Use the same instance through out the code javascript - javascript

Class Life {
constructor(name = 'no name') {
this.name = name;
}
getName() {
return this.name;
}
setName(name = 'no name') {
this.name = name;
}
}
const MyLife = new Life();
export { getName, setName } = MyLife;
export default MyLife;
How can I use the same instance of new Life() i.e, MyLife throughout my code?
Things I have tried;
const MyLife = new Life();
export const getName = MyLife.getName.bind(MyLife);
export const setName = MyLife.setName.bind(MyLife);
export default MyLife;
Every time I try to use this in another file i.e, myOther.js
import { setName } from '../path-of-class.js`
setName('Luke Skywalker'); // I get undefined.
What am I doing wrong here?
P.S: the class is in another library, I compile it with webpack & then use in another <package>, The class above works fine if used locally within the same <package> but when I try to use from <package-a> to <package-b> I get setName of undefined.

Try saving your instance of Life into a static variable probably near the class and return it with a static method
class Life {
static getInstance() {
if (!Life.instance) {
Life.instance = new Life();
}
return Life.instance;
}
constructor(name = 'no name') {
this.name = name;
}
getName() {
return this.name;
}
setName(name = 'no name') {
this.name = name;
}
}
Life.instance = null;
export default Life;
in another file:
import Life from 'module';
const myLife = Life.getInstance();
I'm not completely certain how webpack handles the imports. But having a single instance of a class and using it everywhere is a common pattern in object oriented programming (lookup singleton), usually solved by attaching a static variable of the instance to a class and getting it with a static method. This example achieves the same thing by having a static instance and using getInstance() to return it or create one if it wasn't already. This is a classic implementation of this pattern.

Related

Calling constructor of parent class in static method of child class

I got a problem with calling super inside of the child static method.
const _todos = [];
class Todo {
constructor(title) {
this.title = title;
this.id = Math.round(Math.random() * 100);
_todos.push({title, id: this.id});
console.log(`Todo ID: ${this.id}. DONT FORGET IT!`);
}
static TodoerVersion = '1.8';
static removeTodo(id) {
const todoIndex = _todos.findIndex(t => t.id == id);
_todos.splice(todoIndex, 1);
}
}
class TodoV2 extends Todo {
static addTodo(title) {
super(title);
}
static addDescription(todo, description) {
todo.description = description;
}
static TodoerVersion = '2.0';
};
new TodoV2("play guitar");
Why does it not work?
But if i call super in normal method, it would works just fine.
super is only callable within the constructor function of a class.
Two answers for you:
The question you actually asked.
What I think you should do instead. :-)
Answering the question you asked:
JavaScript is very special in this regard: this has meaning in static methods (as long as you call them correctly, e.g. TodoV2.addTodo("title")): it's the constructor function you called the static method on. And a subclass constructor function inherits from its superclass constructor function (yes, really). So you can access the constructor function for the parent class using Object.getPrototypeOf(this) in the static method:
// This is something unusual that JavaScript actually does support
static addTodo(title) {
const ctor = Object.getPrototypeOf(this);
return new ctor(title);
}
To handle the case where the user may have called addTodo in a way that doesn't set this, you might do something like this to default to TodoV2 if this is undefined:
static addTodo(title) {
const ctor = Object.getPrototypeOf(this ?? TodoV2);
return new ctor(title);
}
What I think you should do instead
You shouldn't be using a static method for this. Instead, define a constructor for TodoV2:
class TodoV2 extends Todo {
constructor(title, description) {
super(title);
this.description = description ?? "";
}
static addTodo(title) { // Why no `description`?
return new this(title); // Or `new TodoV2(title)`
}
}
You might also look into the Symbol.species pattern if you want subclasses to create instances of superclasses.

Create ES6/ESNext prototype function with different scope (not an inline function)

Ok say we have this:
class Car {
constructor(name) {
this.kind = 'Car';
this.name = name;
}
printName() {
console.log('this.name');
}
}
what I want to do is define printName, something like this:
class Car {
constructor(name) {
this.kind = 'Car';
this.name = name;
}
// we want to define printName using a different scope
// this syntax is close, but is *not* quite correct
printName: makePrintName(foo, bar, baz)
}
where makePrintName is a functor, something like this:
exports.makePrintName = function(foo, bar, baz){
return function(){ ... }
};
is this possible with ES6? My editor and TypeScript is not liking this
NOTE: using ES5, this was easy to do, and looks like this:
var Car = function(){...};
Car.prototype.printName = makePrintName(foo, bar, baz);
Using class syntax, currently the best thing that is working for me, is this:
const printName = makePrintName(foo,bar,baz);
class Car {
constructor(){...}
printName(){
return printName.apply(this,arguments);
}
}
but that is not ideal. You will see the problem if you try to use class syntax to do what ES5 syntax can do. The ES6 class wrapper, is therefore a leaky abstraction.
To see the real-life use case, see:
https://github.com/sumanjs/suman/blob/master/lib/test-suite-helpers/make-test-suite.ts#L171
the problem with using TestBlock.prototype.startSuite = ..., is that in that case, I cannot simply return the class on line:
https://github.com/sumanjs/suman/blob/master/lib/test-suite-helpers/make-test-suite.ts#L67
The preferable ways to do this in JavaScript and TypeScript may differ due to limitations in typing system, but if printName is supposed to be a prototype method and not instance method (the former is beneficial for several reasons), there are not so many options.
Prototype method can be retrieved via accessor. In this case it should be preferably memoized or cached to a variable.
const cachedPrintName = makePrintName(foo, bar, baz);
class Car {
...
get printName(): () => void {
return cachedPrintName;
}
}
And it can be lazily evaluated:
let cachedPrintName;
class Car {
...
get printName(): () => void {
return cachedPrintName || cachedPrintName = makePrintName(foo, bar, baz);
}
}
Or it can be assigned to class prototype directly. In this case it should be additionally typed as class property because TypeScript ignores prototype assignments:
class Car {
...
printName(): () => void;
}
Car.prototype.printName = makePrintName(foo, bar, baz);
Where () => void is the type of a function that makePrintName returns.
A way that is natural to TypeScript is to not modify class prototypes but extend prototype chain and introduce new or modified methods via mixin classes. This introduces unnecessary complexity in JavaScript yet keeps TypeScript happy about types:
function makePrintNameMixin(foo, bar, baz){
return function (Class) {
return class extends Class {
printName() {...}
}
}
}
const Car = makePrintNameMixin(foo, bar, baz)(
class Car {
constructor() {...}
}
);
TypeScript decorator cannot be seamlessly used at this point because class mutation is not supported at this moment. The class should be additionally supplemented with interface to suppress type errors:
interface Car {
printName: () => void;
}
#makePrintNameMixin(foo, bar, baz)
class Car {
constructor() {...}
}
Just replace : with =
printName = makePrintName()
: goes for type notation.
Edit
As noted in comments the above will not change the prototype. Instead, you can do this outside the class definition, using ES5 syntax:
// workaround: extracting function return type
const dummyPrintName = !true && makePrintName();
type PrintNameType = typeof dummyPrintName;
class Car {
// ...
printName: PrintNameType;
}
Car.prototype.printName = makePrintName();
Playground
Another idea I haven't seen mentioned yet is to use a method decorator. The following decorator takes a method implementation and puts it on the prototype, as desired:
function setMethod<T extends Function>(value: T) {
return function (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<T>): void {
descriptor.value = value;
delete descriptor.get;
delete descriptor.set;
};
}
Put it in a library somewhere. Here's how you'd use it:
class Car {
constructor(name) {
this.kind = 'Car';
this.name = name;
}
#setMethod(makePrintName(foo, bar, baz))
printName() {} // dummy implementation
}
The only downside is that you have to put a dummy implementation of the method with the right signature in the class, since the decorator needs something to decorate. But it behaves exactly as you want at runtime (it isn't an instance method which costs a new function definition for each instance, or an accessor which costs an extra function call at each use).
Does that help?
Why don't you try something like this
class Car {
constructor(name) {
this.kind = 'Car';
this.name = name;
this.printName = makePrintName(foo, bar, baz);
}
}
am I dont getting it or ..??
class keyword normally is just a syntax sugar of the delegate prototype in ES5. I just tried it in typescript
class Car {
private kind: string;
private name : string;
printName :Function;
constructor(name) {
this.kind = 'Car';
this.name = name;
}
}
var makePrintName = function (foo, bar, baz) {
return function () { console.log(foo, bar, baz); };
};
Car.prototype.printName = makePrintName('hello', 'world', 'did you get me');
var bmw = new Car('bmw');
bmw.printName();
console.log(bmw.hasOwnProperty('printName'));

ES6 Classes - Updating Static Properties

I am trying to figure out alternative ways to set a static (or class) property an ES6 Class and then change it after new instances of the class are created.
For example, lets say I have a class called Geo, and I need a static property called all that will give me the array of all instances of the Geo class.
This version works:
class Geo {
constructor(name){
this.name = name;
Geo.all.push(this);
}
}
Geo.all = [];
ruby = new Geo("Ruby");
rocks = new Geo("Rocks");
console.log(Geo.all.length); // => 2
I would prefer to not set the property OUTSIDE of the class definition though. I've tried a few things but can't seem to create a static property within the class that I can update from the constructor.
I should also mention I need to be able to do this in the browser (Chrome) without use of Babel or similar.
Here are examples of some things I've tried:
class Geo {
constructor(name){
this.name = name;
Geo.all.push(this);
}
static get all() {
return [];
}
}
ruby = new Geo("Ruby");
rocks = new Geo("Rocks");
console.log(Geo.all.length); // => 0
And another
class Geo {
constructor(name){
this.name = name;
Geo.all.push(this);
}
static all = [];
}
ruby = new Geo("Ruby");
rocks = new Geo("Rocks");
console.log(Geo.all.length); // => error unexpected "="
There's no such thing as static all = [] in ES6. Class instance and static fields are currently stage 3 proposals which can be used via a transpiler, e.g. Babel. There's already existing implementation in TypeScript that may be incompatible with these proposals in some way, yet static all = [] is valid in TS and ES.Next.
Geo.all = [];
is valid and preferable way to do this in ES6. The alternative is getter/setter pair - or only a getter for read-only property:
class Geo {
static get all() {
if (!this._all)
this._all = [];
return this._all;
}
constructor() { ... }
}
Tracking instances in static property can't generally be considered a good pattern and will lead to uncontrollable memory consumption and leaks (as it was mentioned in comments).
This works for me for static properties.
class NeoGeo {
constructor() {
}
static get topScore () {
if (NeoGeo._topScore===undefined) {
NeoGeo._topScore = 0; // set default here
}
return NeoGeo._topScore;
}
static set topScore (value) {
NeoGeo._topScore = value;
}
}
And your example:
class NeoGeo {
constructor() {
NeoGeo.addInstance(this);
console.log("instance count:" + NeoGeo.all.length);
}
static get all () {
if (NeoGeo._all===undefined) {
NeoGeo._all = [];
}
return NeoGeo._all;
}
static set all (value) {
NeoGeo._all = value;
}
static addInstance(instance) {
// add only if not already added
if (NeoGeo.all.indexOf(instance)==-1) {
NeoGeo.all.push(instance);
}
}
}
Note: In the getter you could also check for the existence of the property using the in keyword or the hasOwnProperty keyword.
static get topScore () {
if (!("_topScore" in NeoGeo)) {
NeoGeo._topScore = 0; // set default here
}
return NeoGeo._topScore;
}
And using hasOwnProperty:
static get topScore () {
if (NeoGeo.hasOwnProperty("_topScore")==false) {
NeoGeo._topScore = 0; // set default here
}
return NeoGeo._topScore;
}
I recently had a similar issue of creating static classes.
I first tried it with constant class variables, but Chrome debugger threw an error.
So I defined the class variables 'static', also the getter methods.
Worked in Chrome.
class TestClass {
//static properties.
static _prop1 = [ 'A', 'B', 'C'];
static _prop2 = true;
static _prop3 = 'some String';
//constructor. Commented out because the class only has static elements.
//constructor () {}
//Getters.
static get prop1 () {
return this._prop1;
}
static get prop2 () {
return this._prop2;
}
static get prop3 () {
return this._prop3;
}
}
The only way to properly add a getter is to extend the class and use that extended class.
class Basic {
get firstGetter() {
return 'firstGetter'
}
}
class ExtendedClass extends Basic {
get firstGetter() {
return 'updatedFirstGetter'
}
}
}
Update your node to the version 12 or up and that's it ;)

ReactJS ES6 Issue with import class

In ReactJS, I'm trying to do something very simple. I have a class that I created:
//SomeName.js
class SomeName {
constructor(name){
this.name = name;
}
}
In my React.component I have:
//Index.js
import React from 'react'
import SomeName from './parts/SomeName'
class Index extends React.Component{
constructor(){
super();
let newName = new SomeName("John Doe");
this.getName = this.getName.bind(this);
}
getName(){
return newName;
}
render() {
return (
<div className="pages-container">
Hello {this.getName}
</div>
)
}
};
However, I stick a debugger in my Index.js constructor, I get no reference to SomeName. Every reference I've looked at shows it being done this way (not in ReactJS though), and I have no issues importing my components that I make, it's only when I'm trying to return this value. I feel like there is something really simple that I'm missing, i just don't know what. Can someone lend a hand?
1) You define newName as a local variable. To make it accessible in the getName you should assign it into this:
constructor() {
super();
this.newName = new SomeName("John Doe"); // fixed here
this.getName = this.getName.bind(this);
}
getName(){
return this.newName; // and here
}
2) You should call the getName in the render method. Otherwise you will get the function, not the result:
render() {
return (
<div className="pages-container">
Hello {this.getName()} //do not forget parentheses
</div>
)
}

How to properly export an ES6 class in Node 4?

I defined a class in a module:
"use strict";
var AspectTypeModule = function() {};
module.exports = AspectTypeModule;
var AspectType = class AspectType {
// ...
};
module.export.AspectType = AspectType;
But I get the following error message:
TypeError: Cannot set property 'AspectType' of undefined
at Object.<anonymous> (...\AspectType.js:30:26)
at Module._compile (module.js:434:26)
....
How should I export this class and use it in another module? I have seen other SO questions, but I get other error messages when I try to implement their solutions.
// person.js
'use strict';
module.exports = class Person {
constructor(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
display() {
console.log(this.firstName + " " + this.lastName);
}
}
// index.js
'use strict';
var Person = require('./person.js');
var someone = new Person("First name", "Last name");
someone.display();
If you are using ES6 in Node 4, you cannot use ES6 module syntax without a transpiler, but CommonJS modules (Node's standard modules) work the same.
module.export.AspectType
should be
module.exports.AspectType
hence the error message "Cannot set property 'AspectType' of undefined" because module.export === undefined.
Also, for
var AspectType = class AspectType {
// ...
};
can you just write
class AspectType {
// ...
}
and get essentially the same behavior.
With ECMAScript 2015 you can export and import multiple classes like this
class Person
{
constructor()
{
this.type = "Person";
}
}
class Animal{
constructor()
{
this.type = "Animal";
}
}
module.exports = {
Person,
Animal
};
then where you use them:
const { Animal, Person } = require("classes");
const animal = new Animal();
const person = new Person();
In case of name collisions, or you prefer other names you can rename them like this:
const { Animal : OtherAnimal, Person : OtherPerson} = require("./classes");
const animal = new OtherAnimal();
const person = new OtherPerson();
Use
// aspect-type.js
class AspectType {
}
export default AspectType;
Then to import it
// some-other-file.js
import AspectType from './aspect-type';
Read http://babeljs.io/docs/learn-es2015/#modules for more details
I simply write it this way
in the AspectType file:
class AspectType {
//blah blah
}
module.exports = AspectType;
and import it like this:
const AspectType = require('./AspectType');
var aspectType = new AspectType();
class expression can be used for simplicity.
// Foo.js
'use strict';
// export default class Foo {}
module.exports = class Foo {}
-
// main.js
'use strict';
const Foo = require('./Foo.js');
let Bar = new class extends Foo {
constructor() {
super();
this.name = 'bar';
}
}
console.log(Bar.name);
Several of the other answers come close, but honestly, I think you're better off going with the cleanest, simplest syntax. The OP requested a means of exporting a class in ES6 / ES2015. I don't think you can get much cleaner than this:
'use strict';
export default class ClassName {
constructor () {
}
}
I had the same problem.
What i found was i called my recieving object the same name as the class name. example:
const AspectType = new AspectType();
this screwed things up that way...
hope this helps
Sometimes I need to declare multiple classes in one file, or I want to export base classes and keep their names exported because of my JetBrains editor understands that better. I just use
global.MyClass = class MyClass { ... };
And somewhere else:
require('baseclasses.js');
class MySubclass extends MyClass() { ... }

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