While I can access the store using thunks and/or global stores, I don't want to bind my component to the Redux store. Because the component will be used with other stores both inside and outside the project. The component has a number of children and passes props to them via the context API.
Since context APIs cause rerendering on child components, we employ the below approach to pass data from redux store to context APIs. This way, I can use dataRef.current whenever I need to access data in the redux store:
export const useData = () => {
const dataRef = React.useRef();
useSelector((state) => {
dataRef.current = state;
});
return dataRef;
};
This works perfectly fine, But my concern is whether it will cause memory leaks or any other unknown problems.
It will likely cause things to not rerender in the right moment - since you leave the whole world of "letting React rerender" at that point in time. A change in the Redux store will not rerender your component any more.
I think you need to reevaluate why you are doing this. This technique seems to bind your component to the Redux store just as much as just calling useSeletor would do. As long as your state structure has the value in the path you expect, you could also just call useSelector directly without any weird workarounds. That would work with any Redux store being present at that point in time.
I understand that React tutorials and documentation warn in no uncertain terms that state should not be directly mutated and that everything should go through setState.
I would like to understand why, exactly, I can't just directly change state and then (in the same function) call this.setState({}) just to trigger the render.
E.g.: The below code seems to work just fine:
const React = require('react');
const App = React.createClass({
getInitialState: function() {
return {
some: {
rather: {
deeply: {
embedded: {
stuff: 1,
},
},
},
},
},
};
updateCounter: function () {
this.state.some.rather.deeply.embedded.stuff++;
this.setState({}); // just to trigger the render ...
},
render: function() {
return (
<div>
Counter value: {this.state.some.rather.deeply.embedded.stuff}
<br></br>
<button onClick={this.updateCounter}>Increment</button>
</div>
);
},
});
export default App;
I am all for following conventions but I would like to enhance my further understanding of how ReactJS actually works and what can go wrong or is it sub-optimal with the above code.
The notes under the this.setState documentation basically identify two gotchas:
That if you mutate state directly and then subsequently call this.setState this may replace (overwrite?) the mutation you made. I don't see how this can happen in the above code.
That setState may mutate this.state effectively in an asynchronous / deferred way and so when accessing this.state right after calling this.setState you are not guaranteed to access the final mutated state. I get that, by this is not an issue if this.setState is the last call of the update function.
This answer is to provide enough information to not change/mutate the state directly in React.
React follows Unidirectional Data Flow. Meaning, the data flow inside react should and will be expected to be in a circular path.
React's Data flow without flux
To make React work like this, developers made React similar to functional programming. The rule of thumb of functional programming is immutability. Let me explain it loud and clear.
How does the unidirectional flow works?
states are a data store which contains the data of a component.
The view of a component renders based on the state.
When the view needs to change something on the screen, that value should be supplied from the store.
To make this happen, React provides setState() function which takes in an object of new states and does a compare and merge(similar to object.assign()) over the previous state and adds the new state to the state data store.
Whenever the data in the state store changes, react will trigger an re-render with the new state which the view consumes and shows it on the screen.
This cycle will continue throughout the component's lifetime.
If you see the above steps, it clearly shows a lot of things are happening behind when you change the state. So, when you mutate the state directly and call setState() with an empty object. The previous state will be polluted with your mutation. Due to which, the shallow compare and merge of two states will be disturbed or won't happen, because you'll have only one state now. This will disrupt all the React's Lifecycle Methods.
As a result, your app will behave abnormal or even crash. Most of the times, it won't affect your app because all the apps which we use for testing this are pretty small.
And another downside of mutation of Objects and Arrays in JavaScript is, when you assign an object or an array, you're just making a reference of that object or that array. When you mutate them, all the reference to that object or that array will be affected. React handles this in a intelligent way in the background and simply give us an API to make it work.
Most common errors done when handling states in React
// original state
this.state = {
a: [1,2,3,4,5]
}
// changing the state in react
// need to add '6' in the array
// bad approach
const b = this.state.a.push(6)
this.setState({
a: b
})
In the above example, this.state.a.push(6) will mutate the state directly. Assigning it to another variable and calling setState is same as what's shown below. As we mutated the state anyway, there's no point assigning it to another variable and calling setState with that variable.
// same as
this.state.a.push(6)
this.setState({})
Many people do this. This is so wrong. This breaks the beauty of React and is bad programming practice.
So, what's the best way to handle states in React? Let me explain.
When you need to change 'something' in the existing state, first get a copy of that 'something' from the current state.
// original state
this.state = {
a: [1,2,3,4,5]
}
// changing the state in react
// need to add '6' in the array
// create a copy of this.state.a
// you can use ES6's destructuring or loadash's _.clone()
const currentStateCopy = [...this.state.a]
Now, mutating currentStateCopy won't mutate the original state. Do operations over currentStateCopy and set it as the new state using setState().
currentStateCopy.push(6)
this.setState({
a: currentStateCopy
})
This is beautiful, right?
By doing this, all the references of this.state.a won't get affected until we use setState. This gives you control over your code and this'll help you write elegant test and make you confident about the performance of the code in production.
To answer your question,
Why can't I directly modify a component's state?
Well, you can. But, you need to face the following consequences.
When you scale, you'll be writing unmanageable code.
You'll lose control of state across components.
Instead of using React, you'll be writing custom codes over React.
Immutability is not a necessity because JavaScript is single threaded, but it's a good to follow practices which will help you in the long run.
PS. I've written about 10000 lines of mutable React JS code. If it breaks now, I don't know where to look into because all the values are mutated somewhere. When I realized this, I started writing immutable code. Trust me! That's the best thing you can do it to a product or an app.
The React docs for setState have this to say:
NEVER mutate this.state directly, as calling setState() afterwards may replace the mutation you made. Treat this.state as if it were immutable.
setState() does not immediately mutate this.state but creates a pending state transition. Accessing this.state after calling this method can potentially return the existing value.
There is no guarantee of synchronous operation of calls to setState and calls may be batched for performance gains.
setState() will always trigger a re-render unless conditional rendering logic is implemented in shouldComponentUpdate(). If mutable objects are being used and the logic cannot be implemented in shouldComponentUpdate(), calling setState() only when the new state differs from the previous state will avoid unnecessary re-renders.
Basically, if you modify this.state directly, you create a situation where those modifications might get overwritten.
Related to your extended questions 1) and 2), setState() is not immediate. It queues a state transition based on what it thinks is going on which may not include the direct changes to this.state. Since it's queued rather than applied immediately, it's entirely possible that something is modified in between such that your direct changes get overwritten.
If nothing else, you might be better off just considering that not directly modifying this.state can be seen as good practice. You may know personally that your code interacts with React in such a way that these over-writes or other issues can't happen but you're creating a situation where other developers or future updates can suddenly find themselves with weird or subtle issues.
the simplest answer to "
Why can't I directly modify a component's state:
is all about Updating phase.
when we update the state of a component all it's children are going to be rendered as well. or our entire component tree rendered.
but when i say our entire component tree is rendered that doesn’t mean that the entire DOM is updated.
when a component is rendered we basically get a react element, so that is updating our virtual dom.
React will then look at the virtual DOM, it also has a copy of the old virtual DOM, that is why we shouldn’t update the state directly, so we can have two different object references in memory, we have the old virtual DOM as well as the new virtual DOM.
then react will figure out what is changed and based on that it will update the real DOM accordingly .
hope it helps.
It surprises me that non of the current answers talk about pure/memo components (React.PureComponent or React.memo). These components only re-render when a change in one of the props is detected.
Say you mutate state directly and pass, not the value, but the over coupling object to the component below. This object still has the same reference as the previous object, meaning that pure/memo components won't re-render, even though you mutated one of the properties.
Since you don't always know what type of component you are working with when importing them from libraries, this is yet another reason to stick to the non-mutating rule.
Here is an example of this behaviour in action (using R.evolve to simplify creating a copy and updating nested content):
class App extends React.Component {
state = { some: { rather: { deeply: { nested: { stuff: 1 } } } } };
mutatingIncrement = () => {
this.state.some.rather.deeply.nested.stuff++;
this.setState({});
}
nonMutatingIncrement = () => {
this.setState(R.evolve(
{ some: { rather: { deeply: { nested: { stuff: n => n + 1 } } } } }
));
}
render() {
return (
<div>
Normal Component: <CounterDisplay {...this.state} />
<br />
Pure Component: <PureCounterDisplay {...this.state} />
<br />
<button onClick={this.mutatingIncrement}>mutating increment</button>
<button onClick={this.nonMutatingIncrement}>non-mutating increment</button>
</div>
);
}
}
const CounterDisplay = (props) => (
<React.Fragment>
Counter value: {props.some.rather.deeply.nested.stuff}
</React.Fragment>
);
const PureCounterDisplay = React.memo(CounterDisplay);
ReactDOM.render(<App />, document.querySelector("#root"));
<script src="https://unpkg.com/react#17/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom#17/umd/react-dom.production.min.js"></script>
<script src="https://unpkg.com/ramda#0/dist/ramda.min.js"></script>
<div id="root"></div>
To avoid every time to create a copy of this.state.element you can use update with $set or $push or many others from immutability-helper
e.g.:
import update from 'immutability-helper';
const newData = update(myData, {
x: {y: {z: {$set: 7}}},
a: {b: {$push: [9]}}
});
setState trigger re rendering of the components.when we want to update state again and again we must need to setState otherwise it doesn't work correctly.
My current understanding is based on this and this answers:
IF you do not use shouldComponentUpdate or any other lifecycle methods (like componentWillReceiveProps, componentWillUpdate, and componentDidUpdate) where you compare the old and new props/state
THEN
It is fine to mutate state and then call setState(), otherwise it is not fine.
There are articles related to what is useCallback and to use it when necessary. But in a big project it's very difficult to understand when to start using this.
So, if I use it for every use case, will it hit the performance of the application.
useCallback and useMemo are helper hooks with the main purpose off adding an extra layer of dependency check to ensure synchronicity. Usually you want to work with useCallback to ensure a stable signature to a prop which you know how will change and React doesn't.
A function(reference type) passed via props for example
const Component = ({ setParentState }) =>{
useEffect(() => setParentState('mounted'), [])
}
Lets assume you have a child component which uppon mounting must set some state in the parent (not usual), the above code will generate a warning of undeclared dependency in useEffect, so let's declare setParentState as a dependency to be checked by React
const Component = ({ setParentState }) =>{
useEffect(() => setParentState('mounted'), [setParentState])
}
Now this effect runs on each render, not only on mounting, but on each update. This happens because setParentState is a function which is recreated every time the function Component gets called. You know that setParentState won't change it's signature overtime so it's safe to tell React that. By wrapping the original helper inside an useCallback you're doing exactly that (by adding another dependency check layer).
const Component = ({ setParentState }) =>{
const stableSetter = useCallback(() => setParentState(), [])
useEffect(() => setParentState('mounted'), [stableSetter])
}
There you go. Now React knows that stableSetter won't change it's signature inside the lifecycle therefore the effect do not need run unecessarily.
On a side note useCallback it's also used like useMemo, to optmize expensive function calls (memoization).
The two main purposes of useCallback are
Optimize child components that rely on reference equality to prevent unnecessary
renders. Font
Memoize expensive computing calculations
Is there any drawback/performance?
useCallback is mainly used to optmize performance by changing stuff only when it's needed. It does that by adding a layer of dependencies just like useEffect (and similar to how React itself knows how something must change in the DOM), but as every single performance optimization technique, it can shoot backwards, if you fill your entire application with unecessary useCallback, useMemo, React.memo the performance will go the other way around.
So the key is to use wisely, carefully choosing what needs to have a stable signature and what doesn't.
I am using a third party library that gives me a reference to its object when it initialises:
const flktyInit = (ref) => {
flkty = ref.flkty;
console.log(ref.state.flickityReady) //returns false on page load, but few seconds later returns true
};
What I am trying to make sure of is before I run a method from flkty, ref.state.flickityReady is true first. I have achieved this in a hacky form with setInterval, but this feels too hacky and can't find an obvious answer.
FYI this app is in a React environment.
Can anyone offer up a suggestion?
In case you want to use vanilla javascript you'll have to use setInterval.
Since you've mentioned that you are using ReactJS, and as long as this behavior related to a component, I would recommend handling it as the component state, so when the state changes (and turning from false to true), you can execute a function call using useEffect (inside that useEffect you will have to check if the value is true or false before calling the function you want, But it will trigger useEffect each time the state of the component was updated.
I am very new to React. On going through the React tutorial, I understand the need to lift the state to the parent component which ensures that the children components can stay in sync and can feed off the major chunk of data residing in the state of the parent. But then , with changing data, won't the setState in the parent fire off the re-rendering of all the children components, decreasing UI performance ? Without using flux or redux, which is the best way to position the state in a react application ?
When you change a component's state, it triggers a re-render for that component.
The re-render will create a new set of virtual elements (returned from the render function), which React uses to represent the new state of the DOM. However, unless there are differences between the virtual DOM and the real DOM, nothing will be changed.
The fact that React's virtual elements are simply lightweight object representations of actual HTML elements makes it fast enough that in most cases, you don't even need to think about the performance cost of calling render for child components.
If, however, you do find yourself with a child component that has a particularly expensive render function—you can prevent it from always re-rendering by implementing shouldComponentUpdate. This allows you to specify with fine grained control, which changes in props or state will actually trigger a component to update.
The other approach is to build a custom state management solution which explicitly ties your components together.
let state = { count: 0 };
let listenForState = null;
function ComponentA() {
let onClick = () => {
state.count += 1;
if (listenForState) listenForState(state);
};
return <button onClick={onClick}>+</button>;
}
class ComponentB extends React.Component {
constructor() {
super();
this.state = state;
}
componentWillMount() {
listenForState(state => this.setState(state));
}
render() {
return <span>{this.state.count}</span>;
}
}
However this quite quickly gets out of hand, and there aren't many situations where it would be better than just lifting state up to a shared parent.
If you find that your state driven child components are nested too deeply in the stateful parent, then it's time to look at Redux instead.
Yes, your mostly right. But you dont need to pass the state of the component to the children, you r passing only props, its not actually the same, because changing of props doesnt need to rerender your component.
There is amazing method in the component lifecycle, called shouldComponentUpdate, default its return true if only shallow equality of states objects are false (if refs are different - thats why mutate of state will not rerender component). And you can also implement this method by yourself, comparing your props to check if you need an update or not. There is a scheme how would it work.
And also, react will not rerender element if the virtual DOM was not changed. So this way you can rerender component if only his props is changed, but if you need to change props of its children - you must rerender current.
Basicly, because of these there is an advice to pull the state of application from top to the leafs component (which returns most of html). You can read about optimization more here.
And must to say :
Your code must become a spaghetti
If you will have a lot of components, which have a lot of events, based on state, so if you need some complex architecture, use Redux or some other global state manager.
If you are looking only for a State Management library, check Duix (https://www.npmjs.com/package/duix).
Redux solves a lot of problems (adding complexity). If you only want to improve the State Management, just take a look at Duix.
PS.: I created that library