I am leveraging on this emoji picker javascript from https://www.cssscript.com/simple-emoji-picker-text-fields-emoji-picker/
In the script, String.codePointAt is having issue working on IE.
I know IE do not support codePointAt, is there any other alternative or workaround to get it on IE?
const emojis = [0x1f600]
emojis.map(function (item) {
const emojiLi = document.createElement("li");
emojiLi.style.display = "inline-block";
emojiLi.style.paddingTop = "10px";
const emojiLink = document.createElement("a");
emojiLink.setAttribute("href", "javascript:void(0)");
emojiLink.innerHTML = String.fromCodePoint(item);
emojiLink.onmousedown = clickLink;
emojiList.appendChild(emojiLink);
});
I tried using
String.fromCharCode(item);
However it somehow corrupt the unicode translation:
screenshot
Related
https://google.github.io/mediapipe/solutions/face_detection#javascript-solution-api
This is simplest way to add face detection to webcam feed on website using mediapipe by Google.
My laptop have inbuilt webcam and one OBS virtual webcam also. When I try this example code on my laptop sometime virtual webcam get picked up by my webpage randomly.
How can I add webcam selection to this example code so I can avoid getting virtual webcam selected automatailly?
Please try this (link provided to full article)
const video = document.getElementById('video');
const button = document.getElementById('button');
const select = document.getElementById('select');
function gotDevices(mediaDevices) {
select.innerHTML = '';
select.appendChild(document.createElement('option'));
let count = 1;
mediaDevices.forEach(mediaDevice => {
if (mediaDevice.kind === 'videoinput') {
const option = document.createElement('option');
option.value = mediaDevice.deviceId;
const label = mediaDevice.label || `Camera ${count++}`;
const textNode = document.createTextNode(label);
option.appendChild(textNode);
select.appendChild(option);
}
});
}
Source : Select Camera Javascript Mediapipe
When trying to invoke a .click() of an anchor tag to auto click the url.
The code is working fine in all browsers except Internet Explorer v11.
Any help will be appreciated.
var strContent = "a,b,c\n1,2,3\n";
var HTML_APS = strContent;
var data = new Blob([HTML_APS]);
var temp_link = document.createElement('a');
temp_link.href = URL.createObjectURL(data);
temp_link.download = "report_html.htm";
temp_link.type = "text/html";
temp_link.style = "display:none";
document.body.appendChild(temp_link);
if (confirm("Press a button!") == true) {
temp_link.click();
temp_link.remove();
}
here is the fiddle.
For IE, you can use navigator.msSaveOrOpenBlob
so, cross browser, the code would be
var strContent = "a,b,c\n1,2,3\n";
var HTML_APS = strContent;
var data = new Blob([HTML_APS]);
if (confirm("Press a button!") == true) {
if (navigator.msSaveOrOpenBlob) {
navigator.msSaveOrOpenBlob(data, "report_html.htm");
} else {
var temp_link = document.createElement('a');
temp_link.href = URL.createObjectURL(data);
temp_link.download = "report_html.htm";
temp_link.type = "text/html";
document.body.appendChild(temp_link);
temp_link.click();
temp_link.remove();
}
}
When used download attribute an anchor, this signifies that the browser should download the resource the anchor points to rather than navigate to it. It doesn't support IE11.
For reference click here
Per this SO answer, the 'download' attribute has not been implemented in Internet Explorer.
The download attribute is not implemented in Internet Explorer.
http://caniuse.com/download
For Internet explorer you can use the "SaveAs" command.
Please be advised that the following codes are generated by an engineer. (I don't have contact with the engineer right now)
Now here is the scenario. According to the engineer who had created this the whole collection of these scripts should be able to generate a button once edited properly and embedded to our website.
Before I implement this on our own website I want to test these codes to a simple page created through saving codes from our website. I ask the engineer if it is possible and he said yes.
Now here is the code that should be able to generate the button.
clickCall.js
(function () {
var createScriptElement = function (src, onload, onerror) {
var element = document.createElement("script");
element.type = "text\/javascript";
element.src = src;
element.onload = onload;
element.onerror = onerror;
return element;
};
var createLinkElement = function (src) {
var element = document.createElement('link');
element.href = src;
element.rel = 'Stylesheet';
element.media_type = 'text/css';
return element;
};
var createUI = function () {
var clickCallDiv = document.createElement('div');
clickCallDiv.style.cssText = 'width: 300px;height: 60px;position: fixed;z-index: 999;right: 20px;bottom: 320px;';
var call_btn = document.createElement("button");
call_btn.id = "dial_btn_call";
var session_div = document.createElement("div");
session_div.id = 'sessions';
var webcam_div = document.createElement("div");
webcam_div.style.cssText = 'height:0';
webcam_div.id = 'webcam';
var video_remote = document.createElement('video');
video_remote.id = 'remoteView';
video_remote.autoplay = 'autoplay';
video_remote.hidden = 'hidden';
var video_local = document.createElement('video');
video_local.autoplay = 'autoplay';
video_local.hidden = 'hidden';
video_local.muted = 'muted';
video_local.id = 'selfView';
webcam_div.appendChild(video_remote);
webcam_div.appendChild(video_local);
clickCallDiv.appendChild(call_btn); //add the text node to the newly created div.
var contain = document.createElement('div');
contain.appendChild(session_div);
contain.appendChild(webcam_div);
clickCallDiv.appendChild(contain);
return clickCallDiv;
};
var urls = {};
urls.rtcninja = 'rtcninja.js';
urls.jquery = 'jquery.js';
urls.i18n = "jquery.i18n.js";
urls.messagestore = "jquery.i18n.messagestore.js";
urls.jssip = 'jssip.js';
urls.init = 'init.js';
urls.gui = 'gui.js';
urls.css = 'style.css';
var rtcninja_script = createScriptElement(urls.rtcninja, function () {
// Must first init the library
rtcninja();
// Then check.
if (!rtcninja.hasWebRTC()) {
console.log('WebRTC is not supported in your browser :(');
} else {
document.body.appendChild(createUI());
}
});
var jquery_script = createScriptElement(urls.jquery, function(){
document.head.appendChild(i18_script);
document.head.appendChild(jssip_script);
document.head.appendChild(gui_script);
document.head.appendChild(init_script);
});
var i18_script = createScriptElement(urls.i18n, function(){
document.head.appendChild(messagestore_script);
});
var messagestore_script = createScriptElement(urls.messagestore);
var jssip_script = createScriptElement(urls.jssip);
var init_script = createScriptElement(urls.init);
var gui_script = createScriptElement(urls.gui);
var click_call_css = createLinkElement(urls.css);
document.head.appendChild(jquery_script);
document.head.appendChild(rtcninja_script);
document.head.appendChild(click_call_css);
})();
That script, when embedded, should be able to generate a button. The way he embedded the script on their website is through this
<script>
document.write('<script src="sourcefile/clickCall.js">/script>')
</script>
But this won't work on my side so I tried this
document.write('<sc' + 'ript src="clickCall.js">/sc' + 'ript>')
Now my first problem is that this script prevents all other scripts from loading, causing to have an empty output. another is that it won't display the expected button that it was suppose to show on the webpage. My solution to this problems was to implement DOM but I don't know how I'll implement it especially because I can't understand how it works and how to implement it. Could you kindly explain to me how DOM works and how am I going to implement it? Thanks
document.write when executed just writes the string and doesn't execute the inside script.
Hence, instead of this,
<script>
document.write('<script src="sourcefile/clickCall.js"></script>')
you can directly call your script.
<script src="sourcefile/clickCall.js"></script>
I'm new to HTML and Javascript. I'm trying to write a Javascript function to print the content of an (hidden) iframe in order to print documents (to the user, seemingly) without opening them.
I based the function on the example I found here: https://developer.mozilla.org/en-US/docs/Printing#Print_an_external_page_without_opening_it
Printing the content works fine but the trouble is removing the iframe from the document after the printing has finished. This is what my code looks like now.
function closePrint () {
var element = document.getElementById("printFrame");
element.parentNode.removeChild(element);
}
function setPrint () {
this.contentWindow.__container__ = this;
this.contentWindow.onbeforeunload = setTimeout(closePrint, 100);
this.contentWindow.onafterprint = setTimeout(closePrint, 100);
this.contentWindow.focus(); // Required for IE
this.contentWindow.print();
}
function printPage (sURL) {
var oHiddFrame = document.createElement("iframe");
oHiddFrame.onload = setPrint;
oHiddFrame.width = 0;
oHiddFrame.height = 0;
oHiddFrame.style.position = "fixed";
oHiddFrame.style.right = "0";
oHiddFrame.style.bottom = "0";
oHiddFrame.id = "printFrame";
oHiddFrame.src = sURL;
document.body.appendChild(oHiddFrame);
}
I changed two lines in the example from
this.contentWindow.onbeforeunload = closePrint;
this.contentWindow.onafterprint = closePrint;
to
this.contentWindow.onbeforeunload = setTimeout(closePrint, 100);
this.contentWindow.onafterprint = setTimeout(closePrint, 100);
As it didn't remove the iframes without the timeout.
This works fine in both IE11 and Chrome, but in IE compitability mode (which I think emulates IE7) it gives me an error "Not implemented" when I try to use setTimeout.
So my question is, is there another way to run the closePrint function after a timeout or some other way to remove the iframe from the document when I've printed the content? Any help is appreciated.
after printing, leave the iframe on document.body. When you need to add your next iframe, first run a check for its presence ~ if its present, remove it then (first two lines).
myfunction() {
const iframe = document.querySelector('iframe');
if (iframe) iframe.parentNode.removeChild(iframe);
const i = document.createElement('iframe');
i.style.display = 'none';
i.src = this.study.DocumentUrl;
document.body.appendChild(i);
document.querySelector('iframe').contentWindow.focus();
document.querySelector('iframe').contentWindow.print();
}
In IE9, FormData is not supported, which makes uploading files using XMLHttpRequest a lot less trivial.
Can this be done? I've seen iFrames mentioned, and while I'm not opposed to writing some hairy code, I'm at a loss as to how to achieve this (there are many resources talking about uploading to an iFrame but not about how to get the file from the iFrame to the server).
Using vanilla JavaScript (no third party libraries), how would one upload a file asynchronously without the use of FormData?
This code should do the trick. Sorry was a long time ago and I thought that IE9 also could upload using XHR (It should, but this is the Iframe option).
It does the following:
Add a file input to your page (can also be done in HTML)
Put that file selector in a form
add credentials to the form
Submit the form to the iframe and use its page as return value.
fileSelection = document.createElement("div");
//create the file input
fileSelection.browseSelect = document.createElement("input");
fileSelection.browseSelect.type = "file";
fileSelection.browseSelect.name = "file[]";
fileSelection.browseSelect.style.display = "block";
fileSelection.browseSelect.style.position = "absolute";
fileSelection.browseSelect.style.left = "50%";
fileSelection.browseSelect.style.top = "auto";
fileSelection.browseSelect.style.height = "36px";
fileSelection.browseSelect.style.width = "36px";
fileSelection.browseSelect.style.bottom = "0px";
fileSelection.browseSelect.style.margin = "0px 0px -1px 90px";
fileSelection.browseSelect.style.filter = "alpha(opacity=0)";
fileSelection.browseSelect.style.zIndex = 14;
//Put a form in it.
fileSelection.form = document.createElement("form");
fileSelection.form.method = "POST";
fileSelection.form.action = [url to server]; //put your own file upload handler here.
fileSelection.form.enctype = "multipart/form-data";
fileSelection.form.encoding = "multipart/form-data";
fileSelection.appendChild(fileSelection.form);
//Append the file input to the form.
fileSelection.form.appendChild(fileSelection.browseSelect);
document.body.appendChild(fileSelection);
function doUploadObjectUpload()
{
var tempFrame = document.createElement("iframe");
tempFrame.src = "";
tempFrame.allowTransparancy = "true";
tempFrame.style.display = "none";
tempFrame.frameBorder = 0;
tempFrame.style.backgroundColor = "transparent";
tempFrame.onload = followUpOnHTML4Upload.bind(this,tempFrame);
tempFrame.name = "tmpFrameUpload"
this.appendChild(tempFrame);
this.form.target = tempFrame.name;
this.form.name = "uploadForm";
this.form.acceptCharset = "UTF-8"
//This is an example of a hidden input, used to pass extra vars to the server. Add more if you need them.
var tempNodePath = document.createElement("input");
tempNodePath.type = "hidden";
tempNodePath.value = [dir]; //if you want specify a target path.
tempNodePath.name = "filePath";
this.form.insertBefore(tempNodePath, this.form.childNodes[0]);
this.form.submit();
}
function followUpOnHTML4Upload(frameId)
{
//Here you can check the response that came back from the page.
}
PHP for example will store the files in $_FILES