What happens if state is updated multiple times? - javascript

When I run the code below, I expected the counter to be set to zero and start again like 1..2..3 and so on.
But when I click reset (on 5) it goes like 0..6..1..7..2.. and so on.
Why does this happen? What am I missing here? Thanks.
const App = (props) => {
const [counter, setCounter] = useState(0)
setTimeout(
() => setCounter(counter + 1),
1000
)
return (
<div>
<h1>{counter}</h1>
<button onClick={()=>setCounter(0)}>Reset</button>
</div>
)
}

It's best to run this kind of effect in a useEffect hook. That way, you can run the effect whenever counter is updated and provide a mechanism to cancel an existing timeout.
When the timeout hits 1 second, the counter stateful variable will be incremented. Since counter is specified in the useEffect dependency array, the effect will run again, queuing up another timeout.
We return a cleanup function from our userEffect hook. This is important because, if our counter is changed by some other mechanism (e.g., the Reset button), we'll want to cancel the in-progress timeout to start over!
import React, { useState, useEffect } from "react";
const App = (props) => {
const [counter, setCounter] = useState(0)
useEffect(() => {
const timeout = setTimeout(
() => setCounter(counter + 1),
1000
)
return () => {
clearTimeout(timeout);
}
}, [counter])
return (
<div>
<h1>{counter}</h1>
<button onClick={()=>setCounter(0)}>Reset</button>
</div>
)
}

Related

Stopwatch in react and useInterval

I am trying to create a stop watch using react and set interval but do not understand why count variable is always 0 is it being reset to default state. I thought since state takes some time to update hence count was always 0 but even if i increase the set interval timer it shows the same value.
Through i am trying to understand how react hooks work if someone can shed some light on functioning of hooks or redirect me to necessary links please do so
code is working in case i replace setCount(count+1) to setCount(prevCount=>prevCount+1) also you need to declare intervalId outside of app function
import "./styles.css";
import { useState } from "react";
export default function App() {
const [count, setCount] = useState(0);
let intervalId = -1;
const increment = () => {
console.log(count);
setCount(count + 1);
};
const handleStart = () => {
if (intervalId === -1)
intervalId = setInterval(() => {
// console.log("called");
increment();
}, 1000);
};
const handleStop = () => {
clearInterval(intervalId);
setCount(0);
};
const handlePause = () => {
clearInterval(intervalId);
};
const handleResume = () => {
handleStart();
};
return (
<div className="App">
<div className="counter">{count}</div>
<button onClick={handleStart} className="counter">
start
</button>
<button onClick={handleStop} className="counter">
stop
</button>
<button onClick={handlePause} className="counter">
pause
</button>
<button onClick={handleResume} className="counter">
resume
</button>
</div>
);
}
I'm by no means a React expert, but I watched this talk before and found it very enlightening, and I recommend you watch it too.
I also recommend you watch the first part, but the timestamp I linked is more relevant to your question.
Now in the official react docs here, they say:
If the new state is computed using the previous state, you can pass a function to setState. The function will receive the previous value, and return an updated value.
So, as you noticed with prevCount, it works when you do it that.
In this blog post, the writer explains that:
if you increment the count value as follows setCount(count + 1)
The the count will stuck at 0 + 1 = 1 because the variable count value when setInterval() is called is 0.
So we know that we need the previous state. If you follow the blog post, he does set up a working counter.
The way the code is right now will create an interval for each click since the intervalID gets set to -1 with each update. So, similar to the blogpost, we can have the interval ID as a state. Here's your stopwatch using that approach:
CodeSandbox
import "./styles.css";
import { useState } from "react";
export default function App() {
const [count, setCount] = useState(0);
const [intervalID, setIntervalID] = useState(0);
const handleStart = () => {
if (!intervalID) {
let interval = setInterval(() => setCount(prevCount => prevCount + 1), 1000);
setIntervalID(interval)
}
};
const handlePause = () => {
if (intervalID){
clearInterval(intervalID)
setIntervalID(0)
}
};
const handleStop = () => {
handlePause();
setCount(0)
};
const handleResume = () => {
handleStart();
};
return (
<div className="App">
<div className="counter">{count}</div>
<button onClick={handleStart} className="counter">
start
</button>
<button onClick={handleStop} className="counter">
stop
</button>
<button onClick={handlePause} className="counter">
pause
</button>
<button onClick={handleResume} className="counter">
resume
</button>
</div>
);
}
But this way, we have no way to clear the interval after unmounting the component. So we'll need useEffect(). And since we're using useEffect(), (check why here). And now, instead of saving our intervalID as the state, we can instead have an isRunning state and have useEffect create or clear the interval every time isRunning changes. So now all our handlers have to do is setIsRunning and useEffect will handle the rest.
So the code will look like this:
CodeSandbox
import "./styles.css";
import { useEffect, useState } from "react";
export default function App() {
const [count, setCount] = useState(0);
const [isRunning, setIsRunning] = useState(0);
useEffect(()=> {
let intervalId;
if (isRunning) {
intervalId = setInterval(() => setCount(prevCount => prevCount + 1), 1000);
} else {
clearInterval(intervalId)
}
return () => clearInterval(intervalId) // Clear after unmounting
}, [isRunning])
const handleStart = () => {
setIsRunning(true);
};
const handleStop = () => {
setIsRunning(false);
setCount(0)
};
const handlePause = () => {
setIsRunning(false);
};
const handleResume = () => {
handleStart();
};
return (
<div className="App">
<div className="counter">{count}</div>
<button onClick={handleStart} className="counter">
start
</button>
<button onClick={handleStop} className="counter">
stop
</button>
<button onClick={handlePause} className="counter">
pause
</button>
<button onClick={handleResume} className="counter">
resume
</button>
</div>
);
}
I really recommend you watch the talk I linked in the beginning. I'm sure you'll find it very helpful in terms of using hooks and some of the issues you can face and how to fix them.

how to set/reset 'useInterval' upon button press or tab change

I am building Pomodoro timer and I am having trouble with useIntervel hook. I want to both be able to reset the useInterval so that the timer should stop when reset button is pressed or I navigate to another tab (I am using bottom tab navigation) and restart when the start button is pressed or I re-navigate to the timer tab. I can stop the useInterval hook thanks to the article:
[1]: React hooks useInterval reset after button click
However, once stopped I can't reactivate it.
I tried the following but it didn't work as it throws the "invalid hook call" error:
function useInterval (callback, delay){
// rest of the code
}
useEffect(()=> {
const interval = useInterval(callback, delay)
}, [start])
In the above link "Jacki" mentions that
Reset actually stop but doesn't start new interval but I figured out how to do so thanks to your answer and now everything works fine. Thank you!
However he hasn't shared a solution which is what I want.
I would implement a custom hook that manages an internal start and stop state.
Here is a minimal example. The delay prop is the input for the setInterval function. The callback prop is a function that is called on each interval tick.
export function useInterval(callback, delay) {
const savedCallback = useRef();
const [start, setStart] = useState(false)
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
if (start) {
const tick = () => {
savedCallback.current();
}
if (delay !== null) {
const id = setInterval(tick, delay);
return () => clearInterval(id);
}
}
}, [delay, start]);
const startTimer = React.useCallback((shouldStart) => {
setStart(shouldStart)
}, []);
return startTimer;
}
You can use it as follows.
export default function App() {
const [timer, setTimer] = useState(0);
const startTimer = useInterval(() => setTimer(prev => prev + 1), 100)
return (
<View style={{margin:50}}>
<Pressable onPress={() => startTimer(true)}> <Text>Start</Text></Pressable>
<Pressable onPress={() => startTimer(false)}> <Text>Stop</Text></Pressable>
<Pressable onPress={() => setTimer(0)}><Text>Reset</Text></Pressable>
<Text>{timer}</Text>
</View>
);
}
Here is a little snack. You can start, stop and reset the timer via the buttons.

clearInterval not working in React Application using functional component

I wanted to build a timer application in React using functional component and below are the requirements.
The component will display a number initialized to 0 know as counter.
The component will display a Start button below the counter number.
On clicking the Start button the counter will start running. This means the counter number will start incrementing by 1 for every one second.
When the counter is running(incrementing), the Start button will become the Pause button.
On clicking the Pause button, the counter will preserve its value (number) but stops running(incrementing).
The component will also display a Reset button.
On clicking the Reset button, the counter will go to its initial value(which is 0 in our case) and stops running(incrementing).
Below is the code that I have implemented, but clearInterval doesn't seems to be working, Also how do i implement Reset Button?
Code:
import React, { useState, useEffect } from "react";
export default function Counter() {
const [counter, setCounter] = useState(0);
const [flag, setFlag] = useState(false);
const [isClicked, setClicked] = useState(false);
var myInterval;
function incrementCounter() {
setClicked(!isClicked);
if (flag) {
myInterval = setInterval(
() => setCounter((counter) => counter + 1),
1000
);
setFlag(false);
} else {
console.log("sasdsad");
clearInterval(myInterval);
}
}
function resetCounter() {
clearInterval(myInterval);
setCounter(0);
}
useEffect(() => {
setFlag(true);
}, []);
return (
<div>
<p>{counter}</p>
<button onClick={incrementCounter}>
{isClicked ? "Pause" : "Start"}
</button>
<button onClick={resetCounter}>Reset</button>
</div>
);
}
Codesandbox link:
CodeSandbox
I did a slightly different version that use an extra useEffect that runs on isRunning (changed name from flag) change:
import React, { useState, useEffect, useRef } from "react";
export default function Counter() {
const [counter, setCounter] = useState(0);
// Change initial value to `false` if you don't want
// to have timer running on load
// Changed `flag` name to more significant name
const [isRunning, setIsRunning] = useState(false);
// You don't need 2 variable for this
//const [isClicked, setClicked] = useState(false);
// Using `useRef` to store a reference to the interval
const myInterval = useRef();
useEffect(() => {
// You had this line to start timer on load
// but you can just set the initial state to `true`
//setFlag(true);
// Clear time on component dismount
return () => clearInterval(myInterval.current);
}, []);
// useEffect that start/stop interval on flag change
useEffect(() => {
if (isRunning) {
myInterval.current = setInterval(
() => setCounter((counter) => counter + 1),
1000
);
} else {
clearInterval(myInterval.current);
myInterval.current = null;
}
}, [isRunning]);
// Now on click you only change the flag
function toggleTimer() {
setIsRunning((isRunning) => !isRunning);
}
function resetCounter() {
clearInterval(myInterval.current);
myInterval.current = null;
setCounter(0);
setIsRunning(false);
}
return (
<div>
<p>{counter}</p>
<button onClick={toggleTimer}>{isRunning ? "Pause" : "Start"}</button>
<button onClick={resetCounter}>Reset</button>
</div>
);
}
Demo: https://codesandbox.io/s/dank-night-wwxqz3?file=/src/Counter.js
As a little extra i've made a version that uses a custom hook useTimer. In this way the component code is way cleaner:
https://codesandbox.io/s/agitated-curie-nkjf62?file=/src/Counter.js
Use useRef to make the interval as a ref. Then use resetCounter() to clean the interval ref.
const intervalRef = useRef(null)
const incrementCounter = () => {
intervalRef.current = setInterval(() => {
setCounter(prevState => prevState + 1)
}, 1000);
};
const resetCounter = () => {
clearInterval(intervalRef.current);
intervalRef.current = null;
};
Between each rendering your variable myInterval value doesn't survive. That's why you need to use the [useRef][1] hook that save the reference of this variable across each rendering.
Besides, you don't need an flag function, as you have all information with the myClicked variable
Here is a modification of your code with those modifications. Don't hesitate if you have any question.
import React, { useState, useEffect, useRef } from "react";
export default function Counter() {
const [counter, setCounter] = useState(0);
const [isStarted, setIsStarted] = useState(false);
const myInterval = useRef();
function start() {
setIsStarted(true);
myInterval.current = setInterval(() => setCounter((counter) => counter + 1), 100);
100;
}
function pause() {
setIsStarted(false);
clearInterval(myInterval.current);
}
function resetCounter() {
clearInterval(myInterval.current);
setCounter(0);
}
return (
<div>
<p>{counter}</p>
{!isStarted ?
<button onClick={start}>
Start
</button>
:
<button onClick={pause}>
Pause
</button>
}
<button onClick={resetCounter}>Reset</button>
</div>
);
}
\\\
[1]: https://reactjs.org/docs/hooks-reference.html#useref
I'll just leave this here for anyone having the same problem.
in my case, the issue was node setInterval was used instead of window.setInterval.
this is a problem since this returns a type of Node.Timer which is an object instead of number (setInterval ID) for the clearInterval() to work as it needs an argument type of number. so to fix this,
React.useEffect(() => {
let timeoutId;
timeoutId = window.setInterval(callback, 100);
return = () => {
if(timeoutId) clearInterval(timeoutId)
}
}, [])
or in class components use componentWillMount()
You have to store myInterval in state. After that when button is clicked and flag is false, you can clear interval (myInterval in state).

How to rerender a component in react-navigation when focus happen?

I am trying to useFocusEffect to rerender a component in my view when I focus the view.
I did:
const [theKey, setTheKey] = useState(0);
Then:
useFocusEffect(() => { setTheKey(theKey + 1) }, [theKey]);
And the jsx:
<SwipeListView key={theKey} />
It does not work well, I have the errror: Maximum update depth exceeded
Can someone share a way to rerender it?
I do not have this issue with react router.
Issue is here:
useFocusEffect(() => { setTheKey(theKey + 1) }, [theKey]);
Inside this function you update theKey. And each time theKey gets updated the effect gets called again. This results in an infinite loop.
There are 2 solutions:
Remove theKey dependency:
useFocusEffect(
() => { setTheKey(theKey + 1) },
["replace with something else"]
);
Add a condition before updating the state:
useFocusEffect(
() => { if ("some condition") setTheKey(theKey + 1) },
[theKey]
);
This will prevent the infinite loop.
I also encountered issue with useFocusEffect. Either it triggers infinite loop / render, or it keeps a stale version of the function.
const [count, setCount] = useState(1);
const doSomething = useCallback(() => {
console.log(count);
setCount(count + 1);
}, [count]);
useFocusEffect(
useCallback(() => {
doSomething(); // Count will always be 1 (cached value)
}, [doSomething])
);
useFocusEffect(
useCallback(() => {
doSomething(); // Latest count, but infinite loop due to doSomething() is recreated when count changes
}, [doSomething])
);
Instead, can try with the combination of useIsFocus and usePrevious which works well with existing useEffect method.
import { useIsFocused } from "#react-navigation/native";
import { useEffect, useRef } from "react";
// usePrevious custom hook
function usePrevious(value) {
const ref = useRef();
useEffect(() => {
ref.current = value;
});
return ref.current;
}
const isFocused = useIsFocused();
const prevIsFocused = usePrevious(isFocused);
useEffect(() => {
if (!prevIsFocused && isFocused) {
// Run your code here
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [isFocused]);

Confusion about the inputs array of useEffect(React Hooks API)

Some React Hooks API like useEffect, useMemo, useCallback have a second parameter: an array of inputs:
useEffect(didUpdate, inputs);
As the official document said:
#see Conditionally firing an effect
That way an effect is always recreated if one of its inputs changes.
every value referenced inside the effect function should also appear in the inputs array.
So we can see, the inputs array takes two responsibilities.
In most situations, they are working properly. But sometimes they conflict.
For example, I have a little counting program, it does two things:
Click button and the count plus 1.
Send the count to server every 5 seconds.
Codesandbox:
https://codesandbox.io/s/k0m1mq9v
Or see the code here:
import { useState, useEffect, useCallback } from 'react';
function xhr(count) {
console.log(`Sending "${count}" to my server.`);
// TODO send count to my server by XMLHttpRequest
}
function add1(n) {
return n + 1;
}
function Example() {
// Declare a new state variable, which we'll call "count"
const [count, setCount] = useState(0);
// Handle click to increase count by 1
const handleClick = useCallback(
() => setCount(add1),
[],
);
// Send count to server every 5 seconds
useEffect(() => {
const intervalId = setInterval(() => xhr(count), 5000);
return () => clearInterval(intervalId);
}, []);
return (
<div>
<p>You clicked {count} times</p>
<button onClick={handleClick}>
Click me
</button>
</div>
);
}
export default Example;
When I run this code, I'll always send count = 0 to my server, because I haven't passed the count to useEffect.
But if I pass count to useEffect, my setInterval will be cleared and the whole callback will be recreated each time when I click the button.
I think maybe there's another paradigm to achieve my goal which I haven't think of. If not, that is a conflict of the inputs array.
Reply from React:
React discussion Github
A better solution may be implemented, but not now.
But life will continue, so a workaround pattern like this may help:
const [count, setCount] = useState(0);
const countRef = useRef(count);
useEffect(() => {
countRef.current = count
}, [count]);
useRef() can solve your problem. I think this is an elegant solution: code in sandbox
function App() {
const [count, setCount] = useState(0);
// ***** Initialize countRef.current with count
const countRef = useRef(count);
const handleClick = useCallback(() => setCount(add1), []);
// ***** Set countRef.current to current count
// after comment https://github.com/facebook/react/issues/14543#issuecomment-452996829
useEffect(() => (countRef.current = count));
useEffect(() => {
// ***** countRef.current is xhr function argument
const intervalId = setInterval(() => xhr(countRef.current), 5000);
return () => clearInterval(intervalId);
}, []);
return (
<div>
<p>You clicked {count} times</p>
<button onClick={handleClick}>Click me</button>
</div>
);
}
EDIT
After comment: https://github.com/facebook/react/issues/14543#issuecomment-452996829

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