I was wondering how it is possible to make the button undo something too after clicking it. In my scenario just simple formatting of Text(Color,size etc), when you first click it, it formats the text as described in Javascript, but I would like to add a function, that when you click it again, that it undoes that.
`<script>
function myFunction(){
document.getElementById("demo").style.fontsize="25px";
document.getElementById("demo").style.color="#3AF702";
document.getElementById("demo").style.backgroundcolor="red";
}
</script>`
<button type="change" onclick="myFunction()">Change!</button>
I checked other articles already, which seemed to be related, but I did not get any smarter out of those, so my apologies in advance if it is a dup and thanks for your help!
<script>
var flag = true;
function myFunction(){
let el = document.getElementById("demo");
el.style.fontsize = flag ? "25px" : "";
el.style.color= flag ? "#3AF702" : "";
el.style.backgroundcolor=flag ? "red" : "";
flag = !flag;
}
</script>`
<button type="change" onclick="myFunction()">Change!</button>
The easiest way to do this is to add and remove a class
<style>
.change {
font-size: 25px;
color: #3AF702;
background-color="red"
}
</style>
<script>
var x = 0;
function myFunction() {
if (x == 0) {
document.getElementById("demo").classList.add("change");
x = 1;
} else {
document.getElementById("demo").classList.remove("change");
x = 0;
}
}
</script>
<button type="change" onclick="myFunction()">Change!</button>
Create an object that stores the initial values of your button and a variable which holds the state of it.
var state = 0;
var backup = {};
backup.fontSize = document.getElementById("demo").style.fontsize;
backup.color = document.getElementById("demo").style.color;
backup.background = document.getElementById("demo").style.backgroundcolor;
Now you can easily switch between the backup and the new values like this:
function myFunction() {
if (state == 0) {
document.getElementById("demo").style.fontsize = "25px";
document.getElementById("demo").style.color = "#3AF702";
document.getElementById("demo").style.backgroundcolor = "red";
state = 1;
} else {
document.getElementById("demo").style.fontsize = backup.fontSize;
document.getElementById("demo").style.color = backup.color;
document.getElementById("demo").style.backgroundcolor = backup.background;
state = 0;
}
}
var flag = true;
function myFunction(){
var x = document.getElementById("demo");
if (flag) {
x.style.backgroundColor = "red";
x.style.color="#3AF702";
x.style.fontSize="25px"
} else {
x.style.backgroundColor = "blue";
x.style.color="#dddddd";
x.style.fontSize="10px"
}
flag = !flag
}
function myFunction(){
demo.className = demo.className ? "" : "style"
}
.style {
font-size: 25px;
color: red;
background: blue;
}
<p id="demo">Hi!</p>
<button type="change" onclick="myFunction()">Change!</button>
Related
I want to assign the #FFCB03 to a javascript variable and use it.
Below is my code
let btn_all = document.getElementById("btn_all");
let btn_A = document.getElementById("btn_A");
let btn_B = document.getElementById("btn_B");
let btn_C = document.getElementById("btn_C");
btn_A.style.backgroundColor = "red";
let allButtons = [btn_all, btn_A, btn_B, btn_C];
function changeColor(e) {
let currentColor = e.target.style.backgroundColor;
if (currentColor != "red") {
e.target.style.backgroundColor = "red";
}
else {
e.target.style.backgroundColor = "";
}
if (btn_A.style.backgroundColor == "red" && btn_B.style.backgroundColor == "red" && btn_C.style.backgroundColor == "red") {
btn_all.style.backgroundColor = "red";
} else {
btn_all.style.backgroundColor = "";
}
if (btn_A.style.backgroundColor == "" && btn_B.style.backgroundColor == "" && btn_C.style.backgroundColor == "") {
btn_A.style.backgroundColor = "red"
}
}
Instead of use "red" color I want to use this "#FFCB03" color by assign it to a varible. Like this: let bgColor = "#FFCB03"; and replace it in my function, but this make my function not working as when I use "red". Even I replace "#FFCB03" directly to where "red" is, it make my function not working too.
UPDATE
This code is work just like what I want it to. One thing that I want to add to the code is I want to make "red" color to another color just like "#FFCB03". but when I replace the "red" color with this "#FFCB03", it make my code not working as before.
It is very simple to accomplish this. I will use this code as an example.
<div class = "example-container"></div>
<script>
const red = "#FFCB03"; //store desired color in the variable
const div = document.querySelector(".example-div");
div.style.backgroundColor = red; //assign it
tada :)
You could use the code like this:
let red = "#FFCB03";
e.target.style.backgroundColor = red;
and here is the code changed from your code
let btn_all = document.getElementById("btn_all");
let btn_A = document.getElementById("btn_A");
let btn_B = document.getElementById("btn_B");
let btn_C = document.getElementById("btn_C");
let red = "#FFCB03";
btn_A.style.backgroundColor = red;
let allButtons = [btn_all, btn_A, btn_B, btn_C];
function changeColor(e) {
let currentColor = e.target.style.backgroundColor;
if (currentColor != red) {
e.target.style.backgroundColor = red;
}
else {
e.target.style.backgroundColor = "";
}
if (btn_A.style.backgroundColor == red && btn_B.style.backgroundColor == red && btn_C.style.backgroundColor == red) {
btn_all.style.backgroundColor = red;
} else {
btn_all.style.backgroundColor = "";
}
if (btn_A.style.backgroundColor == "" && btn_B.style.backgroundColor == "" && btn_C.style.backgroundColor == "") {
btn_A.style.backgroundColor = red
}
}
Could this code solve your problem?
Create a new file as colors.js or something and store and export the values from there
Multiple modules
export const red = `#FFCB03`;
other files
import { red } from './colors'
btn_A.style.backgroundColor = red
Same Module or file
In case of same file, just declare the variable and use it
<script>
const red = `#FFCB03`;
btn_A.style.backgroundColor = red
</script>
I want do have a basic Darkmode linked to a key press. I'am a Beginner in JavaScript and i cannot get it to work. I want it like, you press a key, the Darkmode turns on with a Cookie over js-cookie, and I press the same Key again to turn off the Darkmode and delete the cookie. Can anybody help me?
There is my Code:
var elem = document.getElementById("folie");
window.addEventListener("keydown", checkKeyPress);
function checkKeyPress(key) {
let zahl = 1;
if (key.keyCode == "70") {
if (zahl == 1) {
zahl++
dark()
Cookies.set("Darkmode", "An");
}
if (zahl == 2) {
zahl--
Cookies.remove("Darkmode")
}
}
}
var DarkCookie = Cookies.get("Darkmode");
if (DarkCookie == 'An') {
dark();
}
function dark() {
var element = document.body;
element.classList.toggle("dark-mode");
}
Edit:
Ok i've got it:
let CookieDarkMode = false;
function toggleDarkMode() {
var element = document.body;
element.classList.toggle("dark-mode");
}
window.addEventListener("keydown", checkKeyPress);
function checkKeyPress(key) {
if (key.keyCode === 70) { //"F" has been pressed
CookieDarkMode = !CookieDarkMode;
console.log("Cookie Dark mode: " + CookieDarkMode);
toggleDarkMode();
if (CookieDarkMode) {
Cookies.set("Darkmode", "An");
}else {
Cookies.remove("Darkmode");
}
}
};
var DarkCookie = Cookies.get("Darkmode")
if (DarkCookie == 'An') {
CookieDarkMode = true;
toggleDarkMode();
}
You don't have to store a number. You can just get the previous cookie value with a boolean
let CookieDarkMode = false;
function toggleDarkMode() {
var element = document.body;
element.classList.toggle("dark-mode");
}
window.addEventListener("keydown", checkKeyPress);
function checkKeyPress(key) {
if (key.keyCode === 70) { //"F" has been pressed
CookieDarkMode = !CookieDarkMode;
console.log("Cookie Dark mode: " + CookieDarkMode);
toggleDarkMode();
}
};
body {
background-color: ghostwhite;
}
.dark-mode {
background-color: black;
color: white;
}
<body>
<p>Lorem Ipsum</p>
</body>
your problem is on your checkKeyPress function, you always check for the zahl value, but it will always start as 1.
for demostration purposes you are doing this basically:
function sum(){
let zahl = 1;
zahl++
console.log(zahl)
}
// you will never see a 3, because you are creating `zhl`
// in each call with a value of 1
sum();
sum();
sum();
sum();
therefore, each time you check for the zahl variable, it will be 1 and will always enter the if that turns on the darkmode.
the solution for your code would be to move the zahl variable outside the function scope:
let zahl = 1; // outside the function scope
var elem = document.getElementById("folie");
window.addEventListener("keydown", checkKeyPress);
function checkKeyPress(key) {
if (key.keyCode == "70") {
if (zahl == 1) {
zahl++
dark()
Cookies.set("Darkmode", "An");
}else if (zahl == 2) {
zahl--
Cookies.remove("Darkmode")
dark(); //you should call dark here as well to toggle to the other mode.
}
}
}
var DarkCookie = Cookies.get("Darkmode");
if (DarkCookie == 'An') {
dark();
}
function dark() {
var element = document.body;
element.classList.toggle("dark-mode");
}
note: it doesn't look like the best implementation, it would be easier to read if you use a boolean for the state of the mode or if you want multiple types, you can use the name as a key for each of the modes.
How can I turn this piece of jQuery code into JavaScript?
$('#element').click(function(){
$(this).toggleClass('class1 class2')
});
I have already tried the following pieces of code, but to no avail.
First one is:
var element = document.getElementById('element'),
classNum = 0; // Supposing I know that the first time there will be that class
element.onmousedown = function() {
if (classNum === 0) {
this.classList.remove("class1");
this.classList.add("class2");
classNum = 1;
}
else if (classNum === 1) {
this.classList.remove("class2");
this.classList.add("class1");
classNum = 0;
}
}
Second one is:
var element = document.getElementById('element'),
classNum = 0; // Supposing I know that the first time there will be that class
element.onmousedown = function() {
if (classNum === 0) {
this.className -= "class1";
this.classList += "class2";
classNum = 1;
}
else if (classNum === 1) {
this.classList -= "class2";
this.classList += "class1";
classNum = 0;
}
}
Any answer that doesn't suggest that I stick with jQuery will be greatly appreciated.
[EDIT]
I've tried all of your solutions, but haven't been able to get it right. I believe it's because I didn't state clearly that the element has multiple classes like so:
class="class1 class3 class4"
And what I want is basically to replace class1 with class2 and toggle between them.
Update:
In response to comments, classList.toggle is a pure javascript solution. It has nothing to do with jQuery as one comment implies. If there is a requirement to support old versions of IE then there is a shim (pollyfill) at the MDN link below. And this shim, if needed, is far superior to the accepted answer.
Using classList.toggle certainly seems like the simplest solution. Also see Can I Use classList for browser support.
element.onclick = function() {
'class1 class2'.split(' ').forEach(function(s) {
element.classList.toggle(s);
});
}
Run the snippet to try
box.onclick = function() {
'class1 class2'.split(' ').forEach(function(s) {
box.classList.toggle(s);
stdout.innerHTML = box.className;
});
}
/* alternative
box.onclick = function() {
['class1', 'class2'].forEach(function(s) {
box.classList.toggle(s);
stdout.innerHTML = box.className;
});
}
*/
.class1 { background-color: red;}
.class2 { background-color: blue;}
.class3 { width: 100px; height: 100px; border: 1px black solid;}
click me:
<div id="box" class="class1 class3"></div>
<div id="stdout"></div>
classNum is a local variable.
Every time the event handler is called, you get a new variable, which has nothing to do with the value from the last call.
You want that to be a global variable.
Or, better yet, check classList.contains instead.
From: You might not need jQuery
$(el).toggleClass(className);
Is replaced by:
if (el.classList) {
el.classList.toggle(className);
} else {
var classes = el.className.split(' ');
var existingIndex = classes.indexOf(className);
if (existingIndex >= 0)
classes.splice(existingIndex, 1);
else
classes.push(className);
el.className = classes.join(' ');
}
Then simply wrap that function call within a document.getElementById('elementId').click
See fiddle: https://jsfiddle.net/2ch8ztdk/
var s = document.getElementById('element');
s.onclick=function(){
if(s.className == "class1"){
s.className = "class2"
} else {
s.className = "class1"
}
}
Your code is close, but your classNum variable isn't iterative. Try this:
var element = document.getElementById("element");
var numCount = 0;
element.addEventListener('click', function() {
if (numCount === 0) {
this.className = "";
this.className += " class1";
numCount++;
} else {
this.className = "";
this.className += " class2";
numCount = 0;
}
});
.class1 {
color: red;
}
.class2 {
color: blue;
}
<div id="element">click me</div>
you can use classList, but it only support IE 10+
Demo
var eles = document.querySelectorAll('#element');
var classNames = 'one two';
for(var i = 0; i < eles.length; i ++){
eles[i].onclick = function(e){
toggleClass.call(this, classNames);
}
}
function toggleClass(names){
var sp = names.split(' ');
for(var i = 0; i < sp.length; i++){
this.classList.toggle(sp[i]);
}
}
UPDATED MY ANSWER TO SUPPORT MULTIPLE CLASSES PER ELEMENT
https://jsfiddle.net/pwyncL8r/2/ This will now allow the element to already have n classes and still swap only one, retaining the other classes.
HTML
<div id="div1" style="width: 100px; height: 100px;" class="backBlack left100"</div>
<input type="button" id="swapButton" value="Css Swap" />
CSS
.backBlack {
background-color: black;
}
.backRed {
background-color: red;
}
.left100 {
margin-left: 100px;
}
JS
swapButton.onclick = function() {
var curClassIsBlack = (' ' + document.getElementById("div1").className + ' ').indexOf(' backBlack ') > -1
if (curClassIsBlack) {
document.getElementById("div1").className =
document.getElementById("div1").className.replace(/(?:^|\s)backBlack(?!\S)/g, '')
document.getElementById("div1").className += " backRed";
} else {
document.getElementById("div1").className =
document.getElementById("div1").className.replace(/(?:^|\s)backRed(?!\S)/g,'')
document.getElementById("div1").className += " backBlack";
}
}
i have a navigation bar that uses JavaScript to track its state and to update text and cursor style attributes accordingly. This works as intended in Firefox 26.0, but not in Chrome 32.0.1700.76; in Chrome, it appears to do nothing. A short script that illustrates this is:
var foo = document.getElementById('foo');
var bar = document.getElementById('bar');
var foo_on = true;
function turn_on(x) {
x.style = "color: #42A6FF; cursor: pointer;";
x.onmouseover = function () { x.style = "color: #444444; cursor: pointer;"; };
x.onmouseout = function () { x.style = "color: #42A6FF; cursor: pointer;"; };
}
function turn_off(x) {
x.style = "color: #BBBBBB; cursor: default;";
x.onmouseover = null;
x.onmouseout = null;
}
function toggle(caller) {
if((foo_on && caller == 'bar') || (!foo_on && caller == 'foo')){ return; }
if(foo_on){
turn_off(foo);
turn_on(bar);
}
else{
turn_on(foo);
turn_off(bar);
}
foo_on = !foo_on;
}
function init() {
foo_on = true;
turn_on(foo);
turn_off(bar);
}
window.onload = init();
My document layout is:
<html>
<head>
<title>Test</title>
</head>
<body>
<div style='-moz-user-select: none; -webkit-user-select: none; -ms-user-select:none; user-select:none;' unselectable='on'>
<a id="foo" onclick="toggle('foo')"> FOO </a>
<a id="bar" onclick="toggle('bar')"> BAR </a>
</div>
<script> {code above} </script>
</body>
</html>
This is live at http://jsfiddle.net/TF9X7/. Why doesn't this work in Chrome (or what mistake is Firefox forgiving me for)?
Or do it right, and use classes …
I'm very new to JavaScript; could you elaborate or provide a reference?
Instead of setting the style values directly via JS, you define them in your CSS, using a certain class name – and then you set or remove that class name for the elements:
CSS:
a { color: #BBBBBB; cursor: default; }
a.on { color: #42A6FF; cursor: pointer; }
a.on:hover { color: #444444; };
JS:
function turn_on(x) {
x.className = "on";
}
function turn_off(x) {
x.className = "";
}
http://jsfiddle.net/TF9X7/2/
I changed some parts of your script. Instead off window.onload, use body onload (<body onload="Init()">). The browser first needs to render the DOM in order to capture the objects.
In the function Init(), I changed to capture the element again, because Chrome is returning null, and I changed how you set the properties of style, the correct is object.style.property.
<script>
var foo = document.getElementById('foo');
var bar = document.getElementById('bar');
var foo_on = true;
function turn_on(x) {
x.style.color = "#42A6FF";
x.style.cursor = "pointer";
x.onmouseover = function () {
x.style.color = "#444444";
x.style.cursor = "pointer";
};
x.onmouseout = function () {
x.style.color = "#42A6FF";
x.style.cursor = "pointer";
};
}
function turn_off(x) {
x.style.color = "#BBBBBB";
x.style.cursor = "default";
x.onmouseover = null;
x.onmouseout = null;
}
function toggle(caller) {
if((foo_on && caller == 'bar') || (!foo_on && caller == 'foo')){
return;
}
if(foo_on){
turn_off(foo);
turn_on(bar);
}
else{
turn_on(foo);
turn_off(bar);
}
foo_on = !foo_on;
}
function init() {
foo = document.getElementById('foo');
bar = document.getElementById('bar');
foo_on = true;
turn_on(foo);
turn_off(bar);
}
body.onload = init();
</script>
But I advise you to use the way of CBroe
I have seen this jQuery syntax:
if($(element).is(':hover')) { do something}
Since I am not using jQuery, I am looking for the best way to do this in pure javascript.
I know I could keep a global variable and set/unset it using mouseover and mouseout, but I'm wondering if there is some way to inspect the element's native properties via the DOM instead? Maybe something like this:
if(element.style.className.hovered === true) {do something}
Also, it must be cross browser compatible.
Simply using element.matches(':hover') seems to work well for me, you can use a comprehensive polyfill for older browsers too: https://developer.mozilla.org/en-US/docs/Web/API/Element/matches
You can use querySelector for IE>=8:
const isHover = e => e.parentElement.querySelector(':hover') === e;
const myDiv = document.getElementById('mydiv');
document.addEventListener('mousemove', function checkHover() {
const hovered = isHover(myDiv);
if (hovered !== checkHover.hovered) {
console.log(hovered ? 'hovered' : 'not hovered');
checkHover.hovered = hovered;
}
});
.whyToCheckMe {position: absolute;left: 100px;top: 50px;}
<div id="mydiv">HoverMe
<div class="whyToCheckMe">Do I need to be checked too?</div>
</div>
to fallback I think it is ok #Kolink answer.
First you need to keep track of which elements are being hovered on. Here's one way of doing it:
(function() {
var matchfunc = null, prefixes = ["","ms","moz","webkit","o"], i, m;
for(i=0; i<prefixes.length; i++) {
m = prefixes[i]+(prefixes[i] ? "Matches" : "matches");
if( document.documentElement[m]) {matchfunc = m; break;}
m += "Selector";
if( document.documentElement[m]) {matchfunc = m; break;}
}
if( matchfunc) window.isHover = function(elem) {return elem[matchfunc](":hover");};
else {
window.onmouseover = function(e) {
e = e || window.event;
var t = e.srcElement || e.target;
while(t) {
t.hovering = true;
t = t.parentNode;
}
};
window.onmouseout = function(e) {
e = e || window.event;
var t = e.srcElement || e.target;
while(t) {
t.hovering = false;
t = t.parentNode;
}
};
window.isHover = function(elem) {return elem.hovering;};
}
})();
it occurred to me that one way to check if an element is being hovered over is to set an unused property in css :hover and then check if that property exists in javascript. its not a proper solution to the problem since it is not making use of a dom-native hover property, but it is the closest and most minimal solution i can think of.
<html>
<head>
<style type="text/css">
#hover_el
{
border: 0px solid blue;
height: 100px;
width: 100px;
background-color: blue;
}
#hover_el:hover
{
border: 0px dashed blue;
}
</style>
<script type='text/javascript'>
window.onload = function() {check_for_hover()};
function check_for_hover() {
var hover_element = document.getElementById('hover_el');
var hover_status = (getStyle(hover_element, 'border-style') === 'dashed') ? true : false;
document.getElementById('display').innerHTML = 'you are' + (hover_status ? '' : ' not') + ' hovering';
setTimeout(check_for_hover, 1000);
};
function getStyle(oElm, strCssRule) {
var strValue = "";
if(document.defaultView && document.defaultView.getComputedStyle) {
strValue = document.defaultView.getComputedStyle(oElm, "").getPropertyValue(strCssRule);
}
else if(oElm.currentStyle) {
strCssRule = strCssRule.replace(/\-(\w)/g, function (strMatch, p1) {
return p1.toUpperCase();
});
strValue = oElm.currentStyle[strCssRule];
}
return strValue;
};
</script>
</head>
<body>
<div id='hover_el'>hover here</div>
<div id='display'></div>
</body>
</html>
(function getStyle thanks to JavaScript get Styles)
if anyone can think of a better css property to use as a flag than solid/dashed please let me know. preferably the property would be one which is rarely used and cannot be inherited.
EDIT: CSS variable are probably better to use to check this. E.g.
const fps = 60;
setInterval(function() {
if(getComputedStyle(document.getElementById('my-div')).getPropertyValue('--hovered') == 1) {
document.getElementById('result').innerHTML = 'Yes';
} else {
document.getElementById('result').innerHTML = 'No';
};
}, 1000 / fps);
#my-div {
--hovered:0;
color: black;
}
#my-div:hover {
--hovered:1;
color: red;
}
<!DOCTYPE html>
<html>
<head>
<title>Detect if div is hovered with JS, using CSS variables</title>
</head>
<body>
<div id="my-div">Am I hovered?</div>
<div id="result"></div>
</body>
</html>
You can use an if statement with a querySelector. If you add ":hover" to the end of the selector, it will only return the element if it is being hovered. This means you can test if it returns null. It is like the element.matches(":hover) solution above, but I have had more success with this version.
Here is an example:
if (document.querySelector("body > p:hover") != null) {
console.log("hovered");
}
You can put it in an interval to run the code every time you hover:
setInterval(() => {
if (document.querySelector("body > p:hover") != null) {
console.log("hovered");
}
}, 10);