Can we debug a UI backwards, starting from its current state? - javascript

In the context of web-development many times users provide screenshots of their "invalid state".
I use React and I was wondering if we could debug the opposite way: starting from the current state:
User gives us screenshot of invalid UI state.
Via devtools we change props of components to match & find that specific permutation (let's imagine all components are stateless).
Feed the permutation to "a program" that shows us the things in our code that caused the props to change that way.
From a technical point of view I wonder whether this is even possible: can we go backwards in time from a specific state of a program?
This should be possible since the state is derived from a specific execution path of our code; so the opposite should also be possible? The reason I am interested is for debugging purposes but I also feel it would be an interesting exploratory excercise.
Are there any resources or tools that I can look into to find if this is possible?
EDIT: to make this a bit more clear I'm looking for a way to give the system as input a "state", and return a possible list of "path traces" in time that my code could execute to arrive at such state:
showHowWeCanArriveTo({
name: 'Bob',
showPopup: true,
colors: ['blue', 'green']
});
// Returns:
[
[setName('Bob'), setShowPopup(true), addColor('blue'), addColor('green')]
]

I've used Logrocket before in react for that exact same purpose. If you're using redux, they provide a middleware that logs the user state and its history and is accessible from their web.

You might be looking for time travel debugging, reverse debugging, or replay debugging. Basically, they work by recording what the program is doing as it executes and keeping enough logs that you can then go backwards.
Alternatively, it is possible in principle to use techniques from program analysis (program slicing, reverse program execution, etc.) to try to execute the program in reverse and find all execution paths that might lead to that state. However, there might be many such paths (the further back you go, the more there might be), and implementing such a thing from scratch is technically non-trivial.

Related

One Year Later, Still Struggling with Unit vs Integration vs E2E testing

I recently watched a number of talks from the AssertJS conference (which I highly recommend), among them #kentcdodds "Write Tests, Not Too Many, Mostly Integration." I've been working on an Angular project for over a year, have written some unit tests, and just started playing with Cypress, but I still feel this frustration around integration tests, and where to draw the lines. I'd really love to talk to some pro who does this day in and day out, but I don't know any where I work. Since I'm tired of not being able to figure this out, I thought I'd just ask the world here, cause you all are fantastic.
So in Angular (or React or Vue, etc), you have component code, and then you have the HTML template, and usually they interact in some way. The component code has functions in it that can be unit tested, and that part I'm ok with.
Where I haven't gotten things straight in my mind is, do you call it an integration test when you're testing how a component function changes the UI? If you're testing that kind of thing, should that be done just in E2E tests? Because Angular/Jasmine(or Jest) lets you do this kind of thing, referencing the UI:
const el = fixture.debugElement.queryAll(By.css('button'));
expect(el[0].nativeElement.textContent).toEqual('Submit')
But does that mean you should? And if you do, then do you not cover that in your E2E tests?
And regarding integration with things like services, how far do you go with integrating? If you mock the actual HTTP call, and just test that it would get called with the right functions, is that an integration test, or is it still a unit test?
To sum up, I intuitively know what I need to test to have confidence that things are working as they should, I'm just not sure how to discern when something requires all three kinds of tests or not.
I know this is getting long, but here's my example app:
There's a property called hasNoProducts that is set after a product is chosen and data is returned from the server (or not if there is none). If hasNoProducts is true, UI (through an *ngIf) shows that "Sorry" message. If false, then other selections become available. Depending on the product picked, those options change.
So I know I can write a unit test and mock the HTTP request so that I can test that hasNoProducts is set correctly. But then, I want to test that the message is displayed, or that the additional options are displayed. And if there is data, test that switching the product changes the data in the other lists that would subsequently show on screen. If I do that using Angular/Jasmine, is it an integration test since I'm "integrating" component and template? If not, then what would be an integration test?
I could keep asking questions, but I'll stop there in the hopes that someone has read this far and has some insight. Again, I've read tons of articles, watched tons of videos and done tutorials, but every time I sit down to apply to a real project, I get stuck on things like this, and I want to get past this! Thanks in advance.
What distinguishes unit-tests and integration-tests (and then subsystem-tests and system-tests) is the goal that you want to achieve with the tests.
The goal of unit-testing is to find those bugs in small pieces of code that can be found if these pieces of code are isolated. Note that this does not mean you truly must isolate the code, but it means your focus is the isolated code. In unit-testing, mocking is very common, since it allows to stimulate scenarios that otherwise are hard to test, or it speeds up build and execution times etc., but mocking is not mandatory: For example, you would not mock calls to a mathematical sin() function from the standard library, because the sin() function does not keep you from reaching your testing goals. But, leaving the sin() function in does not turn these tests into integration tests. Strictly speaking, you could even have unit-tests where some real network accesses take place (if you are too lazy to mock the network access), but due to the non-determinism, delays etc. these unit tests would be slow and unreliable, which means they would simply not be well suited to specifically find the bugs in the isolated code. That's why everybody says that "if there is some real network access, it is not a unit-test", which is not formally but practically correct.
Since in unit-testing you intentionally only focus on the isolated code, you will not find bugs that are due to misunderstandings about interactions with other components. If you mock some depended-on-component, then you implement these mocks based on your understanding of how the other component behaves. If your understanding is wrong, your mock implementations will reflect your wrong understanding, and your unit-tests will succeed, although in the integrated system things will break. That is not a flaw of unit-testing, but simply the reason why there are other test levels like integration testing. In other words, even if you do unit-testing perfectly, there will unavoidably remain some bugs that unit-testing is not even intending to find.
Now, what are integration tests then? They are defined by the goal to find bugs in the interactions between (already tested) components. Such bugs can, for example, be due to mutual misconceptions of the developers of the components about how an interface is meant to work. For example, in the case of a library component B that is used from A: Does A call functions from the right component B (rather than from C), do the calls happen while B is already in a proper state (B might not be initialized yet or in error state), do the calls happen in the proper order, are the arguments provided in the correct order and have values in the expected form (e.g. zero based index vs. one based index?, null allowed?), are the return values provided in the expected form (returned error code vs. exception) and have values in the expected form? This is for one integration scenario - there are many others, like, components exchanging data via files (binary or text? which end-of-line marker: unix, dos, ...?, ...).
There are many possible interaction errors. To find them, in integration testing you integrate the real components (the real A and the real B, no mocks, but possibly mocks for other components) and stimulate them such that the different interactions actually take place - ideally in all interesting ways, like, trying to force some boundary cases in the interaction (exchanged file is empty, ...). Again, just the fact that the test operates on a software where some components are integrated does not make it an integration test: Only if the test is specifically designed to initiate interactions such that bugs in these interactions become apparent, then it is an integration test.
Subsystem tests (which are the next level) then focus, again, on the remaining bugs, that is, those bugs which neither unit-testing nor integration testing intend to find. Examples are requirements on the component C that were not considered when C was decomposed into A and B, or, if C is built using some outdated version of A where some bug was still in. However, when climbing up from unit-testing via integration testing to subsystem testing and above, it is a challenge to stay focused: Only to have tests for bugs that could not have been found before, and not to, say, repeat unit-tests on subsystem level.

Gherkin - maintaining state between scenarios

Although I have been writing unit tests for 20-odd years, I am new to Gherkin, and haven been given the task of implementing a story for a .feature file that reduces to something like this:
Scenario: a
Given that the app is open
When I open a certain dialog
Then it has a thing somewhere
Scenario: b
Given that the dialog from 'a' is open...
# Imagine here a long chain of scenarios, each depending on the previous
Scenario: n
Given that the previous 'n' steps have all completed....
That is, a long, long chain of scenarios, each depending on the state of the system as configured by its predecessor.
This doesn't feel right to someone used to unit testing -- but these scenarios are not going to be split and run separately.
What's the best practice here?
Should I rewrite into one very long scenario?
I am already using a 'page object' to keep most of my code out of the step definitions -- should I be coding the steps as single calls, that can be re-used in the later scenarios?
I'm running Cucumber in Javascript.
First things first, Warning:
For the majority of tests (and by majority I mean 99.9% of the time), you should not carry on from the previous scenario, because of the fact that if one scenario fails in your feature, more will crumble because you attempted to string them together.
And on to my answer:
Depending on whether you are trying to do a set up for all of your scenarios after (within the same feature), or whether you want to reuse that first scenario multiple times (in separate features), you could do one of 2 things.
Make the first scenario a background
Make the first scenario into a step definition, for use in multiple feature files
For the First:
Background:
Given that the app is open
When I open a certain dialog
Then it has a thing somewhere
Scenario: a
Given that the dialog from 'a' is open...
Just remember that when you use it as a background, it will be used for all the following scenarios within that feature.
For the Second:
Scenario: a
Given that the app is open
When I open a certain dialog
Then it has a thing somewhere
Scenario: b
Given I have opened the dialogue from a
And the '<DialogFromA>' dialog is open...
I would ask myself, what is the actual behaviour behind all the steps?
Then I would implement that as the wanted behaviour and push the order between steps down the stack. Probably using one or many helper classes. There is nothing saying that you can force the order of the scenarios without introducing some hack to force them together.
Remember that BDD and Cucumber is all about human readable communication. The dependencies you are asking for should, in my opinion, be implemented in the support code Gherkin triggers.

Selenium Functional Testing Structure and Practices

A question for the testers out there:
Consider that you're writing a test like this: One opens a modal, flips a toggle to "on", saves its state (which closes the modal), then opens it again to check that the state was saved successfully. You also have to check that the toggle, when flipped back to "off", saves successfully and maintains the toggle's "off" state.
Is it reasonable to write your tests so that they chain off the previous test? It feels painfully inefficient to not chain them, especially if your starting process involves logging in, navigating to some page, clicking some tab, then getting started on the stuff you actually want to test.
Although flipping to "on" and flipping to "off" are, strictly speaking, separately testable items, there's no need for you to test them in complete isolation - especially if it means that you have to reset data, re-do logins and navigation etc.
If you're confident that the two tests work together without one interfering with or polluting the other one, then just carry on with one single test.
Automated testers do need to be aware of the efficiency of their tests, and the amount of resources and time it takes to run the complete suite, because if they are too slow or expensive there will be pressure to cut-back.

Why is immutability so important (or needed) in JavaScript?

I am currently working on React JS and React Native frameworks. On the half way road I came across Immutability or the Immutable-JS library, when I was reading about Facebook's Flux and Redux implementation.
The question is, why is immutability so important? What is wrong in mutating objects? Doesn't it make things simple?
Giving an example, let us consider a simple News reader app with the opening screen being a list view of news headlines.
If I set say an array of objects with a value initially I can't manipulate it. That's what immutability principle says, right? (Correct me if I am wrong.)
But, what if I have a new News object that has to be updated? In usual case, I could have just added the object to the array.
How do I achieve in this case? Delete the store and recreate it?
Isn't adding an object to the array a less expensive operation?
I have recently been researching the same topic. I'll do my best to answer your question(s) and try to share what I have learned so far.
The question is, why is immutability so important? What is wrong in
mutating objects? Doesn't it make things simple?
Basically it comes down to the fact that immutability increases predictability, performance (indirectly) and allows for mutation tracking.
Predictability
Mutation hides change, which create (unexpected) side effects, which can cause nasty bugs. When you enforce immutability you can keep your application architecture and mental model simple, which makes it easier to reason about your application.
Performance
Even though adding values to an immutable Object means that a new instance needs to be created where existing values need to be copied and new values need to be added to the new Object which cost memory, immutable Objects can make use of structural sharing to reduce memory overhead.
All updates return new values, but internally structures are shared to
drastically reduce memory usage (and GC thrashing). This means that if
you append to a vector with 1000 elements, it does not actually create
a new vector 1001-elements long. Most likely, internally only a few
small objects are allocated.
You can read more about this here.
Mutation Tracking
Besides reduced memory usage, immutability allows you to optimize your application by making use of reference- and value equality. This makes it really easy to see if anything has changed. For example a state change in a react component. You can use shouldComponentUpdate to check if the state is identical by comparing state Objects and prevent unnecessary rendering.
You can read more about this here.
Additional resources:
The Dao of Immutability
Immutable Data Structures and JavaScript
Immutability in JavaScript
If I set say an array of objects with a value initially. I can't
manipulate it. That's what immutability principle says, right?(Correct
me if I am wrong). But, what if I have a new News object that has to
be updated? In usual case, I could have just added the object to the
array. How do I achieve in this case? Delete the store & recreate it?
Isn't adding an object to the array a less expensive operation?
Yes this is correct. If you're confused on how to implement this in your application I would recommend you to look at how redux does this to get familiar with the core concepts, it helped me a lot.
I like to use Redux as an example because it embraces immutability. It has a single immutable state tree (referred to as store) where all state changes are explicit by dispatching actions which are processed by a reducer that accepts the previous state together with said actions (one at a time) and returns the next state of your application. You can read more about it's core principles here.
There is an excellent redux course on egghead.io where Dan Abramov, the author of redux, explains these principles as follows (I modified the code a bit to better fit the scenario):
import React from 'react';
import ReactDOM from 'react-dom';
// Reducer.
const news = (state=[], action) => {
switch(action.type) {
case 'ADD_NEWS_ITEM': {
return [ ...state, action.newsItem ];
}
default: {
return state;
}
}
};
// Store.
const createStore = (reducer) => {
let state;
let listeners = [];
const subscribe = (listener) => {
listeners.push(listener);
return () => {
listeners = listeners.filter(cb => cb !== listener);
};
};
const getState = () => state;
const dispatch = (action) => {
state = reducer(state, action);
listeners.forEach( cb => cb() );
};
dispatch({});
return { subscribe, getState, dispatch };
};
// Initialize store with reducer.
const store = createStore(news);
// Component.
const News = React.createClass({
onAddNewsItem() {
const { newsTitle } = this.refs;
store.dispatch({
type: 'ADD_NEWS_ITEM',
newsItem: { title: newsTitle.value }
});
},
render() {
const { news } = this.props;
return (
<div>
<input ref="newsTitle" />
<button onClick={ this.onAddNewsItem }>add</button>
<ul>
{ news.map( ({ title }) => <li>{ title }</li>) }
</ul>
</div>
);
}
});
// Handler that will execute when the store dispatches.
const render = () => {
ReactDOM.render(
<News news={ store.getState() } />,
document.getElementById('news')
);
};
// Entry point.
store.subscribe(render);
render();
Also, these videos demonstrate in further detail how to achieve immutability for:
Arrays
Objects
A Contrarian View of Immutability
TL/DR: Immutability is more a fashion trend than a necessity in JavaScript. If you are using React it does provide a neat work-around to some confusing design choices in state management. However in most other situations it wont add enough value over the complexity it introduces, serving more to pad up a resume than to fulfill an actual client need.
Long answer: read below.
Why is immutability so important(or needed) in javascript?
Well, I'm glad you asked!
Some time ago a very talented guy called Dan Abramov wrote a javascript state management library called Redux which uses pure functions and immutability. He also made some really cool videos that made the idea really easy to understand (and sell).
The timing was perfect. The novelty of Angular was fading, and JavaScript world was ready to fixate on the latest thing that had the right degree of cool, and this library was not only innovative but slotted in perfectly with React which was being peddled by another Silicon Valley powerhouse.
Sad as it may be, fashions rule in the world of JavaScript. Now Abramov is being hailed as a demigod and all us mere mortals have to subject ourselves to the Dao of Immutability... Wether it makes sense or not.
What is wrong in mutating objects?
Nothing!
In fact programmers have been mutating objects for er... as long as there has been objects to mutate. 50+ years of application development in other words.
And why complicate things? When you have object cat and it dies, do you really need a second cat to track the change? Most people would just say cat.isDead = true and be done with it.
Doesn't (mutating objects) make things simple?
YES! .. Of course it does!
Specially in JavaScript, which in practice is most useful used for rendering a view of some state that is maintained elsewhere (like in a database).
What if I have a new News object that has to be updated? ... How do I achieve in this case? Delete the store & recreate it? Isn't adding an object to the array a less expensive operation?
Well, you can go the traditional approach and update the News object, so your in-memory representation of that object changes (and the view displayed to the user, or so one would hope)...
Or alternatively...
You can try the sexy FP/Immutability approach and add your changes to the News object to an array tracking every historical change so you can then iterate through the array and figure out what the correct state representation should be (phew!).
I am trying to learn what's right here. Please do enlighten me :)
Fashions come and go buddy. There are many ways to skin a cat.
I am sorry that you have to bear the confusion of a constantly changing set of programming paradigms. But hey, WELCOME TO THE CLUB!!
Now a couple of important points to remember with regards to Immutability, and you'll get these thrown at you with the feverish intensity that only naivety can muster.
1) Immutability is awesome for avoiding race conditions in multi-threaded environments.
Multi-threaded environments (like C++, Java and C#) are guilty of the practice of locking objects when more than one thread wants to change them. This is bad for performance, but better than the alternative of data corruption. And yet not as good as making everything immutable (Lord praise Haskell!).
BUT ALAS! In JavaScript you always operate on a single thread. Even web workers (each runs inside a separate context). So since you can't have a thread related race condition inside your execution context (all those lovely global variables and closures), the main point in favour of Immutability goes out the window.
(Having said that, there is an advantage to using pure functions in web workers, which is that you'll have no expectations about fiddling with objects on the main thread.)
2) Immutability can (somehow) avoid race conditions in the state of your app.
And here is the real crux of the matter, most (React) developers will tell you that Immutability and FP can somehow work this magic that allows the state of your application to become predictable.
Of course this doesn’t mean that you can avoid race conditions in the database, to pull that one off you’d have to coordinate all users in all browsers, and for that you’d need a back-end push technology like WebSockets (more on this below) that will broadcast changes to everyone running the app.
Nor does it mean that there is some inherent problem in JavaScript where your application state needs immutability in order to become predictable, any developer that has been coding front-end applications before React would tell you this.
This rather confusing claim simply means that if you use React your application is prone to race conditions, but that immutability allows you to take that pain away. Why? Because React is special.. its been designed first and foremost as a highly optimised rendering library with state management subverted to that aim, and thus component state is managed via an asynchronous chain of events (aka "one-way data binding") that optimize rendering but you have no control over and rely on you remembering not to mutate state directly...
Given this context, its easy to see how the need for immutability has little to do with JavaScript and a lot to do with React: if have a bunch of inter-dependent changes in your spanking new application and no easy way to figure out what your state is currently at, you are going to get confused, and thus it makes perfect sense to use immutability to track every historical change.
3) Race conditions are categorically bad.
Well, they might be if you are using React. But they are rare if you pick up a different framework.
Besides, you normally have far bigger problems to deal with… Problems like dependency hell. Like a bloated code-base. Like your CSS not getting loaded. Like a slow build process or being stuck to a monolithic back-end that makes iterating almost impossible. Like inexperienced devs not understanding whats going on and making a mess of things.
You know. Reality. But hey, who cares about that?
4) Immutability makes use of Reference Types to reduce the performance impact of tracking every state change.
Because seriously, if you are going to copy stuff every time your state changes, you better make sure you are smart about it.
5) Immutability allows you to UNDO stuff.
Because er.. this is the number one feature your project manager is going to ask for, right?
6) Immutable state has lots of cool potential in combination with WebSockets
Last but not least, the accumulation of state deltas makes a pretty compelling case in combination with WebSockets, which allows for an easy consumption of state as a flow of immutable events...
Once the penny drops on this concept (state being a flow of events -- rather than a crude set of records representing the latest view), the immutable world becomes a magical place to inhabit. A land of event-sourced wonder and possibility that transcends time itself. And when done right this can definitely make real-time apps easier to accomplish, you just broadcast the flow of events to everyone interested so they can build their own representation of the present and write back their own changes into the communal flow.
But at some point you wake up and realise that all that wonder and magic do not come for free. Unlike your eager colleagues, your stakeholders (yea, the people who pay you) care little about philosophy or fashion and a lot about the money they pay to build a product they can sell. And the bottom line is that its harder to code for immutability and easier to break it, plus there is little point having an immutable front-end if you don't have a back-end to support it. When (and if!) you finally convince your stakeholders that you should publish and consume events via a push techology like WebSockets, you find out what a pain it is to scale in production.
Now for some advice, should you choose to accept it.
A choice to write JavaScript using FP/Immutability is also a choice to make your application code-base larger, more complex and harder to manage. I would strongly argue for limiting this approach to your Redux reducers, unless you know what you are doing... And IF you are going to go ahead and use immutability regardless, then apply immutable state to your whole application stack, and not just the client-side. After all, there is little point having an immutable front-end, and then connect it to a database where all records have a single mutable version... you just go back to the same problems you were trying to get away from!
Now, if you are fortunate enough to be able to make choices in your work, then try and use your wisdom (or not) and do what's right by the person who is paying you. You can base this on your experience, on your gut, or whats going on around you (admittedly if everyone is using React/Redux then there a valid argument that it will be easier to find a resource to continue your work).. Alternatively, you can try either Resume Driven Development or Hype Driven Development approaches. They might be more your sort of thing.
In short, the thing to be said for immutability is that it will make you fashionable with your peers, at least until the next craze comes around, by which point you'll be glad to move on.
Now after this session of self-therapy I'd like to point out that I've added this as an article in my blog => Immutability in JavaScript: A Contrarian View. Feel free to reply in there if you have strong feelings you'd like to get off your chest too ;).
The question is, why is immutability so important? What is wrong in mutating objects? Doesn't it make things simple?
Actually, the opposite is true: mutability makes things more complicated, at least in the long run. Yes, it makes your initial coding easier because you can just change things wherever you want, but when your program goes bigger it becomes a problem – if a value changed, what changed it?
When you make everything immutable, it means data can't be changed by surprise any more. You know for certain that if you pass a value into a function, it can't be changed in that function.
Put simply: if you use immutable values, it makes it very easy to reason about your code: everyone gets a unique* copy of your data, so it can't futz with it and break other parts of your code. Imagine how much easier this makes working in a multi-threaded environment!
Note 1: There is a potential performance cost to immutability depending on what you're doing, but things like Immutable.js optimise as best they can.
Note 2: In the unlikely event you weren't sure, Immutable.js and ES6 const mean very different things.
In usual case, I could have just added the object to the array. How do I achieve in this case? Delete the store & recreate it? Isn't adding an object to the array a less expensive operation? PS: If the example is not the right way to explain immutability, please do let me know what's the right practical example.
Yes, your news example is perfectly good, and your reasoning is exactly right: you can't just amend your existing list, so you need to create a new one:
var originalItems = Immutable.List.of(1, 2, 3);
var newItems = originalItems.push(4, 5, 6);
Although the other answers are fine, to address your question about a practical use case (from the comments on the other answers) lets step outside your running code for a minute and look at the ubiquitous answer right under your nose: git. What would happen if every time you pushed a commit you overwrote the data in the repository?
Now we're in to one of the problems that immutable collections face: memory bloat. Git is smart enough to not simply make new copies of files every time you make a change, it simply keeps track of the diffs.
While I don't know much about the inner workings of git, I can only assume it uses a similar strategy to that of libraries you reference: structural sharing. Under the hood the libraries use tries or other trees to only track the nodes that are different.
This strategy is also reasonably performant for in-memory data structures as there are well-known tree-operation algorithms that operate in logarithmic time.
Another use case: say you want an undo button on your webapp. With immutable representations of your data, implementing such is relatively trivial. But if you rely on mutation, that means you have to worry about caching the state of the world and making atomic updates.
In short, there's a price to pay for immutability in runtime performance and the learning curve. But any experienced programmer will tell you that debugging time outweighs code-writing time by an order of magnitude. And the slight hit on runtime performance is likely outweighed by the state-related bugs your users don't have to endure.
The question is, why is immutability so important? What is wrong in mutating objects? Doesn't it make things simple?
About mutability
Nothing is wrong in mutability from technical point of view. It is fast, it is re-using the memory. Developers are use to it from the beginning (as I remember it). Problem exists in the use of mutability and troubles which this use can bring.
If object is not shared with anything, for example exists in the scope of the function and is not exposed to the outside, then it is hard to see benefits in immutability. Really in this case it is no sense to be immutable. The sense of immutability starts when something is shared.
Mutability headache
Mutable shared structure can easily create many pitfalls. Any change in any part of the code with access to the reference has impact to other parts with visibility of this reference. Such impact connects all parts together, even when they should not be aware of different modules. Mutation in one function can crash totally different part of the app. Such thing is a bad side effect.
Next often problem with mutation is corrupted state. Corrupted state can happen when mutation procedure fails in the middle, and some fields were modified and some not.
What’s more, with mutation it is hard to track the change. Simple reference check will not show the difference, to know what changed some deep check needs to be done. Also to monitor the change some observable pattern needs to be introduced.
Finally, mutation is reason of the trust deficit. How you can be sure that some structure has wanted value, if it can be mutated.
const car = { brand: 'Ferrari' };
doSomething(car);
console.log(car); // { brand: 'Fiat' }
As above example shows, passing mutable structure always can finish by having different structure. Function doSomething is mutating the attribute given from outside. No trust for the code, you really don't know what you have and what you will have. All these problems take place because: Mutable structures are representing pointers to the memory.
Immutability is about values
Immutability means that change is not done on the same object,structure, but change is represented in new one. And this is because reference represents value not only memory pointer. Every change creates new value and doesn't touch the old one. Such clear rules gives back the trust and code predictability. Functions are safe to use because instead of mutation, they deal with own versions with own values.
Using values instead of memory containers gives certainty that every object represents specific unchangeable value and it is safe to use it.
Immutable structures are representing values.
I am diving even more into the subject in medium article - https://medium.com/#macsikora/the-state-of-immutability-169d2cd11310
Why is immutability so important(or needed) in JavaScript?
Immutability can be tracked in different contexts, but most important would be to track it against the application state and against the application UI.
I will consider the JavaScript Redux pattern as very trendy and modern approach and because you mentioned that.
For the UI we need to make it predictable.
It will be predictable if UI = f(application state).
Applications (in JavaScript) do change the state via actions implemented using the reducer function.
The reducer function simply takes the action and the old state and returns the new state, keeping the old state intact.
new state = r(current state, action)
The benefit is: you time-travel the states since all the state objects are saved, and you can render the app in any state since UI = f(state)
So you can undo/redo easily.
Happens to be creating all these states can still be memory efficient, an analogy with Git is great, and we have the similar analogy in Linux OS with symbolic links (based on the inodes).
Another benefit of Immutability in Javascript is that it reduces Temporal Coupling, which has substantial benefits for design generally. Consider the interface of an object with two methods:
class Foo {
baz() {
// ....
}
bar() {
// ....
}
}
const f = new Foo();
It may be the case that a call to baz() is required to get the object in a valid state for a call to bar() to work correctly. But how do you know this?
f.baz();
f.bar(); // this is ok
f.bar();
f.baz(); // this blows up
To figure it out you need to scrutinise the class internals because it is not immediately apparent from examining the public interface. This problem can explode in a large codebase with lots of mutable state and classes.
If Foo is immutable then this is no longer a problem. It is safe to assume we can call baz or bar in any order because the inner state of the class cannot change.
Once upon a time, there was a problem with data synchronization between threads. This problem was a great pain, there were 10+ solutions. Some people tried to solve it radically. It was a place where functional programming was born. It is just like Marxism. I couldn't understand how Dan Abramov sold this idea into JS, because it is single threaded. He is a genius.
I can give a small example. There is an attribute __attribute__((pure)) in gcc. Compilers tries to solve whether your function is pure or not if you won't declear it specially. Your function can be pure even your state is mutable. Immutability is just a one of 100+ ways to guarantee that you function will be pure. Actually 95% of your functions will be pure.
You shouldn't use any limitations (like immutability) if you actually don't have a serious reason. If you want to "Undo" some state, you can create transactions. If you want to simplify communications you can send events with immutable data. It is up to you.
I am writing this message from post marxism republic. I am sure that radicalization of any idea is a wrong way.
A Different Take...
My other answer addresses the question from a very practical standpoint, and I still like it. I've decided to add this as another answer rather than an addendum to that one because it is a boring philosophical rant which hopefully also answers the question, but doesn't really fit with my existing answer.
TL;DR
Even in small projects immutability can be useful, but don't assume that because it exists it's meant for you.
Much, much longer answer
NOTE: for the purpose of this answer I'm using the word 'discipline' to mean self-denial for some benefit.
This is similar in form to another question: "Should I use Typescript? Why are types so important in JavaScript?". It has a similar answer too. Consider the following scenario:
You are the sole author and maintainer of a JavaScript/CSS/HTML codebase of some 5000 lines. Your semi-technical boss reads something about Typescript-as-the-new-hotness and suggests that we may want to move to it but leaves the decision to you. So you read about it, play with it, etc.
So now you have a choice to make, do you move to Typescript?
Typescript has some compelling advantages: intellisense, catching errors early, specifying your APIs upfront, ease of fixing things when refactoring breaks them, fewer tests. Typescript also has some costs: certain very natural and correct JavaScript idioms can be tricky to model in it's not-especially-powerful type system, annotations grow the LoC, time and effort of rewriting existing codebase, extra step in the build pipeline, etc. More fundamentally, it carves out a subset of possible correct JavaScript programs in exchange for the promise that your code is more likely to be correct. It's arbitrarily restrictive. That's the whole point: you impose some discipline that limits you (hopefully from shooting yourself in the foot).
Back to the question, rephrased in the context of the above paragraph: is it worth it?
In the scenario described, I would contend that if you are very familiar with a small-to-middling JS codebase, that the choice to use Typescript is more aesthetic than practical. And that's fine, there's nothing wrong with aesthetics, they just aren't necessarily compelling.
Scenario B:
You change jobs and are now a line-of-business programmer at Foo Corp. You're working with a team of 10 on a 90000 LoC (and counting) JavaScript/HTML/CSS codebase with a fairly complicated build pipeline involving babel, webpack, a suite of polyfills, react with various plugins, a state management system, ~20 third-party libraries, ~10 internal libraries, editor plugins like a linter with rules for in-house style guide, etc. etc.
Back when you were 5k LoC guy/girl, it just didn't matter that much. Even documentation wasn't that big a deal, even coming back to a particular portion of the code after 6 months you could figure it out easily enough. But now discipline isn't just nice but necessary. That discipline may not involve Typescript, but will likely involve some form of static analysis as well as all the other forms of coding discipline (documentation, style guide, build scripts, regression testing, CI). Discipline is no longer a luxury, it is a necessity.
All of this applied to GOTO in 1978: your dinky little blackjack game in C could use GOTOs and spaghetti logic and it just wasn't that big a deal to choose-your-own-adventure your way through it, but as programs got bigger and more ambitious, well, undisciplined use of GOTO could not be sustained. And all of this applies to immutability today.
Just like static types, if you are not working on a large codebase with a team of engineers maintaining/extending it, the choice to use immutability is more aesthetic than practical: it's benefits are still there but may not outweigh the costs yet.
But as with all useful disciplines, there comes a point at which it is no longer optional. If I want to maintain a healthy weight, then discipline involving ice cream may be optional. But if I want to be a competitive athlete, my choice of whether or not to eat ice cream is subsumed by my choice of goals. If you want to change the world with software, immutability might be part of what you need to avoid it collapsing under it's own weight.
Take for example:
const userMessage = {
user: "userId",
topic: "topicId"
content: {}
}
validateMessage(userMessage)
saveMessage(userMessage)
sendMessageViaEmail(userMessage)
**sendMessageViaMobilePush(userMessage)**
console.log(userMessage) // => ?
and now answer some questions:
what is under userMessage on line sendMessageViaMobilePush(userMessage)) in mutable code?
{
id: "xxx-xxx-xxx-xxx", //set by ..(Answer for question 3)
user:"John Tribe", //set by sendMessageViaEmail
topic: "Email title", //set by sendMessageViaEmail
status: FINAL, //set by saveMessage or could be set by sendMessageViaEmail
from: "..", //set by sendMessageViaEmail
to:"...", //set by sendMessageViaEmail
valid:true, //set by validateMessage
state: SENT //set by sendMessageViaEmail
}
Surprised?? Me too :d. But this is normal with mutability in javascript.
(in Java too but a bit in different way. When You expect null but get some object).
What is under userMessage on same line in immutable code?
const userMessage = {
user: "userId",
topic: "topicId",
content: {}
}
Easy right ?
Can You guess by which method "id" is updated in mutable code in Snippet 1 ??
By sendMessageViaEmail.
Why?
Why not?
Well it was at first updated by saveMessage,
but then overridden by sendMessageViaEmail.
In mutable code people didn't received push messages (sendMessageViaMobilePush). Can You guess why ??
because I am amazing developer :D and I put safety check in method sendMessageViaMobilePush(userMessage)
function sendMessageViaMobilePush(userMessage) {
if (userMessage.state != SENT) { //was set to SENT by sendMessageViaEmail
send(userMessage)
}
}
Even if You saw this method before,
was this possible for You to predict this behavior in mutable code ?
For me it wasn't.
Hope this helped You to understand what is major issue using mutable objects in javascript.
Note that when complexity rise it is too difficult to check what was set and where especially when You work with other people.
I've created a framework agnostic open source (MIT) lib for mutable (or immutable) state which can replace all those immutable storage like libs (redux, vuex etc...).
Immutable states was ugly for me because there was too much work to do (a lot of actions for simple read/write operations), code was less readable and performance for big datasets was not acceptable (whole component re-render :/ ).
With deep-state-observer I can update only one node with dot notation and use wildcards. I can also create history of the state (undo/redo/time travel) keeping just those concrete values that have been changed {path:value} = less memory usage.
With deep-state-observer I can fine-tune things and I have grain control over component behavior so performance can be drastically improved. Code is more readable and refactoring is a lot easier - just search and replace path strings (no need to change code/logic).
The main advantage of immutability is its simplicity.
Replacing an object is simpler than modifying an existing one.
It allows you to focus on correctness in one place. Rather than every possible place where your object might change.
If your object is in an invalid state, its easier to fix because the fault must have occurred when you created it (since its immutable)
I think the main reason pro immutable objects, is keeping the state of the object valid.
Suppose we have an object called arr. This object is valid when all the items are the same letter.
// this function will change the letter in all the array
function fillWithZ(arr) {
for (var i = 0; i < arr.length; ++i) {
if (i === 4) // rare condition
return arr; // some error here
arr[i] = "Z";
}
return arr;
}
console.log(fillWithZ(["A","A","A"])) // ok, valid state
console.log(fillWithZ(["A","A","A","A","A","A"])) // bad, invalid state
if arr become an immutable object, then we will be sure arr is always in a valid state.

how do you folks handle complex state situations where order of operations is important?

I'm getting in to a situation where I have several interacting widgets (on a web UI), all of whom can be in multiple different states, and whose behavior depends on others the others. I'm running in to situations where, for example, a set of data gets sorted twice, or the data gets displayed before it's sorted, rather than the other way around. It's a little bit of a wack-a-mole problem, where I think I've simplified things and gotten it working, only to find out I've broken things somewhere else.
I have functions that do things like:
widgetAFunction
load data into widget B
tell widget B to sort the data
tell widget B to display the data
My love of code reuse makes me want to do something like write a loadData function in widget A that goes something like this:
widgetBLoadDataFunction
update data
sort the data
refresh the view
So that all widgetA has to do is call one function on widgetB. But then there are cases where I just want to sort the data, without updating the data, so I write:
widgetBSortFunction
sort the data
refresh the view
And then maybe I want a filter function
widgetBFilterFunction
filter the data
refresh the view
And maybe I want to be update the data but not sort it, so I have
widgetBNoSortLoadDataFunction
update data
refresh the view
It doesn't seem that complex, but I wind up with these really long, very brittle chains of function calls, or a bunch of very similar calls. As Martin Fowler would say, the code is getting a little smelly.
So, what other alternatives do I have? I did something on a recent project where I did a state machine kind of thing, where I registered a bunch of functions with a set of conditions, or states which would trigger their execution. That worked somewhat well, and I'm thinking that approach might be good to use again.
Does anyone know what I'm talking about here, and even better, can anyone point me toward some patterns that will help me get my head around this better?
What you need is a finite state machine implementation. Basically every finite state machine needs:
Events that the program responds to
States where the program waits between events
Transitions between states in response to events
Actions taken during transitions
Variables that hold values needed by actions between events
A good article from IBM teachs you a way of implementing it by means of Javascript.
Edit: Here is a FSM builder, so you don't have to build your own.
Fernando already mentioned FSMs, and gave good info and links. :)
In addition, I'll add that your classes should already incorporate enough state so that you're not worried about sorting twice, etc. I.e., widgetB.sort() should check if it's been sorted since last update and just return if so. There's practically no downside to doing this, and it can improve performance (and also guard consistency).

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