I am trying to get a online camera app working. I would like to know if IOS has any possibility of getting the Flash or Torch triggered from the browser. I dont believe that webrtc torch is supported on IOS. Would there be any alternatives to trigger the flash/torch through extensions or any other means that anyone here is aware of.
Thanks
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We are currently developing a qr code scanning system using laravel but when I test it on Chrome or other browser except Safari, it always ask camera permission.
I have already allow camera permission on browser setting on my iPad. Is there other way to permanently allow it or only ask once on Chrome browser like on android that remembers my choice? Or is it possible to do it programmatically like using Javascript?
thank you so much! I really need everyone's help, I couldn't find any related topics on the internet about this 😄
There is no API for the PWA's to change it from "Ask" to "Allow". There is an issue on WebKit around this: https://bugs.webkit.org/show_bug.cgi?id=215884, but what can you do is to change it manually in browser settings, as it was mentioned: https://stackoverflow.com/a/57368061/615393.
So I have a site where I can record the users audio. This works on the following:
Safari
Safari IOS
Chrome Desktop
MS edge Desktop
Safari Desktop
Etc...
More or less every device however when using the chrome browser on an iPhone I am unable to get access to the microphone.
Does anyone know why? Is there a limitation on this specific app on iOS?
You can use your microphone for features in Chrome, like Voice Search.
On your iPhone or iPad, open the Chrome app.
Go to a site that wants to use your microphone.
When prompted, tap Allow or Block.
If you’ve turned off microphone or camera access, you can turn on your
mic or camera permissions in your device settings.
From official chrome help center.
I am working on a english learning website. One part of our service are voice recording and grading. We use getUserMedia API to get users voice, and it works fine on PC browsers and iOS safari, however, it couldn't work on iOS Chrome.
In caniuse compatible table, there is no iOS chrome item so I'm not sure is it possible to use this API on iOS chrome. Is there any other methods or APIs to get users voice on iOS chrome?
Unfortunately, you're probably out of luck. iOS keeps very strict limitations on what alternative browsers can do. This means that other iOS browsers like Chrome, Opera, etc. don't have access to many of the native features that Safari has.
new iOS 6 feature is, that you can debug html and javascript running on device or simulator in desktop safari. I suppose, that this feature is based on Webkit Remote Debugging Protocol.
How can I connect to webkit running on iPhone without desktop Safari?
I can do this for mobile Chrome running on Android using websockets, but how can I do that for iOS devices?
The ios-webkit-debug-proxy project (from Google!) does this.
You want to look at this code https://github.com/leftlogic/remote-debug/tree/master/safari - although it fails when it actually comes to RPC calls that use __rpc_forwardSocketData.
If you've got any ideas why several of us are interested!
You need to open up the iPhone Simulator and browse to a website.
Then open Safari and choose "Develop" from the menubar. There is a the option called "iPhone Simulator".
If you hover over this you can see all of the open websites of the simulator.
This gives you the same inspector Safari uses. You can even see hovered elements in the iPhone Simulator.
I'm evaluating SignalR technology for use in our new product (mobile web application for the broad audience, among other things it needs a real-time chat on some pages).
I've followed the guide to create a very basic chat demo.
Then I deployed the demo on my IIS, and started chatting to myself.
All clients were on the same WiFi network.
Desktop browsers worked more or less OK.
However, Safari on iOS 4.2, and IE on WP7.10 - they both sucked.
Sometimes nothing happened when I pressed the "post" button.
Sometimes outgoing messages were sent OK to the desktop firefox, however there was no incoming messages.
Maybe I'm missing something obvious? Maybe I need jquery mobile instead of the normal one? Maybe I should just tune the IIS/web.config/whatever, and the SignalR will flourish and start to work flawlessly even through the crappy mobile internet?
Or does it mean that since it doesn't work even while on WiFi within a single hop from the web server, I should throw SignalR away and just write some JavaScript to poll a JSON endpoint for new messages?
Thanks in advance!
I have been developing an app with phonegap (that means that uses the Safari browser) and SignalR for Android and IPhone. The major issue I had was with iOS 6.x because SignalR did not connect with default config. I have found a workaround for that and I had explained it here. Let me know if you find it useful.
This code will simulate a connect, check for messages, disconnect and wait 5 secs to solve the iOS issue.
In js add
$.connection.hub.start({ transport: 'longPolling' }).done(function (myHubConnection) { });
and in Application_Start() add
GlobalHost.Configuration.ConnectionTimeout = TimeSpan.FromSeconds(1);
Microsoft.AspNet.SignalR.Transports.LongPollingTransport.LongPollDelay = 5000;
RouteTable.Routes.MapHubs();
Not all mobile browsers (e.g. android, opera mini) support websockets. You'll find a nice chart of supporting browsers at http://www.hanselman.com/blog/YourUsersDontCareIfYouUseWebSockets.aspx