I am using timepicker.js library to pick a time. On input click, timepicker should be shown next to input field. It works like expected if the input is in main view of document. If the input is situated lower (we need to scroll to see it) and we click it, the timepicker is shown more higher, in the main view page.
Expected behaviour:
Behaviour for inputs after scrolling lower:
I'd like to have timepicker next to input field in second case also, like in first case.
index.html:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
</head>
<body>
<input type="text" id="time1" placeholder="Time" />
<div style="height: 70rem;"></div>
<input type="text" id="time2" placeholder="Time" value="18:00" />
<div style="height: 70rem;"></div>
</body>
<link
href="//cdn.jsdelivr.net/timepicker.js/latest/timepicker.min.css"
rel="stylesheet"
/>
<script src="//cdn.jsdelivr.net/timepicker.js/latest/timepicker.min.js"></script>
<script src="./index.js"></script>
</html>
index.js:
var time1 = document.getElementById("time1");
var time2 = document.getElementById("time2");
var timepicker = new TimePicker(["time1", "time2"], {
lang: "en"
});
timepicker.on("change", function(evt) {
var value = (evt.hour || "00") + ":" + (evt.minute || "00");
evt.element.value = value;
});
Looks like the style / css is setting position to absolute as opposed to relevant to the textbox control or area. I would load F12 dev tools and look into the CSS around the date picker to see if any classes or styles are being overwritten, namely around position values, or top / bottom etc...
Related
Ok, this might be quite hard for me to explain, but I will give it a go. I have two HTML pages: form.html & display.html. The form page has an input which obtains a value and then puts it into local storage once the form is submitted. After the form submission, the user will be taken to the display page, which will then retrieve the input value from the previous page from local storage and then displays the value inside the input field on the display page. The display page will later act as a job page which will display a list of jobs which is filterable by the value inside the input field on the same page. I can get the filter function to work by using onkeyup on the input field, but I what I can't make work is the filter function with the input value from the previous page by using something like onload. The reason why I am using two pages is that I will later use this code on a website which will have a search box on the landing page, and then will be directed to the Jobs page with filtered results. I am sorry if this was really hard to understand, I will post the code below so you might better understand.
Many thanks to anyone who takes time out of their day to help me with this problem, it is much appreciated.
form.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<script>
function passValues() {
var firstName = document.getElementById("txt").value;
localStorage.setItem("textValue", firstName);
return false;
}
</script>
</head>
<body>
<form action="display.html">
<input type="text" id="txt" />
<input type="submit" value="Click" onclick="passValues();" />
</form>
</body>
</html>
display.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<body>
<h1>Tokyo Expat Job Search</h1>
<input onload="filter()" onkeyup="filter()" id="result" type="text">
<ul id="Menu">
<li>English Techer</li>
<li>Waiter/Waitress</li>
<li>Developer</li>
<li>Banker</li>
<li>Designer</li>
<li>Logistics</li>
</ul>
<script>
function filter() {
var filterValue, input, ul, li, a, i;
input = document.getElementById("result");
filterValue = input.value.toUpperCase();
ul = document.getElementById("Menu");
li = ul.getElementsByTagName("li");
for (i = 0; i < li.length; i++) {
a = li[i].getElementsByTagName("a")[0];
if (a.innerHTML.toUpperCase().indexOf(filterValue) > -1) {
li[i].style.display = "";
} else {
li[i].style.display = "none";
}
}
}
document.getElementById("result").value = localStorage.getItem("textValue");
</script>
</body>
</html>
Try to add the listener to window.onload? The input does not have such an event.
window.addEventListener('load', filter, false)
Here's my problem:
I am new to Javascript and I am trying to make my image change on click.
It's a simple counter game that does a 2 frame animation of squidward hitting the dab.
So far I have got the counter to work but I cannot get the image to change on click as well. Also, it's going to have to change back to the original image so that it can be clicked and counted again.
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="./style.css">
<title>Document</title>
</head>
<body>
<div class="container">
<button onclick="dabMan()"><img src="./squid-dab1.gif"> .
</button>
<br><br>
How many dabs??
<input type="text" id="text">
</div>
<script src="./script.js"></script>
</body>
</html>
var dabcount = 0;
function dabMan() {
dabcount = dabcount + 1
document.getElementById('text').value = dabcount;
console.log("dabMan", dabMan)
document.getElementById("./squid-dab1.gif") .src = "./squid-dab2.gif";
console.log("changeimage", dabMan)
}
instead of using the "onclick(){}" attribute in your html, write an event listener in js. Assuming your image tag is like this:
<img src='./squid-dab1.gif' id='myImage'>
Note: Javascript needs to know how to find your image... Hence the ID
Your javascript code should look like this:
<script>
var image = document.getElementById('myImage');
image.addEventListener('click', function(){
changeImage();
});
function changeImage(){
image.src = './squid-dab2.gif';
}
</script>
That will make it so that when you click the image, it will change. If you wanted a button to do that, simply create a button with the id "myImage" instead like so:
<button id='myImage'>Click me to change the picture</button>
I use Webshim polyfill to guide a user step by step through parts of a form. A date input is hidden at page load style="display: none;". It's width is specified in percentage. Webshim sets the width of the input wrapper element (that is shown instead of the actual date input) at page load to a fixed width. It does not update the width of the wrapper element when it is shown $('#initiallyHidden').show();. But it updates the width if the user resizes the window. How can I trigger the update manually? Is it possible to trigger the update automatically on show?
webshim.activeLang('de');
webshims.setOptions('forms-ext', {
replaceUI: true
});
webshims.polyfill();
webshims.cfg.no$Switch = true;
$('#showHiddenInput').click(function () {
$('#initiallyHidden').show();
});
.full-width {
width: 100%;
}
<!DOCTYPE html>
<html>
<head>
<script src="https://code.jquery.com/jquery-2.1.4.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/webshim/1.15.10/dev/polyfiller.js"></script>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
</head>
<body>
<form action="">
<button id="showHiddenInput">show hidden input</button>
<div id="initiallyHidden" style="display: none;">
<input name="initiallyHidden" type="date" class="full-width" required>
<label for="initiallyHidden">Input was initially hidden and should have full width (100%)</label>
</div>
</form>
</body>
</html>
Why could the same action when turned into a function stop working? are there any general rules? here is a very concrete and clear example of this issue.
jQuery Mobile, http://jsbin.com/osovoh/2/edit
in this version, js works well. the label of radio button gets changed instantly.
var radio_elem = $('#edit-new-amount-no-cost');
$("label[for='edit-new-amount-no-cost']").html(radio_elem).append("label changed");
but if you remove the /* s and thus turn the same action into a function triggered by the other button,
function go() {
var radio_elem = $('#edit-new-amount-no-cost');
$("label[for='edit-new-amount-no-cost']").html(radio_elem).append("label changed");
}
the the same code messes formatting of the destination. what's wrong?
If it is inside of the function, the markup change happens AFTER jQuery Mobile renders the page. You'll have to cause jQuery Mobile to re-render the page or element you are modifying.
here is the answer:
<!DOCTYPE html>
<html>
<head>
<meta name="description" content="WORKING: replace text in radiobutton" />
<meta charset=utf-8 />
<title></title>
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css" />
<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script>
<script src="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js"></script>
</head>
<body style="text-align:center">
<div class="form-radios">
<div class="form-item" id="edit-new-amount-no-cost-wrapper">
<label class="option" for="edit-new-amount-no-cost" >
<input type="radio" id="edit-new-amount-no-cost" name="new_amount" value="no_cost" class="form-radio"/>
original label
</label>
</div>
</div>
<input name="click to change the label" type="button" onClick="go()">
<script>
function go(){
$("label[for='edit-new-amount-no-cost'] .ui-btn-text").html("label changed");
}
</script>
</body>
</html>
I have mixed content (images, text) in an overflow:none element. Now, I'd like to automatically scroll that content in x/y axis based on the location of the mouse pointer. Overflow:auto wouldn't be an option, as I wouldn't like to show/use the scrollbars in that element.
I've found a script which does something similar, but only with the background image. Is there a way to have a similar effect but with moving the whole content of the div? Thank you for your answers in advance!
<?xml version="1.0"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Test jQuery Move Background with Mouse Move</title>
<link rev="made" href="mailto:covertlinks [ at ] gmail [ dot ] com" />
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<meta name="generator" content="NoteTab Pro 5.5" />
<meta name="author" content="Perry Wolf" />
<meta name="description" content="" />
<meta name="keywords" content="" />
<script type="text/javascript" src="jquery.1.3.2.js"></script>
<script type="text/javascript">
$(document).ready(function(){
var vH=$('#viewer').height();
var vW=$('#viewer').width();
var vT=$('#viewer').offset().top;
var vL=$('#viewer').offset().left;
$('#viewer').mousemove(function(e){
var ypos=e.pageY-vT;
var xpos=e.pageX-vL;
var y=Math.round(ypos/vW*100);
var x=Math.round(xpos/vH*100);
$('#test').val(x+' , '+y);
$('#viewer').css({backgroundPosition: x+'% '+y+'%'});
});
});
</script>
</head>
<body style="color:#FFFFFF;background:#102030;text-align:center;">
<h1 style="text-align:center;">Test Move Background on Mousemove:</h1>
<div id="viewer" style="border:solid 1px #FFFFFF;margin:50px auto 0px auto;width:400px;height:400px;background:url(ironhide1024x768.jpg) 0% 0% no-repeat;cursor:url(target_cursor.gif), crosshair;text-align:center;line-height:300px;">
</div>
<input type="text" id="test" size="30" style="display:block;margin:10px auto;width:150px;" />
</body>
</html>
This was a fun one! Change it so you move the scrollTop and scrollLeft instead of background position. Since you have a percentage you could calculate the of scrollTop and scrollLeft like so. Check out the fiddle.
$(document).ready(function(){
var viewer = $('#viewer'),
vH = viewer.height(),
vW = viewer.width(),
vT = viewer.offset().top,
vL = viewer.offset().left,
sTop = viewer.find(':first').height() + 18 - vH,
sLeft = viewer.find(':first').width() + 18 - vW;
// the sTop and sLeft could be calculated differently. In this case
// I am assuming that the viewer has a single child that is larger than itself.
// realistically this should check total possible scrollTop and scrollLeft
$('#viewer').mousemove(function(e){
var $this = $(this),
y = (e.pageY-vT)/vH,
x = (e.pageX-vL)/vW;
$this.scrollTop(Math.round(sTop * y))
.scrollLeft(Math.round(sLeft * x));
});
});