ancestors.shift is not a function - javascript

I'm trying to get automated tests back up and running and having the following issue when I run a test.
The objective of the function is if the selector comes from a section of a page object selector will be an array of objects starting from the outermost ancestor (section), and ending with the element Join their selectors in order.
Error message:
Error while running "getElements" command: ancestors.shift is not a function
Function:
function getSelector(selector) {
let ancestors = selector;
if (typeof ancestors !== "string") {
selector = "";
let oElement = ancestors.shift();
while (oElement) {
selector += " " + oElement.selector;
oElement = ancestors.shift();
}
}
return selector;
}
The code which calls the getSelector function below:
selector(selector) {
return featureHelper.getSelector(selector);
}
getElement(result) {
if (result.status === 0 && Array.isArray(result.value)) {
for (let i = 0; i < result.value.length; i++) {
if (typeof result.value[i] === "object") {
result.value[i].ELEMENT =
result.value[i][Object.keys(result.value[i])[0]];
}
}
return result;
} else {
return result;
}
}
};

Related

es6 code broken in es5

I have been trying to translate my code from es6 to es5 because of some framework restrictions at my work... Although I have been quite struggling to locate what the problem is. For some reason the code does not work quite the same, and there is no errors either ...
Can someone tell me If I have translated properly ?
This is the ES6 code :
function filterFunction(items, filters, stringFields = ['Title', 'Description'], angular = false) {
// Filter by the keys of the filters parameter
const filterKeys = Object.keys(filters);
// Set up a mutable filtered object with items
let filtered;
// Angular doesn't like deep clones... *sigh*
if (angular) {
filtered = items;
} else {
filtered = _.cloneDeep(items);
}
// For each key in the supplied filters
for (let key of filterKeys) {
if (key !== 'TextInput') {
filtered = filtered.filter(item => {
// Make sure we have something to filter by...
if (filters[key].length !== 0) {
return _.intersection(filters[key], item[key]).length >= 1;
}
return true;
});
}
// If we're at TextInput, handle things differently
else if (key === 'TextInput') {
filtered = filtered.filter(item => {
let searchString = "";
// For each field specified in the strings array, build a string to search through
for (let field of stringFields) {
// Handle arrays differently
if (!Array.isArray(item[field])) {
searchString += `${item[field]} `.toLowerCase();
} else {
searchString += item[field].join(' ').toLowerCase();
}
}
// Return the item if the string matches our input
return searchString.indexOf(filters[key].toLowerCase()) !== -1;
});
}
}
return filtered;
}
And this is the code I translated that partially 99% work ..
function filterFunction(items, filters, stringFields, angular) {
// Filter by the keys of the filters parameter
var filterKeys = Object.keys(filters);
// Set up a mutable filtered object with items
var filtered;
// Angular doesn't like deep clones... *sigh*
if (angular) {
filtered = items;
} else {
filtered = _.cloneDeep(items);
}
// For each key in the supplied filters
for (var key = 0 ; key < filterKeys.length ; key ++) {
if (filterKeys[key] !== 'TextInput') {
filtered = filtered.filter( function(item) {
// Make sure we have something to filter by...
if (filters[filterKeys[key]].length !== 0) {
return _.intersection(filters[filterKeys[key]], item[filterKeys[key]]).length >= 1;
}
return true;
});
}
// If we're at TextInput, handle things differently
else if (filterKeys[key] === 'TextInput') {
filtered = filtered.filter(function(item) {
var searchString = "";
// For each field specified in the strings array, build a string to search through
for (var field = 0; field < stringFields.length; field ++) {
// Handle arrays differently
console.log(field);
if (!Array.isArray(item[stringFields[field]])) {
searchString += item[stringFields[field]] + ' '.toLowerCase();
} else {
searchString += item[stringFields[field]].join(' ').toLowerCase();
}
}
// Return the item if the string matches our input
return searchString.indexOf(filters[filterKeys[key]].toLowerCase()) !== -1;
});
}
}
return filtered;
}
These two lines
searchString += `${item[field]} `.toLowerCase();
searchString += item[stringFields[field]] + ' '.toLowerCase();
are not equivalent indeed. To apply the toLowerCase method on all parts of the string, you'll need to wrap the ES5 concatenation in parenthesis:
searchString += (item[stringFields[field]] + ' ').toLowerCase();
or, as blanks cannot be lowercased anyway, just use
searchString += item[stringFields[field]].toLowerCase() + ' ';
Here is a translated code from babeljs itself, as commented above.
'use strict';
function filterFunction(items, filters) {
var stringFields = arguments.length <= 2 || arguments[2] === undefined ? ['Title', 'Description'] : arguments[2];
var angular = arguments.length <= 3 || arguments[3] === undefined ? false : arguments[3];
// Filter by the keys of the filters parameter
var filterKeys = Object.keys(filters);
// Set up a mutable filtered object with items
var filtered = void 0;
// Angular doesn't like deep clones... *sigh*
if (angular) {
filtered = items;
} else {
filtered = _.cloneDeep(items);
}
// For each key in the supplied filters
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
var _loop = function _loop() {
var key = _step.value;
if (key !== 'TextInput') {
filtered = filtered.filter(function (item) {
// Make sure we have something to filter by...
if (filters[key].length !== 0) {
return _.intersection(filters[key], item[key]).length >= 1;
}
return true;
});
}
// If we're at TextInput, handle things differently
else if (key === 'TextInput') {
filtered = filtered.filter(function (item) {
var searchString = "";
// For each field specified in the strings array, build a string to search through
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = stringFields[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var field = _step2.value;
// Handle arrays differently
if (!Array.isArray(item[field])) {
searchString += (item[field] + ' ').toLowerCase();
} else {
searchString += item[field].join(' ').toLowerCase();
}
}
// Return the item if the string matches our input
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
if (!_iteratorNormalCompletion2 && _iterator2.return) {
_iterator2.return();
}
} finally {
if (_didIteratorError2) {
throw _iteratorError2;
}
}
}
return searchString.indexOf(filters[key].toLowerCase()) !== -1;
});
}
};
for (var _iterator = filterKeys[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
_loop();
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
return filtered;
}
p.s. Or there is a better way to use babeljs directly without manually converting it.

Recursion to traverse all the nested child nodes of Binary Tree Javascript

I am playing around with a binary tree. I am trying to use recursion to find all the nested children's values and push all the values into an array. I started with the left tree to see if it works. I tried to call childrenArray() but the console says childrenArray() is not defined. When I ask if (typeof BinaryTree.prototype.childrenArray === 'function'), it returns true. Please teach me and tell me why I wasn't able to execute my code?
var Tree = function(value) {
if (!(this instanceof Tree)) {
return new Tree(value);
}
this.value = value;
this.children = [];
};
Tree.prototype.addChild = function(value) {
var child = new Tree(value);
this.children.push(child);
};
Tree.prototype.contains = function(value) {
if (this.value === value) {
return true;
} else {
for (var i = 0; i < this.children.length; i++) {
if (this.children[i] && this.children[i].contains(value)) {
return true;
}
}
return false;
}
};
var BinaryTree = function(value) {
if (!(this instanceof BinaryTree)) {
return new BinaryTree(value);
}
Tree.call(this, value);
};
BinaryTree.prototype = Object.create(Tree.prototype);
BinaryTree.prototype.addChild = function(value) {
if (value < this.value) {
if (this.children[0] === undefined) {
this.children[0] = new BinaryTree(value);
}
this.children[0].addChild(value);
} else if (value > this.value) {
if (this.children[1] === undefined) {
this.children[1] = new BinaryTree(value);
}
this.children[1].addChild(value);
}
};
BinaryTree.prototype.contains = function(value) {
if (value < this.value) {
if (this.children[0] === undefined) {
return false;
}
return this.children[0].contains(value);
} else if (value > this.value) {
if (this.children[1] === undefined) {
return false;
}
return this.children[1].contains(value);
}
};
var a = new BinaryTree();
a.value = 10;
a.addChild(4);
a.addChild(11);
a.addChild(3);
BinaryTree.prototype.childrenArray = function() {
var results = [];
if (this.value) {
results.push(this.value);
}
if (this.children[0].length === 0) {
return results;
}
for (var i = 0; i < this.children[0].children.length; i++) {
if (this.children[i].value) {
results.push(this.children[i].value);
return this.childrenArray();
}
}
};
a.childrenArray();
As #melpomene mentioned, you are invoking childArray but you didn't define it anywhere. I assume the line return childArray(); ended up there by mistake, you probably meant to recursively return childrenArray for the left child of root.
I would like to mention that your loop itself (without the recursive call):
for(var i = 0; i < this.children[0].children.length; i++) { // <-- you are iterating over the children of root's left child
if(this.children[i].value) { // <-- but you are accessing root's current child
results.push(this.children[i].value);
}
}
is somewhat confusing. You are iterating over the children of root's left child children[0].children, but on each iteration you check if the root's children themselves children[i] have a value and you push that value.
This is incorrect and will break if, for example, the root only has a left child that has both children (i will be out of bounds).
Here's how you can approach this problem. The recursion to print the left tree in your case can be broken down into the following cases:
If the current node has no value, return an empty array
Else If the current node has no children, return an array only containing the current value
Else if the current node has a left child, run childrenArray on it recursively and add the results to the results array
Here's how that would look:
BinaryTree.prototype.childrenArray = function() {
var results = [];
// case 1:
if (this.value === undefined) {
return results;
}
// case 2:
results.push(this.value);
if (this.children.length === 0) {
return results;
}
// case 3:
var leftChild = this.children[0];
if (leftChild) {
results = results.concat(leftChild.childrenArray());
}
/* add code here for the right child to complete your function */
return results;
};
Full Example:
var BinaryTree = function(value) {
this.value = value;
this.children = [];
};
BinaryTree.prototype.addChild = function (value) {
if (value < this.value) {
if (this.children[0] === undefined) {
this.children[0] = new BinaryTree(value);
}
this.children[0].addChild(value);
} else if (value > this.value) {
if (this.children[1] === undefined) {
this.children[1] = new BinaryTree(value);
}
this.children[1].addChild(value);
}
};
BinaryTree.prototype.childrenArray = function() {
var results = [];
// case 1:
if (this.value === undefined) {
return results;
}
// case 2:
results.push(this.value);
if (this.children.length === 0) {
return results;
}
// case 3:
var leftChild = this.children[0];
if (leftChild) {
results = results.concat(leftChild.childrenArray());
}
/* add code here for the right child to complete your function */
return results;
};
var a = new BinaryTree(10);
a.addChild(4);
a.addChild(11);
a.addChild(3);
console.log(a.childrenArray()); // [10, 4, 3]
Last thing, based on your insertion logic (insert left if smaller, right if larger), you are building a Binary Search Tree not a Binary Tree. Binary tree's don't follow any particular insertion logic. Take a look at this question for clarification

How can I create empty JSON keys (nested or not) using a string?

I currently have this code built in JS, but it's really, really ugly.
Is there any better way to approach it?
The way it works basically is pushing a string like app.chat.test to be the key, and value like teststr.
I test the lengths to see if the "parent" key is there, otherwise we build it.
function constructJson(jsonKey, jsonValue){
//REWRITE!!!!!!!!
let jsonObj = langFile;
let jsonKeyArr = jsonKey.split('.')
if (jsonKeyArr.length === 1) {
if (valToAdd === undefined) {
if (jsonObj[jsonKey] === undefined) {
jsonObj[jsonKey] = {}
}
} else {
if (jsonObj[jsonKey] === undefined) {
jsonObj[jsonKey] = valToAdd
}
}
} else if (jsonKeyArr.length === 2) {
if (jsonObj[jsonKeyArr[0]] === undefined) {
jsonObj[jsonKeyArr[0]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] = jsonValue
}
} else if (jsonKeyArr.length === 3) {
if (jsonObj[jsonKeyArr[0]] === undefined) {
jsonObj[jsonKeyArr[0]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] = jsonValue
}
} else if (jsonKeyArr.length === 4) {
if (jsonObj[jsonKeyArr[0]] === undefined) {
jsonObj[jsonKeyArr[0]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]] = jsonValue
}
} else if (jsonKeyArr.length === 5) {
if (jsonObj[jsonKeyArr[0]] === undefined) {
jsonObj[jsonKeyArr[0]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]] = {}
}
if (jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]][jsonKeyArr[4]] === undefined) {
jsonObj[jsonKeyArr[0]][jsonKeyArr[1]][jsonKeyArr[2]][jsonKeyArr[3]][jsonKeyArr[4]] = jsonValue
}
} else if (jsonKeyArr.length > 5) {
return console.log("Length over 5 not supported yet!")
}
return jsonObj;
}
Regards.
OF course it's possible, a simple loop will perfeclty do the job.
function constructJson(jsonKey, jsonValue){
//REWRITE!!!!!!!!
langFile = {a:{}, foo:{}};// remove this for your own code
var jsonObj = langFile;
var jsonKeyArr = jsonKey.split('.');
var currentValue = jsonObj;
for(var i = 0; i < jsonKeyArr.length;i++){
if(currentValue[jsonKeyArr[i]]===undefined){
currentValue[jsonKeyArr[i]] = {};
}
if(i < jsonKeyArr.length-1){
currentValue = currentValue[jsonKeyArr[i]];
}else{
currentValue[jsonKeyArr[i]] = jsonValue;
}
}
return jsonObj;
}
alert(JSON.stringify(constructJson("a.b.cd.ef", "toto")));
I just assigning to a temporary variable each sublevel. When i'm on the last i'm assigning the value.
Yes you can, using the javascript reduce function on the array created from the splitted string.
function namespaceCreateExceptLast(representationOfElementToCreate, baseNamespace) {
var tokens;
if (typeof representationOfElementToCreate !== 'string')
throw new Error('Expecting string as first parameter');
if (baseNamespace === undefined)
baseNamespace = window;
tokens = representationOfElementToCreate.split('.');
// Remove the last element (which will contain the value)
tokens.pop();
// Use reduce to create part by part your new object
return tokens.reduce(function (prev, property) {
if (typeof prev !== 'object') {
throw Error('One property is already defined but not an object, namespace creation has failed', property);
return undefined;
} else {
if (!prev[property])
prev[property] = {};
return prev[property];
}
}, baseNamespace);
};
Then you can have:
function constructJson(jsonKey, jsonValue){
let jsonObj = langFile;
var lastItem = namespaceCreateExceptLast(jsonKey, jsonObj);
var lastKey = jsonKey.substring(jsonKey.lastIndexOf('.') + 1);
lastItem[lastKey] = jsonValue;
}
I have added some comments and exceptions to help you understand how it's done, but it's mainly based on the reduce function which you can easily get help for (https://developer.mozilla.org/fr/docs/Web/JavaScript/Reference/Objets_globaux/Array/reduce).

Why do these 3 greasemonkey (javascript) scripts conflict with each other?

Ideally, I would like them all running, but when I have the second and/or third one active, Script 1 fails. (It just does nothing)
I wonder, is it possible to merge them into one script? Would that solve the problem? (I am tempted to try cutting and pasting them into one script just to see what happens)
Script 1 (the reloader)
(function () {
"use strict";
function walkTheDOM(node, func) {
if (node && node.nodeType) {
if (typeof func === "function") {
func(node);
}
node = node.firstChild;
while (node) {
walkTheDOM(node, func);
node = node.nextSibling;
}
}
}
function filterElementsByContains(elements, string) {
var toStringFN = {}.toString,
text = toStringFN.call(elements),
result,
length,
i,
element;
if (text !== "[object NodeList]" && text !== "[object Array]" && !($() instanceof jQuery)) {
return result;
}
result = [];
if (typeof string === "string") {
string = new RegExp("^" + string + "$");
} else if (toStringFN.call(string) !== "[object RegExp]") {
return result;
}
function getText(node) {
if (node.nodeType === 3) {
text += node.nodeValue;
}
}
length = elements.length;
i = 0;
while (i < length) {
text = "";
element = elements[i];
walkTheDOM(element, getText);
if (string.test(text)) {
result.push(element);
}
i += 1;
}
return result;
}
if(!filterElementsByContains([document.getElementsByTagName("table")[0]], /We are proud to announce that the November discounts have been chosen/).length) {
location.reload();
}
}());
Script 2 (Jump to last sheet, if it's multi sheet)
function getPreviousLink(){
var nextLink = document.getElementById('pagination-next-link');
var links = document.getElementsByClassName('v_page_nav')[0].getElementsByTagName("a");
for(var i=0; i < links.length; i++){
if(links[i] == nextLink) { return links[i-1]; }
}
}
var link = getPreviousLink();
link.target="_blank";
link.click();
Script 3 (open previous sheet, if there is one)
var link = document.getElementById('pagination-prev-link');
link.target="_blank";
link.click();
If the second 2 scripts aren't changing anything that would cause your first script to break (like something the first script looks for gets removed by script 2).... I would suggest going into 'manage scripts' and changing the order they run in... sometimes that can fix issues like this.

Custom Search DOM Elements

I am writing a custom method to return the DOM element reference but it seems to work on all modern browsers such as Chrome,Firefox,Safari but fails in IE 9 ... returned element is undefined it states i am not sure what i am doing wrong
var searchEle = function (parent, ref) {
var refEle;
if (typeof document.getElementByClassName === "function") {
if (ref.substr(0, 1) === ".") {
refEle = parent.getElementsByClassName(ref.replace(".", ""));
} else {
refEle = parent.getElementsByTagName(ref);
}
} else {
if (ref.substr(0, 1) === "#") {
refEle = parent.getElementById(ref.replace("#", ""));
} else if (ref.substr(0, 1) === ".") {
refEle = parent.querySelector(ref);
}
}
return refEle;
};
Check out demo here on IE9: http://jsbin.com/ubokop/5/edit
Thanks
First of all, use this polyfill for getElementsByClassName, since that's really the only function that requires one. It's not perfect, but it's close enough.
// Add a getElementsByClassName function if the browser doesn't have one
// Limitation: only works with one class name
// Copyright: Eike Send http://eike.se/nd
// License: MIT License
if (!document.getElementsByClassName) {
document.getElementsByClassName = function(search) {
var d = document, elements, pattern, i, results = [];
if (d.querySelectorAll) { // IE8
return d.querySelectorAll("." + search);
}
if (d.evaluate) { // IE6, IE7
pattern = ".//*[contains(concat(' ', #class, ' '), ' " + search + " ')]";
elements = d.evaluate(pattern, d, null, 0, null);
while (i = elements.iterateNext()) {
results.push(i);
}
} else {
elements = d.getElementsByTagName("*");
pattern = new RegExp("(^|\\s)" + search + "(\\s|$)");
for (i = 0; i < elements.length; i++) {
if ( pattern.test(elements[i].className) ) {
results.push(elements[i]);
}
}
}
return results;
}
}
(Source of this polyfill)
Then, this would be enough:
var searchEle = function (ref) {
if (ref.charAt(0) === "#") {
return document.getElementById(ref.substr(1));
}else if (ref.charAt(0) === ".") {
return document.getElementsByClassName(ref.substr(1));
}else{
return document.getElementsByTagName(ref);
}
};

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