This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
setTimeout in for-loop does not print consecutive values [duplicate]
(10 answers)
Closed 2 years ago.
for (var i = 0; i <= 100; i++) {
setTimeout(function() {
celsiusToFahrenheit(i);
}, 1000);
}
I'd like to make the celsius function run every second for 100 times but somehow it does not work and I have no idea why.
Pls halp.
That loop will create 100 setTimeout that all run at virtually the same time since the loop will complete in a few milliseconds.
Multiply the duration by i to increment it so the durations will be multiples of 1000.
You need to use let instead of var to block scope i
for (let i = 0; i <= 100; i++) {
setTimeout(function() {
celsiusToFahrenheit(i);
}, 1000 * i);
}
Related
This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
Closed 2 years ago.
I have this code.
for (var i = 1; i <= 5; i++) {
setTimeout(function () {
console.log(i);
}, 1000);
}
I don't understand the output from this lines of code:
The output in the console is number 6,and it says that is repeated five times.
If i use the let keyword for "i" then i get the output that i expect,
1,2,3,4,5 after one second
Why is that ?
var has scoping issues and that's why let was introduced.
In your for loop you are defining i, but actually it's stuck to the global scope, and after 1 second, the for loop would actually be done, and when the setTimeout callback is fired, i would have already reached 6 and it's read from the global scope.
In a nutshell, because i is stuck to the upper scope of for, each iteration modifies the calue of i and doesn't create another i.
If you change var to let, the issue is resolved.
setTimeout is async hence will execute after the loop is done, that s why you have i=6, put it in a self invoking function to retain the value of i or use let instead of var in your loop
for (var i = 1; i <= 5; i++) {
((i) => setTimeout(function() {
console.log(i);
}, 1000))(i)
}
for (let i = 1; i <= 5; i++) {
setTimeout(function () {
console.log(i);
}, 1000);
}
This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
Calling functions with setTimeout()
(6 answers)
Closed 6 years ago.
I am trying to set a delay in the for loop in javascript. I want it to log i, have a delay, then log i, and so on. My question is, why does the following code work, having a function return a function as can be seen below:
for (var i = 1; i <= 5; i++) {
var tick = function(i) {
return function() {
console.log(i);
}
};
setTimeout(tick(i), 500 * i);
}
And the following code not work as expected:
for (var i = 1; i <= 5; i++) {
var tick = function(i) {
return console.log(i);
};
setTimeout(tick(i), 500 * i);
}
It prints out all the values in the for loop at once. Could someone please explain why this happens?
In both pieces of code, tick(i) is executed immediately in each loop
The difference is, that in the first example, tick(i) returns a function, which is called by setTimeout, and that outputs to the console
In the second example, the console.log is called immediately, undefined is returned, and setTimeout does nothing once the timeout has triggered as the given argument is not a function (or a string to be eval'd)
This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
Closed 7 years ago.
I am trying to set several timeouts inside a loop where the parameter function of setTimeout uses diferent values (depending of the loop index) as parameter. This is a simplificated example:
for(i=0; i<5; i++)
{
var m = setTimeout( function () {console.log(i)}, (i+1)*2000 );
}
I thought that with the code above I get "0, 1, 2, 3, 4" every 2 seconds. Instead of this I get "5, 5, 5, 5, 5" every 2 seconds. Why?
If you're happy to restrict support to modern web browsers (i.e. not IE 9 and earlier) the below will work:
for(i=0; i<5; i++)
{
var m = setTimeout( function (i) {console.log(i)}, (i+1)*2000, i );
}
You can pass your variable as a third argument to setTimeout and then receive it in your setTimeout function.
As for why your original code doesn't work, it has to do with Javascript scope which is explained quite well here: What is lexical scope?
You need a wrapper function to create a closure and keep value of i at the moment of iteration:
for(i=0; i<5; i++) {
(function(timeout) {
var m = setTimeout( function () {console.log(timeout)}, (timeout+1)*2000 );
})(i)
}
This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
How do JavaScript closures work?
(86 answers)
Closed 7 years ago.
I'm writing a for loop in Javascript. The desired goal is to print out 0, 1, 2 with a 3 second gap in between.
for (var i=0; i<3; i++) {
console.log(i);
}
This prints everything out as expected, with no pause. But when I add in a setTimeout:
for (var i=0; i<3; i++) {
setTimeout(function() {console.log{i},3000*i}
}
The result is that it prints out 3, 3, 3 with a 3 second gap. The pause worked, but it looks like its completing the loop before the right numbers can get printed.
You're exactly right that the loop is getting completed before the setTimeout calls run. Since all of your timeout functions reference i, they're all going to print out 3. The way to fix this is to capture the value of i in a closure.
for (var i = 0; i < 3; i++) {
(function(index) {
setTimeout(function() {
console.log(index);
}, 3000 * index);
})(i); // Instantly call the function and pass the value of i
}
This question already has answers here:
Pass variables by reference in JavaScript
(16 answers)
Pointers in JavaScript?
(15 answers)
Closed 7 years ago.
Is there any how javascript or jquery to store values in the given variables while interacting through functions wuthout using global vars?
I made an example: http://jsfiddle.net/1fw2urks/3/
$(document).ready(function(){
start();
});
function start(){
var n = 0;
for (i = 0; i < 10; i++){
count(n);
}
alert(n);
}
function count(n){
countAgain(n);
}
function countAgain(n){
n += 1;
}
n var should come with value 10 if it worked, but it seems that we can't change the passed parameters value while in the function.
Is this affirmation right?
(I did some research and i found this answer, but, I am stubborn)