Please guys, I'm working on etch-a sketch project on TOP and I'm stuck on the section where I have to create a button which will clear the current grid and send the user a popup asking for the number of squares per side for the new grid.This is my code below. I need help on how to make the button function properly. Thank you
const container = document.getElementById('container');
let rows = document.getElementsByClassName('gridRow');
let cells = document.getElementsByClassName('cell');
defaultGrid();
//creates a default grid sized 16x16
function defaultGrid() {
makeRows(16);
makeColums(16);
}
function makeRows(rowNum) {
for(let r = 0; r < rowNum; r++) {
let row = document.createElement('div');
container.appendChild(row).className = "gridRow";
}
}
// creates columns
function makeColums(cellNum) {
for (i = 0; i < rows.length;i++) {
for (j = 0; j < cellNum; j++) {
let newCell = document.createElement("div");
rows[j].appendChild(newCell).className = "cell";
}
}
}
for(let i= 0; i < rows.length; i++) {
rows[i].addEventListener('mouseover', e => e.target.classList.add('hoverColor'))
}
for(let i= 0; i < rows.length; i++) {
rows[i].addEventListener('mouseout', e => e.target.classList.add('hoverColor3'))
}
for(let i= 0; i < cells.length; i++) {
cells[i].addEventListener('mouseover', e => e.target.classList.add('hoverColor2'))
}
for(let i= 0; i < cells.length; i++) {
cells[i].addEventListener('mouseout', e => e.target.classList.add('hoverColor3'))
}
const button = document.getElementById('Btn');
button.addEventListener('click', getNewGrid);
button.addEventListener('click', theNewGrid);
function getNewGrid() {
for(let i= 0; i < cells.length; i++) {
cells[i].remove();
}
for(let i= 0; i < rows.length; i++) {
rows[i].remove();
}
}
function theNewGrid(){
let number= prompt("How many squares per side for the new grid?" );
for(number=0; number<=100; number++) {
}
getNewGrid();
};
.gridRow {
border: 1px solid black;
min-width: 20px;
min-height: 20px;
display: inline-block;
margin-right: 2px;
}
.cell {
border: 1px solid black;
min-width: 20px;
min-height: 20px;
display: inline-block;
margin-right: 2px;
}
.hoverColor {
background-color: pink
}
.hoverColor2 {
background-color: blueviolet;
}
.hoverColor3 {
background-color: white;
transition:3s;
}
#Btn {
margin-bottom: 50px;
margin-top: 20px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Etch-a-Sketch</title>
<link rel="stylesheet" href= "etch.css">
</head>
<body>
<button id = "Btn">New Grid</button>
<div id = 'container'></div>
</body>
</html>
i tried to edit your post first because the indentation was making it hard to read. the edit has to be approved by the community so i'm pasting my edits below, but this time i'm adding comments and potentially the solution:
const container = document.getElementById('container');
let rows = document.getElementsByClassName('gridRow');
let cells = document.getElementsByClassName('cell');
createGrid();
//creates a grid sized 16x16 by default
function createGrid(size = 16) {
makeRows(size);
}
function makeRows(size) {
for(let r = 0; r < size; r++) {
let row = document.createElement('div');
container.appendChild(row).className = "gridRow";
row.addEventListener('mouseover', e => e.target.classList.add('hoverColor'));
row.addEventListener('mouseout', e => e.target.classList.add('hoverColor3'))
makeColumns(row, size);
}
}
// creates columns
function makeColumns(row, cellNum) {
for (j = 0; j < cellNum; j++) {
let newCell = document.createElement("div");
newCell.addEventListener('mouseover', e => e.target.classList.add('hoverColor2'));
newCell.addEventListener('mouseout', e => e.target.classList.add('hoverColor3'));
row.appendChild(newCell).className = "cell";
}
}
const button = document.getElementById('Btn');
// button.addEventListener('click', getNewGrid); // not here
button.addEventListener('click', theNewGrid);
function getNewGrid() {
container.innerText = ''; // clear everything
}
function theNewGrid(){
getNewGrid();
let number = prompt("How many squares per side for the new grid?" );
// below for loop does nothing
// for(number=0; number<=100; number++) {
// }
createGrid(number); // pass the number as an argument
};
.gridRow {
min-width: 20px;
min-height: 20px;
margin-right: 2px;
}
.cell {
border: 1px solid black;
min-width: 20px;
min-height: 20px;
display: inline-block;
margin-right: 2px;
}
.hoverColor {
background-color: pink
}
.hoverColor2 {
background-color: blueviolet;
}
.hoverColor3 {
background-color: white;
transition:3s;
}
#Btn {
margin-bottom: 50px;
margin-top: 20px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Etch-a-Sketch</title>
<link rel="stylesheet" href= "etch.css">
</head>
<body>
<button id="Btn">New Grid</button>
<div id="container"></div>
</body>
</html>
I am trying to retain the best time value under the id "bestTime", but I keep on getting the following error in Chrome: Cannot read property 'innerHTML' of null at showBestTime.
Not sure what I am doing wrong, I have attached the code below. I am trying to process the best time in the function showBestTime. Thanks in advance!
<html>
<head>
<title>Reaction tester</title>
</head>
<style type="text/css">
#page-container{
width: 1000px;
margin: 0 auto;
height: 800px;
}
body{
margin: 0;
padding: 0;
font-family: Helvetica, Arial, freesans, sans-serif;
}
#shape{
width: 200px;
height: 200px;
background-color: red;
display: none;
position: relative;
}
.time{
font-weight: bold;
}
</style>
<body>
<div id="page-container">
<h1>Test Your Reactions!</h1>
<p>Click on the boxes and circles as quickly as you can!</p>
<p class="time">Your time: <span id="timeTaken"></span></p>
<p class="time">Best time: <span id="bestTime">10</span>s</p>
<div id="shape"></div>
</div>
<script type="text/javascript">
var start=new Date().getTime();
function getRandomColor() {
var letters= "0123456789ABCDEF";
var color= "#";
for (var i=0; i<6; i++) {
color +=letters[Math.floor(Math.random()*16)];
}
return color;
}
function makeShapeAppear(){
var top=Math.random()*400;
var left=Math.random()*800;
var width=(Math.random()*400)+100;
if(Math.random()>0.5){ document.getElementById("shape").style.borderRadius="50%";
} else{
document.getElementById("shape").style.borderRadius="0";
} document.getElementById("shape").style.backgroundColor=getRandomColor();
document.getElementById("shape").style.top=top+"px";
document.getElementById("shape").style.left=left+"px"; document.getElementById("shape").style.width=width+"px"; document.getElementById("shape").style.height=width+"px";
document.getElementById("shape").style.display="block";
start=new Date().getTime();
}
function appearAfterDelay(){
setTimeout(makeShapeAppear, (Math.random() * 2000));
}
function showBestTime(y){ if(y<document.getElementById("besttime").innerHTML){
document.getElementById("besttime").innerHTML=y;
}
}
appearAfterDelay();
document.getElementById("shape").onclick=function(){
document.getElementById("shape").style.display="none";
var end=new Date().getTime();
var timeTaken=(end-start)/1000; document.getElementById("timeTaken").innerHTML=timeTaken+"s";
appearAfterDelay();
showBestTime(timeTaken);
}
</script>
</body>
</html>
You have made a spelling mistake in your selector. You have provided besttime as your selector instead of bestTime. I have added the working code along with.
<html>
<head>
<title>Reaction tester</title>
</head>
<style type="text/css">
#page-container {
width: 1000px;
margin: 0 auto;
height: 800px;
}
body {
margin: 0;
padding: 0;
font-family: Helvetica, Arial, freesans, sans-serif;
}
#shape {
width: 200px;
height: 200px;
background-color: red;
display: none;
position: relative;
}
.time {
font-weight: bold;
}
</style>
<body>
<div id="page-container">
<h1>Test Your Reactions!</h1>
<p>Click on the boxes and circles as quickly as you can!</p>
<p class="time">Your time: <span id="timeTaken"></span></p>
<p class="time">Best time: <span id="bestTime">10</span>s</p>
<div id="shape"></div>
</div>
<script type="text/javascript">
var start = new Date().getTime();
function getRandomColor() {
var letters = "0123456789ABCDEF";
var color = "#";
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function makeShapeAppear() {
var top = Math.random() * 400;
var left = Math.random() * 800;
var width = (Math.random() * 400) + 100;
if (Math.random() > 0.5) {
document.getElementById("shape").style.borderRadius = "50%";
} else {
document.getElementById("shape").style.borderRadius = "0";
}
document.getElementById("shape").style.backgroundColor = getRandomColor();
document.getElementById("shape").style.top = top + "px";
document.getElementById("shape").style.left = left + "px";
document.getElementById("shape").style.width = width + "px";
document.getElementById("shape").style.height = width + "px";
document.getElementById("shape").style.display = "block";
start = new Date().getTime();
}
function appearAfterDelay() {
setTimeout(makeShapeAppear, (Math.random() * 2000));
}
function showBestTime(y) {
if (y < document.getElementById("bestTime").innerHTML) {
document.getElementById("bestTime").innerHTML = y;
}
}
appearAfterDelay();
document.getElementById("shape").onclick = function () {
document.getElementById("shape").style.display = "none";
var end = new Date().getTime();
var timeTaken = (end - start) / 1000;
document.getElementById("timeTaken").innerHTML = timeTaken + "s";
appearAfterDelay();
showBestTime(timeTaken);
}
</script>
</body>
</html>
You have span:
<span id="bestTime">
and you query it with
document.getElementById("besttime")
and bestTime is not equal to besttime, so change to:
document.getElementById("bestTime")
I have created a calculator I use for counting carbs for my 7 y/o type 1 diabetic but as I add more values into my array the page is getting too long.
I'm looking for a way to start with a single select for the food name then select the weight and it calculates the carbs. Then have a button to dynamically add another row to the form in order to select a new food item and calculate the results of any further additions.
This is my functional code base:
<html><head>
<meta name = "viewport" content = "initial-scale = 1.0, user-scalable = no">
<title>Carb Calculator</title>
<style>
#container{width: 200px; margin: 0 auto;}
label { font-size:20px; display: inline-block; width: 45%; text-align: right;}
input[type="text"][disabled] {width: 12%; background-color: white; color: black; font-weight: bolder;}
input[type="button"] {}
select {width: 15%}
</style></head>
<body>
<script language="javascript" type="text/javascript">
var myArray = [['Banana',0.1428571429], ['Blackberry',0.1], ['Blueberry',0.1418918919], ['Carrots',0.09836065574], ['Cantaloupe',0.08], ['Cherry Tomato',0.05882352941], ['Cucumber',0.03653846154], ['Green apple',0.1373626374], ['Honeydew',0.09], ['Pear',0.15], ['Raspberry',0.12], ['Plum',0.11], ['Strawberry',0.075], ['Watermelon',0.075]];
function reset(){
var t=0;
for (var i=0; i<myArray.length; i++) {
var v = "val"+i;
document.calc.elements[v].value=0;
}
}
function calculate(){
var t=0;
var tt=0;
for (var i=0; i<myArray.length; i++) {
var v = "val"+i;
var a = "answer"+i;
if(isNaN(parseInt(document.calc.elements[v].value))) {
//document.calc.elements[a].value="";
} else {
tt=(parseInt(document.calc.elements[v].value))* myArray[i][1];
document.calc.elements[a].value=tt.toFixed(1);
t+=tt;
}
}
document.calc.answerTot.value=(t).toFixed(1)
}
document.write("<form name=\"calc\" action=\"post\">");
for (var i=0; i<myArray.length; i++) {
var vv = "val"+i;
var aa = "answer"+i;
document.write("<label>"+myArray[i][0]+":</label> <select name=\""+ vv +"\" onchange=\"calculate()\" >");
for (var j=0; j<301; j++) {
document.write("<option value=" +j+ ">" +j+ "</option>");
}
document.write("</select><input type=text name=" +aa+ " size=5 placeholder=\"Carbs\" disabled><br>");
}
document.write("<br><label for=\"answerTot\">Total carbs: </label> <input type=text name=answerTot size=5 disabled></br></br> <div style=\"text-align:center\"> <input type=button value=Calculate onClick=\"calculate()\"></br></br><input type=button value=Reset onClick=\"reset()\"></div>");
</script></body></html>
Hello there and welcome to StackOverflow!
Your code required a bit of rework and questions like that (more like a task than a question) aren't usually very successful around here.
Having said that, I wrote something that will hopefully help you, the nice thing about it being that if you want to add new types of food you'll only need to add them in the array and the js will take care of it.
Careful with the approximation to 1 digit though, you might lose some carbs in the calculation. Also, please check your carbs, see if I haven't modified anything by mistake.
var myArray = [
['Food', 0],
['Banana', 0.1428571429],
['Blackberry', 0.1],
['Blueberry', 0.1418918919],
['Carrots', 0.09836065574],
['Cantaloupe', 0.08],
['Cherry Tomato', 0.05882352941],
['Cucumber', 0.03653846154],
['Green apple', 0.1373626374],
['Honeydew', 0.09],
['Pear', 0.15],
['Raspberry', 0.12],
['Plum', 0.11],
['Strawberry', 0.075],
['Watermelon', 0.075]
];
function reset() {
var inputs = document.getElementById("calculatorForm").getElementsByTagName("input");
for (var i = 0; i < inputs.length; i++) {
inputs[i].value = "";
}
document.getElementById("answerTot").value = "";
}
function calculate() {
var t = 0;
var tt = 0;
var inputs = document.getElementById("calculatorForm").getElementsByTagName("input");
for (var i = 0; i < inputs.length; i++) {
if (inputs[i].disabled == false) {
if (parseInt(inputs[i].value) > 0) {
tt = (parseInt(inputs[i].value) * getValue(inputs[i].previousSibling.value));
t = +t + +tt;
inputs[i].nextSibling.value = tt.toFixed(1);
}
}
}
console.log(t.toFixed(1));
document.getElementById("answerTot").value = (t).toFixed(1)
}
function add() {
document.getElementById("calculatorForm");
var o = document.createElement("option");
var sel = document.createElement("select");
var inp = document.createElement("input");
var close = document.createElement("span");
var entry = document.createElement("div");
var carbs = document.createElement("input");
carbs.disabled = true;
carbs.className = "result";
entry.className = "entry";
close.className = "remove";
close.innerHTML = "Remove";
for (i = 0; i < myArray.length; i++) {
o = document.createElement("option");
o.value = myArray[i][0];
o.innerHTML = myArray[i][0];
sel.appendChild(o);
}
close.addEventListener("click", function() {
this.parentElement.remove();
calculate();
})
entry.appendChild(sel);
entry.appendChild(inp);
entry.appendChild(carbs);
entry.appendChild(close);
document.getElementById("calculatorForm").appendChild(entry);
}
function getValue(food) {
for (var i = 0; i < myArray.length; i++) {
if (myArray[i][0] == food) return myArray[i][1];
}
}
function getIndex(food) {
for (var i = 0; i < myArray.length; i++) {
if (myArray[i][0] == food) return i;
}
}
window.onload = function() {
add();
}
* {
box-sizing: border-box;
}
#container {
width: 200px;
margin: 0 auto;
}
input[type="text"][disabled] {
outline: none;
border: 1px solid gray;
background-color: white;
color: black;
font-weight: bolder;
}
input[type="button"] {}
select {
width: 15%
}
#calculatorForm {
width: 300px;
margin: auto;
text-align: center;
}
#calculatorForm .entry > * {
width: 140px;
height: 20px;
margin: 5px;
}
#calculatorForm .entry > span {
font-size: 11px;
line-height: 20px;
cursor: pointer;
}
#calculatorForm .entry > .result {
width: 240px;
}
.control {
width: 300px;
margin: auto;
text-align: center;
}
.control>label {
font-size: 11px;
width: 290px;
display: block;
margin: auto;
text-align: left;
margin-bottom: -5px;
}
.control>input {
display: block;
width: 290px;
padding: 5px;
margin: 5px auto;
}
<form name="calc" action="post" id="calculatorForm">
</form>
<div style="text-align:center" class="control">
<label for="answerTot">Total carbs </label>
<input type=text id=answerTot size=5 disabled>
<input type=button value="Add Food" onClick="add()">
<input type=button value=Calculate onClick="calculate()">
<input type=button value=Reset onClick="reset()">
</div>
If anyone wants to see the result, this is what I ended up with. I added a couple event listeners and made the weight value a select rather than an input. Thanks again #Paul for the assistance this is exactly what I was trying to accomplish!
<html>
<head>
<meta name = "viewport" content = "initial-scale = 1.0, user-scalable = no">
<title>Carb Calculator</title>
<style>
{
box-sizing: border-box;
}
#container {
width: 200px;
margin: 0 auto;
}
input[type="text"][disabled] {
outline: none;
border: 1px solid gray;
background-color: white;
color: black;
font-weight: bolder;
}
input[type="button"] {}
select {
width: 15%
}
#calculatorForm {
width: 300px;
margin: auto;
text-align: center;
}
#calculatorForm .entry > * {
width: 145px;
height: 20px;
margin: 2px;
}
#calculatorForm .entry > span {
font-size: 11px;
line-height: 20px;
cursor: pointer;
}
#calculatorForm .entry > .result {
width: 50px;
}
.control {
width: 300px;
margin: auto;
text-align: center;
}
.control>label {
font-size: 11px;
width: 290px;
display: block;
margin: auto;
text-align: left;
margin-bottom: -5px;
}
.control>input {
display: block;
width: 290px;
padding: 5px;
margin: 5px auto;
}
</style>
</head>
<body>
<script language="javascript" type="text/javascript">
var myArray = [
['Food', 0],
['Banana', 0.1428571429],
['Blackberry', 0.1],
['Blueberry', 0.1418918919],
['Carrots', 0.09836065574],
['Cantaloupe', 0.08],
['Cherry Tomato', 0.05882352941],
['Cucumber', 0.03653846154],
['Green apple', 0.1373626374],
['Honeydew', 0.09],
['Pear', 0.15],
['Raspberry', 0.12],
['Plum', 0.11],
['Strawberry', 0.075],
['Watermelon', 0.075]
];
function reset() {
var inputs = document.getElementById("calculatorForm").getElementsByClassName("result");
for (var i = 0; i < inputs.length; i++) {
inputs[i].value = 0;
}
document.getElementById("answerTot").value = "";
}
function calculate() {
var t = 0;
var tt = 0;
var inputs = document.getElementById("calculatorForm").getElementsByClassName("result");
for (var i = 0; i < inputs.length; i++) {
if (inputs[i].disabled == false) {
if (parseInt(inputs[i].value) >= 0) {
tt = (parseInt(inputs[i].value) * getValue(inputs[i].previousSibling.value));
t = +t + +tt;
inputs[i].nextSibling.value = tt.toFixed(1);
}
}
}
console.log(t.toFixed(1));
document.getElementById("answerTot").value = (t).toFixed(1)
}
function add() {
document.getElementById("calculatorForm");
var o = document.createElement("option");
var sel = document.createElement("select");
var inpu = document.createElement("select");
var close = document.createElement("span");
var entry = document.createElement("div");
var carbs = document.createElement("input");
carbs.disabled = true;
carbs.className = "result";
inpu.className = "result";
entry.className = "entry";
close.className = "remove";
close.innerHTML = "Remove";
for (i = 0; i < myArray.length; i++) {
o = document.createElement("option");
o.value = myArray[i][0];
o.innerHTML = myArray[i][0];
sel.appendChild(o);
}
for (var j=0; j<301; j++){
inpu.options[inpu.options.length]=new Option(j,j)
}
close.addEventListener("click", function() {
this.parentElement.remove();
calculate();
})
inpu.addEventListener("change", function() {
calculate();
})
sel.addEventListener("change", function() {
calculate();
})
entry.appendChild(sel);
entry.appendChild(inpu);
entry.appendChild(carbs);
entry.appendChild(close);
document.getElementById("calculatorForm").appendChild(entry);
}
function getValue(food) {
for (var i = 0; i < myArray.length; i++) {
if (myArray[i][0] == food) return myArray[i][1];
}
}
function getIndex(food) {
for (var i = 0; i < myArray.length; i++) {
if (myArray[i][0] == food) return i;
}
}
window.onload = function() {
add();
}
</script>
<form name="calc" action="post" id="calculatorForm"></form>
<div style="text-align:center" class="control"><br>
<label for="answerTot">Total carbs </label>
<input type=text id=answerTot size=5 disabled>
<input type=button value="Add Food" onClick="add()">
<input type=button value=Calculate onClick="calculate()">
<input type=button value=Reset onClick="reset()">
</div>
</body></html>
Here is a small application I came up with that could also suit your needs.
It consists of five files that should be located in the same directory.
Best of health for your child!
Features include:
adding and removing of new food types
adding and removing food to/from multiple lists
changing, increasing and decreasing count of fooditems in lists
manage (add,remove,rename) multiple lists
save and load data in your browser locally
export and import data through a text area to save your data externally.
layout support for both big screen and handheld devices
myCarbCalculator.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Carb Calculator</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<link rel="stylesheet" href="myCarbCalculator.css"></link>
<link rel="stylesheet" media="screen" href="myCarbCalculator-Screen.css"></link>
<link rel="stylesheet" media="handheld" href="myCarbCalculator-Handheld.css"></link>
<script type="text/javascript" src="myCarbCalculator.js"></script>
</head>
<body onload="init();">
<div id="root">
<div id="header">
<button id="btnSaveSettings">save Settings</button>
<button id="btnLoadSettings">load Settings</button>
<button id="btnImportSettings">import Settings</button>
<button id="btnExportSettings">export Settings</button>
<button id="btnResetSettings">reset Settings</button>
</div>
<div id="center">
<div id="content-main">
<div id="c_foodSelector">
<label for="selFoodSelector">select a type of food</label>
<select id="selFoodSelector"></select>
<button id="btnAddSelectedFoodToList">Add Food to List</button>
</div>
<div id="c_foodTable">
<div id="c_foodTableOptions">
<input id="p_foodTableName" value="Your List of Food Items"/>
<button id="btnRenameFoodTable">rename List</button>
<button id="btnNewFoodTable">new List</button>
</div>
<table id="foodTable" class="fill-width"></table>
</div>
</div>
<div id="content-additional">
<div id="c_results">
<label for="inputResultCarbs">Carbs Total</label>
<input id="inputResultCarbs" readonly="readonly"/>
</div/>
<div id="c_foodTableSelection">
<table id="foodTableSelection" class="fill-width"></table>
</div>
<div id="c_output">
<h3>Import/Export</h3>
<textarea id="p_output" class="fill-width"></textarea>
</div/>
</div>
</div>
<div id="footer">
<label for="p_newFoodName">Food Name</label><input id="p_newFoodName"/>
<label for="p_newFoodCarbs">Carb Value</label><input id="p_newFoodCarbs"/>
<button id="btnNewFood">add a new type of food</button>
<button id="btnDeleteSelectedFood">delete Selected type of food</button>
</div>
</div>
</body>
</html>
myCarbCalculator.js
var SAVEID = 'carbCalculatorSettings';
function MyCarbCalculator(){
var self = this;
this.settings = null;
this.initSettings = function(){
self.settings = {
'activeFoodList' : 'default',
'foodData' : {},
'foodList' : {
'default' : {
'label' : 'Your List of Food Items',
'list' : {},
'dateCreated' : '',
'dateChanged' : '',
'notes' : 'This is the default Food List'
}
}
};
};
this.clearContents = function(element){
while (element.firstChild) {
element.removeChild(element.firstChild);
}
};
this.formatDate = function(timestamp){
if(timestamp != ""){
var date = new Date(timestamp);
var monthNames = [
"January", "February", "March",
"April", "May", "June", "July",
"August", "September", "October",
"November", "December"
];
var day = date.getDate();
var monthIndex = date.getMonth();
var year = date.getFullYear();
var hours = date.getHours();
var minutes = date.getMinutes();
var seconds = date.getSeconds();
return day + ' ' + monthNames[monthIndex] + ' ' + year + ' ' + hours + ':'+ minutes + ':'+ seconds;
}
return "---";
};
//////////////////////////////////////////////////////////////////
// Load and Save Data
//////////////////////////////////////////////////////////////////
this.resetSettings = function(){
self.initSettings();
self.updateView();
};
this.saveSettings = function(){
localStorage.setItem(SAVEID,JSON.stringify(self.settings));
};
this.loadSettings = function(){
var saveData = localStorage.getItem(SAVEID);
if(saveData != null && saveData.length > 0){
self.settings = JSON.parse(localStorage.getItem(SAVEID));
self.updateView();
}
else{
self.initSettings();
}
};
this.importSettings = function(){
localStorage.setItem(SAVEID,document.getElementById('p_output').value);
self.loadSettings();
};
this.exportSettings = function(){
document.getElementById('p_output').value = localStorage.getItem(SAVEID);
};
//////////////////////////////////////////////////////////////////
// Manage Food Data
//////////////////////////////////////////////////////////////////
this.updateView = function(){
self.updateFoodSelector();
self.updateFoodTable();
self.updateFoodTableSelection();
self.updateResult();
};
//////////////////////////////////////////////////////////////////
// Manage Food Data
//////////////////////////////////////////////////////////////////
this.newFood = function(){
var name = document.getElementById('p_newFoodName').value;
var carbs = document.getElementById('p_newFoodCarbs').value;
var id = Date.now();
self.settings.foodData[id] = {'name':name,'carbs':carbs};
self.updateFoodSelector();
};
this.removeSelectedFoodData = function(){
var foodSelector = document.getElementById('selFoodSelector');
var foodDataId = foodSelector.options[foodSelector.selectedIndex].value;
delete self.settings.foodData[foodDataId];
self.updateFoodSelector();
}
this.updateFoodSelector = function(){
var foodSelector = document.getElementById('selFoodSelector');
self.clearContents(foodSelector);
for(id in self.settings.foodData){
var food = self.settings.foodData[id];
var item = document.createElement("option");
item.value = id;
item.innerHTML = food.name + " (" + food.carbs + ")";
foodSelector.appendChild(item);
}
};
//////////////////////////////////////////////////////////////////
// Manage current Food Table
//////////////////////////////////////////////////////////////////
this.addSelectedFoodToTable = function(){
var activeFoodListId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeFoodListId];
var foodSelector = document.getElementById('selFoodSelector');
var selectedFoodId = foodSelector.options[foodSelector.selectedIndex].value;
var foodData = self.settings.foodData[selectedFoodId];
var foodItem = {'name':foodData.name,'carbs':foodData.carbs,'count':1};
foodList.list[Date.now()] = foodItem;
foodList.dateChanged = Date.now();
self.updateView();
};
this.updateFoodCount = function(id,value){
var activeFoodListId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeFoodListId];
foodList.list[id].count = value;
foodList.dateChanged = Date.now();
self.updateView();
};
this.removeFoodItem = function(id){
var activeFoodListId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeFoodListId];
delete foodList.list[id];
foodList.dateChanged = Date.now();
self.updateView();
};
this.updateFoodTable = function(){
var activeFoodListId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeFoodListId];
// update the List Name
var foodTableNameElement = document.getElementById('p_foodTableName');
foodTableNameElement.value = foodList.label;
// update the List itself
var foodTable = document.getElementById('foodTable');
self.clearContents(foodTable);
// create the Table Header
var row = document.createElement("tr");
foodTable.innerHTML =
"<tr><th>Name</th><th>Carbs/unit</th><th></th><th>Count</th><th></th></tr>";
for(id in foodList.list){
// create a table structure
var row = document.createElement("tr");
var elm1 = document.createElement("td");
var elm2 = document.createElement("td");
var elm3 = document.createElement("td");
var elm4 = document.createElement("td");
var elm5 = document.createElement("td");
var elm6 = document.createElement("td");
row.appendChild(elm1);
row.appendChild(elm2);
row.appendChild(elm3);
row.appendChild(elm4);
row.appendChild(elm5);
row.appendChild(elm6);
foodTable.appendChild(row);
// create input fields
var food = foodList.list[id];
var inputFoodId = document.createElement("input");
inputFoodId.id = "food-id-" + id;
inputFoodId.type = "hidden";
inputFoodId.value = id;
var inputFoodName = document.createElement("input");
inputFoodName.id = "food-name-" + id;
inputFoodName.setAttribute("readonly","readonly");
inputFoodName.value = food.name;
var inputFoodCarbs = document.createElement("input");
inputFoodCarbs.id = "food-carbs-" + id;
inputFoodCarbs.setAttribute("readonly","readonly");
inputFoodCarbs.style.width = "3em";
inputFoodCarbs.value = food.carbs;
var inputFoodCount = document.createElement("input");
inputFoodCount.id = "food-count-" + id;
inputFoodCount.setAttribute("data-id",id);
inputFoodCount.style.width = "3em";
inputFoodCount.value = food.count;
inputFoodCount.addEventListener("change",function(event){
var inputFoodCount = event.currentTarget;
var id = inputFoodCount.getAttribute("data-id");
var count = inputFoodCount.value;
self.updateFoodCount(id,count);
});
var btnDeleteFoodItem = document.createElement("button");
btnDeleteFoodItem.innerHTML = "remove";
btnDeleteFoodItem.setAttribute("data-id",id);
btnDeleteFoodItem.addEventListener("click",function(event){
var btnDeleteFoodItem = event.currentTarget;
var id = btnDeleteFoodItem.getAttribute("data-id");
self.removeFoodItem(id);
});
var btnCountUp = document.createElement("button");
btnCountUp.innerHTML = "+";
btnCountUp.setAttribute("data-id",id);
btnCountUp.addEventListener("click",function(event){
var id = event.currentTarget.getAttribute("data-id");
var inputFoodCount = document.getElementById("food-count-"+id);
inputFoodCount.value = ++ inputFoodCount.value;
self.updateFoodCount(id,inputFoodCount.value);
});
var btnCountDown = document.createElement("button");
btnCountDown.innerHTML = "-";
btnCountDown.setAttribute("data-id",id);
btnCountDown.addEventListener("click",function(event){
var id = event.currentTarget.getAttribute("data-id");
var inputFoodCount = document.getElementById("food-count-"+id);
inputFoodCount.value = -- inputFoodCount.value;
self.updateFoodCount(id,inputFoodCount.value);
});
// append input fields to the table row
elm1.appendChild(inputFoodId); // this one is invisible anyway
elm1.appendChild(inputFoodName);
elm2.appendChild(inputFoodCarbs);
elm3.appendChild(btnCountDown);
elm4.appendChild(inputFoodCount);
elm5.appendChild(btnCountUp);
elm6.appendChild(btnDeleteFoodItem);
}
};
//////////////////////////////////////////////////////////////////
// Calculate Results
//////////////////////////////////////////////////////////////////
this.calculateCarbsForList = function(listId){
var foodListData = self.settings.foodList[listId].list;
var total = 0;
for(id in foodListData){
var item = foodListData[id];
total = total + (item.carbs * item.count);
}
return total;
};
this.updateResult = function(){
var activeFoodListId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeFoodListId];
var inputResultCarbs = document.getElementById("inputResultCarbs");
inputResultCarbs.value = self.calculateCarbsForList(activeFoodListId);
};
//////////////////////////////////////////////////////////////////
// Food Table Handling
//////////////////////////////////////////////////////////////////
this.renameFoodTable = function(){
var activeTableId = self.settings.activeFoodList;
var foodList = self.settings.foodList[activeTableId];
var newName = document.getElementById('p_foodTableName').value;
foodList.label = newName;
foodList.dateChanged = Date.now();
self.updateView();
};
this.newFoodTable = function(){
var newTableName = document.getElementById('p_foodTableName').value;
var date = Date.now();
self.settings.foodList[date] = {
'label' : newTableName,
'list' : {},
'dateCreated' : date,
'dateChanged' : date,
'notes' : ''
}
self.settings.activeFoodList = date;
self.updateView();
};
this.updateFoodTableSelection = function(){
var foodTableSelection = document.getElementById('foodTableSelection');
self.clearContents(foodTableSelection);
var foodTableLists = self.settings.foodList;
foodTableSelection.innerHTML =
"<tr><th>Name</th><th>last Change</th><th>Carbs</th><th></th><th></th></tr>";
for(var tableId in foodTableLists){
var foodTable = foodTableLists[tableId];
var row = document.createElement("tr");
if(tableId == self.settings.activeFoodList){
row.classList.add("active");
}
var cell1 = document.createElement("td");
var cell2 = document.createElement("td");
var cell3 = document.createElement("td");
var cell4 = document.createElement("td");
var cell5 = document.createElement("td");
cell1.innerHTML = foodTable.label;
cell1.style.cursor = "help";
cell1.title = foodTable.notes;
cell2.innerHTML = self.formatDate(foodTable.dateChanged);
cell2.title = "created: " + self.formatDate(foodTable.dateCreated);
cell3.innerHTML = self.calculateCarbsForList(tableId);
var btnSelectFoodTable = document.createElement("button");
if(tableId == self.settings.activeFoodList)btnSelectFoodTable.disabled = 'disabled';
btnSelectFoodTable.innerHTML = "select";
btnSelectFoodTable.setAttribute("data-tableId",tableId);
btnSelectFoodTable.addEventListener("click",function(event){
var button = event.currentTarget;
self.settings.activeFoodList = button.getAttribute("data-tableId");
self.updateView();
});
cell4.appendChild(btnSelectFoodTable);
var btnDeleteFoodTable = document.createElement("button");
if(tableId == 'default')btnDeleteFoodTable.disabled = 'disabled';
btnDeleteFoodTable.innerHTML = "delete";
btnDeleteFoodTable.setAttribute("data-tableId",tableId);
btnDeleteFoodTable.addEventListener("click",function(event){
var button = event.currentTarget;
var tableId = button.getAttribute("data-tableId");
if(self.settings.activeFoodList = tableId){
self.settings.activeFoodList = "default";
};
delete self.settings.foodList[tableId];
self.updateView();
});
cell5.appendChild(btnDeleteFoodTable);
row.appendChild(cell1);
row.appendChild(cell2);
row.appendChild(cell3);
row.appendChild(cell4);
row.appendChild(cell5);
foodTableSelection.appendChild(row);
}
};
//////////////////////////////////////////////////////////////////
// Add global Events
//////////////////////////////////////////////////////////////////
document.getElementById("btnNewFood").addEventListener("click",this.newFood);
document.getElementById("btnSaveSettings").addEventListener("click",this.saveSettings);
document.getElementById("btnLoadSettings").addEventListener("click",this.loadSettings);
document.getElementById("btnResetSettings").addEventListener("click",this.resetSettings);
document.getElementById("btnImportSettings").addEventListener("click",this.importSettings);
document.getElementById("btnExportSettings").addEventListener("click",this.exportSettings);
document.getElementById("btnDeleteSelectedFood").addEventListener("click",this.removeSelectedFoodData);
document.getElementById("btnAddSelectedFoodToList").addEventListener("click",this.addSelectedFoodToTable);
document.getElementById("btnRenameFoodTable").addEventListener("click",this.renameFoodTable);
document.getElementById("btnNewFoodTable").addEventListener("click",this.newFoodTable);
//////////////////////////////////////////////////////////////////
// Initialize the Data on screen
//////////////////////////////////////////////////////////////////
self.loadSettings();
}
function init(){
var carCalculator = new MyCarbCalculator();
}
myCarbCalculator.css
body,html{
height:100%;
}
/* dont show borders on input fields if read only */
input:-moz-read-only {
border : none;
}
input:read-only {
border : none;
}
/* spacing elements out */
th{
text-align:left;
}
label,input,button,select{
white-space:nowrap;
margin-right: 1em;
}
button{
height:2.5em;
}
#c_results,#c_foodSelector,#c_output,#footer,#header{
padding:1em;
}
/* make result stand out */
#c_results #inputResultCarbs{
font-size: 2em;
color: #882222;
width:4em;
}
#c_results label[for="inputResultCarbs"]{
font-size: 1em;
padding-top:1em;
}
.fill-width{
width:100%;
}
table#foodTableSelection > tr.active{
background-color:yellow;
}
myCarbCalculator-Screen.css
#root{
display:flex;
flex-direction:column;
height:100%;
}
#header{
display:flex;
flex-direction:row;
border-bottom: 1px solid black;
}
#footer{
display:flex;
flex-direction.row;
border-top: 1px solid black;
}
#center{
flex: 1 0;
display:flex;
flex-direction:row;
}
#content-main{
flex: 1 0 auto;
display:flex;
flex-direction: column;
}
#c_foodSelector{
border-bottom: 1px solid black;
}
#c_foodTable{
}
#content-additional{
flex: 0 1 30%;
display:flex;
flex-direction: column;
border-left: 1px solid black;
}
#c_results{
flex: 1 0 auto;
border-bottom: 1px solid black;
}
#c_foodTableSelection{
flex: 1 0 auto;
border-bottom: 1px solid black;
}
#c_output{
flex: 0 1 50%;
}
myCarbCalculator-Handheld.css
#root{
display:flex;
flex-direction:column;
height:100%;
}
#header{
display:flex;
flex-direction:column;
border-top: 1px solid black;
order: 3;
}
#footer{
display:flex;
flex-direction:column;
border-top: 1px solid black;
order: 2;
}
#center{
flex: 1 0;
display:flex;
flex-direction:column;
order: 1;
}
#content-main{
display:flex;
flex-direction: column;
}
#c_foodSelector{
display:flex;
flex-direction:column;
border-bottom: 1px solid black;
}
#c_foodTable{
border-bottom: 1px solid black;
}
#content-additional{
display:flex;
flex-direction: column;
}
#c_results{
flex: 1 0 auto;
border-bottom: 1px solid black;
}
#c_foodTableSelection{
flex: 1 0 auto;
border-bottom: 1px solid black;
}
#c_output{
flex: 0 1 50%;
}
/*******************************************
ADDITONAL STYLES ONLY FOR HANDHELD LAYOUT
*******************************************/
/* spacing out vertically */
label,input,button,select{
margin-bottom: 0.5em;
}
input[id^="food-name"]{
width:4em;
}
#header:before,#footer:before{
text-align:center;
font-size:1em;
font-weight:bold;
margin-bottom:0.5em;
}
#header:before{
content:'Options';
}
#footer:before{
content:'Foodtypes';
}
Technical Notes:
I am using pure Javascript and css. Some styles might not be compatible with older browsers like Internet Explorer prior to Edge.
Saving of data is handled through the browsers local storage.
Import and Export is handled through plain text in "Javascript Object Notation" (JSON).
The Application itself is written as a Javascript Class e.g. Function named MyCarbCalculator which is created and initialized through the bodies onload event and an init() function.
With this example application I'm trying to show how to use Javascript in a structured (pseudo object oriented) way and the power and flexibility of event listeners and unnamed functions e.g. the use of functions as parameters.
Also I am using CSS media descriptors to create a flexible layout that can be customized for both handheld devices and big screens. This is mostly done through the "flexbox" style which allows for very fluid layouts and offers great control over the positioning of elements.
I'm creating a memory game for my web assignment at uni and I am stuck on how to get my animation playing on match on top of the cards that match.
At the moment, I have been able to get the animation to play on click of the memory_board div, but only works once.
So question 1 - How do you get the animation to work every time you click on the Memory_board div.(It only works once atm, and have to refresh the page to play it again)
My code for the animation to work is:
.sprite {
width:96px;
height:96px;
position: relative;
margin:15px;
}
.toon{
background: url(explode.png);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script type='text/javascript' src='jquery.animateSprite.js'></script>
<script>//sparkle effect: http://www.rigzsoft.co.uk/how-to-implement-animated-sprite-sheets-on-a-web-page/
$(document).ready(function(){
$("#memory_board").click(function animation(){
$(".toon").animateSprite({
columns: 10,
totalFrames: 50,
duration: 1000,
});
});
});
</script>
<body>
<div class = "grid_10">
<div id="memory_board"></div>
<script>newBoard();</script>
<div style="position: relative; height: 110px;">
<div class="sprite toon"></div>
</div>
</div>
</body>
Question 2 - How will I place this animation over top of each card?
The layout of the board is by float in the memory_boarddiv, where the images are in an array and called up in the function tile.innerHTML = '<img src="' + val + '.png"/>';
Here is the full coding for the board:
div#memory_board{
background: -webkit-radial-gradient(#FFF, #CC99FF); /* For Safari 5.1 to 6.0 */
background: -o-radial-gradient(#FFF, #CC99FF); /* For Opera 11.1 to 12.0 */
background: -moz-radial-gradient(#FFF, #CC99FF); /* For Firefox 3.6 to 15 */
background: radial-gradient(#FFF, #CC99FF); /* Standard syntax (must be last) */
border:#FF0066 10px ridge;
width:510px;
height:405px;
padding:24px;
}
div#memory_board > div{
background:url(tile_background.png) no-repeat;
border:#000 1px solid;
width:45px;
height:45px;
float:left;
margin:7px;
padding:20px;
cursor:pointer;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<!DOCTYPE html>
<html>
<head>
<title>Memory Card Game</title>
<meta http-equiv="Content-type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="reset.css" />
<link rel="stylesheet" type="text/css" href="text.css" />
<link rel="stylesheet" type="text/css" href="960.css" />
<link rel="stylesheet" type="text/css" href="mystyles.css" />
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script type='text/javascript' src='jquery.animateSprite.js'></script>
<script> //developphp.com tutorial
var memory_array = ['A','A','B','B','C','C','D','D','E','E','F','F','G','G','H','H','I','I','J','J'];
var memory_values = [];
var memory_tile_ids = [];
var tiles_flipped = 0;
var turns = 0
var matches = 0
Array.prototype.memory_tile_shuffle = function(){
var i = this.length, j, temp;
while(--i > 0){
j = Math.floor(Math.random() * (i+1));
temp = this[j];
this[j] = this[i];
this[i] = temp;
}
}
function newBoard(){
tiles_flipped = 0;
var output = '';
memory_array.memory_tile_shuffle();
for(var i = 0; i < memory_array.length; i++){
output += '<div id="tile_'+i+'" onclick="memoryFlipTile(this,\''+memory_array[i]+'\')"></div>';
}
document.getElementById('memory_board').innerHTML = output;
//fade in
$(document).ready(function () {
$('#memory_board > div').hide().fadeIn(1500).delay(6000)
});
resetTime();
turns = 0;
document.getElementById('Count').innerHTML = 0;
matches = 0;
document.getElementById('matchNumber').innerHTML = 0;
}
function memoryFlipTile(tile,val){
startTimer();
playClick();
if(tile.innerHTML == "" && memory_values.length < 2){
tile.style.background = '#FFF';
tile.innerHTML = '<img src="' + val + '.png"/>';
if(memory_values.length == 0){
memory_values.push(val);
memory_tile_ids.push(tile.id);
} else if(memory_values.length == 1){
memory_values.push(val);
memory_tile_ids.push(tile.id);
if(memory_values[0] == memory_values[1]){
tiles_flipped += 2;
//sound
playMatch();
//animation
//number of clicks
turns = turns + 1;
document.getElementById("Count").innerHTML = turns;
//number of matches
matches = matches + 1;
document.getElementById("matchNumber").innerHTML = matches;
// Clear both arrays
memory_values = [];
memory_tile_ids = [];
// Check to see if the whole board is cleared
if(tiles_flipped == memory_array.length){
playEnd();
Alert.render("Congratulations! Board Cleared");
//resetTime()
//stopCount();
document.getElementById('memory_board').innerHTML = "";
newBoard();
}
} else {
function flipBack(){
// Flip the 2 tiles back over
var tile_1 = document.getElementById(memory_tile_ids[0]);
var tile_2 = document.getElementById(memory_tile_ids[1]);
tile_1.style.background = 'url(tile_background.png) no-repeat';
tile_1.innerHTML = "";
tile_2.style.background = 'url(tile_background.png) no-repeat';
tile_2.innerHTML = "";
//number of clicks
turns = turns + 1;
document.getElementById("Count").innerHTML = turns;
//clickNumber()
// Clear both arrays
memory_values = [];
memory_tile_ids = [];
}
setTimeout(flipBack, 700);
}
}
}
}
</script>
<body>
<div class = "grid_10">
<div id="memory_board"></div>
<script>newBoard();</script>
<div style="position: relative; height: 110px;">
<div class="sprite toon"></div>
</div>
</div>
</body>
Question 3 - How will I get to play this animation only on match, on top of the cards that have matched.
I'm guessing this is done by putting it into the memoryFlipTile function under the //animation where the sound and match number change upon a match found :
function memoryFlipTile(tile,val){
startTimer();
playClick();
if(tile.innerHTML == "" && memory_values.length < 2){
tile.style.background = '#FFF';
tile.innerHTML = '<img src="' + val + '.png"/>';
if(memory_values.length == 0){
memory_values.push(val);
memory_tile_ids.push(tile.id);
} else if(memory_values.length == 1){
memory_values.push(val);
memory_tile_ids.push(tile.id);
if(memory_values[0] == memory_values[1]){
tiles_flipped += 2;
//sound
playMatch();
//animation
//number of clicks
turns = turns + 1;
document.getElementById("Count").innerHTML = turns;
//number of matches
matches = matches + 1;
document.getElementById("matchNumber").innerHTML = matches;
// Clear both arrays
memory_values = [];
memory_tile_ids = [];
}
In case these snippets are confusing and you want the whole picture, here is the full script:
body{
background:#FFF;
font-family: Cooper Black;
}
h1{
font-family: Cooper Black;
text-align: center;
font-size: 64px;
color: #FF0066;
}
footer{
height: 150px;
background: -webkit-linear-gradient(#99CCFF, #FFF); /* For Safari 5.1 to 6.0 */
background: -o-linear-gradient(#99CCFF, #FFF); /* For Opera 11.1 to 12.0 */
background: -moz-linear-gradient(#99CCFF, #FFF); /* For Firefox 3.6 to 15 */
background: linear-gradient(#99CCFF, #FFF); /* Standard syntax (must be last) */
}
div#memory_board{
background: -webkit-radial-gradient(#FFF, #CC99FF); /* For Safari 5.1 to 6.0 */
background: -o-radial-gradient(#FFF, #CC99FF); /* For Opera 11.1 to 12.0 */
background: -moz-radial-gradient(#FFF, #CC99FF); /* For Firefox 3.6 to 15 */
background: radial-gradient(#FFF, #CC99FF); /* Standard syntax (must be last) */
border:#FF0066 10px ridge;
width:510px;
height:405px;
padding:24px;
}
div#memory_board > div{
background:url(tile_background.png) no-repeat;
border:#000 1px solid;
width:45px;
height:45px;
float:left;
margin:7px;
padding:20px;
cursor:pointer;
}
alert{
background: #FF0066;
}
button{
font-family: Cooper Black;
font-size: 20px;
color: #FF0066;
background: #5CE62E;
border: #C2E0FF 2px outset;
border-radius: 25px;
padding: 10px;
cursor: pointer;
}
input#txt{
background: yellow;
color: #FF0066;
font-family: Times New Roman;
font-size: 84px;
height: 150px;
width: 150px;
border-radius: 100%;
text-align: center;
border: none;
}
input#pause{
font-family: Cooper Black;
font-size: 18px;
color: #FF0066;
background: #C2E0FF;
border: #C2E0FF 2px outset;
border-radius: 25px;
padding: 10px;
cursor: pointer;
margin-top: 10px;
}
div.goes{
text-align: center;
border: #C2E0FF 5px double;
height: 160px;
width: 120px;
margin-top: 48px;
margin-left: 5px;
}
div.matches{
text-align: center;
border: #C2E0FF 5px double;
height: 160px;
width: 120px;
margin-top: 30px;
margin-left: 10px;
}
p{
font-size: 28px;
}
span{
font-family: Times New Roman;
font-size: 84px;
}
.sprite {
width:96px;
height:96px;
position: relative;
margin:15px;
}
.toon{
background: url(explode.png);
}
}
#dialogoverlay{
display: none;
opacity: 0.8;
position: fixed;
top: 0px;
left: 0px;
background: #FFF;
width: 100%;
z-index: 10;
}
#dialogbox{
display: none;
position: fixed;
background: #FF0066;
border-radius:7px;
width:400px;
z-index: 10;
}
#dialogbox > div{ background: #FFF; margin:8px; }
#dialogbox > div > #dialogboxhead{ background: linear-gradient(#99CCFF, #FFF); height: 40px; color: #CCC; }
#dialogbox > div > #dialogboxbody{ background: #FFF; color: #FF0066; font-size: 36px; text-align:center;}
#dialogbox > div > #dialogboxfoot{ background: linear-gradient(#FFF, #99CCFF); padding-bottom: 20px; text-align:center; }
<!DOCTYPE html>
<html>
<head>
<title>Memory Card Game</title>
<meta http-equiv="Content-type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="reset.css" />
<link rel="stylesheet" type="text/css" href="text.css" />
<link rel="stylesheet" type="text/css" href="960.css" />
<link rel="stylesheet" type="text/css" href="mystyles.css" />
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script type='text/javascript' src='jquery.animateSprite.js'></script>
<script> //developphp.com tutorial
var memory_array = ['A','A','B','B','C','C','D','D','E','E','F','F','G','G','H','H','I','I','J','J'];
var memory_values = [];
var memory_tile_ids = [];
var tiles_flipped = 0;
var turns = 0
var matches = 0
Array.prototype.memory_tile_shuffle = function(){
var i = this.length, j, temp;
while(--i > 0){
j = Math.floor(Math.random() * (i+1));
temp = this[j];
this[j] = this[i];
this[i] = temp;
}
}
function newBoard(){
tiles_flipped = 0;
var output = '';
memory_array.memory_tile_shuffle();
for(var i = 0; i < memory_array.length; i++){
output += '<div id="tile_'+i+'" onclick="memoryFlipTile(this,\''+memory_array[i]+'\')"></div>';
}
document.getElementById('memory_board').innerHTML = output;
//fade in
$(document).ready(function () {
$('#memory_board > div').hide().fadeIn(1500).delay(6000)
});
resetTime();
turns = 0;
document.getElementById('Count').innerHTML = 0;
matches = 0;
document.getElementById('matchNumber').innerHTML = 0;
}
function memoryFlipTile(tile,val){
startTimer();
playClick();
if(tile.innerHTML == "" && memory_values.length < 2){
tile.style.background = '#FFF';
tile.innerHTML = '<img src="' + val + '.png"/>';
if(memory_values.length == 0){
memory_values.push(val);
memory_tile_ids.push(tile.id);
} else if(memory_values.length == 1){
memory_values.push(val);
memory_tile_ids.push(tile.id);
if(memory_values[0] == memory_values[1]){
tiles_flipped += 2;
//sound
playMatch();
//animation
//number of clicks
turns = turns + 1;
document.getElementById("Count").innerHTML = turns;
//number of matches
matches = matches + 1;
document.getElementById("matchNumber").innerHTML = matches;
// Clear both arrays
memory_values = [];
memory_tile_ids = [];
// Check to see if the whole board is cleared
if(tiles_flipped == memory_array.length){
playEnd();
Alert.render("Congratulations! Board Cleared");
//resetTime()
//stopCount();
document.getElementById('memory_board').innerHTML = "";
newBoard();
}
} else {
function flipBack(){
// Flip the 2 tiles back over
var tile_1 = document.getElementById(memory_tile_ids[0]);
var tile_2 = document.getElementById(memory_tile_ids[1]);
tile_1.style.background = 'url(tile_background.png) no-repeat';
tile_1.innerHTML = "";
tile_2.style.background = 'url(tile_background.png) no-repeat';
tile_2.innerHTML = "";
//number of clicks
turns = turns + 1;
document.getElementById("Count").innerHTML = turns;
//clickNumber()
// Clear both arrays
memory_values = [];
memory_tile_ids = [];
}
setTimeout(flipBack, 700);
}
}
}
}
//timer
var c = 0;
var t;
var timer_is_on = 0;
function timedCount() {
document.getElementById('txt').value = c;
c = c+1;
t = setTimeout(timedCount, 1000);
}
function startTimer() {
if (!timer_is_on) {
timer_is_on = 1;
timedCount();
}
}
function stopCount() {
clearTimeout(t);
timer_is_on = 0;
}
function resetTime(){
clearTimeout(t);
timer_is_on = 0;
c = 0
document.getElementById('txt').value = 0
}
//sound effects /*sounds from http://www.freesfx.co.uk*/
function playClick(){
var sound=document.getElementById("click");
sound.play();
}
function playMatch(){
var sound=document.getElementById("match_sound");
sound.play();
}
function playEnd(){
var sound=document.getElementById("finished");
sound.play();
}
//custom alert developphp.com tutorial
function CustomAlert(){
this.render = function(dialog){
var winW = window.innerWidth;
var winH = window.innerHeight;
var dialogoverlay = document.getElementById('dialogoverlay');
var dialogbox = document.getElementById('dialogbox');
dialogoverlay.style.display = "block";
dialogoverlay.style.height = winH+"px";
dialogbox.style.left = (winW/2) - (400 * .5)+"px";
dialogbox.style.top = "200px";
dialogbox.style.display = "block";
document.getElementById('dialogboxhead').innerHTML = "";
document.getElementById('dialogboxbody').innerHTML = dialog;
document.getElementById('dialogboxfoot').innerHTML = '<button onclick="Alert.ok()">New Game</button>';
}
this.ok = function(){
document.getElementById('dialogbox').style.display = "none";
document.getElementById('dialogoverlay').style.display = "none";
}
}
var Alert = new CustomAlert();
</script>
<script>//sparkle effect: http://www.rigzsoft.co.uk/how-to-implement-animated-sprite-sheets-on-a-web-page/
$(document).ready(function(){
$("#memory_board").click(function animation(){
$(".toon").animateSprite({
columns: 10,
totalFrames: 50,
duration: 1000,
});
});
});
</script>
</head>
<body>
<audio id = "click" src = "click.mp3" preload = "auto"></audio>
<audio id = "match_sound" src = "match.mp3" preload = "auto"></audio>
<audio id = "finished" src = "finished.wav" preload = "auto"></audio>
<div id = "dialogoverlay"></div>
<div id = "dialogbox">
<div>
<div id = "dialogboxhead"></div>
<div id = "dialogboxbody"></div>
<div id = "dialogboxfoot"></div>
</div>
</div>
<div class = "container_16">
<div id = "banner" class = "grid_16">
<p><br></p>
<h1>Memory</h1>
</div>
<div class = "grid_3">
<input type="text" id="txt" value="0"/>
<p><br></p>
<p><br></p>
<div class = "goes">
<p>Turns <br><span id = "Count">0</span></p>
</div>
</div>
<div class = "grid_10">
<div id="memory_board"></div>
<script>newBoard();</script>
<div style="position: relative; height: 110px;">
<div class="sprite toon"></div>
</div>
</div>
<div class = "grid_3">
<button id = "new_game" onclick="newBoard()">New Game</button>
<input type="button" id="pause" value="Pause Game" onclick="stopCount()">
<p><br></p>
<p><br></p>
<p><br></p>
<div class = "matches">
<p>Matches <br><span id = "matchNumber">0</span></p>
</div>
</div>
</div>
<footer> </footer>
</body>
</html>
I'm dealing with the calling classes with document write. I defined two classes in CSS. First is "sahovnica" (chessboard) and second are "svetlo" (light) and "temno"(dark). With both classes I defined style for my table. And then I wanted to built a table with:
document.write( document.write('<td class="' + svetlo + '"></td>'););
Tried many different ways, but my code don't works. If I comment document.write(), page show up.
<!DOCTYPE html>
<html>
<head>
<title>Šahovska partija 2014</title>
<meta charset="UTF-8">
<style>
h1 {
color:blue;
font-family:verdana;
font-size:125%;
}
.sahovnica { border-spacing: 0; border-collapse: collapse; }
.sahovnica th { padding: .5em; }
.sahovnica td { border: 1px solid; width: 2em; height: 2em; }
.sahovnica .svetlo { background: #eee; }
.sahovnica .temno { background: #000; }
</style>
</head>
<body>
<table class="sahovnica">
<script>
var vrstica = parseInt(prompt("Vnesite številko vrstice", ""));
var stolpec = parseInt(prompt("Vnesite zaporedno številko stolpca", ""));
stolpec = stolpec -1
var value = vrstica + stolpec
value = value%2
if (value == 0) {
document.write( document.write('<td class="' + svetlo + '"></td>'););
}
else {
document.write( document.write('<td class="' + temno + '"></td>'););
}
</script>
</table>
</body>
</html>
You have a few sytax errors on your lines with the document.write calls. First of all, you had extra misplaced semicolons at the ends of the lines. Second, you were using svetlo and temno as variables without defining them as such. Here is what the offending lines look like with those errors removed:
if (value == 0) {
document.write( document.write('<td class="svetlo"></td>'));
} else {
document.write( document.write('<td class="temno"></td>'));
}
Alternatively, you can define your css classes through variables if you define them, in case those classes may need to change.
var s = 'svetlo';
var t = 'temno';
if (value == 0) {
document.write( document.write('<td class="'+s+'"></td>'));
} else {
document.write( document.write('<td class="'+t+'"></td>'));
}
You'll be able to see these sorts of errors yourself in the future by using a javascript debugger, which are built into most modern browsers. For instance, on Chrome, if you go to View > Developer > Javascript Console, you should be able to see these errors as your run the javascript.
This is Working
<!DOCTYPE html>
<html>
<head>
<title>Šahovska partija 2014</title>
<meta charset="UTF-8">
<style>
h1 {
color: blue;
font-family: verdana;
font-size: 125%;
}
.sahovnica {
border-spacing: 0;
border-collapse: collapse;
}
.sahovnica th {
padding: .5em;
}
.sahovnica td {
border: 1px solid;
width: 2em;
height: 2em;
}
.sahovnica .svetlo {
background: #eee;
}
.sahovnica .temno {
background: #000;
}
</style>
</head>
<body>
<table class="sahovnica" id="my_table">
<script>
var vrstica = parseInt(prompt("Vnesite številko vrstice", ""));
var stolpec = parseInt(prompt("Vnesite zaporedno številko stolpca", ""));
stolpec = stolpec - 1
var value = vrstica + stolpec
value = value % 2;
var classType =value? 'temno':'svetlo';
document.getElementById("my_table").innerHTML += '<td class="' + classType + '"></td>';
</script>
</table>
</body>
</html>
That's because document.write() will delete all page contents, if called after page rendering, as you can see in this other SO answer
You should use element.innerHTML()
<table id="myTable">
</table>
<script type="text/javascript">
function write(content){
document.getElementById('myTable').innerHTML += content;
}
var vrstica = parseInt(prompt("Vnesite številko vrstice", ""));
var stolpec = parseInt(prompt("Vnesite zaporedno številko stolpca", ""));
stolpec = stolpec -1;
var value = vrstica + stolpec;
value = value % 2;
write (value == 0 ? svetlo : temlo);
</script>