Ok, here's a puzzler. I have a select input and I'm using Zustand for state. I'm seeing inconsistent state and not getting something I suspect.
It looks like this.
const handleSortChange = async (event) => {
// set a state variable
setSort(event.value)
// do a network call using sortBy and other things
// the call is wrong when using sortBy and I'll replace
// this bug with console.log statements below ...
}
There are two values for the select: "one" and "two".
If I console.log this stuff out, I see the problem and the bug. I can't use the state variable inside of this function. It doesn't await, resolve or behave the way I think it will.
So for my select, if I flip between one and two, I get this funny behavior:
const handleSortChange = async (event) => {
// set a state variable
setSort(event.value) // this sets sortBy
console.log(event.value)
console.log(sortBy) // this is the zustand state variable that is in scope
// I expect these would be the same, but they aren't! :O
}
The console.log output looks like this when switching from "one" to "two" on the select input.
two // event.value
one // the in-scope zustand variable sortBy as a read after the set
When switching to "two" on the select, I get the opposite but these variables aren't the same?
one // event.value
two // the set variable sortBy
When switching to "one" on the select. Because something isn't consistent or resolving like I think it is.
I thought that the zustand state variable would be consistent (especially when I add await and eslint is telling me that await does have effect for this function). This isn't an issue for me right now because I can use the parameter for everything I need. But I just feel like I'm missing something big here and I hope that Zustand isn't going to gotcha me when I need to rely on a state change or consistent store somewhere.
This seems to be the same issue and behavior that React has with setState. With setState in React you wouldn't do this even though this is a common trap. The value is not updated immediately, this way of thinking does not work for a concurrent GUI.
https://twitter.com/acemarke/status/1389376376508227592
In the case of Zustand, it might not even have a callback function to fire after set is called. In other words, this isn't going to work at this time.
I want to reduce the I/O overhead of fetching information from the server using XMLHttpRequest() or ActiveXObject(), as appropriate, by making a general-purpose function for doing the fetch which then stores the fetched data using sessionStorage.<variable>. The trouble is, I don't know in advance what the variable names all are, and I intentionally don't want to know.
I was thinking that if there is some way to "dereference" a variable, like we can easily do in BASH, for example, this would be trivial. For example, if the fetched data was in newData, and the name of the file it was fetched from is in dataFile, and if the dereference syntax was, say $(<variableName>), then one could write code like this to store and fetch the data:
//Store the data:
sessionStorage.$(dataFile) = newData;
//Fetch the data:
var storedData = sessionStorage.$(dataFile);
Get it? ... OK, now, how do I ACTUALLY do this?!
...The only other way around this I can see is VERY clumsy - make arrays, one with name, another with values - there MUST be an easier way! TIA.
As always, it is good to visit the docs first. There you can see, that sessionStorage (like localStorage or Map) has no properties at all (except a hidden property pointing to internal memory but thats another thing), but rather makes the data available through its get or set methods:
sessionStorage.set("a name", "a value");
However the session/localStorage provides also global getters/setters, so in theory one can do:
sessionStorage.name = "value";
If the keys name is dynamic one could use bracket notation:
sessionStorage[aName] = aValue;
However, they havent it even mentioned in the docs, so this feature is neither widely supported nor a good coding style.
Try this. Not exactly sure I followed your question clearly but I would try this if you are having issues using the variable name as string within your other code.
var_param = GET_YOUR_VAR_SOMEHOW; // strip your params as needed
let f1 = { getVarName:var_param.toString()} // object = to f2
let f2 = 'getVarName'; // string = to f1 key
var storedData = sessionStorage.$(f1[f2]); // result of f1[f2] should be your incoming var string, de-referenced from any content.
I know people mostly refer to two-way binding when it comes to variables displayed in the HTML, but I keep running into this same problem and realized there is something fundamental about Angular that I'm not understanding.
To set up this question, I am currently developing an RPG browser game. I want each character to have baseStats which are represented as:
'baseStats' : {
'defense' : 5,
'strength' : 3,
'speed' : 7
}
but during the course of the battle, they may be 'buffed' or 'debuffed', so I want to be able to track those changes without permanently changing the characters stats, so baseStats exists to preserve the 'original' state of the stats.
vm.restoreAll = function() {
angular.forEach(vm.activeAllies, function(ally) {
ally.stats.defense = ally.baseStats.defense;
ally.stats.strength = ally.baseStats.strength;
ally.stats.strength = ally.baseStats.speed;
});
};
This works exactly as I intend it to. Each of these stats is reset to the baseStat
vm.restoreAll = function() {
angular.forEach(vm.activeAllies, function(ally) {
ally.stats = ally.baseStats;
});
}
This is obviously more readable and terse, but unfortunately if I make changes to ally.stats from elsewhere in the application, those changes affect the baseStats as well. I'm confused why this would be as they seem to be effectively the same exact thing.
Your issue is not really specific to Angular but Javascript in general. When you pass object values around to different variables you are not passing the actual object value but just a reference to the object. So the object value itself only exists in one place in memory and each variable holds a reference to that location.
This blog post explains further: http://nsono.net/javascript-pass-by-value-or-pass-by-reference/
As the other comments already explain using Angular's copy function will cause an entire new object to be created and stored in memory and fix your issue.
There are various non-Angular ways of cloning objects as well, some described here: http://heyjavascript.com/4-creative-ways-to-clone-objects/
Probably the most concise: JSON.parse(JSON.stringify(myObject))
at the moment I'm writing a small app and came to the point, where I thought it would be clever to clone an object, instead of using a reference.
The reason I'm doing this is, because I'm collecting objects in a list. Later I will only work with this list, because it's part of a model. The reference isn't something I need and I want to avoid having references to outside objects in the list, because I don't want someone to build a construct, where the model can be changed from an inconsiderate place in their code. (The integrity of the information in the model is very important.)
Additional I thought I will get a better performance out of it, when I don't use references.
So my overall question still is: When should I prefer a clone over an reference in javascript?
Thanks!
If stability is important, then clone it. If testing shows that this is a bottleneck, consider changing it to a reference. I'd be very surprised if it is a bottleneck though, unless you have a very complicated object which is passed back and forth very frequently (and if you're doing that it's probably an indication of a bad design).
Also remember that you can only do so much to save other developers from their own stupidity. If they really want to break your API, they could just replace your functions with their own by copying the source or modifying it at runtime. If you document that the object must not be changed, a good developer (yes, there are some) will follow that rule.
For what it's worth, I've used both approaches in my own projects. For small structs which don't get passed around much, I've made copies for stability, and for larger data (e.g. 3D vertex data which may be passed around every frame), I don't copy.
Why not just make the objects stored in the list immutable? Instead of storing simple JSON-like objects you would store closures.
Say you have an object with two properties A and B. It looks like that:
myObj = {
"A" : "someValue",
"B" : "someOtherValue"
}
But then, as you said, anyone could alter the state of this object by simply overriding it's properties A or B. Instead of passing such objects in a list to the client, you could pass read-only data created from your actual objects.
First define a function that takes an ordinary object and returns a set of accessors to it:
var readOnlyObj = function(builder) {
return {
getA : function() { return builder.A; },
getB : function() { return builder.B; }
}
}
Then instead of your object myObj give the user readOnlyObj(myObj) so that they can access the properties by methods getA and getB.
This way you avoid the costs of cloning and provide a clear set of valid actions that a user can perform on your objects.
It is not clear to me when anyone would need to use Object.freeze in JavaScript. MDN and MSDN don't give real life examples when it is useful.
I get it that an attempt to change such an object at runtime means a crash. The question is rather, when would I appreciate this crash?
To me the immutability is a design time constraint which is supposed to be guaranteed by the type checker.
So is there any point in having a runtime crash in a dynamically typed language, besides detecting a violation better later than never?
The Object.freeze function does the following:
Makes the object non-extensible, so that new properties cannot be added to it.
Sets the configurable attribute to false for all properties of the object. When - configurable is false, the property attributes cannot be changed and the property cannot be deleted.
Sets the writable attribute to false for all data properties of the object. When writable is false, the data property value cannot be changed.
That's the what part, but why would anyone do this?
Well, in the object-oriented paradigm, the notion exists that an existing API contains certain elements that are not intended to be extended, modified, or re-used outside of their current context. The final keyword in various languages is the most suitable analogy of this. Even in languages that are not compiled and therefore easily modified, it still exists, i.e. PHP, and in this case, JavaScript.
You can use this when you have an object representing a logically immutable data structure, especially if:
Changing the properties of the object or altering its "duck type" could lead to bad behavior elsewhere in your application
The object is similar to a mutable type or otherwise looks mutable, and you want programmers to be warned on attempting to change it rather than obtain undefined behavior.
As an API author, this may be exactly the behavior you want. For example, you may have an internally cached structure that represents a canonical server response that you provide to the user of your API by reference but still use internally for a variety of purposes. Your users can reference this structure, but altering it may result in your API having undefined behavior. In this case, you want an exception to be thrown if your users attempt to modify it.
In my nodejs server environment, I use freeze for the same reason I use 'use strict'. If I have an object that I do not want being extended or modified, I will freeze it. If something attempts to extend or modify my frozen object, I WANT my app to throw an error.
To me this relates to consistent, quality, more secure code.
Also,
Chrome is showing significant performance increases working with frozen objects.
Edit:
In my most recent project, I'm sending/receiving encrypted data between a government entity. There are a lot of configuration values. I'm using frozen object(s) for these values. Modification of these values could have serious, adverse side effects. Additionally, as I linked previously, Chrome is showing performance advantages with frozen objects, I assume nodejs does as well.
For simplicity, an example would be:
var US_COIN_VALUE = {
QUARTER: 25,
DIME: 10,
NICKEL: 5,
PENNY: 1
};
return Object.freeze( US_COIN_VALUE );
There is no reason to modify the values in this example. And enjoy the benefits of speed optimizations.
Object.freeze() mainly using in Functional Programming (Immutability)
Immutability is a central concept of functional programming because without it, the data flow in your program is lossy. State history is abandoned, and strange bugs can creep into your software.
In JavaScript, it’s important not to confuse const, with immutability. const creates a variable name binding which can’t be reassigned after creation. const does not create immutable objects. You can’t change the object that the binding refers to, but you can still change the properties of the object, which means that bindings created with const are mutable, not immutable.
Immutable objects can’t be changed at all. You can make a value truly immutable by deep freezing the object. JavaScript has a method that freezes an object one-level deep.
const a = Object.freeze({
foo: 'Hello',
bar: 'world',
baz: '!'
});
When you're writing a library/framework in JS and you don't want some developer to break your dynamic language creation by re-assigning "internal" or public properties.
This is the most obvious use case for immutability.
With the V8 release v7.6 the performance of frozen/sealed arrays is greatly improved. Therefore, one reason you would like to freeze an object is when your code is performance-critical.
What is a practical situation when you might want to freeze an object?
One example, on application startup you create an object containing app settings. You may pass that configuration object around to various modules of the application. But once that settings object is created you want to know that it won't be changed.
This is an old question, but I think I have a good case where freeze might help. I had this problem today.
The problem
class Node {
constructor() {
this._children = [];
this._parent = undefined;
}
get children() { return this._children; }
get parent() { return this._parent; }
set parent(newParent) {
// 1. if _parent is not undefined, remove this node from _parent's children
// 2. set _parent to newParent
// 3. if newParent is not undefined, add this node to newParent's children
}
addChild(node) { node.parent = this; }
removeChild(node) { node.parent === this && (node.parent = undefined); }
...
}
As you can see, when you change the parent, it automatically handles the connection between these nodes, keeping children and parent in sync. However, there is one problem here:
let newNode = new Node();
myNode.children.push(newNode);
Now, myNode has newNode in its children, but newNode does not have myNode as its parent. So you've just broken it.
(OFF-TOPIC) Why are you exposing the children anyway?
Yes, I could just create lots of methods: countChildren(), getChild(index), getChildrenIterator() (which returns a generator), findChildIndex(node), and so on... but is it really a better approach than just returning an array, which provides an interface all javascript programmers already know?
You can access its length to see how many children it has;
You can access the children by their index (i.e. children[i]);
You can iterate over it using for .. of;
And you can use some other nice methods provided by an Array.
Note: returning a copy of the array is out of question! It costs linear time, and any updates to the original array do not propagate to the copy!
The solution
get children() { return Object.freeze(Object.create(this._children)); }
// OR, if you deeply care about performance:
get children() {
return this._PUBLIC_children === undefined
? (this._PUBLIC_children = Object.freeze(Object.create(this._children)))
: this._PUBLIC_children;
}
Done!
Object.create: we create an object that inherits from this._children (i.e. has this._children as its __proto__). This alone solves almost the entire problem:
It's simple and fast (constant time)
You can use anything provided by the Array interface
If you modify the returned object, it does not change the original!
Object.freeze: however, the fact that you can modify the returned object BUT the changes do not affect the original array is extremely confusing for the user of the class! So, we just freeze it. If he tries to modify it, an exception is thrown (assuming strict mode) and he knows he can't (and why). It's sad no exception is thrown for myFrozenObject[x] = y if you are not in strict mode, but myFrozenObject is not modified anyway, so it's still not-so-weird.
Of course the programmer could bypass it by accessing __proto__, e.g:
someNode.children.__proto__.push(new Node());
But I like to think that in this case they actually know what they are doing and have a good reason to do so.
IMPORTANT: notice that this doesn't work so well for objects: using hasOwnProperty in the for .. in will always return false.
UPDATE: using Proxy to solve the same problem for objects
Just for completion: if you have an object instead of an Array you can still solve this problem by using Proxy. Actually, this is a generic solution that should work with any kind of element, but I recommend against (if you can avoid it) due to performance issues:
get myObject() { return Object.freeze(new Proxy(this._myObject, {})); }
This still returns an object that can't be changed, but keeps all the read-only functionality of it. If you really need, you can drop the Object.freeze and implement the required traps (set, deleteProperty, ...) in the Proxy, but that takes extra effort, and that's why the Object.freeze comes in handy with proxies.
I can think of several places that Object.freeze would come in very handy.
The first real world implementation that could use freeze is when developing an application that requires 'state' on the server to match what's in the browser. For instance, imagine you need to add in a level of permissions to your function calls. If you are working in an application there may be places where a Developer could easily change or overwrite the permission settings without even realizing it (especially if the object were being passed through by reference!). But permissions by and large can never change and error'ing when they are changed is preferred. So in this case, the permissions object could be frozen, thereby limiting developer from mistakenly 'setting' permissions erroneously. The same could be said for user-like data like a login name or email address. These things can be mistakenly or maliciously broken with bad code.
Another typical solution would be in a game loop code. There are many settings of game state that you would want to freeze to retain that the state of the game is kept in sync with the server.
Think of Object.freeze as a way to make an object as a Constant. Anytime you would want to have variable constant, you could have an object constant with freeze for similar reasons.
There are also times where you want to pass immutable objects through functions and data passing, and only allow updating the original object with setters. This can be done by cloning and freezing the object for 'getters' and only updating the original with 'setters'.
Are any of these not valid things? It can also be said that frozen objects could be more performant due to the lack of dynamic variables, but I haven't seen any proof of that yet.
The only practical use for Object.freeze is during development. For production code, there is absolutely no benefit for freezing/sealing objects.
Silly Typos
It could help you catch this very common problem during development:
if (myObject.someProp = 5) {
doSomething();
}
In strict mode, this would throw an error if myObject was frozen.
Enforce Coding Protocol / Restriction
It would also help in enforcing a certain protocol in a team, especially with new members who may not have the same coding style as everyone else.
A lot of Java guys like to add a lot of methods to objects to make JS feel more familiar. Freezing objects would prevent them from doing that.
I could see this being useful when you're working with an interactive tool. Rather than:
if ( ! obj.isFrozen() ) {
obj.x = mouse[0];
obj.y = mouse[1];
}
You could simply do:
obj.x = mouse[0];
obj.y = mouse[1];
Properties will only update if the object isn't frozen.
Don't know if this helps, but I use it to create simple enumerations. It allows me to hopefully not get duff data in a database, by knowing the source of the data has been attempted to be unchangeable without purposefully trying to break the code. From a statically typed perspective, it allows for reasoning over code construction.
All the other answers pretty much answer the question.
I just wanted to summarise everything here along with an example.
Use Object.freeze when you need utmost surety regarding its state in the future. You need to make sure that other developers or users of your code do not change internal/public properties. Alexander Mills's answer
Object.freeze has better performance since 19th June, 2019, ever since V8 v7.6 released. Philippe's answer. Also take a look at the V8 docs.
Here is what Object.freeze does, and it should clear out doubts for people who only have surface level understanding of Object.freeze.
const obj = {
name: "Fanoflix"
};
const mutateObject = (testObj) => {
testObj.name = 'Arthas' // NOT Allowed if parameter is frozen
}
obj.name = "Lich King" // Allowed
obj.age = 29; // Allowed
mutateObject(obj) // Allowed
Object.freeze(obj) // ========== Freezing obj ==========
mutateObject(obj) // passed by reference NOT Allowed
obj.name = "Illidan" // mutation NOT Allowed
obj.age = 25; // addition NOT Allowed
delete obj.name // deletion NOT Allowed