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what I want to achieve is I have an API which is returning a zipped content as base64 content, I want to consume that API in JavaScript and using that content again want to create zip file and download that to clients system
If you already have the base64 content from the API you can download that as zip file like below.
var byteCharacters = atob(base64);
var byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
var blob = new Blob([byteArray],{type:'application/zip'});
var blobUrl = URL.createObjectURL(blob);
var link = document.createElement('a');
link.href = blobUrl;
link.setAttribute('download', 'reports.zip');
document.body.appendChild(link);
link.click();
I have Base64-encoded binary data in a string:
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
I would like to create a blob: URL containing this data and display it to the user:
const blob = new Blob(????, {type: contentType});
const blobUrl = URL.createObjectURL(blob);
window.location = blobUrl;
I haven't been been able to figure out how to create the BLOB.
In some cases I am able to avoid this by using a data: URL instead:
const dataUrl = `data:${contentType};base64,${b64Data}`;
window.location = dataUrl;
However, in most cases the data: URLs are prohibitively large.
How can I decode a Base64 string to a BLOB object in JavaScript?
The atob function will decode a Base64-encoded string into a new string with a character for each byte of the binary data.
const byteCharacters = atob(b64Data);
Each character's code point (charCode) will be the value of the byte. We can create an array of byte values by applying this using the .charCodeAt method for each character in the string.
const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
You can convert this array of byte values into a real typed byte array by passing it to the Uint8Array constructor.
const byteArray = new Uint8Array(byteNumbers);
This in turn can be converted to a BLOB by wrapping it in an array and passing it to the Blob constructor.
const blob = new Blob([byteArray], {type: contentType});
The code above works. However the performance can be improved a little by processing the byteCharacters in smaller slices, rather than all at once. In my rough testing 512 bytes seems to be a good slice size. This gives us the following function.
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
window.location = blobUrl;
Full Example:
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
Here is a more minimal method without any dependencies or libraries.
It requires the new fetch API. (Can I use it?)
var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="
fetch(url)
.then(res => res.blob())
.then(console.log)
With this method you can also easily get a ReadableStream, ArrayBuffer, text, and JSON.
(fyi this also works with node-fetch in Node)
As a function:
const b64toBlob = (base64, type = 'application/octet-stream') =>
fetch(`data:${type};base64,${base64}`).then(res => res.blob())
But I would encourage you to don't use base64 in the first place. There are better ways to send and receive binary data. JSON isn't always the best option. it takes up more bandwidth and waste processing time (de)encodeing stuff. Us eg canvas.toBlob instead of canvas.toDataURL and use FormData to send binary files. you can also return back a multipart payload and decode it using await response.formData() that is coming from a server response. FormData can go both ways.
I did a simple performance test towards Jeremy's ES6 sync version.
The sync version will block UI for a while.
keeping the devtool open can slow the fetch performance
document.body.innerHTML += '<input autofocus placeholder="try writing">'
// get some dummy gradient image
var img=function(){var a=document.createElement("canvas"),b=a.getContext("2d"),c=b.createLinearGradient(0,0,1500,1500);a.width=a.height=3000;c.addColorStop(0,"red");c.addColorStop(1,"blue");b.fillStyle=c;b.fillRect(0,0,a.width,a.height);return a.toDataURL()}();
async function perf() {
const blob = await fetch(img).then(res => res.blob())
// turn it to a dataURI
const url = img
const b64Data = url.split(',')[1]
// Jeremy Banks solution
const b64toBlob = (b64Data, contentType = '', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
// bench blocking method
let i = 500
console.time('blocking b64')
while (i--) {
await b64toBlob(b64Data)
}
console.timeEnd('blocking b64')
// bench non blocking
i = 500
// so that the function is not reconstructed each time
const toBlob = res => res.blob()
console.time('fetch')
while (i--) {
await fetch(url).then(toBlob)
}
console.timeEnd('fetch')
console.log('done')
}
perf()
Optimized (but less readable) implementation:
function base64toBlob(base64Data, contentType) {
contentType = contentType || '';
var sliceSize = 1024;
var byteCharacters = atob(base64Data);
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);
for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);
var bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}
Following is my TypeScript code which can be converted easily into JavaScript and you can use
/**
* Convert BASE64 to BLOB
* #param base64Image Pass Base64 image data to convert into the BLOB
*/
private convertBase64ToBlob(base64Image: string) {
// Split into two parts
const parts = base64Image.split(';base64,');
// Hold the content type
const imageType = parts[0].split(':')[1];
// Decode Base64 string
const decodedData = window.atob(parts[1]);
// Create UNIT8ARRAY of size same as row data length
const uInt8Array = new Uint8Array(decodedData.length);
// Insert all character code into uInt8Array
for (let i = 0; i < decodedData.length; ++i) {
uInt8Array[i] = decodedData.charCodeAt(i);
}
// Return BLOB image after conversion
return new Blob([uInt8Array], { type: imageType });
}
See this example: https://jsfiddle.net/pqhdce2L/
function b64toBlob(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
var contentType = 'image/png';
var b64Data = Your Base64 encode;
var blob = b64toBlob(b64Data, contentType);
var blobUrl = URL.createObjectURL(blob);
var img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
For all browser support, especially on Android, perhaps you can add this:
try{
blob = new Blob(byteArrays, {type : contentType});
}
catch(e){
// TypeError old Google Chrome and Firefox
window.BlobBuilder = window.BlobBuilder ||
window.WebKitBlobBuilder ||
window.MozBlobBuilder ||
window.MSBlobBuilder;
if(e.name == 'TypeError' && window.BlobBuilder){
var bb = new BlobBuilder();
bb.append(byteArrays);
blob = bb.getBlob(contentType);
}
else if(e.name == "InvalidStateError"){
// InvalidStateError (tested on FF13 WinXP)
blob = new Blob(byteArrays, {type : contentType});
}
else{
// We're screwed, blob constructor unsupported entirely
}
}
For all copy-paste lovers out there like me, here is a cooked download function which works on Chrome, Firefox and Edge:
window.saveFile = function (bytesBase64, mimeType, fileName) {
var fileUrl = "data:" + mimeType + ";base64," + bytesBase64;
fetch(fileUrl)
.then(response => response.blob())
.then(blob => {
var link = window.document.createElement("a");
link.href = window.URL.createObjectURL(blob, { type: mimeType });
link.download = fileName;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
});
}
I'm posting a more declarative way of sync Base64 converting. While async fetch().blob() is very neat and I like this solution a lot, it doesn't work on Internet Explorer 11 (and probably Edge - I haven't tested this one), even with the polyfill - take a look at my comment to Endless' post for more details.
const blobPdfFromBase64String = base64String => {
const byteArray = Uint8Array.from(
atob(base64String)
.split('')
.map(char => char.charCodeAt(0))
);
return new Blob([byteArray], { type: 'application/pdf' });
};
Bonus
If you want to print it you could do something like:
const isIE11 = !!(window.navigator && window.navigator.msSaveOrOpenBlob); // Or however you want to check it
const printPDF = blob => {
try {
isIE11
? window.navigator.msSaveOrOpenBlob(blob, 'documents.pdf')
: printJS(URL.createObjectURL(blob)); // http://printjs.crabbly.com/
} catch (e) {
throw PDFError;
}
};
Bonus x 2 - Opening a BLOB file in new tab for Internet Explorer 11
If you're able to do some preprocessing of the Base64 string on the server you could expose it under some URL and use the link in printJS :)
For image data, I find it simpler to use canvas.toBlob (asynchronous)
function b64toBlob(b64, onsuccess, onerror) {
var img = new Image();
img.onerror = onerror;
img.onload = function onload() {
var canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
canvas.toBlob(onsuccess);
};
img.src = b64;
}
var base64Data = 'data:image/jpg;base64,/9j/4AAQSkZJRgABAQA...';
b64toBlob(base64Data,
function(blob) {
var url = window.URL.createObjectURL(blob);
// do something with url
}, function(error) {
// handle error
});
If you can stand adding one dependency to your project there's the great blob-util npm package that provides a handy base64StringToBlob function. Once added to your package.json you can use it like this:
import { base64StringToBlob } from 'blob-util';
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
const blob = base64StringToBlob(b64Data, contentType);
// Do whatever you need with your blob...
I noticed that Internet Explorer 11 gets incredibly slow when slicing the data like Jeremy suggested. This is true for Chrome, but Internet Explorer seems to have a problem when passing the sliced data to the Blob-Constructor. On my machine, passing 5 MB of data makes Internet Explorer crash and memory consumption is going through the roof. Chrome creates the blob in no time.
Run this code for a comparison:
var byteArrays = [],
megaBytes = 2,
byteArray = new Uint8Array(megaBytes*1024*1024),
block,
blobSlowOnIE, blobFastOnIE,
i;
for (i = 0; i < (megaBytes*1024); i++) {
block = new Uint8Array(1024);
byteArrays.push(block);
}
//debugger;
console.profile("No Slices");
blobSlowOnIE = new Blob(byteArrays, { type: 'text/plain'});
console.profileEnd();
console.profile("Slices");
blobFastOnIE = new Blob([byteArray], { type: 'text/plain'});
console.profileEnd();
So I decided to include both methods described by Jeremy in one function. Credits go to him for this.
function base64toBlob(base64Data, contentType, sliceSize) {
var byteCharacters,
byteArray,
byteNumbers,
blobData,
blob;
contentType = contentType || '';
byteCharacters = atob(base64Data);
// Get BLOB data sliced or not
blobData = sliceSize ? getBlobDataSliced() : getBlobDataAtOnce();
blob = new Blob(blobData, { type: contentType });
return blob;
/*
* Get BLOB data in one slice.
* => Fast in Internet Explorer on new Blob(...)
*/
function getBlobDataAtOnce() {
byteNumbers = new Array(byteCharacters.length);
for (var i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
return [byteArray];
}
/*
* Get BLOB data in multiple slices.
* => Slow in Internet Explorer on new Blob(...)
*/
function getBlobDataSliced() {
var slice,
byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
slice = byteCharacters.slice(offset, offset + sliceSize);
byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
// Add slice
byteArrays.push(byteArray);
}
return byteArrays;
}
}
The method with fetch is the best solution, but if anyone needs to use a method without fetch then here it is, as the ones mentioned previously didn't work for me:
function makeblob(dataURL) {
const BASE64_MARKER = ';base64,';
const parts = dataURL.split(BASE64_MARKER);
const contentType = parts[0].split(':')[1];
const raw = window.atob(parts[1]);
const rawLength = raw.length;
const uInt8Array = new Uint8Array(rawLength);
for (let i = 0; i < rawLength; ++i) {
uInt8Array[i] = raw.charCodeAt(i);
}
return new Blob([uInt8Array], { type: contentType });
}
In browser just
Uint8Array.from(atob(YOUR_BASE64_DATA), (c) => c.charCodeAt(0))
compare with fetch
!(async () => {
const start = performance.now();
let i = 0;
while (i++ < 1e3) {
const dataUrl =
"data:application/octet-stream;base64,H4sIAAAAAAAAA0vOzyvOz0nVy8lP10jISM3JyVdIr8osUFCpdkksSdXLyy/X0KxN0ORKHlU3qm5U3ai6UXWj6kauOgBVt1KRLwcAAA==";
body = await (await fetch(dataUrl)).blob();
}
console.log(performance.now() - start); // 508.19999999925494ms
})();
!(async () => {
const start = performance.now();
let i = 0;
while (i++ < 1e3) {
const base64Data =
"H4sIAAAAAAAAA0vOzyvOz0nVy8lP10jISM3JyVdIr8osUFCpdkksSdXLyy/X0KxN0ORKHlU3qm5U3ai6UXWj6kauOgBVt1KRLwcAAA==";
body = Uint8Array.from(atob(base64Data), (c) => c.charCodeAt(0));
}
console.log(performance.now() - start); // 7.899999998509884ms
})();
Depends on your data size, choose performance one.
Two different variations
function base64ToBlob(base64, contentType='image/png', chunkLength=512) {
const byteCharsArray = Array.from(atob(base64.substr(base64.indexOf(',') + 1)));
const chunksIterator = new Array(Math.ceil(byteCharsArray.length / chunkLength));
const bytesArrays = [];
for (let c = 0; c < chunksIterator.length; c++) {
bytesArrays.push(new Uint8Array(byteCharsArray.slice(c * chunkLength, chunkLength * (c + 1)).map(s => s.charCodeAt(0))));
}
const blob = new Blob(bytesArrays, {type: contentType});
return blob;
}
/* Not sure how it performs with big images */
async function base64ToBlobLight(base64) { return await fetch(base64).then(res => res.blob()); }
/* Test */
const base64Data = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAB+FBMVEUAAAA/mUPidDHiLi5Cn0XkNTPmeUrkdUg/m0Q0pEfcpSbwaVdKskg+lUP4zA/iLi3msSHkOjVAmETdJSjtYFE/lkPnRj3sWUs8kkLeqCVIq0fxvhXqUkbVmSjwa1n1yBLepyX1xxP0xRXqUkboST9KukpHpUbuvRrzrhF/ljbwaljuZFM4jELaoSdLtElJrUj1xxP6zwzfqSU4i0HYnydMtUlIqUfywxb60AxZqEXaoifgMCXptR9MtklHpEY2iUHWnSjvvRr70QujkC+pUC/90glMuEnlOjVMt0j70QriLS1LtEnnRj3qUUXfIidOjsxAhcZFo0bjNDH0xxNLr0dIrUdmntVTkMoyfL8jcLBRuErhJyrgKyb4zA/5zg3tYFBBmUTmQTnhMinruBzvvhnxwxZ/st+Ktt5zp9hqota2vtK6y9FemNBblc9HiMiTtMbFtsM6gcPV2r6dwroseLrMrbQrdLGdyKoobKbo3Zh+ynrgVllZulTsXE3rV0pIqUf42UVUo0JyjEHoS0HmsiHRGR/lmRz/1hjqnxjvpRWfwtOhusaz0LRGf7FEfbDVmqHXlJeW0pbXq5bec3fX0nTnzmuJuWvhoFFhm0FtrziBsjaAaDCYWC+uSi6jQS3FsSfLJiTirCOkuCG1KiG+wSC+GBvgyhTszQ64Z77KAAAARXRSTlMAIQRDLyUgCwsE6ebm5ubg2dLR0byXl4FDQzU1NDEuLSUgC+vr6urq6ubb29vb2tra2tG8vLu7u7uXl5eXgYGBgYGBLiUALabIAAABsElEQVQoz12S9VPjQBxHt8VaOA6HE+AOzv1wd7pJk5I2adpCC7RUcHd3d3fXf5PvLkxheD++z+yb7GSRlwD/+Hj/APQCZWxM5M+goF+RMbHK594v+tPoiN1uHxkt+xzt9+R9wnRTZZQpXQ0T5uP1IQxToyOAZiQu5HEpjeA4SWIoksRxNiGC1tRZJ4LNxgHgnU5nJZBDvuDdl8lzQRBsQ+s9PZt7s7Pz8wsL39/DkIfZ4xlB2Gqsq62ta9oxVlVrNZpihFRpGO9fzQw1ms0NDWZz07iGkJmIFH8xxkc3a/WWlubmFkv9AB2SEpDvKxbjidN2faseaNV3zoHXvv7wMODJdkOHAegweAfFPx4G67KluxzottCU9n8CUqXzcIQdXOytAHqXxomvykhEKN9EFutG22p//0rbNvHVxiJywa8yS2KDfV1dfbu31H8jF1RHiTKtWYeHxUvq3bn0pyjCRaiRU6aDO+gb3aEfEeVNsDgm8zzLy9egPa7Qt8TSJdwhjplk06HH43ZNJ3s91KKCHQ5x4sw1fRGYDZ0n1L4FKb9/BP5JLYxToheoFCVxz57PPS8UhhEpLBVeAAAAAElFTkSuQmCC';
const blob = base64ToBlob(base64Data);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
/**********************/
/* Test */
(async () => {
const blob = await base64ToBlobLight(base64Data);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
})();
This would prove to be much short solution.
const byteArray = new Buffer(base64String.replace(/^[\w\d;:\/]+base64\,/g, ''), 'base64');
base64String is the string containing the base 64 string.
byteArray is the array you need.
The regex replacement is optional and is just there to deal with prefix as in the case of dataurl string.
From server I am getting the pdf response as string format, Now on client side, I want to convert it into ArrayBuffer, So that we can change again in pdf.
I am converting it into pdf, like following, but is not pdf is getting corrupted.
function str2ab(str) {
var buf = new ArrayBuffer(str.length*2); // 2 bytes for each char
var bufView = new Uint8Array(buf);
for (var i=0, strLen=str.length; i < strLen; i++) {
bufView[i] = str.charCodeAt(i);
}
return buf;
}
Above function I got from stackover flow, I change Uint16Array to Uint8Array, pdfkit uses utf-8 uncode formate..
service.getAddress(reqData).then(function(response){
if(response.data.error ===1){
toastr.error(response.data.message ,"Unsuccessful");
}else{
var uintStr = str2ab(response.data);
var file = new Blob([uintStr], {
type : 'application/pdf'
});
//trick to download store a file having its URL
var fileURL = URL.createObjectURL(file);
var a = document.createElement('a');
a.href = fileURL;
a.target = '_blank';
a.download = envelopeObj.customer_name+'_'+ 'envId_'+envelopeObj.envelope_id+'.pdf';
document.body.appendChild(a);
a.click();
}
});
To using pdf kit to convert it into string format.
add_str = render_to_string(address_template_path , {"address_dict": address_dict})
pdfkit.from_string(add_str, file_location)
address_pdf = open(file_location)
response = HttpResponse(address_pdf.read(), content_type='application/pdf') # Generates the response as pdf response.
response['Content-Disposition'] = 'inline;filename= %s' % envelope_id
I have a similar question to this question(Javascript: Exporting large text/csv file crashes Google Chrome):
I am trying to save the data created by excelbuilder.js's EB.createFile() function. If I put the file data as the href attribute value of a link, it works. However, when data is big, it crashes Chrome browser. Code are like this:
//generate a temp <a /> tag
var link = document.createElement("a");
link.href = 'data:application/vnd.openxmlformats-officedocument.spreadsheetml.sheet;base64,' + encodeURIComponent(data);
link.style = "visibility:hidden";
link.download = fileName;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
My code to create the data using excelbuilder.js is like follows:
var artistWorkbook = EB.createWorkbook();
var albumList = artistWorkbook.createWorksheet({name: 'Album List'});
albumList.setData(originalData);
artistWorkbook.addWorksheet(albumList);
var data = EB.createFile(artistWorkbook);
As suggested by the answer of the similar question (Javascript: Exporting large text/csv file crashes Google Chrome), a blob needs to be created.
My problem is, what is saved in the file isn't a valid Excel file that can be opened by Excel. The code that I use to save the blob is like this:
var blob = new Blob(
[data],
{type: "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet;base64,"}
);
// Programatically create a link and click it:
var a = document.createElement("a");
a.href = URL.createObjectURL(blob);
a.download = fileName;
a.click();
If I replace the [data] in the above code with [Base64.decode(data)], the contents in the file saved looks more like the expected excel data, but still cannot be opened by Excel.
I had the same problem as you. It turns out you need to convert the Excel data file to an ArrayBuffer.
var blob = new Blob([s2ab(atob(data))], {
type: ''
});
href = URL.createObjectURL(blob);
The s2ab (string to array buffer) method (which I got from https://github.com/SheetJS/js-xlsx/blob/master/README.md) is:
function s2ab(s) {
var buf = new ArrayBuffer(s.length);
var view = new Uint8Array(buf);
for (var i=0; i!=s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
return buf;
}
The answer above is correct. Please be sure that you have a string data in base64 in the data variable without any prefix or stuff like that just raw data.
Here's what I did on the server side (asp.net mvc core):
string path = Path.Combine(folder, fileName);
Byte[] bytes = System.IO.File.ReadAllBytes(path);
string base64 = Convert.ToBase64String(bytes);
On the client side, I did the following code:
const xhr = new XMLHttpRequest();
xhr.open("GET", url);
xhr.setRequestHeader("Content-Type", "text/plain");
xhr.onload = () => {
var bin = atob(xhr.response);
var ab = s2ab(bin); // from example above
var blob = new Blob([ab], { type: 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet;' });
var link = document.createElement('a');
link.href = window.URL.createObjectURL(blob);
link.download = 'demo.xlsx';
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
};
xhr.send();
And it works perfectly for me.
I've found a solution worked for me:
const handleDownload = async () => {
const req = await axios({
method: "get",
url: `/companies/${company.id}/data`,
responseType: "blob",
});
var blob = new Blob([req.data], {
type: req.headers["content-type"],
});
const link = document.createElement("a");
link.href = window.URL.createObjectURL(blob);
link.download = `report_${new Date().getTime()}.xlsx`;
link.click();
};
I just point a responseType: "blob"
This works as of: v0.14.0 of https://github.com/SheetJS/js-xlsx
/* generate array buffer */
var wbout = XLSX.write(wb, {type:"array", bookType:'xlsx'});
/* create data URL */
var url = URL.createObjectURL(new Blob([wbout], {type: 'application/octet-stream'}));
/* trigger download with chrome API */
chrome.downloads.download({ url: url, filename: "testsheet.xlsx", saveAs: true });
Here's my implementation using the fetch api. The server endpoint sends a stream of bytes and the client receives a byte array and creates a blob out of it. A .xlsx file will then be generated.
return fetch(fullUrlEndpoint, options)
.then((res) => {
if (!res.ok) {
const responseStatusText = res.statusText
const errorMessage = `${responseStatusText}`
throw new Error(errorMessage);
}
return res.arrayBuffer();
})
.then((ab) => {
// BE endpoint sends a readable stream of bytes
const byteArray = new Uint8Array(ab);
const a = window.document.createElement('a');
a.href = window.URL.createObjectURL(
new Blob([byteArray], {
type:
'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet',
}),
);
a.download = `${fileName}.XLSX`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
})
.catch(error => {
throw new Error('Error occurred:' + error);
});
Solution for me.
Step: 1
<a onclick="exportAsExcel()">Export to excel</a>
Step: 2
I'm using file-saver lib.
Read more: https://www.npmjs.com/package/file-saver
npm i file-saver
Step: 3
let FileSaver = require('file-saver'); // path to file-saver
function exportAsExcel() {
let dataBlob = '...kAAAAFAAIcmtzaGVldHMvc2hlZXQxLnhtbFBLBQYAAAAACQAJAD8CAADdGAAAAAA='; // If have ; You should be split get blob data only
this.downloadFile(dataBlob);
}
function downloadFile(blobContent){
let blob = new Blob([base64toBlob(blobContent, 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet')], {});
FileSaver.saveAs(blob, 'report.xlsx');
}
function base64toBlob(base64Data, contentType) {
contentType = contentType || '';
let sliceSize = 1024;
let byteCharacters = atob(base64Data);
let bytesLength = byteCharacters.length;
let slicesCount = Math.ceil(bytesLength / sliceSize);
let byteArrays = new Array(slicesCount);
for (let sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
let begin = sliceIndex * sliceSize;
let end = Math.min(begin + sliceSize, bytesLength);
let bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}
Work for me. ^^
try FileSaver.js library. it might help.
https://github.com/eligrey/FileSaver.js/
This answer depends on both the frontend and backend having a compatible return object, so giving both frontend & backend logic. Make sure backend return data is base64 encoded for the following logic to work.
// Backend code written in nodejs to generate XLS from CSV
import * as XLSX from 'xlsx';
export const convertCsvToExcelBuffer = (csvString: string) => {
const arrayOfArrayCsv = csvString.split("\n").map((row: string) => {
return row.split(",")
});
const wb = XLSX.utils.book_new();
const newWs = XLSX.utils.aoa_to_sheet(arrayOfArrayCsv);
XLSX.utils.book_append_sheet(wb, newWs);
const rawExcel = XLSX.write(wb, { type: 'base64' })
// set res.setHeader('Content-Type', 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet')
// to include content type information to frontend.
return rawExcel
}
//frontend logic to get the backend response and download file.
// function from Ron T's answer which gets a string from ArrayBuffer.
const s2ab = (s) => {
var buf = new ArrayBuffer(s.length);
var view = new Uint8Array(buf);
for (var i = 0; i !== s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
return buf;
};
const downloadExcelInBrowser = ()=>{
const excelFileData = await backendCall();
const decodedFileData = atob(excelFileData.data);
const arrayBufferContent = s2ab(decodedFileData); // from example above
const blob = new Blob([arrayBufferContent], { type: 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet;' });
var URL = window.URL || window.webkitURL;
var downloadUrl = URL.createObjectURL(fileBlob);
if (filename) {
// use HTML5 a[download] attribute to specify filename
var a = document.createElement('a');
// safari doesn't support this yet
if (typeof a.download === 'undefined') {
window.location.href = downloadUrl;
} else {
a.href = downloadUrl;
a.download = 'test.xlsx';
document.body.appendChild(a);
a.click();
}
} else {
window.location.href = downloadUrl;
}
}
if you are using typescript then here is a working example of how to convert array to xlsx and download it.
const fileName = "CustomersTemplate";
const fileExtension = ".xlsx";
const fullFileName = fileName.concat(fileExtension);
const workBook : WorkBook = utils.book_new();
const content : WorkSheet = utils.json_to_sheet([{"column 1": "data", "column 2": "data"}]);
utils.book_append_sheet(workBook, content, fileName);
const buffer : any = writeFile(workBook, fullFileName);
const data : Blob = new Blob(buffer, { type: "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet;" });
const url = URL.createObjectURL(data); //some browser may use window.URL
const a = document.createElement("a");
document.body.appendChild(a);
a.href = url;
a.download = fullFileName;
a.click();
setTimeout(() => {
window.URL.revokeObjectURL(url);
document.body.removeChild(a);
}, 0);
I have Base64-encoded binary data in a string:
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
I would like to create a blob: URL containing this data and display it to the user:
const blob = new Blob(????, {type: contentType});
const blobUrl = URL.createObjectURL(blob);
window.location = blobUrl;
I haven't been been able to figure out how to create the BLOB.
In some cases I am able to avoid this by using a data: URL instead:
const dataUrl = `data:${contentType};base64,${b64Data}`;
window.location = dataUrl;
However, in most cases the data: URLs are prohibitively large.
How can I decode a Base64 string to a BLOB object in JavaScript?
The atob function will decode a Base64-encoded string into a new string with a character for each byte of the binary data.
const byteCharacters = atob(b64Data);
Each character's code point (charCode) will be the value of the byte. We can create an array of byte values by applying this using the .charCodeAt method for each character in the string.
const byteNumbers = new Array(byteCharacters.length);
for (let i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
You can convert this array of byte values into a real typed byte array by passing it to the Uint8Array constructor.
const byteArray = new Uint8Array(byteNumbers);
This in turn can be converted to a BLOB by wrapping it in an array and passing it to the Blob constructor.
const blob = new Blob([byteArray], {type: contentType});
The code above works. However the performance can be improved a little by processing the byteCharacters in smaller slices, rather than all at once. In my rough testing 512 bytes seems to be a good slice size. This gives us the following function.
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
window.location = blobUrl;
Full Example:
const b64toBlob = (b64Data, contentType='', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
const blob = b64toBlob(b64Data, contentType);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
Here is a more minimal method without any dependencies or libraries.
It requires the new fetch API. (Can I use it?)
var url = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="
fetch(url)
.then(res => res.blob())
.then(console.log)
With this method you can also easily get a ReadableStream, ArrayBuffer, text, and JSON.
(fyi this also works with node-fetch in Node)
As a function:
const b64toBlob = (base64, type = 'application/octet-stream') =>
fetch(`data:${type};base64,${base64}`).then(res => res.blob())
But I would encourage you to don't use base64 in the first place. There are better ways to send and receive binary data. JSON isn't always the best option. it takes up more bandwidth and waste processing time (de)encodeing stuff. Us eg canvas.toBlob instead of canvas.toDataURL and use FormData to send binary files. you can also return back a multipart payload and decode it using await response.formData() that is coming from a server response. FormData can go both ways.
I did a simple performance test towards Jeremy's ES6 sync version.
The sync version will block UI for a while.
keeping the devtool open can slow the fetch performance
document.body.innerHTML += '<input autofocus placeholder="try writing">'
// get some dummy gradient image
var img=function(){var a=document.createElement("canvas"),b=a.getContext("2d"),c=b.createLinearGradient(0,0,1500,1500);a.width=a.height=3000;c.addColorStop(0,"red");c.addColorStop(1,"blue");b.fillStyle=c;b.fillRect(0,0,a.width,a.height);return a.toDataURL()}();
async function perf() {
const blob = await fetch(img).then(res => res.blob())
// turn it to a dataURI
const url = img
const b64Data = url.split(',')[1]
// Jeremy Banks solution
const b64toBlob = (b64Data, contentType = '', sliceSize=512) => {
const byteCharacters = atob(b64Data);
const byteArrays = [];
for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {
const slice = byteCharacters.slice(offset, offset + sliceSize);
const byteNumbers = new Array(slice.length);
for (let i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
const byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
const blob = new Blob(byteArrays, {type: contentType});
return blob;
}
// bench blocking method
let i = 500
console.time('blocking b64')
while (i--) {
await b64toBlob(b64Data)
}
console.timeEnd('blocking b64')
// bench non blocking
i = 500
// so that the function is not reconstructed each time
const toBlob = res => res.blob()
console.time('fetch')
while (i--) {
await fetch(url).then(toBlob)
}
console.timeEnd('fetch')
console.log('done')
}
perf()
Optimized (but less readable) implementation:
function base64toBlob(base64Data, contentType) {
contentType = contentType || '';
var sliceSize = 1024;
var byteCharacters = atob(base64Data);
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);
for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);
var bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, { type: contentType });
}
Following is my TypeScript code which can be converted easily into JavaScript and you can use
/**
* Convert BASE64 to BLOB
* #param base64Image Pass Base64 image data to convert into the BLOB
*/
private convertBase64ToBlob(base64Image: string) {
// Split into two parts
const parts = base64Image.split(';base64,');
// Hold the content type
const imageType = parts[0].split(':')[1];
// Decode Base64 string
const decodedData = window.atob(parts[1]);
// Create UNIT8ARRAY of size same as row data length
const uInt8Array = new Uint8Array(decodedData.length);
// Insert all character code into uInt8Array
for (let i = 0; i < decodedData.length; ++i) {
uInt8Array[i] = decodedData.charCodeAt(i);
}
// Return BLOB image after conversion
return new Blob([uInt8Array], { type: imageType });
}
See this example: https://jsfiddle.net/pqhdce2L/
function b64toBlob(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
var contentType = 'image/png';
var b64Data = Your Base64 encode;
var blob = b64toBlob(b64Data, contentType);
var blobUrl = URL.createObjectURL(blob);
var img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
For all browser support, especially on Android, perhaps you can add this:
try{
blob = new Blob(byteArrays, {type : contentType});
}
catch(e){
// TypeError old Google Chrome and Firefox
window.BlobBuilder = window.BlobBuilder ||
window.WebKitBlobBuilder ||
window.MozBlobBuilder ||
window.MSBlobBuilder;
if(e.name == 'TypeError' && window.BlobBuilder){
var bb = new BlobBuilder();
bb.append(byteArrays);
blob = bb.getBlob(contentType);
}
else if(e.name == "InvalidStateError"){
// InvalidStateError (tested on FF13 WinXP)
blob = new Blob(byteArrays, {type : contentType});
}
else{
// We're screwed, blob constructor unsupported entirely
}
}
For all copy-paste lovers out there like me, here is a cooked download function which works on Chrome, Firefox and Edge:
window.saveFile = function (bytesBase64, mimeType, fileName) {
var fileUrl = "data:" + mimeType + ";base64," + bytesBase64;
fetch(fileUrl)
.then(response => response.blob())
.then(blob => {
var link = window.document.createElement("a");
link.href = window.URL.createObjectURL(blob, { type: mimeType });
link.download = fileName;
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
});
}
I'm posting a more declarative way of sync Base64 converting. While async fetch().blob() is very neat and I like this solution a lot, it doesn't work on Internet Explorer 11 (and probably Edge - I haven't tested this one), even with the polyfill - take a look at my comment to Endless' post for more details.
const blobPdfFromBase64String = base64String => {
const byteArray = Uint8Array.from(
atob(base64String)
.split('')
.map(char => char.charCodeAt(0))
);
return new Blob([byteArray], { type: 'application/pdf' });
};
Bonus
If you want to print it you could do something like:
const isIE11 = !!(window.navigator && window.navigator.msSaveOrOpenBlob); // Or however you want to check it
const printPDF = blob => {
try {
isIE11
? window.navigator.msSaveOrOpenBlob(blob, 'documents.pdf')
: printJS(URL.createObjectURL(blob)); // http://printjs.crabbly.com/
} catch (e) {
throw PDFError;
}
};
Bonus x 2 - Opening a BLOB file in new tab for Internet Explorer 11
If you're able to do some preprocessing of the Base64 string on the server you could expose it under some URL and use the link in printJS :)
For image data, I find it simpler to use canvas.toBlob (asynchronous)
function b64toBlob(b64, onsuccess, onerror) {
var img = new Image();
img.onerror = onerror;
img.onload = function onload() {
var canvas = document.createElement('canvas');
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
canvas.toBlob(onsuccess);
};
img.src = b64;
}
var base64Data = 'data:image/jpg;base64,/9j/4AAQSkZJRgABAQA...';
b64toBlob(base64Data,
function(blob) {
var url = window.URL.createObjectURL(blob);
// do something with url
}, function(error) {
// handle error
});
If you can stand adding one dependency to your project there's the great blob-util npm package that provides a handy base64StringToBlob function. Once added to your package.json you can use it like this:
import { base64StringToBlob } from 'blob-util';
const contentType = 'image/png';
const b64Data = 'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==';
const blob = base64StringToBlob(b64Data, contentType);
// Do whatever you need with your blob...
I noticed that Internet Explorer 11 gets incredibly slow when slicing the data like Jeremy suggested. This is true for Chrome, but Internet Explorer seems to have a problem when passing the sliced data to the Blob-Constructor. On my machine, passing 5 MB of data makes Internet Explorer crash and memory consumption is going through the roof. Chrome creates the blob in no time.
Run this code for a comparison:
var byteArrays = [],
megaBytes = 2,
byteArray = new Uint8Array(megaBytes*1024*1024),
block,
blobSlowOnIE, blobFastOnIE,
i;
for (i = 0; i < (megaBytes*1024); i++) {
block = new Uint8Array(1024);
byteArrays.push(block);
}
//debugger;
console.profile("No Slices");
blobSlowOnIE = new Blob(byteArrays, { type: 'text/plain'});
console.profileEnd();
console.profile("Slices");
blobFastOnIE = new Blob([byteArray], { type: 'text/plain'});
console.profileEnd();
So I decided to include both methods described by Jeremy in one function. Credits go to him for this.
function base64toBlob(base64Data, contentType, sliceSize) {
var byteCharacters,
byteArray,
byteNumbers,
blobData,
blob;
contentType = contentType || '';
byteCharacters = atob(base64Data);
// Get BLOB data sliced or not
blobData = sliceSize ? getBlobDataSliced() : getBlobDataAtOnce();
blob = new Blob(blobData, { type: contentType });
return blob;
/*
* Get BLOB data in one slice.
* => Fast in Internet Explorer on new Blob(...)
*/
function getBlobDataAtOnce() {
byteNumbers = new Array(byteCharacters.length);
for (var i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
return [byteArray];
}
/*
* Get BLOB data in multiple slices.
* => Slow in Internet Explorer on new Blob(...)
*/
function getBlobDataSliced() {
var slice,
byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
slice = byteCharacters.slice(offset, offset + sliceSize);
byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
// Add slice
byteArrays.push(byteArray);
}
return byteArrays;
}
}
The method with fetch is the best solution, but if anyone needs to use a method without fetch then here it is, as the ones mentioned previously didn't work for me:
function makeblob(dataURL) {
const BASE64_MARKER = ';base64,';
const parts = dataURL.split(BASE64_MARKER);
const contentType = parts[0].split(':')[1];
const raw = window.atob(parts[1]);
const rawLength = raw.length;
const uInt8Array = new Uint8Array(rawLength);
for (let i = 0; i < rawLength; ++i) {
uInt8Array[i] = raw.charCodeAt(i);
}
return new Blob([uInt8Array], { type: contentType });
}
In browser just
Uint8Array.from(atob(YOUR_BASE64_DATA), (c) => c.charCodeAt(0))
compare with fetch
!(async () => {
const start = performance.now();
let i = 0;
while (i++ < 1e3) {
const dataUrl =
"data:application/octet-stream;base64,H4sIAAAAAAAAA0vOzyvOz0nVy8lP10jISM3JyVdIr8osUFCpdkksSdXLyy/X0KxN0ORKHlU3qm5U3ai6UXWj6kauOgBVt1KRLwcAAA==";
body = await (await fetch(dataUrl)).blob();
}
console.log(performance.now() - start); // 508.19999999925494ms
})();
!(async () => {
const start = performance.now();
let i = 0;
while (i++ < 1e3) {
const base64Data =
"H4sIAAAAAAAAA0vOzyvOz0nVy8lP10jISM3JyVdIr8osUFCpdkksSdXLyy/X0KxN0ORKHlU3qm5U3ai6UXWj6kauOgBVt1KRLwcAAA==";
body = Uint8Array.from(atob(base64Data), (c) => c.charCodeAt(0));
}
console.log(performance.now() - start); // 7.899999998509884ms
})();
Depends on your data size, choose performance one.
Two different variations
function base64ToBlob(base64, contentType='image/png', chunkLength=512) {
const byteCharsArray = Array.from(atob(base64.substr(base64.indexOf(',') + 1)));
const chunksIterator = new Array(Math.ceil(byteCharsArray.length / chunkLength));
const bytesArrays = [];
for (let c = 0; c < chunksIterator.length; c++) {
bytesArrays.push(new Uint8Array(byteCharsArray.slice(c * chunkLength, chunkLength * (c + 1)).map(s => s.charCodeAt(0))));
}
const blob = new Blob(bytesArrays, {type: contentType});
return blob;
}
/* Not sure how it performs with big images */
async function base64ToBlobLight(base64) { return await fetch(base64).then(res => res.blob()); }
/* Test */
const base64Data = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAB+FBMVEUAAAA/mUPidDHiLi5Cn0XkNTPmeUrkdUg/m0Q0pEfcpSbwaVdKskg+lUP4zA/iLi3msSHkOjVAmETdJSjtYFE/lkPnRj3sWUs8kkLeqCVIq0fxvhXqUkbVmSjwa1n1yBLepyX1xxP0xRXqUkboST9KukpHpUbuvRrzrhF/ljbwaljuZFM4jELaoSdLtElJrUj1xxP6zwzfqSU4i0HYnydMtUlIqUfywxb60AxZqEXaoifgMCXptR9MtklHpEY2iUHWnSjvvRr70QujkC+pUC/90glMuEnlOjVMt0j70QriLS1LtEnnRj3qUUXfIidOjsxAhcZFo0bjNDH0xxNLr0dIrUdmntVTkMoyfL8jcLBRuErhJyrgKyb4zA/5zg3tYFBBmUTmQTnhMinruBzvvhnxwxZ/st+Ktt5zp9hqota2vtK6y9FemNBblc9HiMiTtMbFtsM6gcPV2r6dwroseLrMrbQrdLGdyKoobKbo3Zh+ynrgVllZulTsXE3rV0pIqUf42UVUo0JyjEHoS0HmsiHRGR/lmRz/1hjqnxjvpRWfwtOhusaz0LRGf7FEfbDVmqHXlJeW0pbXq5bec3fX0nTnzmuJuWvhoFFhm0FtrziBsjaAaDCYWC+uSi6jQS3FsSfLJiTirCOkuCG1KiG+wSC+GBvgyhTszQ64Z77KAAAARXRSTlMAIQRDLyUgCwsE6ebm5ubg2dLR0byXl4FDQzU1NDEuLSUgC+vr6urq6ubb29vb2tra2tG8vLu7u7uXl5eXgYGBgYGBLiUALabIAAABsElEQVQoz12S9VPjQBxHt8VaOA6HE+AOzv1wd7pJk5I2adpCC7RUcHd3d3fXf5PvLkxheD++z+yb7GSRlwD/+Hj/APQCZWxM5M+goF+RMbHK594v+tPoiN1uHxkt+xzt9+R9wnRTZZQpXQ0T5uP1IQxToyOAZiQu5HEpjeA4SWIoksRxNiGC1tRZJ4LNxgHgnU5nJZBDvuDdl8lzQRBsQ+s9PZt7s7Pz8wsL39/DkIfZ4xlB2Gqsq62ta9oxVlVrNZpihFRpGO9fzQw1ms0NDWZz07iGkJmIFH8xxkc3a/WWlubmFkv9AB2SEpDvKxbjidN2faseaNV3zoHXvv7wMODJdkOHAegweAfFPx4G67KluxzottCU9n8CUqXzcIQdXOytAHqXxomvykhEKN9EFutG22p//0rbNvHVxiJywa8yS2KDfV1dfbu31H8jF1RHiTKtWYeHxUvq3bn0pyjCRaiRU6aDO+gb3aEfEeVNsDgm8zzLy9egPa7Qt8TSJdwhjplk06HH43ZNJ3s91KKCHQ5x4sw1fRGYDZ0n1L4FKb9/BP5JLYxToheoFCVxz57PPS8UhhEpLBVeAAAAAElFTkSuQmCC';
const blob = base64ToBlob(base64Data);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
/**********************/
/* Test */
(async () => {
const blob = await base64ToBlobLight(base64Data);
const blobUrl = URL.createObjectURL(blob);
const img = document.createElement('img');
img.src = blobUrl;
document.body.appendChild(img);
})();
This would prove to be much short solution.
const byteArray = new Buffer(base64String.replace(/^[\w\d;:\/]+base64\,/g, ''), 'base64');
base64String is the string containing the base 64 string.
byteArray is the array you need.
The regex replacement is optional and is just there to deal with prefix as in the case of dataurl string.