I can't display temperature on my website - javascript

I'm new to Javascript and I followed a tutorial that is pretty easy to display open weather data on my website with javascript.
https://codepen.io/mattfroese/pen/WaeYQV
https://bytemaster.io/fetch-weather-openweathermap-api-javascript
It's very odd but it works on codepen and not my website...
Maybe you can help me ? Here is the code...
const key = '';
if(key=='') document.getElementById('temp').innerHTML = ('Remember to add your api key!');
function weatherBallon( cityID ) {
fetch('http://api.openweathermap.org/data/2.5/weather?lat=47.204530&lon=-1.563377&appid=OPENWEATHER_APP_ID')
.then(function(resp) { return resp.json() }) // Convert data to json
.then(function(data) {
drawWeather(data);
})
.catch(function() {
// catch any errors
});
}
function drawWeather( d ) {
var celcius = Math.round(parseFloat(d.main.temp)-273.15);
var fahrenheit = Math.round(((parseFloat(d.main.temp)-273.15)*1.8)+32);
var description = d.weather[0].description;
document.getElementById('description').innerHTML = description;
document.getElementById('temp').innerHTML = celcius + '°';
document.getElementById('location').innerHTML = d.name;
if( description.indexOf('rain') > 0 ) {
document.body.className = 'rainy';
} else if( description.indexOf('cloud') > 0 ) {
document.body.className = 'cloudy';
} else if( description.indexOf('sunny') > 0 ) {
document.body.className = 'sunny';
} else {
document.body.className = 'clear';
}
}
window.onload = function() {
weatherBallon( 6167865 );
}
footer {
position:fixed;
bottom:0px;
left:0;
height: 77px;
width: 100%;
margin: auto;
font: 30px "Elastik-B";
}
.footer ul {
margin: 0;
padding: 0;
position:absolute;
list-style-type: none;
bottom:15px;
right:5%;
}
.footer li {
text-align:right;
float: right;
display: block;
padding: 15px;
}
<footer>
<div class="footer">
<ul>
<li><div id="temp">...</div></li>
</ul>
</div>
</footer>

You have not added your api key in first line
const key = " ";
Please add api key and check if you are still getting an error message, try this
<script lang="text/javascript">
const key = 'b2b1b01a9261a8b31e450dffc404f9e9';
if(key=='') document.getElementById('temp').innerHTML = ('Remember to add your api key!');
function weatherBallon( cityID ) {
fetch('http://api.openweathermap.org/data/2.5/weather?lat=47.204530&lon=-1.563377&appid=b2b1b01a9261a8b31e450dffc404f9e9')
.then(function(resp) { return resp.json() }) // Convert data to json
.then(function(data) {
drawWeather(data);
})
.catch(function() {
// catch any errors
});
}
function drawWeather( d ) {
var celcius = Math.round(parseFloat(d.main.temp)-273.15);
var fahrenheit = Math.round(((parseFloat(d.main.temp)-273.15)*1.8)+32);
var description = d.weather[0].description;
document.getElementById('description').innerHTML = description;
document.getElementById('temp').innerHTML = celcius + '°';
document.getElementById('location').innerHTML = d.name;
if( description.indexOf('rain') > 0 ) {
document.body.className = 'rainy';
} else if( description.indexOf('cloud') > 0 ) {
document.body.className = 'cloudy';
} else if( description.indexOf('sunny') > 0 ) {
document.body.className = 'sunny';
} else {
document.body.className = 'clear';
}
}
window.onload = function() {
weatherBallon( 6167865 );
}
</script>

Related

How to save time value in dynamically created li to input box with javascript

How to save a time value in dynamically created li to input box with javascript
I have a simple timer, that starts, stops, pauses, takes a time snap and resets the time snap.
The timesnap in generated and displayed in the webpage inside a li. It all works fine what I am struggling with is trying to click on a displayed time snap and have the value placed in an input box so I can later save a selected value to a database.
This is the script I am using to place the clicked on li item into the input box
var items = document.querySelectorAll("#list li");
for (var i = 0; i < items.length; i++) {
items[i].onclick = function () {
document.getElementById("inptSnap").value = this.innerHTML;
};
}
This is the html
<div class="container">
<!-- Different App -->
<div class="timeDisplay">00:00:00</div>
<button id="begin">Start</button>
<button id="hold">Pause</button>
<button id="end">Stop</button>
<button id="timeSnap">Time Snap</button>
<button id="resetSnap">Reset Time Snap</button>
<ul id="list" class="laps"></ul>
<div>
<input type="text" id="inptSnap" />
</div>
</div>
This is the full timer script with the attempted select value onclick
var begin = document.getElementById("begin");
begin.addEventListener("click", start);
var end = document.getElementById("end");
end.addEventListener("click", stop);
var hold = document.getElementById("hold");
hold.addEventListener("click", pause);
var timeSnap = document.getElementById("timeSnap");
timeSnap.addEventListener("click", snap);
var timeSnap = document.getElementById("timeSnap");
timeSnap.addEventListener("click", pause);
var resetSnap = document.getElementById("resetSnap");
resetSnap.addEventListener("click", resetSnaps);
var ms = 0,
s = 0,
m = 0;
var timeCounter;
var displayEl = document.querySelector(".timeDisplay");
var lapsContainer = document.querySelector(".laps");
function start() {
if (!timeCounter) {
timeCounter = setInterval(run, 10);
}
}
function run() {
displayEl.textContent = displayTimeCount();
ms++;
if (ms == 100) {
ms = 0;
s++;
}
if (s == 60) {
s = 0;
m++;
}
}
function stop() {
stopTimer();
ms = 0;
s = 0;
m = 0;
displayEl.textContent = displayTimeCount();
}
function stopTimer() {
clearInterval(timeCounter);
timeCounter = false;
}
function pause() {
stopTimer();
}
function displayTimeCount() {
return (
(m < 10 ? "0" + m : m) +
":" +
(s < 10 ? "0" + s : s) +
":" +
(ms < 10 ? "0" + ms : ms)
);
}
function snap() {
if (timeCounter) {
var li = document.createElement("li");
li.innerText = displayTimeCount();
lapsContainer.appendChild(li);
}
}
function resetSnaps() {
lapsContainer.innerHTML = "";
}
// Script to put lap into input box
var items = document.querySelectorAll("#list li");
for (var i = 0; i < items.length; i++) {
items[i].onclick = function () {
document.getElementById("inptSnap").value = this.innerHTML;
};
}
This is the CodePen Link
I would be very grateful for any pointers and advice, thanks
You can do somthing like that...
PS: I think that the ergonomics of your button is to be reviewed, I did a kind of revision.
const
btStartPause = document.querySelector('#container button:nth-of-type(1)')
, btStopClear = document.querySelector('#container button:nth-of-type(2)')
, btSnap = document.querySelector('#container button:nth-of-type(3)')
, snapList = document.querySelector('ol')
, inptSnap = document.querySelector('input#inptSnap')
, chrono = ((dZTime='#container time') =>
{
const
displZone = document.querySelector(dZTime)
, chronoZero = '00:00:00.000'
, one_Sec = 1000
//, one_Min = one_Sec * 60
//, one_Hrs = one_Min * 60
, n_Dgts = (n,t) => `${t}`.padStart(n,'0')
;
let startTime = null
, timeElapsed = 0
, pausedTime = 0
, reqRef = null
, reqPause = false
, stoped = false
;
displZone.textContent = chronoZero
function reqLoop(timeStamp) // timeStamp is float
{
startTime ??= timeStamp // Logical nullish assignment (??=)
if (stoped)
{
cancelAnimationFrame(reqRef)
return
}
if (reqPause)
{
pausedTime = (timeStamp - startTime) - timeElapsed;
}
else
{
timeElapsed = ((timeStamp - startTime) - pausedTime) | 0 // get integer part of float
let
Tms = timeElapsed % one_Sec
, tim = (timeElapsed - Tms) / one_Sec
, T_s = tim % 60
, T_m = 0
, T_h = 0
;
tim = (tim - T_s) / 60
T_m = tim % 60
T_h = (tim - T_m) / 60
displZone.textContent = `${n_Dgts(2,T_h)}:${n_Dgts(2,T_m)}:${n_Dgts(2,T_s)}.${n_Dgts(3,Tms)}`
}
requestAnimationFrame( reqLoop )
}
const jso =
{ dispSz: chronoZero.length
, getVal: ()=> displZone.textContent
, start() { reqRef = requestAnimationFrame(reqLoop) }
, pause(OnOff) { reqPause = OnOff }
, stop() { stoped = true }
, RaZ()
{
startTime = null
timeElapsed = 0
pausedTime = 0
reqRef = null
reqPause = false
stoped = false
displZone.textContent = chronoZero
}
}
Object.freeze(jso)
return jso
})()
;
btStartPause.onclick =_=>
{
if (btStartPause.classList.toggle('pause') )
{
btStopClear.disabled = false
if ( btStartPause.dataset.lib !== 'continue' )
{
btStartPause.dataset.lib = 'continue'
chrono.start()
}
else
chrono.pause(false)
}
else
{
btStopClear.disabled = true
btStopClear.classList.remove('clear')
chrono.pause(true)
}
}
btStopClear.onclick =_=>
{
if (btStopClear.classList.toggle('clear') )
{
btStartPause.disabled = true
btStartPause.dataset.lib = 'start'
btStartPause.classList.remove('pause')
chrono.stop()
}
else
{
btStartPause.disabled = false
btStopClear .disabled = true
chrono.RaZ()
}
}
btSnap.onclick =_=>
{
snapList
.appendChild( document.createElement('li'))
.innerHTML = chrono.getVal()
+ '<span title="delete"> ✖ </span>'
+ '<span title="copy"> &#x2398 </span>'
}
snapList.onclick =({target}) =>
{
if (!target.matches('li > span'))
{
inptSnap.value = target.closest('li').textContent.substring(0, chrono.dispSz)
inptSnap.focus()
return
}
if (target.matches('span[title=delete]'))
{
target.closest('li').remove()
}
if (target.matches('span[title=copy]'))
{
let origin = target.closest('li')
copySomething ( origin.textContent.substring(0, chrono.dispSz), origin )
}
}
async function copySomething(toCopy, el )
{
try
{
await navigator.clipboard.writeText(toCopy);
el.classList.add('copyOK')
setTimeout(() => { el.classList.remove('copyOK')}, 1200);
}
catch (err)
{
el.classList.add('copyBad')
setTimeout(() => { el.classList.remove('copyBad')}, 1200);
console.error('Failed to copy :/', err);
}
}
body {
font-family : Arial, Helvetica, sans-serif;
font-size : 16px;
}
time {
display : block;
font-size : 1.4rem;
margin : .6rem 1rem;
letter-spacing : .2rem;
}
ol {
list-style : none;
font-size : 1.6rem;
padding : 0;
margin : 1.5rem;
width : 15rem;
list-style-type: decimal;
}
li {
border : 1px solid lightblue;
padding : .3rem .6rem;
position : relative;
cursor : pointer;
}
li::marker {
font-size : .9rem;
color : darkslategray;
}
li span {
float : right;
margin : 0 0 0 .3em;
font-size : 1.2rem;
color : darkslategray;
}
li span[title=delete]:hover {
color : crimson;
}
li span[title=copy]:hover {
background : white;
color : darkblue;
}
#container button {
min-width : 4.4rem;
text-transform : capitalize;
}
#container button:before {
content : attr(data-lib)
}
#container button.pause:before {
content : 'pause'
}
#container button.clear:before {
content : 'clear'
}
li:hover {
background : lightblue;
}
li.copyOK::after,
li.copyBad::after {
position : absolute;
display : block;
font-size : .8rem;
top : 1.2rem;
left : 11rem;
padding : .1rem .2rem;
}
li.copyOK::after {
content : 'copied';
background : lightgreen;
}
li.copyBad::after {
left : 1rem;
content : 'Failed to copy :/';
background : lightcoral;
}
<input type="text" id="inptSnap" >
<hr>
<div id="container">
<time datetime="00:00:00.000">00:00:00.000</time>
<button data-lib="start"><!-- start / continue / pause --></button>
<button data-lib="stop" disabled><!-- stop / clear --></button>
<button>snap</button>
</div>
<ol></ol>
for info :
Fastest way to cast a float to an int in javascript?
So I understand that you need a place value kind of thing.
var begin = document.getElementById("begin");
begin.addEventListener("click", start);
var end = document.getElementById("end");
end.addEventListener("click", stop);
var hold = document.getElementById("hold");
hold.addEventListener("click", pause);
var timeSnap = document.getElementById("timeSnap");
timeSnap.addEventListener("click", snap);
var timeSnap = document.getElementById("timeSnap");
timeSnap.addEventListener("click", pause);
var resetSnap = document.getElementById("resetSnap");
resetSnap.addEventListener("click", resetSnaps);
var ms = 0,
s = 0,
m = 0;
var timeCounter;
var displayEl = document.querySelector(".timeDisplay");
var lapsContainer = document.querySelector(".laps");
function start() {
if (!timeCounter) {
timeCounter = setInterval(run, 10);
}
}
function run() {
displayEl.textContent = displayTimeCount();
ms++;
if (ms == 100) {
ms = 0;
s++;
}
if (s == 60) {
s = 0;
m++;
}
}
function stop() {
stopTimer();
ms = 0;
s = 0;
m = 0;
displayEl.textContent = displayTimeCount();
}
function stopTimer() {
clearInterval(timeCounter);
timeCounter = false;
}
function pause() {
stopTimer();
}
function displayTimeCount() {
return (
(m < 10 ? "0" + m : m) +
":" +
(s < 10 ? "0" + s : s) +
":" +
(ms < 10 ? "0" + ms : ms)
);
}
function snap() {
if (timeCounter) {
var input = document.createElement("input");
input.value = displayTimeCount();
lapsContainer.appendChild(input);
}
}
function resetSnaps() {
lapsContainer.innerHTML = "";
}
// Script to put lap into input box
var items = document.querySelectorAll("#list li");
for (var i = 0; i < items.length; i++) {
items[i].onclick = function () {
document.getElementById("inptSnap").value = this.innerHTML;
};
}
.timeDisplay {
font-size: 32px;
}
ul li {
list-style: none;
font-size: 32px;
}
.container {
width: 400px;
margin: auto;
}
<div class="container">
<!-- Different App -->
<div class="timeDisplay">00:00:00</div>
<button id="begin">Start</button>
<button id="hold">Pause</button>
<button id="end">Stop</button>
<button id="timeSnap">Time Snap</button>
<button id="resetSnap">Reset Time Snap</button>
<ul id="list" class="laps">
</ul>
<div>
<input type="text" id="inptSnap" />
</div>
</div>

CSS Transition not working with Javascript on web component

i'm new on Javascript and i'm trying to create a web component, precisely some kind of list view. The goal would be it can expand and collapse when I click an item, and I'd like it to do with transitions.
I already put the transition on the template, but for some reason, it doesn't work, just grow or collapse instantly without the animation.
Rarely, if I do a const listView = document.querySelector(".list-view") and then listView.collapse() it works.
The summary code is:
class ListItem extends HTMLElement {
constructor(items = []) {
super();
//Template and its variables
const listItemTemplate = document.createElement("template");
listItemTemplate.innerHTML = `
<style>
.listitem{
//some other properties
transition: height 0.3s cubic-bezier(0.65, 0, 0.35, 1);
height: ${this.initialHeight};
}
//Other styles...
</style>
changedItem(itemSelected){
//More stuff
this.refreshDOMItems();
this.collsapse();
}
`;
expand() {
let height = 10;
Array.from(this.itemsHTML).forEach((item) => {
height += item.clientHeight;
});
this.listItem.style.height = height / 16 + "rem";
}
collapse() {
this.listItem.style.height = this.initialHeight;
}
Edit: Here is a Codepen.
https://codepen.io/salvabarg/pen/zYqJNMj
What i am doing wrong? Hope the code is not much caotic. Thank you in advance!
You are overriding the height transition with transition: background .5s ease; on .listitem:hover, so removing this line solves the problem:
.listitem:hover{
/*transition: background .5s ease;*/
background: rgba(255,255,255,.65);
}
class ListItem extends HTMLElement {
constructor(items = []) {
super();
//Template and its variables
this.initialHeight = "3.75rem";
this.initialBorderRadius = stringToNumber(this.initialHeight) / 2 + "rem";
const listItemTemplate = document.createElement("template");
listItemTemplate.innerHTML = `
<style>
ul{
box-sizing: border-box;
margin: 0px;
padding: 0px;
list-style: none;
}
.ul{
display: flex;
align-items: center;
flex-direction: column;
height: 3.75rem;
}
.listitem{
font-family: 'Nunito', sans-serif;
display: inline-block;
overflow: hidden;
box-sizing: border-box;
background-color: white;
border-radius: ${this.initialBorderRadius};
padding: 0px 1rem;
cursor: pointer;
box-shadow: 0px 0px 1.25rem rgba(4,25,106,.14);
transition: height 0.3s cubic-bezier(0.65, 0, 0.35, 1);
height: ${this.initialHeight};
}
li.item{
box-sizing: border-box;
min-height: ${this.initialHeight};
display: flex;
align-items: center;
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Old versions of Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently
supported by Chrome, Edge, Opera and Firefox */
}
.img{
width: 2rem;
margin-right: 0.625rem;
border-radius: 50%;
}
.name{
font-size: 1.125rem;
font-weight: 700;
color: var(--autores);
margin-right: 0.6rem;
}
.listitem:hover{
/*transition: background .5s ease;*/
background: rgba(255,255,255,.65);
}</style>
<div class="listitem">
<ul class="ul">
</ul>
</div>
`;
//Constructor
this.attachShadow({
mode: "open"
});
this.shadowRoot.appendChild(listItemTemplate.content.cloneNode(true));
this.items = items;
this.listItem = this.shadowRoot.querySelector(".listitem");
this.itemsHTML = this.shadowRoot
.querySelector(".listitem")
.querySelector(".ul").children;
const ul = this.shadowRoot.querySelector(".listitem").querySelector(".ul");
this.ul = ul;
}
connectedCallback() {
//Do
//Carga de items por defecto
const item = {
name: "Item",
avatar: "images/users.svg",
selected: false
};
const item_two = {
name: "Item 2",
avatar: "images/users.svg",
selected: false
};
const item_three = {
name: "Item 3",
avatar: "images/users.svg",
selected: false
};
this.addItem(item);
this.addItem(item_two);
this.addItem(item_three);
this.refreshDOMItems();
//event listeners for each item;
const itemClick = this.shadowRoot.querySelector(".listitem");
itemClick.addEventListener("click", (event) => {
event.preventDefault();
let targetStr = "";
const trgtCls = event.target.classList;
if (
trgtCls.contains("name") ||
trgtCls.contains("img") ||
trgtCls.contains("item")
) {
if (trgtCls.contains("name")) {
targetStr = event.target.innerText;
}
if (trgtCls.contains("img")) {
targetStr = event.target.nextElementSibling.innerText;
}
if (trgtCls.contains("item")) {
targetStr = event.target.querySelector(".name").innerText;
}
}
if (targetStr === this.items[0].name) {
this.expand();
} else {
this.changedItem(targetStr);
}
});
}
addItem(item = Object) {
this.items.push(item);
this.items.forEach((item) => {
item.selected = false;
});
this.items[0].selected = true;
console.log(item.selected);
}
refreshDOMItems() {
removeChildNodes(this.ul);
this.items.forEach((item) => {
const itemTemplate = document.createElement("template");
itemTemplate.innerHTML = `
<li class="item">
<svg viewBox="0 0 512 512" width="100" title="user-alt" class="img">
<path d="M256 288c79.5 0 144-64.5 144-144S335.5 0 256 0 112 64.5 112 144s64.5 144 144 144zm128 32h-55.1c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16H128C57.3 320 0 377.3 0 448v16c0 26.5 21.5 48 48 48h416c26.5 0 48-21.5 48-48v-16c0-70.7-57.3-128-128-128z" />
</svg>
<p class="name">${item.name}</p>
</li>
`;
this.ul.appendChild(itemTemplate.content.cloneNode(true));
});
}
getItems() {
return this.items;
}
changedItem(itemSelected) {
let arr = Array.from(this.items);
this.items.forEach(function(item, index) {
if (item.name == itemSelected) {
arr = moveElementArray(arr, index, 0);
}
});
this.items = arr;
this.items.forEach((item) => {
item.selected = false;
});
this.items[0].selected = true;
this.refreshDOMItems();
this.collapse();
}
selected() {
let selected;
this.items.forEach((item) => {
if (item.selected === true) {
selected = item;
}
});
return selected;
}
value() {
let selected;
this.items.forEach((item) => {
if (item.selected === true) {
selected = item;
}
});
return selected.name;
}
expand() {
let height = 10;
Array.from(this.itemsHTML).forEach((item) => {
height += item.clientHeight;
});
this.listItem.style.height = height / 16 + "rem";
}
collapse() {
this.listItem.style.height = this.initialHeight;
}
}
window.customElements.define("c-list-item", ListItem);
const lsim = document.querySelector(".list");
function removeChildNodes(element = HTMLElement) {
while (element.childElementCount > 0) {
element.removeChild(element.firstChild);
}
}
function stringToNumber(string = String) {
let newNumber = "";
let afterComma = "";
let comma = false;
Array.from(string).forEach((char) => {
if (char === "." || char === ",") {
comma = true;
}
if (comma === false) {
if (Number(char)) {
newNumber += Number(char);
}
} else {
if (Number(char)) {
afterComma += Number(char);
}
}
});
if (afterComma != "") {
newNumber += "." + afterComma;
}
return Number(newNumber);
}
function moveElementArray(array = Array, from = Number, to = Number) {
const fromArr = array[from];
if (from > to) {
for (let index = from; index >= to; index--) {
array[index] = array[index - 1];
if (index == to) {
array[index] = fromArr;
}
}
} else {
for (let index = from; index <= to; index++) {
array[index] = array[index + 1];
if (index == to) {
array[index] = fromArr;
}
}
}
return array;
}
function replaceElementArray(array = Array, from = Number, to = Number) {
const fromArr = array[from];
const toArr = array[to];
array[from] = toArr;
array[to] = fromArr;
return array;
}
<body style="background-color: #f0f0f0;">
<c-list-item class="list"></c-list-item>
</body>

How do I implement a timer to deal each card after 2 seconds?

I have this function which will deal a card to a player, then to a dealer, then to a player and then to a dealer.
I have tried to use setTimeout(function, milliseconds); but it doesn't work. For example, if I set 2 seconds, it will wait for 4 seconds, then deal the 2 cards to the player and then straight away to dealer 2 cards or it will wait for 8 seconds, then in one batch deal all the cards out.
Here are my methods:
const dealOneCardToPlayer = () => {
// Take a card from the top deck to be assigned to tempcard.
tempCard = deck.cards.splice(0, 1);
//console.log(tempCard);
player.cards.push(tempCard);
if (player.cards.length === 5) {
player.canHit = false;
}
if (player.canHit) {
$("#btnHit").show();
} else {
$("#btnHit").hide();
}
player.handValue = countHandValue(player.cards);
makeCardPlayer(tempCard[0]);
}
const dealOneCardToDealer = (holeCard) => {
// Take a card from the top deck to be assigned to tempcard.
tempCard = deck.cards.splice(0, 1);
dealer.cards.push(tempCard);
if (dealer.cards.length === 5) {
dealer.canHit = false;
}
if (dealer.canHit) {
$("#btnHit").show();
} else {
$("#btnHit").hide();
}
dealer.handValue = countHandValue(dealer.cards);
makeCardDealer(tempCard[0],holeCard);
}
const deal = () => {
debugger;
newDeck();
// Option: to burn first card before deal a card
// to the first player
burnOneCard;
dealOneCardToPlayer();
dealOneCardToDealer(false);
dealOneCardToPlayer();
// true for hole card
dealOneCardToDealer(true);
showGameButtons(true);
checkEndGame1();
checkGameOver();
}
<link href="check.css" rel="stylesheet" />
<style>
body{
font-size: 2em;
}
h3, h5 {
text-align: center;
}
h5{
margin-top:-40px;
}
/*debugging purpose*/
div#oneDeck {
border: 1px solid green;
margin: 10px;
padding: 10px;
}
/*debugging purpose*/
div#playerCards {
border: 1px solid blue;
margin: 10px;
padding: 10px;
}
/*debugging purpose*/
div#dealerCards {
border: 1px solid red;
margin: 10px;
padding: 10px;
}
#mainContainer {
max-width: 600px;
margin: 0 auto;
}
fieldset {
margin-top: 30px;
border: 1px solid #999;
border-radius: 8px;
box-shadow: 0 0 10px #999;
}
legend {
background: #fff;
}
#cardContainerPlayer {
display: flex;
flex-wrap: wrap;
}
.card {
display: inline-block;
vertical-align: top; /*float: left;*/
text-align: center;
margin: 5px;
padding: 10px;
width: 70px;
height: 100px;
font-size: 26px;
background-color: black;
border: solid 1px black;
color: white;
border-radius: 10px;
}
.holeCard {
/*visibility: hidden;*/
border: solid 1px black;
background: repeating-linear-gradient( 45deg, #606dbc, #606dbc 10px, #465298 10px, #465298 20px );
}
.red {
background-color: red;
border: solid 1px #8C001A;
}
.templatePlayer, .templateDealer {
display: none;
}
#btnGame {
margin: 10px;
}
.winner {
border: solid 5px #7ac142;
}
.btnGame {
background-color: dodgerblue; /* Green */
border: none;
color: white;
padding: 15px 32px;
/*border-radius:10px;*/
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 16px;
cursor: pointer;
-webkit-transition-duration: 0.4s; /* Safari */
transition-duration: 0.4s;
box-shadow: 0 8px 16px 0 rgba(0,0,0,0.2), 0 6px 20px 0 rgba(0,0,0,0.19);
}
#btnHit {
margin-right: 20px;
}
.flex-container {
padding: 0;
margin: 0;
display: flex;
justify-content: space-between;
max-width: 100%;
overflow: auto;
/*border: 1px solid red*/
}
</style>
<h3>Simple Javascript BlackJack Game</h3>
<h5>developed by Steve Ngai</h5>
<div id="mainContainer">
<div id="btnDevelopment">
<input type='button' value='Create new Deck' onclick='newDeck();' />
<input type='button' value='Burn a card' onclick='burnOneCard();' />
<input type='button' value='Refresh Deck' onclick='showDeck();' />
<input type='button' value='Deal a card to Player' onclick='dealOneCardToPlayer();' />
<input type='button' value='Deal a card to Dealer' onclick='dealOneCardToDealer();' />
<input type='button' value='Show hand value' onclick='showHandValue();' />
<input type='button' value='Check end game' onclick='checkEndGame();' />
<input type='button' value='Refresh deck remaining cards count' onclick='getDeckCardCount();' />
</div>
<fieldset id="deck">
<legend>Remaining cards in the Deck: <span id="deckCardCount"></span></legend>
<div id="oneDeck"></div>
</fieldset>
<fieldset id="containerDealer">
<legend>Dealer (Hand Value: <span id="handValueDealer"></span>)</legend>
<div style="width:30px">
<svg class="checkmarkDealer" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 52 52">
<circle class="checkmark__circle" cx="26" cy="26" r="25" fill="none" />
<path class="checkmark__check" fill="none" d="M14.1 27.2l7.1 7.2 16.7-16.8" />
</svg>
</div>
<div id="dealerCards"></div>
<div id="cardContainerDealer">
<div class="card templateDealer">
<span class="dealerCardFace"></span>
<span class="dealerCardSuit"></span>
</div>
</div>
<div id="dealerCardsHandValue"></div>
</fieldset>
<div id="btnGame">
<div class="flex-container">
<div class="btn">
<input type='button' class="btnGame" id="btnDeal" value='Deal' onclick='deal();' />
</div>
<div class="btn">
<input type='button' class="btnGame" id="btnHit" value='Hit' onclick='hit();' />
<input type='button' class="btnGame" id="btnStand" value='Stand' onclick='stand();' />
</div>
</div>
</div>
<fieldset id="containerPlayer">
<legend>Player (Hand Value: <span id="handValuePlayer"></span>)</legend>
<div style="width:30px">
<svg class="checkmarkPlayer" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 52 52">
<circle class="checkmark__circle" cx="26" cy="26" r="25" fill="none" />
<path class="checkmark__check" fill="none" d="M14.1 27.2l7.1 7.2 16.7-16.8" />
</svg>
</div>
<div id="playerCards"></div>
<div id="cardContainerPlayer">
<div class="card templatePlayer">
<span class="playerCardFace"></span>
<span class="playerCardSuit"></span>
</div>
</div>
<div id="playerCardsHandValue"></div>
</fieldset>
<fieldset id="result">
<legend>Game Result</legend>
<div id="gameResult"></div>
</fieldset>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script>
"use strict";
// Variable/Object declaration and initialization - Start
const isDebug = false;
const DELAY = 2000;
var gameOver = false;
const deck = {
cards: []
}
var tempCard;
const player = {
cards: [],
handValue: 0,
isWinner: false,
canHit: true
}
const dealer = {
cards: [],
handValue: 0,
isWinner: false,
canHit: true
}
var result = document.getElementById("gameResult");
const cardSuit = ["hearts", "diams", "clubs", "spades"];
const cardFace = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"];
$(".checkmarkDealer").hide();
$(".checkmarkPlayer").hide();
$("#handValueDealer").hide();
//Variable/Object declaration and initialization - End
if (!isDebug) {
document.getElementById("btnDevelopment").style.display = "none";
document.getElementById("deck").style.display = "none";
document.getElementById("oneDeck").style.display = "none";
document.getElementById("playerCards").style.display = "none";
document.getElementById("dealerCards").style.display = "none";
//document.getElementById("result").style.display = "none";
} else {
document.getElementById("btnDevelopment").style.display = "block";
document.getElementById("deck").style.display = "block";
document.getElementById("oneDeck").style.display = "block";
document.getElementById("playerCards").style.display = "block";
document.getElementById("dealerCards").style.display = "block";
//document.getElementById("result").style.display = "block";
}
const showGameButtons = (cardDealt) => {
if (cardDealt) {
$("#btnDeal").hide();
$("#btnHit").show();
$("#btnStand").show();
//document.getElementById("btnDeal").disabled = true;
//document.getElementById("btnHit").disabled = false;
//document.getElementById("btnStand").disabled = false;
} else {
$("#btnDeal").show();
$("#btnHit").hide();
$("#btnStand").hide();
//document.getElementById("btnDeal").disabled = false;
//document.getElementById("btnHit").disabled = true;
//document.getElementById("btnStand").disabled = true;
}
if (player.isWinner === true) {
document.getElementById("containerDealer").classList.remove("winner");
document.getElementById("containerPlayer").classList.add("winner");
$("#handValueDealer").show();
$(".checkmarkPlayer").show();
$(".checkmarkDealer").hide();
} else if (dealer.isWinner === true) {
document.getElementById("containerPlayer").classList.remove("winner");
document.getElementById("containerDealer").classList.add("winner");
$("#handValueDealer").show();
$(".checkmarkPlayer").hide();
$(".checkmarkDealer").show();
} else {
}
}
showGameButtons(false);
// In JavaScript, functions are objects.
// You can work with functions as if they were objects.
function card(suit, face) {
this.suit = suit;
this.face = face;
switch (face) {
case "A":
this.faceValue = 11;
break;
case "J":
case "Q":
case "K":
this.faceValue = 10;
break;
default:
this.faceValue = parseInt(face);
break;
}
};
const createDeck = () => {
deck.cards = [];
deck.cards.length = 0;
cardSuit.forEach(function (suit) {
cardFace.forEach(function (face) {
deck.cards.push(new card(suit, face));
});
});
}
const shuffleDeck = () => {
// Fisher–Yates shuffle algorithm
let temp, i, rnd;
for (i = 0; i < deck.cards.length; i++) {
rnd = Math.floor(Math.random() * deck.cards.length);
temp = deck.cards[i];
deck.cards[i] = deck.cards[rnd];
deck.cards[rnd] = temp;
}
}
const newDeck = () => {
createDeck();
shuffleDeck();
document.getElementById("oneDeck").innerHTML = "";
player.cards = [];
player.handValue = 0;
dealer.cards = [];
dealer.handValue = 0;
var myNode = document.getElementById("cardContainerPlayer");
var fc = myNode.firstChild.firstChild;
while (fc) {
myNode.removeChild(fc);
fc = myNode.firstChild;
}
var myNodeDealer = document.getElementById("cardContainerDealer");
var fcDealer = myNodeDealer.firstChild.firstChild;
while (fcDealer) {
myNodeDealer.removeChild(fcDealer);
fcDealer = myNodeDealer.firstChild;
}
document.getElementById("playerCards").innerHTML = "";
document.getElementById("dealerCards").innerHTML = "";
document.getElementById("oneDeck").innerHTML = JSON.stringify(deck);
}
const burnOneCard = () => {
// Remove the top deck to burn
deck.cards.splice(0, 1);
}
const showDeck = () => {
document.getElementById("oneDeck").innerHTML = JSON.stringify(deck);
}
const dealOneCardToPlayer = () => {
return new Promise(function (resolve) {
setTimeout(function () {
// Take a card from the top deck to be assigned to tempcard.
tempCard = deck.cards.splice(0, 1);
//console.log(tempCard);
player.cards.push(tempCard);
if (player.cards.length === 5) {
player.canHit = false;
}
if (player.canHit) {
$("#btnHit").show();
} else {
$("#btnHit").hide();
}
//player.cards.push(new card("Spades","A"));
//player.cards.push(new card("Spades","10"));
document.getElementById("playerCards").innerHTML = JSON.stringify(player);
player.handValue = countHandValue(player.cards);
document.getElementById("handValuePlayer").innerHTML = player.handValue;
makeCardPlayer(tempCard[0]);
resolve();
}, DELAY);
});
}
const dealOneCardToDealer = (holeCard) => {
return new Promise(function (resolve) {
setTimeout(function () {
// Take a card from the top deck to be assigned to tempcard.
tempCard = deck.cards.splice(0, 1);
dealer.cards.push(tempCard);
if (dealer.cards.length === 5) {
dealer.canHit = false;
}
if (dealer.canHit) {
$("#btnHit").show();
} else {
$("#btnHit").hide();
}
document.getElementById("dealerCards").innerHTML = JSON.stringify(dealer);
dealer.handValue = countHandValue(dealer.cards);
document.getElementById("handValueDealer").innerHTML = dealer.handValue;
makeCardDealer(tempCard[0], holeCard);
resolve();
}, DELAY);
});
}
const hasAceInHand = (cardsOnHand) => {
for (let key in cardsOnHand) {
let arr = cardsOnHand[key];
for (let i = 0; i < arr.length; i++) {
let obj = arr[i];
for (let prop in obj) {
if (prop === "face") {
if (obj[prop] === "A") {
return true;
}
}
}
}
}
return false;
}
const countHandValue = (cardsOnHand) => {
//console.log(hasAceInHand(cardsOnHand));
let sum = 0;
for (let key in cardsOnHand) {
let arr = cardsOnHand[key];
for (let i = 0; i < arr.length; i++) {
let obj = arr[i];
for (let prop in obj) {
if (prop === "faceValue") {
//console.log(prop + " = " + obj[prop]);
sum = sum + obj[prop];
debugger;
if (sum > 21 && hasAceInHand(cardsOnHand)) {
// Transfer Ace's face value from 11 to 1
sum = sum - 11;
sum = sum + 1;
}
}
}
}
}
return sum;
}
const showHandValue = () => {
document.getElementById("playerCardsHandValue").innerHTML = player.handValue;
document.getElementById("dealerCardsHandValue").innerHTML = dealer.handValue;
}
const getDeckCardCount = () => {
document.getElementById("deckCardCount").innerHTML = deck.cards.length;
}
const checkGameOver = () => {
if (gameOver) {
$(".holeCard > :nth-child(1)").show();
$(".holeCard > :nth-child(2)").show();
$(".holeCard").removeClass("holeCard");
$("#handValueDealer").show();
showGameButtons(false);
}
}
const checkEndGame1 = () => {
gameOver = true;
if (player.handValue === 21 && dealer.handValue !== 21) {
result.innerHTML = "BlackJack! Player won.";
player.isWinner = true;
} else if (player.handValue !== 21 && dealer.handValue === 21) {
result.innerHTML = "BlackJack! Dealer won.";
dealer.isWinner = true;
} else if (player.handValue === 21 && dealer.handValue === 21) {
result.innerHTML = "Push.";
} else {
gameOver = false;
}
}
const checkEndGame2 = () => {
if (player.cards.length <= 5 && player.handValue > 21) {
result.innerHTML = "Bust! Dealer won.";
dealer.isWinner = true;
gameOver = true;
}
}
const checkEndGame3 = () => {
if (player.cards.length <= 5 && dealer.cards.length <= 5) {
// Check bust
if (player.handValue <= 21 && dealer.handValue > 21) {
result.innerHTML = "Bust! Player won.";
player.isWinner = true;
} else if (player.handValue === 21 && dealer.handValue !== 21) {
result.innerHTML = "BlackJack! Player won.";
player.isWinner = true;
} else if (player.handValue !== 21 && dealer.handValue === 21) {
result.innerHTML = "BlackJack! Dealer won.";
dealer.isWinner = true;
} else if (player.handValue === dealer.handValue) {
result.innerHTML = "Push.";
} else if (player.handValue > dealer.handValue) {
result.innerHTML = "Player won.";
player.isWinner = true;
} else if (player.handValue < dealer.handValue) {
result.innerHTML = "Dealer won.";
dealer.isWinner = true;
} else {
result.innerHTML = "Error";
}
} else {
result.innerHTML = "Error";
}
gameOver = true;
}
// This function use JQuery lib
function makeCardPlayer(_card) {
// .card is created in the template card css class
var card = $(".card.templatePlayer").clone();
card.removeClass("templatePlayer");
// .cardFace is created in the template card css class
// It will search for this css class and add the content aka innerHTML
card.find(".playerCardFace").html(_card.face);
// .suit is created in the template card css class
// It will search for this css class and add the content aka innerHTML
card.find(".playerCardSuit").html("&" + _card.suit + ";");
// ♠ -> ♠, ♣ -> ♣, ♥ -> ♥, ♦ -> ♦
// more char, https://www.w3schools.com/charsets/ref_utf_symbols.asp
// hearts and diamonds are red color. otherwise, default black color.
if (_card.suit === "hearts" || _card.suit === "diams") {
card.addClass("red");
}
// option: replace previous card with new card (show one card all the time)
$("#cardContainerPlayer").append(card);
}
// This function use JQuery lib
function makeCardDealer(_card, _holeCard) {
// .card is created in the template card css class
var card = $(".card.templateDealer").clone();
card.removeClass("templateDealer");
// .cardFace is created in the template card css class
// It will search for this css class and add the content aka innerHTML
card.find(".dealerCardFace").html(_card.face);
// .suit is created in the template card css class
// It will search for this css class and add the content aka innerHTML
card.find(".dealerCardSuit").html("&" + _card.suit + ";");
// ♠ -> ♠, ♣ -> ♣, ♥ -> ♥, ♦ -> ♦
// more char, https://www.w3schools.com/charsets/ref_utf_symbols.asp
// hearts and diamonds are red color. otherwise, default black color.
if (_card.suit === "hearts" || _card.suit === "diams") {
card.addClass("red");
}
if (_holeCard) {
card.addClass("holeCard");
}
// option: replace previous card with new card (show one card all the time)
$("#cardContainerDealer").append(card);
$(".holeCard > :nth-child(1)").hide();
$(".holeCard > :nth-child(2)").hide();
}
const deal = () => {
debugger;
newDeck();
// Option: to burn first card before deal a card
// to the first player
burnOneCard;
dealOneCardToPlayer()
.then(dealOneCardToDealer)
.then(dealOneCardToPlayer)
.then(dealOneCardToDealer(true));
//dealOneCardToPlayer();
//dealOneCardToDealer(false);
//dealOneCardToPlayer();
//// true for hole card
//dealOneCardToDealer(true);
showGameButtons(true);
checkEndGame1();
checkGameOver();
}
const hit = () => {
dealOneCardToPlayer();
checkEndGame2();
checkGameOver();
}
const stand = () => {
// Recalculate dealer's hand value
//dealer.handValue = countHandValue(dealer.cards);
debugger;
// Simple AI to automate dealer's decision to hit or stand
if (dealer.handValue >= 17) {
checkEndGame3();
} else {
// Hit until dealer's hand value is more than 16
while (dealer.handValue < 17) {
dealOneCardToDealer();
checkEndGame3();
}
}
checkGameOver();
}
</script>
I think the right way to approach is with promises:
const DELAY = 2000;
function dealCardToPlayer() {
return new Promise(function(resolve) {
setTimeout(function() {
console.log('Dealing card to player');
resolve();
}, DELAY);
});
}
function dealCardToDealer() {
return new Promise(function(resolve) {
setTimeout(function() {
console.log('Dealing card to dealer');
resolve();
}, DELAY);
});
}
dealCardToPlayer()
.then(dealCardToDealer)
.then(dealCardToPlayer)
.then(dealCardToDealer);

How to automatically place "read more" when characters hit X amount

I'm currently using a nice bit of open source code which pulls Google reviews.
Issue is, if a review is very long... it makes my site look weird. I need to set a max amount of characters, but give the user the option to read the full review. I'm not sure if this should be done through jQuery, CSS or what... Looking for some guidance.
See my issue here:
My code is here:
jQuery(document).ready(function( $ ) {
$("#google-reviews").googlePlaces({
placeId: 'place ID' //Find placeID #: https://developers.google.com/places/place-id
, render: ['reviews']
, min_rating: 5
, max_rows:3
});
});
/* https://github.com/peledies/google-places */
(function($) {
$.googlePlaces = function(element, options) {
var defaults = {
placeId: 'place ID' // placeId provided by google api documentation
, render: ['reviews']
, min_rating: 0
, max_rows: 0
, rotateTime: false
};
var plugin = this;
plugin.settings = {}
var $element = $(element),
element = element;
plugin.init = function() {
plugin.settings = $.extend({}, defaults, options);
$element.html("<div id='map-plug'></div>"); // create a plug for google to load data into
initialize_place(function(place){
plugin.place_data = place;
// render specified sections
if(plugin.settings.render.indexOf('reviews') > -1){
renderReviews(plugin.place_data.reviews);
if(!!plugin.settings.rotateTime) {
initRotation();
}
}
});
}
var initialize_place = function(c){
var map = new google.maps.Map(document.getElementById('map-plug'));
var request = {
placeId: plugin.settings.placeId
};
var service = new google.maps.places.PlacesService(map);
service.getDetails(request, function(place, status) {
if (status == google.maps.places.PlacesServiceStatus.OK) {
c(place);
}
});
}
var sort_by_date = function(ray) {
ray.sort(function(a, b){
var keyA = new Date(a.time),
keyB = new Date(b.time);
// Compare the 2 dates
if(keyA < keyB) return -1;
if(keyA > keyB) return 1;
return 0;
});
return ray;
}
var filter_minimum_rating = function(reviews){
for (var i = reviews.length -1; i >= 0; i--) {
if(reviews[i].rating < plugin.settings.min_rating){
reviews.splice(i,1);
}
}
return reviews;
}
var renderReviews = function(reviews){
reviews = sort_by_date(reviews);
reviews = filter_minimum_rating(reviews);
var html = "";
var row_count = (plugin.settings.max_rows > 0)? plugin.settings.max_rows - 1 : reviews.length - 1;
// make sure the row_count is not greater than available records
row_count = (row_count > reviews.length-1)? reviews.length -1 : row_count;
for (var i = row_count; i >= 0; i--) {
var stars = renderStars(reviews[i].rating);
var date = convertTime(reviews[i].time);
html = html+"<div class='review-item'><div class='review-meta'><span class='review-author'>"+reviews[i].author_name+"</span><span class='review-sep'>, </span><span class='review-date'>"+date+"</span></div>"+stars+"<p class='review-text'>"+reviews[i].text+"</p></div>"
};
$element.append(html);
}
var initRotation = function() {
var $reviewEls = $element.children('.review-item');
var currentIdx = $reviewEls.length > 0 ? 0 : false;
$reviewEls.hide();
if(currentIdx !== false) {
$($reviewEls[currentIdx]).show();
setInterval(function(){
if(++currentIdx >= $reviewEls.length) {
currentIdx = 0;
}
$reviewEls.hide();
$($reviewEls[currentIdx]).fadeIn('slow');
}, plugin.settings.rotateTime);
}
}
var renderStars = function(rating){
var stars = "<div class='review-stars'><ul>";
// fill in gold stars
for (var i = 0; i < rating; i++) {
stars = stars+"<li><i class='star'></i></li>";
};
// fill in empty stars
if(rating < 5){
for (var i = 0; i < (5 - rating); i++) {
stars = stars+"<li><i class='star inactive'></i></li>";
};
}
stars = stars+"</ul></div>";
return stars;
}
var convertTime = function(UNIX_timestamp){
var a = new Date(UNIX_timestamp * 1000);
var months = ['Jan','Feb','Mar','Apr','May','Jun','Jul','Aug','Sep','Oct','Nov','Dec'];
var time = months[a.getMonth()] + ' ' + a.getDate() + ', ' + a.getFullYear();
return time;
}
plugin.init();
}
$.fn.googlePlaces = function(options) {
return this.each(function() {
if (undefined == $(this).data('googlePlaces')) {
var plugin = new $.googlePlaces(this, options);
$(this).data('googlePlaces', plugin);
}
});
}
})(jQuery);
#map-plug {display:none;}
#google-reviews {
display:flex;
flex-wrap:wrap;
//display: grid;
//grid-template-columns: repeat( auto-fit, minmax(320px, 1fr));
}
.review-item {
margin:0 auto;
padding:1em;
flex: 1 1 20%;
}
#media ( max-width:1200px) {
.review-item { flex: 1 1 40%; }
}
#media ( max-width:450px) {
.review-item { flex: 1 1 90%; }
}
.review-meta, .review-stars {text-align:center; font-size:115%;}
.review-author { text-transform: capitalize; font-weight:bold; }
.review-date {opacity:.6; display:block;}
.review-text { line-height:1.55; text-align:left; max-width:32em; margin:auto;}
.review-stars ul {
display: inline-block;
list-style: none;
margin:0; padding:0;
}
.review-stars ul li {
float: left;
margin-right: 1px;
line-height:1;
}
.review-stars ul li i {
color: #E4B248;
font-size: 1.4em;
font-style:normal;
}
.review-stars ul li i.inactive { color: #c6c6c6;}
.star:after { content: "\2605"; }
<div id="google-reviews"></div>
The substr method will return the part of a string between the start index and a number of characters after it and will truncate your text.
Ex:
reviews[i].text.substr(0, 100 /* amount of characters */) + " read more..."

Calculate the word amount from an <input>?

The following code converts text into equal paragraphs, based on the users input character amount.
Is it possible for the input box to calculate the amount of words for each paragraph instead of being based on the character amount?
JSFiddle
If an updated fiddle could please be provided, would be much appreciated, as I am still new to coding.
Thank You!
$(function() {
$('select').on('change', function() {
//Lets target the parent element, instead of P. P will inherit it's font size (css)
var targets = $('#content'),
property = this.dataset.property;
targets.css(property, this.value);
sameheight('#content p');
}).prop('selectedIndex', 0);
});
var btn = document.getElementById('go'),
textarea = document.getElementById('textarea1'),
content = document.getElementById('content');
chunkSize = 100;
btn.addEventListener('click', initialDistribute);
content.addEventListener('keyup', handleKey);
content.addEventListener('paste', handlePaste);
function initialDistribute() {
custom = parseInt(document.getElementById("custom").value);
chunkSize = (custom>0)?custom:chunkSize;
var text = textarea.value;
while (content.hasChildNodes()) {
content.removeChild(content.lastChild);
}
rearrange(text);
}
function rearrange(text) {
var chunks = splitText(text, false);
chunks.forEach(function(str, idx) {
para = document.createElement('P');
para.classList.add("Paragraph_CSS");
para.setAttribute('contenteditable', true);
para.textContent = str;
content.appendChild(para);
});
sameheight('#content p');
}
function handleKey(e) {
var para = e.target,
position,
key, fragment, overflow, remainingText;
key = e.which || e.keyCode || 0;
if (para.tagName != 'P') {
return;
}
if (key != 13 && key != 8) {
redistributeAuto(para);
return;
}
position = window.getSelection().getRangeAt(0).startOffset;
if (key == 13) {
fragment = para.lastChild;
overflow = fragment.textContent;
fragment.parentNode.removeChild(fragment);
remainingText = overflow + removeSiblings(para, false);
rearrange(remainingText);
}
if (key == 8 && para.previousElementSibling && position == 0) {
fragment = para.previousElementSibling;
remainingText = removeSiblings(fragment, true);
rearrange(remainingText);
}
}
function handlePaste(e) {
if (e.target.tagName != 'P') {
return;
}
overflow = e.target.textContent + removeSiblings(fragment, true);
rearrange(remainingText);
}
function redistributeAuto(para) {
var text = para.textContent,
fullText;
if (text.length > chunkSize) {
fullText = removeSiblings(para, true);
}
rearrange(fullText);
}
function removeSiblings(elem, includeCurrent) {
var text = '',
next;
if (includeCurrent && !elem.previousElementSibling) {
parent = elem.parentNode;
text = parent.textContent;
while (parent.hasChildNodes()) {
parent.removeChild(parent.lastChild);
}
} else {
elem = includeCurrent ? elem.previousElementSibling : elem;
while (next = elem.nextSibling) {
text += next.textContent;
elem.parentNode.removeChild(next);
}
}
return text;
}
function splitText(text, useRegex) {
var chunks = [],
i, textSize, boundary = 0;
if (useRegex) {
var regex = new RegExp('.{1,' + chunkSize + '}\\b', 'g');
chunks = text.match(regex) || [];
} else {
for (i = 0, textSize = text.length; i < textSize; i = boundary) {
boundary = i + chunkSize;
if (boundary <= textSize && text.charAt(boundary) == ' ') {
chunks.push(text.substring(i, boundary));
} else {
while (boundary <= textSize && text.charAt(boundary) != ' ') {
boundary++;
}
chunks.push(text.substring(i, boundary));
}
}
}
return chunks;
}
#text_land {
border: 1px solid #ccc;
padding: 25px;
margin-bottom: 30px;
}
textarea {
width: 95%;
}
label {
display: block;
width: 50%;
clear: both;
margin: 0 0 .5em;
}
label select {
width: 50%;
float: right;
}
* {
box-sizing: border-box;
padding: 0;
margin: 0;
}
body {
font-family: monospace;
font-size: 1em;
}
h3 {
margin: 1.2em 0;
}
div {
margin: 1.2em;
}
textarea {
width: 100%;
}
button {
padding: .5em;
}
p {
/*Here the sliles for OTHER paragraphs*/
}
#content p {
font-size: inherit;
/*So it gets the font size set on the #content div*/
padding: 1.2em .5em;
margin: 1.4em 0;
border: 1px dashed #aaa;
overflow: hidden;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>
<h3>Import Text below, then press the button</h3>
<textarea id="textarea1" placeholder="Type text here, then press the button below." rows="5">
</textarea>
<input style="width:200px;" id="custom" placeholder="Custom Characters per box">
<br>
<button style="width:200px;" id="go">Divide Text into Paragraphs</button>
</div>
<div>
<h3 align="right">Divided Text Will Appear Below:</h3>
<hr>
<div id="content"></div>
</div>
How about this? It uses jQuery, but as you used the library in your original submission, I hope that won't be an issue:
HTML
<textarea id="input"></textarea>
<br/>
<button id='divide'>Divide</button>
<div id="paras"></div>
CSS
#input {
resize: none;
height: 200px;
width: 100%;
}
JS
$(function() {
$("#divide").click(function() {
var text = $("#input").val();
var wpp = 10 // words per paragraph
var words = text.split(" ");
var paras = [];
for (i = 0; i < words.length; i += wpp) {
paras.push(words.slice(i, i + wpp).join(" "));
}
$.each(paras, function(i, para) {
$("#paras").append("<p>" + para + "</p>");
});
});
})
JSFiddle

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