implement infinite lists in v8 - javascript

I'm a computer science student and as part of a school projet I have been asked to either find an exploit in the v8 engine, make some really good optimisation or add a new feature.
I chose to add a new feature and here it is:
function* numbers() {
i = 1;
while (true) {
yield i++;
}
}
var gen = numbers();
var l = [...gen];
var n = l[42];
Putting it in words I want to have the possibility to use the destructuring syntax to create a list that can hold an infinite number of objects and access them.
It's possible to do it in Haskell and I want to try and do the same with JavaScript.
If of the developers at v8 could point me in the right direction it would be so great.
I already have a working environment, can compile the engine, read the source code, and run the debugger on the d8 binary file with symbols.

V8 developer here.
First off: just to be clear, stackoverflow is not a machine that does your homework. (You're only asking for "the right direction", that's okay.)
Secondly: V8 implements JavaScript as spec'ed, so any arbitrary "new feature" is not going to land in our repository, please be aware of that.
Thirdly: Keith has several good points. In particular, the syntax you propose is already valid JavaScript and eagerly evaluates the generator. Was your idea to switch to lazy evaluation iff the generator produces an infinite stream of values? Take a step back and think about the implications of that idea for a minute.
Finally, if you come up with workable syntax/semantics, then it'll still be a chunk of work to do this in V8, because there's no precedent of something similar. You'd probably want to use an elements interceptor, and store the generator in a private property. I think it would be much easier to polyfill the whole thing in pure JavaScript using a Proxy.
(It might be a good idea to reconsider your choice of project, but that's up to you. It's also quite a funky project description to begin with... what do they think how hard it is to "find an exploit or make some really good optimisation"? Do let us know if you find an exploit though!)

Related

JavaScript BigInt with a gmp-style API, specifically mpfr

I am writing a transpiler from my desktop programming language to JavaScript.
I use gmp on the desktop, so am writing a thin wrapper to mimic the same entry points but use BigInt under the hood.
(NB Emscripten etc NOT involved) So far mpz and mpq are working pretty well, ~30 entry points each, done by hand, so now I'm wondering about mpfr.
Could mpfr be done as mpq with implied/capped denominator of 10^k (where k can be negative), and
accordingly truncated/BigInt numerator? I expect a bit of a struggle with mpfr_const_pi(), mpfr_sin/log/exp(), etc. I say 10^k but am not even certain of that vs 2^k.
I have studied https://github.com/MikeMcl/big.js and friends but no offence meant all that seems to pre-date BigInts, and I simply cannot find anything that implements floats via BigInt.
In short, what code needs to be in mpfr.js so that the following will work (ideally unaltered), obviously any partial ideas, hints, or tips are just as welcome as a full-blown working example. You can assume (eg) mpz_get_str() is available, or of course you can go with using (say) BigInt.toString() etc directly, and not overly panic about precisely where the decimal point has to go, or any "%.75Rf" related nuances. I just need something to get the ball rolling.
<script src="mpfr.js"></script>
<script>
mpfr_set_default_prec(252); // (enough for 75 decimal places)
let one_third = mpfr_init(1); // (ok, non-std syntax, anyway init to 1)
mpfr_div_si(one_third,one_third,3);
console.log(mpfr_sprintf("%.75Rf",one_third);
</script>
I finally found this https://jrsinclair.com/articles/2020/sick-of-the-jokes-write-your-own-arbitrary-precision-javascript-math-library/ and I've now got pretty much everything I needed working.
While it is exactly what I was looking for, I should point out that it is deeply flawed, for instance there is a frankly outrageous memoize() function liberally applied, which no doubt vastly improved some pointless benchmark but would totally cripple real-world use, and other gross ineffiencies such as exp10(n) returns BigInt(1${[...new Array(n)].map(() => 0).join("")}), instead of the much saner
10n**BigInt(n). Nevertheless it is quite spirited and undeniably well meant, with plenty of good ideas.
Should anyone wish to see the results of my efforts I have uploaded the latest version: https://github.com/petelomax/Phix/blob/master/pwa/builtins/mpfr.js

Writing high-performance Javascript code without getting deoptimised

When writing performance-sensitive code in Javascript which operates on large numeric arrays (think a linear algebra package, operating on integers or floating-point numbers), one always wants the the JIT to help out as much as possible. Roughly this means:
We always want our arrays to be packed SMIs (small integers) or packed Doubles, depending on whether we're doing integer or floating-point calculations.
We always want to be passing the same type of thing to functions, so that they don't get labelled "megamorphic" and deoptimised. For instance, we always want to be calling vec.add(x, y) with both x and y being packed SMI arrays, or both packed Double arrays.
We want functions to be inlined as much as possible.
When one strays outside of these cases, a sudden and drastic performance dropoff occurs. This can happen for various innocuous reasons:
You might turn a packed SMI array into a packed Double array via a seemingly innocuous operation, like the equivalent of myArray.map(x => -x). This is actually the "best" bad case, since packed Double arrays are still very fast.
You might turn a packed array into a generic boxed array, for example by mapping the array over a function which (unexpectedly) returned null or undefined. This bad case is fairly easy to avoid.
You might deoptimise a whole function such as vec.add() by passing in too many types of things and turning it megamorphic. This could happen if you want to do "generic programming", where vec.add() is used both in cases where you're not being careful about types (so it sees a lot of types come in) and in cases where you want to eke out maximum performance (it should only ever receive boxed doubles, for instance).
My question is more of a soft question, about how one writes high-performance Javascript code in light of the considerations above, while still keeping the code nice and readable. Some specific sub-questions so that you know what kind of answer I'm aiming for:
Is there a set of guidelines somewhere on how to program while staying in the world of packed SMI arrays (for instance)?
Is possible to do generic high-performance programming in Javascript without using something like a macro system to inline things like vec.add() into callsites?
How does one modularise high-performance code into libaries in light of things like megamorphic call sites and deoptimisations? For instance, if I am happily using Linear Algebra package A at high speed, and then I import a package B that depends on A, but B calls it with other types and deoptimises it, suddenly (without my code changing) my code runs slower.
Are there any good easy to use measurement tools for checking what the Javascript engine is doing internally with types?
V8 developer here. Given the amount of interest in this question, and the lack of other answers, I can give this a shot; I'm afraid it won't be the answer you were hoping for though.
Is there a set of guidelines somewhere on how to program while staying in the world of packed SMI arrays (for instance)?
Short answer: it's right here: const guidelines = ["keep your integers small enough"].
Longer answer: giving a comprehensive set of guidelines is difficult for various reasons. In general, our opinion is that JavaScript developers should write code that makes sense to them and their use case, and JavaScript engine developers should figure out how to run that code fast on their engines. On the flip side, there are obviously some limitations to that ideal, in the sense that some coding patterns will always have higher performance costs than others, regardless of engine implementation choices and optimization efforts.
When we talk about performance advice, we try to keep that in mind, and carefully estimate what recommendations have a high likelihood of remaining valid across many engines and many years, and also are reasonably idiomatic/non-intrusive.
Getting back to the example at hand: using Smis internally is supposed to be an implementation detail that user code doesn't need to know about. It'll make some cases more efficient, and shouldn't hurt in other cases. Not all engines use Smis (for example, AFAIK Firefox/Spidermonkey historically hasn't; I've heard that for some cases they do use Smis these days; but I don't know any details and can't speak with any authority on the matter). In V8, the size of Smis is an internal detail, and has actually been changing over time and over versions. On 32-bit platforms, which used to be the majority use case, Smis have always been 31-bit signed integers; on 64-bit platforms they used to be 32-bit signed integers, which recently seemed like the most common case, until in Chrome 80 we shipped "pointer compression" for 64-bit architectures, which required lowering Smi size to the 31 bits known from 32-bit platforms. If you happened to have based an implementation on the assumption that Smis are typically 32 bits, you'd get unfortunate situations like this.
Thankfully, as you noted, double arrays are still very fast. For numerics-heavy code, it probably makes sense to assume/target double arrays. Given the prevalence of doubles in JavaScript, it is reasonable to assume that all engines have good support for doubles and double arrays.
Is possible to do generic high-performance programming in Javascript without using something like a macro system to inline things like vec.add() into callsites?
"generic" is generally at odds with "high-performance". This is unrelated to JavaScript, or to specific engine implementations.
"Generic" code means that decisions have to be made at runtime. Every time you execute a function, code has to run to determine, say, "is x an integer? If so, take that code path. Is x a string? Then jump over here. Is it an object? Does it have .valueOf? No? Then maybe .toString()? Maybe on its prototype chain? Call that, and restart from the beginning with its result". "High-performance" optimized code is essentially built on the idea to drop all these dynamic checks; that's only possible when the engine/compiler has some way to infer types ahead of time: if it can prove (or assume with high enough probability) that x is always going to be an integer, then it only needs to generate code for that case (guarded by a type check if unproven assumptions were involved).
Inlining is orthogonal to all this. A "generic" function can still get inlined. In some cases, the compiler might be able to propagate type information into the inlined function to reduce polymorphism there.
(For comparison: C++, being a statically compiled language, has templates to solve a related problem. In short, they let the programmer explicitly instruct the compiler to create specialized copies of functions (or entire classes), parameterized on given types. That's a nice solution for some cases, but not without its own set of drawbacks, for example long compile times and large binaries. JavaScript, of course, has no such thing as templates. You could use eval to build a system that's somewhat similar, but then you'd run into similar drawbacks: you'd have to do the equivalent of the C++ compiler's work at runtime, and you'd have to worry about the sheer amount of code you're generating.)
How does one modularise high-performance code into libaries in light of things like megamorphic call sites and deoptimisations? For instance, if I am happily using Linear Algebra package A at high speed, and then I import a package B that depends on A, but B calls it with other types and deoptimises it, suddenly (without my code changing) my code runs slower.
Yes, that's a general problem with JavaScript. V8 used to implement certain builtins (things like Array.sort) in JavaScript internally, and this problem (which we call "type feedback pollution") was one of the primary reasons why we have entirely moved away from that technique.
That said, for numerical code, there aren't all that many types (only Smis and doubles), and as you noted they should have similar performance in practice, so while type feedback pollution is indeed a theoretical concern, and in some cases can have significant impact, it's also fairly likely that in linear algebra scenarios you won't see a measurable difference.
Also, inside the engine there are many more situations than "one type == fast" and "more than one type == slow". If a given operation has seen both Smis and doubles, that's totally fine. Loading elements from two kinds of arrays is fine too. We use the term "megamorphic" for the situation when a load has seen so many different types that it's given up on tracking them individually and instead uses a more generic mechanism that scales better to large numbers of types -- a function containing such loads can still get optimized. A "deoptimization" is the very specific act of having to throw away optimized code for a function because a new type is seen that hasn't been seen previously, and that the optimized code therefore isn't equipped to handle. But even that is fine: just go back to unoptimized code to collect more type feedback, and optimize again later. If this happens a couple of times, then it's nothing to worry about; it only becomes a problem in pathologically bad cases.
So the summary of all that is: don't worry about it. Just write reasonable code, let the engine deal with it. And by "reasonable", I mean: what makes sense for your use case, is readable, maintainable, uses efficient algorithms, doesn't contain bugs like reading beyond the length of arrays. Ideally, that's all there is to it, and you don't need to do anything else. If it makes you feel better to do something, and/or if you're actually observing performance issues, I can offer two ideas:
Using TypeScript can help. Big fat warning: TypeScript's types are aimed at developer productivity, not execution performance (and as it turns out, those two perspectives have very different requirements from a type system). That said, there is some overlap: e.g. if you consistently annotate things as number, then the TS compiler will warn you if you accidentally put null into an array or function that's supposed to only contain/operate on numbers. Of course, discipline is still required: a single number_func(random_object as number) escape hatch can silently undermine everything, because the correctness of the type annotations is not enforced anywhere.
Using TypedArrays can also help. They have a little more overhead (memory consumption and allocation speed) per array compared to regular JavaScript arrays (so if you need many small arrays, then regular arrays are probably more efficient), and they're less flexible because they can't grow or shrink after allocation, but they do provide the guarantee that all elements have exactly one type.
Are there any good easy to use measurement tools for checking what the Javascript engine is doing internally with types?
No, and that's intentional. As explained above, we don't want you to specifically tailor your code to whatever patterns V8 can optimize particularly well today, and we don't believe that you really want to do that either. That set of things can change in either direction: if there's a pattern you'd love to use, we might optimize for that in a future version (we have previously toyed with the idea of storing unboxed 32-bit integers as array elements... but work on that hasn't started yet, so no promises); and sometimes if there's a pattern we used to optimize for in the past, we might decide to drop that if it gets in the way of other, more important/impactful optimizations. Also, things like inlining heuristics are notoriously difficult to get right, so making the right inlining decision at the right time is an area of ongoing research and corresponding changes to engine/compiler behavior; which makes this another case where it would be unfortunate for everyone (you and us) if you spent a lot of time tweaking your code until some set of current browser versions does approximately the inlining decisions you think (or know?) are best, only to come back half a year later to realize that then-current browsers have changed their heuristics.
You can, of course, always measure performance of your application as a whole -- that's what ultimately matters, not what choices specifically the engine made internally. Beware of microbenchmarks, for they are misleading: if you only extract two lines of code and benchmark those, then chances are that the scenario will be sufficiently different (e.g., different type feedback) that the engine will make very different decisions.

Replacement of "-' with "_" using a loop in javascript

I have applied the same method to replace "-" with "_" in c++ and it is working properly but in javascript, it is not replacing at all.
function replace(str)
{
for(var i=0;i<str.length;i++)
{
if(str.charAt(i)=="-")
{
str.charAt(i) = "_";
}
}
return str;
}
It's simple enough in javascript, it's not really worth making a new function:
function replace(str){
return str.replace(/-/g, '_') // uses regular expression with 'g' flag for 'global'
}
console.log(replace("hello-this-is-a-string"))
This does not alter the original string, however, because strings in javascript are immutable.
If you are dead set on avoiding the builtin(maybe you want to do more complex processing), reduce() can be useful:
function replace(str){
return [...str].reduce((s, letter) => s += letter == '-' ? '_' : letter , '')
}
console.log(replace("hello-this-is-a-string"))
This is yet another case of "make sure you read the error message". In the case of
str.charAt(i) = "_";
the correct description of what happens is not "it is not replacing at all", as you would have it; it is "it generates a run-time JavaScript error", which in Chrome is worded as
Uncaught ReferenceError: Invalid left-hand side in assignment
In Firefox, it is
ReferenceError: invalid assignment left-hand side
That should have given you the clue you needed to track down your problem.
I repeat: read error messages closely. Then read them again, and again. In the great majority of cases, they tell you exactly what the problem is (if you only take the time to try to understand them), or at least point you in right direction.
Of course, reading the error message assumes you know how to view the error message. Do you? In most browsers, a development tools window is available--often via F12--which contains a "console", displaying error messages. If you don't know about devtools, or the console, then make sure you understand them before you write a single line of code.
Or, you could have simply searched on Stack Overflow, since (almost) all questions have already been asked there, especially those from newcomers. For example, I searched in Google for
can i use charat in javascript to replace a character in a string?
and the first result was How do I replace a character at a particular index in JavaScript?, which has over 400 upvotes, as does the first and accepted answer, which reads:
In JavaScript, strings are immutable, which means the best you can do is create a new string with the changed content, and assign the variable to point to it.
As you learn to program, or learn a new languages, you will inevitably run into things you don't know, or things that confuse you. What to do? Posting to Stack Overflow is almost always the worst alternative. After all, as you know, it's not a tutorial site, and it's not a help site, and it's not a forum. It's a Q&A site for interesting programming questions.
In the best case, you'll get snarky comments and answers which will ruin your day; in the worst case, you'll get down-voted, and close-voted, which is not just embarrassing, but may actually prevent you from asking questions in the future. Since you want to make sure you are able to ask questions when you really need to, you are best off taking much more time doing research, including Google and SO searches, on simple beginner questions before posting. Or find a forum which is designed to help new folks. Or ask the person next to you if there is one. Or run through one or more tutorials.
But why write it yourself at all?
However, unless you are working on this problem as a way of teaching yourself JavaScript, as a kind of training exercise, there is no reason to write it at all. It has already been written hundreds, or probably thousands, of times in the history of computing. And the overwhelming majority of those implementations are going to be better, faster, cleaner, less buggy, and more featureful than whatever you will write. So your job as a "programmer" is not to write something that converts dashes to underscores; it's to find and use something that does.
As the wise man said, today we don't write algorithms any more; we string together API calls. Our job is to find, and understand, the APIs to call.
Finding the API is not at all hard with Google. In this case, it could be helpful if you knew that strings with underscores are sometimes called "snake-cased", but even without knowing that you can find something on the first page of Google results with a query such as "javascript convert string to use underscores library".
The very first result, and the one you should take a look at, is underscore.string, a collection of string utilities written in the spirit of the versatile "underscore" library, and designed to be used with it. It provides an API called underscored. In addition to dealing with "dasherized" input (your case), it also handles other string/identifier formats such as "camelCase".
Even if you don't want to import this particular library and use it (which you probably should), you would be much better off stealing or cloning its code, which in simplified form is:
str
.replace(/([a-z\d])([A-Z]+)/g, '$1_$2')
.replace(/[-\s]+/g, '_')
This is not as complicated as it looks. The first part is to deal with camelCase input, so that "catsAndDogs" becomes "cats-and-dogs". the second line is what handles the dashes and spaces). Look closely--it replaces runs of multiple dashes with a single underscore. That could easily be something that you want to do too, depending on who is doing what with the transformed string downstream. That's a perfect example of something that someone else writing a professional-level library for this task has thought of that you might not when writing your home-grown solution.
Note that this well-regarded, finely-turned library does not use the split/join trick to do global replaces in strings, as another answer suggests. That approach went out of use almost a decade ago.
Besides saving yourself the trouble of writing it yourself, and ending up with better code, if you take time time to understand what it's doing, you will also end up knowing more about regular expressions.
You can easily replace complete string using .split() and .join().
function replace(str){
return str.split("-").join("_");
}
console.log(replace("hello-this-is-a-string"))

why the third option is better than regex?

I think regex is pretty fast and the third option is confusing. What do you think?
http://jqfundamentals.com/book/ch09s12.html
// old way
if (type == 'foo' || type == 'bar') { ... }
// better
if (/^(foo|bar)$/.test(type)) { ... }
// object literal lookup
if (({ foo : 1, bar : 1 })[type]) { ... }
I'll humbly disagree with Rebecca Murphey and vote for simplicity, for the first option.
I think regex is pretty fast
Machine code is even faster, but we don't use it.
the third option is confusing
It's only confusing if you're unfamiliar with the trick. (And for people not used to seeing regex to compare two strings, second option will be even more confusing.)
I just made a rudimentary benchmark and I'm honestly not sure how she got those results...
http://jsbin.com/uzuxi4/2/edit
Regex seems to scale the best, but the first is by far the fastest on all modern browsers. The last is excruciatingly slow. I understand the complexity theory between the three, but in practice, it doesn't seem that she's correct.
Let alone the fact that the first also has the best readability, it also seems to be the fastest. I even nested loops to take advantage of any browser caching of literal tables or constants (to no avail).
Edit:
It appears that when an object is explicitly created, she is indeed correct, however: http://jsbin.com/uzuxi4/4/edit
function __hash() {
...
var type = 'bar';
var testobj = { foo : 1, bar : 1 };
var c = 0;
for (i = 0; i < 1000; i++) {
if (testobj[type]) {
for (j = 0; j < 10000; j++) {
if (testobj[type]) { c++; }
}
}
}
...
}
We see that once the object has an internal reference, the seek time drops to about 500 ms which is probably the plateau. Object key lookup may be the best for larger data-sets, but in practice I don't really see it as a viable option for every-day use.
The first option involves
potentially two string compares.
The second option involves a parse each time.
The third option does a simple hash of the string and then a hash table look
up, which is the most efficient in this case, in terms of the amount of work that needs to be done.
The third option also scales better than the other two as more alternative strings are added, because the first two are O(n) and the third is O(1) in the average case.
If we want to talk about which option is prettier / more maintainable, that's a whole separate conversation.
The first case should really be done with === to avoid any type coercions, but depending on the number of alternatives you need to check it can become O(N), however depending on your code most JS engines will be able to a simple pointer check for the comparison.
In the second case you use a RegExp, and while RegExps are very fast, they tend to be slower for simple equality decisions than more direct equality comparisons. Simple string comparisons like yours are likely to be a pointer compare in a modern JS engine, but if you use a regexp the regexp must read every character.
The third case is more tricky -- if you do have a lot of values to check it may be faster, especially if you cache the object rather than repeatedly recreating it as it will simply be a hash lookup -- the exact performance of the lookup depends on the engine though.
I suspect a switch statement would beat the object literal case though.
Out of curiosity I made a test (which you can see here), the fastest approach (in a webkit nightly at least) seems to be a switch statement, followed by if, followed by the object, with regexp's last.
Just wanted to weigh in here and remind everyone that this is an open-source book with contributions from many people! The section being discussed, indeed, is based on content provided by a community member. If you have suggestions for improving the section, by all means, please open an issue on the repository, or better, fork the repo and send me a pull request :)
That said, I have just set up a jsPerf test (http://jsperf.com/string-tests), and at least in Chrome, the results are the opposite of what the book says. I've opened an issue on the book, and will try to deal with this in the near future.
Finally, two things:
I want to echo what another commenter said: perf optimizations are fun to talk about, and while there are some that really do matter, many don't. It's important to keep perspective on how much -- or little -- of a difference stuff like this makes.
I also want to echo the commenter who said, essentially, that readability is in the eyes of the beholder. Something confusing to one person may be perfectly clear to another. I do believe we should strive for readability, but I think there's a happy medium. Reading code that was a bit perplexing to me at first opened my eyes to a lot of great techniques; I'd have hated if it had been written so the complete newb that I was at the time could understand it.
The object literal lookup is optimized with a hash lookup which only requires one logical check instead of n. In a longer list you also won't have to repeat "type == " a zillion times.
For simplicity and readability the first will win every time. It might not be as fast, but who cares unless it is in a heavily run loop.
Good compilers should optimize things like this away.

Is metaprogramming possible in Javascript?

During my routine work, i happened to write the chained javascript function which is something like LINQ expression to query the JSON result.
var Result = from(obj1).as("x").where("x.id=5").groupby("x.status").having(count("x.status") > 5).select("x.status");
It works perfectly and give the expected result.
I was wondering this looks awesome if the code is written like this (in a more readable way)
var Result = from obj1 as x where x.status
groupby x.status having count(x.status) > 5
select x.status;
is there a way to achieve this??
Cheers
Ramesh Vel
No. JavaScript doesn't support this.
But this looks quite good too:
var Result = from(obj1)
.as("x")
.where("x.id=5")
.groupby("x.status")
.having(count("x.status") > 5)
.select("x.status");
Most people insist on trying to metaprogram from inside their favorite language. That doesn't work if the language doesn't support metaprogramming well; other answers have observed that JavaScript does not.
A way around this is to do metaprogramming from outside the language, using
program transformation tools. Such tools can parse source code, and carry out arbitrary transformations on it (that's what metaprogramming does anyway) and then spit the revised program.
If you have a general purpose program transformation system, that can parse arbitrary languages, you can then do metaprogramming on/with whatever language you like. See our DMS Software Reengineering Toolkit for such a tool, that has robust front ends for C, C++, Java, C#, COBOL, PHP, and ECMAScript and a number of other programming langauges, and has been used for metaprogramming on all of these.
In your case, you want to extend the JavaScript grammar with new syntax for SQL queries, and then transform them to plain JavaScript. (This is a lot like Intentional Programming)
DMS will easily let you build a JavaScript dialect with additional rules, and then you can use its program transformation capabilities to produce the equivalent standard Javascript.
Having said, that, I'm not a great fan of "custom syntax for every programmer on the planet" which is where Intentional Programming leads IMHO.
This is a good thing to do if there is a large community of users that would find this valuable. This idea may or may not be one of them; part of the problem is you don't get to find out without doing the experiment, and it might fail to gain enough social traction to matter.
although not quite what you wanted, it is possible to write parsers in javascript, and just parse the query (stored as strings) and then execute it. e.g.,using libraries like http://jscc.jmksf.com/ (no doubt there are others out there) it shouldnt be too hard to implement.
but what you have in the question looks great already, i m not sure why you'd want it to look the way you suggested.
Considering that this question is asked some years ago, I will try to add more to it based on the current technologies.
As of ECMAScript 6, metaprogramming is now supported in a sense via Symbol, Reflect and Proxy objects.
By searching on the web, I found a series of very interesting articles on the subject, written by Keith Kirkel:
Metaprogramming in ES6: Symbols and why they're awesome
In short, Symbols are new primitives that can be added inside an object (without practically being properties) and are very handy for passing metaprogramming properties to it among others. Symbols are all about changing the behavior of existing classes by modifying them (Reflection within implementation).
Metaprogramming in ES6: Part 2 - Reflect
In short, Reflect is effectively a collection of all of those “internal methods” that were available exclusively through the JavaScript engine internals, now exposed in one single, handy object. Its usage is analogous to the Reflection capabilities of Java and C#. They are used to discover very low level information about your code (Reflection through introspection).
Metaprogramming in ES6: Part 3 - Proxies
In short, Proxies are handler objects, responsible for wrapping objects and intercepting their behaviors through traps (Reflection through intercession).
Of course, these objects provide specific metaprogramming capabilities, much more restrictive compared to metaprogramming languages, but still can provide handy ways of basic metaprogramming, mainly through Reflection practices, in fact.
In the end, it is worth mentioning that there is some worth-noticing ongoing research work on staged metaprogramming in JavaScript.
Well, in your code sample:
var Result = from(obj1)
.as("x")
.where("x.id=5")
.groupby("x.status")
.having(count("x.status") > 5)
.select("x.status");
The only problem I see (other than select used as an identifier) is that you embed a predicate as a function argument. You'd have to make it a function instead:
.having(function(x){ return x.status > 5; })
JavaScript has closures and dynamic typing, so you can do some really nifty and elegant things in it. Just letting you know.
In pure JS no you can not. But with right preprocessor it is possible.
You can do something similar with sweet.js macros or (God forgive me) GPP.
Wat you want is to change the javascript parser into an SQL parser. It wasn't created to do that, the javascript syntax doesn't allow you to.
What you have is 90% like SQL (it maps straight onto it), and a 100% valid javascript, which is a great achievement. My answer to the question in the title is: YES, metaprogramming is possible, but NO it won't give you an SQL parser, since it's bound to use javascript grammar.
Maybe you want something like JSONPath if you've got JSON data. I found this at http://www.json.org/. Lots of other tools linked to from there if it's not exactly what you need.
(this is being worked on as well: http://docs.dojocampus.org/dojox/json/query)

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