Need help scaling and rotating an image in a viewport - javascript

I have the code in this JSFidle - https://jsfiddle.net/pmi2018/smewua0k/211/
Javascript
$('#rotate').click(function(e) {
updateImage(90, 0)
console.log("rotation");
});
$('#zoom-in').click(function() {
updateImage(0, 0.1);
console.log("Zoomed in");
});
$('#zoom-out').click(function() {
updateImage(0, -0.1);
console.log("Zoomed out");
});
var zoomLevel = 1;
var rotation = 0;
var updateImage = function(angle, zoom) {
zoomLevel += zoom;
var img_scale = ' scale(' + zoomLevel + ') ';
rotation += angle;
if (rotation == 360) {
rotation = 0;
}
var str_rotation = ' rotate(' + rotation + 'deg) ';
console.log("rotation=" + str_rotation + " scale=" + img_scale);
var img = document.getElementById('sam');
img.style.transform = img_scale + str_rotation
//if (angle == 0) {
// img.style.transformOrigin = '0 0';
// img.style.transform = img_scale;
// }
// else {
// img.style.transformOrigin = 'center center';
// img.style.transform = str_rotation;
// }
}
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button type="button" id="zoom-in">zoom in</button> <button type="button" id="zoom-out">zoom out</button>
<div id=imageblock>
<img id="sam" src="http://placekitten.com/g/250/250" />
</div>
<div>
<a id="rotate" href="#">Rotate 90 degrees</a>
</div>
CSS
#imageblock {
width: 300px;
height: 300px;
border: 1px solid #000000;
overflow: auto;
display: block;
}
#sam {
transform-origin: center, center;
}
The problem is I need the have the origin be upper left corner when I scale the image to keep the scaled image in the box; but the origin has to be center, center when I rotate the image to keep the image in the box. However the CSS articles I have read say when rotating and scaling an image, they have to be done together.
I tried applying the rotation and scale separately so I could set the origin correctly (the commented out code), but only the first transform fires, and not the second.
How can I rotate and scale the image in the #imagebox?
Thanks!
Mark

The reason why it "goes together" is because the transform property can only have one origin. So if you apply multiple transformations on a single object, they will all use the same origin.
An easy solution would be to put the image in a div. Then, use the zoom on the div, and the rotate on the image for exemple so that both can have different origins.
$('#rotate').click(function(e) {
updateImage(90, 0)
});
$('#zoom-in').click(function() {
updateImage(0, 0.1);
});
$('#zoom-out').click(function() {
updateImage(0, -0.1);
});
var zoomLevel = 1;
var rotation = 0;
var updateImage = function(angle, zoom) {
zoomLevel += zoom;
var img_scale = ' scale(' + zoomLevel + ') ';
rotation += angle;
if (rotation == 360) {
rotation = 0;
}
var str_rotation = ' rotate(' + rotation + 'deg) ';
// Here I modified the syntax just a bit, to use JQuery methods instead of pur Javascript. I hope you are ok with it
// I modify the image rotate property, and then the div scale property
$('#sam').css('transform',str_rotation)
$('#zoom').css('transform', img_scale);
}
#imageblock {
width: 300px;
height: 300px;
border: 1px solid #000000;
overflow: auto;
display: block;
overflow: hidden; /* To hide the scrollbar when you zoom in */
}
#zoom {
transform:scale(1);
transform-origin:top left;
}
#sam {
transform: rotate(0deg)
transform-origin: center center;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button type="button" id="zoom-in">zoom in</button> <button type="button" id="zoom-out">zoom out</button>
<div id=imageblock>
<div id="zoom"> <!-- I added this div -->
<img id="sam" src="http://placekitten.com/g/250/250" />
</div>
</div>
<div>
<a id="rotate" href="#">Rotate 90 degrees</a>
</div>
Also, please note that there is no coma in transform-origin: center center;.
Ask them if you have any questions. I hope it helped !

Related

How to scale a container keeping its bottom right corner fixed?

I have a red container which initially is at bottom right of black container. I have a scale function that gradually scales the container. I want to make the bottom right position of red container to be fixed and scale it towards top left. How can I do that?
const box = document.getElementById("box")
const initHeight = 200
const initWidth = 200
const centerX = initWidth / 2
const centerY = initHeight / 2
function transform(scale, translate) {
if (translate) {
translate[0] = -centerX + translate[0]
translate[1] = -centerY + translate[1]
}
box.style.transform = `scale(${scale})${
translate ? ` translate(${translate.map((x) => x + "px").toString()})` : ""
}`
}
let initX = initWidth
let initY = initHeight
let scaleVal = 0.5
transform(scaleVal, [initX, initY])
function scale() {
scaleVal = scaleVal + 0.01
transform(scaleVal, [
initX - scaleVal * initWidth,
initY - scaleVal * initHeight
])
if (scaleVal <= 1) {
setTimeout(() => {
requestAnimationFrame(scale)
}, 50)
}
}
scale()
* {
box-sizing: border-box;
}
.box {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
To lock the bottom right corner of the red box to the bottom right of the black box this snippet does two things: positions red box right bottom relative to the parent app container and sets the transform-origin to that spot too (normally transform origin is at the center of an element). It then uses a CSS animation to expand the red box and contract it again using scale.
This method does not need JS as it is a simple scaling transform, but of course some of the subtleties of the original transformations are lost because of tying the corner down.
* {
box-sizing: border-box;
}
body {
position: relative;
width: 100vw;
height: 100vh;
}
#app {
position: absolute;
height: 200px;
width: 200px;
}
.box:nth-child(1) {
height: 200px;
width: 200px;
background-color: black;
position: absolute;
top: 0;
left: 0;
}
#box {
background-color: red;
width: 100px;
height: 100px;
position: absolute;
bottom: 0;
right: 0;
transform-origin: right bottom;
animation: scale 5s 1 ease-in-out;
}
#keyframes scale {
0% {
transform: scale(1);
}
50% {
transform: scale(2);
}
100% {
transform: scale(1);
}
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Okay so I finally figured it out,
const box = document.getElementById("box")
let scale = 0
const initWidth = 50
const initHeight = 50
function fixed(num, fix = 1) {
return Number(parseFloat(num).toFixed(fix))
}
function scaleBox() {
const [x, y] = [
fixed((initWidth - scale * initWidth) / 2),
fixed((initHeight - scale * initHeight) / 2)
]
box.style.transform = `translate(${x}px, ${y}px) scale(${scale})`
scale = scale + 0.1
if (scale < 1) {
setTimeout(() => {
requestAnimationFrame(scaleBox)
}, 500)
}
}
scaleBox()
* {
box-sizing: border-box;
}
.box {
height: 50px;
width: 50px;
background-color: black;
position: absolute;
}
.box:nth-child(2) {
background-color: red;
transform: translate(0, 0) scale(0);
}
<div id="app">
<div class="box"></div>
<div class="box" id="box"></div>
</div>
Explanation
The trick is to translate the container in such a way that when its scaled after the translation, it always places itself in the bottom right of purple container.
To figure out the translation amount, let's first scale the container to 0.5 without any translation. It looks like this,
As you can see the container's width is 25 as 0.5(scale) * 50(init_width)=25 and position from container from all sides(top left, bottom left, top right, bottom right) will be (25/2, 25/2)=(12.5,12.5) since the container is scaled equally from all sides.
Since the position from bottom right is (12.5,12.5), we need to translate the container to (+12.5,+12.5) and then scale it to exactly place it at bottom right.
You can achieve many things using display:flex, it's great!
This is how I would approach your problem:
const handleClick = () => {
const blackDiv = document.getElementById("black-div");
const redDiv = document.getElementById("red-div");
let widthRatio = 0;
let heightRatio = 0;
const scaleUpTimer = setInterval(() => {
if (widthRatio === 1 || heightRatio === 1) clearInterval(scaleUpTimer);
widthRatio = redDiv.offsetWidth / blackDiv.offsetWidth;
heightRatio = redDiv.offsetHeight / blackDiv.offsetHeight;
redDiv.style.width = widthRatio * 100 + 2 + "%";
redDiv.style.height = heightRatio * 100 + 2 + "%";
}, 10);
};
#black-div {
width: 200px;
height: 200px;
background-color: rgb(0, 0, 0);
display: flex;
align-items: flex-end;
justify-content: flex-end;
}
#red-div {
background-color: red;
width: 50%;
height: 50%;
}
<div id='black-div'>
<div id='red-div' onclick={handleClick()}></div>
</div>
EDIT: I used onclick here but obviously you would have to handle the situations where someone clicks the red square and its already scaled up to avoid setting unnecessary timers. Or you could just call the function directly, without having to click anything.

Transform orgin not being implemented

Attempting to transform an images scale (zoom) BUT maintain it inside it's parents left and top div so only trying to transform it down and to the right. Setting the transform orgin does not seem to work, what am I missing?
the following code zooms the image on each button click, but pushes the left and top out of the parent div.
$('element').click(function{
$('#element').css({'transform':'scale(' + scale + ')' });
$('#element').css({'transform-orgin':'top left'});
})
<div style "max-wdith:1080px; height: 700px; overflow-x:scroll; overflow-y:scroll">
<img id="element" src=" src="https://images.techhive.com/images/article/2017/03/castle_moat-100714623-large.jpg" " class="img-flud">
</div>
You can try the below code
var x = 400 + 'px';
var y = 300 + 'px';
$('#element').css({
'transform-origin': x + ' ' + y + ' 0px',
'-webkit-transform-origin': x + ' ' + y + ' 0px'
});
Updated answer!
const btn = document.querySelector('button');
function zoomIn(e) {
const scale = 0.1;
const img = document.querySelector('#my-image');
$('#my-image').css({transformOrigin: "top left", transform: 'scale(' + scale + ')'});
}
btn.addEventListener('click', zoomIn);
div {
width: 400px;
height: 400px;
border: 1px solid black;
overflow: hidden;
float: left;
}
div > img {
width: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div>
<img id="my-image" src="https://images.techhive.com/images/article/2017/03/castle_moat-100714623-large.jpg" />
</div>
<button>Zoom In</button>

How to simulate rays emerging from an image/div to another image/div using HTML and CSS

I want to build a page to show a blown-up version of an image.
I have the smaller image and the bigger image built out. I am not sure how to build the in between portion that looks like rays coming out of the smaller image.
HTML
<div class="flex">
<div class="exp" tabindex="0">
<img class="image" src="http://via.placeholder.com/50x50">
</div>
<div class="big-image">
<img class="image" src="http://via.placeholder.com/350x550">
</div>
</div>
CSS
.exp {
margin: 5px;
width: 100px;
height: 100px;
background-color: #ded3c0;
border-radius: 100%;
line-height: 80px;
align-items: center;
display: flex;
justify-content: center;
}
.exp .image {
width: 50px;
height: 50px;
}
.big-image {
border: 1px solid #000;
padding: 20px;
border-radius: 19px;
}
.flex {
display: flex;
align-items: center;
justify-content: space-around;
}
Any pointers on how to do this is helpful.
Here is jsfiddle https://jsfiddle.net/npkeq7ut/
If you need only lines you can achieve this with JS and skew transform:
let topLine = document.getElementById('top-line');
let bottomLine = document.getElementById('bottom-line');
function updateLines()
{
let b = document.getElementById('b').getBoundingClientRect();
let a = document.getElementById('a').getBoundingClientRect();
let left = a.right;
let width = b.left - a.right;
let tHeight = a.top - b.top;
let tTop = tHeight / 2 + b.top;
let tAngle = Math.atan(tHeight / width) * 180 / Math.PI;
let bHeight = b.bottom - a.bottom;
let bTop = bHeight / 2 + a.bottom - bottomLine.offsetHeight;
let bAngle = Math.atan(bHeight / width) * 180 / Math.PI;
topLine.style.top = tTop + "px";
topLine.style.left = left + "px";
topLine.style.width = width + "px";
topLine.style.transform = "skewY("+(-tAngle)+"deg)";
bottomLine.style.top = bTop + "px";
bottomLine.style.left = left + "px";
bottomLine.style.width = width + "px";
bottomLine.style.transform = "skewY("+(bAngle)+"deg)";
}
updateLines();
Fiddle: https://jsfiddle.net/JacobDesight/f40yeuqe/2/
#EDIT
If you want trapeze with background then here is example using canvas: https://jsfiddle.net/JacobDesight/f40yeuqe/3/
This could be a starting point for you.
Code by thecodeplayer.
http://thecodeplayer.com/walkthrough/magnifying-glass-for-images-using-jquery-and-css3
$(document).ready(function() {
var native_width = 0;
var native_height = 0;
//Now the mousemove function
$(".magnify").mousemove(function(e) {
//When the user hovers on the image, the script will first calculate
//the native dimensions if they don't exist. Only after the native dimensions
//are available, the script will show the zoomed version.
if (!native_width && !native_height) {
//This will create a new image object with the same image as that in .small
//We cannot directly get the dimensions from .small because of the
//width specified to 200px in the html. To get the actual dimensions we have
//created this image object.
var image_object = new Image();
image_object.src = $(".small").attr("src");
//This code is wrapped in the .load function which is important.
//width and height of the object would return 0 if accessed before
//the image gets loaded.
native_width = image_object.width;
native_height = image_object.height;
} else {
//x/y coordinates of the mouse
//This is the position of .magnify with respect to the document.
var magnify_offset = $(this).offset();
//We will deduct the positions of .magnify from the mouse positions with
//respect to the document to get the mouse positions with respect to the
//container(.magnify)
var mx = e.pageX - magnify_offset.left;
var my = e.pageY - magnify_offset.top;
//Finally the code to fade out the glass if the mouse is outside the container
if (mx < $(this).width() && my < $(this).height() && mx > 0 && my > 0) {
$(".large").fadeIn(100);
} else {
$(".large").fadeOut(100);
}
if ($(".large").is(":visible")) {
//The background position of .large will be changed according to the position
//of the mouse over the .small image. So we will get the ratio of the pixel
//under the mouse pointer with respect to the image and use that to position the
//large image inside the magnifying glass
var rx = Math.round(mx / $(".small").width() * native_width - $(".large").width() / 2) * -1;
var ry = Math.round(my / $(".small").height() * native_height - $(".large").height() / 2) * -1;
var bgp = rx + "px " + ry + "px";
//Time to move the magnifying glass with the mouse
var px = mx - $(".large").width() / 2;
var py = my - $(".large").height() / 2;
//Now the glass moves with the mouse
//The logic is to deduct half of the glass's width and height from the
//mouse coordinates to place it with its center at the mouse coordinates
//If you hover on the image now, you should see the magnifying glass in action
$(".large").css({
left: px,
top: py,
backgroundPosition: bgp
});
}
}
})
})
/*Some CSS*/
* {
margin: 0;
padding: 0;
}
.magnify {
width: 200px;
margin: 50px auto;
position: relative;
}
/*Lets create the magnifying glass*/
.large {
width: 175px;
height: 175px;
position: absolute;
border-radius: 100%;
/*Multiple box shadows to achieve the glass effect*/
box-shadow: 0 0 0 7px rgba(255, 255, 255, 0.85), 0 0 7px 7px rgba(0, 0, 0, 0.25), inset 0 0 40px 2px rgba(0, 0, 0, 0.25);
/*Lets load up the large image first*/
background: url('http://thecodeplayer.com/uploads/media/iphone.jpg') no-repeat;
/*hide the glass by default*/
display: none;
}
/*To solve overlap bug at the edges during magnification*/
.small {
display: block;
}
<!-- Lets make a simple image magnifier -->
<div class="magnify">
<!-- This is the magnifying glass which will contain the original/large version -->
<div class="large"></div>
<!-- This is the small image -->
<img class="small" src="http://thecodeplayer.com/uploads/media/iphone.jpg" width="200"/>
</div>
<!-- Lets load up prefixfree to handle CSS3 vendor prefixes -->
<script src="http://thecodeplayer.com/uploads/js/prefixfree.js" type="text/javascript"></script>
<!-- You can download it from http://leaverou.github.com/prefixfree/ -->
<!-- Time for jquery action -->
<script src="http://thecodeplayer.com/uploads/js/jquery-1.7.1.min.js" type="text/javascript"></script>

Using CSS transform scale() to zoom into an element without cropping, maintaining scrolling

Live example: https://jsfiddle.net/b8vLg0ny/
It's possible to use the CSS scale and translate functions to zoom into element.
Take this example, of 4 boxes in a 2x2 grid.
HTML:
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>
CSS:
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
margin: 0 auto;
}
#zoom-container {
height: 100%;
width: 100%;
transition: all 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red { background: red; }
.blue { background: blue; }
.green { background: green; }
.black { background: black; }
JavaScript:
window.zoomedIn = false;
$(".box").click(function(event) {
var el = this;
var zoomContainer = $("#zoom-container");
if (window.zoomedIn) {
console.log("resetting zoom");
zoomContainer.css("transform", "");
$("#container").css("overflow", "auto");
window.zoomedIn = false;
} else {
console.log("applying zoom");
var top = el.offsetTop;
var left = el.offsetLeft - 0.25*zoomContainer[0].clientWidth;
var translateY = 0.5*zoomContainer[0].clientHeight - top;
var translateX = 0.5*zoomContainer[0].clientWidth - left;
$("#container").css("overflow", "scroll");
zoomContainer.css("transform", "translate(" + 2 * translateX + "px, " + 2 * translateY + "px) scale(2)");
window.zoomedIn = true;
}
});
By controlling the value of translateX and translateY, you can change how the zooming works.
The initial rendered view looks something like this:
Clicking on the A box will zoom you in appropriately:
(Note that clicking D at the end is just showing the reset by zooming back out.)
The problem is: zooming to box D will scale the zoom container such that scrolling to the top and left doesn't work, because the contents overflow. The same happens when zooming to boxes B (the left half is cropped) and C (the top half is cropped). Only with A does the content not overflow outside the container.
In similar situations related to scaling (see CSS3 Transform Scale and Container with Overflow), one possible solution is to specify transform-origin: top left (or 0 0). Because of the way the scaling works relative to the top left, the scrolling functionality stays. That doesn't seem to work here though, because it means you're no longer repositioning the contents to be focused on the clicked box (A, B, C or D).
Another possible solution is to add a margin-left and a margin-top to the zoom container, which adds enough space to make up for the overflowed contents. But again: the translate values no longer line up.
So: is there a way to both zoom in on a given element, and overflow with a scroll so that contents aren't cropped?
Update: There's a rough almost-solution by animating scrollTop and scrollLeft, similar to https://stackoverflow.com/a/31406704/528044 (see the jsfiddle example), but it's not quite a proper solution because it first zooms to the top left, not the intended target. I'm beginning to suspect this isn't actually possible, because it's probably equivalent to asking for scrollLeft to be negative.
Why not just to reposition the TransformOrigin to 0 0 and to use proper scrollTop/scrollLeft after the animation?
https://jsfiddle.net/b8vLg0ny/7/
Updated: https://jsfiddle.net/b8vLg0ny/13/
If you do not need the animation, the TransformOrigin can always stays 0 0 and only the scrolling is used to show the box.
To make the animation less jumpy use transition only for transform porperty, otherwise the transform-origin gets animated also. I have edited the example with 4x4 elements, but I think it makes sense to zoom a box completely into view, thats why I changed the zoom level. But if you stay by zoom level 2 and the grid size 15x15 for instance, then with this approach really precise origin should be calculated for transform, and then also the correct scrolling.
Anyway I don't know, if you find this approach useful.
Stack snippet
var zoomedIn = false;
var zoomContainer = $("#zoom-container");
$(".box").click(function(event) {
var el = this;
if (zoomedIn) {
zoomContainer.css({
transform: "scale(1)",
transformOrigin: "0 0"
});
zoomContainer.parent().scrollTop(0).scrollLeft(0);
zoomedIn = false;
return;
}
zoomedIn = true;
var $el = $(el);
animate($el);
zoomContainer.on('transitionend', function(){
zoomContainer.off('transitionend');
reposition($el);
})
});
var COLS = 4, ROWS = 4,
COLS_STEP = 100 / (COLS - 1), ROWS_STEP = 100 / (ROWS - 1),
ZOOM = 4;
function animate($box) {
var cell = getCell($box);
var col = cell.col * COLS_STEP + '%',
row = cell.row * ROWS_STEP + '%';
zoomContainer.parent().css('overflow', 'hidden');
zoomContainer.css({
transition: 'transform 0.2s ease-in-out',
transform: "scale(" + ZOOM + ")",
transformOrigin: col + " " + row
});
}
function reposition($box) {
zoomContainer.css({
transition: 'none',
transform: "scale(" + ZOOM + ")",
transformOrigin: '0 0'
});
zoomContainer.parent().css('overflow', 'auto');
$box.get(0).scrollIntoView();
}
function getCell ($box) {
var idx = $box.index();
var col = idx % COLS,
row = (idx / ROWS) | 0;
return { col: col, row: row };
}
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
margin: 0 auto;
overflow: hidden;
}
#zoom-container {
height: 100%;
width: 100%;
will-change: transform;
}
.box {
float: left;
width: 25%;
height: 25%;
color: white;
text-align: center;
}
.red { background: red; }
.blue { background: blue; }
.green { background: green; }
.black { background: black; }
.l { opacity: .3 }
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
<div class="box red l">E</div>
<div class="box blue l">F</div>
<div class="box green l">G</div>
<div class="box black l">H</div>
<div class="box red">I</div>
<div class="box blue">J</div>
<div class="box green">K</div>
<div class="box black">L</div>
<div class="box red l">M</div>
<div class="box blue l">N</div>
<div class="box green l">O</div>
<div class="box black l">P</div>
</div>
</div>
I'm answering my own question, since I'm fairly confident that it's actually not possible with the given requirements. At least not without some hackery that would cause problems visually, e.g., jumpy scrolling by animating scrollTop after switching transform-origin to 0, 0 (which removes the cropping by bringing everything back into the container).
I'd love for someone to prove me wrong, but it seems equivalent to asking for scrollLeft = -10, something that MDN will tell you is not possible. ("If set to a value less than 0 [...], scrollLeft is set to 0.")
If, however, it's acceptable to change the UI from scrolling, to zooming and dragging/panning, then it's achievable: https://jsfiddle.net/jegn4x0f/5/
Here's the solution with the same context as my original problem:
HTML:
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<button id="zoom-out">Zoom out</button>
<div id="container">
<div id="inner-container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>
</div>
JavaScript:
//
// credit for the approach goes to
//
// https://stackoverflow.com/questions/35252249/move-drag-pan-and-zoom-object-image-or-div-in-pure-js#comment58224460_35253567
//
// and the corresponding example:
//
// https://jsfiddle.net/j8kLz6wm/1/
//
// in a real-world setting, you
// wouldn't keep this information
// on window. this is just for
// the demonstration.
window.zoomedIn = false;
// stores the initial translate values after clicking on a box
window.translateY = null;
window.translateX = null;
// stores the incremental translate values based on
// applying the initial translate values + delta
window.lastTranslateY = null;
window.lastTranslateX = null;
// cursor position relative to the container, at
// the time the drag started
window.dragStartX = null;
window.dragStartY = null;
var handleDragStart = function(element, xCursor, yCursor) {
window.dragStartX = xCursor - element.offsetLeft;
window.dragStartY = yCursor - element.offsetTop;
// disable transition animations, since we're starting a drag
$("#zoom-container").css("transition", "none");
};
var handleDragEnd = function() {
window.dragStartX = null;
window.dragStartY = null;
// remove the individual element's styling for transitions
// which brings back the stylesheet's default of animating.
$("#zoom-container").css("transition", "");
// keep track of the translate values we arrived at
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
};
var handleDragMove = function(xCursor, yCursor) {
var deltaX = xCursor - window.dragStartX;
var deltaY = yCursor - window.dragStartY;
var translateY = window.translateY + (deltaY / 2);
// the subtracted value here is to keep the letter in the center
var translateX = window.translateX + (deltaX / 2) - (0.25 * $("#inner-container")[0].clientWidth);
// fudge factor, probably because of percentage
// width/height problems. couldn't really trace down
// the underlying cause. hopefully the general approach
// is clear, though.
translateY -= 9;
translateX -= 4;
var innerContainer = $("#inner-container")[0];
// cap all values to prevent infinity scrolling off the page
if (translateY > 0.5 * innerContainer.clientHeight) {
translateY = 0.5 * innerContainer.clientHeight;
}
if (translateX > 0.5 * innerContainer.clientWidth) {
translateX = 0.5 * innerContainer.clientWidth;
}
if (translateY < -0.5 * innerContainer.clientHeight) {
translateY = -0.5 * innerContainer.clientHeight;
}
if (translateX < -0.5 * innerContainer.clientWidth) {
translateX = -0.5 * innerContainer.clientWidth;
}
// update the zoom container's translate values
// based on the original + delta, capped to the
// container's width and height.
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
// keep track of the updated values for the next
// touchmove event.
window.lastTranslateX = translateX;
window.lastTranslateY = translateY;
};
// Drag start -- touch version
$("#container").on("touchstart", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag start -- mouse version
$("#container").on("mousedown", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag end -- touch version
$("#inner-container").on("touchend", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag end -- mouse version
$("#inner-container").on("mouseup", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag move -- touch version
$("#inner-container").on("touchmove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragMove(xCursor, yCursor);
});
// Drag move -- click version
$("#inner-container").on("mousemove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
// if we aren't dragging from anywhere, don't move
if (!window.zoomedIn || !window.dragStartX) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragMove(xCursor, yCursor);
});
var zoomInTo = function(element) {
console.log("applying zoom");
var top = element.offsetTop;
// the subtracted value here is to keep the letter in the center
var left = element.offsetLeft - (0.25 * $("#inner-container")[0].clientWidth);
var translateY = 0.5 * $("#zoom-container")[0].clientHeight - top;
var translateX = 0.5 * $("#zoom-container")[0].clientWidth - left;
$("#container").css("overflow", "scroll");
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
window.translateY = translateY;
window.translateX = translateX;
window.zoomedIn = true;
}
var zoomOut = function() {
console.log("resetting zoom");
window.zoomedIn = false;
$("#zoom-container").css("transform", "");
$("#zoom-container").css("transition", "");
window.dragStartX = null;
window.dragStartY = null;
window.dragMoveJustHappened = null;
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
window.lastTranslateX = null;
window.lastTranslateY = null;
}
$(".box").click(function(event) {
var element = this;
var zoomContainer = $("#zoom-container");
if (!window.zoomedIn) {
zoomInTo(element);
}
});
$("#zoom-out").click(function(event) {
zoomOut();
});
CSS:
* {
margin: 0;
}
body,
html {
height: 100%;
}
#container {
height: 100%;
width: 50%;
margin: 0 auto;
}
#inner-container {
width: 100%;
height: 100%;
}
#zoom-container {
height: 100%;
width: 100%;
transition: transform 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red {
background: red;
}
.blue {
background: blue;
}
.green {
background: green;
}
.black {
background: black;
}
I pieced this together from another question (Move (drag/pan) and zoom object (image or div) in pure js), where the width and height are being changed. That doesn't quite apply in my case, because I need to zoom into a specific element on the page (with a lot boxes than in a 2x2 grid). The solution from that question (https://jsfiddle.net/j8kLz6wm/1/) shows the basic approach in pure JavaScript. If you have jQuery available, you can probably just use jquery.panzoom.
Update
I got stuck on scroll bars not showing all the time, so I need to investigating that part, so that code is commented out and instead I use a delay to move the clicked box into view.
Here is my fiddle demo, which I use to play with, to figure out how to solve the scroll bar issue.
Side note: In a comment made by #AVAVT, I would like to link to his post here, as that might help someone else, which I find as an interesting alternative in some cases.
(function(zoomed) {
$(".box").click(function(event) {
var el = this, elp = el.parentElement;
if (zoomed) {
zoomed = false;
$("#zoom-container").css({'transform': ''});
} else {
zoomed = true;
/* this zooms correct but show 1 or none scroll for B,C,D so need to figure out why
var tro = (Math.abs(elp.offsetTop - el.offsetTop) > 0) ? 'bottom' : 'top';
tro += (Math.abs(elp.offsetLeft - el.offsetLeft) > 0) ? ' right' : ' left';
$("#zoom-container").css({'transform-origin': tro, 'transform': 'scale(2)'});
*/
$("#zoom-container").css({'transform-origin': '0 0', 'transform': 'scale(2)'});
/* delay needed before scroll into view */
setTimeout(function() {
el.scrollIntoView();
},250);
}
});
})();
* { margin: 0; }
body, html { height: 100%; }
#container {
height: 100%;
width: 50%;
overflow: auto;
margin: 0 auto;
}
#zoom-container {
height: 100%;
width: 100%;
transition: all 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red {
background: red;
}
.blue {
background: blue;
}
.green {
background: green;
}
.black {
background: black;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<div id="container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>

style conflict between javascript and css

I have built a little element 3d rotator for infinite rotating in either direction on the X or Y axis. However I am running into what I think is a css style conflict. #face2 has a css property that rotates it -180deg . however its not being implemented by the browser.
is this a css conflict perhaps?
you can see the code and the effect in this code pen :
//declaring global variables
window.RotXFrontVal = 0; // by how much to rotate the X value of the front face
window.RotXBackVal = -180; // by how much to rotate the X value of the back face
window.RotYFrontVal = 0; // by how much to rotate the Y value of the front face
window.RotYBackVal = 180; // by how much to rotate the Y value of the back face
$(document).ready(function() {
//$('#face2').css({'transform': 'rotateX(-180deg)'}, 0);
//$('#face2').animate({'transform', 'rotateX(-180deg)'}, 0);
//$('#face2').animate({'transform': 'rotateX(-180deg)'}, 0);
var MyDivSlider = function() { // Here will come the Div Slider by Scroll
var scl = $.now(); // Take a time stamp to prevent function from triggering too often
$(document).on('DOMMouseScroll mousewheel', function MyScroll(event) {
if (($.now() - scl) > 500) {
if (event.originalEvent.detail > 0 || event.originalEvent.wheelDelta < 0) {
//Scroll Down
window.RotXFrontVal = window.RotXFrontVal - 180;
window.RotXBackVal = window.RotXBackVal - 180;
console.log("Down. Front: " + RotXFrontVal + "and" + RotXBackVal + " is Back");
}
//Up Scroll
else {
window.RotXFrontVal = window.RotXFrontVal + 180;
window.RotXBackVal = window.RotXBackVal + 180;
console.log("Up. Front: " + RotXFrontVal + "and" + RotXBackVal + " is Back");
}
$('#face2').css('transform', 'rotateX(' + RotXBackVal + 'deg)');
$('#face1').css('transform', 'rotateX(' + RotXFrontVal + 'deg)');
console.log('rotateX(' + RotXFrontVal + ')')
console.log('rotateX(' + RotXBackVal + ')')
scl = $.now();
}
});
}();
});
body { height:100%; overflow:hidden;}
#card {
height:300px;
width: 300px;
display: block;
position: relative;
transform-style: preserve-3d;
transition: all 1.5s linear;
perspective: 1000px;
}
#face1 {
display: block;
position: absolute;
width: 100%;
height: 100%;
background: red;
backface-visibility: hidden;
transition: transform 1.5s;
z-index: 2;
}
#face2 {
display: block;
position: absolute;
width: 100%;
height: 100%;
background: blue;
backface-visibility: hidden;
transition: transform 1.5s;
z-index: 1;
transform: rotateX ( -180deg );
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<body>
<div id="card">
<div id = "face1">Use the mouse scroll button to rotate me</div>
<div id = "face2">Use the mouse scroll button to rotate me</div>
</div>
</body>
It's because of the whitespace inbetween rotateX and (
try: transform: rotateX( -180deg );

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