Issue with Lodash Throttle or Debounce within the loop - javascript

I'm calling a fetch request which I'm trying to limit by using Lodash Throttle or Debounce. I'm looping through some array and calling function instantly which effects a server to respond with 502. I'm trying to slow down the requests with Throttle. The code below should explain my structure. This example does not work and I don't know why?
function doSomething(i) {
console.log('Doing something: ' + i)
}
for (var i = 0; i < 50; i++) {
_.throttle( function() { doSomething(i) }, 15000);
}
The function doSomething() should be called every 15 seconds and additional requests to this function should be stacked.

_.throttle() is not meant to be used this way. Right way to go is to store the result first.
var throttledDoStomething = _.throttle(doSomething, 15000)
for (var i=0; i < 50; i++) {
throttledDoSomething(i)
}

In reply to the comment:
In that case, throttle maybe is not the right choice. You might want to use asynchronous function by using Promise.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise
function asyncDoSomething(i) {
return new Promise((resolve, reject) => {
console.log('Doing something: ' + i);
setTimeout(()=>{
resolve(i);
}, 15000)
})
}
async function doSomethingLoop() {
for (var i = 0; i < 50; i++) {
await asyncDoSomething(i);
}
}
doSomethingLoop();
Document suggests that you should first make throttled function.
Putting argument needs Anonymous function(in my case, I used Array function) to be used.
function doSomething(i) {
console.log("Doing something: " + i);
}
const throttledSomething = _.throttle(() => { doSomething(i)}, 5000);
for (var i = 0; i < 50; i++) {
throttledSomething(i);
}

Related

Why my setTiomeout() fuction doesn't works on loops in JavaScript? [duplicate]

I would like to add a delay/sleep inside a while loop:
I tried it like this:
alert('hi');
for(var start = 1; start < 10; start++) {
setTimeout(function () {
alert('hello');
}, 3000);
}
Only the first scenario is true: after showing alert('hi'), it will be waiting for 3 seconds then alert('hello') will be displayed but then alert('hello') will be repeatedly constantly.
What I would like is that after alert('hello') is shown 3 seconds after alert('hi') then it needs to wait for 3 seconds for the second time alert('hello') and so on.
The setTimeout() function is non-blocking and will return immediately. Therefore your loop will iterate very quickly and it will initiate 3-second timeout triggers one after the other in quick succession. That is why your first alerts pops up after 3 seconds, and all the rest follow in succession without any delay.
You may want to use something like this instead:
var i = 1; // set your counter to 1
function myLoop() { // create a loop function
setTimeout(function() { // call a 3s setTimeout when the loop is called
console.log('hello'); // your code here
i++; // increment the counter
if (i < 10) { // if the counter < 10, call the loop function
myLoop(); // .. again which will trigger another
} // .. setTimeout()
}, 3000)
}
myLoop(); // start the loop
You could also neaten it up, by using a self invoking function, passing the number of iterations as an argument:
(function myLoop(i) {
setTimeout(function() {
console.log('hello'); // your code here
if (--i) myLoop(i); // decrement i and call myLoop again if i > 0
}, 3000)
})(10); // pass the number of iterations as an argument
Since ES7 theres a better way to await a loop:
// Returns a Promise that resolves after "ms" Milliseconds
const timer = ms => new Promise(res => setTimeout(res, ms))
async function load () { // We need to wrap the loop into an async function for this to work
for (var i = 0; i < 3; i++) {
console.log(i);
await timer(3000); // then the created Promise can be awaited
}
}
load();
When the engine reaches the await part, it sets a timeout and halts the execution of the async function. Then when the timeout completes, execution continues at that point. That's quite useful as you can delay (1) nested loops, (2) conditionally, (3) nested functions:
async function task(i) { // 3
await timer(1000);
console.log(`Task ${i} done!`);
}
async function main() {
for(let i = 0; i < 100; i+= 10) {
for(let j = 0; j < 10; j++) { // 1
if(j % 2) { // 2
await task(i + j);
}
}
}
}
main();
function timer(ms) { return new Promise(res => setTimeout(res, ms)); }
Reference on MDN
While ES7 is now supported by NodeJS and modern browsers, you might want to transpile it with BabelJS so that it runs everywhere.
If using ES6, you could use a for loop to achieve this:
for (let i = 1; i < 10; i++) {
setTimeout(function timer() {
console.log("hello world");
}, i * 3000);
}
It declares i for each iteration, meaning the timeout is what it was before + 1000. This way, what is passed to setTimeout is exactly what we want.
Try something like this:
var i = 0, howManyTimes = 10;
function f() {
console.log("hi");
i++;
if (i < howManyTimes) {
setTimeout(f, 3000);
}
}
f();
Another way is to multiply the time to timeout, but note that this is not like sleep. Code after the loop will be executed immediately, only the execution of the callback function is deferred.
for (var start = 1; start < 10; start++)
setTimeout(function () { alert('hello'); }, 3000 * start);
The first timeout will be set to 3000 * 1, the second to 3000 * 2 and so on.
This will work
for (var i = 0; i < 10; i++) {
(function(i) {
setTimeout(function() { console.log(i); }, 100 * i);
})(i);
}
Try this fiddle: https://jsfiddle.net/wgdx8zqq/
I think you need something like this:
var TimedQueue = function(defaultDelay){
this.queue = [];
this.index = 0;
this.defaultDelay = defaultDelay || 3000;
};
TimedQueue.prototype = {
add: function(fn, delay){
this.queue.push({
fn: fn,
delay: delay
});
},
run: function(index){
(index || index === 0) && (this.index = index);
this.next();
},
next: function(){
var self = this
, i = this.index++
, at = this.queue[i]
, next = this.queue[this.index]
if(!at) return;
at.fn();
next && setTimeout(function(){
self.next();
}, next.delay||this.defaultDelay);
},
reset: function(){
this.index = 0;
}
}
Test code:
var now = +new Date();
var x = new TimedQueue(2000);
x.add(function(){
console.log('hey');
console.log(+new Date() - now);
});
x.add(function(){
console.log('ho');
console.log(+new Date() - now);
}, 3000);
x.add(function(){
console.log('bye');
console.log(+new Date() - now);
});
x.run();
Note: using alerts stalls javascript execution till you close the alert.
It might be more code than you asked for, but this is a robust reusable solution.
You can create a sleep function that promisifies setTimeout. This enables you to use async/await to write code without callbacks and the familiar for loop control flow.
const sleep = ms => new Promise(resolve => setTimeout(resolve, ms));
(async () => {
for (let i = 0; i < 10; i++) {
console.log(i);
await sleep(1000);
}
console.log("done");
})();
In Node, you can use timers/promises to avoid the promisification step (if the feature isn't supported on your older Node version, the above code works just as well):
const {setTimeout: sleep} = require("timers/promises");
// same code as above
Regardless, since JS is single-threaded, it's a good thing that timeouts are asynchronous. If they weren't, the browser wouldn't get a chance to repaint the UI, leading to a frozen interface for the user.
I would probably use setInterval, like this:
var period = 1000; // ms
var endTime = 10000; // ms
var counter = 0;
var sleepyAlert = setInterval(function(){
alert('Hello');
if(counter === endTime){
clearInterval(sleepyAlert);
}
counter += period;
}, period);
In my opinion, the simpler and most elegant way to add a delay in a loop is like this:
names = ['John', 'Ana', 'Mary'];
names.forEach((name, i) => {
setTimeout(() => {
console.log(name);
}, i * 1000); // one sec interval
});
In ES6 (ECMAScript 2015) you can iterate with delay with generator and interval.
Generators, a new feature of ECMAScript 6, are functions that can be
paused and resumed. Calling genFunc does not execute it. Instead, it
returns a so-called generator object that lets us control genFunc’s
execution. genFunc() is initially suspended at the beginning of its
body. The method genObj.next() continues the execution of genFunc,
until the next yield.
(Exploring ES6)
Code example:
let arr = [1, 2, 3, 'b'];
let genObj = genFunc();
let val = genObj.next();
console.log(val.value);
let interval = setInterval(() => {
val = genObj.next();
if (val.done) {
clearInterval(interval);
} else {
console.log(val.value);
}
}, 1000);
function* genFunc() {
for(let item of arr) {
yield item;
}
}
So if you are using ES6, that the most elegant way to achieve loop with delay (for my opinion).
I do this with Bluebird’s Promise.delay and recursion.
function myLoop(i) {
return Promise.delay(1000)
.then(function() {
if (i > 0) {
alert('hello');
return myLoop(i -= 1);
}
});
}
myLoop(3);
<script src="//cdnjs.cloudflare.com/ajax/libs/bluebird/2.9.4/bluebird.min.js"></script>
Dead-simple, one-line solution with an actual async-await delay (no queued setTimeout):
The following (self-executing anonymous) function creates an actual delay between loops, instead of multiple setTimeouts with different timeouts, which might mess up memory.
In each of the 100 loops, it awaits for a new Promise to resolve.
This happens only after setTimeout 'allows' it after 90ms. Until then, code is blocked by the async-await / pending Promise.
(async () => {
for (let i=0; i<100; i++) {
await new Promise((resolve) => {setTimeout(() => {document.write(`${i} `); resolve(true)}, 90)});
}
})()
In ES6 you can do as following:
for (let i = 0; i <= 10; i++){
setTimeout(function () {
console.log(i);
}, i*3000)
}
In ES5 you can do as:
for (var i = 0; i <= 10; i++){
(function(i) {
setTimeout(function () {
console.log(i);
}, i*3000)
})(i);
}
The reason is, let allows you to declare variables that are limited to a scope of a block statement, or expression on which it is used, unlike the var keyword, which defines a variable globally, or locally to an entire function regardless of block scope.
A function-less solution
I am a bit late to the party, but there is a solution without using any functions:
alert('hi');
for(var start = 1; start < 10; start++) {
setTimeout(() => alert('hello'), 3000 * start);
}
Just thought I'd post my two cents here as well. This function runs an iterative loop with a delay. See this jsfiddle. The function is as follows:
function timeout(range, time, callback){
var i = range[0];
callback(i);
Loop();
function Loop(){
setTimeout(function(){
i++;
if (i<range[1]){
callback(i);
Loop();
}
}, time*1000)
}
}
For example:
//This function prints the loop number every second
timeout([0, 5], 1, function(i){
console.log(i);
});
Would be equivalent to:
//This function prints the loop number instantly
for (var i = 0; i<5; i++){
console.log(i);
}
To my knowledge the setTimeout function is called asynchronously. What you can do is wrap the entire loop within an async function and await a Promise that contains the setTimeout as shown:
var looper = async function () {
for (var start = 1; start < 10; start++) {
await new Promise(function (resolve, reject) {
setTimeout(function () {
console.log("iteration: " + start.toString());
resolve(true);
}, 1000);
});
}
return true;
}
And then you call run it like so:
looper().then(function(){
console.log("DONE!")
});
Please take some time to get a good understanding of asynchronous programming.
In addition to the accepted answer from 10 years ago, with more modern Javascript one can use async/await/Promise() or generator function to achieve the correct behavior. (The incorrect behavior suggested in other answers would be setting series of 3 seconds alerts regardless of "accepting" the alert() - or finishing the task at hand)
Using async/await/Promise():
alert('hi');
(async () => {
for(let start = 1; start < 10; start++) {
await new Promise(resolve => setTimeout(() => {
alert('hello');
resolve();
}, 3000));
}
})();
Using a generator function:
alert('hi');
let func;
(func = (function*() {
for(let start = 1; start < 10; start++) {
yield setTimeout(() => {
alert('hello');
func.next();
}, 3000);
}
})()).next();
You can use the RxJS interval operator. interval emits an integer every x seconds, and take specifies the number of times it emits these numbers.
Rx.Observable
.interval(1000)
.take(10)
.subscribe((x) => console.log(x))
<script src="https://cdnjs.cloudflare.com/ajax/libs/rxjs/4.1.0/rx.lite.min.js"></script>
var startIndex = 0;
var data = [1, 2, 3];
var timeout = 1000;
function functionToRun(i, length) {
alert(data[i]);
}
(function forWithDelay(i, length, fn, delay) {
setTimeout(function() {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
})(startIndex, data.length, functionToRun, timeout);
A modified version of Daniel Vassallo's answer, with variables extracted into parameters to make the function more reusable:
First let's define some essential variables:
var startIndex = 0;
var data = [1, 2, 3];
var timeout = 3000;
Next you should define the function you want to run. This will get passed i, the current index of the loop and the length of the loop, in case you need it:
function functionToRun(i, length) {
alert(data[i]);
}
Self-executing version
(function forWithDelay(i, length, fn, delay) {
setTimeout(function () {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
})(startIndex, data.length, functionToRun, timeout);
Functional version
function forWithDelay(i, length, fn, delay) {
setTimeout(function () {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
}
forWithDelay(startIndex, data.length, functionToRun, timeout); // Lets run it
Just try this
var arr = ['A','B','C'];
(function customLoop (arr, i) {
setTimeout(function () {
// Do here what you want to do.......
console.log(arr[i]);
if (--i) {
customLoop(arr, i);
}
}, 2000);
})(arr, arr.length);
Result
A // after 2s
B // after 2s
C // after 2s
This script works for most things
function timer(start) {
setTimeout(function () { //The timer
alert('hello');
}, start*3000); //needs the "start*" or else all the timers will run at 3000ms
}
for(var start = 1; start < 10; start++) {
timer(start);
}
Here is how I created an infinite loop with a delay that breaks on a certain condition:
// Now continuously check the app status until it's completed,
// failed or times out. The isFinished() will throw exception if
// there is a failure.
while (true) {
let status = await this.api.getStatus(appId);
if (isFinished(status)) {
break;
} else {
// Delay before running the next loop iteration:
await new Promise(resolve => setTimeout(resolve, 3000));
}
}
The key here is to create a new Promise that resolves by timeout, and to await for its resolution.
Obviously you need async/await support for that. Works in Node 8.
for common use "forget normal loops" and use this combination of "setInterval" includes "setTimeOut"s: like this (from my real tasks).
function iAsk(lvl){
var i=0;
var intr =setInterval(function(){ // start the loop
i++; // increment it
if(i>lvl){ // check if the end round reached.
clearInterval(intr);
return;
}
setTimeout(function(){
$(".imag").prop("src",pPng); // do first bla bla bla after 50 millisecond
},50);
setTimeout(function(){
// do another bla bla bla after 100 millisecond.
seq[i-1]=(Math.ceil(Math.random()*4)).toString();
$("#hh").after('<br>'+i + ' : rand= '+(Math.ceil(Math.random()*4)).toString()+' > '+seq[i-1]);
$("#d"+seq[i-1]).prop("src",pGif);
var d =document.getElementById('aud');
d.play();
},100);
setTimeout(function(){
// keep adding bla bla bla till you done :)
$("#d"+seq[i-1]).prop("src",pPng);
},900);
},1000); // loop waiting time must be >= 900 (biggest timeOut for inside actions)
}
PS: Understand that the real behavior of (setTimeOut): they all will start in same time "the three bla bla bla will start counting down in the same moment" so make a different timeout to arrange the execution.
PS 2: the example for timing loop, but for a reaction loops you can use events, promise async await ..
let counter =1;
for(let item in items) {
counter++;
setTimeout(()=>{
//your code
},counter*5000); //5Sec delay between each iteration
}
const autoPlayer = (arr = [1, 2, 3, 4, 5]) => {
// Base case:
if (arr.length < 1) return
// Remove the first element from the array.
const item = arr.shift()
// Set timout
setTimeout(() => {
console.log('Hello, world!', item) // Visualisation.
autoPlayer() // Call function again.
}, 1000) // Iterate every second.
}
Hey, I know this post is very old, but this code "loops" and adds a delay to it using a recursive method. I don't think you can 'actually' delay a loop itself from iterating based on reading various comments from other people. Maybe this can help someone out! Basically the function accepts an array (in this example). On each iteration the setTimeout Javascript method is called. The function calls itself again indefinitely when the timer of the setTimeout function expires, but on each call the array becomes smaller until it reaches the base-case. I hope this can help anyone else out.
/*
Use Recursive and setTimeout
call below function will run loop loopFunctionNeedCheck until
conditionCheckAfterRunFn = true, if conditionCheckAfterRunFn == false : delay
reRunAfterMs miliseconds and continue loop
tested code, thanks
*/
function functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn,
loopFunctionNeedCheck) {
loopFunctionNeedCheck();
var result = conditionCheckAfterRunFn();
//check after run
if (!result) {
setTimeout(function () {
functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn, loopFunctionNeedCheck)
}, reRunAfterMs);
}
else console.log("completed, thanks");
//if you need call a function after completed add code call callback in here
}
//passing-parameters-to-a-callback-function
// From Prototype.js
if (!Function.prototype.bind) { // check if native implementation available
Function.prototype.bind = function () {
var fn = this, args = Array.prototype.slice.call(arguments),
object = args.shift();
return function () {
return fn.apply(object,
args.concat(Array.prototype.slice.call(arguments)));
};
};
}
//test code:
var result = 0;
console.log("---> init result is " + result);
var functionNeedRun = function (step) {
result+=step;
console.log("current result is " + result);
}
var checkResultFunction = function () {
return result==100;
}
//call this function will run loop functionNeedRun and delay 500 miliseconds until result=100
functionRepeatUntilConditionTrue(500, checkResultFunction , functionNeedRun.bind(null, 5));
//result log from console:
/*
---> init result is 0
current result is 5
undefined
current result is 10
current result is 15
current result is 20
current result is 25
current result is 30
current result is 35
current result is 40
current result is 45
current result is 50
current result is 55
current result is 60
current result is 65
current result is 70
current result is 75
current result is 80
current result is 85
current result is 90
current result is 95
current result is 100
completed, thanks
*/
Here is a function that I use for looping over an array:
function loopOnArrayWithDelay(theArray, delayAmount, i, theFunction, onComplete){
if (i < theArray.length && typeof delayAmount == 'number'){
console.log("i "+i);
theFunction(theArray[i], i);
setTimeout(function(){
loopOnArrayWithDelay(theArray, delayAmount, (i+1), theFunction, onComplete)}, delayAmount);
}else{
onComplete(i);
}
}
You use it like this:
loopOnArrayWithDelay(YourArray, 1000, 0, function(e, i){
//Do something with item
}, function(i){
//Do something once loop has completed
}
<!DOCTYPE html>
<html>
<body>
<button onclick="myFunction()">Try it</button>
<p id="demo"></p>
<script>
function myFunction() {
for(var i=0; i<5; i++) {
var sno = i+1;
(function myLoop (i) {
setTimeout(function () {
alert(i); // Do your function here
}, 1000*i);
})(sno);
}
}
</script>
</body>
</html>
Try this...
var icount=0;
for (let i in items) {
icount=icount+1000;
new beginCount(items[i],icount);
}
function beginCount(item,icount){
setTimeout(function () {
new actualFunction(item,icount);
}, icount);
}
function actualFunction(item,icount){
//...runs ever 1 second
console.log(icount);
}

delaying the callback function in for loop without async/await [duplicate]

I would like to add a delay/sleep inside a while loop:
I tried it like this:
alert('hi');
for(var start = 1; start < 10; start++) {
setTimeout(function () {
alert('hello');
}, 3000);
}
Only the first scenario is true: after showing alert('hi'), it will be waiting for 3 seconds then alert('hello') will be displayed but then alert('hello') will be repeatedly constantly.
What I would like is that after alert('hello') is shown 3 seconds after alert('hi') then it needs to wait for 3 seconds for the second time alert('hello') and so on.
The setTimeout() function is non-blocking and will return immediately. Therefore your loop will iterate very quickly and it will initiate 3-second timeout triggers one after the other in quick succession. That is why your first alerts pops up after 3 seconds, and all the rest follow in succession without any delay.
You may want to use something like this instead:
var i = 1; // set your counter to 1
function myLoop() { // create a loop function
setTimeout(function() { // call a 3s setTimeout when the loop is called
console.log('hello'); // your code here
i++; // increment the counter
if (i < 10) { // if the counter < 10, call the loop function
myLoop(); // .. again which will trigger another
} // .. setTimeout()
}, 3000)
}
myLoop(); // start the loop
You could also neaten it up, by using a self invoking function, passing the number of iterations as an argument:
(function myLoop(i) {
setTimeout(function() {
console.log('hello'); // your code here
if (--i) myLoop(i); // decrement i and call myLoop again if i > 0
}, 3000)
})(10); // pass the number of iterations as an argument
Since ES7 theres a better way to await a loop:
// Returns a Promise that resolves after "ms" Milliseconds
const timer = ms => new Promise(res => setTimeout(res, ms))
async function load () { // We need to wrap the loop into an async function for this to work
for (var i = 0; i < 3; i++) {
console.log(i);
await timer(3000); // then the created Promise can be awaited
}
}
load();
When the engine reaches the await part, it sets a timeout and halts the execution of the async function. Then when the timeout completes, execution continues at that point. That's quite useful as you can delay (1) nested loops, (2) conditionally, (3) nested functions:
async function task(i) { // 3
await timer(1000);
console.log(`Task ${i} done!`);
}
async function main() {
for(let i = 0; i < 100; i+= 10) {
for(let j = 0; j < 10; j++) { // 1
if(j % 2) { // 2
await task(i + j);
}
}
}
}
main();
function timer(ms) { return new Promise(res => setTimeout(res, ms)); }
Reference on MDN
While ES7 is now supported by NodeJS and modern browsers, you might want to transpile it with BabelJS so that it runs everywhere.
If using ES6, you could use a for loop to achieve this:
for (let i = 1; i < 10; i++) {
setTimeout(function timer() {
console.log("hello world");
}, i * 3000);
}
It declares i for each iteration, meaning the timeout is what it was before + 1000. This way, what is passed to setTimeout is exactly what we want.
Try something like this:
var i = 0, howManyTimes = 10;
function f() {
console.log("hi");
i++;
if (i < howManyTimes) {
setTimeout(f, 3000);
}
}
f();
Another way is to multiply the time to timeout, but note that this is not like sleep. Code after the loop will be executed immediately, only the execution of the callback function is deferred.
for (var start = 1; start < 10; start++)
setTimeout(function () { alert('hello'); }, 3000 * start);
The first timeout will be set to 3000 * 1, the second to 3000 * 2 and so on.
This will work
for (var i = 0; i < 10; i++) {
(function(i) {
setTimeout(function() { console.log(i); }, 100 * i);
})(i);
}
Try this fiddle: https://jsfiddle.net/wgdx8zqq/
I think you need something like this:
var TimedQueue = function(defaultDelay){
this.queue = [];
this.index = 0;
this.defaultDelay = defaultDelay || 3000;
};
TimedQueue.prototype = {
add: function(fn, delay){
this.queue.push({
fn: fn,
delay: delay
});
},
run: function(index){
(index || index === 0) && (this.index = index);
this.next();
},
next: function(){
var self = this
, i = this.index++
, at = this.queue[i]
, next = this.queue[this.index]
if(!at) return;
at.fn();
next && setTimeout(function(){
self.next();
}, next.delay||this.defaultDelay);
},
reset: function(){
this.index = 0;
}
}
Test code:
var now = +new Date();
var x = new TimedQueue(2000);
x.add(function(){
console.log('hey');
console.log(+new Date() - now);
});
x.add(function(){
console.log('ho');
console.log(+new Date() - now);
}, 3000);
x.add(function(){
console.log('bye');
console.log(+new Date() - now);
});
x.run();
Note: using alerts stalls javascript execution till you close the alert.
It might be more code than you asked for, but this is a robust reusable solution.
You can create a sleep function that promisifies setTimeout. This enables you to use async/await to write code without callbacks and the familiar for loop control flow.
const sleep = ms => new Promise(resolve => setTimeout(resolve, ms));
(async () => {
for (let i = 0; i < 10; i++) {
console.log(i);
await sleep(1000);
}
console.log("done");
})();
In Node, you can use timers/promises to avoid the promisification step (if the feature isn't supported on your older Node version, the above code works just as well):
const {setTimeout: sleep} = require("timers/promises");
// same code as above
Regardless, since JS is single-threaded, it's a good thing that timeouts are asynchronous. If they weren't, the browser wouldn't get a chance to repaint the UI, leading to a frozen interface for the user.
I would probably use setInterval, like this:
var period = 1000; // ms
var endTime = 10000; // ms
var counter = 0;
var sleepyAlert = setInterval(function(){
alert('Hello');
if(counter === endTime){
clearInterval(sleepyAlert);
}
counter += period;
}, period);
In my opinion, the simpler and most elegant way to add a delay in a loop is like this:
names = ['John', 'Ana', 'Mary'];
names.forEach((name, i) => {
setTimeout(() => {
console.log(name);
}, i * 1000); // one sec interval
});
In ES6 (ECMAScript 2015) you can iterate with delay with generator and interval.
Generators, a new feature of ECMAScript 6, are functions that can be
paused and resumed. Calling genFunc does not execute it. Instead, it
returns a so-called generator object that lets us control genFunc’s
execution. genFunc() is initially suspended at the beginning of its
body. The method genObj.next() continues the execution of genFunc,
until the next yield.
(Exploring ES6)
Code example:
let arr = [1, 2, 3, 'b'];
let genObj = genFunc();
let val = genObj.next();
console.log(val.value);
let interval = setInterval(() => {
val = genObj.next();
if (val.done) {
clearInterval(interval);
} else {
console.log(val.value);
}
}, 1000);
function* genFunc() {
for(let item of arr) {
yield item;
}
}
So if you are using ES6, that the most elegant way to achieve loop with delay (for my opinion).
I do this with Bluebird’s Promise.delay and recursion.
function myLoop(i) {
return Promise.delay(1000)
.then(function() {
if (i > 0) {
alert('hello');
return myLoop(i -= 1);
}
});
}
myLoop(3);
<script src="//cdnjs.cloudflare.com/ajax/libs/bluebird/2.9.4/bluebird.min.js"></script>
Dead-simple, one-line solution with an actual async-await delay (no queued setTimeout):
The following (self-executing anonymous) function creates an actual delay between loops, instead of multiple setTimeouts with different timeouts, which might mess up memory.
In each of the 100 loops, it awaits for a new Promise to resolve.
This happens only after setTimeout 'allows' it after 90ms. Until then, code is blocked by the async-await / pending Promise.
(async () => {
for (let i=0; i<100; i++) {
await new Promise((resolve) => {setTimeout(() => {document.write(`${i} `); resolve(true)}, 90)});
}
})()
In ES6 you can do as following:
for (let i = 0; i <= 10; i++){
setTimeout(function () {
console.log(i);
}, i*3000)
}
In ES5 you can do as:
for (var i = 0; i <= 10; i++){
(function(i) {
setTimeout(function () {
console.log(i);
}, i*3000)
})(i);
}
The reason is, let allows you to declare variables that are limited to a scope of a block statement, or expression on which it is used, unlike the var keyword, which defines a variable globally, or locally to an entire function regardless of block scope.
A function-less solution
I am a bit late to the party, but there is a solution without using any functions:
alert('hi');
for(var start = 1; start < 10; start++) {
setTimeout(() => alert('hello'), 3000 * start);
}
Just thought I'd post my two cents here as well. This function runs an iterative loop with a delay. See this jsfiddle. The function is as follows:
function timeout(range, time, callback){
var i = range[0];
callback(i);
Loop();
function Loop(){
setTimeout(function(){
i++;
if (i<range[1]){
callback(i);
Loop();
}
}, time*1000)
}
}
For example:
//This function prints the loop number every second
timeout([0, 5], 1, function(i){
console.log(i);
});
Would be equivalent to:
//This function prints the loop number instantly
for (var i = 0; i<5; i++){
console.log(i);
}
To my knowledge the setTimeout function is called asynchronously. What you can do is wrap the entire loop within an async function and await a Promise that contains the setTimeout as shown:
var looper = async function () {
for (var start = 1; start < 10; start++) {
await new Promise(function (resolve, reject) {
setTimeout(function () {
console.log("iteration: " + start.toString());
resolve(true);
}, 1000);
});
}
return true;
}
And then you call run it like so:
looper().then(function(){
console.log("DONE!")
});
Please take some time to get a good understanding of asynchronous programming.
In addition to the accepted answer from 10 years ago, with more modern Javascript one can use async/await/Promise() or generator function to achieve the correct behavior. (The incorrect behavior suggested in other answers would be setting series of 3 seconds alerts regardless of "accepting" the alert() - or finishing the task at hand)
Using async/await/Promise():
alert('hi');
(async () => {
for(let start = 1; start < 10; start++) {
await new Promise(resolve => setTimeout(() => {
alert('hello');
resolve();
}, 3000));
}
})();
Using a generator function:
alert('hi');
let func;
(func = (function*() {
for(let start = 1; start < 10; start++) {
yield setTimeout(() => {
alert('hello');
func.next();
}, 3000);
}
})()).next();
You can use the RxJS interval operator. interval emits an integer every x seconds, and take specifies the number of times it emits these numbers.
Rx.Observable
.interval(1000)
.take(10)
.subscribe((x) => console.log(x))
<script src="https://cdnjs.cloudflare.com/ajax/libs/rxjs/4.1.0/rx.lite.min.js"></script>
var startIndex = 0;
var data = [1, 2, 3];
var timeout = 1000;
function functionToRun(i, length) {
alert(data[i]);
}
(function forWithDelay(i, length, fn, delay) {
setTimeout(function() {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
})(startIndex, data.length, functionToRun, timeout);
A modified version of Daniel Vassallo's answer, with variables extracted into parameters to make the function more reusable:
First let's define some essential variables:
var startIndex = 0;
var data = [1, 2, 3];
var timeout = 3000;
Next you should define the function you want to run. This will get passed i, the current index of the loop and the length of the loop, in case you need it:
function functionToRun(i, length) {
alert(data[i]);
}
Self-executing version
(function forWithDelay(i, length, fn, delay) {
setTimeout(function () {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
})(startIndex, data.length, functionToRun, timeout);
Functional version
function forWithDelay(i, length, fn, delay) {
setTimeout(function () {
fn(i, length);
i++;
if (i < length) {
forWithDelay(i, length, fn, delay);
}
}, delay);
}
forWithDelay(startIndex, data.length, functionToRun, timeout); // Lets run it
Just try this
var arr = ['A','B','C'];
(function customLoop (arr, i) {
setTimeout(function () {
// Do here what you want to do.......
console.log(arr[i]);
if (--i) {
customLoop(arr, i);
}
}, 2000);
})(arr, arr.length);
Result
A // after 2s
B // after 2s
C // after 2s
This script works for most things
function timer(start) {
setTimeout(function () { //The timer
alert('hello');
}, start*3000); //needs the "start*" or else all the timers will run at 3000ms
}
for(var start = 1; start < 10; start++) {
timer(start);
}
Here is how I created an infinite loop with a delay that breaks on a certain condition:
// Now continuously check the app status until it's completed,
// failed or times out. The isFinished() will throw exception if
// there is a failure.
while (true) {
let status = await this.api.getStatus(appId);
if (isFinished(status)) {
break;
} else {
// Delay before running the next loop iteration:
await new Promise(resolve => setTimeout(resolve, 3000));
}
}
The key here is to create a new Promise that resolves by timeout, and to await for its resolution.
Obviously you need async/await support for that. Works in Node 8.
for common use "forget normal loops" and use this combination of "setInterval" includes "setTimeOut"s: like this (from my real tasks).
function iAsk(lvl){
var i=0;
var intr =setInterval(function(){ // start the loop
i++; // increment it
if(i>lvl){ // check if the end round reached.
clearInterval(intr);
return;
}
setTimeout(function(){
$(".imag").prop("src",pPng); // do first bla bla bla after 50 millisecond
},50);
setTimeout(function(){
// do another bla bla bla after 100 millisecond.
seq[i-1]=(Math.ceil(Math.random()*4)).toString();
$("#hh").after('<br>'+i + ' : rand= '+(Math.ceil(Math.random()*4)).toString()+' > '+seq[i-1]);
$("#d"+seq[i-1]).prop("src",pGif);
var d =document.getElementById('aud');
d.play();
},100);
setTimeout(function(){
// keep adding bla bla bla till you done :)
$("#d"+seq[i-1]).prop("src",pPng);
},900);
},1000); // loop waiting time must be >= 900 (biggest timeOut for inside actions)
}
PS: Understand that the real behavior of (setTimeOut): they all will start in same time "the three bla bla bla will start counting down in the same moment" so make a different timeout to arrange the execution.
PS 2: the example for timing loop, but for a reaction loops you can use events, promise async await ..
let counter =1;
for(let item in items) {
counter++;
setTimeout(()=>{
//your code
},counter*5000); //5Sec delay between each iteration
}
const autoPlayer = (arr = [1, 2, 3, 4, 5]) => {
// Base case:
if (arr.length < 1) return
// Remove the first element from the array.
const item = arr.shift()
// Set timout
setTimeout(() => {
console.log('Hello, world!', item) // Visualisation.
autoPlayer() // Call function again.
}, 1000) // Iterate every second.
}
Hey, I know this post is very old, but this code "loops" and adds a delay to it using a recursive method. I don't think you can 'actually' delay a loop itself from iterating based on reading various comments from other people. Maybe this can help someone out! Basically the function accepts an array (in this example). On each iteration the setTimeout Javascript method is called. The function calls itself again indefinitely when the timer of the setTimeout function expires, but on each call the array becomes smaller until it reaches the base-case. I hope this can help anyone else out.
/*
Use Recursive and setTimeout
call below function will run loop loopFunctionNeedCheck until
conditionCheckAfterRunFn = true, if conditionCheckAfterRunFn == false : delay
reRunAfterMs miliseconds and continue loop
tested code, thanks
*/
function functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn,
loopFunctionNeedCheck) {
loopFunctionNeedCheck();
var result = conditionCheckAfterRunFn();
//check after run
if (!result) {
setTimeout(function () {
functionRepeatUntilConditionTrue(reRunAfterMs, conditionCheckAfterRunFn, loopFunctionNeedCheck)
}, reRunAfterMs);
}
else console.log("completed, thanks");
//if you need call a function after completed add code call callback in here
}
//passing-parameters-to-a-callback-function
// From Prototype.js
if (!Function.prototype.bind) { // check if native implementation available
Function.prototype.bind = function () {
var fn = this, args = Array.prototype.slice.call(arguments),
object = args.shift();
return function () {
return fn.apply(object,
args.concat(Array.prototype.slice.call(arguments)));
};
};
}
//test code:
var result = 0;
console.log("---> init result is " + result);
var functionNeedRun = function (step) {
result+=step;
console.log("current result is " + result);
}
var checkResultFunction = function () {
return result==100;
}
//call this function will run loop functionNeedRun and delay 500 miliseconds until result=100
functionRepeatUntilConditionTrue(500, checkResultFunction , functionNeedRun.bind(null, 5));
//result log from console:
/*
---> init result is 0
current result is 5
undefined
current result is 10
current result is 15
current result is 20
current result is 25
current result is 30
current result is 35
current result is 40
current result is 45
current result is 50
current result is 55
current result is 60
current result is 65
current result is 70
current result is 75
current result is 80
current result is 85
current result is 90
current result is 95
current result is 100
completed, thanks
*/
Here is a function that I use for looping over an array:
function loopOnArrayWithDelay(theArray, delayAmount, i, theFunction, onComplete){
if (i < theArray.length && typeof delayAmount == 'number'){
console.log("i "+i);
theFunction(theArray[i], i);
setTimeout(function(){
loopOnArrayWithDelay(theArray, delayAmount, (i+1), theFunction, onComplete)}, delayAmount);
}else{
onComplete(i);
}
}
You use it like this:
loopOnArrayWithDelay(YourArray, 1000, 0, function(e, i){
//Do something with item
}, function(i){
//Do something once loop has completed
}
<!DOCTYPE html>
<html>
<body>
<button onclick="myFunction()">Try it</button>
<p id="demo"></p>
<script>
function myFunction() {
for(var i=0; i<5; i++) {
var sno = i+1;
(function myLoop (i) {
setTimeout(function () {
alert(i); // Do your function here
}, 1000*i);
})(sno);
}
}
</script>
</body>
</html>
Try this...
var icount=0;
for (let i in items) {
icount=icount+1000;
new beginCount(items[i],icount);
}
function beginCount(item,icount){
setTimeout(function () {
new actualFunction(item,icount);
}, icount);
}
function actualFunction(item,icount){
//...runs ever 1 second
console.log(icount);
}

loop 100+ getJSON calls and call a another function when completely done

I need to read a grid and take that data and call a $getJSON url. The grid could have over 100 lines of data. The getJSON returns a list of comma separated values that I add to an array. Once the loop is finished I take the array and process it for the duplicates. I need to use the duplicates in another process. I know that I can't determine the order of the data that is coming back but I need to know that all of the calls have been make.
for (let i = 0; i < rowscount; i++){
$.getJSON(
"https://eutils.ncbi.nlm.nih.gov/entrez/eutils/esearch.fcgi?db=pubmed&retmode=json&retmax=500&term=" +
terms,
function (data) {
var pmids = data.esearchresult.idlist;
var pmidlist = pmids.join();
pmid_List.push(pmidlist);
if (i == rowscount - 1) {
// call the related function
}
});
}
I can't figure out how to be sure that the process has finished. The call to the related function has been done early at times.
Well if we keep track of how many have completed we can fire off the code when the last one is done.
let complete = 0;
for (let i = 0; i < rowscount; i++){
$.getJSON(
"https://eutils.ncbi.nlm.nih.gov/entrez/eutils/esearch.fcgi?db=pubmed&retmode=json&retmax=500&term=" +
terms,
function (data) {
var pmids = data.esearchresult.idlist;
var pmidlist = pmids.join();
pmid_List.push(pmidlist);
complete += 1;
if (complete == rowscount) {
// call the related function
}
});
}
I'd use fetch and Promise.all
const link = "https://eutils.ncbi.nlm.nih.gov/entrez/eutils/esearch.fcgi?db=pubmed&retmode=json&retmax=500&term=";
Promise.all(Array.from({
length: 3
}, () => fetch(link + 'foo').then(e => e.json()))).then(e => {
//called when all requests are done
console.log(e);
})
Try this
function getJson(url, i) {
return $.getJSON(url, function (data) {
//var pmids = data.esearchresult.idlist;
//var pmidlist = pmids.join();
//pmid_List.push(pmidlist);
console.log('completed', i)
return data;
});
}
function run() {
let promises = []
for (let i = 0; i < rowscount; i++) {
const terms = 'foot';
const url = "https://eutils.ncbi.nlm.nih.gov/entrez/eutils/esearch.fcgi?db=pubmed&retmode=json&retmax=500&term=" + terms;
promises.push(getJson(url, i));
}
return promises;
}
Promise.all(run()).then(() => console.log('All are completed'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>

throttle requests in Node.js

I have an array. I can loop over it with the foreach method.
data.forEach(function (result, i) {
url = data[i].url;
request(url);
});
The request function is making a http request to the given url.
However making all these requests at the same time leads to all sorts of problems.
So I thought I should slow things down by introducing some-sort of timer.
But I have no idea how will be able to combine a forach loop with setTimeOut/setInterval
Please note am doing this on the server (nodejs) rather on the browser.
Thanks for you help.
As your problem is global, you should adjust your request function to have only 5 request running at a time - using a global, static counter. If your request was before something like
function request(url, callback) {
ajax(url, callback);
}
now use something like
var count = 0;
var waiting = [];
function request(url, callback) {
if (count < 5) {
count++;
ajax(url, function() {
count--;
if (waiting.length)
request.apply(null, waiting.shift());
callback.apply(this, arguments);
});
} else
waiting.push(arguments);
}
data.forEach(function (result, i) {
url = data[i].url;
setTimeout(
function () {
request(url);
},
1000 * (i + 1) // where they will each progressively wait 1 sec more each
);
});
Instead of setTimeout could have them run in sequence. I assume there's a callback parameter to your request() function.
function makeRequest(arr, i) {
if (i < arr.length) {
request(arr[i].url, function() {
i++;
makeRequest(arr, i);
});
}
}
makeRequest(data, 0);
If you need a little more time between requests, then add the setTimeout to the callback.
function makeRequest(arr, i) {
if (i < arr.length) {
request(arr[i].url, function() {
i++;
setTimeout(makeRequest, 1000, arr, i);
});
}
}
makeRequest(data, 0);
you can delay call using setTimeout. following code will insure that each request get called after timerMultiPlier milliseconds from its previous request.
var timerMultiPlier = 1000;
data.forEach(function (result, i) {
setTimeout(function(){
url = data[i].url;
request(url);
}, timerMultiPlier*i );
});
Many of the above solutions, while practical for a few requests, unfourtunatly choke up and brick the page when dealing with tens of thousands of requests. Instead of queuing all of the timers at one, each timer should be qued sequentially one after another. If your goal is to have nice pretty fluffy code with lots of sugar and 'goodie-goodies' then below is the solution for you.
function miliseconds(x) { return x }
function onceEvery( msTime ){
return {
doForEach: function(arr, eachF){
var i = 0, Len = arr.length;
(function rekurse(){
if (i < Len) {
eachF( arr[i], i, arr );
setTimeout(rekurse, msTime);
++i;
}
})();
}
};
}
Nice, pretty, fluffy sugar-coated usage:
onceEvery(
miliseconds( 150 )
).doForEach(
["Lorem", "ipsum", "dolar", "un", "sit", "amet"],
function(value, index, array){
console.log( value, index );
}
)
function miliseconds(x) { return x }
function onceEvery( msTime ){
return {
doForEach: function(arr, eachF){
var i = 0, Len = arr.length;
(function rekurse(){
if (i < Len) {
eachF( arr[i], i, arr );
setTimeout(rekurse, msTime);
++i;
}
})();
}
};
}
You can the offset the execution delay of each item by the index, like this:
data.forEach(function (result, i) {
setTimeout(function() {
url = data[i].url;
request(url);
}, i * 100);
});
This will make each iteration execute about 100 milliseconds after the previous one. You can change 100 to whatever number you like to change the delay.
Some addings to this questions, just for knowledge base.
Created and async version without recursion.
function onceEvery(msTime) {
return {
doForEach: function (eachFunc, paramArray) {
var i = 0, Len = paramArray.length;
(function rekurse() {
if (i < Len) {
eachFunc(paramArray[i], i, paramArray);
setTimeout(rekurse, msTime);
++i;
}
})();
},
doForEachAsync: async function (eachFunc, paramArray, staticParamenters) {
var i = 0, Len = paramArray.length;
while (i < Len) {
await (async function rekurse() {
await eachFunc(paramArray[i], staticParamenters);
setTimeout(() => { }, msTime);
++i;
})();
}
}
};
}
module.exports = {
onceEvery
};
Put this code in a .js and call as simple as:
await throttle.onceEvery(100).doForEachAsync(loadJobFunction, arrayParam, { staticParam1, staticParam2, staticParam3 });
a very simple solution for quick throttling using async / await is to create a promise such as :
const wait = (delay) => new Promise((resolve, _) => {
setTimeout(() => resolve(true), delay)
})
Then await for it when you need to pause (in an async function):
//... loop process
await wait(100)
Note: you need to use a for loop for this to work, a forEach won't wait.

Can't manage to sleep inside a loop

I want to pause 1 second for every time it loops, it is usually easy to do similar pauses on other cases, but when working with loops, it seems it get harder:
for (var i=0 ; i < 10 ; i++) {
document.write (i + "<br>");
// I want to wait 1 second here
}
This is one example of my thousands failed attempts:
function writeMsg (index) {
document.write (index + "<br>");
}
for (var i=0 ; i < 10 ; i++) {
setTimeout (writeMsg(i), 1000);
}
Any ideas of how to get this to work?
This function works more like a normal for loop while it isn't
You need to take into account that a for gets 3 arguments inbetween semicolons.
Before starting (ie var i=0 you define a variable)
A condition before running the code again (ie i < 10 while i is under 10)
An action everytime it finishes the code again (i++ add one to i)
Code
(function() {
// Define a variable
var i = 0,
action = function() {
// Condition to run again
if (i < 10) {
document.write(i + "<br>");
// Add one to i
i++;
setTimeout(action, 1000);
}
};
setTimeout(action, 1000);
})();
Here is a jsfiddle for this code demonstrating its working:
http://jsfiddle.net/sg3s/n9BNQ/
You pass the return value of a function call to setTimeout instead of a function. Try the following code:
for (var i = 0; i < 10; i++) {
(function(i) {
setTimeout(function() {
writeMsg(i);
}, 1000*i);
})(i);
}
In case you wonder why the call is wrapped inside an anonymous function: Without that function each setTimeout callback would receive the same i so when the callbacks fire it would always be 10. The anonymous function creates a new i inside that is not connected to the loop variable.
Classic function-in-a-loop problem. One archetypal solution:
function createCallback(i) {
return function () {
writeMsg(i);
};
}
function writeMsg (index) {
document.write (index + "<br>");
}
for (var i=0 ; i < 10 ; i++) {
setTimeout (createCallback(i), 1000*i);
}
The 10 timeouts are all based on the time that setTimeout() is called. So, they are all triggered at the same time.
for (var i=0; i < 10; i++) {
(function(idx){
setTimeout(function(){
document.write(idx+"<br/>");
},1000*idx);
})(i);
};
try this it will definitely help who all are think how to make it work wait property inside For Loop...
try this code in this URL http://www.shopjustice.com/the-collections/C-10329.
var var2;
var tmp;
var evt;
var i=0;
var res = document.getElementsByClassName('mar-plp-filter-content nav nav--stacked')[0].children.length;
tmp = document.getElementsByClassName('mar-plp-filter-content nav nav--stacked')[0].children;
function myfunc()
{
if(i<res)
{
var2 = tmp[i].getElementsByTagName("span")[0].getElementsByClassName("inverted")[0];
// alert(var2.innerHTML);
var evObj = document.createEvent('MouseEvents');
evObj.initEvent( 'mouseover', true, false );
var2.dispatchEvent(evObj);
var2.style.backgroundColor="GREEN";
i++;
setTimeout(myfunc,3000);
}
};
setTimeout(myfunc,3000);

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