Changing linear-gradient with Javascript not working - javascript

I'm trying to change the linear gradient with JavaScript in my project. My problem is that after running the code nothing happens. If I try to use the linear-gradient string directly in my CSS class container, everything works fine but it doesn't work with changing it via JavaScript. Here's the code I'm trying to run:
function init() {
var Lohn = "undefined";
var Datum = "undefined";
var Pausenstueck = "undefined";
var Zakstueck = "undefined";
var Ueberstundenstueck = "undefined";
var StundeKoord = "undefined";
var Tagesdauer = "undefined";
let UebersichtTemplate = document.createElement("dd");
let UebersichtDD = document.getElementById("Uebersicht_Window_child");
UebersichtTemplate.innerHTML = "<span class='textRight'>" + Lohn + "</span><span class='text'>" + Datum + "</span>";
let a = document.importNode( UebersichtTemplate,true);
a.classList.add("percentage", "percentage-" + Math.round(StundeKoord*Tagesdauer));
let colorString = "linear-gradient(to right, #9c9e9f 0%,#9c9e9f " + Pausenstueck + Zakstueck + Ueberstundenstueck + " 100%);"
UebersichtDD.appendChild(a);
a.style.backgroundImage = '-webkit-linear-gradient(to right, #9c9e9f 0%,#9c9e9f 50%, #F53323 50%, #F53323 100%)';
}
document.addEventListener("DOMContentLoaded", init);
<body>
<div id="Uebersicht_Window_child"></div>
</body>
I already tried using double quotes instead of single quotes but it also doesn't work. leaving the "-webkit-" doesn't solve my problem either... I absolutely don't know the problem. Hope you guys could help me :)
Thank you!

There is one major issue: You never actually insert the dd element that you imported into the document:
From Document​.import​Node():
The Document object's importNode() method creates a copy of a Node or
DocumentFragment from another document, to be inserted into the
current document later.
(Emphasis mine)
There are a couple of other issues, mainly around code structure and style - but they may not be pertinent to the core question - but also syntax problems with creating the colorString that may have been contributing.
function init() {
var Lohn = "undefined";
var Datum = "undefined";
var StundeKoord = "undefined";
var Tagesdauer = "undefined";
// -----------------------------
var Pausenstueck = "#9c9e9f 50%";
var Zakstueck = "#F53323 50%";
var Ueberstundenstueck = "#F53323 100%";
let UebersichtTemplate = document.createElement("dd");
UebersichtTemplate.innerHTML = "<span class='textRight'>" + Lohn + "</span>" +
"<span class='text'>" + Datum + "</span>";
let a = document.importNode( UebersichtTemplate, true );
a.classList.add( "percentage", "percentage-" + Math.round(StundeKoord*Tagesdauer) );
a.style.backgroundImage = `-webkit-linear-gradient(top right, #9c9e9f 0%, ${Pausenstueck}, ${Zakstueck}, ${Ueberstundenstueck} )`;
// insert the imported node.
document.body.appendChild(a);
}
document.addEventListener("DOMContentLoaded", init);
<body>
<div id="Uebersicht_Window_child"></div>
</body>

Related

Can't add together two variables which store an offsetHeight

I'm trying to add two numbers together so I can use a CSS calc function to reduce the top margin of an element so it shows just the title and its top line text.
var roomInfoPanel = document.querySelector(".room-info");
var panelCapacityInfo = parseInt(document.querySelector(".room-info__capacity").offsetHeight);
var panelTitleRoom = parseInt(document.querySelector(".room-info__title").offsetHeight);
var panelCombinedHeights = panelCapacityInfo + panelTitleRoom;
if (panelTitleRoom && panelCapacityInfo) {
document.querySelector(".room-info").style.marginTop = "calc( -" + panelCombinedHeights + "-7vw + -20px)";
}
However, panelCombinedHeights always returns undefined :(
I don't think this is a scope issue.
The parseInt was added after looking at this article, but without this no good either.
What am I doing wrong?
Try to convert variables to numbers
var roomInfoPanel = document.querySelector(".room-info");
var panelCapacityInfo = parseInt(document.querySelector(".room-info__capacity").offsetHeight);
var panelTitleRoom = parseInt(document.querySelector(".room-info__title").offsetHeight);
// Convert variables to numbers
// Print what to summ
console.log(panelCapacityInfo, panelTitleRoom)
var panelCombinedHeights = Number(panelCapacityInfo) + Number(panelTitleRoom);
// Print summ
console.log(panelCombinedHeights)
if (panelTitleRoom && panelCapacityInfo) {
console.log("Style to be applied:", "calc( -" + panelCombinedHeights + "-7vw + -20px)");
document.querySelector(".room-info").style.marginTop = "calc( -" + panelCombinedHeights + "-7vw + -20px)";
}
.room-info {
height: 200px;
}
.room-info__capacity {
height: 100px;
}
.room-info__title {
height: 70px;
}
<div class="room-info">
<div class="room-info__capacity">
1
</div>
<div class="room-info__title">
2
</div>
</div>
The function offsetHeigth already returns a number, so you don't need the parseInt() here.
Are the values panelCapacityInfo and panelTitleRoom defined or not?
If they are undefined then the error is probably in the querySelector.
var roomInfoPanel = document.querySelector(".room-info");
var panelCapacityInfo = parseInt(document.querySelector(".room-info__capacity").offsetHeight);
var panelTitleRoom = parseInt(document.querySelector(".room-info__title").offsetHeight);
var panelCombinedHeights = parseInt(panelCapacityInfo) + parseInt(panelCapacityInfo)
if (panelTitleRoom && panelCapacityInfo) {
document.querySelector(".room-info").style.marginTop = "calc( -" + panelCombinedHeights + "-7vw + -20px)";
}

javascript get natural width/height of all images in table

I am trying to get the actual image sizes from the images listed in column Image and display it in column Image Size.
The problem I have is that I am only able to get the size of the first image, which is added in each cell for column Image Size.
jsFiddle: https://jsfiddle.net/a92ck0em/
var xmlFile = 'https://raw.githubusercontent.com/joenbergen/files/master/XMLParse2.xml';
function loadDoc() {
var xhttp = new XMLHttpRequest();
xhttp.open("GET", xmlFile, true);
xhttp.send();
xhttp.onreadystatechange = function() {
if (this.readyState === 4 && this.status === 200) {
xmlFunction(this.response);
}
};
}
function xmlFunction(xml) {
var parser = new DOMParser();
var xmlDoc = parser.parseFromString(xml, "text/xml");
var table = "<tr><th>Category</th><th>Title</th><th>Image</th><th>Image Size</th></tr>";
var x = xmlDoc.getElementsByTagName("ITEM");
for (var elem of x) {
var titles = elem.getElementsByTagName(
"TITLE")[0].childNodes[0].nodeValue;
var cats = elem.getElementsByTagName("CATEGORY")[0].childNodes[0].nodeValue;
var imageURL = elem.getElementsByTagName("IMAGE").length === 0 ? "..." : elem.getElementsByTagName("IMAGE")[0].getAttribute('url');
var imageSize = elem.getElementsByTagName("IMAGE").length === 0 ? "..." : elem.getElementsByTagName("IMAGE")[0].width + 'x' + [0].height;
table += "<tr><td>" + cats + "</td><td>" + titles + "</td><td>" + "<img src=" + imageURL + ' height="150" width="100">' + '</td><td id="cellId"><textTag>' + "" + "</textTag></td></tr>";
}
document.getElementById("myTable").innerHTML = table;
document.querySelector("img").addEventListener('load', function() {
var imgTags = document.querySelectorAll('img'), i;
for (i = 0; i < imgTags.length; ++i) {
var image_width = document.querySelector("img").naturalWidth;
var image_height = document.querySelector("img").naturalHeight;
}
$('#myTable textTag').each(function() {
$(this).append(image_width + 'x' + image_height);
//console.log(image_width + 'x' + image_height);
});
});
}
table,
th,
td {
border: 1px solid black;
border-collapse: collapse;
}
th,
td {
padding: 5px;
}
<head>
<script src="https://code.jquery.com/jquery-1.10.2.js"></script>
</head>
<button type="button" onclick="loadDoc()">Load</button>
<br><br>
<table id="myTable"></table>
Expected:
Ok there are many parts to your question, I started doing the simplest thing, logging that parsed xml document, looks like this:
...
<IMAGE url="...."></IMAGE>
<IMAGESIZE></IMAGESIZE>
...
So in your script you are getting an attribute that does not exist. So you can safely remove this line:
var imageSize = elem.getElementsByTagName("IMAGE").length === 0 ? "..." : elem.getElementsByTagName("IMAGE")[0].width + 'x' + [0].height;
Next you need to check if the images are loaded, simplest thing to do:
"<img src=" + imageURL + ' height="150" width="100" onload="this._loaded = true;">' +
this will add a proprietary _loaded property to it.
Next you need to check when the images are loaded and once loaded fire a function, you need a recursive function to do that which does not blow the stack:
var imgTags = document.getElementsByTagName('img');
function isLoaded(){
if(Array.prototype.slice.call(imgTags).some(function(d,i){return !d._loaded})){
setTimeout(isLoaded,4);
} else {
$('#myTable textTag').each(function(i,node) {
node.textContent = imgTags[i].naturalWidth + 'x' + imgTags[i].naturalHeight;
//console.log(image_width + 'x' + image_height);
});
}
};
isLoaded();
I removed the querySelectorAll(img) bit, it is slower compared to getElementsByTagName and does not return a LIVE HTML Collection, returns a NodeList. The loaded function will fire your Jquery thing once it detects all the _loaded properties. The Array.prototype.slice.call is an old school way to convert HTML Collection or NodeList to a regular array, the cool kids you Array.from nowadays, it is up to you. You might also optimize the above function a bit by storing the result of Array.prototype.slice.call... once, I leave that to you. All in all it looks like this:
https://jsfiddle.net/ibowankenobi/h9evc81a/
The problem is that you need to wait for the images to load before querying properties like width or height.
Normally this is done by setting an onload event handler that updates the display of these properties.
Moreover you're making a loop setting two variables and then, outside of the loop, you're assigning all the images the value of the very same variables.
You need to do the querying inside the second loop instead.

How to solve a linear equation with algebra.js?

I'm trying to solve/evaluate an equation using algebra.js by nicolewhite and can't seem to get it right.
Here's the code i'm using:
<!DOCTYPE html>
<html>
<head>
<script src="//algebra.js.org/javascripts/algebra-0.2.6.min.js"></script>
</head>
<body>
<script>
var Fraction = algebra.Fraction;
var Expression = algebra.Expression;
var Equation = algebra.Equation;
var x1 = algebra.parse("1/5 * x + 2/15");
var x2 = algebra.parse("1/7 * x + 4");
var eq = new Equation(x1, x2);
console.log(eq.toString());
var answer = eq.solveFor("x");
console.log("x = " + answer.toString());
</script>
</body>
I'm not sure linking the source js works here but it just gives me a blank page anywhere i try that code. I have defined the three variables as stated by the algebra author so I'm not sure what i'm doing wrong.
You are getting a blank page because you are not setting the answer to any html element. Your code is sending the output to the console so you should be able to see it there.
Try this to show the result on your page.
var Fraction = algebra.Fraction;
var Expression = algebra.Expression;
var Equation = algebra.Equation;
var x1 = algebra.parse("1/5 * x + 2/15");
var x2 = algebra.parse("1/7 * x + 4");
var eq = new Equation(x1, x2);
console.log(eq.toString());
var answer = eq.solveFor("x");
console.log("x = " + answer.toString());
const output = document.createElement('p');
document.body.appendChild(output);
output.textContent = "x = " + answer.toString();

Fading out in Javascript

Hey I'm new to javascript and I'm working on a small chat program right now.
I've got all the chatlogs (global& private and stuff..) but i want to add a button which can make (most of) the elements of these little 'clients' fade out and in, so that you dont have to see ALL of them at one time, just the ones you want.
The (relevant) code with the example element mess1:
h=0;
newroom = function (roomname) {
//create new container
var div = document.createElement('div');
div.className = 'container';
//new text input
var mess = document.createElement('input');
mess.type = 'text';
mess.id = 'mess1' + i;
div.appendChild(mess);
//minimizer button
var min = document.createElement('input');
min.type = 'button';
min.value = 'Minimize chat';
min.id = 'min' + i;
div.appendChild(min);
document.body.appendChild(div);
document.getElementById("min" + h).addEventListener("click", function (){
//this is where the magic happens
}
h++;
};
I've tried document.getElementById("mess1" + h).style.visibility = 'hidden';, but that just makes the element disappear, leaving a big ugly blank space behind.
I thought document.getElementById("mess1" + h).fadeOut('slow'); would fix that, but it just doesn't do anything...
Thanks in advance for your answers
function fadeout(element) {
var op = 1; // initial opacity
var timer = setInterval(function () {
if (op <= 0.1){
clearInterval(timer);
element.style.display = 'none';
}
element.style.opacity = op;
element.style.filter = 'alpha(opacity=' + op * 100 + ")";
op -= op * 0.1;
}, 50);
}
first of all I will recommend to use jQuery, it will make your life much more easy. In jQuery, you can fade the element and then remove it like this
$("#mess1" + h).fadeOut('slow',function(){
$("#mess1" + h).remove();
});
It will first fade the element and will then remove it from node if required
You can use
document.getElementById("mess1" + h).style.display= 'none';
it will hide element without empty space. But if you whant to hide element with animation you can use eq. this jquery:
$("#mess1" + h).hide('slow')
or eq. 'fast' - as parameter

Generating a random color not working

I was working on a simple project, to have the background of a webpage change every time you click on it. I succeeded in such, tested it a few times, save, tested again, and then left.
I go home and load it.. And it no longer works. I am using the same browser, I have no idea how anything could have changed.. I must have messed up a few ways almost impossible it feels like.. But alas, I'm sitting here dumb-founded..
Could anyone take a look at my simple program and tell me what is wrong? (Again, the program purpose is to change the webpage's background color to a random color whenever you click on the page.)
Here is the code:
<!DOCTYPE HTML PUBLIC>
<html>
<head>
<title>Random Colors</title>
<script language="javascript">
function randomColor() {
var h0 = Math.floor(Math.random()*99);
var h1 = Math.floor(Math.random()*99);
var h2 = Math.floor(Math.random()*99);
var h3 = Math.floor(Math.random()*99);
var h4 = Math.floor(Math.random()*99);
var h5 = Math.floor(Math.random()*99);
return '#'.toString(16)+h0.toString(16)+h1.toString(16)+h2.toString(16);+h3.toString(16)+h4.toString(16)+h5.toString(16);
}
</script>
</head>
<body onclick="document.bgColor=randomColor();">
</body>
</html>
Thanks in advance if anyone can help.
Having '#'.toString(16) makes no sense, the string '#' can't be converted to a string in hexadecimal form...
You have an extra semicolon after h2.toString(16).
return '#'+h0.toString(16)+h1.toString(16)+h2.toString(16)+h3.toString(16)+h4.toString(16)+h5.toString(16);
I think that you want to keep each digit in the range 0-15 instead of 0-98:
var h0 = Math.floor(Math.random()*16);
Try this out. Built off of what #Guffa did
function randomColor() {
var h0 = Math.floor(Math.random()*16);
var h1 = Math.floor(Math.random()*16);
var h2 = Math.floor(Math.random()*16);
var h3 = Math.floor(Math.random()*16);
var h4 = Math.floor(Math.random()*16);
var h5 = Math.floor(Math.random()*16);
return '#' + h0.toString(16) + h1.toString(16) + h2.toString(16) + h3.toString(16) + h4.toString(16) + h5.toString(16);
}
Here's the fiddle --> http://jsfiddle.net/Jh5ms/1/
Is there a reason you're using Math.random so many times?
function pad6(s) {
s = '' + s;
return '000000'.slice(s.length) + s;
}
function randomColor() {
var rand = Math.floor(Math.random() * 0x1000000);
return '#' + pad6(rand.toString(16)).toUpperCase();
}
randomColor(); // "#7EE83D"
randomColor(); // "#19E771"
As pointed out by Guffa, your first error was attempting to convert '#' to a hexadecimal representation.
This should do the trick:
function randomColor() {
var ret = Math.floor(Math.random() * (0xFFFFFF + 1)).toString(16);
return ('#' + new Array((6 - ret.length) + 1).join('0') + ret);
}
window.onload = function() {
document.querySelector('button').onclick = function() {
document.querySelector('body').style.backgroundColor = randomColor();
};
};
Here is a demonstration.
Here is another demonstration showing how you could implement it into your current page. I also took the liberty of changing your event handler to be unobtrusive.
Adding to Guffa fixing the Math.random()*99 problem, I would put all this in a loop like this:
var theColor = "#";
for (var i = 0; i < 6; i++) {
theColor += Math.floor(Math.random() * 16).toString(16);
}
return theColor;
Here's a jsFiddle
another answer in your format - pass this to whatever you want to change backgroundcolor
http://jsfiddle.net/FpLKW/2/
<div onclick="test(this);">
</div>
function test (ele) {
var h0 = Math.floor(Math.random()*10);
var h1 = Math.floor(Math.random()*10);
var h2 = Math.floor(Math.random()*10);
var h3 = Math.floor(Math.random()*10);
var h4 = Math.floor(Math.random()*10);
var h5 = Math.floor(Math.random()*10);
var x = '#' + h0.toString(16) + h1.toString(16) + h2.toString(16) + h3.toString(16) + h4.toString(16) + h5.toString(16);
ele.style.backgroundColor=x;
}

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