d3.j mixing radial tree with link (straight) tree - javascript

Related to this example (d3.j radial tree node links different sizes), I was wondering if it is possible to mix radial trees and straight-line trees in d3.js.
For my jsFiddle example: https://jsfiddle.net/j0kaso/fow6xbdL/ I would like to have the parent (level0) having a straight line to the first child (level1) and afterward the radial curved tree (as it is right now).
Is this possible?
I couldn't find anything related to it but as I'm relatively new to d3.js/JS I maybe just missed the right keywords. Hope somebody has a working example or could point me in the right direction - anyway I appreciate any hints & comments!

Where the link's source's depth is 0, then you can generate a SVG path from the link's source and target's x and y, similar to how the node's positions are calculated using trigonometry, where x is the rotation angle and y is the radius.
//create the linkRadial function for use later in the 'd' generation
const radialPath = d3.linkRadial()
.angle(l => l.x)
.radius(l => l.y)
const link = svg.append("g")
.attr("fill", "none")
.attr("stroke-opacity", 0.4)
.attr("stroke-width", 1.5)
.selectAll("path")
.data(root.links())
.enter()
.append("path")
link.attr("d", function(d){
let adjust = 1.5708 //90 degrees in radians
// calculate the start and end points of the path, using trig
let sourceX = (d.source.y * Math.cos(d.source.x - adjust));
let sourceY = (d.source.y * Math.sin(d.source.x - adjust));
let targetX = (d.target.y * Math.cos(d.target.x - adjust));
let targetY = (d.target.y * Math.sin(d.target.x -adjust));
// if the source node is at the centre, depth = 0, then create a straight path using the L (lineto) SVG path. Else, use the radial path
if (d.source.depth==0){
return "M" + sourceX + " " + sourceY + " "
+ "L" + targetX + " " + targetY
} else {
return radialPath(d)
}
})

Related

SVG path doesn't render correctly in D3 force network graph

I have no idea what is happening here, but when I draw my network diagram, it ends up like this :
Notice the blue lines to the right. I have a zooming ability, and when I zoom, the blue paths on the right disappear.
My code base is huge, so I'll try get a codePen together of an example to see if I can recreate it. But I used this as a guideline for creating curved links :
https://bl.ocks.org/mbostock/4600693
This is when I hit the issue.
Some code for the network creation :
Data
var bilinks = [];
edges.forEach(function (d) {
var s = d.source;
var t = d.target;
var i = {};
edges.push({
source: s,
target: i
}, {
source: i,
target: t
});
nodes.push(i);
bilinks.push({
source: s,
target: t,
middleNode: i
});
});
Path creation :
linkEnter
.append('path')
.attr('id', function (d, i) {
return d.id
})
.attr('class', 'network-path')
.attr('stroke', function (d) {
return colour(d.color);
})
.attr('stroke-width', 1)
.attr('fill', 'none')
.on('click', function (d) {
console.log(d);
})
Perhaps there is a similar question out there, but I'm not sure what to search for.
By the way, thie blue lines on the right are not selectable with the developer selector tool. I'm not sure how it would, but looks similar to when you have a loose monitor connection, I'm really not sure.
Added :
So, I've hidden the nodes, and gone into the elements area. Hovered over the paths you see above, and as you can see, the boundary is only small. When I hide the content in the blue box, the bunch of paths to the right disappear. When I unhide the elements, they return. I can not select the paths to the right via the select tool in dev tools.
EDIT
Tick functionality, drawing the path :
link.selectAll('path').attr('d', function (d) {
// ----
// Total difference in x and y from source to target
var diffX = d.target.x - d.source.x;
var diffY = d.target.y - d.source.y;
// Length of path from center of source node to center of target node
var pathLength = Math.sqrt((diffX * diffX) + (diffY * diffY));
// x and y distances from center to outside edge of target node
var offsetX = (diffX * nodeSize) / pathLength;
var offsetY = (diffY * nodeSize) / pathLength;
// return "M" + d.source.x + "," + d.source.y + "L" + (d.target.x - offsetX) + "," + (d.target.y - offsetY);
var thisPath = 'M' + d.source.x + ',' + d.source.y +
'S' + d.middleNode.x + ',' + d.middleNode.y +
' ' + (d.target.x - offsetX) + ',' + (d.target.y - offsetY);
return thisPath;
});
Here is a codePen of the Bostock example : https://codepen.io/anon/pen/ePJbKZ
If you drag one of the nodes ontop of the other, you should be able to see the issue.
The problem is the rendering of the Cubic Bezier splines when the points are co-linear.
If you set the d3.forceManyBody() to a strength of -1 the effect is more visible.
It looks like it is a render problem (rounding error) in the erasing of these Cubic Bezier splines. If you drag a node over the ghost lines they disappear because this part of the SVG is re-rendered.
Choosing a different spline type Q or L (straight line) does not have this erase problem.

D3: Animate circle along border of country on spinning globe

My problem is simple to explain but I am having real trouble implementing a solution. I am trying to animate a circle along a path on a D3 map. The twist here is that I would like to use one of Mike Bostock's spinny globes (i.e. 3D map).
In time, I would like to add other paths to the globe and to use these for my animations. For now, I would simply like to animate the circles along the border of Russia (i.e. along the path of the Russia polygon coordinates)
I have built a jsfiddle to get traction on this and you can see all my code. Unfortunately I cannot get it to work, and am hoping you can help me out. My jsfiddle: http://jsfiddle.net/Guill84/xqmevpjg/7/
I think my key difficulty is (a) actually referencing the Russia path, and I think I am not getting it right at the moment, and (b) making sure that the interpolation is calculated properly (i.e. that the animation is dynamically linked to the globe, and not just 'layered on top'). The code that is supposed to do that is as follows:
setTimeout(function(){
var path = d3.select("path#Russia"),
startPoint = pathStartPoint(path);
marker.attr("r", 7)
.attr("transform", "translate(" + startPoint + ")");
transition();
//Get path start point for placing marker
function pathStartPoint(path) {
var d = path.attr("d"),
dsplitted = d.split(" ");
return dsplitted[1].split(",");
}
function transition() {
marker.transition()
.duration(7500)
.attrTween("transform", translateAlong(path.node()))
.each("end", transition);// infinite loop
}
function translateAlong(path) {
var l = path.getTotalLength();
return function(i) {
return function(t) {
var p = path.getPointAtLength(t * l);
return "translate(" + p.x + "," + p.y + ")";//Move marker
}
}
}
I'd be hugely grateful for any help.
For the first part of your question, one way to select the path is to add an id to id :
d3.json("http://mbostock.github.io/d3/talk/20111018/world-countries.json", function(collection) {
feature = svg.selectAll("path")
.data(collection.features)
.enter().append("svg:path")
.attr("d", clip)
.attr("id", function(d) { return d.properties.name; }) ;
and then select the path like that :
var path = d3.select("#Russia").node()
Then you can select the first point with :
path.getPointAtLength(0)
See this updated fiddle : http://jsfiddle.net/xqmevpjg/11/

venn.js selecting Set[A] except Set[B]

I have this code:
var sets = [
{sets: ['A'], size: 10},
{sets: ['B'], size: 10},
{sets: ['A','B'], size: 5}
];
var chart = venn.VennDiagram();
var div = d3.select("#venn").datum(sets).call(chart);
using excellent venn.js library, my venn diagram is drawn and works perfectly.
using this code:
div.selectAll("g")
.on("mouseover", function (d, i) {
// sort all the areas relative to the current item
venn.sortAreas(div, d);
// Display a tooltip with the current size
tooltip.transition().duration(400).style("opacity", .9);
tooltip.text(d.size + " items");
// highlight the current path
var selection = d3.select(this).transition("tooltip").duration(400);
selection.select("path")
.style("stroke-width", 3)
.style("fill-opacity", d.sets.length == 1 ? .4 : .1)
.style("stroke-opacity", 1)
.style("cursor", "pointer");
})
.on("mousemove", function () {
tooltip.style("left", (d3.event.pageX) + "px")
.style("top", (d3.event.pageY - 28) + "px");
})
.on("click", function (d, i) {
window.location.href = "/somepage"
})
.on("mouseout", function (d, i) {
tooltip.transition().duration(400).style("opacity", 0);
var selection = d3.select(this).transition("tooltip").duration(400);
selection.select("path")
.style("stroke-width", 1)
.style("fill-opacity", d.sets.length == 1 ? .25 : .0)
.style("stroke-opacity", 0);
});
I'm able to add Click, mouseover,... functionality to my venn.
Here is the problem:
Adding functionality to Circles (Sets A or B) works fine.
Adding functionality to Intersection (Set A intersect Set B) works fine.
I need to add some functionality to Except Area (set A except set B)
This question helped a little: 2D Polygon Boolean Operations with D3.js SVG
But I had no luck making this work.
Tried finding out Except area using: clipperjs or Greiner-Hormann polygon clipping algorithm but couldn't make it work.
Update 1:
The code in this question is copied from venn.js sample: http://benfred.github.io/venn.js/examples/intersection_tooltip.html
Other samples:
https://github.com/benfred/venn.js/
Perhaps you can do something like this....
Given 2 overlapping circles,
Find the two intersection points, and
Manually create a path that arcs from IP1 to IP2 along circle A and then from IP2 back to IP1 along circle B.
After that path is created (that covers A excluding B), you can style it however you want and add click events (etc.) to that SVG path element.
FIND INTERSECTION POINTS (IPs)
Circle-circle intersection points
var getIntersectionPoints = function(circleA, circleB){
var x1 = circleA.cx,
y1 = circleA.cy,
r1 = circleA.r,
x2 = circleB.cx,
y2 = circleB.cy,
r2 = circleB.r;
var d = Math.sqrt(Math.pow(x2-x1,2)+Math.pow(y2-y1,2)),
a = (Math.pow(r1,2)-Math.pow(r2,2)+Math.pow(d,2))/(2*d),
h = Math.sqrt(Math.pow(r1,2)-Math.pow(a,2));
var MPx = x1 + a*(x2-x1)/d,
MPy = y1 + a*(y2-y1)/d,
IP1x = MPx + h*(y2-y1)/d,
IP1y = MPy - h*(x2-x1)/d,
IP2x = MPx - h*(y2-y1)/d,
IP2y = MPy + h*(x2-x1)/d;
return [{x:IP1x,y:IP1y},{x:IP2x,y:IP2y}]
}
MANUALLY CREATE PATH
var getExclusionPath = function(keepCircle, excludeCircle){
IPs = getIntersectionPoints(keepCircle, excludeCircle);
var start = `M ${IPs[0].x},${IPs[0].y}`,
arc1 = `A ${keepCircle.r},${keepCircle.r},0,1,0,${IPs[1].x},${IPs[1].y}`,
arc2 = `A ${excludeCircle.r},${excludeCircle.r},0,0,1,${IPs[0].x},${IPs[0].y}`,
pathStr = start+' '+arc1+' '+arc2;
return pathStr;
}
var height = 900;
width = 1600;
d3.select(".plot-div").append("svg")
.attr("class", "plot-svg")
.attr("width", "100%")
.attr("viewBox", "0 0 1600 900")
var addCirc = function(circ, color){
d3.select(".plot-svg").append("circle")
.attr("cx", circ.cx)
.attr("cy", circ.cy)
.attr("r", circ.r)
.attr("fill", color)
.attr("opacity", "0.5")
}
var getIntersectionPoints = function(circleA, circleB){
var x1 = circleA.cx,
y1 = circleA.cy,
r1 = circleA.r,
x2 = circleB.cx,
y2 = circleB.cy,
r2 = circleB.r;
var d = Math.sqrt(Math.pow(x2-x1,2)+Math.pow(y2-y1,2)),
a = (Math.pow(r1,2)-Math.pow(r2,2)+Math.pow(d,2))/(2*d),
h = Math.sqrt(Math.pow(r1,2)-Math.pow(a,2));
var MPx = x1 + a*(x2-x1)/d,
MPy = y1 + a*(y2-y1)/d,
IP1x = MPx + h*(y2-y1)/d,
IP1y = MPy - h*(x2-x1)/d,
IP2x = MPx - h*(y2-y1)/d,
IP2y = MPy + h*(x2-x1)/d;
return [{x:IP1x,y:IP1y},{x:IP2x,y:IP2y}]
}
var getExclusionPath = function(keepCircle, excludeCircle){
IPs = getIntersectionPoints(keepCircle, excludeCircle);
var start = `M ${IPs[0].x},${IPs[0].y}`,
arc1 = `A ${keepCircle.r},${keepCircle.r},0,1,0,${IPs[1].x},${IPs[1].y}`,
arc2 = `A ${excludeCircle.r},${excludeCircle.r},0,0,1,${IPs[0].x},${IPs[0].y}`,
pathStr = start+' '+arc1+' '+arc2;
return pathStr;
}
var circleA = {cx: 600, cy: 500, r: 400};
var circleB = {cx: 900, cy: 400, r: 300};
var pathStr = getExclusionPath(circleA, circleB)
addCirc(circleA, "steelblue");
addCirc(circleB, "darkseagreen");
d3.select(".plot-svg").append("text")
.text("Hover over blue circle")
.attr("font-size", 70)
.attr("x", 30)
.attr("y", 70)
d3.select(".plot-svg").append("path")
.attr("class","exlPath")
.attr("d", pathStr)
.attr("stroke","steelblue")
.attr("stroke-width","10")
.attr("fill","white")
.attr("opacity",0)
.plot-div{
width: 50%;
display: block;
margin: auto;
}
.plot-svg {
border-style: solid;
border-width: 1px;
border-color: green;
}
.exlPath:hover {
opacity: 0.7;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
<div class="plot-div">
</div>
If you have more complex overlapping in your Venn diagrams (3+ region overlap) then this obviously gets more complicated, but I think you could still extend this approach for those situations.
Quick (sort of) note on to handle 3 set intersections ie. A∩B\C or A∩B∩C
There are 3 "levels" of overlap between A∩B and circle C...
Completely contained in C | Both AB IPs are in C
Partial overlap; C "cuts through" A∩B | Only one AB IP is in C
A∩B is completely outside C | No AB IPs are in C
Note: This is assuming C is not a subset of or fully contained by A or B -- otherwise, for example, both BC IPs could be contained in A
In total, you'll need 3 points to create the path for the 3 overlapping circles. The first 2 are along C where it "cuts through" A∩B. Those are...
The BC intersection point contained in A
The AC intersection point contained in B
For the 3rd point of the path, it depends if you want (i)A∩B∩C or (ii)A∩B\C...
(i) A∩B∩C: The AB intersection point contained in C
(ii) A∩B\C: The AB intersection point NOT contained in C
With those the points you can draw the path manually with the appropriate arcs.
Bonus -- Get ANY subsection for 2 circles
It's worth noting as well that you can get any subsection by choosing the right large-arc-flag and sweep-flag. Picked intelligently and you'll can get...
Circle A (as path)
Circle B (as path)
A exclude B --in shown example
B exclude A
A union B
A intersect B
... as well as a few more funky ones that won't match anything useful.
Some resources...
W3C site for elliptical curve commands
Good explanation for arc flags
Large-arc-flag: A value of 0 means to use the smaller arc, while a value of 1 means use the larger arc.
Sweep-flag: The sweep-flag determines whether to use an arc (0) or its reflection around the axis (1).

How to calculate (SVG) X/Y coordinates out of translation and rotation (in JS/D3.js)?

The following function draws small circles in the middle of some arcs. I want to draw lines from these circles to other elements.
Thats why I need to get the cx/cy values of the circles (after they have been rotated).
var drawSmallCircles = function(arcs){
var d=arcs;
var arcRadius=d[0].outer;
var svg = d3.select("svg").append("g")
.attr("transform", "translate(" + width / 4 + "," + height / 2 + ")");
var smallCircles = svg.selectAll("circle").data(d).enter().append("circle")
.attr("fill","black")
.attr("cx",0)
.attr("cy",-arcRadius)
.attr("r",4)
.attr("transform", function(d) {
return "rotate(" + (((d.startAngle+d.endAngle)/2) * (180/Math.PI)) + ")";
});
}
Best would be if someone could show me a function which gets the Arc-Radius and an Angle and returns (cx/cy). I would pre-calculate and store (cx/cy) in the "arcs-objects" and draw the circles and the lines out of those values.
The "translate" transformation is not really my problem.
Thank you!
A friend of mine helped me with the following calculations:
new_x= ( width/4
+Math.cos((d.startAngle+d.endAngle)/2 ) * (0 )
-Math.sin((d.startAngle+d.endAngle)/2 ) * (-arcRadius) );
new_y= ( height/2
+Math.sin((d.startAngle+d.endAngle)/2 ) * (0 )
+Math.cos((d.startAngle+d.endAngle)/2 ) * (-arcRadius) );
In this case, your first transform is applied to the g element, which contains a circle element that has a cy attribute and a rotation transform.
The first transform sets the origin of your group, the second rotates the circle around the origin at a distance of cy. Since your cy attribute is negative, the y-position relative to the origin will be given by -r*Math.cos(theta), while the x-position will be given by r*Math.sin(theta), where theta is the rotation angle in radians and r is the radial distance from the transformed origin to the center of the circle (arcRadius in your code).

d3.js spreading labels for pie charts

I'm using d3.js - I have a pie chart here. The problem though is when the slices are small - the labels overlap. What is the best way of spreading out the labels.
http://jsfiddle.net/BxLHd/16/
Here is the code for the labels. I am curious - is it possible to mock a 3d pie chart with d3?
//draw labels
valueLabels = label_group.selectAll("text.value").data(filteredData)
valueLabels.enter().append("svg:text")
.attr("class", "value")
.attr("transform", function(d) {
return "translate(" + Math.cos(((d.startAngle+d.endAngle - Math.PI)/2)) * (that.r + that.textOffset) + "," + Math.sin((d.startAngle+d.endAngle - Math.PI)/2) * (that.r + that.textOffset) + ")";
})
.attr("dy", function(d){
if ((d.startAngle+d.endAngle)/2 > Math.PI/2 && (d.startAngle+d.endAngle)/2 < Math.PI*1.5 ) {
return 5;
} else {
return -7;
}
})
.attr("text-anchor", function(d){
if ( (d.startAngle+d.endAngle)/2 < Math.PI ){
return "beginning";
} else {
return "end";
}
}).text(function(d){
//if value is greater than threshold show percentage
if(d.value > threshold){
var percentage = (d.value/that.totalOctets)*100;
return percentage.toFixed(2)+"%";
}
});
valueLabels.transition().duration(this.tweenDuration).attrTween("transform", this.textTween);
valueLabels.exit().remove();
As #The Old County discovered, the previous answer I posted fails in firefox because it relies on the SVG method .getIntersectionList() to find conflicts, and that method hasn't been implemented yet in Firefox.
That just means we have to keep track of label positions and test for conflicts ourselves. With d3, the most efficient way to check for layout conflicts involves using a quadtree data structure to store positions, that way you don't have to check every label for overlap, just those in a similar area of the visualization.
The second part of the code from the previous answer gets replaced with:
/* check whether the default position
overlaps any other labels*/
var conflicts = [];
labelLayout.visit(function(node, x1, y1, x2, y2){
//recurse down the tree, adding any overlapping labels
//to the conflicts array
//node is the node in the quadtree,
//node.point is the value that we added to the tree
//x1,y1,x2,y2 are the bounds of the rectangle that
//this node covers
if ( (x1 > d.r + maxLabelWidth/2)
//left edge of node is to the right of right edge of label
||(x2 < d.l - maxLabelWidth/2)
//right edge of node is to the left of left edge of label
||(y1 > d.b + maxLabelHeight/2)
//top (minY) edge of node is greater than the bottom of label
||(y2 < d.t - maxLabelHeight/2 ) )
//bottom (maxY) edge of node is less than the top of label
return true; //don't bother visiting children or checking this node
var p = node.point;
var v = false, h = false;
if ( p ) { //p is defined, i.e., there is a value stored in this node
h = ( ((p.l > d.l) && (p.l <= d.r))
|| ((p.r > d.l) && (p.r <= d.r))
|| ((p.l < d.l)&&(p.r >=d.r) ) ); //horizontal conflict
v = ( ((p.t > d.t) && (p.t <= d.b))
|| ((p.b > d.t) && (p.b <= d.b))
|| ((p.t < d.t)&&(p.b >=d.b) ) ); //vertical conflict
if (h&&v)
conflicts.push(p); //add to conflict list
}
});
if (conflicts.length) {
console.log(d, " conflicts with ", conflicts);
var rightEdge = d3.max(conflicts, function(d2) {
return d2.r;
});
d.l = rightEdge;
d.x = d.l + bbox.width / 2 + 5;
d.r = d.l + bbox.width + 10;
}
else console.log("no conflicts for ", d);
/* add this label to the quadtree, so it will show up as a conflict
for future labels. */
labelLayout.add( d );
var maxLabelWidth = Math.max(maxLabelWidth, bbox.width+10);
var maxLabelHeight = Math.max(maxLabelHeight, bbox.height+10);
Note that I've changed the parameter names for the edges of the label to l/r/b/t (left/right/bottom/top) to keep everything logical in my mind.
Live fiddle here: http://jsfiddle.net/Qh9X5/1249/
An added benefit of doing it this way is that you can check for conflicts based on the final position of the labels, before actually setting the position. Which means that you can use transitions for moving the labels into position after figuring out the positions for all the labels.
Should be possible to do. How exactly you want to do it will depend on what you want to do with spacing out the labels. There is not, however, a built in way of doing this.
The main problem with the labels is that, in your example, they rely on the same data for positioning that you are using for the slices of your pie chart. If you want them to space out more like excel does (i.e. give them room), you'll have to get creative. The information you have is their starting position, their height, and their width.
A really fun (my definition of fun) way to go about solving this would be to create a stochastic solver for an optimal arrangement of labels. You could do this with an energy-based method. Define an energy function where energy increases based on two criteria: distance from start point and overlap with nearby labels. You can do simple gradient descent based on that energy criteria to find a locally optimal solution with regards to your total energy, which would result in your labels being as close as possible to their original points without a significant amount of overlap, and without pushing more points away from their original points.
How much overlap is tolerable would depend on the energy function you specify, which should be tunable to give a good looking distribution of points. Similarly, how much you're willing to budge on point closeness would depend on the shape of your energy increase function for distance from the original point. (A linear energy increase will result in closer points, but greater outliers. A quadratic or a cubic will have greater average distance, but smaller outliers.)
There might also be an analytical way of solving for the minima, but that would be harder. You could probably develop a heuristic for positioning things, which is probably what excel does, but that would be less fun.
One way to check for conflicts is to use the <svg> element's getIntersectionList() method. That method requires you to pass in an SVGRect object (which is different from a <rect> element!), such as the object returned by a graphical element's .getBBox() method.
With those two methods, you can figure out where a label is within the screen and if it overlaps anything. However, one complication is that the rectangle coordinates passed to getIntersectionList are interpretted within the root SVG's coordinates, while the coordinates returned by getBBox are in the local coordinate system. So you also need the method getCTM() (get cumulative transformation matrix) to convert between the two.
I started with the example from Lars Khottof that #TheOldCounty had posted in a comment, as it already included lines between the arc segments and the labels. I did a little re-organization to put the labels, lines and arc segments in separate <g> elements. That avoids strange overlaps (arcs drawn on top of pointer lines) on update, and it also makes it easy to define which elements we're worried about overlapping -- other labels only, not the pointer lines or arcs -- by passing the parent <g> element as the second parameter to getIntersectionList.
The labels are positioned one at a time using an each function, and they have to be actually positioned (i.e., the attribute set to its final value, no transitions) at the time the position is calculated, so that they are in place when getIntersectionList is called for the next label's default position.
The decision of where to move a label if it overlaps a previous label is a complex one, as #ckersch's answer outlines. I keep it simple and just move it to the right of all the overlapped elements. This could cause a problem at the top of the pie, where labels from the last segments could be moved so that they overlap labels from the first segments, but that's unlikely if the pie chart is sorted by segment size.
Here's the key code:
labels.text(function (d) {
// Set the text *first*, so we can query the size
// of the label with .getBBox()
return d.value;
})
.each(function (d, i) {
// Move all calculations into the each function.
// Position values are stored in the data object
// so can be accessed later when drawing the line
/* calculate the position of the center marker */
var a = (d.startAngle + d.endAngle) / 2 ;
//trig functions adjusted to use the angle relative
//to the "12 o'clock" vector:
d.cx = Math.sin(a) * (that.radius - 75);
d.cy = -Math.cos(a) * (that.radius - 75);
/* calculate the default position for the label,
so that the middle of the label is centered in the arc*/
var bbox = this.getBBox();
//bbox.width and bbox.height will
//describe the size of the label text
var labelRadius = that.radius - 20;
d.x = Math.sin(a) * (labelRadius);
d.sx = d.x - bbox.width / 2 - 2;
d.ox = d.x + bbox.width / 2 + 2;
d.y = -Math.cos(a) * (that.radius - 20);
d.sy = d.oy = d.y + 5;
/* check whether the default position
overlaps any other labels*/
//adjust the bbox according to the default position
//AND the transform in effect
var matrix = this.getCTM();
bbox.x = d.x + matrix.e;
bbox.y = d.y + matrix.f;
var conflicts = this.ownerSVGElement
.getIntersectionList(bbox, this.parentNode);
/* clear conflicts */
if (conflicts.length) {
console.log("Conflict for ", d.data, conflicts);
var maxX = d3.max(conflicts, function(node) {
var bb = node.getBBox();
return bb.x + bb.width;
})
d.x = maxX + 13;
d.sx = d.x - bbox.width / 2 - 2;
d.ox = d.x + bbox.width / 2 + 2;
}
/* position this label, so it will show up as a conflict
for future labels. (Unfortunately, you can't use transitions.) */
d3.select(this)
.attr("x", function (d) {
return d.x;
})
.attr("y", function (d) {
return d.y;
});
});
And here's the working fiddle: http://jsfiddle.net/Qh9X5/1237/

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