval(function() {
nextSlide();
}, pause);
intervals.push(interval);
console.log("startSlider() interval (AFTER): ", intervals);
}
function stopSlider() {
console.log("stopSlider() intervals (Before clear): ", intervals);
intervals.forEach(function(interval) {
clearInterval(interval); // stop one interval
});
intervals = []; // clear the array
console.log("stopSlider() intervals (After clear): ", intervals);
}
$carousel.on("mouseenter", stopSlider).on("mouseleave", startSlider);
startSlider();
$nextBtn.on("click", function() {
stopSlider();
nextSlide();
startSlider();
});
$prevBtn.on("click", function() {
stopSlider();
prevSlide();
startSlider();
});
});
*,
*::after,
*::before {
margin: 0;
padding: 0;
box-sizing: border-box;
}
.carousel {
width: 100%;
height: 20vh;
overflow: hidden;
position: relative;
}
.carousel__list {
width: 400%;
height: 100%;
left: -100%;
position: relative;
list-style: none;
}
.carousel__item {
width: calc(100% / 4);
height: 100%;
float: left;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<section class="carousel">
<ul class="carousel__list">
<li class="carousel__item" style="background-color: red"></li>
<li class="carousel__item" style="background-color: green"></li>
<li class="carousel__item" style="background-color: blue"></li>
<li class="carousel__item" style="background-color: yellow"></li>
</ul>
</section>
<button id="prev">PREVIOUS</button>
<button id="next">NEXT</button>