I have a program where the user types in something and then something outputs in the "console." The most recent entered thing stays at the bottom unless the user scrolls up
The body of my document seems to be where I can dd effects like hidden scroll to it. I read another post and used scrollTop and scrollHeight and it is not working.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href = "style.css">
</head>
<body id = "scroll">
<div id="game">
<div id="console">
</div>
</div>
<div id = "command-box">
<div id = "cmd">
<input id = "command" onkeypress = "doAThing(event);">
</div>
</div>
</div>
<script src = "variables.js"></script>
<script src = "code.js"></script>
</body>
</html>
var input = document.querySelector("#command");
var theConsole = document.querySelector("#console");
theConsole.scollTop = theConsole.scrollHeight;
var myScroll = document.getElementById("scroll");
function doAThing(event) {
var theKeyCode = event.keyCode;
if(theKeyCode === 13) acceptCommand();
setInterval(scrollUpdate, 1000);
}
function scrollUpdate() {
myScroll.scrollTop = myScroll.scrollHeight;
}
function acceptCommand() {
var p = document.createElement("p");
if(input.value === "hi") theConsole.append("Hi!", p);
if(input.value === "ping") theConsole.append("Pong!", p);
}
Related
When i use the function to check if number is positive or negative it works fine but when i try to do it again nothing happens i have to refresh the whole page to make it work again. Any help is welcome!
const userNum = document.querySelector(".user-input").value;
const checkBtn = document.querySelector(".check-input");
const result = document.querySelector(".result");
function checkNum() {
if (userNum > 0) {
result.innerHTML = "Positive!!"
}
else if (userNum < 0) {
result.innerHTML = "Negativeee!!"
}
else if (userNum < 0) {
result.innerHTML = "Number is NULL"
}
else {
result.innerHTML = "Enter a Number!!"
}
return false;
}
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="style.css">
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div class="container">
<div class="intro">
<h1>A Program to Check if number is <br></h1>
<h2>Positive, Negative or Null</h2>
</div>
<div class="check-number-type">
<input type="text" class="user-input">
<button onclick="checkNum()" class="check-input">Check</button>
</div>
<div class="show-result">
<p class="result"></p>
</div>
</div>
</body>
<script src="/script.js"></script>
</html>
The reason why you say you have to "reload" the page everytime is because your code that extracts the input value was placed outside of your checkNum function that determines if it's positive or negative.
You only retrieve the input once, when the script starts, instead of getting a fresh copy everytime you enter the checkNum function.
Just move this:
const userNum = document.querySelector(".user-input").value;
Inside the checkNum() function.
I am a beginner in Javascript and is currently trying to make a todo list web app. But currently stucked at the edit button.
As you can see, I wanted to make an editable checklist but somehow everytime I hit the edit button, a new input comes out instead of replacing the current one. It also removes the 'checkbox' somehow.
Can anyone tell me where I did wrong? Thank you for your time!
Somehow the edit button doesn't work at all when I try to run it on VSCode. Here it works, but not as I wanted though.
const ul = document.querySelector('#invitedList');
ul.addEventListener('click', (event) => {
if(event.target.tagName === 'BUTTON') {
const button = event.target;
const li = button.parentNode;
if(button.textContent === 'edit') {
const span = li.firstElementChild;
const input = document.createElement('input');
input.type = 'text';
input.value = span.textContent;
li.insertBefore(input, span);
li.removeChild(span);
button.textContent = 'save';
} else if(button.textContent === 'save') {
const input = li.firstElementChild;
const span = document.createElement('span');
span.textContent = input.value;
li.insertBefore(span, input);
li.removeChild(input);
button.textContent = 'edit';
}
}
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="test.js"></script>
</head>
<body>
<!-- TASK LIST THAT IS SUPPOSED TO BE EDITABLE GOES DOWN HERE, AS A TEMPLATE -->
<div id="taskit" class="task">
<ul id="invitedList">
<input type="checkbox"/>
<label>
<span id="editable" class="custom-checkbox">Edit This</span>
</label>
<button type="submit" id="editbtn">edit</button>
</ul>
</div>
</body>
</html>
Have you considered trying Node.ReplaceChild() instead of creating a new element? Not sure how to tell you exactly how to do it but here is a link to the documentation:
https://developer.mozilla.org/en-US/docs/Web/API/Node/replaceChild
I'd suggest to change styling instead of creating and removing elements. Here is possible solution:
let isEditState = false;
const editButton = document.querySelector('#editbtn');
editButton.addEventListener('click', (event) => {
const span = document.querySelector('#editable');
const checkbox = document.querySelector('#checkbox');
const text = document.querySelector('#text');
if (isEditState) {
span.innerText = text.value;
checkbox.style.display = 'inline';
text.style.display = 'none';
editButton.innerText = 'edit';
} else {
checkbox.style.display = 'none';
text.style.display = 'inline';
editButton.innerText = 'save';
}
isEditState = !isEditState;
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div id="taskit" class="task">
<ul id="invitedList">
<input type="checkbox" id="checkbox"/>
<input type="text" id="text" style="display: none"/>
<label>
<span id="editable" class="custom-checkbox">Edit This</span>
</label>
<button type="submit" id="editbtn">edit</button>
</ul>
</div>
</body>
</html>
I am attempting to change the backgroundColor of "gridElement" once "button" is clicked.
What was attempted, changing the way the elements are created to later include the event:
cloneNode() // doesn't work with eventListeners unless you use eventDelegation, in this case there is no parentElement to delegate the event too.
jQuery.clone() // the event is not tied directly to "gridElement" rather it is tied to "button" so jQuery.clone() would not be deep copying any associated events.
Also, attempting to make references to all gridElements:
used window.globalVarRef = localVar. // only references the first element and not all.
How can I modify the code so that the eventListener will change all "gridElement" and not just the first?
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="CSS/main.css">
<title> Method 1 // appendChild() </title>
</head>
<body>
<div id="container">
<div id="gridContainer"></div>
</div>
<script>
const gridContainer = document.getElementById('gridContainer');
function createPixels(){
let pixels = 256;
for(let k=0;k<pixels;k++) {
const gridElement = document.createElement('div');
gridElement.classList.add('gridElement');
gridContainer.appendChild(gridElement);
window.allGridElements = gridElement;
}
}
createPixels();
const button = document.createElement('button');
button.classList.add('button');
button.textContent = 'button';
gridContainer.appendChild(button);
function changeBkg(){
window.allGridElements.style.backgroundColor = 'blue';
}
button.addEventListener('click', changeBkg);
</script>
</body>
</html>
The problem lies in your changeBkg function. To select all of the elements with the class of "gridElement", you want to use a for loop to find those elements and then change their styles. I added some basic css to the grid element so we can see the color change in action. Does that solve your issue?
.gridElement {
width: 100px;
height: 100px;
background: red;
display: inline-block;
margin-right: 10px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="CSS/main.css">
<title> Method 1 // appendChild() </title>
</head>
<body>
<div id="container">
<div id="gridContainer"></div>
</div>
<script>
const gridContainer = document.getElementById('gridContainer');
function createPixels(){
let pixels = 256;
for(let k=0;k<pixels;k++) {
const gridElement = document.createElement('div');
gridElement.classList.add('gridElement');
gridContainer.appendChild(gridElement);
window.allGridElements = gridElement;
}
}
createPixels();
const button = document.createElement('button');
button.classList.add('button');
button.textContent = 'button';
gridContainer.appendChild(button);
function changeBkg(){
var items = document.getElementsByClassName('gridElement');
for (let i=0; i < items.length; i++) {
items[i].style.backgroundColor = 'blue';
}
}
button.addEventListener('click', changeBkg);
</script>
</body>
</html>
I want the whole page content to change when I press the button from the Words.html to SelectNumber.html
This is the Words.html
<html>
<head>
<meta charset="UTF-8">
<title>Number Game</title>
<link rel = "stylesheet" href = "stylesheet.css">
</head>
<body>
<div id = "firstScreen">
<h1 id ="Title" class = "title">
The<br>Number Game
</h1>
<input type = "image" src = "button.png" class = "button1" onclick = "loadScreen">
<h3 class = "start">START</h3>
</div>
</body>
<script src = "Main.js"> </script>
</html>
This is the JS
function loadScreen()
{
var load = new XMLHttpRequest();
load.onreadystatechange = function()
{
document.getElementById("firstScreen").innerHTML = this.responseText;
}
};
load.open("GET", "SelectNumber.html", true);
load.send();
}
function myFunction(load)
{
document.getElementById("firstScreen").innerHTML = load.responseText;
}
And this is the SelectNumber.html
<html>
<head>
<meta charset="UTF-8">
<title>Number Game</title>
<link rel = "stylesheet" href = "stylesheet.css">
</head>
<body>
<div id="Screen2">
<p> Hello World</p>
</div>
<script src = "Main.js"></script>
</body>
</html>
I want the whole content to change from Words.html to NumberSelect.html when I press the input button.
function loadScreen() {
var load = new XMLHttpRequest();
load.onreadystatechange = function() {
document.getElementById("firstScreen").innerHTML = this.responseText;
}
load.open("GET", "select.html", true);
load.send();
}
function myFunction(load) {
document.getElementById("firstScreen").innerHTML = this.responseText;
}
loadScreen();
I made a simple "spacebar simulator" game with HTML and JavaScript. Every time the user presses spacebar an image is replaced with another one, and when the key is released it is reset to the original image.
I would like to add a counter to the page, which counts the number of times the user has pressed spacebar. The source code is below:
var myRealUrl = "./assets/spacebar.png";
$("body").on("keydown", function (e) {
if(e.which == 32){
$("#spacebar").attr("src", "./assets/spacebar_pressed.png")
}
});
$("body").keyup(function (e) {
$("#spacebar").attr("src", myRealUrl)
});
var button = document.getElementById('counter'),
count = 0;
button.onclick = function() {
count += 1;
button.innerHTML = "Click me: " + count;
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<!DOCTYPE html>
<html lang="sv">
<head>
<meta charset="utf-8">
<title></title>
<link href="https://fonts.googleapis.com/css?family=Montserrat:300,400" rel="stylesheet">
<link rel="stylesheet" href="css/stylesheet.css">
<script src="js/jquery-3.2.1.min.js"></script>
</head>
<body>
<div class="container">
<div class="title">
<h1>Spacebar Simulator 2018</h1>
<span id="counter"><p></p></span>
</div>
<img src="assets/spacebar.png" id="spacebar">
<p>Pressed</p><p id="counter">0</p><p> times.</p>
<footer>
<p>© 2018</p>
</footer>
</div>
<script src="js/spacebar.js"></script>
</body>
</html>
So set up a page level variable and increment it in the keydown event handler.
Your attempt at the "button" click code didn't work because the p element that needed to be clicked had no content inside of it, so it wasn't rendering on the screen and therefore there was nothing to click on.
Also, you can't have more than one element with the same id and it's invalid to put a p inside of a span.
var counter = 0; // Variable to hold the count
var myRealUrl = "./assets/spacebar.png";
var count = document.getElementById('counter');
$("body").on("keydown", function (e) {
if(e.which == 32){
counter++; // Increment the counter
$("#spacebar").attr("src", "./assets/spacebar_pressed.png");
count.textContent = counter; // Log the count
}
});
$("body").keyup(function (e) {
$("#spacebar").attr("src", myRealUrl)
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<!DOCTYPE html>
<html lang="sv">
<head>
<meta charset="utf-8">
<title></title>
<link href="https://fonts.googleapis.com/css?family=Montserrat:300,400" rel="stylesheet">
<link rel="stylesheet" href="css/stylesheet.css">
<script src="js/jquery-3.2.1.min.js"></script>
</head>
<body>
<div class="container">
<div class="title">
<h1>Spacebar Simulator 2018</h1>
</div>
<img src="assets/spacebar.png" id="spacebar">
<p>Pressed <span id="counter">0</span> times.</p>
<footer>
<p>© 2018</p>
</footer>
</div>
<script src="js/spacebar.js"></script>
</body>
</html>