Hey I'm writing chrome extension and I need to get access to blurSpy in this code:
var updateCt = (function() {
var onBlurHandler = function () {
window.honestRespondentWarning_popup.open();
};
var blurSpy = new BlurSpy(onBlurHandler, null, -1);
$(function() {
if ( document.hasFocus() ) {
blurSpy.start();
} else {
$(window).one("focus", function() {
if ( document.hasFocus() ) {
blurSpy.start();
}
});
}
});
return function() {
document.forms["questionForm"]["wb"].value = blurSpy.getBlursCount();
eraseCookie('blurs');
setEndTimeCookie();
}
})();
This code is in script tag in site main html file. Is it doable?
ofc I used that trick to gain access to console-like js commands execution so my extension can do that if it is possible from console on site.
Related
I am able to load my javascript functions on the local machine (local host). But on github pages, it is not working (but marked as successfully pushed and "deployed".)
I have included the file in tags.html as
<script>
$(document).ready(function() {
let currentTag = "";
const queryTag = getQuery().tag;
if (queryTag) {
currentTag = queryTag;
filterByTagName(currentTag)
}
//binding event
$(".tag").click((e) => {
currentTag = e.target.dataset.tag;
filterByTagName(currentTag);
updateQueryString(currentTag);
})
});
function getQuery() {
var params = {};
window.location.search.replace(/[?&]+([^=&]+)=([^&]*)/gi,
function(str, key, value) {
params[key] = value;
}
);
return params;
}
function updateQueryString(tagName) {
const path = `${location.protocol}//${location.host}${location.pathname}?tag=${tagName}`;
window.history.replaceState({ path }, '', path);
}
function filterByTagName(tagName) {
$('.hidden').removeClass('hidden');
$('.post-list').each((index, elem) => {
//elem -> element (ex. div) has data-tag1
if (!elem.hasAttribute(`data-${tagName}`)) {
$(elem).addClass('hidden');
}
});
$(`.tag`).removeClass('selected');
$(`.tag[data-tag=${tagName}]`).addClass('selected');
}
</script>
The page I need to fix is https://popla0428.github.io/tags/
The code is at https://github.com/popla0428/popla0428.github.io
--> At this tag page, I want to filter the posts by tag icon, and that's why I add the above.
Any help would be appreciated. Thanks in advance.
I'm trying to allow code highlighting using SyntaxHighlighter on a sharepoint 2013 blog site (office365 portal).
Here is the code I have put in the head of the masterpage (js and css ressources are loaded before) :
<script type="text/javascript">
function sh(){
SyntaxHighlighter.highlight();
};
// executed when SP load completes
_spBodyOnLoadFunctionNames.push("sh");
</script>
The _spBodyOnLoadFunctionNames should provide a mechanism to run functions after the load page event, but it seems it's never executed.
Running my sh function from the developper tool (console) is working as expected.
Does anybody have a clue, am I using the right event ?
_spBodyOnLoadFunctionNames array declared in init.js (it is a part of SharePoint JavaScript Library)
According to init.js:
AttachEvent("DOMContentLoaded", _spBodyOnLoadWrapper, document);
window.onload = _spBodyOnLoadWrapper;
where
function _spBodyOnLoadWrapper() {
ExecuteOrDelayUntilScriptLoaded(ProcessDefaultOnLoad, "core.js");
//the remaining code is omitted for clarity..
}
function ProcessDefaultOnLoad() {
ProcessOnLoadFunctionNames(_spBodyOnLoadFunctionNames);
//the remaining code is omitted for clarity..
}
function ProcessOnLoadFunctionNames(onLoadFunctionNames) {
if (onLoadFunctionNames != null) {
for (var i = 0; i < onLoadFunctionNames.length; i++) {
var expr = "if(typeof(" + onLoadFunctionNames[i] + ")=='function'){" + onLoadFunctionNames[i] + "();}";
eval(expr);
}
onLoadFunctionNames = [];
}
}
To summarize, the specified approach is a proper mechanism to run functions after the load page event.
In fact it works for me just fine (see the picture below)
Make sure init.js library is loaded before _spBodyOnLoadFunctionNames is initialized.
Alternatively you could try the following approach:
<script type="text/javascript">
function sh(){
SyntaxHighlighter.highlight();
};
ExecuteOrDelayUntilScriptLoaded(sh, "core.js");
</script>
Results
+Vadim Gremyachev's answer is valid with IE, but doesnt work with chrome, here is the workaround I've used (inspirated from https://stackoverflow.com/a/2956980/381149 ):
function sh(){
SyntaxHighlighter.highlight();
};
function setIntervalX(callback, delay, repetitions) {
var x = 0;
var intervalID = window.setInterval(function () {
callback();
if (++x === repetitions) {
window.clearInterval(intervalID);
}
}, delay);
}
$(document).ready(function () {
if( $('.syntaxhighlighter').length == 0 ){
setIntervalX(function() { sh() }, 1000,5);
}
$("a").on("click",function () {
if( $('.syntaxhighlighter').length == 0 ){
setIntervalX(function() {
sh()
}, 1000,5);
}
return true;
});
});
I've got a file which needs to run on page load (randomise_colors.js), but also needs to be called by another file as part of a callback function (in infinite_scroll.js). The randomise_colors script just loops through a list of posts on the page and assigns each one a color from an array which is used on the front-end.
Infinite Scroll loads new posts in to the DOM on a button click, but because the randomise_colors.js file has already ran on page load, new content loaded is not affected by this so I need it to run again. I'm open to other suggestions if it sounds like I could be tackling the problem in a different way, I'm no JS expert.
Currently I'm getting Uncaught ReferenceError: randomise_colours is not defined referring this line of infinite_scroll.js:
randomise_colours.init();
I'm calling all files that need be loaded on document.ready in app.js
require(['base/randomise-colours', 'base/infinite-scroll'],
function(randomise_colours, infinite_scroll) {
var $ = jQuery;
$(document).ready(function() {
infinite_scroll.init();
randomise_colours.init();
});
}
);
This is infinite_scroll.js which initialises Infinite Scroll and features the callback. The callback function runs whenever new items are loaded in via AJAX using the Infinite Scroll jQuery plugin. I've put asterix around the area where I need to run the randomise_colors.init() function from randomise_colors.js.
define(['infinitescroll'], function() {
var $ = jQuery,
$loadMore = $('.load-more-posts a');
function addClasses() {
**randomise_colours.init();**
};
return {
init: function() {
if($loadMore.length >= 1) {
this.setUp();
} else {
return false;
}
},
setUp: function() {
this.initInfiniteScroll();
},
initInfiniteScroll: function() {
$('.article-listing').infinitescroll({
navSelector : '.load-more-posts',
nextSelector : '.load-more-posts a',
itemSelector : '.standard-post'
}, function(newItems) {
addClasses();
});
//Unbind the standard scroll-load function
$(window).unbind('.infscr');
//Click handler to retrieve new posts
$loadMore.on('click', function() {
$('.article-listing').infinitescroll('retrieve');
return false;
});
}
};
});
And this is my randomise_colors.js file which runs fine on load, but needs to be re-called again after new content has loaded in.
define([], function() {
var $ = jQuery,
$colouredSlide = $('.image-overlay'),
colours = ['#e4cba3', '#867d75', '#e1ecb9', '#f5f08a'],
used = [];
function pickRandomColour() {
if(colours.length == 0) {
colours.push.apply(colours, used);
used = [];
}
var selected = colours[Math.floor(Math.random() * colours.length)];
var getSelectedIndex = colours.indexOf(selected);
colours.splice(getSelectedIndex, 1);
used.push(selected);
return selected;
};
return {
init: function() {
if($colouredSlide.length >= 1) {
this.setUp();
} else {
return false;
}
},
setUp: function() {
this.randomiseColours();
},
randomiseColours: function() {
console.log('randomise');
$colouredSlide.each(function() {
var newColour = pickRandomColour();
$(this).css('background', newColour);
});
}
};
});
You would have to reference randomiseColours inside the infiniteScroll file. So you need to change your define function to the following:
define(['infinitescroll', 'randomise-colours'], function(infiniteScroll, randomise_colours)
Remember that when using require you need to reference all variables through the define function, otherwise they will not be recognised.
This question already has answers here:
'console' is undefined error for Internet Explorer
(21 answers)
Closed 8 years ago.
Hi i found the problem in other stackoverflow questions , the problem is i have tried all solutions that should work, but i think im not understanding where and how to implement that fixes..
My problem is console.log in internet explorer throws an error as undefined. I search and found
Console undefined issue in IE8
Internet Explorer: "console is not defined" Error
I try to wrap the code inside the function using a condition like 'if(window.console) '
this dosent work i even try most of the recommended contitions no one work, try to insert the snnipet in the code so it worked, but it dont..
Im obviously not understanding how and where to put does fixes. Sorry for my ignorance. but im in a hurry, need to someone points at my stupidity
Thanks
var jcount = 0;
var scroll_count = 0;
var playflag=1;
var ajxcallimiter=0;
var hp_totalcount=parseInt($("#hp_totalcount").val());
if(hp_totalcount<5)
hp_totalcount=5;
function hlist_slider()
{
if($(".items img").eq(jcount).length != 0 && playflag==1){
firedstyle();
console.log(jcount);
$(".items img").eq(jcount).trigger("mouseover");
if(jcount % 5 === 0 && jcount!=0)
{
console.log('scroll');
api.next();
scroll_count++;
}
jcount++; // add to the counter
if(jcount>hp_totalcount)
{
if(playflag==1)
{
jcount = 0; //reset counter
while(scroll_count--)
{
api.prev();
}scroll_count=1;
}
}
}
else if(jcount<hp_totalcount && playflag==1)
{
playflag=0;homepagelist_nextclick();playflag=1;
}
else
{
if(playflag==1)
{
jcount = 0; //reset counter
while(scroll_count--)
{
api.prev();
}
scroll_count=1;
}
}
}
$(function() {
var root = $(".scrollable").scrollable({circular: false}).autoscroll({ autoplay: true });
hlist_slider();
setInterval(hlist_slider,10000);
// provide scrollable API for the action buttons
window.api = root.data("scrollable");
});
function firedstyle()
{
$(".items img").on("hover",function() {
// see if same thumb is being clicked
if ($(this).hasClass("active")) { return; }
// calclulate large image's URL based on the thumbnail URL (flickr specific)
var url = $(this).attr("src").replace("t_", "");
var tbtit = $(this).siblings('.tbtit').text();
var tbdesc = $(this).siblings('.tbdescp').text();
var tbtitgoto = $(this).attr("data");
// get handle to element that wraps the image and make it semi-transparent
var wrap = $("#image_wrap").stop(true, true).fadeTo("medium", 0.5);
// the large image from www.flickr.com
var img = new Image();
// call this function after it's loaded
img.onload = function() {
// make wrapper fully visible
wrap.fadeTo("fast", 1);
// change the image
wrap.find("img").attr("src", url);
wrap.find(".img-info h4").text(tbtit);
wrap.find(".img-info p").text( tbdesc);
wrap.find("a").attr("href", tbtitgoto);
};
// begin loading the image from www.flickr.com
img.src = url;
// activate item
$(".items img").removeClass("active");
$(this).addClass("active");
// when page loads simulate a "click" on the first image
}).filter(":first").trigger("mouseover");
}
function toggle(el){
if(el.className!="play")
{
playflag=0;
el.className="play";
el.src='images/play.png';
//api.pause();
}
else if(el.className=="play")
{
playflag=1;
el.className="pause";
el.src='images/pause.png';
// api.play();
}
return false;
}
function hp_nxtclick()
{
homepagelist_nextclick();
console.log('scroll');
if(api.next()){
scroll_count++;}
}
function homepagelist_nextclick()
{
var hp_totalcount=parseInt($("#hp_totalcount").val());
var hp_count=parseInt($("#hp_count").val());
if(hp_totalcount==0 || hp_count >=hp_totalcount)
return ;
if(ajxcallimiter==1)
return;
else
ajxcallimiter=1;
$.ajax(
{
type: "GET",
url: "<?php echo $makeurl."index/homepageslide/";?>"+hp_count,
success: function(msg)
{
hp_count=parseInt($("#hp_count").val())+parseInt(5);
$("#hp_count").val(hp_count);
$("#hp_list").append(msg);ajxcallimiter=0;
}
});
}
The problem is that the console (developer tool panel) needs to be active on page-load*.
Hit F12, reload your page, and you should get what you're looking for.
*Just to clarify: The developer panel needs to be open prior to window.console being called/tested. I'm assuming your code is being run on-load.
This should work:
if(!window.console || !window.console.log) window.console = {log: function(){}};
This way you will be able to use console.log without producing errors.
In my code, I put this snippet at the top - before any other javascript that might try to use the console loads:
if (window.console == null) {
window.console = {
log: function() {},
warn: function() {},
info: function() {},
error: function() {}
};
}
Or in coffeescript:
if not window.console?
window.console = {
log: () ->
warn: () ->
info: () ->
error: () ->
}
This provides a dummy console for browsers that don't include one.
I use pjax to ajaxify my menu links. This works fine until I use the browser back button. In my javascript file I use Common Script files (to load all the necessary js files when the user hits the url) and Script files with respect to each menu links (when navigated through pjax)
function myFunction(){
/*All the script files */
}
$(document).ready(function(){
myFunction();
/*pjax menu loading block*/
$(document).on('click', 'a[data-pjax]', function(event) {
$.pjax.click(event, '#pjax-container');
$(document).on('pjax:end', function() {
myFunction();
});
});
});
Now when I navigate to a menu item and try to come back by clicking the browser back button, the script files are getting duplicated (eg: slider images getting duplicated and table sorting not working).How to overcome this issue?
You can implement the url specific loading this way, create a queue of functions which you want to load and unload on pjax complete
The solution is based on js prototyping
// create queue for load and unload
var onLoad = new PjaxExecQueue();
var onUnload = new PjaxExecQueue();
// way to add functions to queue to run on pjax load
onLoad.queue(function() {
someFunction();
});
// way to add functions to queue to unload on pjax load
onUnload.queue(function() {
someOtherFunction();
});
// load function if url contain particular path name
onLoad.queue_for_url(function_name, 'url_section');
// check for url specific function
var URLPjaxQueueElement = function(exec_function, url) {
this.method = exec_function;
if(url) {
this.url = new RegExp(url);
} else {
this.url = /.*/;
}
};
// create a queue object
var PjaxExecQueue = function () {
this.url_exec_queue = [];
this.id_exec_queue = [];
this.fired = false;
this.indicating_loading = false;
this.content = $('#content');
};
PjaxExecQueue.prototype = {
queue: function (exec_function) {
this.url_exec_queue.unshift(new URLPjaxQueueElement(exec_function));
},
queue_for_url: function (exec_function, url_pattern) {
this.url_exec_queue.unshift(new URLPjaxQueueElement(exec_function, url_pattern));
},
queue_if_id_present: function(exec_function, id) {
this.id_exec_queue.unshift(new IDPjaxQueueElement(exec_function, id));
},
fire: function () {
if(this.indicating_loading) {
this.content.removeClass("indicate-loading");
this.indicating_loading = false;
}
if(!this.fired) {
var match_loc = window.location.pathname;
var i = this.url_exec_queue.length;
while(i--) {
this.url_exec_queue[i].fire(match_loc);
}
i = this.id_exec_queue.length;
while(i--) {
this.id_exec_queue[i].fire(match_loc);
}
}
this.fired = true;
},
reset: function() {
this.fired = false;
},
loading: function () {
this.content.addClass("indicate-loading");
this.indicating_loading = true;
this.reset();
},
count: function () {
return exec_queue.length;
},
show: function (for_url) {
for (var i=0; i < exec_queue.length; i++) {
if(for_url) {
if(exec_queue[i].url.test(for_url)) {
console.log("" + exec_queue[i].method);
}
} else{
console.log(exec_queue[i].url + " : " + exec_queue[i].method);
}
}
}
};
// before send
$(document).on('pjax:beforeSend', function() {
onLoad.loading();
onUnload.fire();
});
// after pjax complete
$(document).on('pjax:complete', function() {
onLoad.fire();
onUnload.reset();
});