I'm trying to create a JavaScript function that will return a dataURL from a JPEG. This function is intended to be called multiple times in the creation of a pdf document in a Vue.js application.
The following is code I've managed to cobble together from various web sites in seeking code examples for jsPDF use.
async loadImg (url) {
var dataURL = null
var toDataURL = async function (url) {
var img = new Image()
img.onError = function () {
alert('Cannot load image: "' + url + '"')
}
img.onload = async function () {
var canvas = document.createElement('canvas')
var context = canvas.getContext('2d')
canvas.height = this.naturalHeight
canvas.width = this.naturalWidth
context.drawImage(this, 0, 0)
dataURL = canvas.toDataURL('image/jpeg')
console.log('onload ' + dataURL)
}
img.src = url
}
await toDataURL(url)
console.log('end of function ' + dataURL)
return dataURL
}
I've tried using a callback approach, but no matter how what I've done I ultimately end up in the same state the console shows the 'end of function' as a null and then a few milliseconds later the onload remark shows up with a long string, which I assume is the dataURL of the graphic (jpg)
OK I thought async / await construct was the same as using promise.. but just to be on the safe side I rewrote my code using promise
toDataURL (url) {
return new Promise(function (resolve, reject) {
var img = new Image()
img.onError = function () {
reject(Error('Cannot load image: "' + url + '"'))
}
img.onload = async function () {
var canvas = document.createElement('canvas')
var context = canvas.getContext('2d')
canvas.height = this.naturalHeight
canvas.width = this.naturalWidth
context.drawImage(this, 0, 0)
resolve(canvas.toDataURL('image/jpeg'))
}
img.src = url
})
}
// in the function to create the pdf
imageData = toDataURL(url).then(function (response) {
console.log('Success!', response)
}, function (error) {
console.error('Failed!', error)
})
}
There are three jpgs that the main is trying to include in the pdf
In the console I see:
Report.vue?./node_modules/babel-loader/lib!./node_modules/vue-loader/lib??vue-loader-options:277 Promise {<pending>}
Report.vue?./node_modules/babel-loader/lib!./node_modules/vue-loader/lib??vue-loader-options:277 Promise {<pending>}
Report.vue?./node_modules/babel-loader/lib!./node_modules/vue-loader/lib??vue-loader-options:277 Promise {<pending>}
Report.vue?./node_modules/babel-loader/lib!./node_modules/vue-loader/lib??vue-loader-options:284 841.89 595.28
Report.vue?./node_modules/babel-loader/lib!./node_modules/vue-loader/lib??vue-loader-options:272 Success! data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAMCAgICAgMCAgIDAwMDBAYEBAQEBAgGBgUGCQgKCgkICQkKDA8MCgsOCwkJDRENDg8QEBEQCgwSExIQEw8QEBD/2wBDAQMDAwQDBAgEBAgQCwkLEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBD/wAARCALaBEcDASIAAhEBAxEB/8QAHgAAAAcBAQEBAAAAAAAAAAAAAAIDBAUGBw ...
There are two additional Success! data:image/ ...
My interpretation is while the results are different in that I get a promise object, which is pending then I get the image data. I'm still no further ahead.
Related
I have a situation where I need to wait for a img.onload function to resize a picture.
The img.onload function is located within a synchronious function, which can not be async.
I need to wait for the img.onload before I can continue inside the synchronious function.
Does anyone have an idea on how to realize it?
Example:
function test(img) {
const img = new Image();
img.onload = function () {
//Here needs something to happen, set a variable
x = value;
};
//After the img.onload I need to access this here
console.log(x);
}
This is what I have so far.
I know that img.onload will be executed later and console.log(x) is fired before that, but it needs to be afterwards. I can sadly not just move it into img.onload because this function test is used to upload and wont work otherwise.
Appreciating any tips.
EDIT:
Actual code I am using to resize an image before uploading.
Uploading takes place in the test function, after this code:
img.onload = function () {
URL.revokeObjectURL(this.src);
const [newWidth, newHeight] = calculateSize(img, MAX_WIDTH, MAX_HEIGHT);
const canvas = document.createElement("canvas");
canvas.width = newWidth;
canvas.height = newHeight;
const ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, newWidth, newHeight);
canvas.style = "display: none";
canvas.toBlob(
(blob) => {
// Handle the compressed image. es. upload or save in local state
let file_small = new File([blob], name,{type:"image/jpeg", lastModified:new Date().getTime()});
let container = new DataTransfer();
container.items.add(file_small);
ajaxData.set('upload', container.files[0]);
console.log("END of the onload");
},
MIME_TYPE,
QUALITY
);
};
Below is the example, but you can update as you want.
async function test() {
const myImage = new Image(100, 200);
myImage.src = 'https://images.kiwi.com/airlines/128x128/0B.png';
document.body.appendChild(myImage);
await callFunction(myImage);
console.log('called second');
}
function callFunction(img) {
return new Promise((resolve, reject) => {
img.onload = () => {
//here you all code goes
console.log('called first');
resolve(true)
}
})
}
test()
please vote answer as a useful if this is a solution, thank you in advance.
I would like to combine taken pictures of a multi-page document to at least one dataURL, because I need one string of the image Data to send it to an OCR-API.
Therefore I use a canvas based on this example:
Merge two dataURIs to create a single image
But my canvas in the html only shows a small part of one image and also the image Data from the DataURL giving me only this small part.
HTML
<div width=100 height=100 id="canvas" #ocrCanvas>
Sources
var base64Canvas = [
{ src: 'data:image/png;base64,... },
{ src: 'data:image/png;base64,... },
...
];
Add canvas
addCanvas() {
var base64ImagesArray = this.base64Canvas;
var canvas = document.createElement('canvas');
var destination = this.ocrCanvas.nativeElement;
Promise.all(base64ImagesArray.map(imageObj => add2canvas(canvas, imageObj)))
.then(
(imageObj) => {
destination.appendChild(canvas);
var canvasURL = canvas.toDataURL();
this.sendDataGoogleOCR(canvasURL)
}
);
function add2canvas(canvas, imageObj) {
//console.log(imageObj);
return new Promise( (resolve, reject) => {
if (!imageObj || typeof imageObj != 'object') return reject();
var img = new Image();
img.onload = function () {
canvas.getContext('2d')
.drawImage(this, imageObj.x || 0, imageObj.y || 0);
resolve();
};
img.src = imageObj.src;
});
}
}
Hi I'm currently developing ionic app with firebase.
I'm trying to upload multiple files with resizing.
It is weired that when I call resize method input image is different but once I finish my uploading, it ends up uploading duplicated images(last image of array).
I console.loged dataURL of it everytime it resize and found that DataURL is always the same.
following code is to upload multiple files.
multipleUpload: function(key, folder, files, targetWidth) {
var q = $q.defer();
var ct = Date.now();
var urls = [];
var recursive = function (n, args) {
var arg = args[n];
ImageService.resize(arg.file, targetWidth)
.then(function(file) {
upload(ct + '' + n + key, folder + '/' + key, file, CONFIG.MESSAGE.FILE_UPLOAD + (n + 1) + '번 파일')
.then(function(url) {
urls.push(url);
if (++n < args.length) {
recursive(n, args);
} else {
q.resolve(urls);
}
}), function(error) {
q.reject(error);
};
})
}
recursive(0, files);
return q.promise;
},
Following code is resizing method
resize: function(file, targetWidth) {
var q = $q.defer();
// Resizing Image
var img = new Image();
img.setAttribute('crossOrigin', 'anonymous');
img.onload = function(){
var canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d");
canvas.width = targetWidth;
canvas.height = canvas.width * (img.height / img.width);
ctx.drawImage(this, 0, 0, canvas.width, canvas.height);
// Data URL to BLOB
var dataURL = canvas.toDataURL();
console.log(dataURL); // Returns same dataURL all the time.
dataURLtoBlob(dataURL, Date.now())
.then(function(blob) {
q.resolve(blob);
});
};
img.src = file;
return q.promise;
},
Firstly I found one thing weird that it worked fine on ios but android.
I started to digging plugin options and disabled allow-edit then it works fine. I believe it is an issue from the plugin.
So the alert gives undefined values for the width and height. I think the w and h values of the image from the img.onload calculation is not being passed to the values to return, or it may be returning w and h before the onload calculates them:
function getMeta(url){
var w; var h;
var img=new Image;
img.src=url;
img.onload=function(){w=this.width; h=this.height;};
return {w:w,h:h}
}
// "http://snook.ca/files/mootools_83_snookca.png" //1024x678
// "http://shijitht.files.wordpress.com/2010/08/github.png" //128x128
var end = getMeta("http://shijitht.files.wordpress.com/2010/08/github.png");
var w = end.w;
var h = end.h;
alert(w+'width'+h+'height');
How can I have the alert show the correct width and height?
http://jsfiddle.net/YtqXk/
Get image size with JavaScript
In order to read the data from an image you'll need to make sure it's first loaded. Here's a callback-based approach and two promise-based solutions:
Callback
const getMeta = (url, cb) => {
const img = new Image();
img.onload = () => cb(null, img);
img.onerror = (err) => cb(err);
img.src = url;
};
// Use like:
getMeta("https://i.stack.imgur.com/qCWYU.jpg", (err, img) => {
console.log(img.naturalWidth, img.naturalHeight);
});
Using the load Event listener (Promise):
const getMeta = (url) =>
new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => resolve(img);
img.onerror = (err) => reject(err);
img.src = url;
});
// Usage example:
;(async() => {
const img = await getMeta('https://i.stack.imgur.com/qCWYU.jpg');
console.dir(img.naturalHeight + ' ' + img.naturalWidth);
})();
Using HTMLImageElement.decode() (Promise)
const getMeta = async (url) => {
const img = new Image();
img.src = url;
await img.decode();
return img
};
// Usage example:
getMeta('https://i.stack.imgur.com/qCWYU.jpg').then(img => {
console.dir(img.naturalHeight +' '+ img.naturalWidth);
});
MDN Docs: HTMLImageElement
Just pass a callback as argument like this:
function getMeta(url, callback) {
const img = new Image();
img.src = url;
img.onload = function() { callback(this.width, this.height); }
}
getMeta(
"http://snook.ca/files/mootools_83_snookca.png",
(width, height) => { alert(width + 'px ' + height + 'px') }
);
ES6
Using async/await you can do below getMeta function in sequence-like way and you can use it as follows (which is almost identical to code in your question (I add await keyword and change variable end to img, and change var to let keyword). You need to run getMeta by await only from async function (run).
function getMeta(url) {
return new Promise((resolve, reject) => {
let img = new Image();
img.onload = () => resolve(img);
img.onerror = () => reject();
img.src = url;
});
}
async function run() {
let img = await getMeta("http://shijitht.files.wordpress.com/2010/08/github.png");
let w = img.width;
let h = img.height;
size.innerText = `width=${w}px, height=${h}px`;
size.appendChild(img);
}
run();
<div id="size" />
Rxjs
const { race, fromEvent, map, mergeMap, of } = rxjs;
function getMeta(url) {
return of(url).pipe(
mergeMap((path) => {
const img = new Image();
let load = fromEvent(img, 'load').pipe(map(_=> img))
let error = fromEvent(img, 'error').pipe(mergeMap((err) => throwError(() => err)));
img.src = path;
return race(load, error);
})
);
}
let url = "http://shijitht.files.wordpress.com/2010/08/github.png";
getMeta(url).subscribe(img=> {
let w = img.width;
let h = img.height;
size.innerText = `width=${w}px, height=${h}px`;
size.appendChild(img);
}, e=> console.log('Load error'))
<script src="https://cdnjs.cloudflare.com/ajax/libs/rxjs/7.5.2/rxjs.umd.min.js" integrity="sha512-wBEi/LQM8Pi08xK2jwHJNCiHchHnfcJao0XVQvkTGc91Q/yvC/6q0xPf+qQr54SlG8yRbRCA8QDYrA98+0H+hg==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<div id="size" />
The w and h variables in img.onload function are not in the same scope with those in the getMeta() function. One way to do it, is as follows:
Fiddle: http://jsfiddle.net/ppanagi/28UES/2/
function getMeta(varA, varB) {
if (typeof varB !== 'undefined') {
alert(varA + ' width ' + varB + ' height');
} else {
var img = new Image();
img.src = varA;
img.onload = getMeta(this.width, this.height);
}
}
getMeta("http://snook.ca/files/mootools_83_snookca.png");
Get image size with jQuery
(depending on which formatting method is more suitable for your preferences):
function getMeta(url){
$('<img/>',{
src: url,
on: {
load: (e) => {
console.log('image size:', $(e.target).width(), $(e.target).height());
},
}
});
}
or
function getMeta(url){
$('<img/>',{
src: url,
}).on({
load: (e) => {
console.log('image size:', $(e.target).width(), $(e.target).height());
},
});
}
You will can try package.
import getImageSize from 'image-size-from-url';
const {width, height} = await getImageSize('URL');
I have a JPS with a form in which a user can put an image:
<div class="photo">
<div>Photo (max 240x240 and 100 kb):</div>
<input type="file" name="photo" id="photoInput" onchange="checkPhoto(this)"/>
</div>
I have written this js:
function checkPhoto(target) {
if(target.files[0].type.indexOf("image") == -1) {
document.getElementById("photoLabel").innerHTML = "File not supported";
return false;
}
if(target.files[0].size > 102400) {
document.getElementById("photoLabel").innerHTML = "Image too big (max 100kb)";
return false;
}
document.getElementById("photoLabel").innerHTML = "";
return true;
}
which works fine to check file type and size. Now I want to check image width and height but I cannot do it.
I have tried with target.files[0].width but I get undefined. With other ways I get 0.
Any suggestions?
The file is just a file, you need to create an image like so:
var _URL = window.URL || window.webkitURL;
$("#file").change(function (e) {
var file, img;
if ((file = this.files[0])) {
img = new Image();
var objectUrl = _URL.createObjectURL(file);
img.onload = function () {
alert(this.width + " " + this.height);
_URL.revokeObjectURL(objectUrl);
};
img.src = objectUrl;
}
});
Demo: http://jsfiddle.net/4N6D9/1/
I take it you realize this is only supported in a few browsers. Mostly firefox and chrome, could be opera as well by now.
P.S. The URL.createObjectURL() method has been removed from the MediaStream interface. This method has been deprecated in 2013 and superseded by assigning streams to HTMLMediaElement.srcObject. The old method was removed because it is less safe, requiring a call to URL.revokeOjbectURL() to end the stream. Other user agents have either deprecated (Firefox) or removed (Safari) this feature feature.
For more information, please refer here.
In my view the perfect answer you must required is
var reader = new FileReader();
//Read the contents of Image File.
reader.readAsDataURL(fileUpload.files[0]);
reader.onload = function (e) {
//Initiate the JavaScript Image object.
var image = new Image();
//Set the Base64 string return from FileReader as source.
image.src = e.target.result;
//Validate the File Height and Width.
image.onload = function () {
var height = this.height;
var width = this.width;
if (height > 100 || width > 100) {
alert("Height and Width must not exceed 100px.");
return false;
}
alert("Uploaded image has valid Height and Width.");
return true;
};
};
I agree. Once it is uploaded to somewhere the user's browser can access then it is pretty easy to get the size. As you need to wait for the image to load you'll want to hook into the onload event for img.
Updated example:
// async/promise function for retrieving image dimensions for a URL
function imageSize(url) {
const img = document.createElement("img");
const promise = new Promise((resolve, reject) => {
img.onload = () => {
// Natural size is the actual image size regardless of rendering.
// The 'normal' `width`/`height` are for the **rendered** size.
const width = img.naturalWidth;
const height = img.naturalHeight;
// Resolve promise with the width and height
resolve({width, height});
};
// Reject promise on error
img.onerror = reject;
});
// Setting the source makes it start downloading and eventually call `onload`
img.src = url;
return promise;
}
// How to use in an async function
(async() => {
const imageUrl = 'http://your.website.com/userUploadedImage.jpg';
const imageDimensions = await imageSize(imageUrl);
console.info(imageDimensions); // {width: 1337, height: 42}
})();
Older example:
var width, height;
var img = document.createElement("img");
img.onload = function() {
// `naturalWidth`/`naturalHeight` aren't supported on <IE9. Fallback to normal width/height
// The natural size is the actual image size regardless of rendering.
// The 'normal' width/height are for the **rendered** size.
width = img.naturalWidth || img.width;
height = img.naturalHeight || img.height;
// Do something with the width and height
}
// Setting the source makes it start downloading and eventually call `onload`
img.src = "http://your.website.com/userUploadedImage.jpg";
This is the easiest way to check the size
let img = new Image()
img.src = window.URL.createObjectURL(event.target.files[0])
img.onload = () => {
alert(img.width + " " + img.height);
}
Check for specific size. Using 100 x 100 as example
let img = new Image()
img.src = window.URL.createObjectURL(event.target.files[0])
img.onload = () => {
if(img.width === 100 && img.height === 100){
alert(`Nice, image is the right size. It can be uploaded`)
// upload logic here
} else {
alert(`Sorry, this image doesn't look like the size we wanted. It's
${img.width} x ${img.height} but we require 100 x 100 size image.`);
}
}
Attach the function to the onchange method of the input type file /onchange="validateimg(this)"/
function validateimg(ctrl) {
var fileUpload = ctrl;
var regex = new RegExp("([a-zA-Z0-9\s_\\.\-:])+(.jpg|.png|.gif)$");
if (regex.test(fileUpload.value.toLowerCase())) {
if (typeof (fileUpload.files) != "undefined") {
var reader = new FileReader();
reader.readAsDataURL(fileUpload.files[0]);
reader.onload = function (e) {
var image = new Image();
image.src = e.target.result;
image.onload = function () {
var height = this.height;
var width = this.width;
if (height < 1100 || width < 750) {
alert("At least you can upload a 1100*750 photo size.");
return false;
}else{
alert("Uploaded image has valid Height and Width.");
return true;
}
};
}
} else {
alert("This browser does not support HTML5.");
return false;
}
} else {
alert("Please select a valid Image file.");
return false;
}
}
const ValidateImg = (file) =>{
let img = new Image()
img.src = window.URL.createObjectURL(file)
img.onload = () => {
if(img.width === 100 && img.height ===100){
alert("Correct size");
return true;
}
alert("Incorrect size");
return true;
}
}
I think this may be the simplest for uploads if you want to use it other functions.
async function getImageDimensions(file) {
let img = new Image();
img.src = URL.createObjectURL(file);
await img.decode();
let width = img.width;
let height = img.height;
return {
width,
height,
}
}
Use like
const {width, height } = await getImageDimensions(file)
Suppose you were storing an image for Tiger taken in Kenya. So you could use it like to upload to cloud storage and then store photo information.
const addImage = async (file, title, location) => {
const { width, height } = await getImageDimensions(file)
const url = await uploadToCloudStorage(file) // returns storage url
await addToDatabase(url, width, height, title, location)
}
function validateimg(ctrl) {
var fileUpload = $("#txtPostImg")[0];
var regex = new RegExp("([a-zA-Z0-9\s_\\.\-:])+(.jpg|.png|.gif)$");
if (regex.test(fileUpload.value.toLowerCase())) {
if (typeof (fileUpload.files) != "undefined") {
var reader = new FileReader();
reader.readAsDataURL(fileUpload.files[0]);
reader.onload = function (e) {
var image = new Image();
image.src = e.target.result;
image.onload = function () {
var height = this.height;
var width = this.width;
console.log(this);
if ((height >= 1024 || height <= 1100) && (width >= 750 || width <= 800)) {
alert("Height and Width must not exceed 1100*800.");
return false;
}
alert("Uploaded image has valid Height and Width.");
return true;
};
}
} else {
alert("This browser does not support HTML5.");
return false;
}
} else {
alert("Please select a valid Image file.");
return false;
}
}
You can do the steps for previewing the image without showing it which is supported on all browsers. Following js code shows you how to check the width and height :
var file = e.target.files[0];
if (/\.(jpe?g|png|gif)$/i.test(file.name)) {
var reader = new FileReader();
reader.addEventListener("load", function () {
var image = new Image();
image.src = this.result as string;
image.addEventListener('load', function () {
console.log(`height: ${this.height}, width: ${this.width}`);
});
}, false);
reader.readAsDataURL(file);
}
Based on Mozilla docs:
The readAsDataURL method is used to read the contents of the specified
Blob or File. When the read operation is finished, the readyState
becomes DONE, and the loadend is triggered. At that time, the result
attribute contains the data as a data: URL representing the file's
data as a base64 encoded string.
And the browser compatibility is listed too.
In my case, I needed to also prevent the form from being submited, so here is the solution that worked for me.
The preventDefault will stop the form action, then we check the size and dimensions of the image in the onload function.
If all good, we allow the submit.
As the submit button gets disabled if a user still tries to submit the form with an invalid image, I also had to re-able the submit button once a valid image is inputted.
const validateMaxImageFileSize = (e) => {
e.preventDefault();
const el = $("input[type='file']")[0];
if (el.files && el.files[0]) {
const file = el.files[0];
const maxFileSize = 5242880; // 5 MB
const maxWidth = 1920;
const maxHeight = 1080;
const img = new Image();
img.src = window.URL.createObjectURL(file);
img.onload = () => {
if (file.type.match('image.*') && file.size > maxFileSize) {
alert('The selected image file is too big. Please choose one that is smaller than 5 MB.');
} else if (file.type.match('image.*') && (img.width > maxWidth || img.height > maxHeight)) {
alert(`The selected image is too big. Please choose one with maximum dimensions of ${maxWidth}x${maxHeight}.`);
} else {
e.target.nodeName === 'INPUT'
? (e.target.form.querySelector("input[type='submit']").disabled = false)
: e.target.submit();
}
};
}
};
$('form.validate-image-size').on('submit', validateMaxImageFileSize);
$("form.validate-image-size input[type='file']").on('change', validateMaxImageFileSize);
function uploadfile(ctrl) {
var validate = validateimg(ctrl);
if (validate) {
if (window.FormData !== undefined) {
ShowLoading();
var fileUpload = $(ctrl).get(0);
var files = fileUpload.files;
var fileData = new FormData();
for (var i = 0; i < files.length; i++) {
fileData.append(files[i].name, files[i]);
}
fileData.append('username', 'Wishes');
$.ajax({
url: 'UploadWishesFiles',
type: "POST",
contentType: false,
processData: false,
data: fileData,
success: function(result) {
var id = $(ctrl).attr('id');
$('#' + id.replace('txt', 'hdn')).val(result);
$('#imgPictureEn').attr('src', '../Data/Wishes/' + result).show();
HideLoading();
},
error: function(err) {
alert(err.statusText);
HideLoading();
}
});
} else {
alert("FormData is not supported.");
}
}