NodeJS Module Exports with Additional Required Files - javascript

I am trying to break my nodejs code up into as small of files as possible to keep things modular. I have an app.js that is needing to use another method that I have moved to utils.js. The utils file however has a method that has a requirement for another library.
Should my utils.js file be "requiring" dependencies or should all those go in my app.js?
// app.js
var utilities = require('./utilities');
..
return utilities.anotherMethod();
// utils.js
module.exports = {
producer: function () {
// Handle mapping of fields depending on the source system
return 'map fields'
},
anotherMethod: function () {
// I require another lib. Do I do that here or app.js?
var kafka = require('kafka-node');
}
};
Update: Regarding the close request for an opinion based answer is essentially telling me that this can be done either way, which is what I was trying to clarify.

Related

Webpack loader for file, subfiles and add them to tracking list

I have the map+tilemap project created in a 3rd-party app. The whole project is a set of files, the main file (XML) representing the 2D game level map and some other files (subfiles) representing graphics and tilemaps.
I am trying to create a Webpack Loader that will compile and convert the whole map/tilemap project into JSON object, that is comfortable to use in javascript. And I still can't get how to:
How can I access subfiles (taken from relative paths from the main file), what is the way to access the current directory (where the main file is placed), and the name of the main file?
How can I explain to Webpack to track changes in all subfiles, so it will run the loader again automatically to compile the whole map/tilemap project (partial re-packing).
I spent 2 days to find any working solutions, it is possible at all?
Thanks a lot!
For the first question, webpack loader is expose the file info by this, you can do like this:
module.exports = function (source) {
const loaderContext = this;
const { sourceMap, rootContext, resourcePath } = loaderContext;
const sourceRoot = path.dirname(path.relative(context, resourcePath));
...
}
For the second question, i think that maybe you can use the module.hot to track the subfiles change, like this:
if (module.hot) {
module.hot.accept('filepath', ()=>{
...
})
}

Webpack and Web Workers in ionic 2

We are planning to use web workers in an ionic 2 application. However ionic 2 uses ionic-app-scripts (https://github.com/ionic-team/ionic-app-scripts, we are using version 1.0.0) with webpack. We need to have a webworker typescript file that is compiled to JS but NOT bundled with the other files as main.js.
What we had in mind was to have a file name format such as
servicetest.worker.ts where the ".worker" file extension part will be identified and compiled from typescript to javascript but not bundled along with the other files.
Any advice on this is much appreciated as it seems that we have to customize the appscripts.
Kind of a really late answer but perhaps it may help someone else.
Take a look at https://www.javascripttuts.com/how-to-use-web-workers-with-ionic-in-one-go/
I followed that article but had to make some adjustments because I had to call a worker method on demand, not on the constructor.
On the ./src/assets folder create a new folder called workers where your worker.JS files will live. Yes JS not TS, as far as I know TypeScript files won't compile to an usable webworker.
Create a webworker. I'll paste the main code of my fuzzySearch webworker (./assets/workers/fuzzysearch-worker.js):
'use strict';
var pattern, originalList;
self.onmessage = function(event) {
// Receive a message and answer accordingly
pattern = event.data.pattern;
originalList = event.data.originalList;
self.doFuzzySearch();
};
self.doFuzzySearch = function() {
var filteredList;
console.time('internalFastFilter');
filteredList = self.fastFilter(originalList, (item) => self.hasApproxPattern(item.searchField, pattern));
console.timeEnd('internalFastFilter');
// Send the results back
postMessage({ filteredList: filteredList });
};
// The code above is purposely incomplete
On your .ts file declare the worker variable (usually above the constructor):
private readonly searchWorker: Worker = new Worker('./assets/workers/fuzzysearch-worker.js');
On the constructor:
constructor(/* Other injected dependencies here */
public ngZone: NgZone) {
this.searchWorker.onmessage = (event) => {
// Inside ngZone for proper ChangeDetection
this.ngZone.run(()=> {
this.dataList = event.data.filteredList;
console.timeEnd('searchWorker');
})
};
}
Finally, on your "action function", lets say doSearch:
doSearch(event) {
// ... extra code to do some magic
console.time('searchWorker');
this.searchWorker.postMessage({ command: 'doFuzzySearch', originalList: this.realList, pattern: searchFilter });
// ... extra code to do some other magic
}
this.searchWorker.postMessage makes the call. All heavy loading operations are resolved inside the webworker.
Hope it helps.
Best regards.

Linking a javascript file to my current Javascript file

I am currently developing a web application where we are using the Model View Controller method for organizing our information and code. In our case we are combining the View and Controller into one Javascript file and the Model is separate.
My question comes here. I've got prototype objects in my model, but I want to instantiate instances of these objects in my viewcontroller Javascript file. How do I get them talking to each other?
There are some ways to achieve that. Today, the simplest one would be:
<script src='model.js'></script>
<script src='view-controller.js'></script>
So, since your model.js will be loaded first, you can use it inside the view/controller.
Another way is by using modules. The most used today is RequireJS. E.g:
require(['model'], function(model) {
// This function is called when model.js is loaded.
// If model.js calls define(), then this function is not fired until
// model's dependencies have loaded, and the model argument will hold
// the module value for model.js.
});
ECMAScript 6 (the next version of Javascript), will have native modules, so you'll be able to do:
import * as model from './model'
var x = model.variable; // etc
You might also want to look into using Browserify if you are familiar with Node and RequireJS as you an also use NPM modules in the front-end.
http://browserify.org/
Browserify allows you to export your JS code from one file and require it in another (simplified idea).
file 1: myfunc.js
var myFunc = function(){
console.log("I'm an exported function that's in another file");
};
module.exports = myFunc;
file 2: app.js
var myFunc = require('./myfunc.js');
myFunc(): // logs "I'm an exported function that's in another file"

browserify circular dependency: something is not a function

I've recently started writing CommonJS modules but facing issues in requiring modules. Why is storage.js unable to reach the example module which I have required? What is the proper way to require a dependent module in this case?
EDIT: Included more information because the previous question omitted hello.js, which I thought wasn't the cause of the problem. Seems like including it causes a uncaught type error. Also, this is part of the code for a chrome extension, and main.js is the content script.
// main.js
var hello = require('./hello');
var storage = require('./storage');
var example = require('./example');
storage.store();
// storage.js
var example = require('./example');
module.exports = (function() {
function store() {example.ex();}
return {store: store};
})();
// example.js
var storage = require('./storage');
module.exports = (function() {
function ex() {
console.log('example');
}
return {ex: ex};
})();
// hello.js
var example = require('./example'); // <<<< Including this gives Uncaught TypeError: example.ex is not a function
module.exports = (function() {
function hello() {
console.log('hello');
}
return {hello:hello};
})();
Not a direct answer to your question, but Browserify will wrap in a self-invoking function for you. You can simplify your lib files:
// main.js
var storage = require('./storage');
storage.store();
Because you don't use hello or example, don't require them.
// storage.js
var example = require('./example');
function store() {example.ex();}
module.exports.store = store;
No need to go through the self-invoking function here.
// example.js
module.exports.ex = ex;
function ex() {
console.log('Example');
}
This doesn't use storage, so don't include it.
hello.js does nothing but trigger the circular dependency, remove it.
In your updated code, you have a circular dependency between storage.js and example.js. Because you don't use anything from storage in example, you can just remove that require. I still think you should remove the self-invoking functions, as that's already part of commonjs.
When loading a module, Commonjs will only execute the file a single time. Everything on module.exports is then cached for future calls. When you include the circular dependency for the first time, the module loader sees that its currently being loaded, and you don't get any results back. Subsequent calls will complete as normal.

What does exports mean in javascript? [duplicate]

What is the purpose of Node.js module.exports and how do you use it?
I can't seem to find any information on this, but it appears to be a rather important part of Node.js as I often see it in source code.
According to the Node.js documentation:
module
A reference to the current
module. In particular module.exports
is the same as the exports object. See
src/node.js for more information.
But this doesn't really help.
What exactly does module.exports do, and what would a simple example be?
module.exports is the object that's actually returned as the result of a require call.
The exports variable is initially set to that same object (i.e. it's a shorthand "alias"), so in the module code you would usually write something like this:
let myFunc1 = function() { ... };
let myFunc2 = function() { ... };
exports.myFunc1 = myFunc1;
exports.myFunc2 = myFunc2;
to export (or "expose") the internally scoped functions myFunc1 and myFunc2.
And in the calling code you would use:
const m = require('./mymodule');
m.myFunc1();
where the last line shows how the result of require is (usually) just a plain object whose properties may be accessed.
NB: if you overwrite exports then it will no longer refer to module.exports. So if you wish to assign a new object (or a function reference) to exports then you should also assign that new object to module.exports
It's worth noting that the name added to the exports object does not have to be the same as the module's internally scoped name for the value that you're adding, so you could have:
let myVeryLongInternalName = function() { ... };
exports.shortName = myVeryLongInternalName;
// add other objects, functions, as required
followed by:
const m = require('./mymodule');
m.shortName(); // invokes module.myVeryLongInternalName
This has already been answered but I wanted to add some clarification...
You can use both exports and module.exports to import code into your application like this:
var mycode = require('./path/to/mycode');
The basic use case you'll see (e.g. in ExpressJS example code) is that you set properties on the exports object in a .js file that you then import using require()
So in a simple counting example, you could have:
(counter.js):
var count = 1;
exports.increment = function() {
count++;
};
exports.getCount = function() {
return count;
};
... then in your application (web.js, or really any other .js file):
var counting = require('./counter.js');
console.log(counting.getCount()); // 1
counting.increment();
console.log(counting.getCount()); // 2
In simple terms, you can think of required files as functions that return a single object, and you can add properties (strings, numbers, arrays, functions, anything) to the object that's returned by setting them on exports.
Sometimes you'll want the object returned from a require() call to be a function you can call, rather than just an object with properties. In that case you need to also set module.exports, like this:
(sayhello.js):
module.exports = exports = function() {
console.log("Hello World!");
};
(app.js):
var sayHello = require('./sayhello.js');
sayHello(); // "Hello World!"
The difference between exports and module.exports is explained better in this answer here.
Note that the NodeJS module mechanism is based on CommonJS modules which are supported in many other implementations like RequireJS, but also SproutCore, CouchDB, Wakanda, OrientDB, ArangoDB, RingoJS, TeaJS, SilkJS, curl.js, or even Adobe Photoshop (via PSLib).
You can find the full list of known implementations here.
Unless your module use node specific features or module, I highly encourage you then using exports instead of module.exports which is not part of the CommonJS standard, and then mostly not supported by other implementations.
Another NodeJS specific feature is when you assign a reference to a new object to exports instead of just adding properties and methods to it like in the last example provided by Jed Watson in this thread. I would personally discourage this practice as this breaks the circular reference support of the CommonJS modules mechanism. It is then not supported by all implementations and Jed example should then be written this way (or a similar one) to provide a more universal module:
(sayhello.js):
exports.run = function() {
console.log("Hello World!");
}
(app.js):
var sayHello = require('./sayhello');
sayHello.run(); // "Hello World!"
Or using ES6 features
(sayhello.js):
Object.assign(exports, {
// Put all your public API here
sayhello() {
console.log("Hello World!");
}
});
(app.js):
const { sayHello } = require('./sayhello');
sayHello(); // "Hello World!"
PS: It looks like Appcelerator also implements CommonJS modules, but without the circular reference support (see: Appcelerator and CommonJS modules (caching and circular references))
Some few things you must take care if you assign a reference to a new object to exports and /or modules.exports:
1. All properties/methods previously attached to the original exports or module.exports are of course lost because the exported object will now reference another new one
This one is obvious, but if you add an exported method at the beginning of an existing module, be sure the native exported object is not referencing another object at the end
exports.method1 = function () {}; // exposed to the original exported object
exports.method2 = function () {}; // exposed to the original exported object
module.exports.method3 = function () {}; // exposed with method1 & method2
var otherAPI = {
// some properties and/or methods
}
exports = otherAPI; // replace the original API (works also with module.exports)
2. In case one of exports or module.exports reference a new value, they don't reference to the same object any more
exports = function AConstructor() {}; // override the original exported object
exports.method2 = function () {}; // exposed to the new exported object
// method added to the original exports object which not exposed any more
module.exports.method3 = function () {};
3. Tricky consequence. If you change the reference to both exports and module.exports, hard to say which API is exposed (it looks like module.exports wins)
// override the original exported object
module.exports = function AConstructor() {};
// try to override the original exported object
// but module.exports will be exposed instead
exports = function AnotherConstructor() {};
the module.exports property or the exports object allows a module to select what should be shared with the application
I have a video on module_export available here
When dividing your program code over multiple files, module.exports is used to publish variables and functions to the consumer of a module. The require() call in your source file is replaced with corresponding module.exports loaded from the module.
Remember when writing modules
Module loads are cached, only initial call evaluates JavaScript.
It's possible to use local variables and functions inside a module, not everything needs to be exported.
The module.exports object is also available as exports shorthand. But when returning a sole function, always use module.exports.
According to: "Modules Part 2 - Writing modules".
the refer link is like this:
exports = module.exports = function(){
//....
}
the properties of exports or module.exports ,such as functions or variables , will be exposed outside
there is something you must pay more attention : don't override exports .
why ?
because exports just the reference of module.exports , you can add the properties onto the exports ,but if you override the exports , the reference link will be broken .
good example :
exports.name = 'william';
exports.getName = function(){
console.log(this.name);
}
bad example :
exports = 'william';
exports = function(){
//...
}
If you just want to exposed only one function or variable , like this:
// test.js
var name = 'william';
module.exports = function(){
console.log(name);
}
// index.js
var test = require('./test');
test();
this module only exposed one function and the property of name is private for the outside .
There are some default or existing modules in node.js when you download and install node.js like http, sys etc.
Since they are already in node.js, when we want to use these modules we basically do like import modules, but why? because they are already present in the node.js. Importing is like taking them from node.js and putting them into your program. And then using them.
Whereas Exports is exactly the opposite, you are creating the module you want, let's say the module addition.js and putting that module into the node.js, you do it by exporting it.
Before I write anything here, remember, module.exports.additionTwo is same as exports.additionTwo
Huh, so that's the reason, we do like
exports.additionTwo = function(x)
{return x+2;};
Be careful with the path
Lets say you have created an addition.js module,
exports.additionTwo = function(x){
return x + 2;
};
When you run this on your NODE.JS command prompt:
node
var run = require('addition.js');
This will error out saying
Error: Cannot find module addition.js
This is because the node.js process is unable the addition.js since we didn't mention the path. So, we have can set the path by using NODE_PATH
set NODE_PATH = path/to/your/additon.js
Now, this should run successfully without any errors!!
One more thing, you can also run the addition.js file by not setting the NODE_PATH, back to your nodejs command prompt:
node
var run = require('./addition.js');
Since we are providing the path here by saying it's in the current directory ./ this should also run successfully.
A module encapsulates related code into a single unit of code. When creating a module, this can be interpreted as moving all related functions into a file.
Suppose there is a file Hello.js which include two functions
sayHelloInEnglish = function() {
return "Hello";
};
sayHelloInSpanish = function() {
return "Hola";
};
We write a function only when utility of the code is more than one call.
Suppose we want to increase utility of the function to a different file say World.js,in this case exporting a file comes into picture which can be obtained by module.exports.
You can just export both the function by the code given below
var anyVariable={
sayHelloInEnglish = function() {
return "Hello";
};
sayHelloInSpanish = function() {
return "Hola";
};
}
module.export=anyVariable;
Now you just need to require the file name into World.js inorder to use those functions
var world= require("./hello.js");
The intent is:
Modular programming is a software design technique that emphasizes
separating the functionality of a program into independent,
interchangeable modules, such that each contains everything necessary
to execute only one aspect of the desired functionality.
Wikipedia
I imagine it becomes difficult to write a large programs without modular / reusable code. In nodejs we can create modular programs utilising module.exports defining what we expose and compose our program with require.
Try this example:
fileLog.js
function log(string) { require('fs').appendFileSync('log.txt',string); }
module.exports = log;
stdoutLog.js
function log(string) { console.log(string); }
module.exports = log;
program.js
const log = require('./stdoutLog.js')
log('hello world!');
execute
$ node program.js
hello world!
Now try swapping ./stdoutLog.js for ./fileLog.js.
What is the purpose of a module system?
It accomplishes the following things:
Keeps our files from bloating to really big sizes. Having files with e.g. 5000 lines of code in it are usually real hard to deal with during development.
Enforces separation of concerns. Having our code split up into multiple files allows us to have appropriate file names for every file. This way we can easily identify what every module does and where to find it (assuming we made a logical directory structure which is still your responsibility).
Having modules makes it easier to find certain parts of code which makes our code more maintainable.
How does it work?
NodejS uses the CommomJS module system which works in the following manner:
If a file wants to export something it has to declare it using module.export syntax
If a file wants to import something it has to declare it using require('file') syntax
Example:
test1.js
const test2 = require('./test2'); // returns the module.exports object of a file
test2.Func1(); // logs func1
test2.Func2(); // logs func2
test2.js
module.exports.Func1 = () => {console.log('func1')};
exports.Func2 = () => {console.log('func2')};
Other useful things to know:
Modules are getting cached. When you are loading the same module in 2 different files the module only has to be loaded once. The second time a require() is called on the same module the is pulled from the cache.
Modules are loaded in synchronous. This behavior is required, if it was asynchronous we couldn't access the object retrieved from require() right away.
ECMAScript modules - 2022
From Node 14.0 ECMAScript modules are no longer experimental and you can use them instead of classic Node's CommonJS modules.
ECMAScript modules are the official standard format to package JavaScript code for reuse. Modules are defined using a variety of import and export statements.
You can define an ES module that exports a function:
// my-fun.mjs
function myFun(num) {
// do something
}
export { myFun };
Then, you can import the exported function from my-fun.mjs:
// app.mjs
import { myFun } from './my-fun.mjs';
myFun();
.mjs is the default extension for Node.js ECMAScript modules.
But you can configure the default modules extension to lookup when resolving modules using the package.json "type" field, or the --input-type flag in the CLI.
Recent versions of Node.js fully supports both ECMAScript and CommonJS modules. Moreover, it provides interoperability between them.
module.exports
ECMAScript and CommonJS modules have many differences but the most relevant difference - to this question - is that there are no more requires, no more exports, no more module.exports
In most cases, the ES module import can be used to load CommonJS modules.
If needed, a require function can be constructed within an ES module using module.createRequire().
ECMAScript modules releases history
Release
Changes
v15.3.0, v14.17.0, v12.22.0
Stabilized modules implementation
v14.13.0, v12.20.0
Support for detection of CommonJS named exports
v14.0.0, v13.14.0, v12.20.0
Remove experimental modules warning
v13.2.0, v12.17.0
Loading ECMAScript modules no longer requires a command-line flag
v12.0.0
Add support for ES modules using .js file extension via package.json "type" field
v8.5.0
Added initial ES modules implementation
You can find all the changelogs in Node.js repository
let test = function() {
return "Hello world"
};
exports.test = test;

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