React:write to json file or export/download [no server] - javascript

I got really confused with file I/O in JS/TS. most examples I see works with DOM and has browser-based solutions.
Also, I did not understand how to make fs work, it seems to need a webpack config, where I use CRA and do not want to eject.
in a React component I want to fetch some data from a server then save them as a JSON file in the project folder (the same path, root, public folder, no matter) or directly download (no button needed).
//data type just in case
inteface IAllData{ name:string; allData:IData[];}
so after fetching some data want to save them to name.json
public componentDidMount(){
this.fetchData().then(()=>this.saveData())
}
public async fetchData(){/* sets data in state*/}
public saveData(){
const {myData}=this.state;
const fileName=myData.name;
const json=JSON.stringify(myData);
const blob=new Blob([json],{type:'application/json'})
/* How to write/download this blob as a file? */
}
here trying window.navigator.msSaveOrOpenBlob(blob, 'export.json'); did not work
note: I know it has security risks, it is not for production. save the file in the project folder is preferred but a download is totally ok.

I had a blob containing data and I had found a solution on stackoverflow and manipulated a bit, and succeded to download as a xlsx file. I am adding my code below, it might help you, too.
const blob = await res.blob(); // blob just as yours
const href = await URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = href;
link.download = "file.xlsx";
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
EDIT: You can use the function below, but be sure to switch out fileName and myData from this.state to something that will work in your application.
const downloadFile = () => {
const { myData } = this.state; // I am assuming that "this.state.myData"
// is an object and I wrote it to file as
// json
// create file in browser
const fileName = "my-file";
const json = JSON.stringify(myData, null, 2);
const blob = new Blob([json], { type: "application/json" });
const href = URL.createObjectURL(blob);
// create "a" HTLM element with href to file
const link = document.createElement("a");
link.href = href;
link.download = fileName + ".json";
document.body.appendChild(link);
link.click();
// clean up "a" element & remove ObjectURL
document.body.removeChild(link);
URL.revokeObjectURL(href);
}
More documentation for URL.createObjectURL is available on MDN. It's critical to release the object with URL.revokeObjectURL to prevent a memory leak. In the function above, since we've already downloaded the file, we can immediately revoke the object.
Each time you call createObjectURL(), a new object URL is created, even if you've already created one for the same object. Each of these must be released by calling URL.revokeObjectURL() when you no longer need them.
Browsers will release object URLs automatically when the document is unloaded; however, for optimal performance and memory usage, if there are safe times when you can explicitly unload them, you should do so.

For the ones like me here that are looking for an easier solution when you already have your JSON as a variable:
<button
href={`data:text/json;charset=utf-8,${encodeURIComponent(
JSON.stringify(YOURJSON)
)}`}
download="filename.json"
>
{`Download Json`}
</button>

<button
type="button"
href={`data:text/json;charset=utf-8,${encodeURIComponent(
JSON.stringify(YOURJSON)
)}`}
download="filename.json"
>
{`Download Json`}
</button>
if you are using the Loic V method just ad the type for the button on the button element and should work just fine.

Related

Download multiple files via Axios and .zip them

I am trying to expose a .zip in VueJS containing multiple files that are stored in a remote server.
I have tried at least with just one .csv file: the download works, but opening the archive fails because the .zip is recognised as invalid.
What I have tried to do is, this following this previous issue:
try {
const response = await axios.get(download_url, {
responseType:'blob'
});
const url = window.URL.createObjectURL(new Blob([response.data));
const link = document.createElement("a");
link.href = url;
link.setAttribute("download", "filename.zip");
document.body.appendChild(link);
link.click();
} catch (error) {
console.log(error);
}
That allows me to download the .zip, but again, it is invalid and I cannot open it.
Then, I would like to be able to do it with multiple "download_urls", i.e. with multiple files in the same .zip, but for now I would be happy to succeed at least with one file!
Thank you in advance with your help.
Let the link () be directly what you are getting from axios (axios.get(url))
To download multiple file in one zip you could let the server pack them and provide public link to download (we can elaborate on this if you need to)
Again use that public link from the server to download the zip
Use download_url and put it in a

Create and Download PDF file from binary string with JS/TS

An Axios request to server response the content of a PDF as a binary string.
export const fetchPDFfile = async (id: string): Promise<string> => {
const { data } = await http.get<string>(`${baseUrl}/${id}.pdf`);
return data;
};
The response in Chrome devtools and also console logging the data is like:
%PDF-1.4
%âãÏÓ
2 0 obj <</ColorSpa ......
..........
startxref
10991
%%EOF
is defining string as the expected type of Axios response body, correct? or it should be (cast to) Blob?
Now I want to download this as a PDF file in the client-side. There are plenty of questions regarding this but none worked for me and also none had a clear answer.
So what I did so far was (in a React component):
const data = await fetchPDFfile(props.id);
const blob = new Blob([data], { type: 'application/pdf' });
const href = window.URL.createObjectURL(blob);
const theLink = document.createElement('a');
theLink.href = href;
theLink.download = props.id + '.pdf';
document.body.appendChild(theLink);
theLink.click();
document.body.removeChild(theLink);
This downloads a PDF file with 3 blank pages. The number of pages is correct the original doc should bee 3 pages. But I see the white paper.
const href = window.URL.createObjectURL(data); // istead of blob throw Error.
How should I convert and download this PDF file? In general, is the process above needed, or should I directly download it from the server? (something like what cordova-plugin-file-transfer does)
Scenario
You want the file to be downloaded when the user clicks the link.
Solution 1-
Directly put the link in <a> tag.
Cons- Error message can not be shown on the screen if something went wrong.
So it leads to the next solution.
Solution 2-
Hit the URL as an API and download the file if you get the success message.
For this, I use File-server.js
**Don't forget to set the {responseType: 'blob'}, while making the request
http.get<string>(`${baseUrl}/${id}.pdf`, {responseType: 'blob'})
as we don't want the response with Content-Type: application/json
sample code:
import FileSaver from 'file-saver';
downloadPdf() {
var blob = new Blob([data], {type: "application/pdf"});
FileSaver.saveAs(blob, "filename");
}
Firstly use Blob as generic argument for Promise.
I will use fetch API as it can be tested quite easily.
fetch('https://www.jianjunchen.com/papers/CORS-USESEC18.slides.pdf').then(x => x.blob()).then(b => console.log(b.type))
This will log "application/pdf" it the file is trully pdf.
If you got a blob that is not PDF and you will re-wrap it to Blob with pdf type you might break the data. If you got trully a string and you convert it to Blob with pdf type the file will be broken as the PDF would be invalid.
If you want to know if b is trully a blob just console.log(b instanceof Blob) and it should say true. If you have recieved trully a blob you do not have to create new one as you did in new Blob([data]).
This example works just fine:
fetch('https://www.jianjunchen.com/papers/CORS-USESEC18.slides.pdf').then(x => x.blob()).then(b => {
const url = window.URL.createObjectURL(b);
var a = document.createElement("a");
document.body.appendChild(a);
a.style = "display: none";
a.href = url;
a.download = "a.pdf";
a.click();
window.URL.revokeObjectURL(url);
})
Sorry for broken code style but I was unable to paste it properly.

Download/Save file in react js

How can i save the response from api which gives me excel file with data and name ?
I have below api which gives me the excel file and i have to save it at default location as is.
https://mydomain.dev.com/export
I have gone through the multiple articles on the web but everywhere its explained to save the data as excel file at client side which is not the my case. For me, file type and name is already decided at server side and i have to just save as is.
Thanks a lot in advance
Here's how I usually handle this:
I start out by fetching the file and then use downloadjs to download the blob
async downloadFile() {
const res = await fetch("https://mydomain.dev.com/export");
const blob = res.blob();
// from downloadjs it will download your file
download(blob, "file.xlsx", "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet");
}
I always use this script to do this:
function downloadFile(absoluteUrl) {
var link = document.createElement('a');
link.href = absoluteUrl;
link.download = 'true';
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
delete link;
};
So just :
downloadFile("https://mydomain.dev.com/export");
It is working, but i hope that there is better solution.

Opening a file with C# as a BLOB, and downloading with JS as a BLOB

I have a PDF on my .NET Core server, which I need to somehow send across the wire as a BLOB, so that my JS AJAX request can convert it back to a PDF so it can be downloaded.
The reason for the indirection is because the file comes from my API, which is only accessed through AJAX. Due to the need for a Bearer token, I can't just use a form behind the scenes, as there's no cookie for the site created. (Weird, I know, but that's how it is presently, and I'm not looking to change that part)
So, on my C# side, I've tried several variations, shown below. ApiResponse is just a container I use that holds a bool and a string (named message) so I can tell if the request was good or not.
These are what I've been trying
return new ApiResponse(true, File.ReadAllText(path));
return new ApiResponse(true, Convert.ToBase64String(File.ReadAllBytes(path)));
return new ApiResponse(true, JsonConvert.SerializeObject(File.ReadAllBytes(path)));
And on the JS side, in the same order to parse it back out, I have:
// Get the response in object form, since it's sent as an ApiResponse
const response = JSON.parse(xmlhttp.response);
const text = response.message;
const text = atob(response.message)
const text = JSON.parse(response.message)
I've also tried things like
const text = atob(JSON.parse(response.message))
Then, with the text I'm doing this:
const blob = new Blob([text], {type: "application/pdf"});
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = "file.pdf";
document.body.appendChild(a);
a.click();
And this does correctly generate a file that's downloaded. However, that file is not valid: it's corrupted.
I'm pretty much stuck at this point, and I haven't been able to find something that goes from start to finish using this method to download files with Javascript. It's either the back side, or the front side, but never tied together.
So, how can I successfully send a PDF BLOB across the wire, and recreate it on the front end so it can be downloaded?
The easy answer to how to do the convert is don't.
Every modern browser supports base64 encoding natively, so there's no need to convert the data back to a BLOB before putting it into download.
Thus, the end code is:
const a = document.createElement("a");
a.href = "data:application/pdf;base64," + response.message;
a.download = "file.pdf";
document.body.appendChild(a);
a.click();

Using HTML5/JavaScript to generate and save a file

I've been fiddling with WebGL lately, and have gotten a Collada reader working. Problem is it's pretty slow (Collada is a very verbose format), so I'm going to start converting files to a easier to use format (probably JSON). I already have the code to parse the file in JavaScript, so I may as well use it as my exporter too! The problem is saving.
Now, I know that I can parse the file, send the result to the server, and have the browser request the file back from the server as a download. But in reality the server has nothing to do with this particular process, so why get it involved? I already have the contents of the desired file in memory. Is there any way that I could present the user with a download using pure JavaScript? (I doubt it, but might as well ask...)
And to be clear: I am not trying to access the filesystem without the users knowledge! The user will provide a file (probably via drag and drop), the script will transform the file in memory, and the user will be prompted to download the result. All of which should be "safe" activities as far as the browser is concerned.
[EDIT]: I didn't mention it upfront, so the posters who answered "Flash" are valid enough, but part of what I'm doing is an attempt to highlight what can be done with pure HTML5... so Flash is right out in my case. (Though it's a perfectly valid answer for anyone doing a "real" web app.) That being the case it looks like I'm out of luck unless I want to involve the server. Thanks anyway!
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
download('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
uriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
newWindow = window.open(uriContent, 'neuesDokument');
That's it.
HTML5 defined a window.saveAs(blob, filename) method. It isn't supported by any browser right now. But there is a compatibility library called FileSaver.js that adds this function to most modern browsers (including Internet Explorer 10+). Internet Explorer 10 supports a navigator.msSaveBlob(blob, filename) method (MSDN), which is used in FileSaver.js for Internet Explorer support.
I wrote a blog posting with more details about this problem.
Saving large files
Long data URIs can give performance problems in browsers. Another option to save client-side generated files, is to put their contents in a Blob (or File) object and create a download link using URL.createObjectURL(blob). This returns an URL that can be used to retrieve the contents of the blob. The blob is stored inside the browser until either URL.revokeObjectURL() is called on the URL or the document that created it is closed. Most web browsers have support for object URLs, Opera Mini is the only one that does not support them.
Forcing a download
If the data is text or an image, the browser can open the file, instead of saving it to disk. To cause the file to be downloaded upon clicking the link, you can use the the download attribute. However, not all web browsers have support for the download attribute. Another option is to use application/octet-stream as the file's mime-type, but this causes the file to be presented as a binary blob which is especially user-unfriendly if you don't or can't specify a filename. See also 'Force to open "Save As..." popup open at text link click for pdf in HTML'.
Specifying a filename
If the blob is created with the File constructor, you can also set a filename, but only a few web browsers (including Chrome & Firefox) have support for the File constructor. The filename can also be specified as the argument to the download attribute, but this is subject to a ton of security considerations. Internet Explorer 10 and 11 provides its own method, msSaveBlob, to specify a filename.
Example code
var file;
var data = [];
data.push("This is a test\n");
data.push("Of creating a file\n");
data.push("In a browser\n");
var properties = {type: 'text/plain'}; // Specify the file's mime-type.
try {
// Specify the filename using the File constructor, but ...
file = new File(data, "file.txt", properties);
} catch (e) {
// ... fall back to the Blob constructor if that isn't supported.
file = new Blob(data, properties);
}
var url = URL.createObjectURL(file);
document.getElementById('link').href = url;
<a id="link" target="_blank" download="file.txt">Download</a>
function download(content, filename, contentType)
{
if(!contentType) contentType = 'application/octet-stream';
var a = document.createElement('a');
var blob = new Blob([content], {'type':contentType});
a.href = window.URL.createObjectURL(blob);
a.download = filename;
a.click();
}
Take a look at Doug Neiner's Downloadify which is a Flash based JavaScript interface to do this.
Downloadify is a tiny JavaScript + Flash library that enables the generation and saving of files on the fly, in the browser, without server interaction.
Simple Solution!
<a download="My-FileName.txt" href="data:application/octet-stream,HELLO-WORLDDDDDDDD">Click here</a>
Works in all Modern browsers.
I've used FileSaver (https://github.com/eligrey/FileSaver.js) and it works just fine.
For example, I did this function to export logs displayed on a page.
You have to pass an array for the instanciation of the Blob, so I just maybe didn't write this the right way, but it works for me.
Just in case, be careful with the replace: this is the syntax to make this global, otherwise it will only replace the first one he meets.
exportLogs : function(){
var array = new Array();
var str = $('#logs').html();
array[0] = str.replace(/<br>/g, '\n\t');
var blob = new Blob(array, {type: "text/plain;charset=utf-8"});
saveAs(blob, "example.log");
}
You can generate a data URI. However, there are browser-specific limitations.
I found two simple approaches that work for me. First, using an already clicked a element and injecting the download data. And second, generating an a element with the download data, executing a.click() and removing it again. But the second approach works only if invoked by a user click action as well. (Some) Browser block click() from other contexts like on loading or triggered after a timeout (setTimeout).
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<script type="text/javascript">
function linkDownload(a, filename, content) {
contentType = 'data:application/octet-stream,';
uriContent = contentType + encodeURIComponent(content);
a.setAttribute('href', uriContent);
a.setAttribute('download', filename);
}
function download(filename, content) {
var a = document.createElement('a');
linkDownload(a, filename, content);
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
</script>
</head>
<body>
download
<button onclick="download('test.txt', 'Hello World!');">download</button>
</body>
</html>
try
let a = document.createElement('a');
a.href = "data:application/octet-stream,"+encodeURIComponent('"My DATA"');
a.download = 'myFile.json';
a.click(); // we not add 'a' to DOM so no need to remove
If you want to download binary data look here
Update
2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (due to sandbox security restrictions) - but JSFiddle version works - here
Here is a link to the data URI method Mathew suggested, it worked on safari, but not well because I couldn't set the filetype, it gets saved as "unknown" and then i have to go there again later and change it in order to view the file...
http://www.nihilogic.dk/labs/canvas2image/
You can use localStorage. This is the Html5 equivalent of cookies. It appears to work on Chrome and Firefox BUT on Firefox, I needed to upload it to a server. That is, testing directly on my home computer didn't work.
I'm working up HTML5 examples. Go to http://faculty.purchase.edu/jeanine.meyer/html5/html5explain.html
and scroll to the maze one. The information to re-build the maze is stored using localStorage.
I came to this article looking for HTML5 JavaScript for loading and working with xml files. Is it the same as older html and JavaScript????
As previously mentioned the File API, along with the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.
However, there are several things pertaining to latter two APIs which you should be aware of:
Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)
Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary
Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility
A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs
A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs
Here are simple examples of how the APIs are used, directly and indirectly, in tandem to do this:
BakedGoods*
bakedGoods.get({
data: ["testFile"],
storageTypes: ["fileSystem"],
options: {fileSystem:{storageType: Window.PERSISTENT}},
complete: function(resultDataObj, byStorageTypeErrorObj){}
});
Using the raw File, FileWriter, and FileSystem APIs
function onQuotaRequestSuccess(grantedQuota)
{
function saveFile(directoryEntry)
{
function createFileWriter(fileEntry)
{
function write(fileWriter)
{
var dataBlob = new Blob(["Hello world!"], {type: "text/plain"});
fileWriter.write(dataBlob);
}
fileEntry.createWriter(write);
}
directoryEntry.getFile(
"testFile",
{create: true, exclusive: true},
createFileWriter
);
}
requestFileSystem(Window.PERSISTENT, grantedQuota, saveFile);
}
var desiredQuota = 1024 * 1024 * 1024;
var quotaManagementObj = navigator.webkitPersistentStorage;
quotaManagementObj.requestQuota(desiredQuota, onQuotaRequestSuccess);
Though the FileSystem and FileWriter APIs are no longer on the standards track, their use can be justified in some cases, in my opinion, because:
Renewed interest from the un-implementing browser vendors may place them right back on it
Market penetration of implementing (Chromium-based) browsers is high
Google (the main contributer to Chromium) has not given and end-of-life date to the APIs
Whether "some cases" encompasses your own, however, is for you to decide.
*BakedGoods is maintained by none other than this guy right here :)
This thread was invaluable to figure out how to generate a binary file and prompt to download the named file, all in client code without a server.
First step for me was generating the binary blob from data that I was saving. There's plenty of samples for doing this for a single binary type, in my case I have a binary format with multiple types which you can pass as an array to create the blob.
saveAnimation: function() {
var device = this.Device;
var maxRow = ChromaAnimation.getMaxRow(device);
var maxColumn = ChromaAnimation.getMaxColumn(device);
var frames = this.Frames;
var frameCount = frames.length;
var writeArrays = [];
var writeArray = new Uint32Array(1);
var version = 1;
writeArray[0] = version;
writeArrays.push(writeArray.buffer);
//console.log('version:', version);
var writeArray = new Uint8Array(1);
var deviceType = this.DeviceType;
writeArray[0] = deviceType;
writeArrays.push(writeArray.buffer);
//console.log('deviceType:', deviceType);
var writeArray = new Uint8Array(1);
writeArray[0] = device;
writeArrays.push(writeArray.buffer);
//console.log('device:', device);
var writeArray = new Uint32Array(1);
writeArray[0] = frameCount;
writeArrays.push(writeArray.buffer);
//console.log('frameCount:', frameCount);
for (var index = 0; index < frameCount; ++index) {
var frame = frames[index];
var writeArray = new Float32Array(1);
var duration = frame.Duration;
if (duration < 0.033) {
duration = 0.033;
}
writeArray[0] = duration;
writeArrays.push(writeArray.buffer);
//console.log('Frame', index, 'duration', duration);
var writeArray = new Uint32Array(maxRow * maxColumn);
for (var i = 0; i < maxRow; ++i) {
for (var j = 0; j < maxColumn; ++j) {
var color = frame.Colors[i][j];
writeArray[i * maxColumn + j] = color;
}
}
writeArrays.push(writeArray.buffer);
}
var blob = new Blob(writeArrays, {type: 'application/octet-stream'});
return blob;
}
The next step is to get the browser to prompt the user to download this blob with a predefined name.
All I needed was a named link I added in the HTML5 that I could reuse to rename the initial filename. I kept it hidden since the link doesn't need display.
<a id="lnkDownload" style="display: none" download="client.chroma" href="" target="_blank"></a>
The last step is to prompt the user to download the file.
var data = animation.saveAnimation();
var uriContent = URL.createObjectURL(data);
var lnkDownload = document.getElementById('lnkDownload');
lnkDownload.download = 'theDefaultFileName.extension';
lnkDownload.href = uriContent;
lnkDownload.click();
When testing the "ahref" method, I found that the web developer tools of Firefox and Chrome gets confused. I needed to restart the debugging after the a.click() was issued. Same happened with the FileSaver (it uses the same ahref method to actually make the saving). To work around it, I created new temporary window, added the element a into that and clicked it there.
function download_json(dt) {
var csv = ' var data = ';
csv += JSON.stringify(dt, null, 3);
var uricontent = 'data:application/octet-stream,' + encodeURI(csv);
var newwin = window.open( "", "_blank" );
var elem = newwin.document.createElement('a');
elem.download = "database.js";
elem.href = uricontent;
elem.click();
setTimeout(function(){ newwin.close(); }, 3000);
}
You can use this to save text and other data:
function downloadFile(name, data) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(new Blob([data], {
type: "application/octet-stream"
}));
a.dispatchEvent(new MouseEvent("click"));
}
This function will create an Anchor element, set the name via .download (if supported), assign a url (.href) created from an object (URL.createObjectURL), in this case a Blob object, and dispatch a click event. In short: it's as if you're clicking a download link.
Example code
downloadFile("textfile.txt", "A simple text file");
downloadFile(
"circle.svg",
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="42" />
</svg>`
);
downloadFile(
"utf8string.txt",
new Uint8Array([85, 84, 70, 45, 56, 32, 115, 116, 114, 105, 110, 103]) // "UTF-8 string"
);
This function also accepts File, Blob and MediaSource:
function downloadFile(name, data) {
if (!(data instanceof File || data instanceof Blob || data instanceof MediaSource)) {
return downloadFile(name, new Blob([data], {
type: "application/octet-stream"
}));
}
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(data);
a.dispatchEvent(new MouseEvent("click"));
}
Or you could use two functions:
function downloadFile(name, data) {
return downloadObject(new Blob([data], {
type: "application/octet-stream"
}));
}
function downloadObject(name, object) {
let a = document.createElement("a");
if (typeof a.download !== "undefined") a.download = name;
a.href = URL.createObjectURL(object);
a.dispatchEvent(new MouseEvent("click"));
}
Here is a tutorial to export files as ZIP:
Before getting started, there is a library to save files, the name of library is fileSaver.js, You can find this library here. Let's get started, Now, include the required libraries:
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.1.4/jszip.min.js" type="text/javascript"></script>
<script type="text/javascript" src="https://fastcdn.org/FileSaver.js/1.1.20151003/FileSaver.js" ></script>
Now copy this code and this code will download a zip file with a file hello.txt having content Hello World. If everything thing works fine, this will download a file.
<script type="text/javascript">
var zip = new JSZip();
zip.file("Hello.txt", "Hello World\n");
zip.generateAsync({type:"blob"})
.then(function(content) {
// see FileSaver.js
saveAs(content, "file.zip");
});
</script>
This will download a file called file.zip. You can read more here: http://www.wapgee.com/story/248/guide-to-create-zip-files-using-javascript-by-using-jszip-library
For simple files like 'txt' or'js' you can use the package fs-browsers.
It has nice and easy download and export methods for client-side which do not invole any server.
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to txt file
exportFile(textToExport);
}
If you want to change the name of the file, or even it's type you can do it easily with this:
import { exportFile } from 'fs-browsers';
const onExportClick = (textToExport) => {
// Export to js file called 'file.js'
exportFile(textToExport, { fileName: 'file.js' });
}
For more complex files you will need to involve a server as you said.
The package can also does that with excel files ('xls') if that is what you need.
import { exportFile, EXCEL_FILE } from 'fs-browsers';
const data = [{ "id": 5, "name": "John", "grade": 90, "age": 15 }, { "id": 7, "name": "Nick", "grade": 70, "age": 17 }];
const headings = ["Student ID", "Student Name", "Test Grade", "Student Age"];
exportFile(data, { type: EXCEL_FILE, headings: headings, fileName: 'grades.xls' });
Maybe in the future there eill be other kind of files too.

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