This is for Windows.
I have a flash application I am converting to AIR. I built a captive installer using NSIS and it works fine. However I would like to have an icon on a website which checks if the application is already installed and ask the user if they wish to run it. If it is not installed, they get the option to download it.
I am fairly certain this is doable, because Zoom and GoToMeeting both do this.
My searching skills seem to be failing me when looking for this.
Edit:
It appears the best/only way to do this is to create a custom protocol for the application. Something like DoDaApp://.
Which brings up the next set of questions;
How to create an NSIS file which will create the appropriate registry entries on the client computer? As a user, not admin.
How to check if the protocol is currently installed on the computer?
This is a partial answer as it does not work in Edge. I'll explain the issue below.
As recommended in How to detect browser's protocol handlers you can use timeout & blur event handlers. Here is my interpretation of the code;
function checkCustomProtocol(inProtocol,inInstalLink,inTimeOut)
{
var timeout = inTimeOut;
window.addEventListener('blur',function(e)
{
window.clearTimeout(timeout);
}
)
timeout = window.setTimeout(function()
{
console.log('timeout');
window.location = inInstalLink;
}, inTimeOut
);
window.location = inProtocol;
}
Microsoft Edge is ever so helpful by popping up a dialog box telling you "You'll Need a new app to open this" which "blurs" the screen, not allowing download of the file.
So I will be posting another question on how to make it work in Edge. I have reviewed ismailhabib's code but the known issues section says it doesn't work with Edge either.
Here is a more complete answer. It has been lightly tested in IE 11, Microsoft Edge, Chrome and Firefox. I also added comments;
/*
checkCustomProtocol - check if custom protocol exists
inProtocol - URL of application to run eg: MyApp://
inInstallLink - URL to run when the protocol does not exist.
inTimeOut - time in miliseconds to wait for application to Launch.
*/
function checkCustomProtocol(inProtocol,inInstalLink,inTimeOut)
{
// Check if Microsoft Edge
if (navigator.msLaunchUri)
{
navigator.msLaunchUri(inProtocol, function ()
{
//It launched, nothing to do
},
function()
{
window.location = inInstalLink; //Launch alternative, typically app download.
}
);
}
else
{
// Not Edge
var timeout = inTimeOut;
//Set up a listener to see if it navigates away from the page.
// If so we assume the papplication launched
window.addEventListener('blur',function(e)
{
window.clearTimeout(timeout);
}
)
//Set a timeout so that if the application does not launch within the timeout we
// assume the protocol does not exist
timeout = window.setTimeout(function()
{
console.log('timeout');
window.location = inInstalLink; //Try to launch application
}, inTimeOut
);
window.location = inProtocol; //Launch alternative, typically app download.
}
}
I'm working on a Chrome extension that will require the user to log into an account in order to see their content. What I want to do is prevent the user from having to log in every time by saving some kind of cookie or localStorage with relevant login/ session data once they do login.
So far after doing a bit of research it seems that using Google Chromes local storage API would be the best way of doing this (would be great if someone could confirm this).
My issue is with setting and getting local storage. I've setup a dummy local storage scenario here just to try and get Chrome to store ANY kind of local storage for the extension:
Popup.js:
function setCookie(){
chrome.extension.sendMessage({name: 'setLoginCookie'}, function(otherResponse) {
console.log(otherResponse)
})
}
function getCookie(){
chrome.extension.sendMessage({name: 'getloginCookie'}, function(response) {
alert(response)
})
}
event.js:
chrome.extension.onMessage.addListener(function(request, sender, sendResponse) {
if (request.name == 'setLoginCookie') {
var obj = {test:"test"}
chrome.storage.sync.set(obj, function() {
alert('Data saved');
});
}
if (request.name == 'getLoginCookie') {
chrome.storage.sync.get('test', function(data) {
sendResponse({ screenshotUrl: data.test });
})
}
return true;
});
When the setCookie function is executed I get the alert of 'data saved!' which would indicate to me it has worked but when I check the local storage on my extensions Chrome dev tools there is nothing there and if I call the getCookie function then it doesn't pick up anything.
Here are the permissions in my manifest.json:
"permissions": [
"storage",
"cookies",
"tabs",
"<all_urls>",
"pageCapture",
"downloads"
],
Have I used the wrong approach here? Is using chrome.storage.sync perhaps where i've gone wrong?
Thanks
chrome.storage.sync is not the same thing as local storage, you won't see the data saved using this method in the dev tools Local Storage.
You have a message mismatch. You're using {name: 'getloginCookie'} to send the message and the if statement is checking for getLoginCookie. The difference is the lower case l in the parameter you pass to the sendMessage function.
when I check the local storage on my extensions Chrome dev tools there is nothing there
Dev Tools do not expose chrome.storage inside them.
The "Local Storage" item exposes localStorage instead.
To inspect an extension's chrome.storage, you can use Storage Area Explorer extension or simply call chrome.storage.sync.get(null, (data) => { console.log(data) }) from the console.
Note: you don't have to delegate working with chrome.storage to your Event page. chrome.storage is directly accessible from all extension contexts - background, popup, options, content scripts. Don't layer on Messaging just for this.
I would like to be able to edit and save text files in javascript, like the code below, but I have to be able to do it without using system.io, as this is a chrome app. Is there any way to be able to do this?
import System.IO;
var filePath = "data.txt";
function Start() {
if (!File.Exists(filePath)) {
CreateFile();
}
}
function CreateFile() {
var sw: StreamWriter = new StreamWriter(filePath);
sw.WriteLine("Hello World")
sw.Flush();
sw.Close();
print("Done");
}
While you are creating a chrome app, you can use chrome.fileSystem.
This snippet comes from the chrome app samples:
https://github.com/GoogleChrome/chrome-app-samples/tree/master/samples/text-editor
function openFile() {
chrome.fileSystem.chooseEntry(function (entry) {
if (chrome.runtime.lastError) {
showError(chrome.runtime.lastError.message);
return;
}
clearError();
setEntry(entry, false);
replaceDocContentsFromFileEntry();
});
}
For security reasons, JavaScript has no access to local files. It can only access the HTML document. To access external files, such as text files, you must use VBScript. Note that VBScript only works on IE and Edge browsers, and only when they are enabled in the browser's settings.
I am in the process of building a Chrome extension, and for the whole thing to work the way I would like it to, I need an external JavaScript script to be able to detect if a user has my extension installed.
For example: A user installs my plugin, then goes to a website with my script on it. The website detects that my extension is installed and updates the page accordingly.
Is this possible?
Chrome now has the ability to send messages from the website to the extension.
So in the extension background.js (content.js will not work) add something like:
chrome.runtime.onMessageExternal.addListener(
function(request, sender, sendResponse) {
if (request) {
if (request.message) {
if (request.message == "version") {
sendResponse({version: 1.0});
}
}
}
return true;
});
This will then let you make a call from the website:
var hasExtension = false;
chrome.runtime.sendMessage(extensionId, { message: "version" },
function (reply) {
if (reply) {
if (reply.version) {
if (reply.version >= requiredVersion) {
hasExtension = true;
}
}
}
else {
hasExtension = false;
}
});
You can then check the hasExtension variable. The only drawback is the call is asynchronous, so you have to work around that somehow.
Edit:
As mentioned below, you'll need to add an entry to the manifest.json listing the domains that can message your addon. Eg:
"externally_connectable": {
"matches": ["*://localhost/*", "*://your.domain.com/*"]
},
2021 Update:
chrome.runtime.sendMessage will throw the following exception in console if the extension isn't installed or it's disabled.
Unchecked runtime.lastError: Could not establish connection. Receiving end does not exist
To fix this, add this validation inside the sendMessage callback
if (chrome.runtime.lastError) {
// handle error
}
I am sure there is a direct way (calling functions on your extension directly, or by using the JS classes for extensions), but an indirect method (until something better comes along):
Have your Chrome extension look for a specific DIV or other element on your page, with a very specific ID.
For example:
<div id="ExtensionCheck_JamesEggersAwesomeExtension"></div>
Do a getElementById and set the innerHTML to the version number of your extension or something. You can then read the contents of that client-side.
Again though, you should use a direct method if there is one available.
EDIT: Direct method found!!
Use the connection methods found here: https://developer.chrome.com/extensions/extension#global-events
Untested, but you should be able to do...
var myPort=chrome.extension.connect('yourextensionid_qwerqweroijwefoijwef', some_object_to_send_on_connect);
Another method is to expose a web-accessible resource, though this will allow any website to test if your extension is installed.
Suppose your extension's ID is aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, and you add a file (say, a transparent pixel image) as test.png in your extension's files.
Then, you expose this file to the web pages with web_accessible_resources manifest key:
"web_accessible_resources": [
"test.png"
],
In your web page, you can try to load this file by its full URL (in an <img> tag, via XHR, or in any other way):
chrome-extension://aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa/test.png
If the file loads, then the extension is installed. If there's an error while loading this file, then the extension is not installed.
// Code from https://groups.google.com/a/chromium.org/d/msg/chromium-extensions/8ArcsWMBaM4/2GKwVOZm1qMJ
function detectExtension(extensionId, callback) {
var img;
img = new Image();
img.src = "chrome-extension://" + extensionId + "/test.png";
img.onload = function() {
callback(true);
};
img.onerror = function() {
callback(false);
};
}
Of note: if there is an error while loading this file, said network stack error will appear in the console with no possibility to silence it. When Chromecast used this method, it caused quite a bit of controversy because of this; with the eventual very ugly solution of simply blacklisting very specific errors from Dev Tools altogether by the Chrome team.
Important note: this method will not work in Firefox WebExtensions. Web-accessible resources inherently expose the extension to fingerprinting, since the URL is predictable by knowing the ID. Firefox decided to close that hole by assigning an instance-specific random URL to web accessible resources:
The files will then be available using a URL like:
moz-extension://<random-UUID>/<path/to/resource>
This UUID is randomly generated for every browser instance and is not your extension's ID. This prevents websites from fingerprinting the extensions a user has installed.
However, while the extension can use runtime.getURL() to obtain this address, you can't hard-code it in your website.
I thought I would share my research on this.
I needed to be able to detect if a specific extension was installed for some file:/// links to work.
I came across this article here
This explained a method of getting the manifest.json of an extension.
I adjusted the code a bit and came up with:
function Ext_Detect_NotInstalled(ExtName, ExtID) {
console.log(ExtName + ' Not Installed');
if (divAnnounce.innerHTML != '')
divAnnounce.innerHTML = divAnnounce.innerHTML + "<BR>"
divAnnounce.innerHTML = divAnnounce.innerHTML + 'Page needs ' + ExtName + ' Extension -- to intall the LocalLinks extension click here';
}
function Ext_Detect_Installed(ExtName, ExtID) {
console.log(ExtName + ' Installed');
}
var Ext_Detect = function (ExtName, ExtID) {
var s = document.createElement('script');
s.onload = function () { Ext_Detect_Installed(ExtName, ExtID); };
s.onerror = function () { Ext_Detect_NotInstalled(ExtName, ExtID); };
s.src = 'chrome-extension://' + ExtID + '/manifest.json';
document.body.appendChild(s);
}
var is_chrome = navigator.userAgent.toLowerCase().indexOf('chrome') > -1;
if (is_chrome == true) {
window.onload = function () { Ext_Detect('LocalLinks', 'jllpkdkcdjndhggodimiphkghogcpida'); };
}
With this you should be able to use Ext_Detect(ExtensionName,ExtensionID) to detect the installation of any number of extensions.
Another possible solution if you own the website is to use inline installation.
if (chrome.app.isInstalled) {
// extension is installed.
}
I know this an old question but this way was introduced in Chrome 15 and so I thought Id list it for anyone only now looking for an answer.
Here is an other modern approach:
const checkExtension = (id, src, callback) => {
let e = new Image()
e.src = 'chrome-extension://'+ id +'/'+ src
e.onload = () => callback(1), e.onerror = () => callback(0)
}
// "src" must be included to "web_accessible_resources" in manifest.json
checkExtension('gighmmpiobklfepjocnamgkkbiglidom', 'icons/icon24.png', (ok) => {
console.log('AdBlock: %s', ok ? 'installed' : 'not installed')
})
checkExtension('bhlhnicpbhignbdhedgjhgdocnmhomnp', 'images/checkmark-icon.png', (ok) => {
console.log('ColorZilla: %s', ok ? 'installed' : 'not installed')
})
I used the cookie method:
In my manifest.js file I included a content script that only runs on my site:
"content_scripts": [
{
"matches": [
"*://*.mysite.co/*"
],
"js": ["js/mysite.js"],
"run_at": "document_idle"
}
],
in my js/mysite.js I have one line:
document.cookie = "extension_downloaded=True";
and in my index.html page I look for that cookie.
if (document.cookie.indexOf('extension_downloaded') != -1){
document.getElementById('install-btn').style.display = 'none';
}
You could have the extension set a cookie and have your websites JavaScript check if that cookie is present and update accordingly. This and probably most other methods mentioned here could of course be cirvumvented by the user, unless you try and have the extension create custom cookies depending on timestamps etc, and have your application analyze them server side to see if it really is a user with the extension or someone pretending to have it by modifying his cookies.
There's another method shown at this Google Groups post. In short, you could try detecting whether the extension icon loads successfully. This may be helpful if the extension you're checking for isn't your own.
Webpage interacts with extension through background script.
manifest.json:
"background": {
"scripts": ["background.js"],
"persistent": true
},
"externally_connectable": {
"matches": ["*://(domain.ext)/*"]
},
background.js:
chrome.runtime.onMessageExternal.addListener(function(msg, sender, sendResponse) {
if ((msg.action == "id") && (msg.value == id))
{
sendResponse({id : id});
}
});
page.html:
<script>
var id = "some_ext_id";
chrome.runtime.sendMessage(id, {action: "id", value : id}, function(response) {
if(response && (response.id == id)) //extension installed
{
console.log(response);
}
else //extension not installed
{
console.log("Please consider installig extension");
}
});
</script>
Your extension could interact with the website (e.g. changing variables) and your website could detect this.
But there should be a better way to do this. I wonder how Google is doing it on their extension gallery (already installed applications are marked).
Edit:
The gallery use the chrome.management.get function. Example:
chrome.management.get("mblbciejcodpealifnhfjbdlkedplodp", function(a){console.log(a);});
But you can only access the method from pages with the right permissions.
A lot of the answers here so far are Chrome only or incur an HTTP overhead penalty. The solution that we are using is a little different:
1. Add a new object to the manifest content_scripts list like so:
{
"matches": ["https://www.yoursite.com/*"],
"js": [
"install_notifier.js"
],
"run_at": "document_idle"
}
This will allow the code in install_notifier.js to run on that site (if you didn't already have permissions there).
2. Send a message to every site in the manifest key above.
Add something like this to install_notifier.js (note that this is using a closure to keep the variables from being global, but that's not strictly necessary):
// Dispatch a message to every URL that's in the manifest to say that the extension is
// installed. This allows webpages to take action based on the presence of the
// extension and its version. This is only allowed for a small whitelist of
// domains defined in the manifest.
(function () {
let currentVersion = chrome.runtime.getManifest().version;
window.postMessage({
sender: "my-extension",
message_name: "version",
message: currentVersion
}, "*");
})();
Your message could say anything, but it's useful to send the version so you know what you're dealing with. Then...
3. On your website, listen for that message.
Add this to your website somewhere:
window.addEventListener("message", function (event) {
if (event.source == window &&
event.data.sender &&
event.data.sender === "my-extension" &&
event.data.message_name &&
event.data.message_name === "version") {
console.log("Got the message");
}
});
This works in Firefox and Chrome, and doesn't incur HTTP overhead or manipulate the page.
You could also use a cross-browser method what I have used.
Uses the concept of adding a div.
in your content script (whenever the script loads, it should do this)
if ((window.location.href).includes('*myurl/urlregex*')) {
$('html').addClass('ifextension');
}
in your website you assert something like,
if (!($('html').hasClass('ifextension')){}
And throw appropriate message.
If you have control over the Chrome extension, you can try what I did:
// Inside Chrome extension
var div = document.createElement('div');
div.setAttribute('id', 'myapp-extension-installed-div');
document.getElementsByTagName('body')[0].appendChild(div);
And then:
// On web page that needs to detect extension
if ($('#myapp-extension-installed-div').length) {
}
It feels a little hacky, but I couldn't get the other methods to work, and I worry about Chrome changing its API here. It's doubtful this method will stop working any time soon.
If you're trying to detect any extension from any website,
This post helped: https://ide.hey.network/post/5c3b6c7aa7af38479accc0c7
Basically, the solution would be to simply try to get a specific file (manifest.json or an image) from the extension by specifying its path. Here's what I used. Definitely working:
const imgExists = function(_f, _cb) {
const __i = new Image();
__i.onload = function() {
if (typeof _cb === 'function') {
_cb(true);
}
}
__i.onerror = function() {
if (typeof _cb === 'function') {
_cb(false);
}
}
__i.src = _f;
__i = null;
});
try {
imgExists("chrome-extension://${CHROME_XT_ID}/xt_content/assets/logo.png", function(_test) {
console.log(_test ? 'chrome extension installed !' : 'chrome extension not installed..');
ifrm.xt_chrome = _test;
// use that information
});
} catch (e) {
console.log('ERROR', e)
}
Here is how you can detect a specific Extension installed and show a warning message.
First you need to open the manifest file of the extension by going to chrome-extension://extension_id_here_hkdppipefbchgpohn/manifest.json and look for any file name within "web_accessible_resources" section.
<div class="chromewarning" style="display:none">
<script type="text/javascript">
$.get("chrome-extension://extension_id_here_hkdppipefbchgpohn/filename_found_in_ web_accessible_resources.png").done(function () {
$(".chromewarning").show();
}).fail(function () {
// alert("failed.");
});
</script>
<p>We have detected a browser extension that conflicts with learning modules in this course.</p>
</div>
Chrome Extension Manifest v3:
const isFirefox = chrome.runtime.OnInstalledReason.CHROME_UPDATE != "chrome_update";
For FireFox, I believe chrome.runtime.OnInstalledReason.BROWSER_UPDATE will be "browser_update": https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/runtime/OnInstalledReason
This question already has answers here:
Local file access with JavaScript
(14 answers)
Closed 8 years ago.
I was pretty sure the answer was NO, and hence google gears, adobe AIR, etc.
If I was right, then how does http://tiddlywiki.com work? It is persistent and written in javascript. It is also just a single HTML file that has no external (serverside) dependencies. WTF? Where/how does it store its state?
Tiddlywiki has several methods of saving data, depending on which browser is used. As you could see in the source.
If ActiveX is enabled, it uses Scripting.FileSystemObject.
On Gecko-based browsers, it tries to use UniversalXPConnect.
If Java is enabled, it uses the TiddlySaver Java applet.
If Java LiveConnect is enabled, it tries to use Java's file classes.
HTML5's File[1], FileWriter[2], and FileSystem[3] APIs are available in the latest Developer channel of Google Chrome. The FileSystem API lets you read/write to a sandbox filesystem within a space the browser knows about. You cannot, for example, open 'My Pictures' folder on the user's local FS and read/write to that. That's something in the works, but it won't be ready for a while. Example of writing a file:
window.requestFileSystem(
TEMPORARY, // persistent vs. temporary storage
1024 * 1024, // 1MB. Size (bytes) of needed space
initFs, // success callback
opt_errorHandler // opt. error callback, denial of access
);
function initFs(fs) {
fs.root.getFile('logFile.txt', {create: true}, function(fileEntry) {
fileEntry.createWriter(function(writer) { // FileWriter
writer.onwrite = function(e) {
console.log('Write completed.');
};
writer.onerror = function(e) {
console.log('Write failed: ' + e.toString());
};
var bb = new BlobBuilder();
bb.append('Lorem ipsum');
writer.write(bb.getBlob('text/plain'));
}, errorHandler);
}
}
Check out this HTML5 Storage slide deck for more code snippets.
It uses a java file references like this:
drivers.tiddlySaver = {
name: "tiddlySaver",
deferredInit: function() {
if(!document.applets["TiddlySaver"] && !$.browser.mozilla && !$.browser.msie && document.location.toString().substr(0,5) == "file:") {
$(document.body).append("<applet style='position:absolute;left:-1px' name='TiddlySaver' code='TiddlySaver.class' archive='TiddlySaver.jar' width='1'height='1'></applet>");
}
},
isAvailable: function() {
return !!document.applets["TiddlySaver"];
},
loadFile: function(filePath) {
var r;
try {
if(document.applets["TiddlySaver"]) {
r = document.applets["TiddlySaver"].loadFile(javaUrlToFilename(filePath),"UTF-8");
return (r === undefined || r === null) ? null : String(r);
}
} catch(ex) {
}
return null;
},
saveFile: function(filePath,content) {
try {
if(document.applets["TiddlySaver"])
return document.applets["TiddlySaver"].saveFile(javaUrlToFilename(filePath),"UTF-8",content);
} catch(ex) {
}
return null;
}
}
Technically you can do
netscape.security.PrivilegeManager.enablePrivilege('UniversalBrowserWrite');
in a netscape-compatible browser (Firefox, Mozilla, Netscape), and it will ask the user* whether or not to allow filesystem access, but this is not portable.
*once per browser process
Can javascript access a filesystem?
Not outside of the sandbox area mentioned above, to the best of my knowledge. However, it can access a signed java applet that has callable public methods which can get to all files. I have done it and it works fine and is cross browser.
The signing part is somewhat involved and for professional use you might need to pay for a code signing certificate which authorises your identity. Get it from some place like Verisign. That way users at least know who the applet is written by (if that helps). You can sign it yourself for free but one of those "possible security risk" popups will occur at first use for authorisation by the user.
You would think that such signed applets for file writing would exist already for download but I couldn't find any via searching. If they did, you could just plug it in your page, learn the API and off you go.
The answer is indeed NO. Java applets, and the dreaded ActiveX plugins are usually used if this is required