Related
I am trying to create a sort of map builder where the user can select from a list of predefined objects, and upon clicking one of them, it will appear inside a frame with orientation options (dragging, rotating, resizing).
I don't understand how one can add functionality to an object that is undefined at the page's run time.
I have found a lot of good examples demonstrating how to use Jquery UI as well as adding an image to the screen onclick, but have never seen the two married together.
Here is a good example of the add onclick feature: Add image to page onclick
(Orientation on click examples are quite numerous)
Here is the code I liked from the link (from tjarratt), so if someone could help me branch off from here that would be easiest.
<html>
<head>
<script type="text/javascript">
function addimage() {
var img = document.createElement("img");
img.src = "http://bricksplayground.webs.com/brick.PNG";
img.height = 50;
img.width = 100;
//optionally set a css class on the image
var class_name = "foo";
img.setAttribute("class", class_name);
document.body.appendChild(img);
}
</script>
</head>
<body>
<button onclick="addimage();">Click</button>
</body>
</html>
Here is an example that may help you out. Consider the following code.
$(function() {
function addImage(u, c, t) {
/***
Input: URL, Class, Target Object
Output: jQuery Object of IMG element
***/
if (u == undefined) {
u = "https://bricksplayground.webs.com/brick.PNG";
}
if (c == undefined) {
c == "";
}
if (t == undefined) {
t = $("#zone");
}
var img = $("<img>", {
src: u,
class: c,
}).css({
width: "50px",
height: "100px"
});
img.appendTo(t);
return img;
}
function makeDrag(o) {
/***
Input: jQuery Object
Output: null
***/
o.draggable({
containment: "parent"
});
}
$("#add-object").click(function() {
makeDrag(addImage("https://png.pngtree.com/png_detail/20181008/red-brick-wall-png-clipart_1564742.png", "foo"));
});
});
#zone {
width: 300px;
height: 200px;
}
<link rel="stylesheet" href="//code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css">
<script src="https://code.jquery.com/jquery-1.12.4.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<button id="add-object">Add Object</button>
<div id="zone"></div>
When 'Add Object' is clicked, an Image element is created with specific attributes. I added some defaults so if you call, addImage(), it will still add an image. You can also specify your own URL, Class, and Target Object.
Hope this helps.
I've the following sample html, there is a DIV which has 100% width. It contains some elements. While performing windows re-sizing, the inner elements may be re-positioned, and the dimension of the div may change. I'm asking if it is possible to hook the div's dimension change event? and How to do that? I currently bind the callback function to the jQuery resize event on the target DIV, however, no console log is outputted, see below:
<html>
<head>
<script type="text/javascript" language="javascript" src="http://code.jquery.com/jquery-1.6.1.min.js"></script>
<script type="text/javascript" language="javascript">
$('#test_div').bind('resize', function(){
console.log('resized');
});
</script>
</head>
<body>
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" />
<input type="button" value="button 2" />
<input type="button" value="button 3" />
</div>
</body>
</html>
A newer standard for this is the Resize Observer api, with good browser support.
function outputsize() {
width.value = textbox.offsetWidth
height.value = textbox.offsetHeight
}
outputsize()
new ResizeObserver(outputsize).observe(textbox)
Width: <output id="width">0</output><br>
Height: <output id="height">0</output><br>
<textarea id="textbox">Resize me</textarea><br>
Resize Observer
Documentation: https://developer.mozilla.org/en-US/docs/Web/API/Resize_Observer_API
Spec: https://wicg.github.io/ResizeObserver
Current Support: http://caniuse.com/#feat=resizeobserver
Polyfills: https://github.com/pelotoncycle/resize-observer
https://github.com/que-etc/resize-observer-polyfill
https://github.com/juggle/resize-observer
There is a very efficient method to determine if a element's size has been changed.
http://marcj.github.io/css-element-queries/
This library has a class ResizeSensor which can be used for resize detection. It uses an event-based approach, so it's damn fast and doesn't waste CPU time.
Example:
new ResizeSensor(jQuery('#divId'), function(){
console.log('content dimension changed');
});
Please do not use the jQuery onresize plugin as it uses setTimeout() in combination with reading the DOM clientHeight/clientWidth properties in a loop to check for changes. This is incredible slow and inaccurate since it causes layout thrashing.
Disclosure: I am directly associated with this library.
Long term, you will be able to use the ResizeObserver.
new ResizeObserver(callback).observe(element);
Unfortunately it is not currently supported by default in many browsers.
In the mean time, you can use function like the following. Since, the majority of element size changes will come from the window resizing or from changing something in the DOM. You can listen to window resizing with the window's resize event and you can listen to DOM changes using MutationObserver.
Here's an example of a function that will call you back when the size of the provided element changes as a result of either of those events:
var onResize = function(element, callback) {
if (!onResize.watchedElementData) {
// First time we are called, create a list of watched elements
// and hook up the event listeners.
onResize.watchedElementData = [];
var checkForChanges = function() {
onResize.watchedElementData.forEach(function(data) {
if (data.element.offsetWidth !== data.offsetWidth ||
data.element.offsetHeight !== data.offsetHeight) {
data.offsetWidth = data.element.offsetWidth;
data.offsetHeight = data.element.offsetHeight;
data.callback();
}
});
};
// Listen to the window's size changes
window.addEventListener('resize', checkForChanges);
// Listen to changes on the elements in the page that affect layout
var observer = new MutationObserver(checkForChanges);
observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
}
// Save the element we are watching
onResize.watchedElementData.push({
element: element,
offsetWidth: element.offsetWidth,
offsetHeight: element.offsetHeight,
callback: callback
});
};
I DO NOT recommend setTimeout() hack as it slows down the performance!
Instead, you can use DOM ResizeObserver method for listening to Div size change.
const myObserver = new ResizeObserver(entries => {
// this will get called whenever div dimension changes
entries.forEach(entry => {
console.log('width', entry.contentRect.width);
console.log('height', entry.contentRect.height);
});
});
const someEl = document.querySelector('.some-element');
// start listening to changes
myObserver.observe(someEl);
// later, stop listening to changes
myObserver.disconnect();
Old answer using MutationObserver:
For listening to HTML element attributes, subtree, and class changes:
JS:
var observer = new MutationObserver(function(mutations) {
console.log('size changed!');
});
var target = document.querySelector('.mydiv');
observer.observe(target, {
attributes: true,
childList: true,
subtree: true
});
HTML:
<div class='mydiv'>
</div>
Here's the fiddle.. Try to change the div size.
You can further wrap your method in the debounce method to improve efficiency. debounce will trigger your method every x milliseconds instead of triggering every millisecond the DIV is being resized.
ResizeSensor.js is part of a huge library, but I reduced its functionality to THIS:
function ResizeSensor(element, callback)
{
let zIndex = parseInt(getComputedStyle(element));
if(isNaN(zIndex)) { zIndex = 0; };
zIndex--;
let expand = document.createElement('div');
expand.style.position = "absolute";
expand.style.left = "0px";
expand.style.top = "0px";
expand.style.right = "0px";
expand.style.bottom = "0px";
expand.style.overflow = "hidden";
expand.style.zIndex = zIndex;
expand.style.visibility = "hidden";
let expandChild = document.createElement('div');
expandChild.style.position = "absolute";
expandChild.style.left = "0px";
expandChild.style.top = "0px";
expandChild.style.width = "10000000px";
expandChild.style.height = "10000000px";
expand.appendChild(expandChild);
let shrink = document.createElement('div');
shrink.style.position = "absolute";
shrink.style.left = "0px";
shrink.style.top = "0px";
shrink.style.right = "0px";
shrink.style.bottom = "0px";
shrink.style.overflow = "hidden";
shrink.style.zIndex = zIndex;
shrink.style.visibility = "hidden";
let shrinkChild = document.createElement('div');
shrinkChild.style.position = "absolute";
shrinkChild.style.left = "0px";
shrinkChild.style.top = "0px";
shrinkChild.style.width = "200%";
shrinkChild.style.height = "200%";
shrink.appendChild(shrinkChild);
element.appendChild(expand);
element.appendChild(shrink);
function setScroll()
{
expand.scrollLeft = 10000000;
expand.scrollTop = 10000000;
shrink.scrollLeft = 10000000;
shrink.scrollTop = 10000000;
};
setScroll();
let size = element.getBoundingClientRect();
let currentWidth = size.width;
let currentHeight = size.height;
let onScroll = function()
{
let size = element.getBoundingClientRect();
let newWidth = size.width;
let newHeight = size.height;
if(newWidth != currentWidth || newHeight != currentHeight)
{
currentWidth = newWidth;
currentHeight = newHeight;
callback();
}
setScroll();
};
expand.addEventListener('scroll', onScroll);
shrink.addEventListener('scroll', onScroll);
};
How to use it:
let container = document.querySelector(".container");
new ResizeSensor(container, function()
{
console.log("dimension changed:", container.clientWidth, container.clientHeight);
});
You have to bind the resize event on the window object, not on a generic html element.
You could then use this:
$(window).resize(function() {
...
});
and within the callback function you can check the new width of your div calling
$('.a-selector').width();
So, the answer to your question is no, you can't bind the resize event to a div.
The best solution would be to use the so-called Element Queries. However, they are not standard, no specification exists - and the only option is to use one of the polyfills/libraries available, if you want to go this way.
The idea behind element queries is to allow a certain container on the page to respond to the space that's provided to it. This will allow to write a component once and then drop it anywhere on the page, while it will adjust its contents to its current size. No matter what the Window size is. This is the first difference that we see between element queries and media queries. Everyone hopes that at some point a specification will be created that will standardize element queries (or something that achieves the same goal) and make them native, clean, simple and robust. Most people agree that Media queries are quite limited and don't help for modular design and true responsiveness.
There are a few polyfills/libraries that solve the problem in different ways (could be called workarounds instead of solutions though):
CSS Element Queries - https://github.com/marcj/css-element-queries
BoomQueries - https://github.com/BoomTownROI/boomqueries
eq.js - https://github.com/Snugug/eq.js
ElementQuery - https://github.com/tysonmatanich/elementQuery
And a few more, which I'm not going to list here, but you're free to search. I would not be able to say which of the currently available options is the best. You'll have to try a few and decide.
I have seen other solutions to similar problems proposed. Usually they use timers or the Window/viewport size under the hood, which is not a real solution. Furthermore, I think ideally this should be solved mainly in CSS, and not in javascript or html.
I found this library to work when MarcJ's solution didn't:
https://github.com/sdecima/javascript-detect-element-resize
It's very lightweight and detects even natural resizes via CSS or simply the HTML loading/rendering.
Code sample (taken from the link):
<script type="text/javascript" src="detect-element-resize.js"></script>
<script type="text/javascript">
var resizeElement = document.getElementById('resizeElement'),
resizeCallback = function() {
/* do something */
};
addResizeListener(resizeElement, resizeCallback);
removeResizeListener(resizeElement, resizeCallback);
</script>
Take a look at this http://benalman.com/code/projects/jquery-resize/examples/resize/
It has various examples. Try resizing your window and see how elements inside container elements adjusted.
Example with js fiddle to explain how to get it work.
Take a look at this fiddle http://jsfiddle.net/sgsqJ/4/
In that resize() event is bound to an elements having class "test" and also to the window object
and in resize callback of window object $('.test').resize() is called.
e.g.
$('#test_div').bind('resize', function(){
console.log('resized');
});
$(window).resize(function(){
$('#test_div').resize();
});
Only the window object generates a "resize" event. The only way I know of to do what you want to do is to run an interval timer that periodically checks the size.
You can use iframe or object using contentWindow or contentDocument on resize. Without setInterval or setTimeout
The steps:
Set your element position to relative
Add inside an transparent absolute hidden IFRAME
Listen to IFRAME.contentWindow - onresize event
An example of HTML:
<div style="height:50px;background-color:red;position:relative;border:1px solid red">
<iframe style=width:100%;height:100%;position:absolute;border:none;background-color:transparent allowtransparency=true>
</iframe>
This is my div
</div>
The Javascript:
$('div').width(100).height(100);
$('div').animate({width:200},2000);
$('object').attr({
type : 'text/html'
})
$('object').on('resize,onresize,load,onload',function(){
console.log('ooooooooonload')
})
$($('iframe')[0].contentWindow).on('resize',function(){
console.log('div changed')
})
Running Example
JsFiddle: https://jsfiddle.net/qq8p470d/
See more:
Clay - It's based on element-resize-event
element-resize-event
var div = document.getElementById('div');
div.addEventListener('resize', (event) => console.log(event.detail));
function checkResize (mutations) {
var el = mutations[0].target;
var w = el.clientWidth;
var h = el.clientHeight;
var isChange = mutations
.map((m) => m.oldValue + '')
.some((prev) => prev.indexOf('width: ' + w + 'px') == -1 || prev.indexOf('height: ' + h + 'px') == -1);
if (!isChange)
return;
var event = new CustomEvent('resize', {detail: {width: w, height: h}});
el.dispatchEvent(event);
}
var observer = new MutationObserver(checkResize);
observer.observe(div, {attributes: true, attributeOldValue: true, attributeFilter: ['style']});
#div {width: 100px; border: 1px solid #bbb; resize: both; overflow: hidden;}
<div id = "div">DIV</div>
Amazingly as old as this issue is, this is still a problem in most browsers.
As others have said, Chrome 64+ now ships with Resize Observes natively, however, the spec is still being fine tuned and Chrome is now currently (as of 2019-01-29) behind the latest edition of the specification.
I've seen a couple of good ResizeObserver polyfills out in the wild, however, some do not follow the specification that closely and others have some calculation issues.
I was in desperate need of this behaviour to create some responsive web components that could be used in any application. To make them work nicely they need to know their dimensions at all times, so ResizeObservers sounded ideal and I decided to create a polyfill that followed the spec as closely as possible.
Repo:
https://github.com/juggle/resize-observer
Demo:
https://codesandbox.io/s/myqzvpmmy9
Using Clay.js (https://github.com/zzarcon/clay) it's quite simple to detect changes on element size:
var el = new Clay('.element');
el.on('resize', function(size) {
console.log(size.height, size.width);
});
Here is a simplified version of the solution by #nkron, applicable to a single element (instead of an array of elements in #nkron's answer, complexity I did not need).
function onResizeElem(element, callback) {
// Save the element we are watching
onResizeElem.watchedElementData = {
element: element,
offsetWidth: element.offsetWidth,
offsetHeight: element.offsetHeight,
callback: callback
};
onResizeElem.checkForChanges = function() {
const data = onResizeElem.watchedElementData;
if (data.element.offsetWidth !== data.offsetWidth || data.element.offsetHeight !== data.offsetHeight) {
data.offsetWidth = data.element.offsetWidth;
data.offsetHeight = data.element.offsetHeight;
data.callback();
}
};
// Listen to the window resize event
window.addEventListener('resize', onResizeElem.checkForChanges);
// Listen to the element being checked for width and height changes
onResizeElem.observer = new MutationObserver(onResizeElem.checkForChanges);
onResizeElem.observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
}
The event listener and observer can be removed by:
window.removeEventListener('resize', onResizeElem.checkForChanges);
onResizeElem.observer.disconnect();
This blog post helped me efficiently detect size changes to DOM elements.
http://www.backalleycoder.com/2013/03/18/cross-browser-event-based-element-resize-detection/
How to use this code...
AppConfig.addResizeListener(document.getElementById('id'), function () {
//Your code to execute on resize.
});
Packaged code used by the example...
var AppConfig = AppConfig || {};
AppConfig.ResizeListener = (function () {
var attachEvent = document.attachEvent;
var isIE = navigator.userAgent.match(/Trident/);
var requestFrame = (function () {
var raf = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame ||
function (fn) { return window.setTimeout(fn, 20); };
return function (fn) { return raf(fn); };
})();
var cancelFrame = (function () {
var cancel = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame ||
window.clearTimeout;
return function (id) { return cancel(id); };
})();
function resizeListener(e) {
var win = e.target || e.srcElement;
if (win.__resizeRAF__) cancelFrame(win.__resizeRAF__);
win.__resizeRAF__ = requestFrame(function () {
var trigger = win.__resizeTrigger__;
trigger.__resizeListeners__.forEach(function (fn) {
fn.call(trigger, e);
});
});
}
function objectLoad(e) {
this.contentDocument.defaultView.__resizeTrigger__ = this.__resizeElement__;
this.contentDocument.defaultView.addEventListener('resize', resizeListener);
}
AppConfig.addResizeListener = function (element, fn) {
if (!element.__resizeListeners__) {
element.__resizeListeners__ = [];
if (attachEvent) {
element.__resizeTrigger__ = element;
element.attachEvent('onresize', resizeListener);
} else {
if (getComputedStyle(element).position === 'static') element.style.position = 'relative';
var obj = element.__resizeTrigger__ = document.createElement('object');
obj.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; height: 100%; width: 100%; overflow: hidden; pointer-events: none; z-index: -1;');
obj.__resizeElement__ = element;
obj.onload = objectLoad;
obj.type = 'text/html';
if (isIE) element.appendChild(obj);
obj.data = 'about:blank';
if (!isIE) element.appendChild(obj);
}
}
element.__resizeListeners__.push(fn);
};
AppConfig.removeResizeListener = function (element, fn) {
element.__resizeListeners__.splice(element.__resizeListeners__.indexOf(fn), 1);
if (!element.__resizeListeners__.length) {
if (attachEvent) element.detachEvent('onresize', resizeListener);
else {
element.__resizeTrigger__.contentDocument.defaultView.removeEventListener('resize', resizeListener);
element.__resizeTrigger__ = !element.removeChild(element.__resizeTrigger__);
}
}
}
})();
Note: AppConfig is a namespace/object I use for organizing reusable functions. Feel free to search and replace the name with anything you would like.
My jQuery plugin enables the "resize" event on all elements not just the window.
https://github.com/dustinpoissant/ResizeTriggering
$("#myElement") .resizeTriggering().on("resize", function(e){
// Code to handle resize
});
You can try the code in the following snippet, it covers your needs using plain javascript. (run the code snippet and click full page link to trigger the alert that the div is resized if you want to test it.).
Based on the fact that this is a setInterval of 100 milliseconds, i would dare to say that my PC did not find it too much CPU hungry. (0.1% of CPU was used as total for all opened tabs in Chrome at the time tested.). But then again this is for just one div, if you would like to do this for a large amount of elements then yes it could be very CPU hungry.
You could always use a click event to stop the div-resize sniffing anyway.
var width = 0;
var interval = setInterval(function(){
if(width <= 0){
width = document.getElementById("test_div").clientWidth;
}
if(document.getElementById("test_div").clientWidth!==width) {
alert('resized div');
width = document.getElementById("test_div").clientWidth;
}
}, 100);
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" />
<input type="button" value="button 2" />
<input type="button" value="button 3" />
</div>
You can check the fiddle also
UPDATE
var width = 0;
function myInterval() {
var interval = setInterval(function(){
if(width <= 0){
width = document.getElementById("test_div").clientWidth;
}
if(document.getElementById("test_div").clientWidth!==width) {
alert('resized');
width = document.getElementById("test_div").clientWidth;
}
}, 100);
return interval;
}
var interval = myInterval();
document.getElementById("clickMe").addEventListener( "click" , function() {
if(typeof interval!=="undefined") {
clearInterval(interval);
alert("stopped div-resize sniffing");
}
});
document.getElementById("clickMeToo").addEventListener( "click" , function() {
myInterval();
alert("started div-resize sniffing");
});
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" id="clickMe" />
<input type="button" value="button 2" id="clickMeToo" />
<input type="button" value="button 3" />
</div>
Updated Fiddle
This is pretty much an exact copy of the top answer, but instead of a link, it's just the part of the code that matters, translated to be IMO more readable and easier to understand. A few other small changes include using cloneNode(), and not putting html into a js string. Small stuff, but you can copy and paste this as is and it will work.
The way it works is by making two invisible divs fill the element you're watching, and then putting a trigger in each, and setting a scroll position that will lead to triggering a scroll change if the size changes.
All real credit goes to Marc J, but if you're just looking for the relevant code, here it is:
window.El = {}
El.resizeSensorNode = undefined;
El.initResizeNode = function() {
var fillParent = "display: block; position: absolute; left: 0; top: 0; right: 0; bottom: 0; overflow: hidden; z-index: -1; visibility: hidden;";
var triggerStyle = "position: absolute; left: 0; top: 0; transition: 0s;";
var resizeSensor = El.resizeSensorNode = document.createElement("resizeSensor");
resizeSensor.style = fillParent;
var expandSensor = document.createElement("div");
expandSensor.style = fillParent;
resizeSensor.appendChild(expandSensor);
var trigger = document.createElement("div");
trigger.style = triggerStyle;
expandSensor.appendChild(trigger);
var shrinkSensor = expandSensor.cloneNode(true);
shrinkSensor.firstChild.style = triggerStyle + " width: 200%; height: 200%";
resizeSensor.appendChild(shrinkSensor);
}
El.onSizeChange = function(domNode, fn) {
if (!domNode) return;
if (domNode.resizeListeners) {
domNode.resizeListeners.push(fn);
return;
}
domNode.resizeListeners = [];
domNode.resizeListeners.push(fn);
if(El.resizeSensorNode == undefined)
El.initResizeNode();
domNode.resizeSensor = El.resizeSensorNode.cloneNode(true);
domNode.appendChild(domNode.resizeSensor);
var expand = domNode.resizeSensor.firstChild;
var expandTrigger = expand.firstChild;
var shrink = domNode.resizeSensor.childNodes[1];
var reset = function() {
expandTrigger.style.width = '100000px';
expandTrigger.style.height = '100000px';
expand.scrollLeft = 100000;
expand.scrollTop = 100000;
shrink.scrollLeft = 100000;
shrink.scrollTop = 100000;
};
reset();
var hasChanged, frameRequest, newWidth, newHeight;
var lastWidth = domNode.offsetWidth;
var lastHeight = domNode.offsetHeight;
var onResized = function() {
frameRequest = undefined;
if (!hasChanged) return;
lastWidth = newWidth;
lastHeight = newHeight;
var listeners = domNode.resizeListeners;
for(var i = 0; listeners && i < listeners.length; i++)
listeners[i]();
};
var onScroll = function() {
newWidth = domNode.offsetWidth;
newHeight = domNode.offsetHeight;
hasChanged = newWidth != lastWidth || newHeight != lastHeight;
if (hasChanged && !frameRequest) {
frameRequest = requestAnimationFrame(onResized);
}
reset();
};
expand.addEventListener("scroll", onScroll);
shrink.addEventListener("scroll", onScroll);
}
Pure Javascript solution, but works only if the element is resized with the css resize button:
store element size with offsetWidth and offsetHeight;
add an onclick event listener on this element;
when triggered, compare curent offsetWidth and offsetHeight with stored values, and if different, do what you want and update these values.
jQuery(document).ready( function($) {
function resizeMapDIVs() {
// check the parent value...
var size = $('#map').parent().width();
if( $size < 640 ) {
// ...and decrease...
} else {
// ..or increase as necessary
}
}
resizeMapDIVs();
$(window).resize(resizeMapDIVs);
});
using Bharat Patil answer simply return false inside the your bind callback to prevent maximum stack error see example below:
$('#test_div').bind('resize', function(){
console.log('resized');
return false;
});
This is a really old question, but I figured I'd post my solution to this.
I tried to use ResizeSensor since everyone seemed to have a pretty big crush on it. After implementing though, I realized that under the hood the Element Query requires the element in question to have position relative or absolute applied to it, which didn't work for my situation.
I ended up handling this with an Rxjs interval instead of a straight setTimeout or requestAnimationFrame like previous implementations.
What's nice about the observable flavor of an interval is that you get to modify the stream however any other observable can be handled. For me, a basic implementation was enough, but you could go crazy and do all sorts of merges, etc.
In the below example, I'm tracking the inner (green) div's width changes. It has a width set to 50%, but a max-width of 200px. Dragging the slider affects the wrapper (gray) div's width. You can see that the observable only fires when the inner div's width changes, which only happens if the outer div's width is smaller than 400px.
const { interval } = rxjs;
const { distinctUntilChanged, map, filter } = rxjs.operators;
const wrapper = document.getElementById('my-wrapper');
const input = document.getElementById('width-input');
function subscribeToResize() {
const timer = interval(100);
const myDiv = document.getElementById('my-div');
const widthElement = document.getElementById('width');
const isMax = document.getElementById('is-max');
/*
NOTE: This is the important bit here
*/
timer
.pipe(
map(() => myDiv ? Math.round(myDiv.getBoundingClientRect().width) : 0),
distinctUntilChanged(),
// adding a takeUntil(), here as well would allow cleanup when the component is destroyed
)
.subscribe((width) => {
widthElement.innerHTML = width;
isMax.innerHTML = width === 200 ? 'Max width' : '50% width';
});
}
function defineRange() {
input.min = 200;
input.max = window.innerWidth;
input.step = 10;
input.value = input.max - 50;
}
function bindInputToWrapper() {
input.addEventListener('input', (event) => {
wrapper.style.width = `${event.target.value}px`;
});
}
defineRange();
subscribeToResize();
bindInputToWrapper();
.inner {
width: 50%;
max-width: 200px;
}
/* Aesthetic styles only */
.inner {
background: #16a085;
}
.wrapper {
background: #ecf0f1;
color: white;
margin-top: 24px;
}
.content {
padding: 12px;
}
body {
font-family: sans-serif;
font-weight: bold;
}
<script src="https://unpkg.com/rxjs/bundles/rxjs.umd.min.js"></script>
<h1>Resize Browser width</h1>
<label for="width-input">Adjust the width of the wrapper element</label>
<div>
<input type="range" id="width-input">
</div>
<div id="my-wrapper" class="wrapper">
<div id="my-div" class="inner">
<div class="content">
Width: <span id="width"></span>px
<div id="is-max"></div>
</div>
</div>
</div>
expanding on this answer by #gman, here's a function that allows multiple per element callbacks, exploding the width and height into a quasi event object. see embedded demo that works live here on stack overflow ( you may need to resize the main browser drastically for it to trigger)
function elementResizeWatcher(element, callback) {
var
resolve=function(element) {
return (typeof element==='string'
? document[
['.','#'].indexOf(element.charAt(0)) < 0 ? "getElementById" : "querySelector"
] (element)
: element);
},
observer,
watched = [],
checkForElementChanges = function (data) {
var w=data.el.offsetWidth,h=data.el.offsetHeight;
if (
data.offsetWidth !== w ||
data.offsetHeight !== h
) {
data.offsetWidth = w;
data.offsetHeight = h;
data.cb({
target : data.el,
width : w,
height : h
});
}
},
checkForChanges=function(){
watched.forEach(checkForElementChanges);
},
started=false,
self = {
start: function () {
if (!started) {
// Listen to the window resize event
window.addEventListener("resize", checkForChanges);
// Listen to the element being checked for width and height changes
observer = new MutationObserver(checkForChanges);
observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
started=true;
}
},
stop : function ( ) {
if (started) {
window.removeEventListener('resize', checkForChanges);
observer.disconnect();
started = false;
}
},
addListener : function (element,callback) {
if (typeof callback!=='function')
return;
var el = resolve(element);
if (typeof el==='object') {
watched.push({
el : el,
offsetWidth : el.offsetWidth,
offsetHeight : el.offsetHeight,
cb : callback
});
}
},
removeListener : function (element,callback) {
var
el = resolve(element);
watched = watched.filter(function(data){
return !((data.el===el) && (data.cb===callback));
});
}
};
self.addListener(element,callback);
self.start();
return self;
}
var watcher = elementResizeWatcher("#resize_me_on_stack_overflow", function(e){
e.target.innerHTML="i am "+e.width+"px x "+e.height+"px";
});
watcher.addListener(".resize_metoo",function(e) {
e.target.innerHTML="and i am "+e.width+"px x "+e.height+"px";
});
var mainsize_info = document.getElementById("mainsize");
watcher.addListener(document.body,function(e) {
mainsize_info.innerHTML=e.width+"px x "+e.height+"px";
});
#resize_me_on_stack_overflow{
background-color:lime;
}
.resize_metoo {
background-color:yellow;
font-size:36pt;
width:50%;
}
<p> resize the main browser window! <span id="mainsize"><span> </p>
<p id="resize_me_on_stack_overflow">
hey, resize me.
</p>
<p class="resize_metoo">
resize me too.
</p>
Pure vanilla implementation.
var move = function(e) {
if ((e.w && e.w !== e.offsetWidth) || (e.h && e.h !== e.offsetHeight)) {
new Function(e.getAttribute('onresize')).call(e);
}
e.w = e.offsetWidth;
e.h = e.offsetHeight;
}
var resize = function(e) {
e.innerText = 'New dimensions: ' + e.w + ',' + e.h;
}
.resizable {
resize: both;
overflow: auto;
width: 200px;
border: 1px solid black;
padding: 20px;
}
<div class='resizable' onresize="resize(this)" onmousemove="move(this)">
Pure vanilla implementation
</div>
With disconnect to remove the event listener:
import { Controller } from "#hotwired/stimulus"
export default class extends Controller {
static targets = ["input", "context", "output"]
connect() {
this.inputObserver = new ResizeObserver(() => { this.resizeInput() })
this.inputObserver.observe(this.inputTarget)
}
disconnect() {
this.inputObserver.disconnect(this.inputTarget)
}
resizeInput() {
const height = this.inputTarget.offsetHeight
this.contextTarget.style.height = `${height}px`
this.outputTarget.style.height = `${height}px`
}
}
Only Window.onResize exists in the specification, but you can always utilize IFrame to generate new Window object inside your DIV.
Please check this answer. There is a new little jquery plugin, that is portable and easy to use. You can always check the source code to see how it's done.
<!-- (1) include plugin script in a page -->
<script src="/src/jquery-element-onresize.js"></script>
// (2) use the detectResizing plugin to monitor changes to the element's size:
$monitoredElement.detectResizing({ onResize: monitoredElement_onResize });
// (3) write a function to react on changes:
function monitoredElement_onResize() {
// logic here...
}
i thought it couldn't be done but then i thought about it, you can manually resize a div via style="resize: both;" in order to do that you ave to click on it so added an onclick function to check element's height and width and it worked. With only 5 lines of pure javascript (sure it could be even shorter)
http://codepen.io/anon/pen/eNyyVN
<div id="box" style="
height:200px;
width:640px;
background-color:#FF0066;
resize: both;
overflow: auto;"
onclick="myFunction()">
<p id="sizeTXT" style="
font-size: 50px;">
WxH
</p>
</div>
<p>This my example demonstrates how to run a resize check on click for resizable div.</p>
<p>Try to resize the box.</p>
<script>
function myFunction() {
var boxheight = document.getElementById('box').offsetHeight;
var boxhwidth = document.getElementById('box').offsetWidth;
var txt = boxhwidth +"x"+boxheight;
document.getElementById("sizeTXT").innerHTML = txt;
}
</script>
In chrome and Firefox the below issue doesn't work. it works in IE.
I have an element object which i create dynamically using JS:
svg = document.createElement("object");
svg.setAttribute("type","image/svg+xml");
svg.setAttribute("data",url);
mycanvas.appendChild(svg);
this successfully creates an object element with an svg inside it when i load a file that actually exists:
but when the file doesn't exist i get:
in which case i want to call an onerror() callback which i have created.
at the moment it looks like:
svg.onerror = function() {
alert("not found");
};
but this onerror() doesn't get called because it looks for svg and svg is the object tag which is created regardless of the svg (image 2 above).
how can i check to see if the image is empty or non-existant (image 2 above) then call onerror.
i believe i need to something like:
var callback = document.getElementsByTagName("object")[0].contentDocument;
callback.onerror = function() {
alert("not found");
};
the above fails but it was just a quick attempt i made.
any ideas?
thanks in advance.
I used this helper function that enables us to detect also 404 error (wrong svg url): Detecting an image 404 in javascript
Look at the demo: it loads the Chrome logo as an SVG and draws it on the 1st canvas, and the same code with an wrong url alerts "error2"
// First a couple helper functions
function $(id) {
return !id || id.nodeType === 1 ? id : document.getElementById(id);
}
function isType(o,t) { return (typeof o).indexOf(t.charAt(0).toLowerCase()) === 0;}
// Here's the meat and potatoes
function image(src,cfg) { var img, prop, target;
cfg = cfg || (isType(src,'o') ? src : {});
img = $(src);
if (img) {
src = cfg.src || img.src;
} else {
img = document.createElement('img');
src = src || cfg.src;
}
if (!src) {
return null;
}
prop = isType(img.naturalWidth,'u') ? 'width' : 'naturalWidth';
img.alt = cfg.alt || img.alt;
// Add the image and insert if requested (must be on DOM to load or
// pull from cache)
img.src = src;
target = $(cfg.target);
if (target) {
target.insertBefore(img, $(cfg.insertBefore) || null);
}
// Loaded?
if (img.complete) {
if (img[prop]) {
if (isType(cfg.success,'f')) {
cfg.success.call(img);
}
} else {
if (isType(cfg.failure,'f')) {
cfg.failure.call(img);
}
}
} else {
if (isType(cfg.success,'f')) {
img.onload = cfg.success;
}
if (isType(cfg.failure,'f')) {
img.onerror = cfg.failure;
}
}
return img;
}
// and here's how it's used:
url = "https://images3.wikia.nocookie.net/__cb20120330024139/logopedia/images/d/d7/Google_Chrome_logo_2011.svg";
// first one that shows the image:
var mycanvas = document.getElementById("c");
var ctx = mycanvas.getContext('2d');
var img = image(url, {
success:function(){ctx.drawImage(img, 0, 0);},
failure:function(){alert("error1");}
});
// second one that has 404 error:
var mycanvas2 = document.getElementById("d");
var ctx2 = mycanvas2.getContext('2d');
var img2 = image("http://example.com/a.svg", {
success:function(imga){ctx2.drawImage(img2, 0, 0);},
failure:function(){alert("error2");}
});
canvas{border: 1px solid #f00}
c:<canvas id="c" width="250" height="250"></canvas>
d:<canvas id="d" width="250" height="250"></canvas>
Note, that technically this works not with an object, but an img, if I understood what is your intention then that shouldn't matter, because the goal is to draw it onto the canvas, and this code does exactly that.
I've the following sample html, there is a DIV which has 100% width. It contains some elements. While performing windows re-sizing, the inner elements may be re-positioned, and the dimension of the div may change. I'm asking if it is possible to hook the div's dimension change event? and How to do that? I currently bind the callback function to the jQuery resize event on the target DIV, however, no console log is outputted, see below:
<html>
<head>
<script type="text/javascript" language="javascript" src="http://code.jquery.com/jquery-1.6.1.min.js"></script>
<script type="text/javascript" language="javascript">
$('#test_div').bind('resize', function(){
console.log('resized');
});
</script>
</head>
<body>
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" />
<input type="button" value="button 2" />
<input type="button" value="button 3" />
</div>
</body>
</html>
A newer standard for this is the Resize Observer api, with good browser support.
function outputsize() {
width.value = textbox.offsetWidth
height.value = textbox.offsetHeight
}
outputsize()
new ResizeObserver(outputsize).observe(textbox)
Width: <output id="width">0</output><br>
Height: <output id="height">0</output><br>
<textarea id="textbox">Resize me</textarea><br>
Resize Observer
Documentation: https://developer.mozilla.org/en-US/docs/Web/API/Resize_Observer_API
Spec: https://wicg.github.io/ResizeObserver
Current Support: http://caniuse.com/#feat=resizeobserver
Polyfills: https://github.com/pelotoncycle/resize-observer
https://github.com/que-etc/resize-observer-polyfill
https://github.com/juggle/resize-observer
There is a very efficient method to determine if a element's size has been changed.
http://marcj.github.io/css-element-queries/
This library has a class ResizeSensor which can be used for resize detection. It uses an event-based approach, so it's damn fast and doesn't waste CPU time.
Example:
new ResizeSensor(jQuery('#divId'), function(){
console.log('content dimension changed');
});
Please do not use the jQuery onresize plugin as it uses setTimeout() in combination with reading the DOM clientHeight/clientWidth properties in a loop to check for changes. This is incredible slow and inaccurate since it causes layout thrashing.
Disclosure: I am directly associated with this library.
Long term, you will be able to use the ResizeObserver.
new ResizeObserver(callback).observe(element);
Unfortunately it is not currently supported by default in many browsers.
In the mean time, you can use function like the following. Since, the majority of element size changes will come from the window resizing or from changing something in the DOM. You can listen to window resizing with the window's resize event and you can listen to DOM changes using MutationObserver.
Here's an example of a function that will call you back when the size of the provided element changes as a result of either of those events:
var onResize = function(element, callback) {
if (!onResize.watchedElementData) {
// First time we are called, create a list of watched elements
// and hook up the event listeners.
onResize.watchedElementData = [];
var checkForChanges = function() {
onResize.watchedElementData.forEach(function(data) {
if (data.element.offsetWidth !== data.offsetWidth ||
data.element.offsetHeight !== data.offsetHeight) {
data.offsetWidth = data.element.offsetWidth;
data.offsetHeight = data.element.offsetHeight;
data.callback();
}
});
};
// Listen to the window's size changes
window.addEventListener('resize', checkForChanges);
// Listen to changes on the elements in the page that affect layout
var observer = new MutationObserver(checkForChanges);
observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
}
// Save the element we are watching
onResize.watchedElementData.push({
element: element,
offsetWidth: element.offsetWidth,
offsetHeight: element.offsetHeight,
callback: callback
});
};
I DO NOT recommend setTimeout() hack as it slows down the performance!
Instead, you can use DOM ResizeObserver method for listening to Div size change.
const myObserver = new ResizeObserver(entries => {
// this will get called whenever div dimension changes
entries.forEach(entry => {
console.log('width', entry.contentRect.width);
console.log('height', entry.contentRect.height);
});
});
const someEl = document.querySelector('.some-element');
// start listening to changes
myObserver.observe(someEl);
// later, stop listening to changes
myObserver.disconnect();
Old answer using MutationObserver:
For listening to HTML element attributes, subtree, and class changes:
JS:
var observer = new MutationObserver(function(mutations) {
console.log('size changed!');
});
var target = document.querySelector('.mydiv');
observer.observe(target, {
attributes: true,
childList: true,
subtree: true
});
HTML:
<div class='mydiv'>
</div>
Here's the fiddle.. Try to change the div size.
You can further wrap your method in the debounce method to improve efficiency. debounce will trigger your method every x milliseconds instead of triggering every millisecond the DIV is being resized.
ResizeSensor.js is part of a huge library, but I reduced its functionality to THIS:
function ResizeSensor(element, callback)
{
let zIndex = parseInt(getComputedStyle(element));
if(isNaN(zIndex)) { zIndex = 0; };
zIndex--;
let expand = document.createElement('div');
expand.style.position = "absolute";
expand.style.left = "0px";
expand.style.top = "0px";
expand.style.right = "0px";
expand.style.bottom = "0px";
expand.style.overflow = "hidden";
expand.style.zIndex = zIndex;
expand.style.visibility = "hidden";
let expandChild = document.createElement('div');
expandChild.style.position = "absolute";
expandChild.style.left = "0px";
expandChild.style.top = "0px";
expandChild.style.width = "10000000px";
expandChild.style.height = "10000000px";
expand.appendChild(expandChild);
let shrink = document.createElement('div');
shrink.style.position = "absolute";
shrink.style.left = "0px";
shrink.style.top = "0px";
shrink.style.right = "0px";
shrink.style.bottom = "0px";
shrink.style.overflow = "hidden";
shrink.style.zIndex = zIndex;
shrink.style.visibility = "hidden";
let shrinkChild = document.createElement('div');
shrinkChild.style.position = "absolute";
shrinkChild.style.left = "0px";
shrinkChild.style.top = "0px";
shrinkChild.style.width = "200%";
shrinkChild.style.height = "200%";
shrink.appendChild(shrinkChild);
element.appendChild(expand);
element.appendChild(shrink);
function setScroll()
{
expand.scrollLeft = 10000000;
expand.scrollTop = 10000000;
shrink.scrollLeft = 10000000;
shrink.scrollTop = 10000000;
};
setScroll();
let size = element.getBoundingClientRect();
let currentWidth = size.width;
let currentHeight = size.height;
let onScroll = function()
{
let size = element.getBoundingClientRect();
let newWidth = size.width;
let newHeight = size.height;
if(newWidth != currentWidth || newHeight != currentHeight)
{
currentWidth = newWidth;
currentHeight = newHeight;
callback();
}
setScroll();
};
expand.addEventListener('scroll', onScroll);
shrink.addEventListener('scroll', onScroll);
};
How to use it:
let container = document.querySelector(".container");
new ResizeSensor(container, function()
{
console.log("dimension changed:", container.clientWidth, container.clientHeight);
});
You have to bind the resize event on the window object, not on a generic html element.
You could then use this:
$(window).resize(function() {
...
});
and within the callback function you can check the new width of your div calling
$('.a-selector').width();
So, the answer to your question is no, you can't bind the resize event to a div.
The best solution would be to use the so-called Element Queries. However, they are not standard, no specification exists - and the only option is to use one of the polyfills/libraries available, if you want to go this way.
The idea behind element queries is to allow a certain container on the page to respond to the space that's provided to it. This will allow to write a component once and then drop it anywhere on the page, while it will adjust its contents to its current size. No matter what the Window size is. This is the first difference that we see between element queries and media queries. Everyone hopes that at some point a specification will be created that will standardize element queries (or something that achieves the same goal) and make them native, clean, simple and robust. Most people agree that Media queries are quite limited and don't help for modular design and true responsiveness.
There are a few polyfills/libraries that solve the problem in different ways (could be called workarounds instead of solutions though):
CSS Element Queries - https://github.com/marcj/css-element-queries
BoomQueries - https://github.com/BoomTownROI/boomqueries
eq.js - https://github.com/Snugug/eq.js
ElementQuery - https://github.com/tysonmatanich/elementQuery
And a few more, which I'm not going to list here, but you're free to search. I would not be able to say which of the currently available options is the best. You'll have to try a few and decide.
I have seen other solutions to similar problems proposed. Usually they use timers or the Window/viewport size under the hood, which is not a real solution. Furthermore, I think ideally this should be solved mainly in CSS, and not in javascript or html.
I found this library to work when MarcJ's solution didn't:
https://github.com/sdecima/javascript-detect-element-resize
It's very lightweight and detects even natural resizes via CSS or simply the HTML loading/rendering.
Code sample (taken from the link):
<script type="text/javascript" src="detect-element-resize.js"></script>
<script type="text/javascript">
var resizeElement = document.getElementById('resizeElement'),
resizeCallback = function() {
/* do something */
};
addResizeListener(resizeElement, resizeCallback);
removeResizeListener(resizeElement, resizeCallback);
</script>
Take a look at this http://benalman.com/code/projects/jquery-resize/examples/resize/
It has various examples. Try resizing your window and see how elements inside container elements adjusted.
Example with js fiddle to explain how to get it work.
Take a look at this fiddle http://jsfiddle.net/sgsqJ/4/
In that resize() event is bound to an elements having class "test" and also to the window object
and in resize callback of window object $('.test').resize() is called.
e.g.
$('#test_div').bind('resize', function(){
console.log('resized');
});
$(window).resize(function(){
$('#test_div').resize();
});
Only the window object generates a "resize" event. The only way I know of to do what you want to do is to run an interval timer that periodically checks the size.
You can use iframe or object using contentWindow or contentDocument on resize. Without setInterval or setTimeout
The steps:
Set your element position to relative
Add inside an transparent absolute hidden IFRAME
Listen to IFRAME.contentWindow - onresize event
An example of HTML:
<div style="height:50px;background-color:red;position:relative;border:1px solid red">
<iframe style=width:100%;height:100%;position:absolute;border:none;background-color:transparent allowtransparency=true>
</iframe>
This is my div
</div>
The Javascript:
$('div').width(100).height(100);
$('div').animate({width:200},2000);
$('object').attr({
type : 'text/html'
})
$('object').on('resize,onresize,load,onload',function(){
console.log('ooooooooonload')
})
$($('iframe')[0].contentWindow).on('resize',function(){
console.log('div changed')
})
Running Example
JsFiddle: https://jsfiddle.net/qq8p470d/
See more:
Clay - It's based on element-resize-event
element-resize-event
var div = document.getElementById('div');
div.addEventListener('resize', (event) => console.log(event.detail));
function checkResize (mutations) {
var el = mutations[0].target;
var w = el.clientWidth;
var h = el.clientHeight;
var isChange = mutations
.map((m) => m.oldValue + '')
.some((prev) => prev.indexOf('width: ' + w + 'px') == -1 || prev.indexOf('height: ' + h + 'px') == -1);
if (!isChange)
return;
var event = new CustomEvent('resize', {detail: {width: w, height: h}});
el.dispatchEvent(event);
}
var observer = new MutationObserver(checkResize);
observer.observe(div, {attributes: true, attributeOldValue: true, attributeFilter: ['style']});
#div {width: 100px; border: 1px solid #bbb; resize: both; overflow: hidden;}
<div id = "div">DIV</div>
Amazingly as old as this issue is, this is still a problem in most browsers.
As others have said, Chrome 64+ now ships with Resize Observes natively, however, the spec is still being fine tuned and Chrome is now currently (as of 2019-01-29) behind the latest edition of the specification.
I've seen a couple of good ResizeObserver polyfills out in the wild, however, some do not follow the specification that closely and others have some calculation issues.
I was in desperate need of this behaviour to create some responsive web components that could be used in any application. To make them work nicely they need to know their dimensions at all times, so ResizeObservers sounded ideal and I decided to create a polyfill that followed the spec as closely as possible.
Repo:
https://github.com/juggle/resize-observer
Demo:
https://codesandbox.io/s/myqzvpmmy9
Using Clay.js (https://github.com/zzarcon/clay) it's quite simple to detect changes on element size:
var el = new Clay('.element');
el.on('resize', function(size) {
console.log(size.height, size.width);
});
Here is a simplified version of the solution by #nkron, applicable to a single element (instead of an array of elements in #nkron's answer, complexity I did not need).
function onResizeElem(element, callback) {
// Save the element we are watching
onResizeElem.watchedElementData = {
element: element,
offsetWidth: element.offsetWidth,
offsetHeight: element.offsetHeight,
callback: callback
};
onResizeElem.checkForChanges = function() {
const data = onResizeElem.watchedElementData;
if (data.element.offsetWidth !== data.offsetWidth || data.element.offsetHeight !== data.offsetHeight) {
data.offsetWidth = data.element.offsetWidth;
data.offsetHeight = data.element.offsetHeight;
data.callback();
}
};
// Listen to the window resize event
window.addEventListener('resize', onResizeElem.checkForChanges);
// Listen to the element being checked for width and height changes
onResizeElem.observer = new MutationObserver(onResizeElem.checkForChanges);
onResizeElem.observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
}
The event listener and observer can be removed by:
window.removeEventListener('resize', onResizeElem.checkForChanges);
onResizeElem.observer.disconnect();
This blog post helped me efficiently detect size changes to DOM elements.
http://www.backalleycoder.com/2013/03/18/cross-browser-event-based-element-resize-detection/
How to use this code...
AppConfig.addResizeListener(document.getElementById('id'), function () {
//Your code to execute on resize.
});
Packaged code used by the example...
var AppConfig = AppConfig || {};
AppConfig.ResizeListener = (function () {
var attachEvent = document.attachEvent;
var isIE = navigator.userAgent.match(/Trident/);
var requestFrame = (function () {
var raf = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame ||
function (fn) { return window.setTimeout(fn, 20); };
return function (fn) { return raf(fn); };
})();
var cancelFrame = (function () {
var cancel = window.cancelAnimationFrame || window.mozCancelAnimationFrame || window.webkitCancelAnimationFrame ||
window.clearTimeout;
return function (id) { return cancel(id); };
})();
function resizeListener(e) {
var win = e.target || e.srcElement;
if (win.__resizeRAF__) cancelFrame(win.__resizeRAF__);
win.__resizeRAF__ = requestFrame(function () {
var trigger = win.__resizeTrigger__;
trigger.__resizeListeners__.forEach(function (fn) {
fn.call(trigger, e);
});
});
}
function objectLoad(e) {
this.contentDocument.defaultView.__resizeTrigger__ = this.__resizeElement__;
this.contentDocument.defaultView.addEventListener('resize', resizeListener);
}
AppConfig.addResizeListener = function (element, fn) {
if (!element.__resizeListeners__) {
element.__resizeListeners__ = [];
if (attachEvent) {
element.__resizeTrigger__ = element;
element.attachEvent('onresize', resizeListener);
} else {
if (getComputedStyle(element).position === 'static') element.style.position = 'relative';
var obj = element.__resizeTrigger__ = document.createElement('object');
obj.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; height: 100%; width: 100%; overflow: hidden; pointer-events: none; z-index: -1;');
obj.__resizeElement__ = element;
obj.onload = objectLoad;
obj.type = 'text/html';
if (isIE) element.appendChild(obj);
obj.data = 'about:blank';
if (!isIE) element.appendChild(obj);
}
}
element.__resizeListeners__.push(fn);
};
AppConfig.removeResizeListener = function (element, fn) {
element.__resizeListeners__.splice(element.__resizeListeners__.indexOf(fn), 1);
if (!element.__resizeListeners__.length) {
if (attachEvent) element.detachEvent('onresize', resizeListener);
else {
element.__resizeTrigger__.contentDocument.defaultView.removeEventListener('resize', resizeListener);
element.__resizeTrigger__ = !element.removeChild(element.__resizeTrigger__);
}
}
}
})();
Note: AppConfig is a namespace/object I use for organizing reusable functions. Feel free to search and replace the name with anything you would like.
My jQuery plugin enables the "resize" event on all elements not just the window.
https://github.com/dustinpoissant/ResizeTriggering
$("#myElement") .resizeTriggering().on("resize", function(e){
// Code to handle resize
});
You can try the code in the following snippet, it covers your needs using plain javascript. (run the code snippet and click full page link to trigger the alert that the div is resized if you want to test it.).
Based on the fact that this is a setInterval of 100 milliseconds, i would dare to say that my PC did not find it too much CPU hungry. (0.1% of CPU was used as total for all opened tabs in Chrome at the time tested.). But then again this is for just one div, if you would like to do this for a large amount of elements then yes it could be very CPU hungry.
You could always use a click event to stop the div-resize sniffing anyway.
var width = 0;
var interval = setInterval(function(){
if(width <= 0){
width = document.getElementById("test_div").clientWidth;
}
if(document.getElementById("test_div").clientWidth!==width) {
alert('resized div');
width = document.getElementById("test_div").clientWidth;
}
}, 100);
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" />
<input type="button" value="button 2" />
<input type="button" value="button 3" />
</div>
You can check the fiddle also
UPDATE
var width = 0;
function myInterval() {
var interval = setInterval(function(){
if(width <= 0){
width = document.getElementById("test_div").clientWidth;
}
if(document.getElementById("test_div").clientWidth!==width) {
alert('resized');
width = document.getElementById("test_div").clientWidth;
}
}, 100);
return interval;
}
var interval = myInterval();
document.getElementById("clickMe").addEventListener( "click" , function() {
if(typeof interval!=="undefined") {
clearInterval(interval);
alert("stopped div-resize sniffing");
}
});
document.getElementById("clickMeToo").addEventListener( "click" , function() {
myInterval();
alert("started div-resize sniffing");
});
<div id="test_div" style="width: 100%; min-height: 30px; border: 1px dashed pink;">
<input type="button" value="button 1" id="clickMe" />
<input type="button" value="button 2" id="clickMeToo" />
<input type="button" value="button 3" />
</div>
Updated Fiddle
This is pretty much an exact copy of the top answer, but instead of a link, it's just the part of the code that matters, translated to be IMO more readable and easier to understand. A few other small changes include using cloneNode(), and not putting html into a js string. Small stuff, but you can copy and paste this as is and it will work.
The way it works is by making two invisible divs fill the element you're watching, and then putting a trigger in each, and setting a scroll position that will lead to triggering a scroll change if the size changes.
All real credit goes to Marc J, but if you're just looking for the relevant code, here it is:
window.El = {}
El.resizeSensorNode = undefined;
El.initResizeNode = function() {
var fillParent = "display: block; position: absolute; left: 0; top: 0; right: 0; bottom: 0; overflow: hidden; z-index: -1; visibility: hidden;";
var triggerStyle = "position: absolute; left: 0; top: 0; transition: 0s;";
var resizeSensor = El.resizeSensorNode = document.createElement("resizeSensor");
resizeSensor.style = fillParent;
var expandSensor = document.createElement("div");
expandSensor.style = fillParent;
resizeSensor.appendChild(expandSensor);
var trigger = document.createElement("div");
trigger.style = triggerStyle;
expandSensor.appendChild(trigger);
var shrinkSensor = expandSensor.cloneNode(true);
shrinkSensor.firstChild.style = triggerStyle + " width: 200%; height: 200%";
resizeSensor.appendChild(shrinkSensor);
}
El.onSizeChange = function(domNode, fn) {
if (!domNode) return;
if (domNode.resizeListeners) {
domNode.resizeListeners.push(fn);
return;
}
domNode.resizeListeners = [];
domNode.resizeListeners.push(fn);
if(El.resizeSensorNode == undefined)
El.initResizeNode();
domNode.resizeSensor = El.resizeSensorNode.cloneNode(true);
domNode.appendChild(domNode.resizeSensor);
var expand = domNode.resizeSensor.firstChild;
var expandTrigger = expand.firstChild;
var shrink = domNode.resizeSensor.childNodes[1];
var reset = function() {
expandTrigger.style.width = '100000px';
expandTrigger.style.height = '100000px';
expand.scrollLeft = 100000;
expand.scrollTop = 100000;
shrink.scrollLeft = 100000;
shrink.scrollTop = 100000;
};
reset();
var hasChanged, frameRequest, newWidth, newHeight;
var lastWidth = domNode.offsetWidth;
var lastHeight = domNode.offsetHeight;
var onResized = function() {
frameRequest = undefined;
if (!hasChanged) return;
lastWidth = newWidth;
lastHeight = newHeight;
var listeners = domNode.resizeListeners;
for(var i = 0; listeners && i < listeners.length; i++)
listeners[i]();
};
var onScroll = function() {
newWidth = domNode.offsetWidth;
newHeight = domNode.offsetHeight;
hasChanged = newWidth != lastWidth || newHeight != lastHeight;
if (hasChanged && !frameRequest) {
frameRequest = requestAnimationFrame(onResized);
}
reset();
};
expand.addEventListener("scroll", onScroll);
shrink.addEventListener("scroll", onScroll);
}
Pure Javascript solution, but works only if the element is resized with the css resize button:
store element size with offsetWidth and offsetHeight;
add an onclick event listener on this element;
when triggered, compare curent offsetWidth and offsetHeight with stored values, and if different, do what you want and update these values.
jQuery(document).ready( function($) {
function resizeMapDIVs() {
// check the parent value...
var size = $('#map').parent().width();
if( $size < 640 ) {
// ...and decrease...
} else {
// ..or increase as necessary
}
}
resizeMapDIVs();
$(window).resize(resizeMapDIVs);
});
using Bharat Patil answer simply return false inside the your bind callback to prevent maximum stack error see example below:
$('#test_div').bind('resize', function(){
console.log('resized');
return false;
});
This is a really old question, but I figured I'd post my solution to this.
I tried to use ResizeSensor since everyone seemed to have a pretty big crush on it. After implementing though, I realized that under the hood the Element Query requires the element in question to have position relative or absolute applied to it, which didn't work for my situation.
I ended up handling this with an Rxjs interval instead of a straight setTimeout or requestAnimationFrame like previous implementations.
What's nice about the observable flavor of an interval is that you get to modify the stream however any other observable can be handled. For me, a basic implementation was enough, but you could go crazy and do all sorts of merges, etc.
In the below example, I'm tracking the inner (green) div's width changes. It has a width set to 50%, but a max-width of 200px. Dragging the slider affects the wrapper (gray) div's width. You can see that the observable only fires when the inner div's width changes, which only happens if the outer div's width is smaller than 400px.
const { interval } = rxjs;
const { distinctUntilChanged, map, filter } = rxjs.operators;
const wrapper = document.getElementById('my-wrapper');
const input = document.getElementById('width-input');
function subscribeToResize() {
const timer = interval(100);
const myDiv = document.getElementById('my-div');
const widthElement = document.getElementById('width');
const isMax = document.getElementById('is-max');
/*
NOTE: This is the important bit here
*/
timer
.pipe(
map(() => myDiv ? Math.round(myDiv.getBoundingClientRect().width) : 0),
distinctUntilChanged(),
// adding a takeUntil(), here as well would allow cleanup when the component is destroyed
)
.subscribe((width) => {
widthElement.innerHTML = width;
isMax.innerHTML = width === 200 ? 'Max width' : '50% width';
});
}
function defineRange() {
input.min = 200;
input.max = window.innerWidth;
input.step = 10;
input.value = input.max - 50;
}
function bindInputToWrapper() {
input.addEventListener('input', (event) => {
wrapper.style.width = `${event.target.value}px`;
});
}
defineRange();
subscribeToResize();
bindInputToWrapper();
.inner {
width: 50%;
max-width: 200px;
}
/* Aesthetic styles only */
.inner {
background: #16a085;
}
.wrapper {
background: #ecf0f1;
color: white;
margin-top: 24px;
}
.content {
padding: 12px;
}
body {
font-family: sans-serif;
font-weight: bold;
}
<script src="https://unpkg.com/rxjs/bundles/rxjs.umd.min.js"></script>
<h1>Resize Browser width</h1>
<label for="width-input">Adjust the width of the wrapper element</label>
<div>
<input type="range" id="width-input">
</div>
<div id="my-wrapper" class="wrapper">
<div id="my-div" class="inner">
<div class="content">
Width: <span id="width"></span>px
<div id="is-max"></div>
</div>
</div>
</div>
expanding on this answer by #gman, here's a function that allows multiple per element callbacks, exploding the width and height into a quasi event object. see embedded demo that works live here on stack overflow ( you may need to resize the main browser drastically for it to trigger)
function elementResizeWatcher(element, callback) {
var
resolve=function(element) {
return (typeof element==='string'
? document[
['.','#'].indexOf(element.charAt(0)) < 0 ? "getElementById" : "querySelector"
] (element)
: element);
},
observer,
watched = [],
checkForElementChanges = function (data) {
var w=data.el.offsetWidth,h=data.el.offsetHeight;
if (
data.offsetWidth !== w ||
data.offsetHeight !== h
) {
data.offsetWidth = w;
data.offsetHeight = h;
data.cb({
target : data.el,
width : w,
height : h
});
}
},
checkForChanges=function(){
watched.forEach(checkForElementChanges);
},
started=false,
self = {
start: function () {
if (!started) {
// Listen to the window resize event
window.addEventListener("resize", checkForChanges);
// Listen to the element being checked for width and height changes
observer = new MutationObserver(checkForChanges);
observer.observe(document.body, {
attributes: true,
childList: true,
characterData: true,
subtree: true
});
started=true;
}
},
stop : function ( ) {
if (started) {
window.removeEventListener('resize', checkForChanges);
observer.disconnect();
started = false;
}
},
addListener : function (element,callback) {
if (typeof callback!=='function')
return;
var el = resolve(element);
if (typeof el==='object') {
watched.push({
el : el,
offsetWidth : el.offsetWidth,
offsetHeight : el.offsetHeight,
cb : callback
});
}
},
removeListener : function (element,callback) {
var
el = resolve(element);
watched = watched.filter(function(data){
return !((data.el===el) && (data.cb===callback));
});
}
};
self.addListener(element,callback);
self.start();
return self;
}
var watcher = elementResizeWatcher("#resize_me_on_stack_overflow", function(e){
e.target.innerHTML="i am "+e.width+"px x "+e.height+"px";
});
watcher.addListener(".resize_metoo",function(e) {
e.target.innerHTML="and i am "+e.width+"px x "+e.height+"px";
});
var mainsize_info = document.getElementById("mainsize");
watcher.addListener(document.body,function(e) {
mainsize_info.innerHTML=e.width+"px x "+e.height+"px";
});
#resize_me_on_stack_overflow{
background-color:lime;
}
.resize_metoo {
background-color:yellow;
font-size:36pt;
width:50%;
}
<p> resize the main browser window! <span id="mainsize"><span> </p>
<p id="resize_me_on_stack_overflow">
hey, resize me.
</p>
<p class="resize_metoo">
resize me too.
</p>
Pure vanilla implementation.
var move = function(e) {
if ((e.w && e.w !== e.offsetWidth) || (e.h && e.h !== e.offsetHeight)) {
new Function(e.getAttribute('onresize')).call(e);
}
e.w = e.offsetWidth;
e.h = e.offsetHeight;
}
var resize = function(e) {
e.innerText = 'New dimensions: ' + e.w + ',' + e.h;
}
.resizable {
resize: both;
overflow: auto;
width: 200px;
border: 1px solid black;
padding: 20px;
}
<div class='resizable' onresize="resize(this)" onmousemove="move(this)">
Pure vanilla implementation
</div>
With disconnect to remove the event listener:
import { Controller } from "#hotwired/stimulus"
export default class extends Controller {
static targets = ["input", "context", "output"]
connect() {
this.inputObserver = new ResizeObserver(() => { this.resizeInput() })
this.inputObserver.observe(this.inputTarget)
}
disconnect() {
this.inputObserver.disconnect(this.inputTarget)
}
resizeInput() {
const height = this.inputTarget.offsetHeight
this.contextTarget.style.height = `${height}px`
this.outputTarget.style.height = `${height}px`
}
}
Only Window.onResize exists in the specification, but you can always utilize IFrame to generate new Window object inside your DIV.
Please check this answer. There is a new little jquery plugin, that is portable and easy to use. You can always check the source code to see how it's done.
<!-- (1) include plugin script in a page -->
<script src="/src/jquery-element-onresize.js"></script>
// (2) use the detectResizing plugin to monitor changes to the element's size:
$monitoredElement.detectResizing({ onResize: monitoredElement_onResize });
// (3) write a function to react on changes:
function monitoredElement_onResize() {
// logic here...
}
i thought it couldn't be done but then i thought about it, you can manually resize a div via style="resize: both;" in order to do that you ave to click on it so added an onclick function to check element's height and width and it worked. With only 5 lines of pure javascript (sure it could be even shorter)
http://codepen.io/anon/pen/eNyyVN
<div id="box" style="
height:200px;
width:640px;
background-color:#FF0066;
resize: both;
overflow: auto;"
onclick="myFunction()">
<p id="sizeTXT" style="
font-size: 50px;">
WxH
</p>
</div>
<p>This my example demonstrates how to run a resize check on click for resizable div.</p>
<p>Try to resize the box.</p>
<script>
function myFunction() {
var boxheight = document.getElementById('box').offsetHeight;
var boxhwidth = document.getElementById('box').offsetWidth;
var txt = boxhwidth +"x"+boxheight;
document.getElementById("sizeTXT").innerHTML = txt;
}
</script>
I've got a button with an image inside that I want to swap when clicked. I got that part working, but now I also want it to change back to the original image when clicked again.
The code I'm using:
<button onClick="action();">click me<img src="images/image1.png" width="16px" id="ImageButton1"></button>
And the Javascript:
function action() {
swapImage('images/image2.png');
};
var swapImage = function(src) {
document.getElementById("ImageButton1").src = src;
}
Thanks in advance!
While you could use a global variable, you don't need to. When you use setAttribute/getAttribute, you add something that appears as an attrib in the HTML. You also need to be aware that adding a global simply adds the variable to the window or the navigator or the document object (I don't remember which).
You can also add it to the object itself (i.e as a variable that isn't visible if the html is viewed, but is visible if you view the html element as an object in the debugger and look at it's properties.)
Here's two alternatives. 1 stores the alternative image in a way that will cause it to visible in the html, the other doesn't.
<!DOCTYPE html>
<html>
<head>
<script>
function byId(e){return document.getElementById(e);}
window.addEventListener('load', mInit, false);
function mInit()
{
var tgt = byId('ImageButton1');
tgt.secondSource = 'images/image2.png';
}
function byId(e){return document.getElementById(e);}
function action()
{
var tgt = byId('ImageButton1');
var tmp = tgt.src;
tgt.src = tgt.secondSource;
tgt.secondSource = tmp;
};
function action2()
{
var tgt = byId('imgBtn1');
var tmp = tgt.src;
tgt.src = tgt.getAttribute('src2');
tgt.setAttribute('src2', tmp);
}
</script>
<style>
</style>
</head>
<body>
<button onClick="action();">click me<img src="images/image1.png" width="16px" id="ImageButton1"></button>
<br>
<button onClick="action2();">click me<img id='imgBtn1' src="images/image1.png" src2='images/image2.png' width="16px"></button>
</body>
</html>
You need to store the old value in a global variable.
For example:
var globalVarPreviousImgSrc;
var swapImage = function(src)
{
var imgBut = document.getElementById("ImageButton1");
globalVarPreviousImgSrc = imgBut.src;
imgBut.src = src;
}
Then in the action method you can check if it was equal to the old value
function action()
{
if(globalVarPreviousImgSrc != 'images/image2.png')
{
swapImage('images/image2.png');
}else{
swapImage(globalVarPreviousImgSrc);
}
}
It's not a good idea to use global variables in javascripts use a closure or object literal. You can do something like using a closure
(function(){
var clickCounter = 0;
var imgSrc1 = "src to first image";
var imgSrc2 = "src to second image"
functions swapImage (src)
{
var imgBut = document.getElementById("ImageButton1");
imgBut.src = src;
}
function action()
{
if(clickCounter === 1)
{
swapImage(imgSrc1);
--clickCounter;
}else{
swapImage(imgSrc2);
++clickCounter;
}
}
})();
(I haven't run this code though)
This nice w3documentation gives you best practices.
Check this a working example just copy paste and run-
HTML
<button onClick="action();">click me<img src="http://dummyimage.com/200x200/000000/fff.gif&text=Image+1" width="200px" id="ImageButton1"></button>
JAVASCRIPT
<script>
function action()
{
if(document.getElementById("ImageButton1").src == 'http://dummyimage.com/200x200/000000/fff.gif&text=Image+1' )
document.getElementById("ImageButton1").src = 'http://dummyimage.com/200x200/dec4ce/fff.gif&text=Image+2';
else
document.getElementById("ImageButton1").src = 'http://dummyimage.com/200x200/000000/fff.gif&text=Image+1';
}
</script>
Check this working example - http://jsfiddle.net/QVRUG/4/