Align image in canvas if image width is bigger than canvas - javascript

I have an image which has a ratio of 1724:1078(width:height).
Now i need to center that image inside canvas which is 800:1078.
This scenario works perfect with the code bellow:
ctx.drawImage(this.leftImageResized, ((this.thumbnailWidth/2)-this.leftImageResized.width)/2, (this.thumbnailHeight-this.leftImageResized.height)/2);
But what i cannot figure out is how to position the image to the left of the canvas and to the right of the canvas, because the image is wider than the canvas itself.
What i basically need to achieve is placing the left side of the image in the beginning of the canvas and in the second scenario placing the right side of the image to the right side of the canvas.
I already tried the code bellow to position it to the left:
ctx.drawImage(this.leftImageResized, 0, 0);
But this code does not work as expected. Basically it crops out a part of the image, although the image is positioned to the left a part of the image to the left is outside of view...
EDIT: This question has not a single point common with the question pointed as a duplicate, i am not simulating a cover at all, at the contrary my image should be cut but in different context.
As you can see on the image bellow this scenario is the one i need to cover, the image can be much bigger, but i need it aligned to the left edge of the canvas and also to the right edge.

If I understand correctly here is a schema of your situation:
leftImageResized
|------------------|
canvas
|----|
=> left margin
|------|
If this representation is correct, the width of your left margin equals
(width image - width canvas) / 2
And thus replacing
((this.thumbnailWidth/2)-this.leftImageResized.width)/2
by
-(this.leftImageResized.width - this.thumbnailWidth)/2
Should solve it

Related

Fabric.js move background to center

I'm attempting to move the background image so that it's center is positioned in the center of the screen rather than in the top left corner. So far, this code attempts to center it but it's dependent on the size of the window and is inconsistent.
canvas.backgroundImage.left = -(canvas.backgroundImage.width / 2)
canvas.backgroundImage.top = -(canvas.backgroundImage.height / 2)
Any object in Fabric, including background images, can be centered with the center() method.
canvas.backgroundImage.center()
You can also call centerH() or centerV() for horizontal or vertical centering.
See http://fabricjs.com/docs/fabric.Object.html#center

Apply frame image on top of Fabric JS Canvas

I am using Fabric JS to allow the user to have an interactive experience on my React app. Is it possible to apply a frame around a Fabric JS that is taken from an image? For instance, if the canvas is 400x400 px I can resize an image of a frame that is transparent in the middle to 410x410px and apply it on top of the canvas for the user to see? I have attached two images for reference.
Edit: This is the code I am using for zooming in
const zoomIn = useCallback(() => {
// Get original height of canvas
const canvasDimensions = getInitialCanvasSize()
let zoom = HTML5Canvas.getZoom()
zoom += 0.2
if (zoom >= 2) zoom = 2
HTML5Canvas.setZoom(zoom)
HTML5Canvas.setWidth(canvasDimensions.width * HTML5Canvas.getZoom());
HTML5Canvas.setHeight(canvasDimensions.height * HTML5Canvas.getZoom());
}, [HTML5Canvas])
There is no option for canvas's border in fabricjs canvas docs
But you can still achieve this easily using following steps.
PART 1: Creating the Illusion of border
CSS Method
First one can easily create CSS border around the canvas.
Best way to do this is to create div around canvas, as fabricjs split canvas in 2 while running.
You can create slider to control width and color/image for div's border.
This will looks like exactly your second image with customization.
OR
Another Canvas Method
Behind current canvas put this second canvas and control its width and image.
I don't recommend this one, as this will make it more complex to implement.
PART 2: Making Illusion real
If you used CSS METHOD
Now you get what your canvas looks like. You have width of border, image/color of border.
Steps:
Create new canvas (lets' call it 2nd Canvas) of 410px if canvas's width 400px with border of 5px.
Export main canvas as image and put it over 2nd Canvas. And now you can export this as final image.
For 2nd step check my answer on this stack
If you used Another Canvas Method
Directly follow above 2nd step
Export main canvas as image and put it over 2nd Canvas. And now you can export this as final image.
For 2nd step check my answer on this stack

Scale objects after loadFromJson

Let's say I'm working on a 1000x1000 px fabric canvas. I add an 200x200px image right in the middle (top: 400, left: 400), then save my canvas as json. (the bag on these pictures is a background image, don't mind it)
I create another canvas, which is smaller. If I load my json, image will still be 200x200px, and 400px from top and left, therefore getting out of my canvas.
How can I make sure that, once loaded in a smaller/bigger canvas, my objects will scale accordingly ?
Work out the new canvas dimensions as a percentage of the original canvas then set the scale on each of the items in the callback of loadJSON.
As in your example if original canvas was 400x400, new one is 200x200 then scale is 0.5. Apply that to each object in the callback of loadJSON and to its coordinates (top, left etc etc).

FFMPEG, Blur an area of a video using Image Select Areas Plugin

I am building an online video editor. I need to allow the users to blur an area of movies. This must be done graphically, I mean user should be able to select an area of a video, using an screenshot, then the selected area must be blurred. Some thing like this
Is there anyway to map this selected area dimension and its distance from borders to the real values that must be applied to the video?
I mean four numbers, width, length, top, left will be provided using this plug in and I need to use these numbers to blur an area of videos.
I take an screenshot of video. In order to keep the aspect ratio, I will fix the width to 800px and let the height to be scaled up/down. It is clear that the width, length, top, left of the selected area of the screenshot is a factor of the width, length, top, left of the area that must be blurred in video. but I don't know how to get this factor. Besides that I don't know how to get the video resolution.
Thanks in advance.
Update
This is my PHP code that gets the selected area dimensions and offsets
$iLeft = $_POST['left'];
$iTop = $_POST['top'];
$iWidth = $_POST['width'];
$iHeight = $_POST['height'];
exec('ffmpeg -i '.$url.' -filter_complex "[0:v]scale=iw*sar:ih,setsar=1,split[bg][bb];[bb]crop='.$iWidth.'*iw/800:iw*'.$iHeight.'/800:'.$iWidth.'*iw/800:'.$iHeight.'*iw/800,boxblur=10[b0];[bg][b0]overlay='.$iLeft.'*W/800:'.$iTop.'*W/800"" '.$name.' > block.txt 2>&1');
$iLeft, $iTop, $iWidth, $iHeight are the left, top, width and height of the selected area via the image plugin.
It blurs many selected areas very well, but areas like this
The Image Left, Top, Width, Height is 257, 39.26666259765625, 10, 391
don't get blurred. Also a video with Dimension 207x207 didn't get blurred as well.
Running
ffprobe in.mp4 -loglevel quiet -select_streams v -show_entries stream=width,height,sample_aspect_ratio -of compact=p=0:nk=1
will produce an output that looks like this:
1280|720|1:1
The first entry is the video width, then the height, and finally the pixel or sample aspect ratio, shown as num:den so it's num/den. That's your video resolution.
With that info, the factor is video-width*sar/800. This assumes that you'll be scaling all anamorphic videos to square pixels using the scale and setsar filters, and that the 800px screenshot is undistorted as well. If you're using FFmpeg to scale screenshot, it's scale=800:ih*800/iw/sar
So FFmpeg value for area width is screenshot area width * video-width*sar/800.
and for FFmpeg Y co-ordinate is screenshot top * video-width*sar/800, and so on.
Assuming the code in the comment is for the screenshot, for the full-sized movie, it would be
"[0:v]scale=iw*sar:ih,setsar=1,split[bg][bb];[bb]crop=50*iw/800:50*iw/800:20*iw/800:10*iw/800,boxblur='min(min(cw/2\,ch/2)\,10)'[b0];
[bg][b0]overlay=20*W/800:10*W/800"
I've scaled the movie to make sure we're always dealing with a square-pixel video.

Change the origin when resizing and moving an image

I am trying to make an image resizer and cropper, but am having trouble with resizing it from a desired point.
Currently, you can resize (just changing the with+height of an <img> element) and move around the image (offsetting the top and left margins of the <img> element). The problem is once you move it and resize it again, it does so from the center of the image. I would like it to resize relative to the center of the crop window.
Here is an image of what I currently have (top) and what it should be like (bottom):
http://i.imgur.com/eAE4IEF.jpg
I have been unable to figure out the math of how to resize it and then move it so the origin is not in the center of the image, but in the center of the red window.
I would appreciate any help with this.
This is essentially scaling an individual point inside the image (the center of the crop box) by the given scale factor, which involves multiplying each of the coordinates of the point by that factor.
new_center_x = old_center_x * new_image_width/old_image_width
new_center_y = old_center_y * new_image_height/old_image_height
http://jsfiddle.net/jDXHz/5/
You can then shift both the image and the box back by the difference between the new and old position to keep the box stationary while the image scales around it.

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