How to stop my timer if all inputs are filled in - javascript

I have a method with a form, how much input fields there are varies. The form has a timer. On input the timer will start running, how can I detect that all the forms are filled in. to stop the timer once all inputs are filled in ?
self.tm.start() starts the timer right after the .on('input', function()
inputField(i)
{
let self = this;
let textarea = self.JSON_DATA.main_object.exercises[i].textarea;
let div = $("<div/>", {
class: "form-group row"
});
let word;
for (let a = 0; a < textarea.length; a++)
{
if (textarea[a].checked == "true")
{
word = $("<input/>", {
class: 'form-control col-2 my-1 mx-1'
}).on('input', function(){
//Timer start
self.tm.start()
if ($(this).val() == textarea[a].word)
{
$(this).nextAll('input').first().focus();
$(this).addClass('btn-success').attr("disabled", true)
}});
} else {
word = $("<span/>", {
class: 'col-form-label mx-1'
}).html(textarea[a].word);
}
div.append(word);
}
return div;
}
Timer
/**
* var t = new TIMER([ID]/[CLASS]);
* (object) target is the element on which the timer will be displayed
*/
function TIMER(target) {
var self = this;
self.timer = false;
self.sec = 0;
/**
* Initiates TIMER on target-element(s)
*/
self.init = function () {
var style = $('<style></style>').attr('type', 'text/css').html(target + ' .inline{display: inline-block}');
$('head').append(style);
self.sec = 0;
$(target).html('');
var minutes = $('<div/>', {
id: 'minutes',
class: 'inline'
}).css({
'padding-right': '6px'
}).html(self.pad(parseInt(self.sec / 60, 10)));
var seconds = $('<div/>', {
id: 'seconds',
class: 'inline'
}).css({
'padding-left': '6px'
}).html(self.pad(self.sec % 60));
$(target).append(minutes, ':', seconds).css('font-size', '2.0em');
};
/**
* (int) val
* Puts a leading 0 in front if val < 10
*/
self.pad = function (val) {
return val > 9 ? val : "0" + val;
};
/**
* Start TIMER with interval of 1000ms
*/
self.start = function () {
if (self.timer === false) {
self.timer = setInterval(
function () {
$("#seconds").html(self.pad(++self.sec % 60));
$("#minutes").html(self.pad(parseInt(self.sec / 60, 10)));
},
1000);
}
};
/**
* Stops TIMER
*/
self.stop = function () {
clearInterval(self.timer);
};
/**
* Stops TIMER and reinitiates it
*/
self.reset = function () {
self.stop();
self.init();
};
/**
* returns (string) with current min and sec
*/
self.getTime = function () {
return self.pad(parseInt(self.sec / 60, 10)) + ':' + self.pad(self.sec % 60);
}
self.init();
}
self.tm.stop() will stop the timer, but how do I implent it.

Alright, fixed my own problem.
I made 2 class variables. I call these in the constructor
this.timeStop = 0;
this.timeStop1 = 0;
Then this is my input function
inputField(i)
{
let self = this;
let textarea = self.JSON_DATA.main_object.exercises[i].textarea;
let div = $("<div/>", {
class: "form-group row"
});
let word;
for (let a = 0; a < textarea.length; a++)
{
if (textarea[a].checked == "true")
{
word = $("<input/>", {
class: 'form-control col-2 my-1 mx-1',
id:'answerField'
}).on('input', function() {
self.tm.start() // Timer start
if ($(this).val() == textarea[a].word){
self.timeStop++; // COUNTING VARIABLE 1
$(this).nextAll('input').first().focus();
$(this).addClass('btn-success').attr("disabled", true);
self.check_answers();
}});
this.timeStop1++; // COUNTING VARIABLE 2
self.checkAnswers(); // CALLING METHOD TO SEE IF VARIABLES ARE EQUAL TO EACHOTHER
} else {
word = $("<span/>", {
class: 'col-form-label mx-1'
}).html(textarea[a].word);
}
div.append(word);
}
return div;
}
I count both of the previous variables. One in the if statement for each input field. The other in the for loop but after the if statement.
Then I have another method that checks if these are equal to eachother and stops the timer.
checkAnswers(){
let self = this;
if (this.timeStop == this.timeStop1) {
self.tm.stop();
}
}

Related

js / css flip card game bug in shuffle function

I have created a js memory game. It has a 24-card grid, and it is supposed to shuffle randomly out of a deck of 15 cards in order to create a little variety. The game should be different every time. However, at random the game shuffles the initial deck and builds the board with 11 pairs and one non-pair of cards. Here's the whole js file:
`var score;
var cardsmatched;
var ui = $("#gameUI");
var uiIntro =$("#gameIntro");
var uiStats = $("# gameStats");
var uiComplete = $("#gameComplete");
var uiCards = $("#cards");
var uiScore = $(".gameScore");
var uiReset = $(".gameReset");
var uiPlay = $("#gamePlay");
var uiTimer = $("#timer");
var matchingGame = {};
matchingGame.deck = ['grilledfish', 'grilledfish','barbacoa', 'barbacoa','tripa', 'tripa','bajafish', 'bajafish','carneasada', 'carneasada','carnitas', 'carnitas', 'chorizoasado','chorizoasado','shrimptaco','shrimptaco','decabeza','decabeza','alpastor', 'alpastor','dorados','dorados', 'lengua','lengua','chicharron','chicharron','sudados','sudados', 'polloasado','polloasado',];
$(function(){
init();
});
function init() {
uiComplete.hide();
uiCards.hide();
playGame = false;
uiPlay.click(function(e){
e.preventDefault();
uiIntro.hide();
startGame();
});
uiReset.click(function(e){
e.preventDefault();
uiComplete.hide();
reStartGame();
});
}
function startGame(){
uiTimer.show();
uiScore.html("0 seconds");
uiStats.show();
uiCards.show();
score = 0;
cardsmatched= 0;
if (playGame == false) {
playGame = true;
matchingGame.deck.sort(shuffle);
for (var i=0; i<25; i++){
$(".card:first-child").clone().appendTo("#cards");
}
uiCards.children().each(function(index) {
$(this).css({
"left" : ($(this).width() + 20) * (index % 6),
"top" : ($(this).height() + 20) * Math.floor(index / 6)
});
var pattern = matchingGame.deck.pop();
$(this).find(".back").addClass(pattern);
$(this).attr("data-pattern",pattern);
$(this).click(selectCard);
});
timer();
};
}
function timer(){
if (playGame){
scoreTimeout = setTimeout(function(){
uiScore.html(++score = "seconds");
timer();
}, 1000);
};
};
function shuffle() {
return 0.5 - Math.random();
}
function selectCard(){
if($(".card-flipped").size()> 1){
return;
}
$(this).addClass("card-flipped");
if($(".card-flipped").size() == 2) {
setTimeout(checkPattern, 1000);
};
};
function checkPattern(){
if (isMatchPattern()) {
$(".card-flipped").removeClass("card-flipped").addClass("card-removed");
if(document.webkitTransitionEnd){
$(".card-removed").bind("webkitTransitionEnd", removeTookCards);
}else{
removeTookCards();
} else {
$(".card-flipped").removeClass("card-flipped");
}
}
function isMatchPattern(){
var cards = $(".card-flipped");
var pattern = $(cards[0]).data("pattern");
var anotherPattern = $(cards[1]).data("pattern");
return (pattern == anotherPattern);
}
function removeTookCards() {
if (cardsmatched < 12) {
cardsmatched++;
$(".card-removed").remove();
}else{
$(".card-removed").remove();
uiCards.hide();
uiComplete.show();
clearTimeout(scoreTimeout);
}
}
function reStartGame(){
playGame = false;
uiCards.html("<div class='card'><div class='face front'></div><div class='face back'></div></div>");
clearTimeout(scoreTimeout);
matchingGame.deck = ['grilledfish', 'grilledfish','barbacoa', 'barbacoa','tripa', 'tripa','bajafish', 'bajafish','carneasada', 'carneasada','carnitas', 'carnitas', 'chorizoasado','chorizoasado','shrimptaco','shrimptaco','decabeza','decabeza','alpastor', 'alpastor','dorados','dorados', 'lengua','lengua','chicharron','chicharron','sudados','sudados', 'polloasado','polloasado',];
startGame();
}
`

This Javascript function keeps looping, how can i make it run once?

The code is meant to animated some text in a typing fashion. I want it to run once, but it keeps looping through the area of sentences. How would i go about stopping it looping through. The top of the code gathers the value of a input and puts into the array, this all works fine. It is just the looping i am having issues with.
var yourWord = document.getElementById("myText").value;
var yourtext = "I took the word " + yourWord + "...";
var infomation = [yourtext,
'I looked at the most relevant news article relating to it...',
'And created this piece of art from the words in the article! '
],
part,
i = 0,
offset = 0,
pollyLen = Polly.length,
forwards = true,
skip_count = 0,
skip_delay = 5,
speed = 100;
var wordflick = function () {
setInterval(function () {
if (forwards) {
if (offset >= infomation[i].length) {
++skip_count;
if (skip_count == skip_delay) {
forwards = false;
skip_count = 0;
}
}
} else {
if (offset == 0) {
forwards = true;
i++;
offset = 0;
if (i >= pollyLen) {
i = 0;
}
}
}
part = infomation[i].substr(0, offset);
if (skip_count == 0) {
if (forwards) {
offset++;
} else {
offset--;
}
}
$('#pollyInfo').text(part);
}, speed);
};
$(document).ready(function () {
wordflick();
});
Modify the line:
setInterval(function () {
into:
var interval = setInterval(function () {
and then clear the interval where you are setting i=0;
if (i >= pollyLen) {
i = 0;
}
to:
if (i >= pollyLen) {
i = 0;
clearInterval(interval);
}
This should do the job!

JavaScript function dosen't work correct

I have a function that checking board is there a searching element.
First script creating a board with different elements. Element in the square next to board is element that user has to find on the board and click them.
User has to click (as quick as possible) all searching elements. After click on element function checking a board, is there more elements. If yes then nothing happen and user has to click another one. If on board there isn’t searching elements then function display a time and new board create.
But some reason function works correct only first time after page load. Latter function ignore more then one element on board or see element that doesn’t exist on board any more.
Can you tell me what is wrong.
Part of code bellow and there is a link to testing page.
http://doomini2.linuxpl.info/font/
Thank you
function secondStage() {
createBoxes(59);
var usingSet = [];
var i = 0;
var boxList = document.querySelectorAll("#board > div");
createSet(usingSet, 20, shapes);
(function paint() {
if (i <= 59) {
var curentBox = boxList[i];
curentBox.className = usingSet[draw(20)];
curentBox.style.color = colors[draw(colors.length - 5)];
timeStop = setTimeout(paint, 50);
i++;
} else {
var findShape = boxList[draw(59)];
toFind.className = findShape.className;
toFind.style.color = findShape.style.color;
findBoxes(boxList);
clearTimeout(timeStop);
}
})();
}
//function checks boxes to find a proper shape
function findBoxes(boxList) {
startTime = Date.now();
board.addEventListener("mousedown", function (e) {
if ((e.target.className === toFind.className)) {
e.target.className = "correct";
e.target.innerHTML = "OK";
checkBoard();
} else if (e.target.id === "board" || e.target.className === "correct") {
} else {
e.target.className = "false";
e.target.innerHTML = "NO";
}
}, false);
function checkBoard() {
var condition = false;
console.log(condition);
for (var x = 0; x < boxList.length; x++) {
if ((boxList[x].className === toFind.className)) {
condition = true;
console.log(condition);
}
}
if (condition === false) {
var clickTime = Date.now();
var timeResult = parseFloat(((clickTime - startTime) / 1000).toFixed(3));
lastResult.innerHTML = timeResult + "s";
secondResult[secondResult.length] = timeResult;
console.log(secondResult);
displayResult(secondStage);
}
}
}
//function displaig results after every single round
function displayResult(stage) {
cover.className = "";
TweenMax.to("#lastResultDiv", 1, {ease: Back.easeOut, right: (winWidth / 4), });
TweenMax.to("#go", 1, {ease: Back.easeOut, top: (winWidth / 3), onComplete: function () {
goButton.addEventListener("click", function () {
clear();
}, false);
}});
//clear board and return to play
function clear() {
TweenMax.to("#lastResultDiv", 1, {ease: Back.easeIn, right: winWidth, });
TweenMax.to("#go", 1, {ease: Back.easeOut, top: -100, onComplete: function () {
cover.className = "hide";
lastResultDiv.style.right = "-592px";
toFind.className = "";
board.innerHTML = "";
if (firstStageRound === 10) {
secondStage();
} else if (secondStageRound === 5) {
thirdStage();
} else {
stage();
}
}});
}
}
Not Load this File http://cdnjs.cloudflare.com/ajax/libs/gsap/1.17.0/TweenMax.min.js
try to local path

How to dynamically add elements via jQuery

The script below creates a slider widget the takes a definition list and turns it into a slide deck. Each dt element is rotated via css to become the "spine", which is used to reveal that dt's sibling dd element.
What I'm trying to do is to enhance it so that I can have the option to remove the spines from the layout and just use forward and back buttons on either side of the slide deck. To do that, I set the dt's to display:none via CSS and use the code under the "Remove spine layout" comment to test for visible.
This works fine to remove the spines, now I need to dynamically create 2 absolutely positioned divs to hold the left and right arrow images, as well as attach a click handler to them.
My first problem is that my attempt to create the divs is not working.
Any help much appreciated.
jQuery.noConflict();
(function(jQuery) {
if (typeof jQuery == 'undefined') return;
jQuery.fn.easyAccordion = function(options) {
var defaults = {
slideNum: true,
autoStart: false,
pauseOnHover: true,
slideInterval: 5000
};
this.each(function() {
var settings = jQuery.extend(defaults, options);
jQuery(this).find('dl').addClass('easy-accordion');
// -------- Set the variables ------------------------------------------------------------------------------
jQuery.fn.setVariables = function() {
dlWidth = jQuery(this).width()-1;
dlHeight = jQuery(this).height();
if (!jQuery(this).find('dt').is(':visible')){
dtWidth = 0;
dtHeight = 0;
slideTotal = 0;
// Add an element to rewind to previous slide
var slidePrev = document.createElement('div');
slidePrev.className = 'slideAdv prev';
jQuery(this).append(slidePrev);
jQuery('.slideAdv.prev').css('background':'red','width':'50px','height':'50px');
// Add an element to advance to the next slide
var slideNext = document.createElement('div');
slideNext.className = 'slideAdv next';
jQuery(this).append(slideNext);
jQuery('.slideAdv.next').css('background':'green','width':'50px','height':'50px');
}
else
{
dtWidth = jQuery(this).find('dt').outerHeight();
if (jQuery.browser.msie){ dtWidth = jQuery(this).find('dt').outerWidth();}
dtHeight = dlHeight - (jQuery(this).find('dt').outerWidth()-jQuery(this).find('dt').width());
slideTotal = jQuery(this).find('dt').size();
}
ddWidth = dlWidth - (dtWidth*slideTotal) - (jQuery(this).find('dd').outerWidth(true)-jQuery(this).find('dd').width());
ddHeight = dlHeight - (jQuery(this).find('dd').outerHeight(true)-jQuery(this).find('dd').height());
};
jQuery(this).setVariables();
// -------- Fix some weird cross-browser issues due to the CSS rotation -------------------------------------
if (jQuery.browser.safari){ var dtTop = (dlHeight-dtWidth)/2; var dtOffset = -dtTop; /* Safari and Chrome */ }
if (jQuery.browser.mozilla){ var dtTop = dlHeight - 20; var dtOffset = - 20; /* FF */ }
if (jQuery.browser.msie){ var dtTop = 0; var dtOffset = 0; /* IE */ }
if (jQuery.browser.opera){ var dtTop = (dlHeight-dtWidth)/2; var dtOffset = -dtTop; } /* Opera */
// -------- Getting things ready ------------------------------------------------------------------------------
var f = 1;
var paused = false;
jQuery(this).find('dt').each(function(){
jQuery(this).css({'width':dtHeight,'top':dtTop,'margin-left':dtOffset});
// add unique id to each tab
jQuery(this).addClass('spine_' + f);
// add active corner
var corner = document.createElement('div');
corner.className = 'activeCorner spine_' + f;
jQuery(this).append(corner);
if(settings.slideNum == true){
jQuery('<span class="slide-number">'+f+'</span>').appendTo(this);
if(jQuery.browser.msie){
var slideNumLeft = parseInt(jQuery(this).find('.slide-number').css('left'));
if(jQuery.browser.version == 6.0 || jQuery.browser.version == 7.0){
jQuery(this).find('.slide-number').css({'bottom':'auto'});
slideNumLeft = slideNumLeft - 14;
jQuery(this).find('.slide-number').css({'left': slideNumLeft})
}
if(jQuery.browser.version == 8.0 || jQuery.browser.version == 9.0){
var slideNumTop = jQuery(this).find('.slide-number').css('bottom');
var slideNumTopVal = parseInt(slideNumTop) + parseInt(jQuery(this).css('padding-top')) - 20;
jQuery(this).find('.slide-number').css({'bottom': slideNumTopVal});
slideNumLeft = slideNumLeft - 10;
jQuery(this).find('.slide-number').css({'left': slideNumLeft})
jQuery(this).find('.slide-number').css({'marginTop': 10});
}
} else {
var slideNumTop = jQuery(this).find('.slide-number').css('bottom');
var slideNumTopVal = parseInt(slideNumTop) + parseInt(jQuery(this).css('padding-top'));
jQuery(this).find('.slide-number').css({'bottom': slideNumTopVal});
}
}
f = f + 1;
});
if(jQuery(this).find('.active').size()) {
jQuery(this).find('.active').next('dd').addClass('active');
} else {
jQuery(this).find('dt:first').addClass('active').next('dd').addClass('active');
}
jQuery(this).find('dt:first').css({'left':'0'}).next().css({'left':dtWidth});
jQuery(this).find('dd').css({'width':ddWidth,'height':ddHeight});
// -------- Functions ------------------------------------------------------------------------------
jQuery.fn.findActiveSlide = function() {
var i = 1;
this.find('dt').each(function(){
if(jQuery(this).hasClass('active')){
activeID = i; // Active slide
} else if (jQuery(this).hasClass('no-more-active')){
noMoreActiveID = i; // No more active slide
}
i = i + 1;
});
};
jQuery.fn.calculateSlidePos = function() {
var u = 2;
jQuery(this).find('dt').not(':first').each(function(){
var activeDtPos = dtWidth*activeID;
if(u <= activeID){
var leftDtPos = dtWidth*(u-1);
jQuery(this).animate({'left': leftDtPos});
if(u < activeID){ // If the item sits to the left of the active element
jQuery(this).next().css({'left':leftDtPos+dtWidth});
} else{ // If the item is the active one
jQuery(this).next().animate({'left':activeDtPos});
}
} else {
var rightDtPos = dlWidth-(dtWidth*(slideTotal-u+1));
jQuery(this).animate({'left': rightDtPos});
var rightDdPos = rightDtPos+dtWidth;
jQuery(this).next().animate({'left':rightDdPos});
}
u = u+ 1;
});
setTimeout( function() {
jQuery('.easy-accordion').find('dd').not('.active').each(function(){
jQuery(this).css({'display':'none'});
});
}, 400);
};
jQuery.fn.activateSlide = function() {
this.parent('dl').setVariables();
this.parent('dl').find('dd').css({'display':'block'});
this.parent('dl').find('dd.plus').removeClass('plus');
this.parent('dl').find('.no-more-active').removeClass('no-more-active');
this.parent('dl').find('.active').removeClass('active').addClass('no-more-active');
this.addClass('active').next().addClass('active');
this.parent('dl').findActiveSlide();
if(activeID < noMoreActiveID){
this.parent('dl').find('dd.no-more-active').addClass('plus');
}
this.parent('dl').calculateSlidePos();
};
jQuery.fn.rotateSlides = function(slideInterval, timerInstance) {
var accordianInstance = jQuery(this);
timerInstance.value = setTimeout(function(){accordianInstance.rotateSlides(slideInterval, timerInstance);}, slideInterval);
if (paused == false){
jQuery(this).findActiveSlide();
var totalSlides = jQuery(this).find('dt').size();
var activeSlide = activeID;
var newSlide = activeSlide + 1;
if (newSlide > totalSlides) {newSlide = 1; paused = true;}
jQuery(this).find('dt:eq(' + (newSlide-1) + ')').activateSlide(); // activate the new slide
}
}
// -------- Let's do it! ------------------------------------------------------------------------------
function trackerObject() {this.value = null}
var timerInstance = new trackerObject();
jQuery(this).findActiveSlide();
jQuery(this).calculateSlidePos();
if (settings.autoStart == true){
var accordianInstance = jQuery(this);
var interval = parseInt(settings.slideInterval);
timerInstance.value = setTimeout(function(){
accordianInstance.rotateSlides(interval, timerInstance);
}, interval);
}
jQuery(this).find('dt').not('active').click(function(){
var accordianInstance = jQuery(this); //JSB to fix bug with IE < 9
jQuery(this).activateSlide();
clearTimeout(timerInstance.value);
timerInstance.value = setTimeout(function(){
accordianInstance.rotateSlides(interval, timerInstance);
}, interval);
});
if (!(jQuery.browser.msie && jQuery.browser.version == 6.0)){
jQuery('dt').hover(function(){
jQuery(this).addClass('hover');
}, function(){
jQuery(this).removeClass('hover');
});
}
if (settings.pauseOnHover == true){
jQuery('dd').hover(function(){
paused = true;
}, function(){
paused = false;
});
}
});
};
})(jQuery);
Creating elements in jQuery is easy:
$newDiv = $('<div />');
$newDiv.css({
'position': 'absolute',
'top': '10px',
'left': '10px'
});
$newDiv.on('click', function() {
alert('You have clicked me');
});
$('#your_container').append($newDiv);

javascript countdown with showing milliseconds

I want to do a count down and want to show like format as Minutes:Seconds:Milliseconds. I made a count down with jquery plug-in countdown but it shows just Minutes:Seconds format.
Is there any way to make it right?
Many Thanks!
Hi guys I have developed a code for my self use the following code
counter for 20 seconds
var _STOP =0;
var value=1999;
function settimer()
{
var svalue = value.toString();
if(svalue.length == 3)
svalue = '0'+svalue;
else if(svalue.length == 2)
svalue = '00'+svalue;
else if(svalue.length == 1)
svalue = '000'+svalue;
else if(value == 0)
svalue = '0000';
document.getElementById('cn1').innerHTML = svalue[0];
document.getElementById('cn2').innerHTML = svalue[1];
document.getElementById('cn3').innerHTML = svalue[2];
document.getElementById('cn4').innerHTML = svalue[3];
value--;
if (_STOP==0 && value>=0) setTimeout("settimer();", 10);
}
setTimeout("settimer()", 10);
Try this: http://jsfiddle.net/aamir/TaHtz/76/
HTML:
<div id="timer"></div>
​
JS:
var el = document.getElementById('timer');
var milliSecondsTime = 10000;
var timer;
el.innerHTML = milliSecondsTime/1000;
timer = setInterval(function(){
milliSecondsTime = milliSecondsTime - 1000;
if(milliSecondsTime/1000 == 0) {
clearTimeout(timer);
el.innerHTML = 'BOOOOM';
}
else {
el.innerHTML = milliSecondsTime/1000;
}
},1000);
​
If you want to make your own timer.
read this earlier question
How to create a JQuery Clock / Timer
Try setting the format parameter - http://keith-wood.name/countdownRef.html#format
On further reading, this plugin doesn't do milliseconds. At this point, you either have to edit the actual plugin code or find a new plugin.
I completely agree with #Matt Ball's comment.It may also cause the browser to crash.
Why don't you try this solution instead
jQuery 1 minute countdown with milliseconds and callback
I did it like this (generic counter from N to X (X > N)):
var dynamicCounterAddNewValue = 20;
var currentDynamicUpdater;
function dynamicCounterForValueForControlUpdater(_updaterData) {
_updaterData.from += dynamicCounterAddNewValue;
if (_updaterData.from > _updaterData.to) {
_updaterData.from = _updaterData.to;
}
_updaterData.c.html(_updaterData.from.toString());
if (_updaterData.from < _updaterData.to) {
currentDynamicUpdater = setTimeout(
dynamicCounterForValueForControlUpdater,
10,
{
c: _updaterData.c,
from: _updaterData.from,
to: _updaterData.to
}
);
}
else {
clearTimeout(currentDynamicUpdater);
}
return;
}
// _c -> jQuery object (div,span)
// _from -> starting number
// _to -> ending number
function dynamicCounterForValueForControl(_c, _from, _to) {
clearTimeout(currentDynamicUpdater);
dynamicCounterForValueForControlUpdater(
{
c: _c,
from: _from,
to: _to
}
);
return;
}
EDIT: Updated version (more flexible - for N elements one after another):
(input element is Array of elements for making them dynamic-counts)
var dynamicCounterTimeout = 10;
var currentDynamicUpdater;
function odcArray(_odca) {
this.odca = _odca;
return;
}
function odc(_c, _from, _to) {
this.c = _c; // $('#control_id')
this.from = _from; // e.g. N
this.to = _to; // e.g. M => (M >= N)
var di = parseInt(_to / 45, 10);
if (di < 1) {
di = 1;
}
this.dynamicInc = di;
return;
}
function dynamicCounterForValueForControlUpdater(_odca) {
if (
_odca.odca === null
||
!_odca.odca.length
) {
clearTimeout(currentDynamicUpdater);
return;
}
var o = _odca.odca[0];
o.from += o.dynamicInc;
if (o.from > o.to) {
o.from = o.to;
_odca.odca.shift(); // Remove first element
}
o.c.html(o.from.toString());
currentDynamicUpdater = setTimeout(
dynamicCounterForValueForControlUpdater,
dynamicCounterTimeout,
_odca
);
return;
}
function dynamicCounterForValueForControl(_odca) {
clearTimeout(currentDynamicUpdater);
// SETUP all counters to default
for (var i = 0; i < _odca.odca.length; i++) {
_odca.odca[i].c.html(_odca.odca[i].from.toString());
}
dynamicCounterForValueForControlUpdater(
_odca
);
return;
}

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