I'm creating monaco editor using loader.js but getting the error "Can only have one anonymous define call per script file" 2 times in console.
<script src="/monaco-editor/min/vs/loader.js"></script>
Code to create editor
require.config({ paths: { 'vs': '/monaco-editor/min/vs' }});
require(['vs/editor/editor.main'], function() {
monacoEditor= monaco.editor.create(document.getElementById('coding-editor'), {
value: [
'function x() {',
'\tconsole.log("Hello world!");',
'}'
].join('\n'),
language: 'javascript'
});
});
I tried to search the issue and found below related answer:
Some piece of code that you are loading is invoking define with an anonymous module id. You could:
load that code through the AMD loader (i.e. manually require it) such that the AMD loader creates the <script> tag.
load that code before the AMD loader (i.e. define will not be available to that piece of code)
unset define for the duration of evaluation of that script (i.e. if you load it with a <script> tag, then unset define before and restore it afterwards)
try to unset define.jquery, AFAIK jquery might be checking for that on the define function
This page has lot of jquery already and I understand this because of jQuery. Please help some to make me understood by example. Thanks
I had the same issue this morning and I applied the second solution.
load that code before the AMD loader (i.e. define will not be available to that piece of code)
This works because define is being called from inside jQuery anonymously, as the error says. Explained further in the require.js website, which happens to use loader function (define, require) similar to loader.js.
In my case I simply made sure to include my loader after jQuery so the defines don't collide.
I had tried to create script by tags, but got aler:'Can only have one anonymous define'
So I just overwrite it :
this.temp_define = window['define'];
head.appendChild(loaders);
window['define'] = undefined;
Related
(new to JS, jQuery, & jqTree)
I am trying to override a method (JqTreeWidget.prototype.openNode) from one .js file (tree.jquery.js) in another (my own custom.js).
I've read that to override a js method in general, I just need to redefine it. So I am trying to do that on the method, and I think I am stuck on accessing the variable that has the original method (JqTreeWidget). I think the challenge is that the original method is in tree.jquery.js (source) that is separate from my own other custom.js file where I want to do the override.
The goal of this Question would be to allow me to write something like this in my custom.js (<reference to JqTreeWidget.prototype.openNode> would be the Answer to this Question):
var originalMethod = <reference to JqTreeWidget.prototype.openNode>;
// Override of originalMethod
<reference to JqTreeWidget.prototype.openNode> = function( node, slide ){
// my code I want to happen 1st here
changeAncestorHeightRecursively( node, true);
// my code is done, and now I'm ready to call the original method
originalMethod.call( this, node, slide );
}
I think that would be the most non-intrusive way to do the override, without actually hacking in to the tree.jquery.js source.
See my custom.js at http://codepen.io/cellepo/pen/LGoaQx
The separate source tree.jquery.js is added externally in the JS settings of that codepen.
How can I get access (from within my custom.js file) to JqTreeWidget variable that is in the source file (tree.jquery.js)? Is it even possible? Is JqTreeWidget not in scope outside of tree.jquery.js, or is it not a global variable? I was hoping treeContainer.tree.prototype would have it, but I haven't had luck so far...
Thanks!
The prototype object can be obtained via:
jQuery.fn.tree("get_widget_class").prototype
Note that this is not a generalized solution for any jQuery plugin. This is something explicitly implemented by the tree plugin.
I found this hacky workaround. But since it's a hack, I'd still prefer to find the Answer as posed in this Question (so please, continue to Answer with respect to the <reference to JqTreeWidget.prototype.openNode> I mentioned in the Question, thanks)...
As stated in this Question, the goal involves making it possible to override JqTreeWidget.prototype.openNode (from tree.jquery.js) externally in custom.js. As such, calls to changeAncestorHeightRecursively (my code) & JqTreeWidget.prototype.openNode would both be made from the override in custom.js, and tree.jquery.js source is not modified at all.
Workaround:
Declare global var in html:
<script type='text/javascript' language="javascript">
changeAncestorHeightRecursively = 1;
</script>
In custom.js, set the globar var to the function (the one I want to be called before JqTreeWidget.prototype.openNode):
window.changeAncestorHeightRecursively = changeAncestorHeightRecursively;
Call the global-var-referenced function at the beginning of JqTreeWidget.prototype.openNode (hack into tree.jquery.js):
JqTreeWidget.prototype.openNode = function(node, slide) {
// Only way I could figure out to get this to execute before the rest of this method
// (global-var-referenced function in custom.js)
changeAncestorHeightRecursively( node, true );
// Rest of original openNode code...
}
This calls my code function from within tree.jquery.js, as opposed to calling the overridden method from within custom.js. So this is hacky because of the global var, and modifying tree.jquery.js source.
This will work for now, but hoping for a less hacky Solution as stated in this original Question... Thanks!
I'm playing around with Google Drive API, and noticed that they are calling a handleClientLoad function onload of the client.js.
<script src="https://apis.google.com/js/client.js?onload=handleClientLoad"></script>
Trying to avoid creating globals, I thought I would start with creating another js file, that would contain a module pattern and return handleClientLoad.
var module = (function (window, $) {
'use strict';
var module = {
handleClientLoad: function () {
console.log('ok, can access');
}
};
return module;
}(window, jQuery));
And then I assumed I could just call the handleClientLoad by doing module.handleClientLoad, but that doesn't seem to be working.
<script src="scripts/main.js"></script>
<script src="https://apis.google.com/js/client.js?onload=module.handleClientLoad"></script>
Questions:
Is it possible to call the module.handleClientLoad from onload of client.js?
Appending onload and calling a function from a script file seems sloppy and obtrusive, no? Is there a cleaner way to know when the client.js has loaded?
Have you tried debugger, and are you sure module. hanfleClientLoad exists at the time the callback is fired?
You can poll for the existence of gapi.client as a global object. Give it a few milliseconds to initialise before invoking its methods.
I found that jQuery.getScript() worked quite nicely for this. Documentation here.
Instead including the <script> tag in the html page, I simply included the following line in my js file:
jQuery.getScript( "https://apis.google.com/js/api.js", handleClientLoad );
It might require slight tweaking for the way you structured your module, but I think this will be easier than passing a parameter to your <script> tag (at least I found it easier).
I know this is old, but I was messing around with this because this was related to a question on a test I was studying for. You can use onload like this when you call the script:
<script src="https://apis.google.com/js/client.js" onload="handleClientLoad()"></script>
For anyone wanting to know why this won't work:
<script src="https://apis.google.com/js/client.js">handleClientLoad()</script>
It's because any code between a script tag with "src=" in it will be ignored.
And I'm not sure why using onload= in the script tag calling the external script is any more obtuse than appending ?onload=module.handleClientLoad to the source? But that's just me.
In the end, I'm not sure why exactly this was a question on the test, because based on searching, this doesn't seem to be a common thing that anyone does.
What I want to do is load js using the data-bind attribute. I am fairly new to requirejs and knockout and I'm not sure how to go out this.
Right now I have my js split into different require modules for each type of component I have. For example, I have a file that deals with the header dropdown (header.js):
define('headerDropdown',['jquery', 'bootstrap']),function(jquery, bootstrap){
var $menu = $(".menu");
var $dropdown = $menu.find("ul");
$menu.on("click", function () {
$dropdown.toggle("fast");
});
};
What I want to do is:
<div class="header" data-bind="headerDropdown">...</div>
And load the respective js.
Most of my js modules are UI changes based on clicks (show and hiding stuff on click) but I only want the js to load is the html block is on the page.
Hopefully this makes sense!
How can I do this using requirejs and knockout?
Looks like you are mixing concepts. First let's see the define() definition (suppose the file is headerDropdown.js):
define('headerDropdown',['jquery', 'bootstrap']),function(jquery, bootstrap){
var $menu = $(".menu");
var $dropdown = $menu.find("ul");
$menu.on("click", function () {
$dropdown.toggle("fast");
});
};
Require.js does not recommend to define a module expliciting their name ('headerDropdown'); you can get the name based on the filename. That's because require has a tool for optimization of the javascript in production: you can concatenate and minimize the output JS. The optimizer uses the filename to define the module name. Please, avoid defining with name.
If you look at the code, you are requiring ['jquery'] but inside the module definition you're using the global jQuery variable. That's OK because jQuery define their module as a global variable, but the convention is to receive in the function the jquery reference:
define('headerDropdown',['jquery', 'bootstrap']),function($, bootstrap)
You are defining a module that manipulates DOM directly, which goes against the DOM update procedure of knockout. In your case, you are using a data-bing="headerDropwodn" so the headerDropdown is a bindingHandler rather than a simple module. Please check: http://knockoutjs.com/documentation/custom-bindings.html
You can load on require as you pointed on the question. You just need to change your codes:
Load in your HTML an app.js script (for example). This app.js requires knockout and your headerDropdown bindingHandler. In the function declaration you define the ko.applyBindings and that's all.
Greetings!
I have written this piece of JS and CSS loading code and I would like some advice on it. Anything some of the Javascript Gurus could possibly point out would be much appreciated. The code works, but I have not done extensive testing, because I am concerned about replacing functions in this manner.
A single javascript file containing JQuery as well as the below code will be included on all the pages. We write all the components in house and keep them very modular separated into their own folder with the corresponding JS and CSS. You can imagine starting to use for instance a dropown, dialog and a datepicker on one page would require us to add 6 includes and this quite frankly is annoying, because I want the dependencies to resolve automatically and using JSP includes could possibly make multiple calls to the same resources.
Below is the src to load a single datepicker lazily
;(function($){
//All Lazily loaded components go here
$.fn.datepicker = function(settings){
console.log("This should only be displayed once");
loadCSS("/res/component/datepicker/datepicker.css");
var elem = this;
return loadJS("/res/component/datepicker/datepicker.js",
function(){return elem.datepicker(settings)});//After Load Completion the $.fn.datepicker is replaced
//by the proper working implementation, execute it and return it so we maintain the chain
};
}(jQuery));
function loadCSS(absoluteUrl){
if(loadCSS[absoluteUrl])
return;//Css already loaded
$('<link>')
.appendTo('head')
.attr({type : 'text/css', rel : 'stylesheet'})
.attr('href', absoluteUrl);//Appending entire element doesn't load in IE, but setting the href in this manner does
loadCSS[absoluteUrl] = true;//Memoize
}
function loadJS(absoluteUrl, onComplete){
if(loadJS[absoluteUrl])
return;//Script already loaded
loadJS[absoluteUrl] = true;//Memoize
var result;
jQuery.ajax({
async : false,//Synchronized because we need to maintain the JQuery chain
type :'GET',
url : absoluteUrl,
dataType :'script',
success : function(){
result = onComplete();
}
});
return result;
}
Have you looked in to Require JS, it will send async requests for only the modules you need for a given module.
In addition, because dependencies are scoped to the callback function, namespaces clashing is less of an issue
Typically you would have:
require(["jquery", "foo", "bar"], function($, foo, bar){...});
which allows your code to remain modularized both server side, and client side, in separate locations.
Of course, you need to set up require on your server with a config (described in the webpage), and wrap your resources in define blocks:
define("foo", ["jquery"], function($){...});
The downside is performance on pages that require many modules. In this situation you benefit more from having all resources in combined files, but note that query strings will cause the browser not to cache files in any case.. which is also another performance consideration.
Hope that helps
ps. In terms of CSS lazy loading, you could always use javascript to inject link tags into the head adhoc, and provide some javascript interface functions that your other code can call in order to request a CSS dependency dynamically.
I am using VS 2012 and TypeScript with jquery. I am converting an existing JS app into TS and I have the following problem :
$(window).load(function () {
//stuff
});
$(window).load got underlined and error is 'supplied parameters do not match any signature of call target'.
I am using jquery 1.7.2 with this jquery.d.ts jquery ts annotations.
I added the reference link on top of the file.
What am I doing wrong ?
Edit :
I have got typescript installed in VS of course, and it doesn't change anything to edit the argument, it can be "window" or anything else, it keeps making the error.
The definition of load() it expects is (url:string, data: any, complete: any) while in jQuery doc it's just a function..
The Typescript definition only contains the definition for 1 particular version of the load function, the one that loads html from a url http://api.jquery.com/load/. Typescript is still in alpha don't forget.
This shouldn't affect your use of Typescript, except you will continue to receive the warning.
As an alternative you could change your code to something like the following:
$(window).on("load", function() {
/// so stuff
});