I am learning print.js, but I am having trouble printing the image. I tried to called printJS but the image is not displayed in the print preview.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="https://printjs-4de6.kxcdn.com/print.min.css"/>
<script src="https://printjs-4de6.kxcdn.com/print.min.js"></script>
<title>Document</title>
</head>
<body>
<image src="test-01.jpg"/>
<button type="button" onclick="printJS('test-01.jpg','image')">
Print
</button>
</body>
</html>
Related
I am trying to create my own computer language but can't get the src attribute to work. Is there a way to get the source code to "paste" to the inner text of the element?
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<h1 id="p"></h1>
<space-lang src="Testing.txt">
</space-lang>
</head>
<body>
<script src="space.js">
</script>
</body>
</html>
This question already has answers here:
Why does jQuery or a DOM method such as getElementById not find the element?
(6 answers)
Closed 9 months ago.
I want the div to be output in the console but I am getting 'null' in the console.
This is my HTML ->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="two_js.js"></script>
<title>:)</title>
</head>
<body>
<div id="main" class="container">
This is my HTML Body.
</div>
</body>
</html>
This is my JavaScript ->
let main = document.getElementById('main');
console.log(main);
What should I do?
Put your script tag inside and at the bottom of body tag.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>:)</title>
</head>
<body>
<div id="main" class="container">
This is my HTML Body.
</div>
<script src="two_js.js"></script>
</body>
</html>
I'm currently trying to optimize my site and load font family asynchronously
At first it was an issue with material icons like in image below
After getting rid of this issue by using webfontloader in index.html I now have this error, which hasn't been as easy to get rid of
To try and solve it I changed the CDN link <script src="https://ajax.googleapis.com/ajax/libs/webfont/1.5.18/webfont.js"></script> to webfont.js to using npm i webfontloader and loading it locally, but the issue is still there. How can I get webfont.js to not be render-blocking?
index.html
<!doctype html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta charset="utf-8">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<meta charset="UTF-8">
<title>My App</title>
<base href="/">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" type="image/x-icon" href="assets/logo.ico">
<script src="../node_modules/webfontloader/src/core/webfont.js"></script>
<script>
WebFont.load({
google: {
families: ['Material+Icons']
}
});
</script>
</head>
<body>
<app-root>
</app-root>
</body>
</html>
i want to create small blog using express , ejs and markdown but when i tried to load markdown on page i saw this:
my code:
<!DOCTYPE html>
<html lang="pl">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Blog</title>
<link rel="stylesheet" href="/css/style.css" />
</head>
<body>
<%=title%> <%=body%>
</body>
</html>
It is simple you have to change your tags to <%- yourVar%>
<!DOCTYPE html>
<html lang="pl">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Blog</title>
<link rel="stylesheet" href="/css/style.css" />
</head>
<body>
<%-title%> <%-body%>
</body>
</html>
Hi I am trying to build the "get started" application from the threejs website. https://threejs.org/docs/index.html#manual/introduction/Creating-a-scene
I made a html like this:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible" />
<meta content="width=device-width, initial-scale=1.0" name="viewport" />
<title>BIM Demo</title>
<script>"/js/three.min.js"</script>
<script type="module" src="./js/view.js"></script>
</head>
<body>
<h1>BIM DEMO</h1>
</body>
</html>
I specified my view.js as a module since I want to be able to use the import statement to import my typescript files, but when I try to show my application in the browser I get the message THREE not found.
I tried adding it with yarn but it does not work.
This is my structure
Your three.min.js file is wrongly included. Your HTML should look like this:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible" />
<meta content="width=device-width, initial-scale=1.0" name="viewport" />
<title>BIM Demo</title>
<script type="text/javascript" src="./js/three.min.js"></script>
<script type="text/javascript" src="./js/view.js"></script>
</head>
<body>
<h1>BIM DEMO</h1>
</body>
</html>